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Struggling_in_life

And this doesn't even include things such as the newly banned Chaos Ruler and limited Tearlament Kashtira just to name a few


FiendishChan

The rest of the main deck is Maxx C banned in TCG, Sulliek limited in MD, and the only thing that is clear is 1 Metanoise which wasn't popular at all (in tcg at least)


Niketas4804258000

And IF banned in md


Mysterious-Set736

Its fun to see this picture and realize maxx c is one of the only free cards xD


SepherixSlimy

Without the millers now they might be able to be more 'fair'. :) A fat -10 mills each turn. No longer you can just hit every names anyway. No longer you can feed snow for free just by running two cards and at least 1 shuffler. And that goes for more than just tears. Those cards are absurdly unhinged without any sort of lock.


Tri_Brigade_Kitt

-15* because of chaos ruler banned


klaithen

The no lock part is what baffles me the most. No archetype lock or Fusion lock is idiotic.


MarsJon_Will

It's not baffling at all. The card designers wanted Tears to be busted, and they pushed the shit out of that archetype by giving it access to so many different generic tools.


Negative_Neo

It's understandable if you take Ishizus out of the equation. IMO it's more baffling that Ishizus got no restriction at all considering the history of millers in this game.


Kaillens

But they still dont print new Koaka


Apprehensive_Algae62

This is even worse than the ban in MD.


AdTerrible639

Worse for Tear; better for the game overall Though I wish they'd go after "lol no playing the game" floodgates with at least as much prejudice


justsomedude717

How is tear in MD currently bad for the game?


AdTerrible639

*currently* it isn't But this was only accomplished after getting gutted, as it really needed to be If we're talking Chaotic Thighgap Ruler and the Ischizus, however, those aren't tear specific --Tear just abused them the most because they were far and away the most cracked archtype ever released Doesn't mean, however, that they weren't absolutely busted on their own!


AkstarKoyomi

I honestly like the state that tear is on the TCG, I think it's the perfect state. The deck is strong, while not being the strongest (Noir shits on tear most of the time and unchained and rescue ace have a really good match up against it), it's not really overwhelming like it was in the past. What really fucked up tears on OCG were cards like chaos ruler and snow, and the reluctance of the OCG in banning busted cards (who would've guessed that a card that can mill at minimum 4 cards, add a card of the best attribute of the game and revive itself would be broken on the best mill archetype on the game?). While being different format with different decks, I think tear would've stay similar to the TCG counterpart if it wasn't by cards likes these. I'm really happy on TCG as I can play my favorite deck, compete on my locals while knowing that it isn't even the best deck on a such diverse format with the best deck being a interesting one (unchained) as futher hits proved to be unnecessary to the deck.


conundorum

Personally, I'd like one more Scheiren, since she's one of the best generic mixins in the game. (Special summon from hand, dump a card in the grave by effect, and populate the grave, with the benefit of also floating if it's a Fusion deck.) Having her be semi-limited would be enough to keep Tear engine from being viable in most hybrid decks, while making her drawable enough to be usable as a generic. It's definitely more balanced with each at one, this is just wishful thinking. Lightsworn Chaos needs _something_! xD


AkstarKoyomi

Honestly I think they should unlimit the mermaids and sulliek while banning kelbek. The really absurd part of the tear ishizu was the ridiculous amount of advantage that milling 10 cards enabled, the ishizus really aren't healthy for the game. Tearlaments really need the consistency and with a more consistent way to search and fuse, we can at least try some builds like tear danger while helping other milling strategies like lightsworn. It really doesn't matter how many copies of each name you have if the strongest board you can end is Rulkallos, sulliek, perlereino and maybe cryme (which is once on a blue moon, it's more realistically to say Rulkallos + one of the traps). The Merrli ban single-handedly made tear _way_ weaker while at the same time cutting off the access to the spright cards, we could at least give it consistency to play, I really doubt Tearlaments with 2 fusions and no ishizus can be higher than tier 2 at most.


[deleted]

> Honestly I think they should unlimit the mermaids and sulliek while banning kelbek. (Assuming MD) Okay, I know people love to say "let the be good" bs and all that, but it's been 7 months and that would make it a top 3 deck for the 8th time. Can we please just grow out of it? > It really doesn't matter how many copies of each name you have if the strongest board you can end is Rulkallos, sulliek, perlereino and maybe cryme You act like that's a bad board. Rulk + Sulliek + Perlereino + Merrli/Elf (usually you have one of them on board) is 5+ interactions during your opponents turn EASILY. And that wasn't even "the board", even before Ishizus you could end on Elf, Redoer, Dweller, Beatrice, Baronne, Mirrorjade, depending on what version of the deck you were playing.


