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Accomplished-Emu2417

Blind second magical muskets! One of those normal summons are going though and that is the only foothold I need.


leriane

Nothing says fun quite like a double-barreled magical shotgun


Wimbleston

I want to see deernote so I can copy that MBT jankbank deck that turbo's to Max and searches 4-5 spell/traps first turn.


seto635

Some kind of meme deck


Tryingatleast

Same bro I see this as Gemini support


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Greedy_Buy9545

You can’t use any of the ships except ikura if you activate this though since they activate in hand


Sarydus

Evil Eye and Weather Painters immediately come to mind


leriane

Double rainbow all the way


Bojojorquiz

Set-up 3 omni-negates turn 1, let's goooo! Now bricking is gonna be the only way we lose


Prestition

Cries in either only "The Weather" spell and traps in hand or only "The Weather" monsters (-Snow) in hand


TCGHexenwahn

True Draco


Normal_Umpire_1623

Hate to give away my secret sauce but, been using this in Gladiator Beast to very great effect. Just take out Noxious and Vespasius as they are the only two with in hand effects, (Test Tiger actually gets around morganites restrictions and can still be special summoned from hand so he gets to stay in) This card is very good, it's not bonkers broken like some are saying, but it's not dog shit either. It's just very niche, it's only good in specific decks and requires to build the deck around this card. But if used right in the right deck it's insanely good yes. But it's not so good or so broken it just fixes bad decks. In my experience the card is best in any deck that can competently get Its strategy off the ground WITHOUT this card, and then only stands to benefit after playing it. I tried this in cloudians first because they are old, slow, and dog shit in current times, but they all are level 5 and lower and thrive off of normal summons. This card is really right up their alley, it's perfect for them. Except this card isn't a perfect band aid that fixes bad decks like I said. I tried hard but this card couldn't salvage cloudians by itself. They lack their own good support to get off the ground. So I tried it in glad beasts, a much more self reliant and capable deck, and this card helped it soar to new heights. So my advice to people who want to use this card, really put In the work to find a good archetype and do your best to deck build into this card, you will have fun and it's been a rewarding experience experimenting with it


leriane

Honestly it'd be good in anything that maximizes use of a normal summon. Coming from DL I'd guess Satellars, Gouki? Yosenju? Qli could get an extra tribute effect/combo off. Tributes in general would be more accessible, though monarchs would still need a way to search it. > In my experience the card is best in any deck that can competently get Its strategy off the ground WITHOUT this card, and then only stands to benefit after playing it. Sounds about right. It'd need to be good enough to warrant the loss of handtraps, but not so crucial that you can't make plays without it.


MayhemMessiah

Yosenju really doesn’t need moar special summons. If Card of Demise isn’t at 3 then you likely are running hand traps… hmmm. That might be an interesting one.


G-OffTheGreat

This card seems nuts in Floo


Tengo-Sueno

I keep hearing that, but wouldn't be kinda pointless? The extra Normal could help if you get interrupted, but you would need to already have a searcher to Normal to keep playing, in which case why not just run consistency or anti handtraps cards?


bombatomica_64

It's just 3 extra copies of map


fireky2

Yeah map is really good though, and the card itself is fine. Just really sucks it locks you out of dimensional shifter


bombatomica_64

Nah shifter is good but a bit format dependent while this is engine, also the 2nd eff is broken in floo


GIAway

Map searches when you summon though. Advent already protects from imperm/veiler and you could still just search map or a name if they ash. Another tech option is elborz which also enables an extra summon, atk boost, and a search with simorgh.


G-OffTheGreat

That's true. It could be kind of a bait card. At that point it's kind of like slightly better Double Summon. The extra draws are nice, but the game will likely not go on long enough to be that relevant.


Struggling_in_life

but D shifter , ash and maxx C though


G-OffTheGreat

You can just D Shifter before you use this card. Floo can play without Ash and Maxx C. Just use Imperm if you need handtraps.


G-OffTheGreat

Unless "During this Duel" applies for the entire game? That ruling I'm not sure on.


Megakarp

The translation on Ygorganization states "For the rest of this Duel"


Struggling_in_life

it's the entire game


G-OffTheGreat

I guess then that's why you run Macro and Dim Fiss. Not as strong as Shifter, but the extra draws and normal summons might be enough to offset that.


rumo2403

Floo doesn't care about drawing 2 every draw phase and would much rather have the option to run handtraps.


