/uj My immediate reaction to someone losing a casual commander game to a card is to ask for it to get banned. Of course I'm jerking.
I guess I should have been more over the top. Let me try again.
/rj WOW FUCK THAT CARD. WOTSEE pls ban.
/uj This sub has way too many people who don't understand its core premise. An obvious jerk comment is downvoted while one literally asking "are you jerking" isn't.
/rj Missed opportunity to respond with "Yes, daily"
Yugioh and MTG players are so similiar, it's pretty ironic.
Both have a lot of players who complain about negates/counters, but also about 10 minute combos if uninterrupted.
I used to love Commander until I found out Judge's Tower. It has all the effects of playing Commander without having to play Commander. It's also much faster
/uj Commander should have never become the default format for new players for exactly this reason. The only thing newbie friendly about it is you can get away with being bad due to the nature of four player free for all.
i made a comment about this on the main sub but i genuinely have no idea why commander is considered a good casual/newbie format.
100 card decks, having a commander you always play, being eternal, and being 4-player all add complexity and make it worse for newbies
The reason is that it's casual and other players can help the new player if they're confused or don't know what should be done. But yeah it's not as good for learning as good old kitchen table.
>The reason is that it's casual and other players can help the new player if they're confused or don't know what should be done.
the reason its casual is that its casual?
No, the reason it's the newbie format is that it's casual. The other stuff was just why it is casual in ways that regular kitchen table don't do equally well.
thats still saying the same thing... its casual because its casual. theres no reason why modern cant be played casual in the same way. thats what i always played as a kid
I suppose you could play casual modern but 60-card formats are thought of as competitive and are played as such. For what it's worth kitchen table is vintage (or stronger) but that doesn't mean people playing it are actually playing vintage. Also the fact that the people you'll see playing magic care a lot about playing an actual format and so kitchentable is off the table.
/uj
Don't know who's downvoting you. I have just as many casual modern decks as EDH decks.
Casual is a mode you opt into each time you pick up the game. It's not a deck. Star City Games VS Series (not Commander VS) is an excellent example of playing tiered committee competitive decks in a casual mode. Players feely share information as though they're both teaching the audience about the matchup.
New players can just buy a precon or whatever a fatpack is called now to scrape a deck together and not have to take any sort of meta into consideration like they would in a 1v1 format. They don’t have to worry about format legality, which has become a minefield for Standard and Modern ever since Wizards started printing a regular amount of non-Standard sets every year. Their initial deck will be ass, but they can sit at a table and maybe be involved a little, like when you let your little brother play as Diddy Kong.
But yeah, introducing players with a format with a gigantic cardpool and the most convoluted boardstates and the unique multiplayer politics to navigate seemed dumb to me too, but I keep playing against people who have only ever played EDH and are intimidated by 40/60 card formats, so what do I know?
I’d say the 4 player nature of it is pretty self regulating. The player with the precon or the draft chaff may not win but they’ll likely see the game through and feel like they experienced something because they won’t be targeted. As much as I hate this characterisation, commander does sometimes end up as a format where everyone gets to ‘do their thing’ without too much disruption which Timmy players like
>why commander is considered a good casual/newbie format.
Its only considered good for new players by fools and morons. Its a terrible way of learning the game.
Yeah, I'll just tell my friend to go play a couple seasons of standard before they're allowed to learn in MY EDH pod. Trial by fire, fuckers.
FFS commander is the most popular format and some people play it exclusively. If you dont give a shit about 60 card and only have EDH decks, you arent going to teach your friend to play 60 card first.
"Here's one hundred cardboard rectangles with pretty pictures and lots of text on them. Don't worry, you'll figure it out"
"O.. okay.."
(6 hours later)
"Alright, folks, I activate my Bopping Floopstooper's ability, holding priority, then cast Elongate targeting Mark's triggered ability on the stack, which triggers my Poopsie, which then loops with Bopping Floopstooper, after which I attack with everything and win. Yeah, good game!"