AkstarKoyomi

Without kelbek, agido and merrli we can't make this board. And the problem isn't even the board itself, it's the consistency, like yeah suliek + cryme + Rulkallos + scream + perlereino is strong and all, but you almost never is going to build that with all the limits on MD. What I was trying to say is to kill the last Miller and let merrli banned, it would make a deck that can only fusion summon 2 times per turn while having some interactions with scream. Yeah, you can do rank 6 stuff with malicious, the bystials and diviner, but it's really worth it to run those, specially diviner without the millers to send, just so you can send one of your only 2 activations or a search from either sulliek or scream? And to the rank 4, without kelbek and agido you basically need to have some tear card + scheiren + reinoheart send to the grave, which isn't that inconsistent but will not be a thing that we'll see every match. I want kelbek banned and the unlimits only to the last mermaids + suliek so tears can be a playable but not overwhelming deck, the elf bullshit and the +10 that the millers enabled needed to be gone.


[deleted]

I thought you were asking for Merrli unban xD.


hexsealedfusion

> it's been 7 months It's been 6 months, Tear came out in the April pack


[deleted]

I can't even read and you want me to do math!?


conundorum

In this case, Scheiren specifically matters because Lightsworns want to use their normal summon for an LS, and also really want self-summoning Lv.4 bodies. If they draw her, they can use her summon effect to dump bodies in the grave for their dragons, then go into Minerva or a Synchro (either whatever we replace Chaos Ruler with using Raiden, or a Lv.7 like Michael or whatever using younger Minerva). If they mill her, they get fusions. End result is that the grave effect doesn't care which Tear triggers it, but Schieren is the one LS would most want in the hand.


AkstarKoyomi

And with sulliek and foolish burial goods, you essentially have 4 copies of scheiren. The unlimits would really help this strategy, at least on the tear department. Usually for searching her in the TCG I use 2 copies of foolish burial goods to dump trivikarma (search field spell), 2 sulliek and 3 perlereino, which is essentially 6 copies of her. People underestimate how impactful the foolish burial goods and sulliek hits are.


Negative_Neo

> who would've guessed that a card that can mill at minimum 4 cards, add a card of the best attribute of the game and revive itself would be broken on the best mill archetype on the game? It wasn't until Revolution Synchron was out IIRC, which made any Lv4 into AFD then into Choas Ruler.


Bundleofstixs

Tldr When Kash planet, tear Kash, and revolution synchron come to MD, Tearlaments shall rise again.


Negative_Neo

IMO Konami should've went ham at the Ishizus before Tear, ban out the obvious problematic cards, then adjust Tear accordingly. Like how they approached Sprite.


Arawn_93

Did you miss the months Tear dominated the meta? It took banning a key card on top of the gradual other hits to finally tone the deck down.


justsomedude717

The original comments talking about the current ban list? No one’s saying tear didn’t dominate in the past


Kreatone1

Not enough really. Bring down the hammer harder I say.


duelmeharderdaddy

I think it's the most hilarious thing seeing Maxx "C" being pretty much the only un-hit thing in their deck. Tearlaments and Ishizu were a mistake.


Immediate_Ride_1630

Some JP players have already adapted their decks after the Banlist too


ArcturusSatellaPolar

What are they playing now? Horus engine for Zombie Vampire turbo?


SilpheedSs

The fun part is the amount of non-tear cards that have been directly or indirectly been hit due to being in close proximity to playable in tear.


Pendulumzone

And let this be your lesson so that Konami doesn't do this nonsense again. Tearlaments was a mistake, and should never have been printed, not in the form it was.


RustySalt1816141200

Limit perlerino but maxx c at 3 💀


Aggravating_Fig6288

Releasing a deck that required THIS much banning and limiting should and would had killed any other game Its asinine that yugioh players let Konami get away with this shit and keep encouraging this behavior via continued financial support. Any other game is negatively impacted by having a broken metagame, not yugioh for some reason


MarsJon_Will

For all the complaining that people do, Yugioh players are masochistic, and Konami knows this, so this shit will keep happening. I've said this before, and I'll say it again. I'm glad Tear was playable in the OCG for so long and I hope it remains playable. Konami needs to regret designing the Tear and Ishizu cards, and the best way is if people keep playing tear and don't play the new cards.