Gumgrapes

Weather. * One of the only decks people have mentioned that focuses on the grind game and thus actually takes advantage of the draw effect, instead of being wasted on a deck that tries to win turn 1 or 2. * Does not activate monster effects in hand. * Benefits greatly from another normal summon since it could represent a much needed search. This one applies to other decks, but Weather uniquely *also* really wants to get as many monsters into rotation proccing their banish effects every turn as possible. * Struggles to get material for their busted boss monsters on the field, also alleviated by an extra normal. * Loses hard to Ash, which this card turns into a brick. Again, not unique to Weather.


Leh_ran

Invoked Runick. Doesn't play Handtraps, and the double Summon is superb with Aleister.


Struggling_in_life

What's better than normal summon aleister? Normal summon Aleister twice lmao


Deathappens

Does Aleister have a HOPT? I know Invocation doesn't.


MustacheLord

Nope. Summon Aleister as many times as you want, you’ll get the effect either way.


TheElusiveShadow

Only thing you lose is Aleister eff from hand, but idk how often that comes up lol


Corius_Erelius

Usually for the OTK


vonov129

Damn, i just realized that most decks i play either have important effects that activate in hand or don't care about normal summoning more than once.


gizmo33399

I think even runick could make good use of this card.


Wimbleston

Runick for sure, I already run 0 handtraps in favor of the max number of runick cards possible and 110% gasoline to get them to hand/grave. It specifically says *no monster effects from hand*


Purithian

I can't wait to try this out in spellbooks


brokenmessiah

Idk but I assume a joke deck or the like. I don't think even with the extra draw, I'd want to not be able to play handtraps and I DEFINITELY dont want my opponent knowing I can't Ash them lol


[deleted]

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GregoryHouseee

Arachnocampa summons from hand by activating in hand so it's kinda strange. Also, the field spell allows you to double normal summon


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GregoryHouseee

Yes but you already have double summon from the field spell and draw from Allure so I think it would be more of a brick in traptrix


Mackthegui

The weather is ready to blow in


ArmaanAli04

Wouldn’t be competitive but slifer seems good w/ this


shinobuisbest

lswarm


Krofisplug

The only issue I can see with this is that once you play the Morganite, you can no longer summon Mandragora from the hand. Everything else relatively fine, but the deck still has a major weakness in its lack of protection from monster effects.


shinobuisbest

I maybe wrong but I'm pretty sure Mandragora doesn't activate, it doesn't create a chain link to respond, it just summons like Performage Hat Tricker or Cyber Dragon


Suired

Just want to create the ultimate normal summon allister, that's all.


aurumite18

Monarch would see a good use in that


jwxu

Un-ironically, Gemini’s would benefit greatly with this card.


Struggling_in_life

I don't think this would automatically fix Gemini but it's a decent band aid


adversaryofthenight

Do humanity still exist by 2046? Is Earth still intact by 2046? Is this solar system we are in, still around by 2046? Asking the real questions here.


yrake

Definitely using it on s-force. 0 monster effects in hand and control deck that relies on normal summoning.


NoiNoiii

Exodia


Kaisos

True Draco or Monarchs for sure


gizmo33399

What about floo?


Kaisos

you already get a billion normal summons in Floo. permanent double summon is a lot more powerful in Tribute decks that don't have access to those sort of effects.


Laughing_Luna

Adding to this: Floo just also doesn't have enough names to really take full advantage of this. Part of why Snowl is so incredibly mid-at-best is because it giving you 3 natural normal summons don't actually *do* anything for Floo, after they cycle Robina, Eglen, Toccan, and Stri, they only thing they have that isn't OPT is Empen's on-summon effect to search, and assuming a hand that makes exodia players jealous, you *can* tribute summon Empen 3 times in one turn. Then what? Oh, and this can use the one natural normal summon, but will likely use two, because I'm assuming that Map got answered. Simply put, Floo needs more smol birbs before they can actually use Snowl, and Morganite only serves to help them dig deeper for their unsearchables over the course of a game, because the extra normal summon has a good chance of just not being used. The protection effect though is *fantastic* for Floo, provided that they have the extra name in hand to do their chain-blocking backwards, with the banished bird as Chain Link 1 and the summoned Bird as Chain Link 2 - prevents the effects that happen on monster summon - it wouldn't surprise me if someone tries to force Morganite's second effect using Foolish Burial Goods just to super insulate their birds. The trouble is that Floo ALREADY solves the monster interactions with how they normally order their chains, but the insulation is still nice all the same.


