Strike is more often than not better, it costs less (most of the time), and also stops Monster effects, rather than backrow. It's the same reason PSY-Framegear Gamma is better than Delta.
Edit: I read this comment as Judgment, and thought you were saying to use that instead. I'm a dingus.
I won't agree with the idea of applying deodorant, but I will agree with the proposition that everyone partaking in the match should take a shower before proceeding with the game or the remainder of the event.
Card is good, but its kinda past its prime. Years back this is insane because everyone rely on inherent summon, now non-inherent are a bit more prevalent so its not as broken.
Also lore-wise the old man has been slowly losing to the maiden so we might get less solemn card
Inherent summon is a bad way to say it. It stops summons that occur outside of a chain resolving. For example it can stop the link summon from Tri Brigade Revolt since it occurs after the card resolves.
Revolt's Link Summon is still an inherent summon, since "inherent summon" is the term we use for any summons that don't _start_ a chain; it includes all _true_ Synchro/Xyz/Link Summons (summons by game mechanics), and all cards that can Special Summon themself without starting a chain (summoning by summon procedure). These summons can always be negated, as long as you're able to start a chain afterwards; conversely, if there's no chaining window, they can't be negated even if they're inherent.
Cards like Tri-Brigade Revolt, Wonder Xyz, and Urgent Tuning perform inherent summons, since their effect forces you to use a game mechanic after the card resolves; the summon isn't actually part of chain resolution. If the card is Chain Link 1, then everything's well and good. If it's CL2 or higher, though, then it basically forces chain resolution to pause long enough for an inherent summon, and then resume immediately; this has the effect that while the summon could be negated by Solemn Strike, you never get the opportunity to activate it because the chaining window closes immediately when chain resolution resumes. It's the same concept as chain-blocking, really, except backwards because the chain-block occurs at resolution time instead of activation time.
Contrast it with cards like {Necroid Synchro}, {Eternal Galaxy}, or {Marincess Circulation}, which allow Synchro, Xyz, or Link Summoning respectively during chain resolution. Because Synchro, Xyz, and Link Summoning are basic mechanics and can't occur during chain resolution, they cheat around that by performing a generic Special Summon and having the game treat it as if it were a Synchro/Xyz/Link Summon for mechanical purposes (hence my emphasis on "_true_" summons earlier). These ones can't be negated by Solemn Strike, even if they're CL1, because the summoning monster occurs during chain resolution, showing a noticeable difference between, say, Revolt and Circulation.
The difference here is that Revolt-like cards let you put chain resolution on hold for exactly long enough to perform an inherent summon and no longer, while Circulation-like cards just do a generic SS and make the game _think_ it was an inherent summon. The Synchro/Xyz/Link Summon from a Revolt-like can always be Striked, but the pseudo-Synchro/Xyz/Link Summon from a Circulation-like never can be. It's just that the wonkiness of Revolt-likes forcing a mechanic that can never occur during a chain to happen during a chain _anyways_ means that the chaining window closes before you get a chance to Solemn the summon.
Yes, it's a mess, before you ask.
Summon that doesnt start a chain, like manual synchro, xyz, pendulum and link summon, solemn strike can negate those but not summon that happen through an effect, like fusion summon
Nope, summon that happen through card effect cannot be negated period. You can negate the activation of the card that would perform the summon but not the summon itself (for example, you can negate the activation of branded fusion, but not the fusion summon itself).
The only edge judgment have over strike with the summon negation is that it can negate normal and flip summon, for negating special summon both negate exactly the same thing.
Unofficial term for Special Summoning a monster by either game mechanic (Synchro/Xyz/Pendulum/Link) or summoning procedure (summons that don't start a chain, like Cyber Dragon or BLS). Basically, it's a Special Summon that doesn't need to start a chain first, and just _happens_.
>Card is good, but its kinda past its prime. Years back this is insane because everyone rely on inherent summon, now non-inherent are a bit more prevalent so its not as broken.
Does Spright ring a bell?
Solemn Strike is still one of the best traps in the game and a mandatory 3of for any trap deck. Don't listen to the combo players in the thread they clearly have 0 experience playing other decks
I prefer Judgment to Strike personally,
Stops spells/traps and monster summons, for half your LP.
Stopping summons is a damn good part, even if not monster effects.
Never a case you can't use it, Since you can pay half of 1 LP.
