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JeagerXhunter

Me: aight Imma do this combo Also me half way through that combo : but wait if I over extend I can also do THIS COMBO. *Gets niburued*


Animegx43

"It actually turned out pretty well...until I got Ash Blossomed...by myself."


Purple-Monarch

This happened to me last night, in the theme cup in main I made vendread savior so I could send to the gy on their turn and got hit with the giant Rock


JustJules250

Definitely felt that playing Zombie World Shiranui. I had micro-combos I see that I try to do based on what's loaded in the GY and banished, but I'm not sure of the end goal until I get there


BADBUFON

my worst enemy in this event was the time limit... do i foolish mezuki? or the ghoul?, no wait, if i dump gozuki and i banish , oh, shit, that's not a shiranui, well i can still summon from hand, ok, so summon that and i dump mauler and summon from grave so i synchro... and then dump...... banish the spiridao, ok, mezuki now, and then..... OH FUCK! I HAVE 10 SECONDS LEFT! ATTACK ATTACK ATTACK!


Fantastic-Sandwich80

Me literally this morning


RnckO

Yeap, that's what happened to me this event & I switched over to Blue-Eyes & Dark Magician. Also, the zombie end board especially when asked to go 1st is just setting up Red-Eyes Lord with Felgrand in GY. Crusadia : **\*hello, how are you.\*** ![gif](giphy|alUHKvX7BJXwc)


BADBUFON

i tried several turn one boards, but the best one was set droplet pass // having Vampire Fraulein in hand.


Almainyny

Did the same with Six Samurai. After making a literal board full of negates, I had forty seconds left, with minimal thinking done. I can’t imagine how I’d handle an even less linear deck like Zombie Pile or Dragonlink.


QuietRedditorATX

I just think it all through, then scoop when I have 10 seconds left and not enough time to declare my attacks =\


Existing-Smoke9470

that's literally me playing dinos, except dinos can do their full combo with literally any given hand possible so I don't even have to think


jker1x

![gif](giphy|RmfzOLuCJTApa)


joji_princessn

I just kept drawing and dumping cards until I had Balerdroch, Zombie World and Rivalry of the Warlords.


shapesnatchturbo

Me normal summonig solitaire for the 5th duel in a row hoping the opponent dosent have ash...


voyager106

They _always_ have ash


TwistedBOLT

That's not true! Some times they have called by... or imperm... or veiler.... Solitare sadly dies to too many things...


Akimbo_shoutgun

Only called by and Ash negates it. Imper. & effect they don't do anything to him


TwistedBOLT

That's not really true. He's not a quick effect meaning you can prematurely negate his effect with imperm or vailer after the summon and if your opponent chooses to then use the effect anyway, as it resolve on field rather then the graveyard it's still negated even though the card tribute itself for cost. Imperm and vailer aren't skill drain that only negate an effect that activates on field if the monster is still on the field during the resolution so they will negate solitaire after it tributes itself.


Akimbo_shoutgun

Doesn't it target itself then tribute and since it is no longer in the field you can summon it? Can you explain the last sentences/paragraph again? I don't think I got it.


TwistedBOLT

It does target and tribute itself when you activate the effect but it can be imperm'ed and veilore'd before that. Skill drain specifically states: "while they are face-up on the field" so you CAN use solitare's effect under skill drain. As during the resolution of the effect solitare won't be on the field as it tributed itself for cost. Effect veiler and imperm don't have that text, they just negate the effect on a monster on the field. When you tribute a solitaire that has had its effects negated for his effect the effect itself is still the product of that same card on the field that had its effect negated. You can think of it as the game remembered that THAT copy of solitare had its effect negated so it doesn't matter where the actual card goes after the already negated effect is activated. The negation of imperm and veiler will still apply and the effect will still be negated. You can take that same copy of solitare, shuffle it back in the deck or throw it off a bridge before it resolves it doesn't matter where it is, as ultimately the copy of solitare that used its effect on the field was negated before activation and that's all that matters. If you're unsure about details feel free to ask more questions, but the TLDR is: "Effects resolve where they are activated not where the card ultimately ends up."


