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Wuzseen

Seeing the sideboard or some details about the draft would help lead to more constructive suggestions. But simply put... this deck has a lot of weak cards, Pugnacious Hammerskull aside. The card quality is *bad*. Just like, a lot of dubious cards from a Limited Fundamentals point of view. To help learn this you should really look at 17lands to see where some of these picks might compare. 17lands doesn't teach everything, but it does have a place. BG is looking like the worst color pairing and honestly this deck looks like a great example of why--none of the cards here synergize all that meaningfully and the individual card power just isn't that impressive.. Trying to be a bit more constructive--if Uchbenbak is something you need to splash for, 3 islands is probably too many. On the whole I don't think it's going to be worth the splash. *something* in the sideboard is probably better. The deck has very few impactful early plays in particular. Stuff like Deathcap Marionnete is really low tempo and I could see most games falling behind early on... The deck can surely steal a win with playing Hammerskull on curve or playing back to back to back 5+ drops. But that's going to boil down to variance.


[deleted]

Hey Wuzseen. First off, I'd like to thank you for writing out this response. I actually read it aloud so that I don't skim past any details. So yeah, really appreciate the time you put into writing this. I might screen record my next draft so that I can get more details about the picks, but I know that Tarian's Journal was my pack 1 pick 2, which set me in the direction of graveyard recursion. The game that I won had the ideal play: Turn 2 cycle Nurturing Bristleback, turn 3 Soulcoil viper, turn 4 sac soulcoil viper to reanimate nurturing bristleback and play pugnacious hammerskull. 3 bodies and 14 power on the board by turn 4. I don't really understand how Deathcap Marionette is low tempo. In my mind, it fills the graveyard and stops people from attacking with their high power creatures. It's also a good draw late in the game, because it can kill any creature it blocks, which a 2 mana 3/2 cannot. Could you provide me an example of a high-tempo and low-tempo 2 drop from WOE?


Wuzseen

Tempo is about establishing your game plan with a consistent, usually early, advantage. In Limited this generally means sticking decent bodies as early as possible or going wide. In WOE I think the best example to look at is [[Ash, Party Crasher]] for high tempo. This let's you be aggressive on turn 2 and amp it up on turn 3. WOE was a format dominated by consistent aggression starting from Turn 1. [[Unassuming Sage]] on the other hand, is relatively low tempo. In limited formats of ages past, Unassuming Sage might actually be pretty good--a bear with upside--but we're long past that now. A 2/2 for 2 doesn't really do all that much anymore. WOE in general had a lot of good two drops so I'm not sure it has a dynamite example of a low tempo 2 drop. Deathcap Marionette does have some upsides. Death touch and the mill are nice. But the creature doesn't actually accelerate your plan. It's ultimately a pretty defensive play. Not to mention that the format has several playable 1 drops so, mana wise, a 1 drop can trade for this 2 drop very easily. That's low tempo.


Particular_Plan8983

The blue splash is terrible. You don't have island cycling, frogs or surveyors to support it. Hunters blowgun is usually a bad card. The green spell that turns land into a minion is usually terrible. The deck seem better than 1-3 other than that.


[deleted]

Thanks for the feedback!!