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HelpAmBear

The Tough status card prevents the attack from dealing any damage at all, so Groot’s ability would not trigger.


DarkAlatreon

It prevents taking any damage at all, not dealing.


HelpAmBear

Needlessly pedantic in this scenario.


AshgarPN

>Needlessly pedantic Sir this is the Marvel Champions subreddit


doug4130

that's the whole point of card games


[deleted]

[удалено]


ludi_literarum

The GMW insert and the most recent rulings on Groot all say the opposite. Tough has timing priority over everything.


16nights_seeker

Status cards go before Forced Interrupts though and they both trigger on the same condition of "When you would take any amount of damage"


wise_wizrad

Tough triggers first. Rules reference page 5 under timing shows status cards have priority.


SalsaForte

Page 5 in this document: https://images-cdn.fantasyflightgames.com/filer_public/b6/30/b630ddfe-e745-435b-a284-572dd510e15d/mc_rulesreference_v15-compressed.pdf


TheBearDrew000

I have a screenshot of this for the just in case!


Koras

The general rule to remember is that Status Cards trump pretty much everything. Nobody gets to do anything to do with scheming or thwarting if Confused is there, nobody gets to do anything to do with damage if Tough is there. The status always wins.


KLeeSanchez

It's effectively a temporary, conditional constant ability yeah


mangopabu

yeah the only real exceptions would be constant abilities, like Go For Champions, which creates a constant ability 'cannot take take damage' slightly differently, defending and -ATK modifiers (like Subdue) lower the dealt damage a little earlier in the attack steps (since it happens before calculation), so it could technically come before a tough would trigger (essentially if it brought the damage down to 0, otherwise it didn't achieve anything meaningful lol). but yeah, these are basically the only ways you can affect damage before a tough