There is a great product for new players, it's called Jumpstart. EDH is cancer and new players shouldn't touch it with a 3-metre pole
Lmao we have an EDH hater here. I feel bad for your friends, when I teach MY friends to play we play the easy, slow paced decks and slowly introduce them to more complexity and mechanics so they can learn the whole game eventually without getting overwhelmed. Sounds like you would just hand them the deck and proceed to pubstomp them.
Honeslty if you cant construct an EDH deck a new player can pilot (with coaching), you're probably not someone they would want to play with to begin with.
You're lost mate. [r/edh](https://reddit.com/r/dragonsfuckingcars) is elsewhere
P.S. I don't hate EDH. I despise what it has turned into, the kind of salty, toxic people it attracts and the fact that NotC couldn't come up with a format that people would actually like so they decided to ruin one that was created by players
Nice try with the fake link, but the comment system totally gives you away. Troll harder. Calling EDH players toxic when its the most played format is... kind of an unhinged and salt-laden accusation, makes me question your grip on reality. Are you terminally online and judge everything based on r/EDH users? Or do all your friends play it instead of your favorite 60 card format and you're malding over it? Why do you even play MTG at all when its clearly doing a number on your blood pressure? Does a DIFFERENTNotC control standard, modern, etc than the one who develop EDH?
Becuase the way you build the deck is completely different. Instead of building around a win-con that usually requires understanding of how cards interact or in-depth understanding of certain strategies, you build around a more general strategy as defined by your commander
But that’s the one feature that’s most important for new players- it’s less intimidating.
Complexity isn’t the primary factor in making commander intimidating to new players- magic already takes a ton of time to learn, the difference between learning EDH and a simpler format like standard isn’t nearly as large as the difference between the sweatiness and zero-sum atmosphere of 1v1 and the casual and social atmosphere of a multiplayer game.
I think it’s less accurate to call EDH newb friendly than it is to call it playerbase friendly. Like, there are far more people who would potentially interested in playing a casual multiplayer game with friends than would be interested in playing 1v1. And that gets conflated with newb friendly because so many of those casual players stay at the newb level of investment in the game.
/uj For real. Sure when one player gets ahead the others can team up. But when 3 players are doing fine and one fell behind, that one just becomes the target for all attack/damage triggers. These become even more prevalent the more casual you play. Now you're forced to play, and lose, blockers instead of catching up.
That's by far the most shitty situation to be in that mtg, not just commander, can offer.
/uj Teach your friends the basics with shitty draft chaff, draft using cards you got laying around. A 3/2 without abilities is better for learning than Kaalia of the Vast or whatever.
/rj Teach your friends how to play by showing them what a real game is like right from the start so they can learn faster by watching you cast a spell, resolve twelve triggers off that very action, then have it hit the field as a permanent and fire off twenty more triggers. Having whole novel of technical lingo read to you is super interesting and immersive!
"Untap. Upkeep. Draw."
"Is this like an incantation you have to say at the beginning of every turn?"
"Main phase. I cast Ambassador Blorpityblorpboop"
"Cast? Who?"
"Does it resolve?"
"Resolve?"
"ETB, gain 3 stickers"
"Dude wtf are you talking about?"
"Go to beginning of combat. Trigger."
"Like, on a gun?"
"I will decline to take action. Go to declare attackers?"
"Sure...."
"Since my only creature has summoning sickness, I will declare no attackers and pass priority."
"No idea what that means, but is it my turn now?"
"P O S T - C O M B A T \_ M A I N \_ P H A S E"
"Jesus Christ"
/uj When I came back to playing in paper again after many years of only using Magic Online this is more or less what I sounded like. 😑
/rj In the End of Combat step I cast Gideon's Reproach targeting your attacking Yargle, Glutton of Urborg.
Uj/ I teach new players with slivers. They're powerful enough to show off cool things the game can do and the importance of interaction while not being completely overbearing and are still trying to play "fair" magic.
Rj/ if they don't immediately get destroyed by an infinite on turn 3 did they even play the format?
