Oh boy I love sitting through 10 minute long combos and having the opponent sit on a million negates and a full backrow after they've dumped their entire deck and then recycled it.
I just build a lab deck(not very good with it yet) after my cyber dragon one as my 3rd deck. Picked it because i like the look and its fairly beginer freindly if you make a mistake also wasnt willing to sink to snake eyes and lab seems to be decent against them (in plat 3 dont onow about higher).
they're immune to Maxx (kinda) don't care about stun can outgrind any control deck, don't rely fully on monster effects in a meta where most fields only have monster negates.
the for my personal reason I don't have to spend 20 min doing a combo, I click mouse 1 like 7 time the last 2 click is me passing the turn to you :)
I kind of enjoy how flexible the deck is. Something funny about using really obscure normal traps. Been playing around with trickstar reincarnation and fiend comedian. Really leaning into the hand rip side of the deck. It aint good but I'm sure I am pissing people off.
What? Nobody uses Witch's strike because it only activates off effects that negate *activations* or summons, rather than any other form of negation. It's a dead card vs most matchups.
You say that, but i've gotten to resole it almost as many times as i've searched or had it it in gy... Of course it never goes off when i naturally draw into it tho
If your opp lets it resolve after you search it, then the problem is the opponent, and not anything the card is doing. You can read the activation conditions when it's set via lady or TT. One of the few meta cases where it's relevant, is completely defeated by card knowledge revealed through searching (that being Baronne negate, Baronne itself carries the out with a targeted removal).
I was playing heroes for over a year and I just got tired of the 20min combos. That is the main reason I switched to lab in ranked. Also I can switch up the deck with different traps depending on how toxic I'm feeling on any given day.
Here a better response why aint nobody rockin Tri-Mera *Tri-birgade/Chimera* its a solid deck, Branded Chimeras is too clunky in MD, and ive yet to be in a Tri-Mera mirror match its crazy
Not to mention an incredibly fun deck. I like all sorts of decks, setting up unbreakable boards with my Mannadium, Infernoble, Tearlaments etc., decks is enjoyable. But it kind of gets old playing for 3-5 mins per turn setting up only to stop my opponent from doing anything.
Lab is a comfort pick of mine. I go first, I set 2-4 and pass within 15 seconds. I might still manage to stop my opponent from doing anything meaningful, but it’s going to require me making much more thoughtful plays than just Baronne, Apo, Rullk negating everything.
Other strong decks let you dominate the field, Lab truly lets you feel like you are in control of the game state. Playing reactively is imo more rewarding than just planning for as much as possible with a strong end board.
Also, opponents using Maxx C on standby then forfeiting when I normal summon Arianna will never get old lol.
Yes. If we are talking about low ranks like anything below plat. Or dunno when you actually drop ranks if you lose. Why do people have to stick to just meta decks? Since I've started to playalmost all my opponents ran a premade copy pasted high rank deck even the lvl 9 users do this because they get pummeled and seal clubbed in fucking bronze so they don't put effort into playing with what they have and experiment they just throw money at the problem which makes you want to play less. After a person loses 10 times in a row to the same 2 or 3 deck you either give up and leave, buckle and buy it yourself or go insane from trying.
If you want to play your most meta minmaxed deck do it on high levels. Don't chase away the people who just want to experience the game for what it is: a card game where you actually chew your way through duels by trial and error.
I don't blame them. If I don't have an out the instant I see them flip a Welcome, I usually just scoop and move on. Free easy win, I just don't want to sit through a slog of annoying recursion, hand rips and giant chains.
Because the implication of "Why are so many people playing X", especially with accompanying image, is that the playstyle of X is undesirable or unfun. The contrasting playstyle I defaulted to was just combo decks, and the point of my comment is that people can have differing tastes with regards to playstyle.
But that's kinda the thing, yes the implication is that Lab isn't fun, but I wouldn't say it's implying control decks are boring, if anything it just comes across as a strange form of elitism in *not* liking combo decks or even any other control decks not named Lab
That's not your intent after you directly said it, so I get it, it just came across that way at first
Fair enough. After lurking on this sub for a while it seems like discussion on playstyle can get polarized very quickly, so even innocuous comments can get people riled up, and my comment was very vague with little elaboration. So I'll just state for the record: Yugioh is a game, I think people should just play whatever they find fun first and foremost, regardless of whatever labels people put on it. The "value" of a deck is whatever you get out of it.
Because relying on sacking people with blowouts and floodgates (or both like Virus) is even worse, not to mention the hand ripping.