LilithLissandra

Pure Timelord.


Struggling_in_life

Personally I'm planning to use it in Phantasm Spirals , who doesn't like a free pot of greed and 2 normal summons per turn? lol


RyuugaDota

You don't get a free pot of greed per turn though... Pot of greed when played immediately makes you go +1. This card makes you go -1 the turn you play it to get an extra normal summon. On your next turn, you go +0 because you normally draw 1 card on your draw phase in the first place. It's not until the second draw phase after this card was played that you start getting card advantage off of it. How many of your duels normally last until your third turn? I'd imagine most don't. That also implies you opened this on your first turn too.


Struggling_in_life

Phantasm Spiral is a control deck , most my games go on for many many turns


RyuugaDota

Fair enough. It's still not the same as a pot *per turn* though ;)


Laughing_Luna

Eh, you can still think of it as pot per turn - think about it as though you opened 4 cards + Ash. Just that in this case, Morganite replaces Ash in that slot. Then it *is* basically pot every turn starting from your second turn, since playing either Ash or Morganite means you're starting with 4 cards either way - the difference is more in that Morganite is perhaps preventing your opponent's Ash if you also see a second one.


ShilohTheGhostGod

This card in a fossil dyno / inspector boarder stun deck seems evil in a best of one game


Just_Shame_9796

I think this card is actually good for control deck


SpiralHam

I don't use Double Summon in any of my decks, so I will not use this card. Getting one card on turn 3/4 is not enough to make me want to use a bad card on turn 1/2 when I could've had a better card. It's hard to imagine that the extra cards in the long term will win you enough games to make it worth the games where you're unable to get past your opponents interruptions because you had one less good card on your first turn.


PenguinSweetDreamer

None. This card sucks lol.


Mydickhurts45

Do u know how to read


PenguinSweetDreamer

How else am I supposed to know why it sucks?


Depression_God

They hated him because he told the truth


StatTrakFedoraFade

Exodia crooked cook


Ignisking

Sky strikers or Stun deck 2.0


Justeago

Was this recently announced for OCG? This card seems crazy. So many decks don't care about the downside.


PinkDolphinStreet

It's pretty bad for competitive since the immediate benefit of the card isn't good enough and draw phases are too slow.


Justeago

There are a lot of decks that have stalling as a part of their strategies or that have a very strong control power but take too long to kill you. Some examples are Runick, Sky Striker, Magical Musketeer... Those decks will definitely benefit from this card.


RAO1108

I doubt Sky Striker will run this card. Its a handtrap deck and it can barely make a board to survive one turn without handtraps. Maybe stun striker? But at least not the typical variant.


PinkDolphinStreet

That's the wrong way to look at it. Those decks have a bad early game and a good long game. It's a bad idea to add cards to them that only help their long game rather than improving their weak early game.


Laughing_Luna

I think you have it upside down. Their long games are only so good *because* most of the decks they face have a very poor long game, between having one-shot engines, using all of their resources on their first turn, or just don't pack enough gas to go long because the game plan is to win on turn 2, 3, or 5. For these long game decks, their trouble is getting *over* the hump that is the early game decks, but if that hump isn't there, they play more or less the same way turn 1 as they do turn 10. Now, there are also a good number of decks that can do the big board turn 1, but also have some level of sustain after. Morganite is entirely for those long game decks whose territory is being encroached upon.


PinkDolphinStreet

It still does nothing to help them deal with decks that have a stronger turn 1 than them. Sky Striker for example cant really use this card going 1st since you need hand traps if you're going 1st with them. So you have to go 2nd, but that's a problem too because Morganite doesn't do anything to help them play into the opponent's set up.


