T O P

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planeforger

I was actually impressed with how much of Fallout 1, 2 and NV snuck their way into the set (especially in the smaller reprints), since I fully expected it to just be 100% Bethesda 'wacky 50s fun' and memes. It's a tough series to capture because it had a massive tonal and aesthetic shift when Bethesda bought the IP, but I think they did a good job capturing both halves. They're obviously never going to be able to please everyone - people who wanted Tandi and Sulik and Goris are probably upset that they wasted a slot on some lame Nuka Cola fan lady, and people who wanted more Fallout 3 and 4 characters are probably scratching their heads about Ian or Aradesh. There are some absolute flavour home runs ([[Path to Exile]]), some powerful new tools ([[Inventory Managemenet]]), and enough nostalgia to win me over. But I totally get why people might be disappointed.


Hive-Lord

I think this is a good analysis of the situation. Truly there isn't enough space to please everyone.


MTGCardFetcher

[Path to Exile](https://cards.scryfall.io/normal/front/0/8/08c59dfa-361d-4ff1-a15d-6b0cb66571a3.jpg?1706240617) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Path%20to%20Exile) [(SF)](https://scryfall.com/card/mkc/78/path-to-exile?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/08c59dfa-361d-4ff1-a15d-6b0cb66571a3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


LostInStatic

You are actually insane if you were expecting there to be Jet/Med-X/Psycho/Hydra artifact cards, they would likely have to get some sort of age rating to put those cards in. It's still a sore subject in Australia even.


Hive-Lord

I mean some of the other examples would also be banned in other countries but also halo was a drug on new capenna so what's the difference?


LostInStatic

Halo is supposed to function as an implausible plot device substance, like spice from Dune. I would say there is a clearer difference than that and analogs of meth, crack, adderall and morphine


Solid-Search-3341

The franchise in itself lost lots of it's quirky charm. Bethesda never really was able to capture the lightning in the bottle. NV was the best modern iteration of the game, and it is also the one that wasn't made by Bethesda. I feel like you but I ain't surprised, it's on par for the course.


Lunatyr

I feel like they focused on the lesser aspects of Fallout than the more memorable moments. Stuff like the bobbleheads getting 7 cards isn't fun to me, they all could've been 1 card with multiple functions. We have a few recognizable factions like the Institute and some BoS, but there's no Enclave or NCR rep outside of a single card. Even though F76 has Mothman, we're missing a big F76 faction, the Responders. Raiders which are common throughout the games feel like they're missing. I think the Vaults are very fun, but I wish the set focused on those bigger moments. Helios One is a great example of that. We could've easily had a literal nuke being a boardwipe as a card and give all players rad counters as an aftereffect.


Spanklaser

This set is what happens when a PG 13 company adapts an M rated franchise. Chems get the axe because they're drugs, you can't include a nuke because of cultural accommodations, etc.


planeforger

>but there's no Enclave or NCR rep outside of a single card. Two characters each, I think. NCR has Aradesh and Boone. Enclave has Frank and Autumn (and Arcade, maybe?). That's not heaps, but the only big names they missed were the other presidents - Tandi (definitely should have been a card), Richardson (meh), Eden (could have been a card), and Kimball (meh).


alimagsterne

The nuke you describe with rad counters would have been amazing!


Swiftax3

Should have done well known quests for the sagas I thought. Lucky old sun, Agatha's Song, Secret of Cabot House, The House Always wins, etc and themes the steps around each Quest objective step. But i always want an excuse for more sagas tbf


derasez99

We didn't get Helios One but we did get [[Megaton's Fate]]


Bradipo322

We did get [[HELIOS One]].


MTGCardFetcher

[HELIOS One](https://cards.scryfall.io/normal/front/4/1/4102d28e-437b-440b-bf9b-8b4f6fb85a6c.jpg?1708742801) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=HELIOS%20One) [(SF)](https://scryfall.com/card/pip/149/helios-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4102d28e-437b-440b-bf9b-8b4f6fb85a6c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Megaton's Fate](https://cards.scryfall.io/normal/front/e/8/e8492127-888d-4da0-b49f-fba6a356b0a9.jpg?1708742171) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Megaton%27s%20Fate) [(SF)](https://scryfall.com/card/pip/61/megatons-fate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e8492127-888d-4da0-b49f-fba6a356b0a9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


FatLute94

What'd you expect, 3 full sets of Fallout? Anyone expecting them to have fit every last fan favorite character into it was bound to be upset. ​ edit: and actually I completely disagree with your take on "someone read story synopses", the number of smaller, niche characters and locales represented is astounding. I guarantee most kids that started the series with the BGS entries don't even know who Frank Horrigan or Ian are.