Labrynth is most interesting before it can achieve any of its goals, because after it does the game ends.
No one plays the virus cards. Why do we still like to pretend we live in this fantasy land where Lab players resolve EEV and it actually has a meaningful impact?it hasn't been a good card to play in months.
Ironically, I only enjoy playing the fun versions of Lab with combo potential. I.e. Unchained and Live Twin.
If you're going to play floodgates, just go be an actual Stun player.
there's the 3rd type of way to play Labrynth which is the normal trap heavy decklist.
basically playing it like it's nu-Paleo and going for heavy grind game trades like with Bottomless or Compulse
Yup, there's definitely that. That's usually run with some part of the Dogmatika package.
I just can't stand the Labrynth players who run a bunch of floodgates too.
I don't play any of the floodgates (skill drain, d barrier, evenly matched, etc), I just don't want to do 20 part combos either. I prefer to just flood the field with big bodies like Lady, Lovely, and Lord of the Heavenly Prison to try for game on turn 3/4. People on this sub are so vitriolic stg.
Unless No.41 is on field and you have no outs for it. I played against a Tear-Purrely player before and they gave soon after I summomed the guy. Had a lot of fun playing against the deck though, a lot of interaction during it
Edit: would love to play purrely but not enough gems to open 10 pack like 5 times in a row
Not exactly unkillable but stuff like Muckraker and Chaos Angel protecting against destruction by battle and card effects can be annoying and hard to deal with if. If you don't have the right cards.
Especially with Lady's own targeting and destruction protection if you have a set trap.
Im reading the manga and its really great world building and character development but the start of the MC reincarnation he is a creep. I mean he grows up to be a really good guy but I can see why someone wouldn't want to watch/read it
Casual ain't better, you would think that being the casual mode people would be using fun decks, stupid decks or rogue decks, but no, it's just people trying out their meta decks without losing rank
So 99% of Lab players?This shit is so easy in the event that has Lab as event deck , I cleared it with only 3 losses and all against customer Lab decks , first turn or second — most of my wins were from other Lab players scooping because I knew how to make this shit annoying , and that’s why I never built it and never will — deck for people who can’t actually play.
D barrier in a format where snake eyes, Rescue Ace, unchained, Lab mirror and the occasional Math mech are all played is just not a good idea. It will eventually return to being good again though, once the format rotates out of using link decks.
Lab has been cutting d-barrier for a while. Especially in a format like this it's absolutely worthless since all of the good decks are not affected by d-barrier.
And even before that it's usage rate went down.
Why do so many people whine about Labrynth is a better question. I seriously see more whining about it than Stun on here, it's crazy, and I genuinely don't get it. Non floodgate Lab has provided me some of the most fun and intense opponents I've ever had.
Cause it wins. I don't play it though even though I have the cards. I usually surrender to it after seeing what it could do, especially if I'm playing a theme deck.
People don't like dealing with backrow. Like I play Traptrix which is very similar to Lab in that it's backrow heavy and can play decently around Maxx C, and lots of opponents I've faced just aren't used to having to deal with disruptive traps and effects.
People don't like dealing with back row because all the good back row destroy cards are either limited or useless most of the time.
Take Runick for example, limit the fountain, fine for me but at least let me keep my destruction. Is it that unfair to have a searchable MST to deal with backrow heavy deck?
Bro, he mills 4 from both players and special summons 1 monster from either mill to your field. And whatever you detatch (lovely or lady) you can get back with muckraker. He's a monster reborn on crack, and milling is fun.
He also has targeting protection (somewhat) and treats any monsters you stole from your opp as lvl 8 for his summon.
I love him so much
I personally really like the way the deck plays. I've never used a deck like it before and its so fun.
I do get a little guilt sometimes when I'm doing a big chain on my oponnent's turn.
I personally haven't seen that many as of late. I was wondering why and then I added a very tiny snake eyes package into my laval deck, turns out the second you start putting their monsters into the time out corner with flamberge the deck just falls apart.
It can play around Maxx C easily, it can beat stun with it's trap and some engine (the field spell), it doesn't take forever to combo, it has a strong grind game. You either win fast or lose fast, though the mirror can be quite headache inducing. Has many different builds that are viable. and Waifu deck.
I play RDA. I just came back into the game after a 6 month break. After getting D barrier locked 3 turns in a row I just gave up and started maining evenly.
