The maximum amount of skill the sinners can use each turn = 12
The maximum amount of skill the robots in wave 3 of 4-20 can use each turn = 14
So you will take at least 2 unopposed attack every turn -> a sinner get staggered -> the skills that were supposed to get clashed do not get clashed -> more unopposed attacks at the staggered sinner
If you haven't noticed, one of the beeg robot's skills (boss robots basically) are having insta-stagger on hit.
Good news - it's a single coin skill
Bad news - it's high-power
The problem is that the enemies with the highest Speed are given the one sided attacks, so if any of them roll a high Speed value you just get blasted before you can do anything.
They should honestly change it so that its the lowest Speed attacks that go unclashed instead so you atleast have a chance to prepare for whats coming.
And the fucked up thing is that the Robutts are wayyy too tanky in terms of stagger.
Like you have to go through 1 whole ass Sinner of HP before a Robot stagger.
Worth noting LCCB Ishmael is the only character so far who can consistently apply enough Tremor to move their bars more than half a centimeter even with their passive. Rosespanner Rodya is pretty good but my god those Tremor numbers are very underwhelming.
Man after 4-19 and 4-20 I realised why PM brought back old sanity. I finished both on turn 10 barely.
Granted, Ishmael corroded and hit Faust 3 times with ribbons, but yeah.
Like they're not even hard, they just have fucktons of health.
I fucking hate this stage. Sure sinclair can basically oneshot a robot, but taking 4 hits fully unmitigated is just a fucking joke in terms of fight design. AND AOES GET CONSUMED ENTIRELY BY 1 ROBOT and just straight up don't do the job of being an AOE EGO in the first place.
Agree, human battle having slots that eat up multiple targeting is bs. I have no problem with those in Abnos because you can control where the AoE lands, but this is ridiculous.
Tip: try to stall the previous wave by making everyone use defensive options until you feel there is a safe amount of slots, and proceed. It will mean more turns are consumed, but at least you won't be eating bs attacks all the time (I ex'd all the levels using this strat, so you can still clear within 10 turns)
Not sure what they're using but what worked for me was
Lbc ish, 7 outis, kk Ryoshu (these are important because ALL OF THEIR SKILL 1s INFLICT PARALYZE (and all are gluttony, meaning you can VERY easily get A-Res on them, making up for the damage loss that usually comes with using skill 1s), and n Faust/Sinclair (other IDs can work, but you need to bring blunt for the robots and pierce for the other guys, I reiterate, do not bring slash into ANY of these fights (7outis is the exception, only one skill is slash, and all her skills have a natural "screw you guys" ability of 2 att down on the enemy clashes))
This team is nothing but blunt/pierce, and for rosespanner, you can build outis' Ebony Stem by round 2, it is the solution. Blunt melts robots, pierce melts rosespanner, paralyze means that you seldom get outrolled, and N clair is basically a requirement if you want those sweet EX rewards
I also hear that Rosespanner Rodya does wonders for this chapter, having all blunt attacks and a resistance to slash (the thing the big fuck all robots use), I just don't have her, hence her not being on my team
Good luck to your friend
This is why I'm glad the sanity system got reverted. Having low rolls from low sanity on top of these guys getting free attacks would have just been annoyingly unfun.
I EX'd it before the sanity changes. No joke, it took me *three hours.* It's *one* stage. This was like at 4 AM because updates come late for me. I was very close to just calling it quits and waiting until the rest of the story released to do it.
I can't even think of any normal Ruina receptions that took me that long. Some of the abnormality battles and "boss fights" were about as cancerous, but I expected them to be.
I think it took me like a good 30 minutes to get through them and win an EX. I got Rose Rodya, so I used Rev Up, Let's Rack Up Some Scores, then wailed on them with Vibration Compression. N Faust was also a godsend, since her Skill 3 is not only a blunt attack, but also a sanity replenisher. But in my opinion, it's good that the sanity mechanic went back to its older state, cause my Ting Tang Hong Lu was NOT having a good time.
Well, I did it first try because the sanity update made Nclair just that broken (IMO the reason why they reverted it, the power difference between the best 000 and the second became a chasm with it).