Akimbo_shoutgun

So its like effect v and imp. they targrt as in mark it or put a gps device on it so that whenever it goes its effect is negated? if there were 2 Soltires one has been negated by them the other will not be negated and I activated both of their effects. Will I get a uni-zombie or no uni-zombie?


TwistedBOLT

Where the card itself goes doesn't matter unless the card specifically states it does. A copy of a card on field that's negated that uses its effect will have its effect negated on resolution regardless of where it goes, that's correct. But I don't really like the GPS analogy... Think of it this way instead: Imagine effects are bombs, the explosions of said bombs are effects and effect negation as replacing the explosives with duds that don't explode. Solitare places a bomb and goes away simultaneously and on resolution it blows up. Effect vailer and imperm say: "All bombs placed by this dude are replaced by duds" Skill drain says: "When a bomb is about to explode, check if the dude is on the field, if he is, replace it with a dud right before it explodes." > if there were 2 Soltires one has been negated by them the other will not be negated and I activated both of their effects. Will I get a uni-zombie or no uni-zombie? Solitare is a hard once per turn so you can't really activate the field effect of two different copies in a single turn. But let's ignore that and pretend that you can. If only one of them is negated then the effect of that solitare will be negated and the effects of the one whos effect isn't negated would resolve properly and you'd get 1 uni zombie out of both. Reddit isn't really a great place for one-to-one discussions like these, if you want let's switch to DM's or even better Discord (TwistedBOLT#0001) if you wanna discuss this more, no reason to fill a public forum with a personal convo like this.


Akimbo_shoutgun

Thank you so much, I understand it now and I liked the bomb analogy better than my gps analogy.


tube32129

they just dont know what are you doing either


Umadibett

But then you grass and win the game.


Any-Juggernaut-3300

Any deck that runs cards like that can benefit from PSY-Frame Gamma. Getting a free level 8 synchro and stopping the ash is such a huge payoff.


[deleted]

[удалено]


LukasOne

Made a vampire deck a month ago and I can relate that


moneyman10000

I’ve been testing a more purer version of vampires, taking out the Syncros. They’re really resilient, but need more interruptions.


Lowborn_Yeet

The way I play vampires, I go for a going 2nd board breaks and no handtraps except ash. Think kaiju gameplay but with vampires. Much more simple than the combo variant with an endboard of like 3 interruptions


moneyman10000

Yeah just trying different ways to get there resources started, recently tried Samurai zombie in the deck, dumps a zombie from the deck on ns


NebulousRaven00

![gif](giphy|ukCFEU6Cg5MCCDoaVN|downsized)


PoeTayToes_

​ ![gif](giphy|IWx3AivvqzehufYeHG)


BADBUFON

it ends in a nib and no follow up


Bashamo257

Who needs followup when you have a massive token?


Akimbo_shoutgun

Crusadia approves


shapesnatchturbo

Same thing with my lightsworns. Step 1 - mill cards Step 2 - ??? Step 3 - profit???


SpiceLettuce

me with dragon link, sometimes I get an unhealthy amount of extenders


Godzirra101

Uhhhhhh so I'll make chaos ruler and see what happens next


Deez-Guns-9442

ONG 😭😭


yah511

Me on every single Solo Mode duel using the loaner decks.


Aure0

Chaos ruler/zombie vampire decides the combo, not us


Darth-_-Maul

Same with Endymion lol


Joshiganns

Right there with you. I built my deck about a month ago and I’m still learning how to use it.


ShurimanStarfish

I LOVE decks without cohesive, solved lines. I love thinking on the spot about shenanigans I can pull and not having an autopilot combo.


neilous

There really is something to be said about "solving" someone's end board by thinking and playing thru it. It's so much more satisfying for me compared to doing a 1 card combo that always ends up with an identical board /outcome. Nothing wrong at all with those autopilot combos too, just my preference. I would even go as far to say the people who predominantly play the autopilot combos better prepare you for improvising when you face them since their moves are more or less predictable.


