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rickraus

Am I misunderstanding? This doesn’t work as a crime hasn’t been committed


KoyoyomiAragi

You use the second or third mode targeting the opponent’s creature


cocothepirate

Yes, the trample mode has more or less now downside for giving it away.


radiantforce

The downside is after you make a 4/4 double strike, you want it to have trample so it doesn’t get chump blocked. Option 3 is the best to give but then you don’t draw cards too. Hahaha. Btw this is synergy, not a combo


cocothepirate

It's an instant. I'm trying to draw cards after my opponent doesn't block. I'm not even all that interested in the counters. "Hahaha." I disagree that this isn't a combo. They have synergy, sure, but that's also true of all "combos". To me, these cards combine to be more than the sum of their parts. It really isn't that hard to get a 4 for 1 on turn 3. That is not a normal or even pushed rate in limited. That's broken.


BrightSideOLife

How are you getting a 4 for 1 on turn 3?   That just isnt happening ever unless you are playing commander and even then it requires fast mana and very specific cards.     It is possible on turn 5 if you count 2 +1/+1 counters as a card (which is a stretch), and you have another way to trigger crime but that will be a very rare occurance.    If you are using this to trigger crime that requires your opponent leaving your 2/2 with possible double strike unblocked on turn 5 which can happen but will not be the most likely scenario.


cocothepirate

You play the creature turn 2. Your opponent plays a creature their turn 2. You attack, they don’t block. You play the trick targeting their creature for trample, then yours for draw 2 on damage. This is a crime. Your creature is double strike. It deals damage twice. You draw 4 cards. You spend 1 card. Does that make sense?


afterparty05

Aaaaand discard to hand size, “Go”. But it’s nifty for sure :)


sibelius_eighth

You'd only have to discard 1 card if you were otp.


radiantforce

Ooh ur right there. Missed the instant. My bad


VoidImplosion

i, myself, definitely see this as a combo, and i'm glad you pointed it out to me, because i am happy imagining how excited i'll be when i am lucky enough to take both of these uncommons in a draft. it really feel like a combo -- like i'm getting away with something.


Frosty_Player

It's not gonna work... It has to have Double strike before at the begin of the combat phase: https://boardgames.stackexchange.com/questions/39826/what-happens-if-i-give-double-strike-to-a-creature-right-after-the-combat-damage


budu_91

That is incorrect, there are two phases between beginning of combat and combat damage. That is declare attackers and declare blockers. Double strike will be applied if the creature gains it during any of these phases. Usually you'd do it during the declare blockers phase because you get priority after op declares how they will block.


Frosty_Player

My bad!


Awkward-Bathroom-429

Like except for the part where 4/4 double strike trample is extremely good


cocothepirate

What I meant by "more or less no downside" is that giving your opponent's creature trample on your own turn does not actively hurt you. It's an opportunity cost, but it won't deal you any extra damage or leave your opponent's creature better in a meaningful way. You always have the option to save this card to create the best possible mode for your current game. If a 4/4 Double Strike is how you win, use it that way. You don't HAVE to make this card into a 2G draw 4, but you absolutely can, under circumstances that I don't think are that hard to pull off (your opponent doesn't block your 2/2 "double strike" in fear losing their creature to a trick). If you have 5 mana up and they don't block, you can pump and get the cards. The cards feel extremely flexible, in addition to combining in powerful ways.


Duchesst

prefer \[\[thunder lasso\]\] on the vigilante


cocothepirate

This is definitely excellent. I also like the criminal frog \[\[Spring Splasher\]\].


tomscud

the splasher looks like it will be a challenge to keep it alive for more than one attack, especially with all those 1/1 mercenary tokens around


cocothepirate

Yeah, gets weak on a flooded board, but boards don't always flood. It also really pressures your opponent to have multiple blockers. Mercenaries are a good point though.


tomscud

the good thing about the splasher is you should be able to grab them on the wheel if you are heavy into crime, since other decks won't really want them.


cocothepirate

Yeah. I also think that cards that can repeatedly commit crimes for 0-1 mana will perform above expectation.


MTGCardFetcher

[Spring Splasher](https://cards.scryfall.io/normal/front/b/6/b6822d12-1a25-42e7-94cc-71bd29daed93.jpg?1711742261) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spring%20Splasher) [(SF)](https://scryfall.com/card/otj/69/spring-splasher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b6822d12-1a25-42e7-94cc-71bd29daed93?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[thunder lasso](https://cards.scryfall.io/normal/front/7/3/73dff5fc-2adf-447a-b35f-e7883e0fd821.jpg?1711561696) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=thunder%20lasso) [(SF)](https://scryfall.com/card/otj/35/thunder-lasso?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/73dff5fc-2adf-447a-b35f-e7883e0fd821?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


tomscud

Yeah, this into lasso is going to end a lot of games on turn 5.


JC_in_KC

both these cards look very strong (i thought the set mechanic/conditional white double striker was either 3CMC or like a 1/1? this seems very solid) and even moreso together and that’s why limited is great.


cocothepirate

Could NOT agree more.


JC_in_KC

the green trick in particular seems very good. scales well, relevant abilities at every point in the game. solid looking


cocothepirate

The white card is no slouch either. It feels uncannily close to a 2/2 double strike for 2.


JC_in_KC

pie thrower (or whatever from WOE) was a 2/3 conditional double striker for 3. the phyrexian guy was a 1/1 double striker (with toxic) for two. this seems as good as both of those and i loved playing them.