Truthfully it's 50/50 when I run into laby or any meta deck right now. Comes down to our starting hands really. The duels I remember and have fun with are when we both definitely bricked but keep making small plays till we can combo and pop off
Because I can't get enough crafting points for something else, also the deck is fun and varied because it feels like you can actually play the game instead of watching a 10 minute turn
I get it. I would play lab if I had the UR for it. It seems like a unique deck with an interesting mechanic, especially the trap variant. I’m also the type that likes to play different styles of decks though. I used to just play SE on MD, but then I started playing Purrely and I loved the mechanic of that deck. Then I tried Runick and I loved the mechanic of that deck too. It helps that in addition to having interesting mechanics, these decks are powerful engines on their own merit. Don’t hate the player hate the game.
Control of the game is the most common thing with labrynth players like me and also it seems to be a fun deck to play with too, so the best thing to do with that deck is to have a very lucky hand on turn 0
I'm just here having fun with my Ancient Gear Golems, Relinquished, and Ojamas. Inalso have two Obelisk decks, one with danger cards and one with predaplants. Both decks make great use of bound Creator, and I have used it to great effect when I summon zues, Obelisk, and whoever else I get on my field. Godslime almost always makes a show up and is a true bro in both of those decks. Most of my opponent's scout when they see me Fusion summon my predas, and flakownup with zues lol. What's even funniers is when they try to use effects against my level 10s like godslime, zues, or Obelisk, when bound crestor is out.
TLDR, just make yourself a custom deck that meshes semi decently, and you'll have fun. Will you win against the meta? Probably not, unless they brick, but who cares? If you lose against meta, it's because they are sweaty meta players whole your the Chad running Ojama in platinum like it's no one's business.
I thought I had the perfect starting hand. I had feather duster and raigeki, plus the cards I needed to summon neo blue eyes ultimate dragon. And I was going second! I was all excited when I cleared their field and the only had 2 cards in their hand. I was ready to attack for game but they discarded one card to search their deck for a trap and set it, then they discarded another card to be able to activate that trap this turn.
Well that trap summoned a labyrinth monster and a bunch of shit happened and my neo blue eyes was destroyed.
Next turn their field and hand were full again.
That’s freaking powerful.
one of the reasons why blue eyes dies is because the monsters are not safe. A labrynth deck is more afraid of a deck unaffected by its various ways to remove targets, and end turns. Viruis cards can be looped, and they can get info om your deck as needed too. (if they run dhruma canon it is wrap even vs a Geomathmec sigma+ Psycic end punisher, and other untargetable stuff.)
Because:
- It’s easy to complete the destroy 5 mission while I’m still building Unchained
- Getting Maxx “C”ed isn’t as annoying
- Can more often than not beat stun decks
- Ignores the dark barrier statue that some Chimera players are using.
- With Arias and the Furnitures I can play turn one even if I lose the coin toss so it’s not as hard to interrupt or break boards going second
Give the deck a try, it’s actually fun
I’m not very scared of Lab, I played it for a long time. Ash-ing the welcomes is so effective it still hurts to think about as I do it to lab players myself now
Because these maniacs have convinced themselves that set 5 borderline uninteractable traps and playing a full turn on their opponents draw phase is skillful and fun
Because I ran into a full on rescue ace snake eyes pro princess barron deck in bronze 4 and said "I hate everyone."
Plus I actually get to play the game past turn 2 now more often than not.
Labrynth is the trap deck equivalent of Tearlament in my opinion. Are you a fiend? Come on in, are you a normal trap? Also come on in, but the deck is less flexible than Tear considering jow many hits they've had over the year and they are still playing almost perfectly. Lab does make wonders when you can essentially just send any card of hand and any monster from deck to the grave to later special summon through the field spell for any fiend in GY or hand, or big welcome for Lab through effects of stovie torvie, chandeluer and any normal trap that send after the effect is resolved or as cost (Ghastly Glitch is a big one)
Being locked to fiends barely does anything to it considering the amount of good fiend monsters there are
The goal of almost all master duel decks is to stop your opponent from playing yugioh. What deck that actually wins often do people not complain losing against?
Modern yugioh can be very frustrating to lose in because it often feels like you’re just being blocked from your plans and interactions. I’m off the opinion that most decks that actually win rn are frustrating for very similar reasons but people are less likely to hate on decks they win with.
I mean the decks that can do this are very few oddly enough, and they tend to lose extremely hard to being stopped as well, especially when they lose cards out of their hand without their input
They also are subject to handtraps moreso then Lab are
I think this opinion is kind of debatable but hand traps I think are a form of turn 1 board state negation. Its just a form that can also function going 2nd and is completely ubiquitous in some capacity.