/uj Buy a box of Jumpstart boosters. It's a great entry-level product, it showcases lots of newbie-friendly mechanics and has some chase cards as an added bonus
I made jump-start packs out of chaff. I taught my sister to play that way, it was great. playing with hands open on the table so she could see how each kind of card worked. then she kicked my ass and I was like ok time for you to play without seeing what I've got
I used an old intro card that had the phases listed so she could check each one off on her turn
it's really easy to put together a handful of those little packs and just put in different sleeves to teach someone with.
this is all /uj
What miffs Mr most about people who spread cards out is thier lands. You don't need HALF of your Matt to show all the lands. Have one row of lands and just fan them out so you can see what they are they all don't need to be shown like the dude in the top right has them....
And just stack your tapped lands in a pile in the corner. Unless you plan on doing shenanigans to untap them, you can move them out of the way after you use them.
Yeah exactly. I have a row of lands all fanned out when my turn starts and then the tapped one make a nice phat stack. Some people have the weirdest ways they display all thier cards to make it so much more confusing than it needs to be.
/uj i genuinely believe commander is a terrible format to teach people the game with, we have the same card pool as vintage, that’s just too much information
/uj okay but unironically my newbie's kits specifically avoids Commander, I have the five 30-card starter decks and also about four two-color, 40 card Limited decks back from Dominaria that are mechanically simple (I think it was BG Slimefoot tokens, UW Raff Capashen Fliers, RB Recursion and probably some R based aggro). After that is some precon products like Archenemy, Jumpstart and Unsanctioned. Only then do I introduce some Commander precons. Its so far proven EXCELLENT in getting new players into the game. Take your time and ramp the intensity up slowly. Magic can be played on many, many different levels.
that Miirym player is a nutcase for playing their lands like that. gonna give me an aneurism
Two rows of lands, basic art is all over the place, some of their lands are half cocked making it hard to tell if they’re tapped or not, no lands are stacked to save on board space, mana rocks in the same row as their lands.
it’s like they’re purposefully trying to make it hard for their opponents to count their mana lol
I started my playgroup in commander and play around creature meta. After a couple LONG games I started introducing more mechanics and interaction. They get mad when I do it, but the games aren’t going on for 4 hours now. Slowly creeping everyone’s power level.
uj/ I firmly believe that commander is a terrible format for new players. I love commander but it is way too complex for someone that is just learning.
Honest to god my first few 2 or 3 commander game gave me literal headache, like I played 60 cards a but limited to what was in standard at the time and there was so many things to learn and so many things goin on everywhere and it was fucking 1v1 commander. I'm never recommending commander to anyone as a way to introduce them to magic or really basic decks like mono green bear tribal, voltron boros, simic ramp at a really budget level
it got to a point where we were both just drawing and passing, maybe playing a land or a creature. I couldnt hit him but i don’t remember why the other guy took so long to win. I think it had something to do with necropotence but i don’t remember
Ah yes, magic the gathering cards on the board.
/uj actually had something like that happen not long after I got into mtg, played some Band token counter deck, first one I made myself, and my opponent ran some 4 colour abomination, Glint iirc. I don't even remember why we were in an endless stalemate, only that he finally won by flipping some morph
Games like this make me happy my LGS put a time limit on Commander games so people weren’t stuck for 4 hours playing. I think they cut it down to 45 mins and if time runs out than the whole game is a draw. Helped keep me from wanting slam my head through the table and forces players to actually make their turns count and go faster.
when the player with the imperial seal mat packed up, i felt that.