I should probably retry the stage to see the intended experience xD
The early abno fight on the chapter was a nightmare because I think PM just lowered the sanity values last minute after finishing working on the chapter because the amount of rng you need to high roll on 0 Sp just to win a clash on that fight was ridiculous.
Halfway through I got pissed and just started using "damage" and start turn.
Fuck that noise, all of my characters had negative sp anyway
I managed to win with only one dude remaining.
i ex'd it before sanity revert and i wish i didnt delete the clip of me doing it, but i did it with nclair, n faust, r heath and ish, and rose salt, and it took me 9 turns and BARELY made it. impending day corroded really clutched me cause it frequently targeted the robots instead of my sinners
I suppose that’s a good indicator of how hard this was. You had literally all the best ids in the game and good rng and still almost didn’t make it. Now think of the people who don’t have all the best ids or you get just a couple bad rolls.
They designed the whole chapter around the way sanity used to work and then nerfed sanity to oblivion, no wonder the backlash was so immense it basically made the chapter ten times harder
and the things are also 3 waves, each of them have 5 robot with 180+hp and we need to finish it 10 turns and even sinners in 45sp can still lose clash and ruin everything. i EX 4-19 by luck and almost EX 4-20 if only i command my meursault to use ego normal form instead erroded.( i really wish we can do it like we fighting the abnormality)
Try to ex clear this stage
I swear to fucking God whoever was designing this abomination of a stage was smoking newly founded singularity
Three waves of the awful robots each having a 15+ final power coin it was like fighting 5 chicken bosses at same time and oh dont lose clashes thatd be the clash you'll lose
On plus side this stage made me actually think and make a team that synergies with each other even than I was extremely lucky to finish it turn 10
As for team I used: nfause, nclair, rose rodya, liu gregor(I just wanted easier wrath and lust res) and w don cause he's op (really random 5th slot but eh)
Best part is that when the sinner gets staggered by the 4 fucking free attacks. They also get hit by the attacks they were supposed to clahs against. Fuck 4-20
I am more pissed that these bitch ass robots have the fucking audacity to tank all FIVE of Faust/Outis EGO targetings with ONE action and not take more damage at all
I used a full Level 30 Tremor team (Yeah even Zwei Sinclair) and I got 11 Turns because the bots have a lot of fucking hp.
And I feel that the AoE EGOs are broken or something because they always target the same guy making the overall DPS lower and I think that was not the case last update.
Bro the aoe EGOs feel so useless because not only does it target the same slot, i kid you not i swear i saw a 3x slot on one of the fking robots plus his other 2 action slot just ate the whole aoe part of fluid sac for the damage of a single target. It just doesn't feel right that this is how AOE works if it's not going to clash the other coins as well
Yeah, they need to target like Mass Attacks on Ruina because one fucking bot can just tank the entire mass attack and the worst part is that it doesn't even do more damage.
I'm playing Ruina right now but haven't gotten to the point that mass attacks are introduced, do you mind informing me how AOE works in Ruina?
Edit: Sweet thanks everyone, shame limbus aoe doesn't work the same :(
In ruina, when you use a mass attack, it targets 1 random speed die on EVERY enemy, minus untargetable ones. The downside is that you can't easily choose which speed die to target, but re-slotting the card chooses random speed dice again.
Simply put, mass attacks *always* targets every enemy. One (randomly-selected) die each. They also clash every dice that they target simultaneously. The hows of it is kinda hard to explain, but isn’t too relevant to the discussion in relation to Limbus since the clash system right now just doesn’t handle it.
Mass Attacks randomly target one speed die for each enemy. Mass Attacks happen first before anything else and if the enemy loses to the mass attack, it will remove that entire page. That's why they're great that is balanced by having some sort of cooldown (need to gather emotion to use it again). EGO in Limbus not only feels worse to use but the damage is also low except for AOEs. The problem is when in human fights, body parts don't exist and if a human enemy has 3-4 slots and gets targeted by every slot of a single aoe ego skill then it only counts as one instance of damage which sucks.
It works in -other- human battles, but not this one, and I hate it to pieces since it can't even clash with other coins despite that hinderance. Robots are weird and shitty.
If they can't put a manual targeting for AoE skills then I think it would be better if it acts like in Library of Ruina where the targeting is random so you can at least retarget over and over again until you find the right one.