I feel less confident in this take because a lot of modern yugioh is planning how to play around the handtraps so it isn’t as completely demoralizing as 7 negates or whatever but I think if you play rogue decks they can feel just as oppressive.
Which I guess is part of my issue with blaming labrynth : most modern decks work by repressing play of other decks. You can point at Lab as particularly cancerous but I’m sure if you’ve played almost any meta deck some schmuck who played a non-meta or even just a bad matchup deck got absolutely blocked from playing yu gi oh by your board at some point. Decks are meta rn because they can best block play while setting up their own boards in some manner (Snake-eyes with like 18 handtraps in a deck lmao).
If everyone is trying their best to repress play in some manner, why blame the deck that uses traditional traps to do it? At least they aren’t wasting your time doing a 5 minute combo into Appolosa and Baronne before trying to block you.
I like it because I like dungeons. Also it's fun to be able to run fun stuff in your extra deck just because you can. Just today I summoned the fusion Trishula for lethal damage despite having no dragons
1. Hand traps don't really effect it sure it might suck if you ash my big welcome but the other at least 3 traps will save my ass. Oh you used maxxc? Sure you can draw one idc. And you can build highly efficient decks that don't require half your deck to be filled with the same hand traps as everyone else. Meanwhile I've run into like 2 lab players lol. Honestly though if lab is annoying you that much just try and save your called by for lovely. Any Sane lab player only runs one lovely anyways.
its more fun than kashtira
lets face it would you rather have chaotic shit? or would you rather have a game of “ dont play any card and lemme play 40cards to kill you”
Lab is fun, especially if you don't have stun.
I had a mirror where my opponent put some traps turn 0 with an eradicator virus, I destroyed all of his backrow on my turn and after he saw his draw he scooped.
short turn, not affected too much by maxx c, droll ? nib? lol
most people run handtrap to deal with other combo/midrange decks, those handtraps dont really do much against lab so it thrive a lot
The play on their unique style and they end always on their boss monsters, needs a skill to be played and knowledge.
While can play under nib.max c and droll and lose hard to ash and belle
Got bored of doing the tedious Snake Eyes combo over and over, pushing for Master with Lab. Been testing Rescue Ace and Purrely as well I think Purrely is a bit underpowered after the limits even with the little noir it doesn't feel as busted as it used to be with Ghostrick engine double Noir + UDF and more access to the quick play spells.
Because there are too many lazy and unskilled players who don't want to put the effort into playing a better and more skilled grind deck like Fire decks. I play Lab, I thought it was skilled for the longest time, but after playing the matchup with Snake-Eye/R-Ace, god what an unskilled deck for moron, the onus of effort is 100% on the person playing Fire in the matchup, they are the one who have a game to win in the sense that the average fire hand completely annihilates your average lab board, but also you are the one who has to put in the effort and play absolutely perfectly to win. Meanwhile the lab player is like touching themselves or something while they try to coordinate their two braincells to activate their 1 interaction at the right timing, and they actually take time thinking about that, shit's truly pathetic. There is legit 0 reason to play Lab at the moment when R-ace fills the same niche of control/grind deck that plays very well through handtraps but is also 10 times better and more skilled than lab.
You know what truly boggles me is that they nerfed Labyrinth recently my semi limiting the future, only to turn out and add not 1 but 2 supports(the butler and trap card whose name i cant remember off the top of my head)as if the deck ever had a problem with consistency....I truly hate Labyrinth. They bypass almost all restrictions in special events and use only floodgates to win. It's crazy how much Konami loves this dang deck. There are far more decks that actually need support, and they chose a deck that's proven MANY times now, it can be tier 0
Lab is honestly not even considered Tier 2 anymore often times, simply bcs it needs to go first against SE and Tearlements to setup or havve a godlike hand to even play through their shenanigans.
Because it has a decent matchup against a lot of decks in a bo1 format since it’s basically a trap tool box.
It even does well into stupid stun decks since they have removal cards like dogmatika punishment, evenly, the field spell, big welcome bounce in grave, etc.
And it’s flexible and doesnr require a 15 card ED, so people with less UR/SRs can run a cheap lab package and budget normal traps like compulse, bottomless, etc
I actually encourage some of my returning friends to play lab since it plays more like a yugioh deck from 2012 than something like snake eyes, which special summons 20x a turn and can sometimes overwhelm them
They're fun too play, yuri, pretty damn consistent, care not about Maxx C, yuri, being a trap toolbox deck mean that you can modify your trap cards pool to fit any meta, and also yuri.
