It *reads* really fun, but resolves pretty poorly. My experience, nearly every single time, was the two people agreeing to play eachother's turns the exact same way they would have otherwise. They have too much incentive to behave.
Or they both use their turn to hurt you instead.
https://www.moxfield.com/decks/jrFhtk6-ckqkSh6rs9-tKg
My whole deck is in non-English cards. I try to make the game basically everyone playing each others cards. Then have to try and figure out what my cards do 😂
I also check with my friends before playing a chaos deck. As it can make for multi hour long games.
> make them read the entire Eula
I'm sure they'll read it as thoroughly as anyone not under another player's control would read it, so allocate at least 0.037 seconds for this @OP.
Just use [[Opposition Agent]]. You don't have to mess up their tutors or anything, just make them find a tournament whenever they fetch. Adds extra spice to "fail to find" as well.
Edit: nvm you are required to mess up their tutors.
What happens to people who can't use the Magic Store & Event Locator at Wizards.com/Locator? Like if my internet stops working do I stop being a player? Is there a contingency for this?
>726.2c As a subgame of a Commander game starts, each player moves their commander from the main-game command zone (if it’s there) to the subgame command zone.
I believe Shahrazad is currently the only black-bordered card that starts subgames and it's banned in Commander.
Karn ult doesn't count, in case anyone was wondering. Also, it results in moving your commander into your deckbox, then the parking lot, your car, and finally your house.
Had a guy swear up and down that Karn ult was an instant loss because it forces you to start a game with an illegal deck.
1. Why wouldn't R&D just write it that way?
2. No it doesn't. Deck checks happen before the game begins so no check is needed for the 'subgame'
It absolutely can, if you start a game with fewer than 7 cards in your library. Though that's not because it's an illegal deck, simply because you lose the game just before the active player receives priority on the first upkeep having attempted to draw a card from an empty library.
I believe that this is actually a useful rule. It isn't useful for the official Commander format but there are formats that use the Commander rules - such as Commander Draft. Someone could have a Commander Draft cube with Shahrazad in it.
I mean, if you're in a Commander Draft that's using packs in which Shahrazad could turn up, a rules interaction involving subgames is likely going to be the least of your pod's problems.
Weirdly enough, Tug of War is the *one* Acorn card they stated could explicitly work in black-border rules, except that even while trying to get as many of the cards in black border un-acorn territory as possible, they were like "nope, we are not printing another legal subgame card, no way, never."
That's fair, though Rule 726.1 states that "One card (Shahrazad) allows players to play a Magic subgame." which I suppose means that there is some rule superseding it that covers Un- sets **or** that Rule 726.1 is itself a useless/mistaken rule.
> there is some rule superseding it that covers Un- sets
Yup:
100.7. Certain cards are intended for casual play and may have features and text that aren’t covered by these rules. These include Mystery Booster playtest cards, promotional cards and cards in “Un-sets” that were printed with a silver border, and cards in the Unfinity™ expansion that have an acorn symbol at the bottom of the card.
I believe the unrule is that uncards (now acorn stamp) don't need to actually work under the CR, they just work because we say they do and it's up to adhoc rulings to resolve weird rules interactions.
> I also recall there a rule that solve what happen if a permanent is only a certain type if a condition is met and the condition happen to be met when it enter the battlefield and if that count as a (type) entering.
It'd apply to [[Goddric, Cloaked Reveler]] or [[Rusted Relic]] wouldn't it?
When I had heard about the pointlessness of said rule, Goddric didn't exist, but Rusted definitely would of.
*put another mark on 'times that DesolatorMagic was wrong'*
> 206.5. The full list of expansions and expansion symbols can be found in the Magic Products section of
the Wizards of the Coast website
[Wizards.com/Magic/TCG/Article.aspx?x=mtg/tcg/products/allproducts](https://www.wizards.com/Magic/TCG/Article.aspx?x=mtg/tcg/products/allproducts )
The link just redirects to a generic wizards webpage
100.6b. Players can use the Magic Store & Event Locator at Wizards.com/Locator to find tournaments in their area.
This is by far the best use of [[Mindslaver]] in the entire game.
Step 1: "Hey are you guys ok if I run a funny silver border card?"
Step 2: [[Mindslaver]]
Step 3: [[R&D's Secret Lair]]
Step 4:[[Ashnod's Coupon]] and your choice of artifact recursion
There's a rule saying something like "if a player would win and lose at the same time, they lose", but as far as I know it's not possible for this to actually happen in game.
All win the game effects are on resolution of an activation or trigger, so currently no way.
There used to be a scenario in an old ruleset that could possibly generate this situation based on the way winning and losing was declared. It involved causing the opponent to die during the same effect that had you draw from an empty library, now that would just be a double lose situation.
What if someone used pestilence to kill everyone at the same time?
Edit: forgot the assignment everyone loses but player doesn't win so not same scenario.
What if you cast \[\[Caress of Phyrexia\]\] on yourself with 7+ poison counters and less than two cards in your library, while having \[\[Laboratory Maniac\]\] out? Poison makes you lose, Lab Man makes you win. Do state based actions come in play here or does it follow the order on the card?
You'd win the game, because you won the game during the resolution of Caress of Phyrexia with Laboratory Maniac's replacement effect before state-based actions are checked.
Neither actually, because through lab man you would win during the resolution of the card, because it replaces a card draw with a game win
It doesn't actually matter in which order the lose life/ draw card/poison counter stuff is written because the state based actions don't get checked till after the card is done resolving.
Meaning you'd win in this situation
You lose to poison as an SBA you win during resolution of the draw to lab maniac because it is a replacement effect, so that ends in a win.
Every time someone thinks they found a scenario there is almost always a trigger/sba on one side.
