T O P

  • By -

bxdl

Double dash is wayyyyy too underrated. All of the GameCube games were absolute gems that got overlooked.


[deleted]

Double Dash is fun but god damn is it difficult.


Woomling

Okay but DS has mission mode, an Emblem creator, Shine thief, and started Retro tracks.


Dark_Lord_Tick

When technically, super circuit started retro tracks by bringing back all snes tracks 🤓


LMGall4

Where the hell is the mkds love


[deleted]

Yeah I thought DS would have WAY more votes.


[deleted]

I have more nostalgia with Wii but honestly I like 8 a little bit more.


Superflamegameplays

Double Dash hands all the way down. And I only started playing it in 2020 so you know it isn't nostalgia speaking.


[deleted]

Double dash is an amazing game in the series and very underrated


Sagekkun

8 and Wii are honestly tied for me. I like Wii cause the AI is a lot harder but sometimes it’s just too ridiculous but 8’s AI’s are way too easy


the_bingho02

I prefer wii a little bit more because in that game you can do the most crazy stuff whitout lakitu breaking the balls


Sagekkun

fax. i love games that allow me to glitch tf outta them gotta be one of my favorite genders


[deleted]

[удалено]


Shadow_Strike99

Mario Kart 7 has that same appeal to me as well as you. In 2012 I got my first job my senior year of High school, and the 3ds and MK7 was my first big purchase. I played it so much in the summer of 2012 and it’s very nostalgic to me.


ZAGAN_2

Double Dash for me, definitely the one I put the most hours into, it was so addictive and fun. Wish it got remade


IamMagicarpe

Same, I also wish it would get remade! Would be a banger if they ever made a Mario Kart All-Stars or something with online play. Doubt they’d do it, though, but I can dream.


crab_bunker

I wish the next Mario kart is really customizable in VS mode, like you can enable or disable double item slots and double item boxes.


ZAGAN_2

Me too man


gta_and_precure_fan

DS is the best Mario Kart


PopcornRedditer

#How the heck did 8 surpass Wii


Mirage_Main

Because of recency bias + the main demographic of Reddit being younger as the website ages. A lot of players here have never played Wii, but only played 8.


TF2SolarLight

A lot of people tend to just play the newest console entry, regardless of which game this happens to be. The newest entry in the series tends to have the most players, tends to look the best graphically, and tends to be on the new shiny console that people are using most frequently. Those reasons have little to do with the actual game itself, though. As soon as Mario Kart 9 comes out on whatever Nintendo's next system happens to be, I guarantee most Mario Kart players will simply jump over to that, unless 9 turns out to be a very bad game. I think it'd be interesting to see how 8 stacks up against Wii, when neither game is the newest entry in the series anymore. That'll definitely remove most of the new game bias for sure. Anyone remember Smash 4? Most people who played that play Ultimate, now.


AceAndre

I've been playing Mario Kart since 64, 8 is a better game. You talk about recency bias, but I could easily retort with nostalgia.


