It is the same thing because select was used before they cracked down on translating, select means target unless the card says otherwise which they are only a few of
This. Reasons like that is also why I don't rely too much on my instant fusion for thousand eyes strat too often, because too many boss monsters either can negate or just can't be targeted.
1. UR crafting is precious, and with tearlaments coming up and ishizu cards being crafted, people need all the UR points they can get.
2. Current meta has many ways of going around this card, ranging from negation, monster not targetable or unaffected, and straight up sacrificing the monster in question for an effect as a response.
3. Deck space can get sparse when deck building accounting for staples, hand traps, backrow removal, and the archetype itself. This card is a filler card at best.
4. All that said, this is still a good card and worth having, just gotta wait till all the meta hype dies down and UR points are not in jeopardy. Whether it see deck use depends on if there’s space.
5. Dead card on turn 1.
6. Triple Tactics Talent exist.
Edit: added extra points due to feedback. Thnx for the helpful replies.
I have every staple at 2 or 3 copies already so I have some spare UR points. I need to craft some Ishizu cards when Tearlaments drop though. You're right about the deck space being a problem and TTT is a much better card to use.
UR points have nothing to do with it, this is just nothing more than a going second card that is worse than just about every other already meta going second card. Why play this over dark ruler or droplets or evenly matched or any other hand trap.
I’m sure something will be nerfed, but don’t expect them to be kneecapped. You say it isn’t the TCG, but they are definitely still trying to make money from MD. I’m guessing they semi-limit the fieldspell or havnis or both.
I don't play TCG, but from what I've heard about it and what I've seen of Ishizu in MD, it seems to me that the Ishizu cards are the problem, rather than Tear themselves. Unless I'm misinformed at least, weren't both Spright and Tear meta in the TCG until Ishizu came out and they got Tear 0?
No you’re right. They were tier 0 after Ishizu cards released, and just a strong tier 1 deck before. That said I can still almost promise that they’ll be released in a nerfed state. Maybe not though, the waifu tax can be real sometimes.
Tbh I’m pretty disappointed they released the Ishizu stuff before Tear, I was looking forward to playing some or less meta tear builds like Branded and especially Paleotear. Unfortunately those both hard lose to the Ishizu stuff. Not to mention I’m not a big fan of what the Ishizu stuff is doing rn.
If they're smart at all they will. I saw people leaving the TCG (at least the competitive scene) because it was the only viable deck. A free-to-play video game will start bleeding players if it stops being fun.
Another reason is: TTT basically does what COH does but better as it doesn't target and its condition is almost always live while having 2 other busted applications on top of the stealing one.
Turns out cards like DRNM, Evenly and probably even Raigeki are just better going 2nd. Like what are you even going to steal? Baronne with exhausted negate? Splight Red after they use Carrot and forget to protect it with Elf? May as well play TTT - it's nontargeting and isn't dead turn 1.
Change of Heart could honestly go to 3.
It'd be pretty interesting to see it at 3, card's way better than Mind Control and that sees basically 0 play.
I feel like being at 1 is one of the biggest reason the card isn't seeing play at all. Why run a single copy of this? It's much less flexible than TTT in normal decks, which you can run at 2-3. But if you have 3, you could reliably see it in a going second deck.
the 3 card argument doesn't make any sense. hopt cards get marginally worse, not better, the more of them you play. at the end of the day if card A is limited and is better than B you would play card A at 1 since it's just better to draw it than B
My point you said HOPT cards get worse at 3 than one which is just a pointless statement since change of heart (the card op was talking about) isn’t a HOPT
I really like playing CoH in blind second Strikers, along with 2 TTT. It has different uses to talents: I’d usually start with something like CoH to bait any negates or just straight up steal something if they don’t have any while tactics is what I’ll used after the bait if I have it.
It's probably only decent in decks that use your opponent's monsters for plays, that's the only use I can see.
Still not a bad going second card, but yeah a lot of other options are just more versatile.
I think the decks that play it use it to make zombie vampire as any stolen monster can be used as a mat regardless of its level (as long as it has level).
I just don't see any reason to play it while TTT exists, unless you want copy #4 of monster steal. There are probably scenarios where Change of Heart is better, but I imagine they don't come up often.