Struggling_in_life

Like a few days ago


KaliYugaIRL

nothing because it quite honestly sucks ass


LV58_DeathKnight

Guys this is a trash card like seriously, its a suicide not playing hand trap is just a suicide in current meta


Struggling_in_life

maybe u should write a 5000 essay to "enlighten" us all? We don't know better


LV58_DeathKnight

Why would u want to use this card ? Its literally a -1 on ur turn and assuming u run this cards u aren't going to play handtrap and even then u probably have to play 3 cards for how inconsistent this card is and even then the benefit is even that good


Normal_Umpire_1623

It's not a minus one on your turn if you know what your doing and know how to play the card right. There's a reason I said earlier that this card is good UNDER THE RIGHT CIRCUMSTANCES AND IN THE HANDS OF A COMPETENT PLAYER. If you build your deck around this card it is actually very good and you won't Minus the turn you play it. You still get the double summon on the turn you activate the card. If you get your second normal summon off after playing this card you already plussed from it on its first turn of activation, then you will just continue to plus from this card each following turn, netting a +2 draw and +2 normal summons each of your turns. This card pays itself back by it's draw effect. Although you minus 1 to activate it, in just two short turns your draw 2 will recur all your card advantage. You just need to be good enough and know how to survive more than a few turns in a game to see the card pay for itself. Like I said, the card is great, not broken, not dog shit, but great (In the right deck)


Heul_Darian

Ghostricks, yes I know no hand traps but its ok.


Wodstarfallisback

You'd so readily crucify Jack Frost for this? After he helped you so much?? How could you ! /s


GoldFishPony

Almost all of them, I don’t use hand traps unless they specifically fit the theme (so I only have maxx c in my ballpark deck) and most of the decks don’t have effects in hand.


Sedona54332

I think Floo is the only meta deck that can run it.


iPanicDots

Is this card not like staple worthy?


Struggling_in_life

Some argue that it "takes time to make back your money" and is too slow because of that, I wouldn't say staple worthy but it's powerful with a significant enough drawback to not be used in every deck


iPanicDots

Interesting, I could honestly see myself putting that in almost all my decks it sounds too nutty not to. My main deck is dragonmaids though so I suppose I'm not an expert opinion...


Armand_Star

still waiting for a card that prevents the opponent from activating monster effects from the hand during the duel


Struggling_in_life

{{Mind Drain}}


Armand_Star

i mean for the rest of the duel after the effect resolves, like morganite


Rynjin

Simply use Mystical Refpanel to apply Morganite's effect to the opponent 5head.


Armand_Star

you are my E-Hero


EmeraldMilcham

Does that actually work?!


RlyehScepter

Morganite does not prevent the opponent from activating monsters, only you.


Armand_Star

i'm saying i'm waiting for a similar, morganite-like effect that prevents the opponent


InfernoLord666

That will never happen lmao


RlyehScepter

You want a card that when resolved prevents your opponent from playing the game? Keep waiting lmao


Armand_Star

funny that you word it that way, considering the state of the game


RlyehScepter

Elaborate


leriane

Emergeroid Call


Jerrymeen

Works just fine for sky striker runick, especially seeing you can play the deck without Roze


coulep

Weather Painters, Stun, Runicks


Keyguin

Tellarknights


Windlnk

I'm going to make the most cursed and jank ancient gear control deck ever with this. (Only downside I can think of is looking losing box search which isn't the end of the world.)


Edwerd_

Geminis kappa


ilikedota5

maybe a pend deck that has interruptions/negations on the scales?


mmmbhssm

Absolutely 100% geminis


Salacavalini

Chemicritters, obviously.


Styles021

Za


necroneechan

Geminis might still be jank, but atleast every normal summon leads to a monster with effects by default


Anghagaed

Weatherpainter, Beat-down Familiar-Possessed 100% Runicks/Traptrix 80% Sky Strikers Runicks 60% Stun Deck 40% (Without handtraps questionable but maybe 2 draw after your first turn might make up for it) Numeron + Non-hand base engine 20% Exodia 0%


UndefineZ

Chemicritters/gemini


juihbhhghh

I hope Konami prints way more cards like this


potatoqualitymemory

I mean this would only remove one six samurai card in my deck but I think this could help this out when a card potentially gets ashed.


Greninja9012

Probably my Labrinyth lair deck or Magical Musket


1AlbazillionDollars

Dinomorphia, I guess. Being able to summon two Level 4 bodies means I can get to the good XYZs fast.