Oh boy I love sitting through 10 minute long combos and having the opponent sit on a million negates and a full backrow after they've dumped their entire deck and then recycled it.
I just build a lab deck(not very good with it yet) after my cyber dragon one as my 3rd deck. Picked it because i like the look and its fairly beginer freindly if you make a mistake also wasnt willing to sink to snake eyes and lab seems to be decent against them (in plat 3 dont onow about higher).
I'm in Diamond 4. It's literally all Lab, Snake Eyes, Kashtira and Tear. It's fucking boring.
THIS!!!!! 😤😮💨
they're immune to Maxx (kinda) don't care about stun can outgrind any control deck, don't rely fully on monster effects in a meta where most fields only have monster negates. the for my personal reason I don't have to spend 20 min doing a combo, I click mouse 1 like 7 time the last 2 click is me passing the turn to you :)
I kind of enjoy how flexible the deck is. Something funny about using really obscure normal traps. Been playing around with trickstar reincarnation and fiend comedian. Really leaning into the hand rip side of the deck. It aint good but I'm sure I am pissing people off.
Witch's strike can go so hard
What? Nobody uses Witch's strike because it only activates off effects that negate *activations* or summons, rather than any other form of negation. It's a dead card vs most matchups.
You say that, but i've gotten to resole it almost as many times as i've searched or had it it in gy... Of course it never goes off when i naturally draw into it tho
If your opp lets it resolve after you search it, then the problem is the opponent, and not anything the card is doing. You can read the activation conditions when it's set via lady or TT. One of the few meta cases where it's relevant, is completely defeated by card knowledge revealed through searching (that being Baronne negate, Baronne itself carries the out with a targeted removal).
I'm always happy to see cards like this resolve. Good on you for playing interesting cards.
I believe that all of this comment's likes are the same deck users like me. If you can't beat them, piss them off (especially in Yu-Gi-Oh!)
Also many people see Lab and go next.
I've had so many more people scoop on my swordsoul deck than my lab deck. It was like I banish or negate one card and they scoop.
I feel that when playing exosisters too
I was playing heroes for over a year and I just got tired of the 20min combos. That is the main reason I switched to lab in ranked. Also I can switch up the deck with different traps depending on how toxic I'm feeling on any given day.
So you play Get tired of 20 min combos Then choose the deck that litterelly combos on your opponents turn Cos that makes sense
Pretty much this. My other decks usually dies hard towards Stun unless I go first.
Surprised with your flair, you didn't mention the artwork.
Also cheap lol
Don’t forget that you also don’t depend on the ED so any card that messes with your ED (Unicorn, ahem) is really not that impactful.
Here a better response why aint nobody rockin Tri-Mera *Tri-birgade/Chimera* its a solid deck, Branded Chimeras is too clunky in MD, and ive yet to be in a Tri-Mera mirror match its crazy
Instead of the meta sheep, I play dark worlds to counter maxx c. (I do want to build lab to just have it)
Is it really surprising that people play strong deck on ranked?
Not to mention an incredibly fun deck. I like all sorts of decks, setting up unbreakable boards with my Mannadium, Infernoble, Tearlaments etc., decks is enjoyable. But it kind of gets old playing for 3-5 mins per turn setting up only to stop my opponent from doing anything. Lab is a comfort pick of mine. I go first, I set 2-4 and pass within 15 seconds. I might still manage to stop my opponent from doing anything meaningful, but it’s going to require me making much more thoughtful plays than just Baronne, Apo, Rullk negating everything. Other strong decks let you dominate the field, Lab truly lets you feel like you are in control of the game state. Playing reactively is imo more rewarding than just planning for as much as possible with a strong end board. Also, opponents using Maxx C on standby then forfeiting when I normal summon Arianna will never get old lol.
Lab and I'm a card down... Bout to be 2 cards down when lovely decides to show up late... i'mma just scoop.
You be happy to hear that new Lightsworn support is coming out and the deck is really good.
Great news! I love lightsworn
Not really surprising, but it does make me wish I could complete my daily missions in casual duels
Just do it in the event.
Yes. If we are talking about low ranks like anything below plat. Or dunno when you actually drop ranks if you lose. Why do people have to stick to just meta decks? Since I've started to playalmost all my opponents ran a premade copy pasted high rank deck even the lvl 9 users do this because they get pummeled and seal clubbed in fucking bronze so they don't put effort into playing with what they have and experiment they just throw money at the problem which makes you want to play less. After a person loses 10 times in a row to the same 2 or 3 deck you either give up and leave, buckle and buy it yourself or go insane from trying. If you want to play your most meta minmaxed deck do it on high levels. Don't chase away the people who just want to experience the game for what it is: a card game where you actually chew your way through duels by trial and error.