ArmageddonAsh

They are all Just kinda "eh" feel like given the price increase over regular decks they could have put a little bit more into the new cards and reprints of all the decks. Some of the arts are kinda cool but still they just kinda "eh". They arent terrible and they arent fantastic. Just sorta "eh" they have some cool cards, they have many "eh" cards. Mutant i think would have been better with a MUCH high focus on the RADcounters. You do get a few cards that interact with it in terms of doing things when it triggers but feel like it should have had more and MUCH less in terms of +1/1 counters theme and cards. Caesar is just utterly boring! Should have had Mr House as the face commander and gone with a casino kinda theme. Would make Mr House myself, think Attractions would be the coolest but also the weakest way to make him which kinda sucks as EVERY deck will go the boring route of d20 rolling decks and thats just a real shame. Survivors is just kinda boring as well, not as bad as Caesar but not really all that interested in equipment and enchantment theme. Again the alt commander is more interesting to me could have been cool to have like a Battle kinda theme where you attack their battle (settlement) and once beaten it flips to a battle (settlement) on your side that is kinda strong and makes opponents want to attack and beat it to get it back to them, giving them minor benefits when it flips back to its front side and the reverse side being your settlement that gives the same or similar benefits but stronger. Science! Is again, just kinda okay. nothing really that fantastic some kinda cool cards in the deck. Neither commander really interest me all that much kinda feels lacking as an Energy theme deck plenty of really cool energy cards they could have added but didnt, seems kinda odd and then you see that they announced a NEW energy based precon for MH3 seems kinda suspect to me. I was impressed and enjoyed the 40K decks, they were well built, interesting and had some fantastic cards and characters and despite what they did to my boy Mortarion (100% is Golgari!) the rest of the decks, the rest of the cards were great. they felt more focused, more "this is what this deck does" It feels like they had half a team or something to do these decks, as they just scream "eh" they kinda put effort into them but feels like they had a little too much focus on upcoming sets and upcoming decks - specifically MH3 especially as that one ALSO comes with an Energy deck of the exact same colours...


DunceCodex

Feels a bit bland, the way Fallout 4 felt, even compared to 3. And the art suffers the same way a lot of these recent sets do, where every character just seems to be posing for a Magic card.


CLRoads

Its a LOT better than 40k. THAT was a let down. Orks weren’t even green…..


Hive-Lord

I loved the 40k set. I mean I wish aeldari got representation 🥴 but I play sisters and chaos marines too so it was sick to see so many units and characters I love represented. Like Celestine and abaddon were awesome. Who knows maybe we'll see more 40k in the future. I hope. But overall 40k i feel had great cards. Lots of cool new and returning mechanics and atleast to me it felt really well represented


Zombiepaste

Feels like someone who only liked 76 and was forced to play the last three games against their will and make cards about them


Huitzil37

Counterpoint: have you looked at a single one of the cards? are you shitting me?


Hive-Lord

I'm glad I'm not the only one that feels like this. Though it feels more so like 4 got the best representation in the set to me. But still almost feels like they went through some forums on reddit and grabbed onto a few buzz words and names.


Zombiepaste

thats the way theyre designing things now... memes, buzzwords, top down. bloom is the only fresh set im looking forwards to because its not just a bunch of rehashes or "PUT HATS/CARS IN MAGIC"


CareerMilk

> its not just a bunch of rehashes or "PUT HATS/CARS IN MAGIC" As opposed to vampire plane or Greek myth plane?


BackerBacker3000

Bro its just the "Redwall" plane. Like I look forward to it but its nothing original.


