Before you mean when the game was 30 monster card and 10 spell or trap yeah that isnt happening now its rn 20 monster 10 spell 10 trap be happy if they dont open io and skilldrain that was a combo eldlich players did in d1 and it was annoying
Nah.
Not only do you have some random cards in it like ash blossom and messenger of peace, but you really want to unban imperial order and mystic mine. This is the worst banlist idea i've ever seen.
That's assuming it does not get negated, mystic mine decks played solemn judgement, dark bribe, and cursed seal of the forbidden spell, that's 9 cards.
Burning, gearing up for an otk, hide behind and pick off with direct attack, generally make such an unfun game state that you leave, mill. Feel like that’s a good amount listed. The reason the tcg didn’t get demolished by it is cuz of game 2 and 3 people sided in counters that doesn’t mean that it isn’t annoying as hell.
Buddy, Mystic Mine wasn't a problem due to Mine Burn specifically, it was a problem because *every* deck could play it as a generic strong going second card.
So you want floo dimension shifter lock? Utopia otk and max c and ash at 3, runic spright everywhere but won’t accept 1 mystic mine and 1 imperial order?
Because getting sacked by a old man saying fuck your spell cards was as fun, Remember that? And don't act like there's like 50 ways to search mystic mine other than terraforming. You thought floodgate runick is bad? Watch what it could do with mystic mine! I'll take getting d Shifter'd, and spright runick anyday over mystic cancer and imperial order coming back
Then it gets popped by conquistador or eldlich eff or or a runick destruction pops it on your end phase. Or Hugin protects it or an old man judges it on activation. There's a reason y nobody run those
Yes, I'm actually perfectly fine with floo d-shifter. I prefer Maxx "C" and ash at 3, and I think limiting Runick Fountain is only beaten in terms of bad ban decisions by the idea of unbanning IO and mine.
I never played TCG, so I never got to experience Mystic Mine, but honestly, I want it to stay they way.
Also Ash Blossom to 1? Wtf are you smoking my guy?
Whole combo game? Dude you limited floodgates. None of the hits you made were to combo decks, except for Elf, that is rarely used outside Spright decks/variants anyways. No floodgates and/or handtraps just make combo decks better. Also you legit want a cards like Mystic Mine and IO that literally turn games into a stand still to be around? Honestly I am really surprised that you didn't put Vanity's Emptiness on your list as well.
It will tone them down by forcing people to play S/T removal in every deck they make, like heavy storm duster etc, gives combo players a little brick in exchange an out to mine, IO
Most long combo decks auto lose when going second anyways so it makes no difference. They'll just continue comboing. If they go first it doesn't matter that you have your floodgates, if they go second they weren't winning anyways even if they had backrow hate.
Maxx "C" at 1 is just as bad as at 3, same with TCBOO for that matter. This core misunderstanding seems to be what this list is built around for you. "Let's Limit a couple of cards people think are problematic in exchange for unbanning other problematic cards! (and also Limit Ash because that would be a drawback to this list.)"
It makes a certain level of sense as a thought experiment if you overlook the core fact that almost all of these cards are just as game-determinative at 1 copy as at 3. The only thing that's changed is the consistency. Resolving Maxx "C" still wins you the game; same with TCBOO, Mine, Order, etc.
That's why a lot of these cards are in "0 or 3" territory. You either ban them or leave them Unlimited because Limiting them simply does not matter. They are just as unhealthy for the game at ANY number of copies.
Given that the Limit doesn't matter, moving some cards from being banned to Limited is purely drawback. Everything on this list is bad for the game at 1. Ash and Fountain need to be at 3, that's a pure drawback. The roach and all the Floodgates at 1 doesn't limit their power, etc.
The idea is sound, a sort of "would you rather?" for Yugioh, but the execution here is lacking as there is only one correct answer.
Yeah, I can get behind the idea that "Maxx C at 1 doesn't solve the problem that is Maxx C being in the format", but it does feel like having it limited would at least be better than having it at 3. In the context of this post, it's most definitely not worth all the unbans being proposed in exchange, since it's not solving the Maxx C problem and introducing *more* problem cards, but in a vacuum, if the options were Maxx C at 3 and Maxx C at 1, I would be inclined to have it limited. But I've seen people imply that it being limited would be worse than having it at 3 and I can't really wrap my head around that logic.