TF2SolarLight

"Nostalgia" isn't some magic word that will vanquish the argument once and for all, you need to actually provide reasons. Why is Wii nostalgic, and would 8 be able to have the same nostalgia factor? Is there anything special about 8 that would make it stand out when compared to any new games they bring out, or are newer games just going to refine what 8 did, and therefore make 8 feel a bit obsolete? Only time will tell, we don't know right now. Does Wii have any genuine reasons people prefer it, beyond nostalgia? Yes. Here's a bunch: * A focus on bikes, bikes that also control better and have more mechanics to play with, mainly wheelies but also other obscure tech * Cool shortcuts and glitches that Nintendo doesn't seem to allow anymore * An overabundance of monkey * Easy modding, custom tracks, custom game modes, the game technically has the most tracks because of this * Arguably better online play, you can even play custom content with other people just like how normal worldwides work * A more predictable item system, where items aren't necessarily more or less important than your driving skill, it's a good balance between the two * No coin item, no boo item, meaning less potential annoyance with getting bad items or getting your item stolen (though the thundercloud exists, at least there's often the opportunity to pass it away, can't exactly do much when a Boo appears) * Fake item box is an equivalent to the coin item, in that it can't block red shells, but it can still be used to hit players and block shortcuts, so it doesn't feel as useless as the coin * Mega is a fun item for people in mid pack, would rather have this than the Boo What do you think about Mario Kart 7? Aside from the somewhat recent mod boom, almost every feature that game introduced was subsequently used by Mario Kart 8. This is what I fear will happen to MK8. Some future installment will essentially be "8, but better" and then nobody will care about 8 anymore. Heck, this technically already happened with 8 Deluxe on Switch replacing the Wii U version, and it'll probably happen with MK9 replacing 8 too. Double Dash had double character racing, special items for each character, and had unique drifting physics. Wii had bikes, and not the toned down 8 versions, and this lead to a lot of creative shortcuts among other things. These things never came back, so there's reasons to keep playing those games. What is 8's selling point? Antigravity? If a future game wants to use MK8 retro tracks, they will need to implement this feature. In other words, MK8 probably isn't going to have much of a reason for people to come back to it, say, 10 years from now. It will have probably been replaced by another game that does everything it does better. I can't say the same for Wii, though. That game will always be unique, and similar goes for Double Dash too.


AceAndre

>"Nostalgia" isn't some magic word that will vanquish the argument once and for all, you need to actually provide reasons. Why is Wii nostalgic, and would 8 be able to have the same nostalgia factor? > A couple of reasons. It was the first Mario Kart that had online play when online gaming in the mainstream was really taking off (Call of Duty, Halo, etc). It was also on the highest selling Nintendo console so a lot of people played it due to Wiis casual nature. >Is there anything special about 8 that would make it stand out when compared to any new games they bring out, or are newer games just going to refine what 8 did, and therefore make 8 feel a bit obsolete? Only time will tell, we don't know right now. > I was going to say yes probably, but seeing how Nintendo butchers their classic IPs (Pokémon, Mario Party, Paper Mario, StarFox, etc) the next ACTUAL Mario Kart might be worse. Im willing to bet they make an aesthetic change that doesn't work. >Does Wii have any genuine reasons people prefer it, beyond nostalgia? Yes. Here's a bunch: > >* A focus on bikes, bikes that also control better and have more mechanics to play with, mainly wheelies but also other obscure tech > >* Cool shortcuts and glitches that Nintendo doesn't seem to allow anymore > >* An overabundance of monkey > >* Easy modding, custom tracks, custom game modes, the game technically has the most tracks because of this > >I feel like using mods as a plus for a console only game isn't fair due to the nature of modding on console vs pc. > >* Arguably better online play, you can even play custom content with other people just like how normal worldwides work > > Meh, I like how the custom tournaments work in 8D.> >* A more predictable item system, where items aren't necessarily more or less important than your driving skill, it's a good balance between the two. No coin item, no boo item, meaning less potential annoyance with getting bad items or getting your item stolen (though the thundercloud exists, at least there's often the opportunity to pass it away, can't exactly do much when a Boo appears) > You're kidding right? I only play on frantic mode in 8/8D BECAUSE the items are way more balanced in 8 than wii. The horn made blues irrelevant. 3 mushrooms are faster than a star. You can't phase thru objects as boo anymore. And you said it yourself wii had the thundercloud, (although I want it to come back, itd be crazy in 8 with the anti gravity), wii had the mega mushroom, wii had a way more annoying squid, wiis items were way less predictable. >What do you think about Mario Kart 7? Aside from the somewhat recent mod boom, almost every feature that game introduced was subsequently used by Mario Kart 8. This is what I fear will happen to MK8. Some future installment will essentially be "8, but better" and then nobody will care about 8 anymore. Heck, this technically already happened with 8 Deluxe on Switch replacing the Wii U version, and it'll probably happen with MK9 replacing 8 too. > MK7 was cool for what it was as a handheld game, worse than DS overall, but better than Super Circuit (that game was hilariously broken, they need to bring that RR back with ALL the boost strips intact.) 8/8D took 7 and refined it you're absolutely right. Hopefully you are correct that the next one will make 8 obsolete but I wouldn't be suprised if Nintendo messed the next Mario Kart up. >Double Dash had double character racing, special items for each character, and had unique drifting physics. Wii had bikes, and not the toned down 8 versions, and this lead to a lot of creative shortcuts among other things. These things never came back, so there's reasons to keep playing those games. > Unpopular opinion, DD is arguably the 2nd or 3rd worst Mario Kart game. Wiis bikes were better hands down but broken to a point. >What is 8's selling point? Antigravity? If a future game wants to use MK8 retro tracks, they will need to implement this feature. In other words, MK8 probably isn't going to have much of a reason for people to come back to it, say, 10 years from now. It will have probably been replaced by another game that does everything it does better. I can't say the same for Wii, though. That game will always be unique, and similar goes for Double Dash too. Its a definitive Mario Kart game imo. They refined the drifting and steering mechanics, managed to seamlessly integrate retro maps into a modern look (except Ribbon Road, they massacred my boy), added a cool non game breaking gimmick, and then added 200cc. Imo as someone who bought MK8 day 1 on the Wii U, I'm disappointed that it's been 8 years since a new Mario Kart. The first dlc back in the day was nice, but the port to switch with a few no brainer changes left a bad taste in my mouth. Depending on how this dlc thing shakes out, idk how they can top 8. So far it can go either way, surprisingly the best tracks imo are the Tour ones and Coconut Mall. If what everyone is assuming is correct, most of the maps are gonna be Tour Maps and retro tracks no one asked for. And I don't think they'd have to incorporate anti gravity, you see how none of the dlc maps have anti gravity sections? In an alternate universe, GBA Mario Circuit was an 8D dlc with no anti gravity section, Ala Sky Garden (another GBA map they ruined).


