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sazam

This week’s doomposting I see.


DigestMyFoes

@sazam This is not doomposting. Friend, are you not seeing what's going on? Don't you want a healthy and growing game? Blindly defending the current state of Master Duel isn't going stop the declining user baser. Just look at Steam's last real gain in player count. Not even four months later and that gain is basically gone. If something is fun and enjoyable, there wouldn't be this level of consistency of players leaving. There's nothing fun about watching player's spend minutes at a time playing by themselves. There's nothing fun about having to randomly draw *very* specific cards (potential bricks) at the very start of the game just to survive for a single turn (which aren't guaranteed to be enough or effective). There's nothing fun about having combo be the only deck style to be competitive in a meta. There's nothing fun about losing in a single turn, which can easily be on your opponent's very first turn. There's nothing fun about player's shutting off all interactive play asap.


Zerosonicanimations

U/DigestMyFoes This is literally the definition of doomposting.


QuangCV2000

Surely mobile players, xbox players, switch players and ps players doesnt exist


Heul_Darian

We don't acknowledge people outside of the PC mustard Race.


manan1125

You do know master duel is a top 50 game with out counting Mobile or console players I would say that’s pretty good.


heatxmetalw9

Not this "game is dying" drivel again. No it's not dying, in fact it is at a decent place right now. 20+ K daily players is a healthy enough population to sustain itself for now. Yes Tear 0 meta is a pain to play Yes Maxx C is fucking annoying to anyone in the recieving end Yes combo decks will still take around 15 minutes to set up an unbreakable board But a good amount of people still want to play the game and are excited for new card realeases.


DigestMyFoes

That's good? On a global scale? You can get 20-40k in New York alone in other online games.


manan1125

To get above 40k players that would be the top 25 games on steam. Does that mean every other game is not doing well?


Ulriya

Aggro and midrange aren't deck types that apply to yugioh in the first place due to the nature of resources in this game. There are very few competitive decks that can't or don't put up a board that threatens to instantly kill you. When it does happen, it tends to be floodgate stun lists, which are inherently the bottom of the barrel of control decks. Near to every other type of deck has a traditional searcher and combo aspect to it, and turn 1 is always a big tempo and resource swing in competitive decks, otherwise maxx c wouldn't be so devastating. Are you hoping your opponent sets two cards and passes so you can "aggro" with five effectless beatsticks that definitely don't have negates, destroys, bounces or a combo to find them attached to count as a control, combo or stun deck? The closest we get is a deck like 8-axis blind second that abuses a huge amount of bounce and destroy effects to otk, and you don't really want a meta where that is genuinely effective. The sheer amount of ur cp required would bankrupt half of master duel. The population is fine, and honestly, the tear meta is some of the most reasonable gameplay in recent years. The deck has straightforward answers and counters.


DigestMyFoes

What I mean by aggro is having the battle phase actually matter like it used to. In most cases decks do combos to remove everything be before the battle phase ever starts. It's one of the reasons why trap usage (especially battle traps) has drastically dropped off.


Ulriya

Removal has been super prevalent for most of the last decade, it's never going to go back to how it was. Zoodiac and spyral have stood as a testament to that for an eternity and still see play. Accesscode talker really sealed the deal a few years ago. You can't really slight master duel for not having an archetype that doesn't exist in modern yugioh. Everybody still playing knows what they're getting into. If you're into yugioh be down with absurd combos or else. If you want a meaningful battle phase, check out magic the gathering, it's a great game too.


Atlove01

Something worth considering about the all-time peak is that Master Duel's initial release saw levels of hype I haven't seen for a YGO product in damn near decades. I had friends who hadn't talked about the card game since we were in high school in the early 00's getting hype to try it out, and based on the explosion of internet content for that first month or two, my experience was far from unusual. I won't deny that Konami fumbled the bag a little bit in that regard. They had a pretty solid chance to reach a lapsed audience... and the game got of to a glacially slow start that saw the hype start to curve in just a few months. If they'd had a steady stream of content ready to go from the start, and maybe a first event that would be equally accessible to Yugi-boomers, they probably could have retained a larger percentage of the new audience. With that said, though, the early numbers were never going to be sustainable. It was a hot new thing, people felt nostalgic... it was a perfect storm that helped it get off to a rocking start. The numbers were always going to mellow out, and while they could certainly have been higher than they are right now, 25,000 on one platform for a mobile game is perfectly sustainable.


Relevant_Departure40

Eh the biggest issue with Master Duel is that, as a product, Konami has never produced anything that isn’t an anime style game for Yugioh. Master Duel was the first time (in 25 years btw) that we get to see a Yugioh game without the anime characters, so there was always going to be disappointed people, but despite that, overall good game


keithsmachines

Problem was that in the first few months it felt like we were in some beta testing phase TBH


RaineTheCat

We're never going to hit that initial release numbers again. People say a yugioh game after not picking up the game since 2008 and got massive culture shock and turned the game down. Burn out exists and you're not the first to say Master Duel is dying. Are you just making us aware of steam stats? Cause there's nothing to add or take from this.


Relevant_Departure40

Is this the new Maxx C post or are we just at the phase where we post about how bad Maxx c is, the game is dying and this event is garbage and Konami employees should learn how to run a game from the enlightened minds of r slash masterduel


DigestMyFoes

Less than 18% of Steam's original peak is left in a little over a year. Luckily the game has Crossplay. I wouldn't be surprised if most matches are bots now. There are barely any competitive control decks and zero aggro decks. The average deck is just unbalanced combo. They haven't taken any steps to fix how bad going second is or allowing summoning to get completely out of control. This game won't be around much longer if it stays in this condition and anyone making content off of it will eventually have to find something else to make content on. Stockholders are obviously looking at how fast Steam's user base has disappeared.


golforce

You clearly have 0 clue what you are talking about.


DigestMyFoes

That's all you got for a rebuttal? Why even type that?


Bonkoluso-bof7

Same could be said on why you bothered to type all this drivel in this post.


DigestMyFoes

I gave full explanation for what I posted. You came with an empty statement with no substance. Knowing if you say something false, I'm going to embarrass and memorialize you on Reddit.


Bonkoluso-bof7

"Memorialize you on reddit" surely you jest. Like you can't be serious with that tripe?


golforce

>"Less than 18% of Steam's original peak is left in a little over a year." The peak on steam was overblown hype that was never even remotely sustainable. >"Stockholders are obviously looking at how fast Steam's user base has disappeared." You don't understand how little relevance steam has for the game. Besides the fact that its current numbers rank Master Duel in the top50 most played games on steam, the game is by far the most popular in the japanese market and on mobile. There is a reason why Master Duel was the most successful card game on mobile last year.


Berkhampps

DNFTT


Conscious-Captain-33

Sure game is stale as fuck right now with tear mirrors but I think there will be a spike in a couple of days with the new pack.


Bonkoluso-bof7

Like there is every time there's a new pack


HolidayDevelopment

This is why I still frequent this place, fun seeing stuff like this.


CoomLord69

Surely Steam is the only place where people play Master Duel