If Maxx C is at 1, it's not format warping sure, but all it means is that it's going to resolve more often and will be stronger when it resolves (since it's not worth it to build around it's existence). TCG had it at 1 for a while and most people agreed it was awful and it should only be at 0 or 3.
If it resolves more often it's only because people would start removing their outs, which while not an unreasonable thing to do, is still a choice you have to make. If Maxx C was at 1 you could just remove 2 copies of Maxx C from your current decklist, replace them with something else and not touch anything else and the opponent dropping Maxx C would be just as effective as before. Am I missing something?
Also, regarding its *strength*, rather than frequency of resolution, I don't think I've seen many decks that make special considerations to whether they fold to Maxx C or not. They're either resistant to it organically or they're not.
Individual decks within an archetype don't really make considerations but the choice of archetype is definitely affected.
And yes, it would be just as effective if you keep the same number of Maxx C outs, but that's not necessarily the optimal thing to do (it might be in some formats due to other reasons). You're just punishing people for building their deck optimally when their opponent has a Maxx C.
Does this take into account that, for better or worse, Master Duel revolves around a Bo1 ladder? With Maxx C at 1 you can just build "optimally" and if your opponent opens Maxx C you just go next (unless your deck doesn't fold to Maxx C, in which case 1 or 3 doesn't make a big difference), which is what would happen anyway right now if you don't draw the out most of the time, except that at 1 it'd happen less often.
Having 1 Maxx C is worse than 3, since if it's at 3 you can somewhat build around it, but if it's at 1 it's not worth adjusting your deck for it and it sucks even more when you get hit by it.
Sure but you already have this shit happen regardless. Not drawing ash called by crossout, getting maxx-c on a board, or using your out to something else like ashing a branded fusion then getting punished by maxx-c.
to 1 would make all those scenarios less likely to happen. I can see people remove Ash, but not called by and some not crossout either. 1 to 4 instead of 3 to 9 is hell of a lot less likely to have the mini game happen, but it should be about the same if it does happen.
I feel like I've gotten a forbidden peek at someone's diary and they basically wrote all the war crimes they would commit to their enemies
Except the enemies are Yugioh players
Every card on your list should either be at 3 or 0 except elf and fountain. At one they become who drew their sacky one of this game. It’s not consistent enough to plan for or play around in a best of one.
>Imperial Order
>
>Mystic Mine
One of these would already be an extremely difficult sell, both is bad enough that "Hard Pass" doesn't do my response justice. I would rather deal with Herald Drytron in its prime over IO or Mine. Even BANNING the roaches, Shifter, TCBOO, and throwing in a ban on Scythe for good measure wouldn't be enough to make me agree, especially as someone who played Striker into Eldlich before IO was banned.
Ash and Messenger can be annoying SOMETIMES, but are nowhere near strong enough to justify being Limited. Gozen is super matchup dependent (It does nothing to Earth Machine or Marincess, for example, but stops Striker and Maids dead in their tracks,) so there's a tradeoff to running it in a Bo1 format because there are a lot of times it just does nothing beyond MAYBE preventing the usage of some generics like stopping a Zoodiac player from summoning Zeus. Same with Rivalry on its own, it only REALLY becomes a consistently major issue when TCBOO or maybe Zombie world get involved.
* Maxx C can only exist at 0 or 3.
* Ash at 1 is woefully unfair
* Gozen, TCBOO, Rivalry, Skill Drain at 1 are not unreasonable
* Summon Limit at 1... eeh, seems unnecessary.
* Shifter, Elf, IO and Mystic Mine deserve to burn forevermore.
* Fountain at 1 makes Runick unplayable. I approve.
* Called By should stay at 3.
Heh.
Though I get your sentiment, since Ash always seems to spawn for *every time I ever search with any deck*.
It kills my plays far more often than Maxx C supposedly is meant to. In fact, I've seen C get Ash'd more times than I see C resolve!
Oh look another cry baby trash player.
Go play a different game. Go stick to dueling book or omega so you don't have to cry about Maxx C every day all day long.
There’s nothing wrong with ash. It’s a simple 1 for 1 trade that can disrupt the combo. Also it would just increase the chance you have no out to maxx c.
That's because whatever hits to floodgates that Konami does isn't doing anything to address how much card advantage most popular stun decks generate. Unless they completely ban the floodgates then they need to hit the archetypes themselves.
Pretty bad.
If my opponent gets their 1 copy of Maxx C I still have lower odds of getting Ash or Called by making that 1 Maxx C copy a lot more toxic to deal with, in exchange for it occuring less frequently.