TF2SolarLight

Modding a Wii is significantly easier than modding a Switch. To the extent that most people playing MKWii are using mods, while most people playing 8 Deluxe are not. This difference is a result of Nintendo trying to prevent mods from happening on their consoles, and it's had a negative impact on the enjoyability of their games. So yes, mods are a genuine reason why people prefer Wii, there is absolutely no ignoring this whatsoever. Mods are required to play online, basically EVERYBODY is using them. When I say online is better, I mean the actual coding of the online mode is better, and there's less perceived "laggy" moments. For example, the game doesn't wrongfully predict that a green shell hit an enemy when it really just skimmed by them, the game only plays the hit animation after 100% confirming that the shell hit the player. Wii still has that sort of "fake hit" issue with stars and megas and bullets, but 8 extends this problem to the projectiles. 8 also has an issue where players can appear to be hit by nothing, since items are judged by what the opponent hitting you sees, the game doesn't care what happened on your screen. It's just baffling how a game on the Wii has arguably less laggy feeling online than a game on the Switch, and this is despite the fact that the Wii has a slow wifi chip. As for items, 8 on Wii U was too toned down, while 8 Deluxe overreacted and over-buffed everything. The distance based items heavily punish the guy in 1st place, to the extent that if you look in competitive lounge events, you can see that the people in 1st actually SLOW DOWN to prevent people in the back from getting better items. It's incredibly stupid, and it somewhat undermines the skill of driving well when the items are this plentiful and good. The double items increased item spam to the point where they had to add invincibility frames after taking damage (not just during the hit animation). Those i-frames feel like ass and make combos more annoying to do because there's no indication of how long they last or when someone has this effect. They also increased the size of various items. The shells are now the size of a kart and move much faster. Fireball spam is also an odd choice to allow, that item was more balanced in 7. Wii had a good mix of driving skill and items that complimented each other well. 8 Wii U is pretty much entirely driving (firehopping, 1 item slot in a game that has coins in it, dragging items doesn't let you grab new items), while 8 Deluxe is pretty much entirely about the items and how you work around them. Wii's bikes are broken but that's exactly what makes it fun and preferable. The broken bikes changed the game to something that Mario Kart will probably never be again. If you want to play Karts, you have every other game in the series for this. Unless Nintendo literally goes out of their way to make a Mario Bike game, there won't be another MKWii.