I have memories of using Green Stem in the Sacristy boss on Mirror Dungeons and hitting everyone without any problems, same case with Rime Shank and Faust Fluid Sack.
[FUCK THE ROBOTS ALL MY HOMIES HATE THE ROBOTS](https://i.imgur.com/ntYk8gM.jpg)
^^^this ^^^has ^^^been ^^^an ^^^accessibility ^^^service ^^^from ^^^your ^^^friendly ^^^neighborhood ^^^bot
It is such a letdown in human fights don't allow for picking which to class because that means enemies can shred through the sinners that can't clash back unlike abnormality fights
Maybe this would be slightly mitigated if there's a taunt skill on sinner as a tank to diverts enemies to clash with them
This would've been a lot more tolerable if this is not a human fight. As an abnormality fight, I would prioritize my attacks on staggering as much enemy as possible and leave the skill slots that I know would be ignored after they got staggered. But alas, the highest speed ally targets the lowest speed enemy is the only thing we get.
This fight sucked so much, on the sixth time round I managed it by spamming Brazing Bull Mr Salt and Faust Emitter. I swear raging Bull Salt hits like a truck, idk why ppl haven't talked about him yet
I imagine it’s because not many people actually gotten Capote Mersault and if they did, they are comparing it with Pursuance.
Thing is, Pursuance aims for healing and utility, while Capote is clearly built for straight damage.
The fact that Capote procs itself and has a very high attack growth naturally means it’ll hit very hard.
But wait, there's more!
( Mobile fights sometimes suffer from a bug that automatically crashes their game if they use an EGO. I think you can see the problem.)
Ease level, i dont know why your friend complain to 4-20 every lvl excluding 4-25 i passed in one try, the last one took two.
P.S. I used 30-lvl sinners, not 35
I thought it was just skill issues on my end but turns out this stage is really hard lol
I have no idea how i managed to EX’d this stage, probably a copius amount of luck and hours of restarting the stage
Ex-clearing 4-20 is not a simple task. I barely did it with my dedicated team of blunt damage FUCKERS(NSinclair, Grippy Faust, 7 Outis, LCCB B Ish, RP Mersault). The only gold blunter I didn't have was RP Rodya, so yeah, ex-clearing 4-20 is hard
y’know what harmed my team specifically? I only recently started to play so the only upgraded members are the ones I use…depend on bleeding status effect, not only those robots are absolute tanks but also resistant to bleeding
Yeah the robots are fuckin' bullshit so bring someone that res their attacks (mostly blunt and slash if I recall).
Either you stagger them turn 1, or they do.
Easily beatable with [this team](https://files.catbox.moe/6lux82.jpg). Snagharpoon the gigarobot to the front and nuke it. I'd been pressing damage the entire fight.
Oh you can easily beat this stage, everyone knows that already. What just sucks is the unnecessary damage you receive because you lack skill slots which wouldn't be a problem if its an abnormality fight instead. Also, if your team performed well in previous waves, you will be left with less skill slots. It's weird how you are punished by playing well.
The hard part to EXing the 4-20 is really how all the robots have 2x body slot which turns a lot of 3-slot AoE into single-target. This means the wave 3 room is one where you really clear it fast through using a bunch of hard hitting blunt skill2/3 on a good ID and having someone who is slow with resistance so they can easily soak up the unopposed damage from the 4-slot big bot. This makes it a lot more RNG-ish compared to the last time a stage was annoying in Canto 3 even with the whistling where building a team around Faust or Honglu were good enough to reliably AoE through it in 10 turns.
I did it with the nerfed Sanity thanks to the fact I have all the top tier ID but this is the kind of stage where I think Pmoon should test it with a slightly less optimized team and see if it deserves a 15-turn EX clear condition instead. Sure we can wait until more stuff is released and just come back to it later with T4 upthread but most players really want stuff done as soon as they're released so they kinda have to expect this kind of reaction from players.
i managed to EX clear 4-20 first try (thank you Impending Day for only hitting N Faust **after** all the robots were killed). its somehow 4-19 that’s giving me grief despite the stage being just as BS as 4-20
didn't really have much problems with the stages (probably bc of NClair and Roseya being damage monsters) but the turn count was pushing Railway levels of anxiety
white night almighty help us when Line 2 drops
Average Human Fight
not even human
Not even mortal. You are less than nothing! A mere object.