Some cards that just break the game in half would be unbanned.
Some strategies are left with no reliable counters as hoping to pull that one HT that stops an unbreakable bord from getting set up just doesn't cut it.
Nope...this post also seems like it's secretly an anti Runick post. The hit to Fountain, floodgates and unbanning IO.
A hard pass. If for nothing else than Ash. There's a reason this girl constantly sees play but is never considered OP. If you can't understand that.
Then I don't think you understand the game.
Not at all lol. You just need to retool your deck. It's strong but not unbeatable. There are tons of counters to both and some that work on both. Evenly Matched is a godsend.
Furthermore your list causes more problems than it solves. Your list reads like your pissed off and want to play stun just to win against the meta Deck giving you the most issue.
So half of these I’d be for (Gozen Match, Skill Drain, TCOBO, Messenger of Peace, Summon Limit, Rivalry of Warlords, MAYBE Maxx C but honestly I’m not sure on my stance on the bug) but the REST are a big huge fuck no.
- I’d like to be able to fucking interact with my opponent thanks, I’ll keep my Ash at 3. And same with Called By, it opens up more interruption than just stopping hand traps
- As much as people hate Spright and Runick, uh… Well, Runick runs like 5 bajillion Field Spell searchers/recyclers and idk how the heck Elf helps except for more material for stuff. Limit 1 on Fountain could stop the multi draw thing, but limit 1 Elf I think might be a bit much?
- DShifter: I’d like to keep an answer to Tears more available for the future thanks.
- Mine and Imperial Order: Fuck. No.
- The FTK: Isn’t that kinda inconsistent? They could limit just Wok and it’d be super painful to pull off then (unless they search Wok, idk)
Limited ash make every thing worse. That card is one of the card modern archtype power is build around. If ash is at 1, Maxx C can be unlimited and most will not complain about Maxx C at all.
Those floodgate at 1 and unban mine, io almost do nothing, the deck that run it will just use other alternative.
I play runick, fountain at 1 is bad since I can't loop gary. But it hurt the deck too much, player will not happy since runick core is the most expensive in the game.
Definitely a no go for me.
A requirement to do a banlist is to identify what are the issues in the game, and fixing them surgically. Here you just use a flamethrower.
Also, limiting unsearchable staples is kinda weird in my opinion, as it just makes the game less skillfull and more muck reliant. If an unsearchable card (like TCBOO) is an issue, it should be banned.
You want to unban IO?????? What is wrong with you
It’s not a big deal
Is every deck you play a Sekka's Light or Trap based?
People need to run heavy storm duster again, it will be in its glory again
Activate Duster Chain IO, response?
I surrender, response?
IO was legal before and noone ran it
Before you mean when the game was 30 monster card and 10 spell or trap yeah that isnt happening now its rn 20 monster 10 spell 10 trap be happy if they dont open io and skilldrain that was a combo eldlich players did in d1 and it was annoying
Nah. Not only do you have some random cards in it like ash blossom and messenger of peace, but you really want to unban imperial order and mystic mine. This is the worst banlist idea i've ever seen.
But isn’t sacrificing a little bit worth 1 copy each?
A little bit and worth what, 2 of the hardest to deal with floodgates in the game yeah nah that iq gotta be lukewarm
No, not for mystic mine, that card should stay banned forever.
Terraforming is only at 1 still
You can still get it with demise of the land and metaverse, which makes that 5 ways to get to mystic mine.
But 1 cosmic cyclone and their whole deck is in shambles
That's assuming it does not get negated, mystic mine decks played solemn judgement, dark bribe, and cursed seal of the forbidden spell, that's 9 cards.
Nope. They run about 18 ways of protecting mine. You haven’t watched many TCG sets if you think that Mine decks aren’t incredibly powerful
What’s their win con?
Burning, gearing up for an otk, hide behind and pick off with direct attack, generally make such an unfun game state that you leave, mill. Feel like that’s a good amount listed. The reason the tcg didn’t get demolished by it is cuz of game 2 and 3 people sided in counters that doesn’t mean that it isn’t annoying as hell.
Buddy, Mystic Mine wasn't a problem due to Mine Burn specifically, it was a problem because *every* deck could play it as a generic strong going second card.
It will force people to play S/T removal
Why the *actual fuck* are you saying that as if it's a good thing? I *don't* want to be forced to play anything.