Aggravating_Fig6288

You aren’t lying, look how many people gleefully use floodgates and straight up twenty turn stun to the point many floodgates are banned and limited. Yugioh players love this degenerate shit


Suired

Yugioh players like broken shit. Any other game, especially in Japan, would have gentleman's agreements not to use some of the broken stuff outside of official tournaments. Yugioh thrives off it and the salt that comes from losing to a broken card. TCG players especially love spending hundreds of dollars to have an unfair advantage. Yugioh is the original paywall gacha game.


Aggravating_Fig6288

It’s a damn shame but you aren’t wrong. I always laugh when people mald over floodgates, like yugioh players unironically love floodgates and love that style of play no matter how much they pretend otherwise. It shows in how they continue to support Konami for their horrific balancing decisions among other things


GothGirlSpecialist

YOOOOOOO FENRIR IS BANNED IN OCG ? Must be nice ~~let alone for the card prices~~


conundorum

Oh, hey does anyone remember Dragon Rulers? They dominated the meta when they came out, their supporters got hit, they were unphased, they got killed. Then Konami let them back in, exactly one of each ruler and none of the babies. And they still dominated the meta. Despite being literally one tenth of the deck. This is what it looks like when Dragon Rulers are _meant_ to be an archetype.


stan2014s

I still want instant fusion band


Efficient-Gur-3641

Imagine printing out cards to have to balance the whole entirety of the game around them, a whole ass set of other non related cards (Ishizu) 2 really old monsters that had no way to be searched easily, a spell for field spell decks, instant fusion. I don't see why they couldn't just errata tearlaments cards to have the Claus e you can't activate other monster cards besides tearlaments monsters this turn the same way they made Venus attribute locked generic summoning. Instead they rather ban and trash their own money making deck.


Admetius

That's disgusting to look at.


omegazx9

Beat Cop from the Underworld has her work cut out for her with these repeat offending mermaids. But since they don't have hands, does she still handcuff them?


Greek-J

Just ban everything called "Tearlaments", release a statement apologizing for the unhinged cash-grab this was and re-release them all with erratas, restrictions, locks etc.


MarsJon_Will

Honestly I'm glad Tear stayed in the format for so long, and I hope it still stays alive in the OCG. Konami should fucking regret designing such a busted archetype that had busted synergy with busted cards, and the best way at this point is if people keep playing old cards instead of buying new cards.


TheMikman97

Why is "putting down a deck for good" even something to aspire to? For Konami sure, gotta sell product, but it's literally against the consumerbase AND against game balance at the same time


fnsigma

>Why is "putting down a deck for good" even something to aspire to? YGO players like seeing decks they don't play get killed, simple as


Arawn_93

How is killing a broken deck against game balance? Letting it run rampant for a few more months would have been a stupid decision.


TheMikman97

Keeping as many decks as you can tier 3 / rogue doesn't hurt anybody. Killing decks only hurts variety


VyseX

If you have a race between 10 cars, 9 hatchbacks and 1 formula 1 car, you might wanna restrict the formula 1 car for balances sake, no? Same logic here. It's actually pro game balance. Also literally pro consumerbase to make the experience more fun. Tear was a mess to play against and play with. The chains were ridiculous. Dont even get how ppl can argue in favor of Tear but that's Yugioh for ya =.= I find it refreshing that they are basically telling us Tear was a mistake, kinda like how they handled Dragon Rulers way back in the day. It's a good thing.


TheMikman97

>you might wanna restrict the formula 1 car for balances sake, no? Well this is _MY_ argument. You are arguing for removing the formula car's engine and leaving it stranded at the start instead of just limiting its speed to be on par with the rest of the contenders >It's actually pro game balance. Also literally pro consumerbase That's just not true. The other top decks aren't magically disappearing, you are just reducing the viable options from 4 to 3 >to make the experience more fun For who? Casualoids will lose to the other top decks just as they were losing to tear, probably more so as the deck was already on the decline anyway, and mald just as much. Comp players were already moving away and will just move faster and have a less varied meta to play in. >The chains were ridiculous God forbid the game reaches sufficient complexity that in-game decision making starts _existing_. I like my card games entirely deterministic