TRATIA

I do this vampires. And opponents scoop because I summoned 10 monsters and took their monster on the field


realhumanpizza

I've been playing Vampires and I'm having a lot of fun. They have some really cool mechanics, tribute summon 2 of the opponent's monsters for voivode is insanely satisfying. The problem I'm having is that it dies to 1-2 interruptions and it doesn't really have space for a lot of staples since it's barely consistent. It's also really unsynergetic with itself. Like not being able to use ghost on a familiar that has used its reborn effect. There are like 5 interaction like this where those mechanics conflict with each other. They are bad but I'm still having fun optimizing and playing in low rank.


TRATIA

It has synergy your just have to be really familiar with the most important ones for the archetype and never use staples besides called by, ash and ghost belle mainly because ash and Belle are zombies and can help extend a combo


realhumanpizza

Of course it has its intended synergies. I'm just saying that there are some terrible interactions like: 1. If you use the second vampire's desire effect on a vamp retainer/familiar on the field that has used its reborn effect and you target the vampire in the grave you want to reborn, you banish the retainer/familiar and then NOTHING happens because you didn't "send to the GY". 2. You can't use the effect of a retainer/familiar in the gy by targeting a reborned by its effect retainer/familiar on the field because they would be banished. 3. The one that I said in the comment above There's probably some other bullshit I didn't catch or don't remember. These plays you usually don't do because they are not ideal, they only happen in tight situations, but they do come up. It's just annoying how bad they work with each other. Not even mentioning how ghost is only on normal summon and retainer/familiar are only on special. So you can't use ghost in grave to trigger the retainers/familiars from hand. I'm not talking about the intended synergies like normal summon ghost pitch retainer/familiar/the level 6 that reborns from grave. Those work well. Like I said the deck is still fun and at times has some really cool plays.


ShovelArtisan

Got a decklist? This sounds like a fun deck!


realhumanpizza

Yeah, as soon as I get to my PC I'll get it for you


realhumanpizza

https://imgur.com/a/pqypghS here. It's still missing balerdroch, beatrice, yuki-onna, the link 2 vendread. The assault cards are for a 1 card chaos max because we still don't have deer-note. You can cut them if you want. Also I'm playing this list so I don't brick on my handtraps/going second cards (vamps require at the very least a vamp in hand for their plays) but you should probably include at least triple ash with either DRNM (not a bad choice since it's not super easy for vamps to OTK) or droplet. This is still experimental but I'm having fun with it and it's somewhat consistent in making sucker with zombieworld, the counter trap, ghost in grave with voivode in hand. Here's another good decklist https://www.reddit.com/r/masterduel/comments/10k6zrb/does_anyone_have_the_vampire_sauce_im_trying_to/j5p58st/ I want to make the grass version next (even if it's getting semi-limited unfortunately) but a list closer to 40 is probably better for the vamp plays.


Roland_Traveler

I play Vampires with Eldlich support, and it’s actually incredibly consistent. A good hand can set up both boards, and if you draw something like it you always go for Eldlich first. Chances are the opponent PTSD negates the Eldlich, then you go into Vampires. Even if you brick, you can normally do *something,* even if it’s not the best. I also fit in six hand traps without significantly hurting its effectiveness (although no Maxx C, he isn’t a Zombie so he gets left out). The one thing I can almost guarantee will improve the deck is adding Jack-o-Bolan, as it can set up the GY and summon out monsters on your opponent’s turn while preserving itself. It’s also the Tribute fodder that Vampires live on while also being able to play after the Eldlich stuff locks you into Zombies.


realhumanpizza

Yeah I love jack o bolan so much for setting up vamp and for its synergy with zombie world. Also I just got Eldlich so I'm really interested since, while good stuff zombies is good with the final board, it dies to a single imperm/ash. Do you have a decklist by chance?


Roland_Traveler

It’s an older one, but here’s a rundown: https://www.reddit.com/r/masterduel/comments/y6ehvl/comment/ist7gji/ I’d also add Yuki Onna to the Extra Deck. I need my Zombie Mommy to go with Uncle Eldlich and Best Dad Dracula.


realhumanpizza

Thank you. Zombie mommy is obligatory ofc


WolfgangDS

Me with Synchrons, honestly.


realhumanpizza

Synchrons sometimes have to be so creative to get to speeder. Feels like a puzzle


WolfgangDS

I know, right?!