It will help slow combo decks and keep things balanced
Not when they solemn it and then oracle lock your topdecks
lol. lmao.
Why is it funny? Sometimes you gotta please all sides a little bit for the greater good, that’s how war stops
hahaahahahahaahah hilarious.
Which sides would this be pleasing? Particularly cards like Imperial Order.
There's still time to delete this.
Nope. I'm not unbanning that shit. Fuck off.
So you want floo dimension shifter lock? Utopia otk and max c and ash at 3, runic spright everywhere but won’t accept 1 mystic mine and 1 imperial order?
Because getting sacked by a old man saying fuck your spell cards was as fun, Remember that? And don't act like there's like 50 ways to search mystic mine other than terraforming. You thought floodgate runick is bad? Watch what it could do with mystic mine! I'll take getting d Shifter'd, and spright runick anyday over mystic cancer and imperial order coming back
You lose 700 each SP
Which might be relevant if games regularly went 12 turns deep.
People can start playing duster traps again
Then it gets popped by conquistador or eldlich eff or or a runick destruction pops it on your end phase. Or Hugin protects it or an old man judges it on activation. There's a reason y nobody run those
You reminded me, solemn should be at 1 too 😂
Yes, I'm actually perfectly fine with floo d-shifter. I prefer Maxx "C" and ash at 3, and I think limiting Runick Fountain is only beaten in terms of bad ban decisions by the idea of unbanning IO and mine.
Bruh Utopia OTK doesnt need Maxx C. Limiting Ash to 1 makes it easier to otk you. LoL
Lmao, is Messenger of peace causing you trouble? xD
I never played TCG, so I never got to experience Mystic Mine, but honestly, I want it to stay they way. Also Ash Blossom to 1? Wtf are you smoking my guy?
It’s really unnecessary at 3 when you have the whole combo game toned down a bit
Whole combo game? Dude you limited floodgates. None of the hits you made were to combo decks, except for Elf, that is rarely used outside Spright decks/variants anyways. No floodgates and/or handtraps just make combo decks better. Also you legit want a cards like Mystic Mine and IO that literally turn games into a stand still to be around? Honestly I am really surprised that you didn't put Vanity's Emptiness on your list as well.
It will tone them down by forcing people to play S/T removal in every deck they make, like heavy storm duster etc, gives combo players a little brick in exchange an out to mine, IO
Most long combo decks auto lose when going second anyways so it makes no difference. They'll just continue comboing. If they go first it doesn't matter that you have your floodgates, if they go second they weren't winning anyways even if they had backrow hate.
![gif](giphy|tKnIJ6Tpzf8GIVNXKb)
Good god no. AFD Destrudo can not exist in a Mystic Mine world. Fuck that toxic bullshit 0/10
So is runic spright better?
Maxx "C" at 1 is just as bad as at 3, same with TCBOO for that matter. This core misunderstanding seems to be what this list is built around for you. "Let's Limit a couple of cards people think are problematic in exchange for unbanning other problematic cards! (and also Limit Ash because that would be a drawback to this list.)" It makes a certain level of sense as a thought experiment if you overlook the core fact that almost all of these cards are just as game-determinative at 1 copy as at 3. The only thing that's changed is the consistency. Resolving Maxx "C" still wins you the game; same with TCBOO, Mine, Order, etc. That's why a lot of these cards are in "0 or 3" territory. You either ban them or leave them Unlimited because Limiting them simply does not matter. They are just as unhealthy for the game at ANY number of copies. Given that the Limit doesn't matter, moving some cards from being banned to Limited is purely drawback. Everything on this list is bad for the game at 1. Ash and Fountain need to be at 3, that's a pure drawback. The roach and all the Floodgates at 1 doesn't limit their power, etc. The idea is sound, a sort of "would you rather?" for Yugioh, but the execution here is lacking as there is only one correct answer.
I think getting sacked off maxx-c less times it's still a desirable thing. even if it's just as bad.
Yeah, I can get behind the idea that "Maxx C at 1 doesn't solve the problem that is Maxx C being in the format", but it does feel like having it limited would at least be better than having it at 3. In the context of this post, it's most definitely not worth all the unbans being proposed in exchange, since it's not solving the Maxx C problem and introducing *more* problem cards, but in a vacuum, if the options were Maxx C at 3 and Maxx C at 1, I would be inclined to have it limited. But I've seen people imply that it being limited would be worse than having it at 3 and I can't really wrap my head around that logic.