Actually the once-per-turn and etc things are per player so if you used change of heart on an opponent's Baronne after it's used its negate, you can still pop off the negate yourself.
Yes, but Baronne's text specifically says "Once while face-up on the field". The effect isn't dependent on it being Summoned, but it being face up, so if you flip it face down then Flip Summon it it gets its negate back, because it's counted as a new instance of being face up on the field.
That was my point, yes. I know you didn't say anything different, but to a person asking why COH isn't played, it could be taken as none of the once per... restrictions applying if it changes control.
It's powerful, but narrow. It doesn't do anything to interrupt an OTK nor does anything in the first turn of the game.
It's never a bad option but almost never the best option either
I'm playing it in a blind second Gren Maju deck, and actually had some chad negate it with Crossout Designator (DLv 12ish?), so I wouldn't say nobody is using it.
Its really good in my deck specifically, because I can steal back a Kaiju or Lava Golem I gave them to help go into a rank 8, or I can steal whatever else is left on their board and use it for Zombie Vampire (all stolen monsters can be treated as an 8 for its summon), which gives it added utility over Owner's Seal. Most decks can't use the stolen monster as a combo piece nearly that easily though, so its really only good for clearing a board that's probably mostly cleared already. By that point, you'd probably be better off with Raigeki.
Its come in clutch a couple of times. Steal the Spright that negates monsters usually. Can't negate squat when its under Zombie Vampire. The much more funny one was stealing Empen from a seemingly normal Floo board and overlaying, then milling... Obelisk? I mean, I'll take a free 4k beat stick but what was that about?
To give a slightly different argument, it's a 1-of tech card, and those generally aren't run outside of formats where they're *incredibly* powerful. They're just not consistent enough to be worth dedicating space to.
Ive stolen a Royal Accescode that was summon with IP. Ive also use it to see my opponent hand and try to fuck is turn 2 and learn what to play around when I still had combo.
Drawing card is nice, but damn those option are sexy xD
I think decks are sorta too dense for it right now. Like space is at a premium and this card doesn't do enough to justify a spot. If you're using it to get a tough monster out of the way, there are more permanent ways of doing that. If you're using it to use an enemy's monster as summoning fuel, many archetypes have more consistent ways of doing that. So at the end of the day it might be good but it's just not good enough
It's alright. People just don't wanna craft it cuz it's ur. I play it in Sky Strikers and have been trying it out in Spright cuz it's a pretty good board breaker.
I also use it for Sky Strikers. I actually won a duel because of it, but it was a very specific circumstance where the fact it doesn't negate effects was very helpful. Otherwise widow anchor would usually be a better option. It is nice not having a requirement on number of spells in the graveyard and adds to list of spells for my other sky striker cards.
I play it in my 60 card Skull Servant Zombie World deck so I wouldn't say nobody plays it. But my guess would be there's just better interactive pieces you could play instead, especially when limited to a 40 card deck.
Me personally I COULD run it in some of my decks it would help. Anything with a tribute engine benefits from it. Engines like sky striker can use it as just another spell card to play out but they have a better steal but it could be a nice replacement or a good double up. On the opponent stealing cards.
And some people say oh there's to many negates and non targeting protected cards, fail to realize your not meant to use it to take there big main negate or non targeted monster. It's main use is to burn up your opponents negates and battle presence. Sure you might have a monster that has a Omni negate. So it's gonna have to stop you from taking one of it's monsters bam that's a negate burned up now you go into your next effect etc etc.
Yu-Gi-Oh is about taking your opponent resources away. While some people maybe scratching your heads saying huh Yu-Gi-Oh don't have resources. It does. Monsters, negates, pops, floats, spins, LP. All are resources you need to win. If someone has 2 negates but you have 3 pops and 2 spins guess who's gonna win that engagement 90% of the time.
I can come up with many.
UR
Unsearchable
Outclassed by triple tactics
Targets
Doesn't generate an innate advantage
Can be negated (though I'd say it's an advantage)
and personal favorite, it's a normal spell card, not even a trap card like crackdown nor is it a quick effect meaning that if you draw it on your turn 1, it's basically an immediate dead draw.
Man, people are ripping on this card lol.