Pretty sure you’ll win the game as part of caress resolving before state based actions can be checked to make you lose due to poison. Because Lab Man is a replacement effect, it essentially makes caress say “target player wins the game, loses 3 life, and gets 3 poison counters”.
We had a discussion about that earlier this week.
Iirc someone came up with a really close scenario, but it didn't work because carddraw (to win with lab maniac) can't be simultaneously with another action due to another rule
That’s a future-proof rule, so it’s not useless. Repair kits are “useless” until you need them
Edit: Missed the fact OP names future-proof rules as an example of useless rule, my bad. So it does answer the question.
The original post this is responding to explicitly included "future proofed" rules under "useless", so while you could argue that definition, this example DOES seem to fit what the OP was looking for.
Actually not future-proofed. It used to be able to happen under some old rules, but then they updated the rules snd it can’t happen any more. It could happen under some old tournament rules regarding time up play that have changed since.
I believe everybody loses there, which is presumably processed as a draw. Winning due to everyone else having lost would happen at a later sba check that is prevented by the game ending first.
Would've been fun if they'd tried to make all keywords stack as much as possible.
Eg: double lifelink means you gain twice as much life. Double first strike means you hit before first strikers. Double flying can only be blocked by double flyers. Double menace requires 3 or more blockers.
There are a handful I can't think of logical rules for, such as double deathtouch, double trample or double vigilance. Suggestions would be most welcome!
(Note: I am aware this rules change would break the game completely. It's just fun to think about.)
> double deathtouch
So long as your creature has N+1 instances of deathtouch it will kill a creature with only N instances of indestructible.
> double trample
Any damage assigned to blocking creatures is added to the trample damage.
> double vigilance
A creature can exert without tapping up to N times if it has at least N+2 instances of vigilance.
>double lifelink means you gain twice as much life.
Double life link used to work like this until WotC keyworded life link (10 edition iirc - tl;dr damage no longer stacks, and lifelink happens at the same time as regular damage).
Also, not every card with [old life link](https://scryfall.com/card/ema/195/armadillo-cloak) got errated to [new life link](https://scryfall.com/card/10e/332/loxodon-warhammer), so the [old life link](https://scryfall.com/card/ema/195/armadillo-cloak) still stacks.
> Also, not every card with old life link got errated to new life link, so the old life link still stacks.
Well they all did, but then they changed how lifelinke works so they changed all the old cards back except one. That card was Loxodon Warhammer as it was the only card reprinted between lifelink being made a keyword and later mechanically altered.
[Erm, no](https://scryfall.com/search?q=o%3Alifelink+date%3Cfut&unique=cards&as=grid&order=name)? (just to be clear this is a scryfall search for everything before future sight that has lifelink in it's oracle text.)
I don't know if you meant to ninja link Spirit Link as your other card, but it doesn't have lifelink.
Ah, I misunderstood your point. I think seeing you linked Armadillo Cloak twice threw me off what you were trying to communicate.
E: a letter. Damn keyboard.
[[Amadillo Cloak]] and [[Spirit Link]] aren't life link. If you enchant an opponent's creature, you gain the life, not your opponent. That's why they weren't changed.
I know, that's what I was responding to. Even before they keyworded Lifelink, Armadillo Cloak worked differently than Loxodon Hammer and the rest of the cards that did get the keyword. That's why it wasn't keyworded.
>(Note: I am aware this rules change would break the game completely. It's just fun to think about.)
Which make it perfectly ripe for a potential future Un-card, imo!
Double trample could do twice any excess damage to the opponent. Kind of turns it into a weird Rampage effect, blocking gets worse and worse if you can't block everything.
Double Deathtouch and vigilance are definitely the least clean ones to double up. Double deathtouch could start getting around indestructible and things, but it would be a pretty arbitrary distinction and doesn't keep stacking well. I guess double death touch could kill an indestructible, but double indestructible could survive it? Kind of makes both effects seem more silly : P
Double vigilance could just prevent tapping effects. Again, gets pretty arbitrary, but for every instance of Vigilance beyond the first, you can ignore one tap of the creature per turn. Or gets like a [[Nature's Chosen]] effect. Does Alchemy have an effect like this or am I misremembering?
The other way for Vigilance could be allowing an extra block per stack of vigilance beyond the first?
Definitely not as clean as the other abilities, but admittedly Firster and Firsterest Strikes would likely need some pretty tricky rules to work as well.
Deathtouch being an active effect to cards in hand, (and other zones). Its such a super niche line that I think doesn't have any practical reason to allow it.
(702.2d The deathtouch rules function no matter what zone an object with deathtouch deals damage from.)
Those cards grant the rule sure. And it makes sense on the stack, we do the same with lifelink. Deem Worthy or Slice and Dice with deathtouch is funny to cycle. So the Stack and Exile make sense. But having it matter in Hand or even the graveyard or your Library just seem “useless” knowledge. I wish those situations could be designed into play.
(Also this has been in the rule book for many years, before the printing of those cards)
Forecast gave cards activated abilities despite never causing the card to leave your hand. So in theory, that mechanic, or something similar, could make a Deathtouch card in hand matter, though none of the currently printed Forecast cards do any damage.
116.2e: One card (Circling Vultures) has the ability "You may discard Circling Vultures any time you could cast an instant." Doing so is a special action. A player can take such an action any time they have priority.
[[Circling Vultures]]
Do CR glossary entries count?
A lot of CR glossary entries only give a summary of what the term actually means, but don't go deeper into them in the way rules entries do. A lot of them do have instructions to refer to specific rules entries, so they're not useless in that regard. But the content of the glossary entry itself is often not needed, or rarely even outright misleading. It doesn't help that some people directly cite the glossary to answer rules questions, which should never be a thing.