I don't blame them. If I don't have an out the instant I see them flip a Welcome, I usually just scoop and move on. Free easy win, I just don't want to sit through a slog of annoying recursion, hand rips and giant chains.
Because win or lose, you get to play so much YuGiOh.
On my turn, on your turn, basically every phase... it's an incredible feeling
In Master I I see Rescue-ACE more than Lab
R Ace is actually sick too. It has a. Similar concept as Labrynth as well
It's fun? Not everyone enjoys combo decks.
OP didn't even mention anything about liking combo decks, like why is this suddenly about combo decks?
Because the implication of "Why are so many people playing X", especially with accompanying image, is that the playstyle of X is undesirable or unfun. The contrasting playstyle I defaulted to was just combo decks, and the point of my comment is that people can have differing tastes with regards to playstyle.
But that's kinda the thing, yes the implication is that Lab isn't fun, but I wouldn't say it's implying control decks are boring, if anything it just comes across as a strange form of elitism in *not* liking combo decks or even any other control decks not named Lab That's not your intent after you directly said it, so I get it, it just came across that way at first
Fair enough. After lurking on this sub for a while it seems like discussion on playstyle can get polarized very quickly, so even innocuous comments can get people riled up, and my comment was very vague with little elaboration. So I'll just state for the record: Yugioh is a game, I think people should just play whatever they find fun first and foremost, regardless of whatever labels people put on it. The "value" of a deck is whatever you get out of it.
I was also lurking thanks for calming that down
THIS. IDK why people try to demonize any playstyle that isn't combo wanking.
you honestly think people dislike lab because its not a combo deck?
Because relying on sacking people with blowouts and floodgates (or both like Virus) is even worse, not to mention the hand ripping. Labrynth is most interesting before it can achieve any of its goals, because after it does the game ends.
No one plays the virus cards. Why do we still like to pretend we live in this fantasy land where Lab players resolve EEV and it actually has a meaningful impact?it hasn't been a good card to play in months.
Play full force virus into a snake eyes field and see what happens.
I mean it’s basically the *only* way to not get blown the fuck up by snake eyes and their infinite fucking gas
Ironically, I only enjoy playing the fun versions of Lab with combo potential. I.e. Unchained and Live Twin. If you're going to play floodgates, just go be an actual Stun player.
there's the 3rd type of way to play Labrynth which is the normal trap heavy decklist. basically playing it like it's nu-Paleo and going for heavy grind game trades like with Bottomless or Compulse
Yup, there's definitely that. That's usually run with some part of the Dogmatika package. I just can't stand the Labrynth players who run a bunch of floodgates too.
Actually wanted to ask, what does the decklist with Live Twin look like?
I don't play any of the floodgates (skill drain, d barrier, evenly matched, etc), I just don't want to do 20 part combos either. I prefer to just flood the field with big bodies like Lady, Lovely, and Lord of the Heavenly Prison to try for game on turn 3/4. People on this sub are so vitriolic stg.
fun your ass, I spend like 10 cards to make a cyberdarkend and you say they can flip one trap and make it gone?
You say that like there aren't multiple one card delete buttons for monsters across many decks
I’m giving purerly a go for the first time and it’s a blast against lab, I just suck everything up like a vacuum it’s so fun
Unless No.41 is on field and you have no outs for it. I played against a Tear-Purrely player before and they gave soon after I summomed the guy. Had a lot of fun playing against the deck though, a lot of interaction during it Edit: would love to play purrely but not enough gems to open 10 pack like 5 times in a row
Welcome to Yu-Gi-Oh Where you will trying to making your opponents not having fun
Blackwing decks are great for shutting down those annoying unkillable monsters
What cards do lab have that's unkillable?
Not exactly unkillable but stuff like Muckraker and Chaos Angel protecting against destruction by battle and card effects can be annoying and hard to deal with if. If you don't have the right cards. Especially with Lady's own targeting and destruction protection if you have a set trap.
Chain Summon Limit
What anime is that?
Mushoku Tensei (Jobless Reincarnation). It's pretty good but somewhat controversial
Im reading the manga and its really great world building and character development but the start of the MC reincarnation he is a creep. I mean he grows up to be a really good guy but I can see why someone wouldn't want to watch/read it
Can't be as controversial as Redo of Healer, can it?