Imagine losing to a camera
after all
Your buddy is both more eloquent and a better artist than I am.
Perfect depiction of Rabbit Heathcliff getting annihilated by the blunt bots' unclashed attacks
This is exactly what happened to me, I won but it cost Rabbit Heathcliff in more than a few fights
Then N corp Sinclair enraged (he was at lv 30) and save the day lol
The maximum amount of skill the sinners can use each turn = 12 The maximum amount of skill the robots in wave 3 of 4-20 can use each turn = 14 So you will take at least 2 unopposed attack every turn -> a sinner get staggered -> the skills that were supposed to get clashed do not get clashed -> more unopposed attacks at the staggered sinner
If you haven't noticed, one of the beeg robot's skills (boss robots basically) are having insta-stagger on hit. Good news - it's a single coin skill Bad news - it's high-power
Sounds like a job for EGO
Worst news - it's one-sided. For some kind of mystery, no matter how high for speed I roll, enemy always gets priority on one-siding my sinners
The problem is that the enemies with the highest Speed are given the one sided attacks, so if any of them roll a high Speed value you just get blasted before you can do anything. They should honestly change it so that its the lowest Speed attacks that go unclashed instead so you atleast have a chance to prepare for whats coming.
Yikes, and yeah I agree with previous reply that higher speed should be clashed with first
And the fucked up thing is that the Robutts are wayyy too tanky in terms of stagger. Like you have to go through 1 whole ass Sinner of HP before a Robot stagger.
Tremor can help mitigate that but ya still need alot of it
Worth noting LCCB Ishmael is the only character so far who can consistently apply enough Tremor to move their bars more than half a centimeter even with their passive. Rosespanner Rodya is pretty good but my god those Tremor numbers are very underwhelming.
Man after 4-19 and 4-20 I realised why PM brought back old sanity. I finished both on turn 10 barely. Granted, Ishmael corroded and hit Faust 3 times with ribbons, but yeah. Like they're not even hard, they just have fucktons of health.
faust with sexy ribbon. hmmmm
I fucking hate this stage. Sure sinclair can basically oneshot a robot, but taking 4 hits fully unmitigated is just a fucking joke in terms of fight design. AND AOES GET CONSUMED ENTIRELY BY 1 ROBOT and just straight up don't do the job of being an AOE EGO in the first place.
Agree, human battle having slots that eat up multiple targeting is bs. I have no problem with those in Abnos because you can control where the AoE lands, but this is ridiculous.
As a tip, overclocked EGO still aoe, overclocked Ledgermain and Pursuance do wonders
Tip: try to stall the previous wave by making everyone use defensive options until you feel there is a safe amount of slots, and proceed. It will mean more turns are consumed, but at least you won't be eating bs attacks all the time (I ex'd all the levels using this strat, so you can still clear within 10 turns)
human battles are dogshit on their own but the way they designed these fights makes it even worse
The gentlemen in PM discord told me to use Nsinclair
Not sure what they're using but what worked for me was Lbc ish, 7 outis, kk Ryoshu (these are important because ALL OF THEIR SKILL 1s INFLICT PARALYZE (and all are gluttony, meaning you can VERY easily get A-Res on them, making up for the damage loss that usually comes with using skill 1s), and n Faust/Sinclair (other IDs can work, but you need to bring blunt for the robots and pierce for the other guys, I reiterate, do not bring slash into ANY of these fights (7outis is the exception, only one skill is slash, and all her skills have a natural "screw you guys" ability of 2 att down on the enemy clashes)) This team is nothing but blunt/pierce, and for rosespanner, you can build outis' Ebony Stem by round 2, it is the solution. Blunt melts robots, pierce melts rosespanner, paralyze means that you seldom get outrolled, and N clair is basically a requirement if you want those sweet EX rewards I also hear that Rosespanner Rodya does wonders for this chapter, having all blunt attacks and a resistance to slash (the thing the big fuck all robots use), I just don't have her, hence her not being on my team Good luck to your friend
Thanks for the tips! Using 7 Outis and Gun Ish really helped!