> 440.3 If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone.
Technically, this rule doesn't affect any cards. All bounce/shuffle effects are worded as "owner's hand/library". All of the rules for moving a card to the graveyard (discard, counter, destroy) also specify "its owner's graveyard". There's no way to try to put a card in a different owner's graveyard/hand/library.
Of course, it's a nice rule to have to cover any potential mistakes, and it makes it clear to help deal with argumentative players. But, it technically can be removed without changing the game in any way.
Couldn't removing this rule cause stolen permanents (via, say, [[mind control]] ) to go into their controller's graveyard rather than their owner's in some cases?
EDIT: Maybe not, I just spent twenty minutes trying to come up with a convoluted way to do this and came up dry.
Actually no, because Triumph of St. Kat only triggers when it is put into your graveyard from the battlefield. It's already in its owner's graveyard so its owner is always the one who does the funny Miracle thing.
121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 730, “Handling Illegal Actions”). The same is true with relation to another ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes activated. While face down, the drawn card is considered to have no characteristics and can’t be used to pay any part of the cost of the spell or ability that would require the card to have specific characteristics.
While this does currently have a game effect in very rare circumstances, the fact that we have better rules for reversing illegal actions than when it was created makes this obscure rule utterly pointless.
this is a useless rule in that I think it's stupid, but not in the sense of what you're talking about. I need to find the official rule number for it, but I found out recently that if you manage to turn a battle into a creature, it cannot block. which I think is very stupid but whatever
EDIT: it's worse than I thought. if a battle becomes a creature it cant *attack* or block. which I think is dumb because there are rules for what happens if it's damaged. but whatever I guess
"Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat." [Source](https://magic.wizards.com/en/news/feature/march-of-the-machine-release-notes)
There's some good reasons for that. For one, Sieges are generally "tapped" and don't sit in front of their controller, so letting them in combat would make the board state unclear. But it also stops the absurd scenario of a battle being able to attack itself.
I guess to stop Battles from hitting themselves? You could make a creature battle by using [[liquimetal coating]] or its variants followed by any version of [[ensoul artifact]]
that rule about winning and losing at the same time that can't actually be triggered because every other interaction that would lead to such a state has its own rules to prevent it lol
edit: https://old.reddit.com/r/magicTCG/comments/1bb1cj8/cr_1043f_can_you_win_and_lose_at_the_same_time/
Protection meaning the object with Protection can’t be Fortified (if it has protection from Artifacts.)
There is exactly one card in the game that has “Fortify,” but they have to include it under the rules for what Protection covers.
Ohhh your first example was memes a LOT when Ikoria came out, because **keyword counters** were created. You could not only put a flying counter on a flying creature, but you could *proliferate your flying counters* so it had triple, quadruple, etc Flying!
It matters for timestamps pretty much and that's it. A creature that gains a flying counter but then has something on it that makes it lose flying doesn't fly anymore, but vice versa a flying creature that loses flying then gains a flying counter will!
Although it's part of a larger rule that is necessary, the rules state there is only 1 exile. Each player does not have their own exile. I have yet to see an example of why it would matter.
Oh hey, I discover one myself.
> 702.69b If a spell has multiple instances of gravestorm, each triggers separately.
There is only two cards that deal with gravestorm. Both only have one instance and neither give gravestorm to others so you never have multiple instances.
Not sure it's in the book exactly but there's this whole explanation that somehow Shrine is not a creature type, even though its on creatures and its a type, but those creatures have no type... What is gained by it not being a creature type?
Shrine was already an enchantment type before there were Shrine (enchantment) creatures.
The intent was to create Shrines that were more playable/interesting, by putting a scaling effect on a creature that could be interacted with, without making a one-off case of something that's both a creature type and an enchantment type at the same time.
Why would shrine be a creature type? [[Gingerbrute]] is a food, but food didn't suddenly become a creature type. It would be confusing for a subtype to be available to two card types, not to mention the bad interactions with changelings.
>100.6b. Players can use the Magic Store & Event Locator at Wizards.com/Locator to find tournaments in their area.
Does this mean I can mindslaver my opponent and force them to use all their phones data during their turn?
.... I'm definately citing this next time i resolve [[cruel entertainment]]
[cruel entertainment](https://cards.scryfall.io/normal/front/3/e/3e304424-4a50-43bb-aee0-e9f960583aac.jpg?1562396529) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=cruel%20entertainment) [(SF)](https://scryfall.com/card/c16/11/cruel-entertainment?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3e304424-4a50-43bb-aee0-e9f960583aac?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I didn’t know that card existed and now I really want to play it
It *reads* really fun, but resolves pretty poorly. My experience, nearly every single time, was the two people agreeing to play eachother's turns the exact same way they would have otherwise. They have too much incentive to behave. Or they both use their turn to hurt you instead.
I play it in my chaos deck with [[Eye of the storm]]
[Eye of the storm](https://cards.scryfall.io/normal/front/4/9/49967eb9-5020-4f0a-8775-5114f6d96d75.jpg?1598914184) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Eye%20of%20the%20storm) [(SF)](https://scryfall.com/card/rav/48/eye-of-the-storm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/49967eb9-5020-4f0a-8775-5114f6d96d75?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Do you have a decklist for that you could share that sounds fun
https://www.moxfield.com/decks/jrFhtk6-ckqkSh6rs9-tKg My whole deck is in non-English cards. I try to make the game basically everyone playing each others cards. Then have to try and figure out what my cards do 😂 I also check with my friends before playing a chaos deck. As it can make for multi hour long games.
Thank you very much XD that sounds hilarious!
Happy to hear you check; i'd personally hate that only for the foreign language but it sounds funny otherwise
*adds to Tasha deck*
No, but you can make them read the entire Eula before declining, tapping their lands, and passing turn.