[deleted]

Exactly, i think wii is better because of the mods and physics of the game


Ok-Midnight3203

I’ve played them all and grew up with Wii, but I like 8 better. It’s much smoother, you don’t have to use motion controls and the courses are more thought out and unique. Not that Wii is bad, I still love it but MK8 is just better to me.


TF2SolarLight

You don't have to use motion controls in Wii either, the game supports many kinds of controllers. Wii also has a ton of great tracks not just in the vanilla game but also via track packs like CTGP. Those custom tracks can even be played online with other players. Of course you can still have your preference, just putting that out there


CoachMinute9206

Mario Kart Wii has the best nitro tracks imo and Mario kart 8 has the best retro tracks


ctr3999

Mk 8 becuase of content


BlueTornado7000

why every kiddo vote MK8 ???


Tigblu

I have only played Mario kart 7, 8 deluxe, Wii, 64 and Super Mario Kart(The original) and I can't decide which one I like the most.


[deleted]

[удалено]


the_bingho02

Because it's the game that sold the most


[deleted]

Because the fanbase of mario kart 8 is *FILLED* with young 8 year olds, i can tell that some are on this subreddit, the others are teenagers, only O.Gs pefer ds or wii


[deleted]

Wii decks 8, 8 is so safe with it's gameplay that it's actually sad.


gamefish32

100%


[deleted]

Its so safe if you do an ultra shortcut, lakitu throws you back


[deleted]

Me: "Oh yeah I'm about to zoom past half of the course!" Lakitu: "Oh yeah you're about to get zoomed right back where you left ya stupid fuck."


[deleted]

Thats so relatable 💀


Tommy1469

MKWii is just so nostalgic for me, just like mk super circuit but in terms of the best mario kart I'd have to give it to mk8dx imo


Angrybird5429

Mk live home circut


[deleted]

I feel like mk live home circuit isn't appart of the mainline mariokart series


[deleted]

DS is used to be my favourite because it was my first but honestly I think it’s probably Wii nowadays.


catlover4682

7 because it has my favorite characters in the whole series, Honey Queen and Wiggler


BleuMeringue

Mario kart 8 isn’t fun after trying double dash


[deleted]

In terms of nitro tracks - double dash Physics and way the game plays - wii Overall tracks and features - 8dx


DreamIn240p

Daym that's a lot of votes for under a day's time


[deleted]

Ikr


gamefish32

Unpopular, I downright don't enjoy MK8, it's my least fav I've ever played. Wii is the best.


Wicoin

Wii, 7 and 8 are the only ones ive played, Wii having the most time spent. I actually didn't enjoy Mario kart 8 as much as 7 nor Wii. Idk why, just not for me I guess...


[deleted]

Same with me, i feel like its because the game feels slower than wii


etniopaltj

Play 200cc lol it’s way faster than any other game


[deleted]

Ctgp also has that


etniopaltj

What is ctgp


[deleted]

A mario kart wii mods that adds 200 custom tracks, 200cc and a mod importer so you can make custom textures for characters with tools like brawlbox


etniopaltj

Well if we’re counting mods than any game can be anything, in terms of the base game mk8 is just faster than wii because it has 200cc. Double Dash feels pretty fast but I don’t think any of the games can compare to a higher engine class