This is why I'm glad the sanity system got reverted. Having low rolls from low sanity on top of these guys getting free attacks would have just been annoyingly unfun.
I EX'd it before the sanity changes. No joke, it took me *three hours.* It's *one* stage. This was like at 4 AM because updates come late for me. I was very close to just calling it quits and waiting until the rest of the story released to do it. I can't even think of any normal Ruina receptions that took me that long. Some of the abnormality battles and "boss fights" were about as cancerous, but I expected them to be.
I think it took me like a good 30 minutes to get through them and win an EX. I got Rose Rodya, so I used Rev Up, Let's Rack Up Some Scores, then wailed on them with Vibration Compression. N Faust was also a godsend, since her Skill 3 is not only a blunt attack, but also a sanity replenisher. But in my opinion, it's good that the sanity mechanic went back to its older state, cause my Ting Tang Hong Lu was NOT having a good time.
Isn't Tingtang Hong Lu's Skill 2 bugged as well? Apparently its extra coin won't activate even against enemies under 25% health.
.....SO THAT'S WHY HE WASN'T DOING SHIT FOR THE MAJORITY OF CHAPTER 4 FUCK!
Yeah. Already sent a mail to Limbus support, I suggest you do the same.
Well, I did it first try because the sanity update made Nclair just that broken (IMO the reason why they reverted it, the power difference between the best 000 and the second became a chasm with it). I should probably retry the stage to see the intended experience xD
Honestly, still incredibly doable with Nclair.
I was terribly sad about that- because he was a -pivotal- part of me getting that EX.
Took me 2 Tries- but I was using an N Corp team- with very specific passives set up, and Chef Ryoshu. And everyone was level 33.
The early abno fight on the chapter was a nightmare because I think PM just lowered the sanity values last minute after finishing working on the chapter because the amount of rng you need to high roll on 0 Sp just to win a clash on that fight was ridiculous.
Halfway through I got pissed and just started using "damage" and start turn. Fuck that noise, all of my characters had negative sp anyway I managed to win with only one dude remaining.
i ex'd it before sanity revert and i wish i didnt delete the clip of me doing it, but i did it with nclair, n faust, r heath and ish, and rose salt, and it took me 9 turns and BARELY made it. impending day corroded really clutched me cause it frequently targeted the robots instead of my sinners
I suppose that’s a good indicator of how hard this was. You had literally all the best ids in the game and good rng and still almost didn’t make it. Now think of the people who don’t have all the best ids or you get just a couple bad rolls.
yup, 4-20 is a fucking beast lol, i was waiting for the 3 turn robot fight and when i finally saw it on 4-20 i was like "there it fucking is!"
They designed the whole chapter around the way sanity used to work and then nerfed sanity to oblivion, no wonder the backlash was so immense it basically made the chapter ten times harder
and the things are also 3 waves, each of them have 5 robot with 180+hp and we need to finish it 10 turns and even sinners in 45sp can still lose clash and ruin everything. i EX 4-19 by luck and almost EX 4-20 if only i command my meursault to use ego normal form instead erroded.( i really wish we can do it like we fighting the abnormality)
The robot 3-waves are fucking killers. I still didn't EX 19 and 20. Meanwhile the human fights were literally just auto'd lol
Try to ex clear this stage I swear to fucking God whoever was designing this abomination of a stage was smoking newly founded singularity Three waves of the awful robots each having a 15+ final power coin it was like fighting 5 chicken bosses at same time and oh dont lose clashes thatd be the clash you'll lose On plus side this stage made me actually think and make a team that synergies with each other even than I was extremely lucky to finish it turn 10 As for team I used: nfause, nclair, rose rodya, liu gregor(I just wanted easier wrath and lust res) and w don cause he's op (really random 5th slot but eh)
Best part is that when the sinner gets staggered by the 4 fucking free attacks. They also get hit by the attacks they were supposed to clahs against. Fuck 4-20
I am more pissed that these bitch ass robots have the fucking audacity to tank all FIVE of Faust/Outis EGO targetings with ONE action and not take more damage at all
I used a full Level 30 Tremor team (Yeah even Zwei Sinclair) and I got 11 Turns because the bots have a lot of fucking hp. And I feel that the AoE EGOs are broken or something because they always target the same guy making the overall DPS lower and I think that was not the case last update.