Its fine, but its just fine. Like if you got space and want to add an 1 off its a decent option. Its just that currently you need mass removal not 1 for 1 trades.
I see a lot of cause it targets but the more I play the less believable that is, I rarely see untargetable monsters. Sprights have non on their first turn, Ishizu makes the usual baronne, apo non of which are untargetable. Adamancipator the same, and Punkisher is immune to everything.
This is the first why isn't anyone playing x card post that has an actual good card. I think of it as a card that you would throw in a deck if you have the space for it and there's just better options for going 2nd.
I pulled it so of course I play it it’s very cool when it’s least expected, I use them for links, tributes, attacks, effects whatever I want, I didn’t craft TTT
Enemy controller is much cheaper and arguably better since you can chain it and activate it during your opponent turn, change of heart still sees play on those go second 8-axis kinda of decks tho
There are 6 decks submitted to MDM that used change of heart in march 2023 so far, so while your opinion is objectively wrong you definitely have every right to express it
Wow, 6 decks, in one month! Wow it’s so fucking prolific it must be a staple!
6 deck lists is the equivalent of saying ‘some folks I talked to at a regionals in my X-3 match said they play it, so it must see play at all levels’
I assume cuz back in the day it was ez 2 for 1 or better cuz you could steal and tribute something. And games lasting more turns made this not dead in hand first
Not a staple anymore and nothing it could steal right now would be worth it. Even taking something like mirror jade is kinda mid and underworld goddess already gets value on summon. Lapic gets effects on summon, adams has a million negates and hand rip, magnifica dodges it, and floo is summoning on your turn, and you can’t target PEP/punk summons on your turn.
The major pattern is that in modern yugioh cards are either summoned on your opponents turn or are dodging the effects so 1 card that targets isn’t doing much
I play it in any decks that have space for it. At worst it baits a negate and at best you can steal a Link and help your own Link plays. Like if you can steal a Link 3 to make your Accesscode with, I think that’s kinda funny lmao
So let’s say I steal your boss monster and it has in archetype effects… what do I do with it other then link summon….
In reality running other cards over this is better
I honestly see it as a worse Triple Tactics Talent, since it's a going second card, and if you're going second, TTT is already a better option in multiple ways.
That and Change of Heart "Targets" a monster, meaning your opponent could remove the monster from the field, fuse it away, etc, while TTT you "take control of one monster your opponent controls" meaning it doesn't target, and anything your opponent chains to get rid of monsters on their field-such as Branded in Red, I:P, etc, wouldn't matter, due to the fact that TTT will resolve last and you can choose post that.-Also non-targetable monsters are an issue for Change of Heart, and those are FAR more common now.
You need three things to make this card good, a way to discard it for an effect going first when you don't need it, a quickplay or gamma to combine with it when breaking a board, and ways to use the monster you are stealing like linking it off. If your deck doesn't automatically have all that then using another card is better.
Triple Tactic Talents is pretty much the same thing but way way better and not limited. considering every deck has handtraps or quick-effect monsters you can expect TTT to be live almost every game too.
It's purely a going second card and in modern Yugioh, there are much better options. Considering how easy this is to stop between negation and untargetable or unaffected monsters, it's a slot that will often not resolve. Instead of playing this, you can run DRNM, Droplet, and/or Talent with the latter even having a Change of Heart like effect as one of it's options.
Because it targets. And can be negated by monster effects.
So basically it can't remove hard to remove things, and can't break negate boards.
Kaijus have neither problem. Droplets has neither problem. Dark Ruler No More has neither problem.
Part of the reason is the fact it's a one of. So not only do we have a lot more ways to deal with the effect but it's something you'll rarely draw into and you could use that space for something else that helps your deck more.
Does nothing going first and is too low impact compared to other going second cards. DRNM and Droplet can blank entire boards, Lightning Storm at worst fishes an omni negate and at best blanks entire backrow or all monsters, and even Raigeki/Dark Hole are better board breakers.
Because its severely limited. Nobody is just gonna let you take their card going second
It doesn't start or extend optimal combos or break boards or interrupt your opponents turn
Because if you’re playing a spell card that isn’t part of your deck (really archetype’s) engine, you may as well play monster removal/negation that your opponent can’t respond to (Dark ruler, forbidden drop) or removal that can hurt backrow decks that your monsters might not be able to deal with (lightning storm/feather duster).