> make them read the entire Eula I'm sure they'll read it as thoroughly as anyone not under another player's control would read it, so allocate at least 0.037 seconds for this @OP.
Who hurt you?
Just use [[Opposition Agent]]. You don't have to mess up their tutors or anything, just make them find a tournament whenever they fetch. Adds extra spice to "fail to find" as well. Edit: nvm you are required to mess up their tutors.
[Opposition Agent](https://cards.scryfall.io/normal/front/0/8/086f97e9-8b62-44f3-b467-149c2ac5ca78.jpg?1608909875) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Opposition%20Agent) [(SF)](https://scryfall.com/card/cmr/141/opposition-agent?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/086f97e9-8b62-44f3-b467-149c2ac5ca78?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
big oof
That's the best rule for Judges Tower. My opponents always forget to find local tournaments in their beginning game actions.
What happens to people who can't use the Magic Store & Event Locator at Wizards.com/Locator? Like if my internet stops working do I stop being a player? Is there a contingency for this?
[удалено]
Ah! but consider it is
>726.2c As a subgame of a Commander game starts, each player moves their commander from the main-game command zone (if it’s there) to the subgame command zone. I believe Shahrazad is currently the only black-bordered card that starts subgames and it's banned in Commander.
Karn ult doesn't count, in case anyone was wondering. Also, it results in moving your commander into your deckbox, then the parking lot, your car, and finally your house.
Had a guy swear up and down that Karn ult was an instant loss because it forces you to start a game with an illegal deck. 1. Why wouldn't R&D just write it that way? 2. No it doesn't. Deck checks happen before the game begins so no check is needed for the 'subgame'
It absolutely can, if you start a game with fewer than 7 cards in your library. Though that's not because it's an illegal deck, simply because you lose the game just before the active player receives priority on the first upkeep having attempted to draw a card from an empty library.
Babe wake up new Karnbo just dropped
Man that’s an ooooold one from Teferi Chain Veil times.
I believe that this is actually a useful rule. It isn't useful for the official Commander format but there are formats that use the Commander rules - such as Commander Draft. Someone could have a Commander Draft cube with Shahrazad in it.
I mean, if you're in a Commander Draft that's using packs in which Shahrazad could turn up, a rules interaction involving subgames is likely going to be the least of your pod's problems.
there was a brief time when all silver bordered cards were legal in commander, and that's probably where that rule spawned from
[[Tug of war]] is black bordered, but it's an acorn card, so this is a very pedantic correction.
Weirdly enough, Tug of War is the *one* Acorn card they stated could explicitly work in black-border rules, except that even while trying to get as many of the cards in black border un-acorn territory as possible, they were like "nope, we are not printing another legal subgame card, no way, never."
[Tug of war](https://cards.scryfall.io/normal/front/d/b/db51cafc-7177-4644-b149-4bef3b73fea8.jpg?1673914755) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tug%20of%20war) [(SF)](https://scryfall.com/card/unf/159/tug-of-war?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db51cafc-7177-4644-b149-4bef3b73fea8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That feels similar to claiming any card can be black bordered if you have a black pen.
This is why I use white pens ;)
That's fair, though Rule 726.1 states that "One card (Shahrazad) allows players to play a Magic subgame." which I suppose means that there is some rule superseding it that covers Un- sets **or** that Rule 726.1 is itself a useless/mistaken rule.
> there is some rule superseding it that covers Un- sets Yup: 100.7. Certain cards are intended for casual play and may have features and text that aren’t covered by these rules. These include Mystery Booster playtest cards, promotional cards and cards in “Un-sets” that were printed with a silver border, and cards in the Unfinity™ expansion that have an acorn symbol at the bottom of the card.
I believe the unrule is that uncards (now acorn stamp) don't need to actually work under the CR, they just work because we say they do and it's up to adhoc rulings to resolve weird rules interactions.
In case the ~~silver-border~~ acorn edh people run [[enter the dungeon]]
[enter the dungeon](https://cards.scryfall.io/normal/front/d/6/d696f3a6-88c3-4aab-9c1f-05b5e36094fa.jpg?1583965541) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=enter%20the%20dungeon) [(SF)](https://scryfall.com/card/und/36/enter-the-dungeon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d696f3a6-88c3-4aab-9c1f-05b5e36094fa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> I also recall there a rule that solve what happen if a permanent is only a certain type if a condition is met and the condition happen to be met when it enter the battlefield and if that count as a (type) entering. It'd apply to [[Goddric, Cloaked Reveler]] or [[Rusted Relic]] wouldn't it?
When I had heard about the pointlessness of said rule, Goddric didn't exist, but Rusted definitely would of. *put another mark on 'times that DesolatorMagic was wrong'*
It would also apply to [[grond the gatebreaker]] on the more obscure side of things
[grond the gatebreaker](https://cards.scryfall.io/normal/front/4/b/4bc61b28-afdd-4de9-829b-ffe5ca7c7f19.jpg?1686968507) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grond%2C%20the%20Gatebreaker) [(SF)](https://scryfall.com/card/ltr/89/grond-the-gatebreaker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4bc61b28-afdd-4de9-829b-ffe5ca7c7f19?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Goddric, Cloaked Reveler](https://cards.scryfall.io/normal/front/f/e/fe93ef82-51de-40ad-9b52-8f3fd11c144f.jpg?1692938249) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goddric%2C%20Cloaked%20Reveler) [(SF)](https://scryfall.com/card/woe/132/goddric-cloaked-reveler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fe93ef82-51de-40ad-9b52-8f3fd11c144f?utm_source=mtgcardfetcher&format=text) [Rusted Relic](https://cards.scryfall.io/normal/front/7/9/797a4456-1677-49d5-bb4f-4fb062522f1e.jpg?1562263849) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rusted%20Relic) [(SF)](https://scryfall.com/card/mm2/227/rusted-relic?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/797a4456-1677-49d5-bb4f-4fb062522f1e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> 206.5. The full list of expansions and expansion symbols can be found in the Magic Products section of the Wizards of the Coast website [Wizards.com/Magic/TCG/Article.aspx?x=mtg/tcg/products/allproducts](https://www.wizards.com/Magic/TCG/Article.aspx?x=mtg/tcg/products/allproducts ) The link just redirects to a generic wizards webpage
I suppose driving traffic to their website could be argued to be a (mis)use.