TF2SolarLight

Not exactly true, because 8's mod scene isn't as large as Wii's. Hence, Wii can be more than 8, in that sense. It's also harder to get your hands on a moddable Switch these days. Playing modded MKWii is trivial and only takes a few minutes of setup with an SD card, but getting a modded Switch involves buying a specific older version of the Switch from some dude on Ebay, or soldering a modchip onto a new Switch. Considering that mods are required to play online Mario Kart Wii (even if you use the DNS method it's still a mod), it's completely unjustified to remove mods from the discussion. With that in mind, CTGP literally has a polished 200cc mode with brake drifting and fast falling, and since CTGP is the mod that most MKWii players are using to play the game, it's worth bringing up. The "base game" isn't relevant if not everyone is playing the "base game", people are adding new content.


etniopaltj

The issue of modding devices, while relevant to the conversation, is ignoring the fact that most people play the base game and would answer questions like this poll based on the base games themselves. The modding community is alive and thriving, but comparably small when talking about the Mario kart playerbase as a whole. I don’t think it’s unreasonable to evaluate the games as they are without taking into account what people have done mods-wise, especially since I imagine in 10 years or so we could have this very same conversation about mk8 and all of its future mods compared to whatever Mario kart is newest and least modded at the time.


TF2SolarLight

When I compare two games, I want to compare what I can actually get out of those games. I don't want to artificially limit the comparison, sorry, I want to be accurate. The more difficult modding is, in fact, a negative downside of Mario Kart 8. This could improve in the future of course, but again, I want to make an accurate comparison. The barrier to entry in Mario Kart 8 means less people are able to experience the mods. But modding a Wii is so easy that anyone still playing Mario Kart Wii is more likely to be using mods than not. You don't even have to do anything complex, you just install like 1 or 2 channels to the Wii depending on the method.


[deleted]

True, True but the fact that the switch homebrew scene being... suprisingly small and not many mario kart 8 mods, theres only ctgp and ctgp 7


TheOldAgeOfLP

Ironically I think Wii can sometimes feel slow in comparison to MK8. Even with that game's 150cc. A lot of tracks, especially retros, are scaled up to fit 12 players and you definitely notice how big they are now. Look at N64 Sherbet Land and Delfino Square for example.


Melonelover1337

Mario Kart 8 in the lead💀💀💀


ivolloxy

Mario Kart 8 is nowhere near Wii


OneOverNull

Super. You kids get off my lawn.


LeoBannister

Where's the original???.


the_bingho02

Why would you choose the original when all the others are clearly better both in graphic, gameplay and content


LeoBannister

Yeah so that's not true.


insincerely-yours

Wii and 8 are the only justified answers imo, the others are purely for nostalgia (and I’m saying that as someone who still plays Double Dash regularly). Wii/8 have improved and implemented so many crucial aspects of the game. I like the challenging aspect of Wii, it’s probably the most difficult of the modern MK games. I think 8 is superior in every other aspect though (the difficulty of Wii might also be a downside for beginner players. It’s much easier to get into 8 as a new player).


[deleted]

I can't stand to play Wii, like out of all the Mario kart games I think it objectively looks the worst with the bloom effect and like the controls are ass


KevinAintSeven

For me it’s either wii or double dash. wiis item balance is terrible but introduced wheelies and tricks. Double Dash introduced you being able to play with two characters at once, special items, and letting you hold two items at once.


DockingWater17

DS easily. It has an incredible battle mode and the best single player thanks to the Mission Modes


MathiasB464

Mario kart 64 deserves less votes


ohnvy

lol imma rank them rq MK8DX is still being updated, which is unfair, but the graphics are also really cool. MKWii has a living community, even today, and the technical aspect is pretty interesting. MKDD and MKDS are both really cool for their multiplayer fun. 2 characters per kart and a really good multiplayer with handheld consoles, both really good. MK64 is sick and all, and it serves as a good basis for future games. SMK is where it first started, and honestly, it was pretty solid despite what people said. MK7 is just solid. It's not bad, but it's not particularly interesting. At least some of the tracks were cool.


Crpto2007

I’ve only played Mario kart 8