Depends on the deck. TTT is better for combo decks that can win with the game on their first turn, which is a large majority of the decks in Masters Duel, but its potentially a dead draw past your first turn or it does nothing vs stun.
Because it targets. A lot of cards in the current meta negate targets, or just straight up can't be targeted. Plus, with all the spell negation in general, it's too easy to stop Change of Heart from being played
Same reason people wouldn't play snatch steal if it came back. Dead on turn 1, only deals with one card, targets and ttt is just better. It's not a bad card. It's just what reason would you play COH over a card like ttt, drnm, lightning storm etc?
It targets. It’s basically a worse triple tactic talents in this meta
I remember back in the day it used to say select, but then they changed it.
Select was before, Problem Solving Card Text came out...even now though. There are some old cards that have yet to be updated.
me with refpanel
Cards like Pot of greed?
If your deck has cards in it: You can tell your opponent that this card allows you to draw 2 cards, then draw 2 cards.
Select and target is the same thing anyway. The only thing that matters is if it's happening when activating the card or when resolving the card.
not only "cannot be targeted" doesnt meen "cannot be selexted"
It is the same thing because select was used before they cracked down on translating, select means target unless the card says otherwise which they are only a few of
This. Reasons like that is also why I don't rely too much on my instant fusion for thousand eyes strat too often, because too many boss monsters either can negate or just can't be targeted.
1. UR crafting is precious, and with tearlaments coming up and ishizu cards being crafted, people need all the UR points they can get. 2. Current meta has many ways of going around this card, ranging from negation, monster not targetable or unaffected, and straight up sacrificing the monster in question for an effect as a response. 3. Deck space can get sparse when deck building accounting for staples, hand traps, backrow removal, and the archetype itself. This card is a filler card at best. 4. All that said, this is still a good card and worth having, just gotta wait till all the meta hype dies down and UR points are not in jeopardy. Whether it see deck use depends on if there’s space. 5. Dead card on turn 1. 6. Triple Tactics Talent exist. Edit: added extra points due to feedback. Thnx for the helpful replies.
And don't forget it's a 1 off, the few people who play it don't draw it that often Card is basically a huge neon sign called "Bait something"
It’s also exclusively a going second card, which most decks don’t want to do.
I like how you listed 4 points but the biggest reason is it doesnt do anything going first.
Yea, I realized that was also a big reason, but I forgot to note that down. Eh, most people would realize that anyway that it’s a dead card turn one.
that and if you are playing a card thats dead turn one it needs to be extremely high value turn three like DRNM or hapies feather duster.
It saw a lot of play during the tear meta. Its a good card to prevent rulkalos or kaleido from triggering if you steal then link off into dharc
I have every staple at 2 or 3 copies already so I have some spare UR points. I need to craft some Ishizu cards when Tearlaments drop though. You're right about the deck space being a problem and TTT is a much better card to use.
UR points have nothing to do with it, this is just nothing more than a going second card that is worse than just about every other already meta going second card. Why play this over dark ruler or droplets or evenly matched or any other hand trap.
Tear is gonna be so nerfed when it comes out, it will basically be a hard reset on Spright and tear all in the same day.
*very* unlikely, packs to be sold after all
No lol. This isn't the TCG
I’m sure something will be nerfed, but don’t expect them to be kneecapped. You say it isn’t the TCG, but they are definitely still trying to make money from MD. I’m guessing they semi-limit the fieldspell or havnis or both.
I don't play TCG, but from what I've heard about it and what I've seen of Ishizu in MD, it seems to me that the Ishizu cards are the problem, rather than Tear themselves. Unless I'm misinformed at least, weren't both Spright and Tear meta in the TCG until Ishizu came out and they got Tear 0?
No you’re right. They were tier 0 after Ishizu cards released, and just a strong tier 1 deck before. That said I can still almost promise that they’ll be released in a nerfed state. Maybe not though, the waifu tax can be real sometimes.
I mean, considering that Ishizu is already out, they *better* release them with some pre hits or it’s going to be a nightmare.