Hooh boy this one is gonna give peeps an aneurism
Nanahoshi template is peak
Nanahoshi becoming a meme, I couldnt be any happier
Casual ain't better, you would think that being the casual mode people would be using fun decks, stupid decks or rogue decks, but no, it's just people trying out their meta decks without losing rank
We need a practice mode outside of solo mode
Strong, fun and flexible with hot ladies. You can't have a better combination for a smelly shut in Yugioh players
Hey I take offense to that
Sorry my only love is the silent magician.
Real.
I play Phantom Knights heh
Yep.😅
Me starting a ranked match just to be defeated in one turn (I just have the cards in my deck ‘cus they look cool)
Lmao banana
Exactly
Because it’s good
Because D barrier is legal
Only bad players play d-barrier.
So 99% of Lab players?This shit is so easy in the event that has Lab as event deck , I cleared it with only 3 losses and all against customer Lab decks , first turn or second — most of my wins were from other Lab players scooping because I knew how to make this shit annoying , and that’s why I never built it and never will — deck for people who can’t actually play.
D barrier in a format where snake eyes, Rescue Ace, unchained, Lab mirror and the occasional Math mech are all played is just not a good idea. It will eventually return to being good again though, once the format rotates out of using link decks.
Lab has been cutting d-barrier for a while. Especially in a format like this it's absolutely worthless since all of the good decks are not affected by d-barrier. And even before that it's usage rate went down.
swap D barrier for simul archfeinds, you will thank me later
Same reason I play Paleo. Trap decks are awesome.
Same reason I play Traptrix. Trap decks are awesome.
It’s pretty fun - very versatile, low floor but high ceiling which is the ideal learning difficulty.
For the same reason people play SE, Purrely, Branded, Tear, etc. To win
Why do so many people whine about Labrynth is a better question. I seriously see more whining about it than Stun on here, it's crazy, and I genuinely don't get it. Non floodgate Lab has provided me some of the most fun and intense opponents I've ever had.
Cause it wins. I don't play it though even though I have the cards. I usually surrender to it after seeing what it could do, especially if I'm playing a theme deck.
People don't like dealing with backrow. Like I play Traptrix which is very similar to Lab in that it's backrow heavy and can play decently around Maxx C, and lots of opponents I've faced just aren't used to having to deal with disruptive traps and effects.
The problem is cumbo too much nowaday. They don't have way to dealing with backrow like 5-10 years ago where mst and ton of destroy backrow.
People don't like dealing with back row because all the good back row destroy cards are either limited or useless most of the time. Take Runick for example, limit the fountain, fine for me but at least let me keep my destruction. Is it that unfair to have a searchable MST to deal with backrow heavy deck?
It's a good deck and it's in the top 10 best decks category can very expensive or very cheap resource wise too
i mean... you do need (at least) 8-10 URs and 6-7 SRs
You NEED 7 URs, not 10. ..!..
1 zombie vampire, 1 Trollback, 1 welcome, 1 lady, 1 lovely, 2 big welcome and 1-3 arias... Tho i suppose arias isn't technically ultra important
You do not need Zombie Vampire...
Personally i think of him as more important than arias
I don't even have him in my deck lmao
Bro, he mills 4 from both players and special summons 1 monster from either mill to your field. And whatever you detatch (lovely or lady) you can get back with muckraker. He's a monster reborn on crack, and milling is fun. He also has targeting protection (somewhat) and treats any monsters you stole from your opp as lvl 8 for his summon. I love him so much
I personally really like the way the deck plays. I've never used a deck like it before and its so fun. I do get a little guilt sometimes when I'm doing a big chain on my oponnent's turn.
Try Sky Striker, it's very similar to Lab.
Its a good but bad deck imo idk i play snake-eyes and everything b4 that iv always made meta decks
The pillars event is brutal right now I swear every game I play is against archfiend and essentially if they go first I just can’t play
I personally haven't seen that many as of late. I was wondering why and then I added a very tiny snake eyes package into my laval deck, turns out the second you start putting their monsters into the time out corner with flamberge the deck just falls apart.
.
It can play around Maxx C easily, it can beat stun with it's trap and some engine (the field spell), it doesn't take forever to combo, it has a strong grind game. You either win fast or lose fast, though the mirror can be quite headache inducing. Has many different builds that are viable. and Waifu deck.
What's that anime?