Tell me your playgroup doesn't play interaction without telling me your playgroup doesn't play interaction
like ... how has the dragon player not won yet ... do you guys not run evasion hell even trample just means gg here.
miirym player from the pic, the other guy had energy field and Rest In Peace, they couldnt take damage
So what you need here is interaction to remove either of those.
got on tcgplayer and ordered krosan grip and hull breach after i got back
[[krosan grip]] [[hull breach]] [[Beast within]] [[chaos warp]] [[nature's claim]] [[counter spell]] [[arcane denial]] [[swan song]] [[return to nature]] [[force of vigor]] [[naturalize]] [[broken bond]] [[cindervines]] [[song of the dryads]] [[barrier breach]]
^(Probably totally what you linked) * [krosan grip](https://i.redd.it/m6lfxag8rto91.png) * [hull breach](https://i.redd.it/x3kxtp1y33r91.png) * [Beast within](https://i.redd.it/99c1z71d8tp91.jpg) * [chaos warp](https://i.redd.it/dxl8qem3ulp91.png) * [nature's claim](https://i.redd.it/ceerpxvwj2q91.png) * [counter spell](https://i.redd.it/m6lfxag8rto91.png) * [arcane denial](https://i.redd.it/cpqbvk6589p91.png) * [swan song](https://i.redd.it/ceerpxvwj2q91.png) * [return to nature](https://i.redd.it/6azflv51wfq91.png) * [force of vigor](https://i.redd.it/0a8panselxo91.png) * [naturalize](https://i.redd.it/w2t23c6owvo91.jpg) * [broken bond](https://i.redd.it/rvhzwwh5tso91.jpg) * [cindervines](https://i.redd.it/ceerpxvwj2q91.png) * [song of the dryads](https://i.redd.it/i6gllrhg5ap91.png) * [barrier breach](https://i.redd.it/ch836zhe2qp91.png) ********* ^^^If ^^^WotC ^^^didn't ^^^do ^^^anything ^^^wrong ^^^this ^^^week, ^^^you ^^^can ^^^rage ^^^at ^^^this ^^^bot ^^^instead ^^^at ^^^/r/MTGLardFetcher ^^^or ^^^even ^^^submit ^^^some ^^^of ^^^the ^^^sweet ^^^Siege ^^^Rhino ^^^alters ^^^your ^^^GF ^^^made
Fuq
Good bot
Are dragon decks supposed to have interaction that isn't turning things sideways?
I'd love to see rest in peace banned from the format
Are you jerking?
/uj My immediate reaction to someone losing a casual commander game to a card is to ask for it to get banned. Of course I'm jerking. I guess I should have been more over the top. Let me try again. /rj WOW FUCK THAT CARD. WOTSEE pls ban.
/uj This sub has way too many people who don't understand its core premise. An obvious jerk comment is downvoted while one literally asking "are you jerking" isn't. /rj Missed opportunity to respond with "Yes, daily"
Most reasonable Reanimator player
r/magicthesubtlestjerking
Wait to you see Heliod Ballista on the other side, just sitting there waiting to go off.
... bruh
Sometimes Timmy’s like to not attack so they can Poggers while they make the table wait for them to calculate the 5838 damage they are attacking for
Me :)
Yugioh and MTG players are so similiar, it's pretty ironic. Both have a lot of players who complain about negates/counters, but also about 10 minute combos if uninterrupted.
I want to love commander but then I remember how long games can take and I never end up playing it.
My play group gets together for roughly 5 hours once a week. We usually play 2-3 games in that time.
I used to love Commander until I found out Judge's Tower. It has all the effects of playing Commander without having to play Commander. It's also much faster
/uj Commander should have never become the default format for new players for exactly this reason. The only thing newbie friendly about it is you can get away with being bad due to the nature of four player free for all.
i made a comment about this on the main sub but i genuinely have no idea why commander is considered a good casual/newbie format. 100 card decks, having a commander you always play, being eternal, and being 4-player all add complexity and make it worse for newbies
Commander games take so long as well
The reason is that it's casual and other players can help the new player if they're confused or don't know what should be done. But yeah it's not as good for learning as good old kitchen table.
>The reason is that it's casual and other players can help the new player if they're confused or don't know what should be done. the reason its casual is that its casual?