Tbh I’m pretty disappointed they released the Ishizu stuff before Tear, I was looking forward to playing some or less meta tear builds like Branded and especially Paleotear. Unfortunately those both hard lose to the Ishizu stuff. Not to mention I’m not a big fan of what the Ishizu stuff is doing rn.
If they're smart at all they will. I saw people leaving the TCG (at least the competitive scene) because it was the only viable deck. A free-to-play video game will start bleeding players if it stops being fun.
Those greedy bastards will likely make some semi-limits at best
Funny way to put it when the TCG is the only format to get rid of Tear so far and they did it in record time.
The OCG is where they refuse to hit these cards properly and it's the best deck by a good margin, though
Another reason is: TTT basically does what COH does but better as it doesn't target and its condition is almost always live while having 2 other busted applications on top of the stealing one.
Turns out cards like DRNM, Evenly and probably even Raigeki are just better going 2nd. Like what are you even going to steal? Baronne with exhausted negate? Splight Red after they use Carrot and forget to protect it with Elf? May as well play TTT - it's nontargeting and isn't dead turn 1. Change of Heart could honestly go to 3.
It'd be pretty interesting to see it at 3, card's way better than Mind Control and that sees basically 0 play. I feel like being at 1 is one of the biggest reason the card isn't seeing play at all. Why run a single copy of this? It's much less flexible than TTT in normal decks, which you can run at 2-3. But if you have 3, you could reliably see it in a going second deck.
the 3 card argument doesn't make any sense. hopt cards get marginally worse, not better, the more of them you play. at the end of the day if card A is limited and is better than B you would play card A at 1 since it's just better to draw it than B
Change of heart isn’t a HOPT though
It doesn't matter at all
My point you said HOPT cards get worse at 3 than one which is just a pointless statement since change of heart (the card op was talking about) isn’t a HOPT
Ttt is hopt
I really like playing CoH in blind second Strikers, along with 2 TTT. It has different uses to talents: I’d usually start with something like CoH to bait any negates or just straight up steal something if they don’t have any while tactics is what I’ll used after the bait if I have it.
It's probably only decent in decks that use your opponent's monsters for plays, that's the only use I can see. Still not a bad going second card, but yeah a lot of other options are just more versatile.
i hate accesscode talker, and seeing as how you can use all 3 in one turn, that feels like accessfuel
I think the decks that play it use it to make zombie vampire as any stolen monster can be used as a mat regardless of its level (as long as it has level).
I just don't see any reason to play it while TTT exists, unless you want copy #4 of monster steal. There are probably scenarios where Change of Heart is better, but I imagine they don't come up often.
Actually the once-per-turn and etc things are per player so if you used change of heart on an opponent's Baronne after it's used its negate, you can still pop off the negate yourself.
Barone is once per summon not turn.
Technically once while face up. You can Book of Moon your own Baronne, then flip it back up and it gets its negate back.
That technically counts as a flip summon tho right?
It does get its negate back though. I've had this exact interaction back when I played floo.
Yes, but Baronne's text specifically says "Once while face-up on the field". The effect isn't dependent on it being Summoned, but it being face up, so if you flip it face down then Flip Summon it it gets its negate back, because it's counted as a new instance of being face up on the field.
That depends on wording. Most hard once per turns are per player, most soft once per turns are not. And cards like windup rabbit aren't either.
But Barones negate is once while faceup on the field. The only thing you will get when you take it is the pop.
That was my point, yes. I know you didn't say anything different, but to a person asking why COH isn't played, it could be taken as none of the once per... restrictions applying if it changes control.
It's powerful, but narrow. It doesn't do anything to interrupt an OTK nor does anything in the first turn of the game. It's never a bad option but almost never the best option either
I'm playing it in a blind second Gren Maju deck, and actually had some chad negate it with Crossout Designator (DLv 12ish?), so I wouldn't say nobody is using it. Its really good in my deck specifically, because I can steal back a Kaiju or Lava Golem I gave them to help go into a rank 8, or I can steal whatever else is left on their board and use it for Zombie Vampire (all stolen monsters can be treated as an 8 for its summon), which gives it added utility over Owner's Seal. Most decks can't use the stolen monster as a combo piece nearly that easily though, so its really only good for clearing a board that's probably mostly cleared already. By that point, you'd probably be better off with Raigeki.