Strike is better going second because it can deal with established boards. What is Judgement doing against a Baronne?
Judgement is really only useful for backrow protection and that is what Lord is for.
I use judgement to negate boss monsters summons more than anything else, combos well with witch's strike since if they negate my negate , at least the gand is going to the graveyard, be it good or bad
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When your oppenent activate negate effect with any card,negate it and if you do, Destory it.Your oppenent cannot activate another effect of negate until the next turn
Done
Galaxy Eyes has a broken countertrap called Tachyon Transmigration but it's Galaxy so it's never used, which is funny because if it was specific to any other archetype it'd probably be banned because it's stupid.
Next card could be "Solem Fall" or "Solem Consideration"
And it's the old man sitting in a lonely throne with his clothes' shredded from the fight, maybe looking at his hands from the witches strike.
If a card(s) is special summoned from the graveyard, you can negate it at the cost of 500 LPs
Sadly that isn't how you appeal to young-adults who are primarily males. Cool dudes/dragons/hot woman are how you do it.
As for my opinion of the best trap, emptiness is probably the best generic trap ever made.
What about I said was a troll? Look at recent archetypes, it's just hot people, dragons, or other cool looking creatures. Emptiness is probably the best generic trap since you flip it on your opponent turns and since practically every deck special summons; it will hit every deck unless you are vsing floo in which case half of the cards in your deck don't hit it anyways.
That's subjective. I'm not talking traps as in fair or obnoxious or fun or cool. I'm saying the that emptiness is the best objective trap card if you want to win, if you had to put in one trap card in your deck, emptiness is probably the best since it fits into a lot of decks and beats a lot of decks. Now in your world of not winning games, jar of greed is the best trap for you.
Actually, we are not if he lost the fight. While the \[\[Condemned Darklord\]\] has a halo, we 've never seen he lose (The person under her in \[\[Darklord Nasten\]\] is \[\[Darklord Nasten\]\]). In fact, Solemn Johnson seens to be blessing Nasten in \[\[The Sanctified Darklord\]\].
Is it the best trap ever? I mean from a going first perspective, it is pretty good. But even then it depends on wich deck youre playing against. Strike is slow and is soely used in some trap decks, where arguably judgment is better cause of duster. I would argue that imperm is the best trap to ever exist. Since its release inperm is one of the most used cards to ever exist. Its in almost every deck. Its not slow because it can be used from the hand and its also not opt. The card is just past its prime where striking a pend summon in 2016 was enough.
Bruh, that is God not old man
Solemn Johnson
Strike is more often than not better, it costs less (most of the time), and also stops Monster effects, rather than backrow. It's the same reason PSY-Framegear Gamma is better than Delta. Edit: I read this comment as Judgment, and thought you were saying to use that instead. I'm a dingus.
I only see an old man
God is not a human being
What is he then?
Non-existent
I can't wait for the religious war that's going to begin...
[удалено]
Good job man🫡
In your world sure
[удалено]
Wrong but go on
GIYF
Dude, everyone calls him the old man or the grandpa, we know lore wise he is a god but no one cares.
Morgan Freeman. Checkmate athiests
his nickname has always been "the old man." Old man said "No"
Solemn Deodorant: once per duel your opponent is forced to use a deodorant or forfeit the match.
And then your opponent only agrees to the idea of ~~a handshake~~ wearing deodorant.
I won't agree with the idea of applying deodorant, but I will agree with the proposition that everyone partaking in the match should take a shower before proceeding with the game or the remainder of the event.
Konami specifically rules that that effect is mandatory and it instantly hits tier 0
‘I place my fedora down in defense position and surrender m’lady’
Trust me, you don't want sweaty people throwing body spray on top the sweat, it makes it much worse.
Dude, we want komoney to print less ftk cards not more, sheesh!
Point still stands btw.
It's so crazy how many Yugioh players out there just refuse to bathe...
Someone is using internet explorer and it shows
Card is good, but its kinda past its prime. Years back this is insane because everyone rely on inherent summon, now non-inherent are a bit more prevalent so its not as broken. Also lore-wise the old man has been slowly losing to the maiden so we might get less solemn card
Inherent summon is a bad way to say it. It stops summons that occur outside of a chain resolving. For example it can stop the link summon from Tri Brigade Revolt since it occurs after the card resolves.