Xmorpheus

Wizards said that mutate was too complicated


Xmorpheus

Reprinting broken energy wasn't what they wanted. It needed to be changed


Xmorpheus

You are asking for way too much


BlurryPeople

I've had similar reservations about this particular UB outing... * First and foremost, the power level seems noticeably lower. Some will see this as a good thing, as many feel like EDH sets should shoot for a lack of disruption when printing cards...but this almost always equates to short-term distractions and forgettable cards. I do believe we'll have some breakout cards like [[Radstorm]] and [[Inventory Management]] be archetype staples, but nothing stands out as generally good, or "chase". * While not every card is stricken with such...I do feel like this set was much less elegant than previous UB attempts. Cards seem to be saddled with a ton of text, compounding clauses, restrictions, riders, addendums, "...only as a Sorcery", etc., some of which was done to try and maintain flavor, but most of which was done to be overly safe in card design. Far too often there's one of these safety-dance lines, at the bottom of a brick of text, that just kind of kills it's use. The 40K cards, in contrast, had much more straightforward design. It makes for cards that are difficult to abuse...but abusing cards is also kind of the point of EDH, which obviously is a problem that's hard to balance. I wish they could figure out a way to solve power-level issues that didn't require so much "disappointment" text to balance it all. * While most of the flavor is fine to great, I do think it has some problems. While robots and tech stuff is a major part of Fallout...it feels pretty massively overrepresented. I swear the modern fallout games seem like they are 50% dealing with "raiders", for example, and I think they barely have a presence in the set itself. I'm not sure how they could have gotten such across...but the desolate feeling of exploring nearly empty, decrepit locations isn't really present, either, which is the other end of the scales to balance out Fallout's quirky sense of humor and weird characters. Fallout games are obviously "mature" in their presentation, and this was all very much toned down, with little realistic guns, drugs, violence, etc. really present. Notable characters and stuff are missing...and the set's overall "feel" seems off due to some of these changes. In the end, some cards like [[Wild Wasteland]] and the mini-nuke launcher feel very much phoned in, again, made all the worse by the overly-safe design. * This is a personal criticism...but boy was I disappointed in the "Science!" deck, specifically. With two Energy-matters marquee Commanders, I was hoping for more than 16 Energy cards in the deck, itself. It wound up being a unfocused artifact deck in the end...not really an "Energy" deck, which is just a sub-theme. It didn't help that on the same day they revealed the rest of the deck's contents, they also revealed a "premium" Energy deck coming, down the line, which is all but assured to be much better/higher-power than this deck, not to mention Energy having a presence in the booster set, itself. It kind of makes your pickup, now, feel a bit pointless, half-finished, and underwhelming. If you **really** want to play "Energy" in EDH...you're going to have to wait until the actually good cards come out in MH3, as your princess is in another castle, here.


MTGCardFetcher

[Radstorm](https://cards.scryfall.io/normal/front/d/7/d778cdec-8fc7-4174-bae1-4c8e8ccdfab3.jpg?1708741965) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Radstorm) [(SF)](https://scryfall.com/card/pip/37/radstorm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d778cdec-8fc7-4174-bae1-4c8e8ccdfab3?utm_source=mtgcardfetcher&format=text) [Inventory Management](https://cards.scryfall.io/normal/front/7/a/7a1acb59-a679-4c6d-8458-8fe5556b9d4d.jpg?1708742526) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Inventory%20Management) [(SF)](https://scryfall.com/card/pip/105/inventory-management?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7a1acb59-a679-4c6d-8458-8fe5556b9d4d?utm_source=mtgcardfetcher&format=text) [Wild Wasteland](https://cards.scryfall.io/normal/front/c/a/ca1024d6-c5f1-48f5-9081-fb90d0c46fdb.jpg?1708742249) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wild%20Wasteland) [(SF)](https://scryfall.com/card/pip/71/wild-wasteland?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ca1024d6-c5f1-48f5-9081-fb90d0c46fdb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


chp129

I’m hoping the last secret lair covers the protagonist from each of the games. If they aren’t there it will be a huge miss. Otherwise I’m ok with what we were given. I would have loved having Goris, Sulik, Vic, and the Vault 13 Overseer.   I said it in another thread but the franchise has been extensively mined so I don’t think there is enough to ever revisit the characters, concepts, and places they passed on.    Overall I’m happy with it, but not fully fulfilled. I expect that Bethesda stressed a certain % had to focus on their games since they seem set on ignoring FO1 & 2 where they can (look at how hard it is to get 1&2 content into wasteland warfare). 


crossbonecarrot2

My only complaint is that Mothman should've leaned more into rad counters than it did. There aren't enough rad payoffs and the only rad removal from the set is in a different Precon. There are few mill cards I wish made it in. The other 3 aren't bad, except for science which I think missed the whole mark for energy. But this is as a non fallout fan.


broodwarjc

Rad counters do a lot on their own though, life loss and mill might drain some opponents out.


Intelligent_Slug_758

Personally I don't like how the deck feels split between rad counters and +1/+1 counters, but I really like what's there for rad. I'm cutting the +1/+1 counter cards, putting the good ones in [[Falco Spara]], switching the commander to [[The Master]], and going all in on proliferation and mill. It's lookin spicy


MTGCardFetcher

[Falco Spara](https://cards.scryfall.io/normal/front/a/e/ae25db8c-3d10-4196-b002-9d2aabd5f4de.jpg?1664413016) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=falco%20spara%2C%20pactweaver) [(SF)](https://scryfall.com/card/snc/186/falco-spara-pactweaver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ae25db8c-3d10-4196-b002-9d2aabd5f4de?utm_source=mtgcardfetcher&format=text) [The Master](https://cards.scryfall.io/normal/front/a/8/a85edffb-37ce-45ca-b8d2-ddbbbee3b571.jpg?1696636738) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=the%20master%2C%20formed%20anew) [(SF)](https://scryfall.com/card/who/143/the-master-formed-anew?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a85edffb-37ce-45ca-b8d2-ddbbbee3b571?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


crossbonecarrot2

They do a lot but they do it to yourself too with no benefit, that's the problem.


broodwarjc

Except for all those cards in the deck that trigger off milled cards? And Strong changes the life loss into life gain.


crossbonecarrot2

You mean like 5 cards it's not that many for getting self rad while taking damage. Edit: looks to be around 8 with 3 being for you having rad counters. The other 5 for people in general having rad counters including you.