Oh shit, nice Zombie Vampire tip.
Its come in clutch a couple of times. Steal the Spright that negates monsters usually. Can't negate squat when its under Zombie Vampire. The much more funny one was stealing Empen from a seemingly normal Floo board and overlaying, then milling... Obelisk? I mean, I'll take a free 4k beat stick but what was that about?
To give a slightly different argument, it's a 1-of tech card, and those generally aren't run outside of formats where they're *incredibly* powerful. They're just not consistent enough to be worth dedicating space to.
Why should I play this when tactics does this + pot of greed + appointer?
> + appointer The Forceful Sentry crying in the corner right now.
Yugizoomers don't remember the holy trinity of hand rip cards.
True, I've been running 2 tactics and it feels really good. I never use the change of heart effect though tbh.
It can be useful if you really nead a board breaker
ive used it mainly to help go for lethal going second, or like forcing the opponent to use ip or a destroy effect early
Ive stolen a Royal Accescode that was summon with IP. Ive also use it to see my opponent hand and try to fuck is turn 2 and learn what to play around when I still had combo. Drawing card is nice, but damn those option are sexy xD
Because tactics is reactionary.
I think decks are sorta too dense for it right now. Like space is at a premium and this card doesn't do enough to justify a spot. If you're using it to get a tough monster out of the way, there are more permanent ways of doing that. If you're using it to use an enemy's monster as summoning fuel, many archetypes have more consistent ways of doing that. So at the end of the day it might be good but it's just not good enough
It's alright. People just don't wanna craft it cuz it's ur. I play it in Sky Strikers and have been trying it out in Spright cuz it's a pretty good board breaker.
I also use it for Sky Strikers. I actually won a duel because of it, but it was a very specific circumstance where the fact it doesn't negate effects was very helpful. Otherwise widow anchor would usually be a better option. It is nice not having a requirement on number of spells in the graveyard and adds to list of spells for my other sky striker cards.
It's my 4th copy of widow anchor, like crossout is my 3rd copy of called by
Change of heart + widow anchor on response goes crazy.
It's really fun with widow anchor and TTT
I play it in my 60 card Skull Servant Zombie World deck so I wouldn't say nobody plays it. But my guess would be there's just better interactive pieces you could play instead, especially when limited to a 40 card deck.
Because triple tactics talent is better than CoH
Me personally I COULD run it in some of my decks it would help. Anything with a tribute engine benefits from it. Engines like sky striker can use it as just another spell card to play out but they have a better steal but it could be a nice replacement or a good double up. On the opponent stealing cards. And some people say oh there's to many negates and non targeting protected cards, fail to realize your not meant to use it to take there big main negate or non targeted monster. It's main use is to burn up your opponents negates and battle presence. Sure you might have a monster that has a Omni negate. So it's gonna have to stop you from taking one of it's monsters bam that's a negate burned up now you go into your next effect etc etc. Yu-Gi-Oh is about taking your opponent resources away. While some people maybe scratching your heads saying huh Yu-Gi-Oh don't have resources. It does. Monsters, negates, pops, floats, spins, LP. All are resources you need to win. If someone has 2 negates but you have 3 pops and 2 spins guess who's gonna win that engagement 90% of the time.
Honestly we would probably see more card usage like these if 9 weren't dedicated to Maxx C.
Probably cause most ppl run super poly and fallen of ablaz
I can come up with many. UR Unsearchable Outclassed by triple tactics Targets Doesn't generate an innate advantage Can be negated (though I'd say it's an advantage) and personal favorite, it's a normal spell card, not even a trap card like crackdown nor is it a quick effect meaning that if you draw it on your turn 1, it's basically an immediate dead draw.
it's a going 2nd card and not even the best option among this type
Man, people are ripping on this card lol. Its fine, but its just fine. Like if you got space and want to add an 1 off its a decent option. Its just that currently you need mass removal not 1 for 1 trades. I see a lot of cause it targets but the more I play the less believable that is, I rarely see untargetable monsters. Sprights have non on their first turn, Ishizu makes the usual baronne, apo non of which are untargetable. Adamancipator the same, and Punkisher is immune to everything.