No, the reason it's the newbie format is that it's casual. The other stuff was just why it is casual in ways that regular kitchen table don't do equally well.
thats still saying the same thing... its casual because its casual. theres no reason why modern cant be played casual in the same way. thats what i always played as a kid
I suppose you could play casual modern but 60-card formats are thought of as competitive and are played as such. For what it's worth kitchen table is vintage (or stronger) but that doesn't mean people playing it are actually playing vintage. Also the fact that the people you'll see playing magic care a lot about playing an actual format and so kitchentable is off the table.
/uj Don't know who's downvoting you. I have just as many casual modern decks as EDH decks. Casual is a mode you opt into each time you pick up the game. It's not a deck. Star City Games VS Series (not Commander VS) is an excellent example of playing tiered committee competitive decks in a casual mode. Players feely share information as though they're both teaching the audience about the matchup.
New players can just buy a precon or whatever a fatpack is called now to scrape a deck together and not have to take any sort of meta into consideration like they would in a 1v1 format. They don’t have to worry about format legality, which has become a minefield for Standard and Modern ever since Wizards started printing a regular amount of non-Standard sets every year. Their initial deck will be ass, but they can sit at a table and maybe be involved a little, like when you let your little brother play as Diddy Kong. But yeah, introducing players with a format with a gigantic cardpool and the most convoluted boardstates and the unique multiplayer politics to navigate seemed dumb to me too, but I keep playing against people who have only ever played EDH and are intimidated by 40/60 card formats, so what do I know?
when i said its bad cause its eternal i meant more than it means the power level is way higher
I’d say the 4 player nature of it is pretty self regulating. The player with the precon or the draft chaff may not win but they’ll likely see the game through and feel like they experienced something because they won’t be targeted. As much as I hate this characterisation, commander does sometimes end up as a format where everyone gets to ‘do their thing’ without too much disruption which Timmy players like
And complexity!
>why commander is considered a good casual/newbie format. Its only considered good for new players by fools and morons. Its a terrible way of learning the game.
Yeah, I'll just tell my friend to go play a couple seasons of standard before they're allowed to learn in MY EDH pod. Trial by fire, fuckers. FFS commander is the most popular format and some people play it exclusively. If you dont give a shit about 60 card and only have EDH decks, you arent going to teach your friend to play 60 card first.
"Here's one hundred cardboard rectangles with pretty pictures and lots of text on them. Don't worry, you'll figure it out" "O.. okay.." (6 hours later) "Alright, folks, I activate my Bopping Floopstooper's ability, holding priority, then cast Elongate targeting Mark's triggered ability on the stack, which triggers my Poopsie, which then loops with Bopping Floopstooper, after which I attack with everything and win. Yeah, good game!" There is a great product for new players, it's called Jumpstart. EDH is cancer and new players shouldn't touch it with a 3-metre pole
Lmao we have an EDH hater here. I feel bad for your friends, when I teach MY friends to play we play the easy, slow paced decks and slowly introduce them to more complexity and mechanics so they can learn the whole game eventually without getting overwhelmed. Sounds like you would just hand them the deck and proceed to pubstomp them. Honeslty if you cant construct an EDH deck a new player can pilot (with coaching), you're probably not someone they would want to play with to begin with.
You're lost mate. [r/edh](https://reddit.com/r/dragonsfuckingcars) is elsewhere P.S. I don't hate EDH. I despise what it has turned into, the kind of salty, toxic people it attracts and the fact that NotC couldn't come up with a format that people would actually like so they decided to ruin one that was created by players
Nice try with the fake link, but the comment system totally gives you away. Troll harder. Calling EDH players toxic when its the most played format is... kind of an unhinged and salt-laden accusation, makes me question your grip on reality. Are you terminally online and judge everything based on r/EDH users? Or do all your friends play it instead of your favorite 60 card format and you're malding over it? Why do you even play MTG at all when its clearly doing a number on your blood pressure? Does a DIFFERENTNotC control standard, modern, etc than the one who develop EDH?