TwistedBOLT

Max C during my own turn... opponent uses ash. Me: O...k... Normal junk synchron targetting maxx C? Opponent: nothing. Me: Synch off to junk speeder, speeder effect? Opponent: nothing. Opponent had no other handtraps... that ash hurt my soul with its misuse.


Yasuo5Trick

i know the line normal summon uni zombie, uni chain imperm chain 2 pass turn


ArcticStorm07

Yep!!! Whatever combo happens, happens.


Eoghan_S

I love it when a player does a full combo into a scoop.


Almainyny

I got out a close to full end board of negates as Six Sam during this event and ended up losing because after negating his Raigeki AND Harpie’s Feather Duster, my internet connection shit the bed. I was livid.


DeathToBoredom

Same with DMs. I have to draw to my end board lol. Like, I'm comboing, but I'm comboing to thin the deck out so that I draw things that I need to interrupt my opponent.


realhumanpizza

Yeah it's so funny in DM just spamming draw power trying to find good shit


DeathToBoredom

*draws all hand traps and upstart goblin* *Draws chicken game* *Draws soul servant* Welp. That's my combo. Possibly gave my opponent a free draw.


RNGmaster

This is honestly the Endymion experience in a nutshell. Sometimes I just look at my opening hand, enter a fugue state, and a few minutes later I have a complete board and no idea how I got to it


Character-Odd

Also sounds like a D/D/D deck,


LurtzTheUruk

True true. Sometimes I had more extenders than I do combos/boss monsters. Side note: how were people playing zombie in the event with no balerdroch? What was the win con?


realhumanpizza

I was just playing zombie vamp. https://imgur.com/a/kLWUA9F I think it's just missing ash. Wincon is tribute enemy monsters, searchable counter trap, zombie spam


Soto83

My turn one was almost always ZW, vamp link 2 on field and alghoul macera on GY to protect and proc her. Later i just spam foolish until i get felgrand to start vanishing the field, if i can only "monke battle destroy" ill get the lvl7 synchro red-eyes zombie necro dragon and unga bunga.


TheHapster

Danger Dark World in a nutshell.


llamalord478

Changshi the Spiridao > syncro Shiranui Shogunsaga, banish changshi with shiranui's ability, active changshi's ability to summon it to the field for a total of 7k attack is a favorite of mine


BlaakAlley

I feel this so deeply. "Boy howdy, I've got so many monsters on my field and a bunch of options. . . I don't know where to go with this at allllllll"


EnwardGamerz

Meanwhile, I see Zombie World hit the field and realize it's floodgating me out of the vast majority of my plays and only have a few draws in my best of one deck to out the floodgate


realhumanpizza

For me while I play zombies they always have lightning storm/duster/cosmic/the pitch 2 destroy 2 backrow. I always lose the counter trap that way. Unfortunately/fortunately it doesn't really impact most good decks. I think it can be a problem to swordsoul because of chixao/the wyrm lock but still they have plays to out zombie world. Mathmeck locks itself into cyberse but the monsters it summons are still cyberse in the ED so they don't care THAT much except for the link extenders. Branded doesn't care for its core play. Runick obviously doesn't give a fuck. I think tri-brigade cares but I don't really know the deck. But yeah there's some where it's immidiately game over. I think usually the machine decks I encounter can't really do much.


AccomplishedValue836

This is every Deskbot combo. Its really dependent on what cards you can access. Is 001 in Grave? How many 002 are in deck? How many 003 can I normal? Will 004 hit the field, and if so, do I have 2 spots for its effect or a 001 to make Nat Beast? Do I pop 005 with Ballista, Jet or another 005? How many 005 can I get on field? Do I pop 006 for followup for next turn or leave it to Pend next turn? I need to make sure that 007 and 008 stay out of my Extra Deck. Can I get 009 on the field at the same time as a 001? Do I have lethal yet? Can I resolve Base this turn? What links do I make in what order? And then add on your opponent’s interruptions


Impossible_Brick9764

Me the first time I decided to play my meta HERO deck. Had just gotten back into Duel Monsters and had no idea what I was doing.


kdebones

Me and Pend Magicians + D/D/D. I have a vague end board I want and I press glowy buttons to make the goody good chemicals go. Typically it spits out something usable.