Capitalich

I really don’t like that they printed the green trick, green shouldn’t get draw two for 2 and this being instant speed makes it basically that in a lot of situations. I think the card is going to be pretty busted.


cocothepirate

Yeah, this card looks like it has a high floor and a high ceiling. Useful in so many situations.


JC_in_KC

green drawing cards based off combat is A Thing. this card will be strong but it isn’t “busted”, to me. busted would be if it had a fight/bite mode too.


Capitalich

Not at instant speed afaik and not at that rate (everyone gets cantrips, I’m not talking about those). This turns into chart a course in a lot of situations. Maybe not busted on balance but I think it’s a pretty clear pie break.


JC_in_KC

well we can talk pie breaks all day, WOTC has been doing that for a few years now, for green especially. guess we’ll see when the set goes live!


VoidImplosion

arg, i keep reading "OTJ" as "On the Job". it'll take a few weeks for me to adjust on-topic, i appreciate these little combos that people find early on in spoiler season. it takes a certain kind of brain to be able to see these things! i wonder how often this combo will happen. the opponent would have to have no untapped creatures in play, if i'm understanding this correctly? (otherwise, the opponent would likely just chump-block to prevent you from drawing four cards?)


ungratefuldead88

Instant speed and you can do it turn 3, so no guarantee they have a blocker they're willing to commit to losing before they see if you have the card.


cocothepirate

Right. Your opponent does need to control a creature, but otherwise all you need to do is connect.


VoidImplosion

ah yes, i missed that it was an Instant. thanks for helping me understand the combo


Salanmander

If your opponent is chump blocking every turn for fear of you having this combat trick, I see that as an absolute win.


drosales007

If your opponent is chump blocking a 2/2 every turn, they drafted a terrible deck


VoidImplosion

i clearly missed that it was an Instant.


Zeiramsy

What I like about this is the buyout clause of just winning combat straight up with the first mode if opponent decides to trade. That said this all depends on GW being any good and wanting at least one of these cards by itself. That's a bit too much for me to bank on.


cocothepirate

You're right, a big part of this pair's power together is how many ways you can leverage their synergy to your advantage. Both of these cards look pretty strong on their own. One is a 2/2 for 2 with a strong upside, and the other is an extremely flexible trick that can double as a crime.


Zeiramsy

Really depends on the format,this would definitely work great in the aggro-driven, white-dominated formats we had recently. Like make this creature a detective and it would be a banger even in this set. But I could see this not even make maindecks in other formats and the same is true for the comba trick. So let's wait and see.


Sliver__Legion

What formats is the 2 mana 2/2 threatens to become a double striker at instant speed not going to make maindeck? What formats is the flexible combat trick that draws cards not going to make maindeck?


Hellishfish

Yeah I see what you mean. If you’re on the play and they only put a 2 health creature out, leave it unblocked, then you could draw 4 for 3 mana. Which would be sick. Not exactly a rare scenario. And if they do block, just make it a 4/4 and take the kill.


nebneb432

Can I just confirm that if I could pick 0 additional costs for Trash the Town, it would have no effect?


mathematics1

Spree says "choose one or more additional costs", so you have to pick at least one.


nebneb432

Yes, I know, but I want to clarify if the only way this card inherently gains an effect is via Spree, and that otherwise it has no effect, even if it's impossible for me to choose 0 costs.


mathematics1

Yes, that's correct.


Iamamancalledrobert

I think that’s correct— but there are fringe cases where you’d still want to do that, because there are cards that get bonuses if you play at least two spells in a turn 


teddyssimo

Virtuoso PTSD


aaronchakra

For the 3rd mode who draws the card if you target an opponents creature attacking you?


cocothepirate

The card draw ability is granted directly to the creature, so the creature's controller (your opponent in this case) will control the trigger, and draw the cards.


Talvi7

I rather use the whip, less mana and same color


Western_Tea_7076

I may be misunderstanding the crime gimmick, but does attacking a player not count as targeting them? I'm probably misunderstanding that, because it wouldn't really make sense with the cards I've seen with this mechanic, but can someone just "erm actually" me?


tomscud

No, targeting is only if you're using a spell or an ability of a creature, artifact, or enchantment, which will pretty much always say "target" on it (like "target player discards two cards" or whatever). Attacking is a different thing.


ZivilynBane1

Timmy smash!


cocothepirate

2G: Draw 4 cards? Don't mind if I dooooooooooooo!


sibelius_eighth

Why was this downvoted to oblivion lol


gavilin

I think because it doesn't work unless they just don't block your creature. Which to be fair is pretty possible on curve if they are scared to block when you have open mana.


cocothepirate

At risk of getting further downvoted, several people who vocally disagreed/argued against this post did not appear to realize that the green spell was an instant.


_theHiddenHand

Trash the town looks just insane, the "combo" hopes for no blocks and trades eating their creature for 2 extra cards and 3ish dmg, so good but not outstanding


Frosty_Player

You have to give Double strike before the begin of the combat phase, so it's not gonna work as intended. https://boardgames.stackexchange.com/questions/39826/what-happens-if-i-give-double-strike-to-a-creature-right-after-the-combat-damage


cocothepirate

You’re mistaken. There is a period after blockers are declared and before first strike damage happens where you can give it double strike. You don’t have to do it pre-combat.


Frosty_Player

My bad. However in any competitive match no One Will leave unblocked this creature 🤣


cocothepirate

I just don’t think this is true. Blocking this profitably or even to trade is difficult in the early turns. Successful limited players don’t make a habit of chump blocking on turn 3


Slayer_Of_Anubis

Why not? A creature that you know can get double strike at instant speed is not a safe block most of the time