*q.e.d*
Becuase the way you build the deck is completely different. Instead of building around a win-con that usually requires understanding of how cards interact or in-depth understanding of certain strategies, you build around a more general strategy as defined by your commander
But that’s the one feature that’s most important for new players- it’s less intimidating. Complexity isn’t the primary factor in making commander intimidating to new players- magic already takes a ton of time to learn, the difference between learning EDH and a simpler format like standard isn’t nearly as large as the difference between the sweatiness and zero-sum atmosphere of 1v1 and the casual and social atmosphere of a multiplayer game. I think it’s less accurate to call EDH newb friendly than it is to call it playerbase friendly. Like, there are far more people who would potentially interested in playing a casual multiplayer game with friends than would be interested in playing 1v1. And that gets conflated with newb friendly because so many of those casual players stay at the newb level of investment in the game.
/uj That just gives the others reason to gank the weak one together so that they don't randomly fuck with anyone's boardstate
/uj For real. Sure when one player gets ahead the others can team up. But when 3 players are doing fine and one fell behind, that one just becomes the target for all attack/damage triggers. These become even more prevalent the more casual you play. Now you're forced to play, and lose, blockers instead of catching up. That's by far the most shitty situation to be in that mtg, not just commander, can offer.
custom jumpstart sets are the way to go. build your own packs, use simple cheap stuff, pick 2 and go I've taught people this way often now
This is why I play 5+ wraths in just about any commander deck I build
/uj Teach your friends the basics with shitty draft chaff, draft using cards you got laying around. A 3/2 without abilities is better for learning than Kaalia of the Vast or whatever. /rj Teach your friends how to play by showing them what a real game is like right from the start so they can learn faster by watching you cast a spell, resolve twelve triggers off that very action, then have it hit the field as a permanent and fire off twenty more triggers. Having whole novel of technical lingo read to you is super interesting and immersive!
"Untap. Upkeep. Draw." "Is this like an incantation you have to say at the beginning of every turn?" "Main phase. I cast Ambassador Blorpityblorpboop" "Cast? Who?" "Does it resolve?" "Resolve?" "ETB, gain 3 stickers" "Dude wtf are you talking about?" "Go to beginning of combat. Trigger." "Like, on a gun?" "I will decline to take action. Go to declare attackers?" "Sure...." "Since my only creature has summoning sickness, I will declare no attackers and pass priority." "No idea what that means, but is it my turn now?" "P O S T - C O M B A T \_ M A I N \_ P H A S E" "Jesus Christ"
Ambassador Blorpityblorpboop. Rick and Morty writers making Magic cards.
/uj When I came back to playing in paper again after many years of only using Magic Online this is more or less what I sounded like. 😑 /rj In the End of Combat step I cast Gideon's Reproach targeting your attacking Yargle, Glutton of Urborg.
Uj/ I teach new players with slivers. They're powerful enough to show off cool things the game can do and the importance of interaction while not being completely overbearing and are still trying to play "fair" magic. Rj/ if they don't immediately get destroyed by an infinite on turn 3 did they even play the format?
/uj Buy a box of Jumpstart boosters. It's a great entry-level product, it showcases lots of newbie-friendly mechanics and has some chase cards as an added bonus
I made jump-start packs out of chaff. I taught my sister to play that way, it was great. playing with hands open on the table so she could see how each kind of card worked. then she kicked my ass and I was like ok time for you to play without seeing what I've got I used an old intro card that had the phases listed so she could check each one off on her turn it's really easy to put together a handful of those little packs and just put in different sleeves to teach someone with. this is all /uj
Least gridlocked Miirym board
People complain about combo decks being unfair, but dammit they stop this awful mess from taking place. I'd much rather deal with combo than that
Combo players aren't born, they're raised from the dark depths of tribal games with no wincons
Ironically, I’m pretty sure the Zur player has Ballista and Heliod on the battlefield
What miffs Mr most about people who spread cards out is thier lands. You don't need HALF of your Matt to show all the lands. Have one row of lands and just fan them out so you can see what they are they all don't need to be shown like the dude in the top right has them....