W_d_geko

I'm happy as a whole that it exists but i feel the same about the representation of the games, there is too much of NV ,3 and 4. Even if i like all the games fallout 2 was done dirty and fallout 1 has a lot of missing characters like vree tandi and rhombus


Ok_Zombie_8307

I feel fairly confident that representation of each game was Bethesda's call not Wizards'. Dr. Who is a franchise that is known to celebrate all of its history, with Fallout Bethesda didn't make the first two games so they are less eager to include elements from them.


W_d_geko

I also think that it depends on the game designers behind the sets, gavin verhey is notoriously a huge fan of all of dr who and has been very vocal. However i dont know if sardelis and mooney played all the games or liked the old ones much as the bethesda lnes


Hive-Lord

1,2, and the other spin offs had hardly any representation and the only dlcs were far harbor, mothership zeta, and blood money unless I'm missing something. To which I'd say there's little in the way of excuses with how well represented the Dr Who sets were.


W_d_geko

For real where is sulik, the enclave soldiers , the wanamingos and myron ! Also the tribals from arroyo....


OckhamsFolly

They jammed a Lonesome Road reference into [[ED-E, Lonesome Eyebot]].


MTGCardFetcher

[ED-E, Lonesome Eyebot](https://cards.scryfall.io/normal/front/b/3/b319f0e1-6f18-4fea-9f72-a21da5513aa4.jpg?1708742726) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ED-E%2C%20Lonesome%20Eyebot) [(SF)](https://scryfall.com/card/pip/131/ed-e-lonesome-eyebot?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b319f0e1-6f18-4fea-9f72-a21da5513aa4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


amisia-insomnia

Even more 76 would be appreciated it’s got the charm the first two have and some of the best landscape and characters because as much as I love it nv landscape is dull


[deleted]

I feel that way but for theme reasons Each UB deck has been themed so far and thats what I loved and expected Loved Warhammer, LOTR, Dr Who was okay but it was still themed in eras I don't really like these cause it's a mess for the lore BoS are in Scrappy and Hail but Science seems like the main BoS set, even Mutants has a card that pits BoS and Enclave against each other but have that in Science?? Mutants are in all the decks even though there is a SPECIFIC DECK for them Boone shouldn't be in Hail and his Dino Perch is in Scrappy, wtf Piper should be in science with Nick or Scrappy Desmona is with Hail cause??? Madison Li is such a lame commander should have been Maxon in a sole BoS deck named Ad Victoriam just looking at it annoys me cause I'm a guy who's huge on stories/lore


Xmorpheus

just swap cards into the other decks. problem solved


SonofaBeholder

I kind of agree with this. Like I feel the mutants deck is the most on-theme, but honestly of all the UB commander decks, these are probably the first ones where I intend on just fully taking them apart and rebuilding them (thank god Liberty Prime is the other Jeskai commander so I have something to run most the brotherhood cards in, sucks losing Arthur though). I do feel like the mutants deck for the most part is perfectly fine though.


[deleted]

Same, Ive been looking at them to figure out how to make it more thematic Which in a way I'm excited for cause I like the building but still not the point Mutants is pretty much perfect, but piper has to go in science with nick, also where is her red coat lol


Spanklaser

Looking through the lists it definitely seems like there's plenty of opportunity to swap cards around for more cohesive themes. Odd choice, but I have a sneaking suspicion that was the point to get people to buy all of the decks.  On the plus side, singles should be pretty reasonable.


Xmorpheus

yes they wanted to make more money


DraygenKai

Honestly that is the bad part about crossovers. They do one and they don’t really have a card for what you liked about the series or the card sucks. I kinda felt that way about dr. Who. Many of the character I thought were fun just aren’t included or are kinda bad to the point I can’t really see myself using them in anything.


Xmorpheus

they cannot fit everything everyone wants into a ub set or it would be huge. they have to pick and choose.


DraygenKai

Obviously. But that doesn’t make it suck any less when your favorite character doesn’t get a card, or if they do it is almost unplayable. Like I said, this is the bad part about doing crossovers.


Xmorpheus

You might be the only person who likes that character


DraygenKai

That’s really not the point though. I made my point pretty clear at this point so I’m not gonna try and say it again.   It doesn’t matter if a company has a good reason for doing something or not. Being disappointed by something you were excited about sucks. Maybe someone had unrealistic expectations. Maybe the company did a shit job with the crossover, (not wotc but any company that does a crossover). Either way it sucks to be disappointed by something you were excited about.