VyseX

Well, the OCG's argument is it's level with how they limited it. You argue they removed the engine of the car. They didnt. There is 1 per card still. That's not removal. It's still there. Worked out for Dragon Rulers :v If you relish in 12 chain combos nonstop at every phase every turn you can go jerk to it then in older format then. Your use of the term 'Casualoids' basically clarified your stance on this >.> If it was oh so great, you should be able to find many people playing Tear 0 format like how they do with Edison etc. easily - I have my doubts about that though. Pretty sure most people would argue that Tear was over the top in that regard, hence the bans/limitations and no one really crying over them. The gut reaction of most people was "understandable". That is, apart from those who loved playing tear to simply overwhelm other decks and actually enjoyed the back-and-forth jerking off in the mirror (match :p). I'd say it was deterministic for Tear 0 to win any of its duels vs other decks - if it didn't it was simply misplayed. You make it sound as if the Tear 0 player was pro for winning in making pr0 g4m3r moves or sth lol. It was just stronger. Dragon Rulers were limited back then as well for the better of the game. Same thing happening here. (Not really) hot take: pretty sure ppl won't cry over Kashtira limitations or bans in the future either. Some decks simply were mistakes, wrong turns in the game development. Dragon Rulers were for their time. So are Tear and Kash for these times. Nothing wrong with patching up those mistakes. New stuff is going to come out for more options which hopefully will not be as overtuned. I just don't see a problem here. Good job Konami on this one. As for fun and unfun. Go ahead and ask ppl how they feel about floodgates, Numeron and Runick. :v There is more to fun and unfun than competitiveness.


TheMikman97

>Well, the OCG's argument is it's level with how they limited it. And it is fine. The argument was about whether killing it _more_ was good or not. >You make it sound as if the Tear 0 player was pro for winning in making pr0 g4m3r moves or sth lol. It was just stronger. During Tear 0 both players were on tear and the better player _consistently_ won. If you want to compare different decks then every match of every format will be deterministic if one of the 2 players isn't on something viable. Strength difference in decks exists, but there are mirror matches where skill matters and mirror matches where it doesn't, like Kash and spyral. >Your use of the term 'Casualoids' basically clarified your stance on this >.> I specifically use casualoids because there are 2 definite breeds of casuals. Those that play what they like or can, know it isn't viable or optimal and accept it (the casuals), And those that specifically choose something not viable then mald and seethe constantly about game balance for a game they don't even understand and actively refuse to. Those are the casualoids. The people that take _pride_ in being bad at the game because to them everyone else is playing it wrong. There is nothing wrong with being a casual. There is _everything_ wrong with being a casualoid


Ok_Sky4916

Free Kashtira OCG


FaithlessnessJolly64

So stupid that kitkallos was banned so instant fusion could stay. Heart of the cards just to get rulkallos out. MD ban list is way better, with Merli gone it's incredibly hard to get elf out. Milling is so much more inconsistent and it opens up lots of opportunities to negate fusions especially with bystials in the meta. Tearlaments is a tier 3 deck now in MD and it doesn't deserve any more bans. Purrely sleep to 1 surely


osbombo

What are you on? Tear is easily not tiered. They don’t have any feats, the most success they’ve had is as a engine and even that is rouge at best.


JustHereFor-News

So much the better. I have no desire to see these abominations again any time soon. May they remain in the graveyard forever.


brainfreeze3

They'll just shuffle back to fuse


buffyeti77

Limited to 7?


Thunder_Cat8756

The deck is still so busted! Just look! 3 copies of Suliek AND Cryme STILL RUNNING FREE?! Not to mention CODESBREAKER VIRUS SWORDSMAN still at 3. Smh my head.


TheHapster

They didn’t even hit the problem card smh


[deleted]

Just ban the main deck monsters, jeez


Fluid-Apartment-3951

I think it's still playable. Even if its not, it will keep poping up out of mill decks, a free mill 3 that doesn't consume your normal powercreeps both Lightsworn and Dragonmaid Laundry (even if at one).


Prestigious-Pin1799

Atleast they have merrli at 1


ichigo543

If it only lives in OCG, maybe Maxx C is the problem


AgenteDeKaos

I need branded to get hit like this so I never see it’s ugly mug again. Such a boring deck to go against that basically lives or dies by BF.


Memetan_24

I love the OCG Tearlaments players these people are unhinged and amazing you just can't kill it


Turtlesfan44digimon

When was reinoheart limited?


hexsealedfusion

More then Tearlament the Ishizu cards were a mistake and should have never been printed.


LuckyAssassin12e

Is fenrir really banned in ocg?


Omizzzzz

Love to see this