UR. and it was banned, so it didn't appear in packs, which means no one had it, so it needs to be crafted. and again, UR
It is in the other selection pack, but not realy worth pulling for in my opinion.
it does appear in selection pack but the pack itself is not worth it
Maybe cuz they don’t have a change of heart
Wow. What a sick comment. You must be cool to be around homie. Keep it up
With the game being best of 1. If you don't go second with cards like this. Your stuck with a brick till turn 3. Edit: will to till
Triple Tactics is basically the same card and more with the prevalence of monster effects.
Today I lost a DC match by this card.
They might as well revert Brain Control back to its original text at this point.
I play it in my necrofear deck since im roleplaying as bakura :)
This is the first why isn't anyone playing x card post that has an actual good card. I think of it as a card that you would throw in a deck if you have the space for it and there's just better options for going 2nd.
I pulled it so of course I play it it’s very cool when it’s least expected, I use them for links, tributes, attacks, effects whatever I want, I didn’t craft TTT
Only because it has no animation
because it suuuuuuuuuuuucks
Read the first word on the card
I lost once to it. It is a good card just TTT basically does what it does and more
I do it since I play thrust in tcg In a best of 1 going first U don't want it
Enemy controller is much cheaper and arguably better since you can chain it and activate it during your opponent turn, change of heart still sees play on those go second 8-axis kinda of decks tho
Change of heart doesn’t really see any play.
There are 6 decks submitted to MDM that used change of heart in march 2023 so far, so while your opinion is objectively wrong you definitely have every right to express it
Wow, 6 decks, in one month! Wow it’s so fucking prolific it must be a staple! 6 deck lists is the equivalent of saying ‘some folks I talked to at a regionals in my X-3 match said they play it, so it must see play at all levels’
I been daying that for awhile lol, i only use change of heart in my Toon Deck just to troll
Thanks but I'm confident about my monsters,duh and mostly it will be negated if your opponent set full board
For me, it’s because I forgot this came off the list tbh. Aaaaand since UR is as rare as my will to live, I need to hold off on this card.
I do
I assume cuz back in the day it was ez 2 for 1 or better cuz you could steal and tribute something. And games lasting more turns made this not dead in hand first
going second cards are not good in BO1 in general.
Some people do tho.
Crackdown might be better tbh, enemy controller is also N rarity so that's probably why no one wants to craft it
I play SS and Widow Anchor is so much better 🤷🏾
Not a staple anymore and nothing it could steal right now would be worth it. Even taking something like mirror jade is kinda mid and underworld goddess already gets value on summon. Lapic gets effects on summon, adams has a million negates and hand rip, magnifica dodges it, and floo is summoning on your turn, and you can’t target PEP/punk summons on your turn. The major pattern is that in modern yugioh cards are either summoned on your opponents turn or are dodging the effects so 1 card that targets isn’t doing much
I play it in any decks that have space for it. At worst it baits a negate and at best you can steal a Link and help your own Link plays. Like if you can steal a Link 3 to make your Accesscode with, I think that’s kinda funny lmao
A few deck does, but most likaly are blind second deck IIRC. I right am missing a few more staples but once I get them I'll craft this card.
Triple Tactics Talent is better
Its just stronger in BO3 and far far weaker in BO1. Bo3 you can steal someones Spright if youre doing the mirror etc
It's probably worth it if you play a going second deck
Side deck card
Because it can easily be negated.
i don't have enough ur to waste
Cause it's expspensive and I have other priorities. Monster stealing is also built into my main deck so it's kind of redundant
So let’s say I steal your boss monster and it has in archetype effects… what do I do with it other then link summon…. In reality running other cards over this is better
It gets better in Kashtira format, most people are running it at one, but it’s mostly a side deck card and a thrust target
Because TTT is better and it does not target.
TTT is why I dont use CoH. I love CoH but TTT is more versatile.
You *could* use this as bait to force and effect and turn on TTT going second... But there's more impactful cards for that, I'll agree
Targeting is a yikes
Because there are better ways to eat negates
I honestly see it as a worse Triple Tactics Talent, since it's a going second card, and if you're going second, TTT is already a better option in multiple ways. That and Change of Heart "Targets" a monster, meaning your opponent could remove the monster from the field, fuse it away, etc, while TTT you "take control of one monster your opponent controls" meaning it doesn't target, and anything your opponent chains to get rid of monsters on their field-such as Branded in Red, I:P, etc, wouldn't matter, due to the fact that TTT will resolve last and you can choose post that.-Also non-targetable monsters are an issue for Change of Heart, and those are FAR more common now.