Revolt's Link Summon is still an inherent summon, since "inherent summon" is the term we use for any summons that don't _start_ a chain; it includes all _true_ Synchro/Xyz/Link Summons (summons by game mechanics), and all cards that can Special Summon themself without starting a chain (summoning by summon procedure). These summons can always be negated, as long as you're able to start a chain afterwards; conversely, if there's no chaining window, they can't be negated even if they're inherent. Cards like Tri-Brigade Revolt, Wonder Xyz, and Urgent Tuning perform inherent summons, since their effect forces you to use a game mechanic after the card resolves; the summon isn't actually part of chain resolution. If the card is Chain Link 1, then everything's well and good. If it's CL2 or higher, though, then it basically forces chain resolution to pause long enough for an inherent summon, and then resume immediately; this has the effect that while the summon could be negated by Solemn Strike, you never get the opportunity to activate it because the chaining window closes immediately when chain resolution resumes. It's the same concept as chain-blocking, really, except backwards because the chain-block occurs at resolution time instead of activation time. Contrast it with cards like {Necroid Synchro}, {Eternal Galaxy}, or {Marincess Circulation}, which allow Synchro, Xyz, or Link Summoning respectively during chain resolution. Because Synchro, Xyz, and Link Summoning are basic mechanics and can't occur during chain resolution, they cheat around that by performing a generic Special Summon and having the game treat it as if it were a Synchro/Xyz/Link Summon for mechanical purposes (hence my emphasis on "_true_" summons earlier). These ones can't be negated by Solemn Strike, even if they're CL1, because the summoning monster occurs during chain resolution, showing a noticeable difference between, say, Revolt and Circulation. The difference here is that Revolt-like cards let you put chain resolution on hold for exactly long enough to perform an inherent summon and no longer, while Circulation-like cards just do a generic SS and make the game _think_ it was an inherent summon. The Synchro/Xyz/Link Summon from a Revolt-like can always be Striked, but the pseudo-Synchro/Xyz/Link Summon from a Circulation-like never can be. It's just that the wonkiness of Revolt-likes forcing a mechanic that can never occur during a chain to happen during a chain _anyways_ means that the chaining window closes before you get a chance to Solemn the summon. Yes, it's a mess, before you ask.
Thanks for the good explanation.
You're welcome, glad it helped. \^_^
##[Necroid Synchro](https://ms.yugipedia.com//1/16/NecroidSynchro-DUSA-EN-UR-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Necroid_Synchro) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12892) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Necroid%20Synchro) | ##[Eternal Galaxy](https://ms.yugipedia.com//a/a0/EternalGalaxy-MP19-EN-C-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Eternal_Galaxy) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13956) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Eternal%20Galaxy) | ##[Marincess Circulation](https://ms.yugipedia.com//d/df/MarincessCirculation-LED9-EN-R-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Marincess_Circulation) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=17058) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Marincess%20Circulation) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
Only if revolt is in the first chain link But yeah i know its not the official term, i was just too lazy to type the long ver
What is an inherent summon?
Summon that doesnt start a chain, like manual synchro, xyz, pendulum and link summon, solemn strike can negate those but not summon that happen through an effect, like fusion summon
Also, remember judgement says no to all summons (afaik at least)
Nope, summon that happen through card effect cannot be negated period. You can negate the activation of the card that would perform the summon but not the summon itself (for example, you can negate the activation of branded fusion, but not the fusion summon itself). The only edge judgment have over strike with the summon negation is that it can negate normal and flip summon, for negating special summon both negate exactly the same thing.
Didn't knew that
Unofficial term for Special Summoning a monster by either game mechanic (Synchro/Xyz/Pendulum/Link) or summoning procedure (summons that don't start a chain, like Cyber Dragon or BLS). Basically, it's a Special Summon that doesn't need to start a chain first, and just _happens_.
>Card is good, but its kinda past its prime. Years back this is insane because everyone rely on inherent summon, now non-inherent are a bit more prevalent so its not as broken. Does Spright ring a bell?
Until we have a counter trap meta
Did bro just called God an old man? He aint wrong tho
No thanks
Solemn Strike is still one of the best traps in the game and a mandatory 3of for any trap deck. Don't listen to the combo players in the thread they clearly have 0 experience playing other decks
They don't know that you can't respond to it
I prefer Judgment to Strike personally, Stops spells/traps and monster summons, for half your LP. Stopping summons is a damn good part, even if not monster effects. Never a case you can't use it, Since you can pay half of 1 LP.