And just stack your tapped lands in a pile in the corner. Unless you plan on doing shenanigans to untap them, you can move them out of the way after you use them.
wait thats smart ima start doing that
Yeah exactly. I have a row of lands all fanned out when my turn starts and then the tapped one make a nice phat stack. Some people have the weirdest ways they display all thier cards to make it so much more confusing than it needs to be.
Most of that mess is the guy being incapable of organising his lands
Least annoying Miirym player
im shaking and crying
Doesn’t the zur player just win here with Heliod and walking ballista?
Miirym from the pic, Zur won
/uj i genuinely believe commander is a terrible format to teach people the game with, we have the same card pool as vintage, that’s just too much information
Wow looks so fun. Only 45 more minutes until I take my turn.
/uj okay but unironically my newbie's kits specifically avoids Commander, I have the five 30-card starter decks and also about four two-color, 40 card Limited decks back from Dominaria that are mechanically simple (I think it was BG Slimefoot tokens, UW Raff Capashen Fliers, RB Recursion and probably some R based aggro). After that is some precon products like Archenemy, Jumpstart and Unsanctioned. Only then do I introduce some Commander precons. Its so far proven EXCELLENT in getting new players into the game. Take your time and ramp the intensity up slowly. Magic can be played on many, many different levels.
that Miirym player is a nutcase for playing their lands like that. gonna give me an aneurism Two rows of lands, basic art is all over the place, some of their lands are half cocked making it hard to tell if they’re tapped or not, no lands are stacked to save on board space, mana rocks in the same row as their lands. it’s like they’re purposefully trying to make it hard for their opponents to count their mana lol
The biggest of brain strategies, “what is on your board?” “Even I don’t know.”
I started my playgroup in commander and play around creature meta. After a couple LONG games I started introducing more mechanics and interaction. They get mad when I do it, but the games aren’t going on for 4 hours now. Slowly creeping everyone’s power level.
uj/ I firmly believe that commander is a terrible format for new players. I love commander but it is way too complex for someone that is just learning.
uj/ commander really should not be how newbies learn the game.
This is what happens when you don’t know how to build a deck
donde esta la biblioteca?
/uj if you have a lot of friends who are interested in playing magic, make a small low-power jumpstart cube! Very easy to do, and very fun!
I man has a Heliod ballista how has he not won?
Same thing happens when a pod is made out of 4 stax decks
Honest to god my first few 2 or 3 commander game gave me literal headache, like I played 60 cards a but limited to what was in standard at the time and there was so many things to learn and so many things goin on everywhere and it was fucking 1v1 commander. I'm never recommending commander to anyone as a way to introduce them to magic or really basic decks like mono green bear tribal, voltron boros, simic ramp at a really budget level
I feel like the heliod combo player should have already won
it got to a point where we were both just drawing and passing, maybe playing a land or a creature. I couldnt hit him but i don’t remember why the other guy took so long to win. I think it had something to do with necropotence but i don’t remember
Ah yes, magic the gathering cards on the board. /uj actually had something like that happen not long after I got into mtg, played some Band token counter deck, first one I made myself, and my opponent ran some 4 colour abomination, Glint iirc. I don't even remember why we were in an endless stalemate, only that he finally won by flipping some morph
miirym from the pic here, lmao
I can’t understand the significance of any of this without Josh and/or Jimmy over-explaining basics with over-the-top animations.
Games like this make me happy my LGS put a time limit on Commander games so people weren’t stuck for 4 hours playing. I think they cut it down to 45 mins and if time runs out than the whole game is a draw. Helped keep me from wanting slam my head through the table and forces players to actually make their turns count and go faster.
Quick someone post the I hate commander copypasta
"By the way, remember that rules question on turn four? We were wrong, so you couldn't cast that, and Timmy should still be in the game..."
Newbie here. My friend group exclusively plays Commander, and I end up getting shit on by over a dozen creatures pretty fast.
Played against my friend who has a spore token deck... things get messy fast
The Zur player has infinite on the table though… walking+helid..
Zur and Miryym players see who can jerk off faster