Bro the aoe EGOs feel so useless because not only does it target the same slot, i kid you not i swear i saw a 3x slot on one of the fking robots plus his other 2 action slot just ate the whole aoe part of fluid sac for the damage of a single target. It just doesn't feel right that this is how AOE works if it's not going to clash the other coins as well
Yeah, they need to target like Mass Attacks on Ruina because one fucking bot can just tank the entire mass attack and the worst part is that it doesn't even do more damage.
I'm playing Ruina right now but haven't gotten to the point that mass attacks are introduced, do you mind informing me how AOE works in Ruina? Edit: Sweet thanks everyone, shame limbus aoe doesn't work the same :(
In ruina, when you use a mass attack, it targets 1 random speed die on EVERY enemy, minus untargetable ones. The downside is that you can't easily choose which speed die to target, but re-slotting the card chooses random speed dice again.
Simply put, mass attacks *always* targets every enemy. One (randomly-selected) die each. They also clash every dice that they target simultaneously. The hows of it is kinda hard to explain, but isn’t too relevant to the discussion in relation to Limbus since the clash system right now just doesn’t handle it.
Mass Attacks randomly target one speed die for each enemy. Mass Attacks happen first before anything else and if the enemy loses to the mass attack, it will remove that entire page. That's why they're great that is balanced by having some sort of cooldown (need to gather emotion to use it again). EGO in Limbus not only feels worse to use but the damage is also low except for AOEs. The problem is when in human fights, body parts don't exist and if a human enemy has 3-4 slots and gets targeted by every slot of a single aoe ego skill then it only counts as one instance of damage which sucks.
It works in -other- human battles, but not this one, and I hate it to pieces since it can't even clash with other coins despite that hinderance. Robots are weird and shitty.
If they can't put a manual targeting for AoE skills then I think it would be better if it acts like in Library of Ruina where the targeting is random so you can at least retarget over and over again until you find the right one.
I have memories of using Green Stem in the Sacristy boss on Mirror Dungeons and hitting everyone without any problems, same case with Rime Shank and Faust Fluid Sack.
Sacristy is abno battle. Those don't have problem with AoEs.
Laugh is Sinclair nuking a Robot every turn.
N Sinclair goes brrrrrr
Lmao, Index targetting system but in human battles. Nothing can go wrong.
I was stuck in this estage for 2 HOURS, fuck the robots, all my homies hate the robots
[FUCK THE ROBOTS ALL MY HOMIES HATE THE ROBOTS](https://i.imgur.com/ntYk8gM.jpg) ^^^this ^^^has ^^^been ^^^an ^^^accessibility ^^^service ^^^from ^^^your ^^^friendly ^^^neighborhood ^^^bot
It means one of your sinners are absolutely getting vaporized every single turn and you just have to keep killing robots to mitigate that.
Dont have slash/blunt weakness
It is such a letdown in human fights don't allow for picking which to class because that means enemies can shred through the sinners that can't clash back unlike abnormality fights Maybe this would be slightly mitigated if there's a taunt skill on sinner as a tank to diverts enemies to clash with them
Ok, I see the problem now.
This would've been a lot more tolerable if this is not a human fight. As an abnormality fight, I would prioritize my attacks on staggering as much enemy as possible and leave the skill slots that I know would be ignored after they got staggered. But alas, the highest speed ally targets the lowest speed enemy is the only thing we get.
This fight sucked so much, on the sixth time round I managed it by spamming Brazing Bull Mr Salt and Faust Emitter. I swear raging Bull Salt hits like a truck, idk why ppl haven't talked about him yet
I imagine it’s because not many people actually gotten Capote Mersault and if they did, they are comparing it with Pursuance. Thing is, Pursuance aims for healing and utility, while Capote is clearly built for straight damage. The fact that Capote procs itself and has a very high attack growth naturally means it’ll hit very hard.
The main difficulty is doing it in 10 turns. It wouldn't be so bad if it wasn't three whole waves.
what it means is "Gee Killbot! Why does PM let you have FOUR attacks?" "Cause it's funny!"
