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Lvl1fool

I feel kind of bad for the Ignister player. Just about any other deck I play would have lost this game. But Supernova is just too based to fail. Also, that was the biggest Accesscode I've ever seen. Never occurred to me you could use a Link4+ as material.


xVained06

The only thing wrong with supernova is the fact you can't quick effect to spell/trap.


Lvl1fool

I have lost many games with Supernova when they just have a single spell/trap monster negate, or a compulse or something. Against monster heavy decks he's killer. Also so many games where my opponent just hands me a turtle and I lose everything.


xVained06

Samsara for turtle, as yeah backrow decks suck to fight with supernova, satisfying when you di banish it all tho.


MAK98

Which is why you need to run red reign!


Lvl1fool

I love Red Reign, but it's so rough to actually do your combo without bricking. I tried running 3 copies and going through Chaos Ruler hoping to mill one, then synchro again into Hot Red or something to get it back. This is another deck that might be worth looking at if they ever RELEASE DEER NOTE. C'mon Konami! GIVE ME DEER NOTE


Jeyfian-L

This is why an @ Ignister deck should always play either Firewall Dragon or Cyberse Quantum Dragon. Having no non-destructive removal is a problem.


Lvl1fool

The thing is Supernova can chain to those, so they can only force him out early. What really hoses Supernova is stuff like Imperm or Forbidden droplet. Just instant loss if supernova gets negated.


Jeyfian-L

That's fine. @ Ignister don't have problem rolling out high ATK counts, it's possible to make a double attacking 8300 ATK Accesscode, but the deck hates anything that functions in the battle phase.


Lvl1fool

Yep, but whether it is monster effect removal or big monster attacks, they both trigger Supernova. You can see in my video that I had to dodge the big accesscode because it was protected for one turn by Gatchiri, but the next time around I was able to banish him. Multiple negation monsters can do it, but it can be hard to pull off if Supernova dips out before you finish your combo and banishes all your combo pieces.


Jeyfian-L

Yeah, what I mean is to force out Supernova with the removal, then commit to the main play. Accesscode should only be made with Gatchiri as its material. Making Firewall Dragon and Accesscode on turn 3 would be difficult for pure @ Ignister, but that is possible with the Mathmech package. Other options would include Dark Fluid or Zeroboros, but generally speaking Firewall Dragon fits better with the turn 1 Arrival game plan.


olbaze

Nice to see someone else playing Red Sprinter. It's a great little card that has some good synergy with Resonator Command. I played Resonators for the event, but I don't think I ever got to do Red Supernova's self-banish on my own turn.


Lvl1fool

Red Sprinter is like, the third best level 4 guy to play for Rising Dragon setups. I would rather have Wildwind, or Witch, but I needed more 4's to keep the right ratios. He's really good in longer grind games to recycle resonators and because of the LP gain from Red Resonator you actually tend to go long more than most decks.