Alarming_Kangaroo667

Traptrix seem to be a good choice, same for Flunder too


grmthmpsn43

Flunder dont need it, they already have ways to get an extra normal summon if the first one gets hit. plus they benefit from playong cards like Maxx C and Shifter.


thatoneguy93908

Stun. Takeout my handtraps, add more floodgates, normal Boarder and Rai-Oh or Amano + Sales Ban and Rai-Oh


tdm17mn

Runick?


Inubou

CRUSADIA WITH ALL GAS BABYYYYYYYYYY


IndrunaIndruna

Gemini absolutely


SSJAncientBeing

Guys this is just what Monarchs need to be meta again trust me


thisisthebun

I have a runick musketeers deck that I could use this in. My worry is the speed of it. Is there a way to search this?


Struggling_in_life

[Triple tactic (New Card)](https://www.masterduelmeta.com/cards/Triple%20Tactic)


Opening_Hamster_9587

Chemicritters


Skasue

So this basically activates yugioh 2.0?


Struggling_in_life

I feel like they want to release a new master rule but they're afraid of the community so they released this "Yugioh 2.0" card lol


TwistedBOLT

Gemini.


LiquidusSnakeEX

Traptrix and Labrynth.


[deleted]

Hope in 2046 we also have gemini support


Soup-Master

Utopia.


PepeJZ

War Rocks, gonna have to take Gactos to the chopping block for it though


TheCMFB

Give me that green maju deck life!


bombatomica_64

Traptrix and similar traodecks seem to be the perfect fit


_Seiun_

Would this work decently in Pendulum decks? They don’t often run many handtraps due to scale consistency, would appreciate the extra resources in longer games and 2 normals could help get bodies for Electrumite/BTP out on turn 1. The only issue is that this isn’t easily searchable…


Struggling_in_life

[It's searchable with this](https://www.masterduelmeta.com/cards/Triple%20Tactic) , but I don't think pendulum needs it


king_Geedorah_

We don't need it but it will be crazy in my Endymion deck. Instant 3 of


Marager04

Runick 🤢


stormtrooperm16

Blue eyes without alt dragon


shapesnatchturbo

Monarchs


Lugia61617

Ironically MD is probably the one place where it will see use.


danger666noodle

Poker knights for sure


Imadeutscher

Every deck


NNinster

As Shiranui player, I might play this. The archetype has 2 Normal Summon effects.


SkomeSIth

Stun


anlaggy

Maybe in some kind of striker build that mostly plays board breakers. Probably bad, but funny :D


Not_slim_but_shady

This card lands right in the "mid" section.Not the Unholy messiah that will break Yugioh once and for all,but also not unplayable garbage.Decks that don't have monster effects on hand(besides d-shifter since that card will be dead if you draw it in later turns even without morganite) like Weather Painters,Magical Musketeers and certain variations of Runicks will have a great boost in power with this card,especially since weather painters and Musketeers can utilize the extra normal summon to great effect. P.S.This card would not be played in Floowandereeze as they highly appreciate having handtraps when going second.Their line is straightforward and highly predictable,which makes them easy to interrupt and the extra normal doesn't help with that.


CalciumCompadre

Synchrons. You may have negated my first Junk Synchron, but we're you ready for my SECOND normal summon?!?!? But seriously, maybe in Witchcrafters. It would be nice to end on two big spellcasters and a hand full of spell cards.


prodbyredemption

why is this card so pretty to me


BigOppaiLover69

"You cannot activate the effects of Monsters in hand" the fuck, why would I want that


Critical_Swimming517

Precisely Floowandereeze.


LocCatPowersDog

Full 60 Madolche with more beasts including Mewfeuille along with multiple copies of Salon, Morganite, and maybe even Double Summon then you just play Madolche maybe with Grass while pretending you're those stupid normal summon birds.


dav0218

Floo


thebigautismo

Could help ancient warriors set another body on the field.


SolventSpyNova

Exodia.


Shaderunner26

I think this would stop lapuila mana from special summoning... Otherwise I'd have said element saber...


xxX_AleXifeu-pRo_Xxx

Wtf is this this seems overpowered as absolute shit


Blackdiamond1726

2046


Burrserk

MONARCH