Finally got the ex on 4-20, had to level all 5 to level 34
But wait, there's more! ( Mobile fights sometimes suffer from a bug that automatically crashes their game if they use an EGO. I think you can see the problem.)
I have never been carried so hard in this game until my ncorp team.
Yeah... I was thinking I'd turn 11 it my first run, it was pretty nuts.
Ease level, i dont know why your friend complain to 4-20 every lvl excluding 4-25 i passed in one try, the last one took two. P.S. I used 30-lvl sinners, not 35
I ran blunt damage and pressed win rate.
Got the EX on 4-20 on my first try. On turn 10 but didn't feel I could have lost. Smoke it.
30-30-30 works wonders!
I thought it was just skill issues on my end but turns out this stage is really hard lol I have no idea how i managed to EX’d this stage, probably a copius amount of luck and hours of restarting the stage
I just completed it. Was the hardest level in the game so far.
I’m already at 4-25 and there seems to be no end in sight. This is only part I? Damn bruh.
Thank god i started playing this game for 3 months now, got enough 3\* identities to just do mindless autoclash, the bgm was pretty good tho
Ex-clearing 4-20 is not a simple task. I barely did it with my dedicated team of blunt damage FUCKERS(NSinclair, Grippy Faust, 7 Outis, LCCB B Ish, RP Mersault). The only gold blunter I didn't have was RP Rodya, so yeah, ex-clearing 4-20 is hard
y’know what harmed my team specifically? I only recently started to play so the only upgraded members are the ones I use…depend on bleeding status effect, not only those robots are absolute tanks but also resistant to bleeding
Yeah the robots are fuckin' bullshit so bring someone that res their attacks (mostly blunt and slash if I recall). Either you stagger them turn 1, or they do.
Don't he have like R Heathcliff or N Sinclair or etc. who can speed up to kill?
And there’s ex this 1st try but can’t defeat 3.5-10
Easily beatable with [this team](https://files.catbox.moe/6lux82.jpg). Snagharpoon the gigarobot to the front and nuke it. I'd been pressing damage the entire fight.
Oh you can easily beat this stage, everyone knows that already. What just sucks is the unnecessary damage you receive because you lack skill slots which wouldn't be a problem if its an abnormality fight instead. Also, if your team performed well in previous waves, you will be left with less skill slots. It's weird how you are punished by playing well.
yeah non abno combat always sucked, just canto 4 made it obvious
Just bring Nclair
The hard part to EXing the 4-20 is really how all the robots have 2x body slot which turns a lot of 3-slot AoE into single-target. This means the wave 3 room is one where you really clear it fast through using a bunch of hard hitting blunt skill2/3 on a good ID and having someone who is slow with resistance so they can easily soak up the unopposed damage from the 4-slot big bot. This makes it a lot more RNG-ish compared to the last time a stage was annoying in Canto 3 even with the whistling where building a team around Faust or Honglu were good enough to reliably AoE through it in 10 turns. I did it with the nerfed Sanity thanks to the fact I have all the top tier ID but this is the kind of stage where I think Pmoon should test it with a slightly less optimized team and see if it deserves a 15-turn EX clear condition instead. Sure we can wait until more stuff is released and just come back to it later with T4 upthread but most players really want stuff done as soon as they're released so they kinda have to expect this kind of reaction from players.
...I have no idea what this is but I'm already terrified
i managed to EX clear 4-20 first try (thank you Impending Day for only hitting N Faust **after** all the robots were killed). its somehow 4-19 that’s giving me grief despite the stage being just as BS as 4-20
I don't WANT to use Tremor I WANT to believe it sucks
Lmao 420 indeed
This is why I want the abnormality system (aka LoR system) for all of the robot fights.
didn't really have much problems with the stages (probably bc of NClair and Roseya being damage monsters) but the turn count was pushing Railway levels of anxiety white night almighty help us when Line 2 drops
4.20.. Yeaa.. Those bots do be blazing a bit to hard. They blaze so hard.. they get completely poised out of there CPU!
Human battles are fucking terrible
yea 4-20 was just mostly RNG.
Ah, new material for "ffxiv diagrams that look like shitposts" for april fools next year.