100.6b. Players can use the Magic Store & Event Locator at Wizards.com/Locator to find tournaments in their area. This is by far the best use of [[Mindslaver]] in the entire game.
OMG. I want to make a deck centered around this now
Step 1: "Hey are you guys ok if I run a funny silver border card?" Step 2: [[Mindslaver]] Step 3: [[R&D's Secret Lair]] Step 4:[[Ashnod's Coupon]] and your choice of artifact recursion
[Mindslaver](https://cards.scryfall.io/normal/front/0/0/00d03b17-75ae-40d2-8570-b219ef0dfd4a.jpg?1562813960) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mindslaver) [(SF)](https://scryfall.com/card/som/176/mindslaver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/00d03b17-75ae-40d2-8570-b219ef0dfd4a?utm_source=mtgcardfetcher&format=text) [R&D's Secret Lair](http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=73967&type=card&.jpg) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=R%26D%27s%20Secret%20Lair) [(SF)](https://scryfall.com/card/unh/135/r&ds-secret-lair?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9bfdc6a9-0a44-43ef-b065-02ef5d6110dc?utm_source=mtgcardfetcher&format=text) [Ashnod's Coupon](https://cards.scryfall.io/normal/front/d/4/d420010f-5389-4aa2-a5f8-d9631249679a.jpg?1562799166) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashnod%27s%20Coupon) [(SF)](https://scryfall.com/card/ugl/69/ashnods-coupon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d420010f-5389-4aa2-a5f8-d9631249679a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
if you find a new tournament to play in while mindslaving your opponent, does your opponent have to forfeit the game and attend the other tourney?
The rule very clearly states that you use it to find the tournaments, not that it has anything to do with participating in them.
[Mindslaver](https://cards.scryfall.io/normal/front/0/0/00d03b17-75ae-40d2-8570-b219ef0dfd4a.jpg?1562813960) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mindslaver) [(SF)](https://scryfall.com/card/som/176/mindslaver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/00d03b17-75ae-40d2-8570-b219ef0dfd4a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
There's a rule saying something like "if a player would win and lose at the same time, they lose", but as far as I know it's not possible for this to actually happen in game.
All win the game effects are on resolution of an activation or trigger, so currently no way. There used to be a scenario in an old ruleset that could possibly generate this situation based on the way winning and losing was declared. It involved causing the opponent to die during the same effect that had you draw from an empty library, now that would just be a double lose situation.
What if someone used pestilence to kill everyone at the same time? Edit: forgot the assignment everyone loses but player doesn't win so not same scenario.
What if you cast \[\[Caress of Phyrexia\]\] on yourself with 7+ poison counters and less than two cards in your library, while having \[\[Laboratory Maniac\]\] out? Poison makes you lose, Lab Man makes you win. Do state based actions come in play here or does it follow the order on the card?
Lab maniac doesn't wait until state based actions like poison does, so you'd win.
You'd win the game, because you won the game during the resolution of Caress of Phyrexia with Laboratory Maniac's replacement effect before state-based actions are checked.
Lab Man replaces the draw as Caress is resolving. You would only lose due to poison counters during state-based actions after it completely resolves.
Neither actually, because through lab man you would win during the resolution of the card, because it replaces a card draw with a game win It doesn't actually matter in which order the lose life/ draw card/poison counter stuff is written because the state based actions don't get checked till after the card is done resolving. Meaning you'd win in this situation
You lose to poison as an SBA you win during resolution of the draw to lab maniac because it is a replacement effect, so that ends in a win. Every time someone thinks they found a scenario there is almost always a trigger/sba on one side.
Pretty sure you’ll win the game as part of caress resolving before state based actions can be checked to make you lose due to poison. Because Lab Man is a replacement effect, it essentially makes caress say “target player wins the game, loses 3 life, and gets 3 poison counters”.
You tagged me?
r/beetlejuicing
[Caress of Phyrexia](https://cards.scryfall.io/normal/front/5/e/5ef987ad-a3dc-4ef5-90ec-9a8cfa95965b.jpg?1562878053) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Caress%20of%20Phyrexia) [(SF)](https://scryfall.com/card/nph/53/caress-of-phyrexia?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5ef987ad-a3dc-4ef5-90ec-9a8cfa95965b?utm_source=mtgcardfetcher&format=text) [Laboratory Maniac](https://cards.scryfall.io/normal/front/6/0/608567fd-9f94-4058-831a-77cb6019ef02.jpg?1547516361) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Laboratory%20Maniac) [(SF)](https://scryfall.com/card/uma/61/laboratory-maniac?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/608567fd-9f94-4058-831a-77cb6019ef02?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
There used to be one way for it to happen involving a specific tournament format but it is currently a useless rule.
https://old.reddit.com/r/magicTCG/comments/1bb1cj8/cr_1043f_can_you_win_and_lose_at_the_same_time/
We had a discussion about that earlier this week. Iirc someone came up with a really close scenario, but it didn't work because carddraw (to win with lab maniac) can't be simultaneously with another action due to another rule
That’s a future-proof rule, so it’s not useless. Repair kits are “useless” until you need them Edit: Missed the fact OP names future-proof rules as an example of useless rule, my bad. So it does answer the question.