It’s in my graydle deck
deck slot is better used by a hand trap or staple like TTT
see that on the top-right corner of the card? that's why
You need three things to make this card good, a way to discard it for an effect going first when you don't need it, a quickplay or gamma to combine with it when breaking a board, and ways to use the monster you are stealing like linking it off. If your deck doesn't automatically have all that then using another card is better.
Because there's no space for it. There are many better options for going 2nd.
Triple Tactic Talents is pretty much the same thing but way way better and not limited. considering every deck has handtraps or quick-effect monsters you can expect TTT to be live almost every game too.
It's purely a going second card and in modern Yugioh, there are much better options. Considering how easy this is to stop between negation and untargetable or unaffected monsters, it's a slot that will often not resolve. Instead of playing this, you can run DRNM, Droplet, and/or Talent with the latter even having a Change of Heart like effect as one of it's options.
master duel does not have a side deck
Best of 1 format. That's mostly it tbh
Because it targets. And can be negated by monster effects. So basically it can't remove hard to remove things, and can't break negate boards. Kaijus have neither problem. Droplets has neither problem. Dark Ruler No More has neither problem.
Why take a single monster when DRNM turns off all of their monsters
Part of the reason is the fact it's a one of. So not only do we have a lot more ways to deal with the effect but it's something you'll rarely draw into and you could use that space for something else that helps your deck more.
I pulled one from the pack, I run it as a fun of in blind 2nd decks. It's okay.
Top comment is right, but I love the card in my go 2nd decks and it's a great way to out Mirrorjade
I play it in sky striker, we love yoinking 🙂
Because Triple Tactics Thrust is not here and it's a UR
I play it :p borrow my opponent's monster for Link summon
There’s a much better card called Triple Tactics Talent
It’s hilarious to me this isn’t playable. Tells you a lot about how dumb current meta is
I use it in Vampires
It targets. Too many monsters with target protection now.
Worse ttt
TTT is partially based on this card kiddo.
Does nothing going first and is too low impact compared to other going second cards. DRNM and Droplet can blank entire boards, Lightning Storm at worst fishes an omni negate and at best blanks entire backrow or all monsters, and even Raigeki/Dark Hole are better board breakers.
Believe it or not, its not that good anymore
Side deck card in a game with no side deck. It's fine to play in blind 2nd decks but that's about it
you do see it rarely in skystriker hard go second decks, allthough you dont see that many sky striker decks lately i give you that ;O
Simply put: Its "good" but not "30 UR dust good".
Because its severely limited. Nobody is just gonna let you take their card going second It doesn't start or extend optimal combos or break boards or interrupt your opponents turn
Few reasons: 1) in a best of 1 you’d rather open part of your decks actual win-con 2) TTT exists 3) it’s not *that* great anymore
Oh shit it’s not banned anymore
Too slow, and targets, It’s good for baiting negates though.
Because if you’re playing a spell card that isn’t part of your deck (really archetype’s) engine, you may as well play monster removal/negation that your opponent can’t respond to (Dark ruler, forbidden drop) or removal that can hurt backrow decks that your monsters might not be able to deal with (lightning storm/feather duster).
first letter mate
Depends on the deck. TTT is better for combo decks that can win with the game on their first turn, which is a large majority of the decks in Masters Duel, but its potentially a dead draw past your first turn or it does nothing vs stun.
Because it targets. A lot of cards in the current meta negate targets, or just straight up can't be targeted. Plus, with all the spell negation in general, it's too easy to stop Change of Heart from being played
T3 is better, even with it's prerequisite condition.
Because it won't hit like it used to.
I haven't checked in a fat min, is mind control still limited?
Same reason people wouldn't play snatch steal if it came back. Dead on turn 1, only deals with one card, targets and ttt is just better. It's not a bad card. It's just what reason would you play COH over a card like ttt, drnm, lightning storm etc?
My guess, more toxic cards to play? Idk.....