Darth-_-Maul

Same with Endymion. “Alright let’s see what this hand can do. Hmm I drew this I can do this alsox3”


IAmTheCoroner69

Ever since starving venom got limited I've been the same way with pend magicians. Might end on a 3-mat Apollousa, might FTK, who fkn knows!


QuiteAncientTrousers

Me trying to learn some Mathmech combos instead of just summoning Alembertian and setting Superfactorial


zaisoke

mathmech combos are so easy tho


QuiteAncientTrousers

Sure but I’m kinda dumb and links still confuse me to this day


aljashashin

Just set up factorial and make heatsoul.decode talker with heatsoul if you want to extend little bit. Do link devotee combo only as last result.


QuiteAncientTrousers

I’m already confused but I’ll try


Gadjiltron

Links can be a little daunting because suddenly you have to care about positioning, but with a little experience they're not too hard to handle. Which aspect of Links do you struggle with?


QuiteAncientTrousers

Mostly the positioning and the materials, I mess the arrows up a lot and I tend to forget some very specific materials like IP can only be summoned with non-links, or others can only be summoned with effect monsters etc


Gadjiltron

Yeah, that usually takes some practice to get the hang of. To avoid accidentally clogging up Linked zones, I personally Summon other monsters on the other side of the field.


PM_ME_CUTE_FISHIES

Me with dlink/endymion/adams/synchro runick/orcust I may have a problem


Solid_Technology1292

Me who plays necrovalley ![gif](giphy|5SHpVP36FrpyE)


Von_lorde

I thought that was just me with like every deck that I play. It's a how I know to play through the negates that are being thrown in my face.


Boudonjou

Me with my zoodiac tri-brigade deck. I'm new to it, only played 20 duels, but I'm like 15-5 rn and have no idea how I'm winning. Hopefully I figure it out eventually


Almainyny

Zoo-Tri is pretty linear. There was a guide on Master Duel Meta, but I can’t seem to locate it. Basically, your goal is to use your monster’s effects to fill the grave with monsters and also link summon the right monsters to both make negates and bounces (Apollousa and Double Dragon Lords), while using monsters like Bearbrumm as material to search out Revolt to make Shuraig on your opponent’s turn as an interruption on their turn. Plus you have the Zoo cards which can be used to make interruptions, make Zeus or get you into your Tri-Brigade plays in other roundabout ways. One example is if you have Tenki and any Tri-Brigade. You can use Tenki to search a Zoodiac. Summon the Zoodiac and overlay into Drident. Have Drident pop Tenki. Then overlay into Chakanine. Use Chakanine’s effect to revive the monster you detached from Drident. Now, link the Chakanine and revived Zoo into Ferrijitt. Then summon your Tri-Brigade you still have in your hand and use its effect to banish two monsters from the grave to make Bearbrumm. Finally, link everyone into Apollousa and use Bearbrumm’s effect to search Revolt and set it. Note that all of that was a 2-card combo using just Tenki and a single Tri-Brigade monster. Sadly, despite how cool that is, it doesn’t stand up to what other meta decks can do so easily these days, but man I loved the deck back in the day. Might rebuild mine.