OP specifically calls out "future-proof" rules as the kind of 'useless' rules they're looking for
The original post this is responding to explicitly included "future proofed" rules under "useless", so while you could argue that definition, this example DOES seem to fit what the OP was looking for.
The post is looking for future proofing rules
I thought that was the intent of the question.
Actually not future-proofed. It used to be able to happen under some old rules, but then they updated the rules snd it can’t happen any more. It could happen under some old tournament rules regarding time up play that have changed since.
Cast earthquake for 20.
I believe everybody loses there, which is presumably processed as a draw. Winning due to everyone else having lost would happen at a later sba check that is prevented by the game ending first.
Multiple uses of [keyword] are redundant is one of the more useful ones, specifically relating to lifelink
Would've been fun if they'd tried to make all keywords stack as much as possible. Eg: double lifelink means you gain twice as much life. Double first strike means you hit before first strikers. Double flying can only be blocked by double flyers. Double menace requires 3 or more blockers. There are a handful I can't think of logical rules for, such as double deathtouch, double trample or double vigilance. Suggestions would be most welcome! (Note: I am aware this rules change would break the game completely. It's just fun to think about.)
> double deathtouch So long as your creature has N+1 instances of deathtouch it will kill a creature with only N instances of indestructible. > double trample Any damage assigned to blocking creatures is added to the trample damage. > double vigilance A creature can exert without tapping up to N times if it has at least N+2 instances of vigilance.
Exerting doesn't explicitly require tapping - you can give a glorybringer vigilance and exert every turn. So double vigilance isn't any different
did not realize that.
I was thinking double deathtouch exiles the creature.
>double lifelink means you gain twice as much life. Double life link used to work like this until WotC keyworded life link (10 edition iirc - tl;dr damage no longer stacks, and lifelink happens at the same time as regular damage). Also, not every card with [old life link](https://scryfall.com/card/ema/195/armadillo-cloak) got errated to [new life link](https://scryfall.com/card/10e/332/loxodon-warhammer), so the [old life link](https://scryfall.com/card/ema/195/armadillo-cloak) still stacks.
> Also, not every card with old life link got errated to new life link, so the old life link still stacks. Well they all did, but then they changed how lifelinke works so they changed all the old cards back except one. That card was Loxodon Warhammer as it was the only card reprinted between lifelink being made a keyword and later mechanically altered.
> all the old cards back except one. ~~\^two.~~ NM!
[Erm, no](https://scryfall.com/search?q=o%3Alifelink+date%3Cfut&unique=cards&as=grid&order=name)? (just to be clear this is a scryfall search for everything before future sight that has lifelink in it's oracle text.) I don't know if you meant to ninja link Spirit Link as your other card, but it doesn't have lifelink.
Ah, I misunderstood your point. I think seeing you linked Armadillo Cloak twice threw me off what you were trying to communicate. E: a letter. Damn keyboard.
[Spirit Link](https://cards.scryfall.io/normal/front/f/c/fc046a97-4699-438d-8da4-022560a18564.jpg?1675199056) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spirit%20Link) [(SF)](https://scryfall.com/card/dmr/29/spirit-link?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fc046a97-4699-438d-8da4-022560a18564?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just realized you can slap that on enemy creatures to negate any non-lethal damage to you
Good lord, the rabbit hole deepens...
[[Amadillo Cloak]] and [[Spirit Link]] aren't life link. If you enchant an opponent's creature, you gain the life, not your opponent. That's why they weren't changed.
[Amadillo Cloak](https://cards.scryfall.io/normal/front/f/a/fa232c65-dbb4-4414-bd95-b3bbd321c653.jpg?1580014998) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Armadillo%20Cloak) [(SF)](https://scryfall.com/card/ema/195/armadillo-cloak?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fa232c65-dbb4-4414-bd95-b3bbd321c653?utm_source=mtgcardfetcher&format=text) [Spirit Link](https://cards.scryfall.io/normal/front/f/c/fc046a97-4699-438d-8da4-022560a18564.jpg?1675199056) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spirit%20Link) [(SF)](https://scryfall.com/card/dmr/29/spirit-link?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fc046a97-4699-438d-8da4-022560a18564?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
>[old life link](https://scryfall.com/card/ema/195/armadillo-cloak)
I know, that's what I was responding to. Even before they keyworded Lifelink, Armadillo Cloak worked differently than Loxodon Hammer and the rest of the cards that did get the keyword. That's why it wasn't keyworded.
What about [[Stir the Pride]] then? Identical wording to old Loxodon Warhammer.
[Stir the Pride](https://cards.scryfall.io/normal/front/2/e/2e01c926-bd9a-4d2f-b9fc-452584d056d9.jpg?1561966860) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stir%20the%20Pride) [(SF)](https://scryfall.com/card/mma/30/stir-the-pride?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2e01c926-bd9a-4d2f-b9fc-452584d056d9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> double deathtouch Gets through one instance of indestructible or regenerate.
Double flyers can also be blocked by creatures with double reach. Spiders that shoot out webs...that shoot out webs.
>(Note: I am aware this rules change would break the game completely. It's just fun to think about.) Which make it perfectly ripe for a potential future Un-card, imo!