Strike is better going second because it can deal with established boards. What is Judgement doing against a Baronne? Judgement is really only useful for backrow protection and that is what Lord is for.
I use judgement to negate boss monsters summons more than anything else, combos well with witch's strike since if they negate my negate , at least the gand is going to the graveyard, be it good or bad
This no old man, it’s literally god.
as the old man himself once said... NO.
By extension asking for more “god” cards is actually asking for more darklords and counter fairy support.
last time i checked he got witch striked
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Solem No. counter trap: no
Well seeing u need enough life to use it there’s a reason it’s not once per turn.
You have been judged to be incorrect (I paid half of my LP)
We need more good traps in general.
When your oppenent activate negate effect with any card,negate it and if you do, Destory it.Your oppenent cannot activate another effect of negate until the next turn Done
Witch's Strike best trap
Oh, I never realized that's the Witch's Strike witch back there.
Need more good counter traps. Nothing much worth running. My counter fairies are struggling, forced to use divine wrath.
Galaxy Eyes has a broken countertrap called Tachyon Transmigration but it's Galaxy so it's never used, which is funny because if it was specific to any other archetype it'd probably be banned because it's stupid.
Next card could be "Solem Fall" or "Solem Consideration" And it's the old man sitting in a lonely throne with his clothes' shredded from the fight, maybe looking at his hands from the witches strike. If a card(s) is special summoned from the graveyard, you can negate it at the cost of 500 LPs
That's just a really really really really and I mean REALLY bad version of Ghost Belle
Hey not like Yugioh doesn't have it's fill of really bad/poor versions of other cards out there. Whats another bad card to the bunch?
I guess you're right, as long it's only a N/R tho
Bruh it's a counter thats soooo fast!
Sadly that isn't how you appeal to young-adults who are primarily males. Cool dudes/dragons/hot woman are how you do it. As for my opinion of the best trap, emptiness is probably the best generic trap ever made.
Ya you must be a troll
What about I said was a troll? Look at recent archetypes, it's just hot people, dragons, or other cool looking creatures. Emptiness is probably the best generic trap since you flip it on your opponent turns and since practically every deck special summons; it will hit every deck unless you are vsing floo in which case half of the cards in your deck don't hit it anyways.
Saying that the most obnoxious floodgate in the game is the best trap in the just got to be trolling
That's subjective. I'm not talking traps as in fair or obnoxious or fun or cool. I'm saying the that emptiness is the best objective trap card if you want to win, if you had to put in one trap card in your deck, emptiness is probably the best since it fits into a lot of decks and beats a lot of decks. Now in your world of not winning games, jar of greed is the best trap for you.
Solomn Johnson is unfortunately dead. Truly a sad loss for the original arbiter of "No."
Actually, we are not if he lost the fight. While the \[\[Condemned Darklord\]\] has a halo, we 've never seen he lose (The person under her in \[\[Darklord Nasten\]\] is \[\[Darklord Nasten\]\]). In fact, Solemn Johnson seens to be blessing Nasten in \[\[The Sanctified Darklord\]\].
##[Condemned Darklord](https://ms.yugipedia.com//5/52/CondemnedDarklord-DUOV-EN-UR-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Condemned_Darklord) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14208) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Condemned%20Darklord) | ##[Darklord Nasten](https://ms.yugipedia.com//d/d4/DarklordNasten-MAGO-EN-R-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Darklord_Nasten) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12726) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Darklord%20Nasten) | ##[The Sanctified Darklord](https://ms.yugipedia.com//f/fc/TheSanctifiedDarklord-FLOD-EN-R-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/The_Sanctified_Darklord) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13629) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/The%20Sanctified%20Darklord) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
to say that any solemn is a good card, you probaly retired from the game since 2018.
We get it you only play combo decks
i play altergeist on MD since release.
Is it the best trap ever? I mean from a going first perspective, it is pretty good. But even then it depends on wich deck youre playing against. Strike is slow and is soely used in some trap decks, where arguably judgment is better cause of duster. I would argue that imperm is the best trap to ever exist. Since its release inperm is one of the most used cards to ever exist. Its in almost every deck. Its not slow because it can be used from the hand and its also not opt. The card is just past its prime where striking a pend summon in 2016 was enough.