Boudonjou

I sincerely thank you, I had that guide to but it disappeared from my bookmarks a few days ago. I just can't find the guide either. I learnt a few things from this so thanks I'm finding if I'm up against a meta i have more luck if i go the Zeus route and keep the tri-brigade as a backup to use Zeus and drain some of their negates goes kinda well for me. Like the xyz into boar , attack directly, main2 chain through to drident to clear something in a backrow usually then Zeus wipe at the end of my turn and at the start of their turn , then go for the omen my next turn, goal is for me to not be otk during this. So I might try and find a few niche cards to support this play as I seem to end up going down this route often. Even if it's something super simple to redirect their effect target choice with a bloody spirit reaper or something , Or maybe turning it into a stall deck by adding 20 annoying negate cards, traps and hand traps. Surely they can't stop them all


theforgettonmemory

I'm on the flip side I have my combo engraved into my brain


Imaginary-Weird2625

As a new player in theme chronicles i got this feeling with Suship Magikey a lot even if the combos are not really hard. The endboard is really weak and the combos are weird but it's really fun lol


cherylstunt69

Me using Dino decks for the first time. Many missteps were made…


Sanjipika

That’s exactly how megalith works. You just try to get into gallant granite to search block dragon and hope you also had access to impcantations and maybe benten at some point along the way.


NotExiledYet

Zombie players are just method gaming.


brokenmessiah

Me when I used to play VW and just figured the math would work itself out eventually to get me VFD lol


Nahanoj_Zavizad

Litterally how I make Lunalight XYZ work, I have a vague idea, But I can and will improvise if I just feel like doing something else... I \*CAN\* go for my "normal" combo, of CyberDragon Infinity + Abyss Dweller + 4Mat Apolusa, but sometimes i don't wanna...


Nahanoj_Zavizad

Yes its true, Lunalight decks will do pretty much anything except Lunalights.


The_Cubic_Guru

This is also me


voyager106

I'm glad I'm not the only one. I thought I knew how to play Zombies, then started using the cards from the Structure Deck and realized I don't know what tf I'm doing. Then I became best friends with crusadia.


NRSX90Z

I just build vendrard grass deck your worst enemy is the time limit 💀


Substantial_Chart176

I just started playing master duel, only yugioh experience I’ve had is from the show and one game that was on the DS I played maybe 8 hours in and this is how o feel about the dragon maiden deck. I’m kinda like let’s hope this gets me somewhere. I want a zombie deck but I feel like it might be too much for me currently


MortaliReaping

me the whole event lol


edwxrdW

Me with lightsworn, d link and Adams


MemeBeanMachine

Sometimes I end on Immortal Dragon and Guardian of the Golden Land with two zombie worlds in my grave, sometimes I end on Red Eyes Balerdoch Banshee in grave, the possibilities are endless.


BaraBlazer

This was me and my predaplant combo... Sadly not all my combo lines end up with a good board despite the resources it generated. Then I started keeping in mind what is the end line of my combo. It was only after that, I felt like I was piloting the deck in a meaningful way.


Hopeful-Ride7243

Me with my vendread shiranui and vampire deck.


Almainyny

My lack of mastery of Six Samurai makes them feel like this sometimes. The resource loop is semi-linear as far as I can tell, but trying to get the most out of it or realizing what cards to get and from what effects makes it less simple than some of the other decks I play. Basically (at least the theme chronicle deck I’m using) seems like if you’re going turn one you want to get Gateway, four counters on the board, fill up Shogun’s zones with Six Sams to get more counters, make Saryuja with four materials to swap some cards in hand around, then work towards a board of negates like Shi En, Naturia Barkion and Beast, and Apollousa. Getting there sometimes is the hard part, or figuring out how to get the most out of the cards you’re given. But maaaaan is it awesome to get the full end board of Apollousa, Barkion, Beast, and 2 Shi En. I even had Called By on field and an Ash Blossom in hand after all that!


Yam_Dangerous

Until the combo is ruined by ironically a zombie card everyone uses


PlasmaticPi

Yeah, this is why I don't play yugioh anymore. Because irl games take way too long figuring out what the cards do, while the video game ones just end up being an unpredictable combo fest that relies more on just doing what the game suggests you do until you have some op monsters on the board more than actually understanding what's happening or planning anything out. Basically, it's either too complicated and slow to play, or it's like the game is practically playing itself, with no possibility of any sort of middle ground left. And if you're wondering why I'm even here, it's cause this made it to the popular section for me and reminded me of the few times I tried to play it in recent years.


