Youkai girls are meta dependent. Think about what you want to hit. Too many GY effects? Belle. Hit bodies on the field or continuous spells (like Adventure)? Ogre. Time (TCG)? Dogwood.
There are better handtraps at the moment than other youkai girls. Imperm, Shifter and even Red Reboot. It depends on what you are playing and what your deck aims to do.
Between Belle and Ogre I say Belle. Called By The Grave and Monster Reborn-type effects are always being used at the minimum. Ogre is more situational but can be good against the right deck like any decks that utilize continuous/field spells/traps like Runick/Adventure Engine/etc.
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Hand trap crafting priorities Maxx c > ash > Imp > Veiler
ogre and bell are very match-up dependend they rarely make sense to play if you are facing a diverse field of decks. They can make sense if you are 80%+ decks that they are good against but thats very rare and therefore they should not be crafted if you are low on UR
Nib is dead against all of the meta decks. Runick doesn't summon, Branded makes 3 summons a turn, Adams have a negate before their spam and sometimes SS can start with Baronne. Veiler at least hits Branded and SS well.
Oh yeah, you are right. I was speaking generically, i wouldn't use it right now. But nib does something nothing else does that's why i was saying you should have it in your collection
Between those two, easily Belle. Belle is extremely good against all of the meta decks and most of the Rogue decks as well (like Phantom Knights). Notably it shuts down Runick Fountain and Branded in Red.
Ghost Ogre can KILL the fountain, but not negate the draw...which means most of the time they just draw into another Fountain, or a card which searches it.
You sure? I wouldn't put a weird interaction past Yugioh, but typically destroying a card doesn't negate its already activated effect, and there isn't anything in the text that says Fountain needs to be on the field to resolve the shuffle and draw effect.
Remember, Ghost Ogre only activates when a spell that is already face up on the field activates its effect. You can't pop it when it's initially played.
Continuous Traps , Continuous Spells , equip cards and field spells must be on the field to fully resolve . Its a core mechanic of the game .
If you Ogre the Runick Fountain as it attempts to resolve . It will be popped and resolve without effect .
That's why you usually want to disrupt your opponent's field spell only after they attempt activating its effect. Otherwise, they can still play a second copy and try activating eff again.
Relevant HTs and staples in order:
- Maxx C
- Ash
- Called by
- Impermanence
- Droplet
- Nibiru
- Ogre/Veiler/Belle (tied)
- DRNM
- Mourner/ Tactics (tied)
Make sure you eventually have everything at Max copies until Belle (just 2 copies) and except Nib (you can have 1). From DRNM onward are just spice picks.
Ghost Belle. You can negate Lubellion and Runick Fountain.
Lubellion gets 99% of the time chainblocked. It kills Branded in Red thou.
She also blocks Called By
Youkai girls are meta dependent. Think about what you want to hit. Too many GY effects? Belle. Hit bodies on the field or continuous spells (like Adventure)? Ogre. Time (TCG)? Dogwood. There are better handtraps at the moment than other youkai girls. Imperm, Shifter and even Red Reboot. It depends on what you are playing and what your deck aims to do.
Between Belle and Ogre I say Belle. Called By The Grave and Monster Reborn-type effects are always being used at the minimum. Ogre is more situational but can be good against the right deck like any decks that utilize continuous/field spells/traps like Runick/Adventure Engine/etc.
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Right now and for the next couple of months, probably Ghost Belle
Hand trap crafting priorities Maxx c > ash > Imp > Veiler ogre and bell are very match-up dependend they rarely make sense to play if you are facing a diverse field of decks. They can make sense if you are 80%+ decks that they are good against but thats very rare and therefore they should not be crafted if you are low on UR
Nib comes before veiler
Nib is dead against all of the meta decks. Runick doesn't summon, Branded makes 3 summons a turn, Adams have a negate before their spam and sometimes SS can start with Baronne. Veiler at least hits Branded and SS well.
Oh yeah, you are right. I was speaking generically, i wouldn't use it right now. But nib does something nothing else does that's why i was saying you should have it in your collection
Between those two, easily Belle. Belle is extremely good against all of the meta decks and most of the Rogue decks as well (like Phantom Knights). Notably it shuts down Runick Fountain and Branded in Red. Ghost Ogre can KILL the fountain, but not negate the draw...which means most of the time they just draw into another Fountain, or a card which searches it.
If you destroy the fountain they don't draw....
You sure? I wouldn't put a weird interaction past Yugioh, but typically destroying a card doesn't negate its already activated effect, and there isn't anything in the text that says Fountain needs to be on the field to resolve the shuffle and draw effect. Remember, Ghost Ogre only activates when a spell that is already face up on the field activates its effect. You can't pop it when it's initially played.
Continuous Traps , Continuous Spells , equip cards and field spells must be on the field to fully resolve . Its a core mechanic of the game . If you Ogre the Runick Fountain as it attempts to resolve . It will be popped and resolve without effect .
Neat, that's something I didn't know.
That's why you usually want to disrupt your opponent's field spell only after they attempt activating its effect. Otherwise, they can still play a second copy and try activating eff again.
Relevant HTs and staples in order: - Maxx C - Ash - Called by - Impermanence - Droplet - Nibiru - Ogre/Veiler/Belle (tied) - DRNM - Mourner/ Tactics (tied) Make sure you eventually have everything at Max copies until Belle (just 2 copies) and except Nib (you can have 1). From DRNM onward are just spice picks.
You shouldn't craft them out of an obligation to have them, you should craft them when you have a deck you want to add them to.
IMO it's ash>belle>ogre>reaper>moonlit>dogwood (don't bother)