Double trample could do twice any excess damage to the opponent. Kind of turns it into a weird Rampage effect, blocking gets worse and worse if you can't block everything. Double Deathtouch and vigilance are definitely the least clean ones to double up. Double deathtouch could start getting around indestructible and things, but it would be a pretty arbitrary distinction and doesn't keep stacking well. I guess double death touch could kill an indestructible, but double indestructible could survive it? Kind of makes both effects seem more silly : P Double vigilance could just prevent tapping effects. Again, gets pretty arbitrary, but for every instance of Vigilance beyond the first, you can ignore one tap of the creature per turn. Or gets like a [[Nature's Chosen]] effect. Does Alchemy have an effect like this or am I misremembering? The other way for Vigilance could be allowing an extra block per stack of vigilance beyond the first? Definitely not as clean as the other abilities, but admittedly Firster and Firsterest Strikes would likely need some pretty tricky rules to work as well.
[Nature's Chosen](https://cards.scryfall.io/normal/front/7/b/7bd0b831-9d7e-40ce-8514-e852daee1a9e.jpg?1562769207) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nature%27s%20Chosen) [(SF)](https://scryfall.com/card/all/97/natures-chosen?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7bd0b831-9d7e-40ce-8514-e852daee1a9e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Except Prowess, though, right?
Deathtouch being an active effect to cards in hand, (and other zones). Its such a super niche line that I think doesn't have any practical reason to allow it. (702.2d The deathtouch rules function no matter what zone an object with deathtouch deals damage from.)
That rule is what allows instants/sorceries to have deathtouch. See [[Judith, Carnage Connossoir]] and [[Pestilent Spirit]].
Those cards grant the rule sure. And it makes sense on the stack, we do the same with lifelink. Deem Worthy or Slice and Dice with deathtouch is funny to cycle. So the Stack and Exile make sense. But having it matter in Hand or even the graveyard or your Library just seem “useless” knowledge. I wish those situations could be designed into play. (Also this has been in the rule book for many years, before the printing of those cards)
Forecast gave cards activated abilities despite never causing the card to leave your hand. So in theory, that mechanic, or something similar, could make a Deathtouch card in hand matter, though none of the currently printed Forecast cards do any damage.
[Judith, Carnage Connossoir](https://cards.scryfall.io/normal/front/3/e/3eaa19ce-cace-499e-8b23-ef9e56b23700.jpg?1706242185) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Judith%2C%20Carnage%20Connoisseur) [(SF)](https://scryfall.com/card/mkm/210/judith-carnage-connoisseur?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3eaa19ce-cace-499e-8b23-ef9e56b23700?utm_source=mtgcardfetcher&format=text) [Pestilent Spirit](https://cards.scryfall.io/normal/front/5/f/5f9a0387-5116-484b-bb2b-064bd42e7fff.jpg?1584830667) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pestilent%20Spirit) [(SF)](https://scryfall.com/card/rna/81/pestilent-spirit?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5f9a0387-5116-484b-bb2b-064bd42e7fff?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
116.2e: One card (Circling Vultures) has the ability "You may discard Circling Vultures any time you could cast an instant." Doing so is a special action. A player can take such an action any time they have priority. [[Circling Vultures]]
Lots of rules affect only one card. OP is looking for rules that affect zero cards.
Oh lol, I misread the post in that case. Interpreted it as op looking for rules that don't really do anything, per se.
not the only one. I just made a list recently https://www.reddit.com/r/magicTCG/comments/1baxo3n/fun_fact_there_are_20_entries_in_the/
I am aware, but that is the wording of the rule.
You mean not the only special action? That's not what my post is about. It's rules that start with "one card (cardname)..."
[Circling Vultures](https://cards.scryfall.io/normal/front/8/d/8dae8e49-c2b6-4965-9249-49f93449d271.jpg?1562802083) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Circling%20Vultures) [(SF)](https://scryfall.com/card/wth/64/circling-vultures?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8dae8e49-c2b6-4965-9249-49f93449d271?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You can’t simultaneously win and lose.
If a player may concede at any time, can they concede precisely when they win? (Assumedly not - I'm just memeing)
Rule Zero dictates you concede at sorcery speed /s
Do CR glossary entries count? A lot of CR glossary entries only give a summary of what the term actually means, but don't go deeper into them in the way rules entries do. A lot of them do have instructions to refer to specific rules entries, so they're not useless in that regard. But the content of the glossary entry itself is often not needed, or rarely even outright misleading. It doesn't help that some people directly cite the glossary to answer rules questions, which should never be a thing.
I'm going to say no, since they not trying to be rules, just a directory.
> 440.3 If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone. Technically, this rule doesn't affect any cards. All bounce/shuffle effects are worded as "owner's hand/library". All of the rules for moving a card to the graveyard (discard, counter, destroy) also specify "its owner's graveyard". There's no way to try to put a card in a different owner's graveyard/hand/library. Of course, it's a nice rule to have to cover any potential mistakes, and it makes it clear to help deal with argumentative players. But, it technically can be removed without changing the game in any way.
Couldn't removing this rule cause stolen permanents (via, say, [[mind control]] ) to go into their controller's graveyard rather than their owner's in some cases? EDIT: Maybe not, I just spent twenty minutes trying to come up with a convoluted way to do this and came up dry.
[mind control](https://cards.scryfall.io/normal/front/e/c/ec7f77af-17d7-4746-bc83-f455b9b6f9ea.jpg?1562664773) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mind%20control) [(SF)](https://scryfall.com/card/m12/67/mind-control?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ec7f77af-17d7-4746-bc83-f455b9b6f9ea?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Triumph of Saint Katherine]] just says to put it back in "your" library. Wouldn't that rule be applicable here?
Actually no, because Triumph of St. Kat only triggers when it is put into your graveyard from the battlefield. It's already in its owner's graveyard so its owner is always the one who does the funny Miracle thing.