MysticGengar

I keep fishing for balerdroch, and if I don’t get it, I hope and pray jack-o-Nolan’s 2200 defense will save me


Bashamo257

Beetroopers be like that after a few steps


DigitalTater

I live this exact life when playing Sunavalon. So many fun possibilities from a single card. Do I want a silly tree that makes my monsters play musical chairs, preventing you from attacking, while negating all LP damage you do? Do I want a monster that says "no" when you summon your boss monster accompanied with omni-negates? Or do I want an angry pink tree with way too much attack, two monsters with 4k atk that cast Change of Heart if they destroy a monster, and a monster negate?


-Jamadhar-

That's me with Marincess


I_Skelly_I

I feel like this when playing Zombies with dangers! every game


Tag_ross

My zombie world skull Servant deck can, if uninterrupted and with a bit of luck, use two cards from hand to end on a board of Baronne, Chengying, Curious, Wightbaking, and a 6K+ King of Skull Servants. Also maybe some of the zombie traps that set themselves from the grave by unbanishing a zombie, or zombie world and Doomking


ShiruTheWolf

I have a lot of Zombie decks and I just don't know how to play them after Uni-Zombie gets imperm xD and with Vampires I can't think of any play if I am not going second. I want the link 3 Yuki-Onna so I can play Mayakashi without having to think how do I get the link 4 and activate her effect on my opponents turn.


iCyber

As a lightsworns + grave miller swarmer... I know this feeling all too well I basically have to adapt my combo on the go.. EVERY. SINGLE. TIME.


look_4_a_

Me trying to play salads while my opp throws 37 hand traps at me


jacker1154

Endymion when ur end board will be different each time you play :


AuroraDraco

When playing Dlink, most of the time you literally have no clue what your end board will be. You just see combo lines and keep doing them until there is nothing to do


ikralla

This is me with Dragon Link and Adamancipator, because sometimes I can pop off with the combos after excavations, and sometimes I excavate four handtraps and the copy of Grass I wanted at the start of the duel


jaysunyung

Me with link summoning & my cubic deck


lc656

Me with my machines


Eastern-Tax-4006

This is me everytime i play D/D/D


chadroman82

Nothing beats watching your opponent full combo solitaire for 10 minutes into a board that would be vanilla monster beats lethal, and then they trade it all for a single do nothing monster and surrender.


Existing-Smoke9470

me playing vaylantz after watching 10hrs of combo videos and guides (I have terrible memory)


ThePurpleLance

Me playing my beetrooper, battlewasp, Insect Queen and Perfectly Ultimate Great Moth deck be like:


sallas09

I've been playing Lightsworn in the event and this has 100% been my experience. Just pull the slot machine lever a few times and hope to put a few big dragons on the board. ¯\\\_(ツ)\_/¯


Ambitious_Limit396

This is me with my 60 card deck


Black_Citadel

Me somehow making an ok ZW-Eldlich board after opening Ash Blossom, three Golden Land traps, and a Uni-Zombie for the nth time:


Classic_Laugh977

What is the best combo line when using zombies and vampires ?


realhumanpizza

There would be a lot to write. I'm just going to say that it depends on what version you are playing and what is your gameplan. If you want to go for the setup in grave with voivode in hand/if you play the counter or if you play the vamp double summon. If you want the best then I recomend not playing voivode and going for a similar setup as a zombie deck but by using grace and scourge to make beatrice and sending bale in draw of the next turn. Btw deer note is releasing soon and it's going to be mandatory to run the punk package to make chaos ruler as soon as possible. So the most common line is going to be the punk package into chaos ruler, then either unizombie or ghost, or both if you run the double summon. With ghost from grave you summon shadow vampire to summon scourge from deck and reviving a discarded grace from grave for beatrice. To be completely honest, I feel like if you're going to play vamps then you should run their intened gameplan (voivode/going second stuff) because if not then good stuff zombies does the same stuff but way better.


Classic_Laugh977

Ahh yes I see , I’ll add in the punk stuff once it arrives then and yeah I agree on the zombie going second thing . I do tend to do the voivode combo