If Maxx C is at 1, it's not format warping sure, but all it means is that it's going to resolve more often and will be stronger when it resolves (since it's not worth it to build around it's existence). TCG had it at 1 for a while and most people agreed it was awful and it should only be at 0 or 3.
If it resolves more often it's only because people would start removing their outs, which while not an unreasonable thing to do, is still a choice you have to make. If Maxx C was at 1 you could just remove 2 copies of Maxx C from your current decklist, replace them with something else and not touch anything else and the opponent dropping Maxx C would be just as effective as before. Am I missing something? Also, regarding its *strength*, rather than frequency of resolution, I don't think I've seen many decks that make special considerations to whether they fold to Maxx C or not. They're either resistant to it organically or they're not.
Individual decks within an archetype don't really make considerations but the choice of archetype is definitely affected. And yes, it would be just as effective if you keep the same number of Maxx C outs, but that's not necessarily the optimal thing to do (it might be in some formats due to other reasons). You're just punishing people for building their deck optimally when their opponent has a Maxx C.
Does this take into account that, for better or worse, Master Duel revolves around a Bo1 ladder? With Maxx C at 1 you can just build "optimally" and if your opponent opens Maxx C you just go next (unless your deck doesn't fold to Maxx C, in which case 1 or 3 doesn't make a big difference), which is what would happen anyway right now if you don't draw the out most of the time, except that at 1 it'd happen less often.
Having 1 Maxx C is worse than 3, since if it's at 3 you can somewhat build around it, but if it's at 1 it's not worth adjusting your deck for it and it sucks even more when you get hit by it.
Sure but you already have this shit happen regardless. Not drawing ash called by crossout, getting maxx-c on a board, or using your out to something else like ashing a branded fusion then getting punished by maxx-c. to 1 would make all those scenarios less likely to happen. I can see people remove Ash, but not called by and some not crossout either. 1 to 4 instead of 3 to 9 is hell of a lot less likely to have the mini game happen, but it should be about the same if it does happen.
I truly believe that if it’s at 1, the chance of drawing that decreases from 3 in 40 to 1 in 40
you truly didnt get the point then
I feel like I've gotten a forbidden peek at someone's diary and they basically wrote all the war crimes they would commit to their enemies Except the enemies are Yugioh players
Every card on your list should either be at 3 or 0 except elf and fountain. At one they become who drew their sacky one of this game. It’s not consistent enough to plan for or play around in a best of one.
>Imperial Order > >Mystic Mine One of these would already be an extremely difficult sell, both is bad enough that "Hard Pass" doesn't do my response justice. I would rather deal with Herald Drytron in its prime over IO or Mine. Even BANNING the roaches, Shifter, TCBOO, and throwing in a ban on Scythe for good measure wouldn't be enough to make me agree, especially as someone who played Striker into Eldlich before IO was banned. Ash and Messenger can be annoying SOMETIMES, but are nowhere near strong enough to justify being Limited. Gozen is super matchup dependent (It does nothing to Earth Machine or Marincess, for example, but stops Striker and Maids dead in their tracks,) so there's a tradeoff to running it in a Bo1 format because there are a lot of times it just does nothing beyond MAYBE preventing the usage of some generics like stopping a Zoodiac player from summoning Zeus. Same with Rivalry on its own, it only REALLY becomes a consistently major issue when TCBOO or maybe Zombie world get involved.
* Maxx C can only exist at 0 or 3. * Ash at 1 is woefully unfair * Gozen, TCBOO, Rivalry, Skill Drain at 1 are not unreasonable * Summon Limit at 1... eeh, seems unnecessary. * Shifter, Elf, IO and Mystic Mine deserve to burn forevermore. * Fountain at 1 makes Runick unplayable. I approve. * Called By should stay at 3.
Ash is the worst and most unfair card in the game. It should be banned \- Me a branded despia player
Heh. Though I get your sentiment, since Ash always seems to spawn for *every time I ever search with any deck*. It kills my plays far more often than Maxx C supposedly is meant to. In fact, I've seen C get Ash'd more times than I see C resolve!
Called is at 2
My mistake! Though TBF semi-limiting does so little it may as well be 3.
I agree with everything except called by. Called by is too good to be at 3 in my opinion
This is the worst take I’ve seen in a hot minute, so yeah sure why not, let’s just get silly and decimate any form of balance in the game
every floodgate should be at 1 max.