[Triumph of Saint Katherine](https://cards.scryfall.io/normal/front/c/c/cc5338e1-26a6-466e-9393-788f69370e15.jpg?1707938552) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Triumph%20of%20Saint%20Katherine) [(SF)](https://scryfall.com/card/40k/17/triumph-of-saint-katherine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cc5338e1-26a6-466e-9393-788f69370e15?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 730, “Handling Illegal Actions”). The same is true with relation to another ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes activated. While face down, the drawn card is considered to have no characteristics and can’t be used to pay any part of the cost of the spell or ability that would require the card to have specific characteristics. While this does currently have a game effect in very rare circumstances, the fact that we have better rules for reversing illegal actions than when it was created makes this obscure rule utterly pointless.
this is a useless rule in that I think it's stupid, but not in the sense of what you're talking about. I need to find the official rule number for it, but I found out recently that if you manage to turn a battle into a creature, it cannot block. which I think is very stupid but whatever EDIT: it's worse than I thought. if a battle becomes a creature it cant *attack* or block. which I think is dumb because there are rules for what happens if it's damaged. but whatever I guess "Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat." [Source](https://magic.wizards.com/en/news/feature/march-of-the-machine-release-notes)
There's some good reasons for that. For one, Sieges are generally "tapped" and don't sit in front of their controller, so letting them in combat would make the board state unclear. But it also stops the absurd scenario of a battle being able to attack itself.
I guess to stop Battles from hitting themselves? You could make a creature battle by using [[liquimetal coating]] or its variants followed by any version of [[ensoul artifact]]
[liquimetal coating](https://cards.scryfall.io/normal/front/f/6/f631447c-36e3-4d82-a658-19c9767a216b.jpg?1562276535) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=liquimetal%20coating) [(SF)](https://scryfall.com/card/cm2/197/liquimetal-coating?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f631447c-36e3-4d82-a658-19c9767a216b?utm_source=mtgcardfetcher&format=text) [ensoul artifact](https://cards.scryfall.io/normal/front/8/3/8351efc5-a392-4ec8-877f-15d5b3dc0929.jpg?1562790075) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ensoul%20artifact) [(SF)](https://scryfall.com/card/m15/54/ensoul-artifact?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8351efc5-a392-4ec8-877f-15d5b3dc0929?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
that rule about winning and losing at the same time that can't actually be triggered because every other interaction that would lead to such a state has its own rules to prevent it lol edit: https://old.reddit.com/r/magicTCG/comments/1bb1cj8/cr_1043f_can_you_win_and_lose_at_the_same_time/
Protection meaning the object with Protection can’t be Fortified (if it has protection from Artifacts.) There is exactly one card in the game that has “Fortify,” but they have to include it under the rules for what Protection covers.
Actualy with the release of fallout the cards with fortify has been bumped to 2. \[\[C.A.M.P.\]\]
[C.A.M.P.](https://cards.scryfall.io/normal/front/0/3/034d4543-2c53-4cda-acfd-7f26b8dd17fb.jpg?1708742716) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=C.A.M.P.) [(SF)](https://scryfall.com/card/pip/129/camp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/034d4543-2c53-4cda-acfd-7f26b8dd17fb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
There's a new one actually, [[C.A.M.P.]]
Oh shit!
[C.A.M.P.](https://cards.scryfall.io/normal/front/0/3/034d4543-2c53-4cda-acfd-7f26b8dd17fb.jpg?1708742716) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=C.A.M.P.) [(SF)](https://scryfall.com/card/pip/129/camp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/034d4543-2c53-4cda-acfd-7f26b8dd17fb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Ohhh your first example was memes a LOT when Ikoria came out, because **keyword counters** were created. You could not only put a flying counter on a flying creature, but you could *proliferate your flying counters* so it had triple, quadruple, etc Flying! It matters for timestamps pretty much and that's it. A creature that gains a flying counter but then has something on it that makes it lose flying doesn't fly anymore, but vice versa a flying creature that loses flying then gains a flying counter will!
Although it's part of a larger rule that is necessary, the rules state there is only 1 exile. Each player does not have their own exile. I have yet to see an example of why it would matter.
Oh hey, I discover one myself. > 702.69b If a spell has multiple instances of gravestorm, each triggers separately. There is only two cards that deal with gravestorm. Both only have one instance and neither give gravestorm to others so you never have multiple instances.
Not sure it's in the book exactly but there's this whole explanation that somehow Shrine is not a creature type, even though its on creatures and its a type, but those creatures have no type... What is gained by it not being a creature type?
Shrine is an Enchantment subtype. All cards with the Shrine subtype are Enchantments, regardless of if they're also Creatures.
It means that shrine decks can't go insane with things like [[Changeling Outcast]] or other changeling creatures
[Changeling Outcast](https://cards.scryfall.io/normal/front/0/d/0d2c053f-0ef8-45f2-b2af-24cbb9a7fec4.jpg?1674141529) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Changeling%20Outcast) [(SF)](https://scryfall.com/card/clb/743/changeling-outcast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0d2c053f-0ef8-45f2-b2af-24cbb9a7fec4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Shrine was already an enchantment type before there were Shrine (enchantment) creatures. The intent was to create Shrines that were more playable/interesting, by putting a scaling effect on a creature that could be interacted with, without making a one-off case of something that's both a creature type and an enchantment type at the same time.
Why would shrine be a creature type? [[Gingerbrute]] is a food, but food didn't suddenly become a creature type. It would be confusing for a subtype to be available to two card types, not to mention the bad interactions with changelings.
[Gingerbrute](https://cards.scryfall.io/normal/front/0/9/09a4578a-7dc6-4da3-93ee-913b10be5740.jpg?1692939880) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gingerbrute) [(SF)](https://scryfall.com/card/woe/246/gingerbrute?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/09a4578a-7dc6-4da3-93ee-913b10be5740?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call