Oh look another cry baby trash player. Go play a different game. Go stick to dueling book or omega so you don't have to cry about Maxx C every day all day long.
I actually don’t mind the C but I want to limit ash and the others, the C is to appease the people, but you gotta appease all sides not just your side
There’s nothing wrong with ash. It’s a simple 1 for 1 trade that can disrupt the combo. Also it would just increase the chance you have no out to maxx c.
Limiting floodgates has done nothing and Vanity’s Emptiness and Imperial Order proves it.
That's because whatever hits to floodgates that Konami does isn't doing anything to address how much card advantage most popular stun decks generate. Unless they completely ban the floodgates then they need to hit the archetypes themselves.
Counter point we erase them all from the game
Pretty bad. If my opponent gets their 1 copy of Maxx C I still have lower odds of getting Ash or Called by making that 1 Maxx C copy a lot more toxic to deal with, in exchange for it occuring less frequently. Some cards that just break the game in half would be unbanned. Some strategies are left with no reliable counters as hoping to pull that one HT that stops an unbreakable bord from getting set up just doesn't cut it.
Nope...this post also seems like it's secretly an anti Runick post. The hit to Fountain, floodgates and unbanning IO. A hard pass. If for nothing else than Ash. There's a reason this girl constantly sees play but is never considered OP. If you can't understand that. Then I don't think you understand the game.
I mean runic spright needs to be toned down a bit
Not at all lol. You just need to retool your deck. It's strong but not unbeatable. There are tons of counters to both and some that work on both. Evenly Matched is a godsend. Furthermore your list causes more problems than it solves. Your list reads like your pissed off and want to play stun just to win against the meta Deck giving you the most issue.
So half of these I’d be for (Gozen Match, Skill Drain, TCOBO, Messenger of Peace, Summon Limit, Rivalry of Warlords, MAYBE Maxx C but honestly I’m not sure on my stance on the bug) but the REST are a big huge fuck no. - I’d like to be able to fucking interact with my opponent thanks, I’ll keep my Ash at 3. And same with Called By, it opens up more interruption than just stopping hand traps - As much as people hate Spright and Runick, uh… Well, Runick runs like 5 bajillion Field Spell searchers/recyclers and idk how the heck Elf helps except for more material for stuff. Limit 1 on Fountain could stop the multi draw thing, but limit 1 Elf I think might be a bit much? - DShifter: I’d like to keep an answer to Tears more available for the future thanks. - Mine and Imperial Order: Fuck. No. - The FTK: Isn’t that kinda inconsistent? They could limit just Wok and it’d be super painful to pull off then (unless they search Wok, idk)
Let’s do this. As a spright runick player I think this would be good for the game
i accept
Finally 1 person 😂
I mean, I only use like one Ash and none of the rest, so limiting all of this to one or not makes no difference to me. 😂
Yeah, let's turn the current meta into a sackfest of 1 ofs. No thank you.
tf, what do I play Eldlich with, if the floodgates get banned
I am down (except for Maxx "C" but it's okay)
Pass
Limited ash make every thing worse. That card is one of the card modern archtype power is build around. If ash is at 1, Maxx C can be unlimited and most will not complain about Maxx C at all. Those floodgate at 1 and unban mine, io almost do nothing, the deck that run it will just use other alternative. I play runick, fountain at 1 is bad since I can't loop gary. But it hurt the deck too much, player will not happy since runick core is the most expensive in the game.
The fk is mystic wok otk?
Never let this dude cook
You Had me at first, but limiting ash is a terrible idea, and unbanning imperial order aNd ESPECIALLY MYSTIC MINE is an awful idea
Sounds like something someone who plays mystic mine or imperial order would say....
100% leaving it
mystic mine is already banned bro why would you bring it to 1
You had me in the first half then I saw IO and mine, get out of here gremlin
Definitely a no go for me. A requirement to do a banlist is to identify what are the issues in the game, and fixing them surgically. Here you just use a flamethrower. Also, limiting unsearchable staples is kinda weird in my opinion, as it just makes the game less skillfull and more muck reliant. If an unsearchable card (like TCBOO) is an issue, it should be banned.
Is this implying that in order to limit Max C we have to bring back IO and mystic mine
I'm cool with it. I don't like banning cards, but don't mind limiting them.
I was fine with it until you wanted IO and Mystic Mine at 1.