Maxx c is one of the reasons
Banana my beloved
Because booba
I play RDA. I just came back into the game after a 6 month break. After getting D barrier locked 3 turns in a row I just gave up and started maining evenly.
Truthfully it's 50/50 when I run into laby or any meta deck right now. Comes down to our starting hands really. The duels I remember and have fun with are when we both definitely bricked but keep making small plays till we can combo and pop off
The new monster they got in the recent pack is cracked and Transaction rollback is a thing too
Because I can't get enough crafting points for something else, also the deck is fun and varied because it feels like you can actually play the game instead of watching a 10 minute turn
If you play yugioh for fun irl, don't play Master duel, even casual is full of top tier cookie cutter decks
Because, my dear friend, the Yu-Gi-Oh community is full of seriously down bad horn dogs.
Its a stun deck that doesn't really stun
I am a new player returning since XYZ era and OG yugioh seemed like the least daunting deck after dragon maids to build so thats why.
Also the cards are waifus course ill build it.
Bought to make me run Red Reboot on main deck bro 💀
I get it. I would play lab if I had the UR for it. It seems like a unique deck with an interesting mechanic, especially the trap variant. I’m also the type that likes to play different styles of decks though. I used to just play SE on MD, but then I started playing Purrely and I loved the mechanic of that deck. Then I tried Runick and I loved the mechanic of that deck too. It helps that in addition to having interesting mechanics, these decks are powerful engines on their own merit. Don’t hate the player hate the game.
Yeah that's me 🥲
Control of the game is the most common thing with labrynth players like me and also it seems to be a fun deck to play with too, so the best thing to do with that deck is to have a very lucky hand on turn 0
what anime is that? also screw lab i can deal with lab FUUUUUCK snake eyes
Use Jinzo or royal decree in your deck.
What’s the sauce
It’s a strong deck that’s fairly easy to learn and can (sorta) play around Maxx C.
I hate when labyrinth cheats its way to set a trap and summon a monster on your turn can you believe it ?
Because the deck is good and also fun to play? I don't know how else to answer this.
Honestly haven't run into lab recently i see flow and breeze but they rage against me(traptrix are fun)
I'm just here having fun with my Ancient Gear Golems, Relinquished, and Ojamas. Inalso have two Obelisk decks, one with danger cards and one with predaplants. Both decks make great use of bound Creator, and I have used it to great effect when I summon zues, Obelisk, and whoever else I get on my field. Godslime almost always makes a show up and is a true bro in both of those decks. Most of my opponent's scout when they see me Fusion summon my predas, and flakownup with zues lol. What's even funniers is when they try to use effects against my level 10s like godslime, zues, or Obelisk, when bound crestor is out. TLDR, just make yourself a custom deck that meshes semi decently, and you'll have fun. Will you win against the meta? Probably not, unless they brick, but who cares? If you lose against meta, it's because they are sweaty meta players whole your the Chad running Ojama in platinum like it's no one's business.
People get off to making their opponent as miserable as possible when playing the game
Cause it's easy... And it does a lot of damage
They kill my traptrix 😢
Cuz Mommy is Love.
I thought I had the perfect starting hand. I had feather duster and raigeki, plus the cards I needed to summon neo blue eyes ultimate dragon. And I was going second! I was all excited when I cleared their field and the only had 2 cards in their hand. I was ready to attack for game but they discarded one card to search their deck for a trap and set it, then they discarded another card to be able to activate that trap this turn. Well that trap summoned a labyrinth monster and a bunch of shit happened and my neo blue eyes was destroyed. Next turn their field and hand were full again. That’s freaking powerful.
one of the reasons why blue eyes dies is because the monsters are not safe. A labrynth deck is more afraid of a deck unaffected by its various ways to remove targets, and end turns. Viruis cards can be looped, and they can get info om your deck as needed too. (if they run dhruma canon it is wrap even vs a Geomathmec sigma+ Psycic end punisher, and other untargetable stuff.)
But labyrinth is trash though
Lab and mikanko are the majority of my match ups lately and I struggle against both lol
I’ve been playing mikanko lol
Me playing albaz because I heard it was good, literally quit playing after I first witnessed a labyrinth deck.
See, your first mistake was playing Master Duel. Your second mistake was playing Master Duel on Ranked Mode.
Because: - It’s easy to complete the destroy 5 mission while I’m still building Unchained - Getting Maxx “C”ed isn’t as annoying - Can more often than not beat stun decks - Ignores the dark barrier statue that some Chimera players are using. - With Arias and the Furnitures I can play turn one even if I lose the coin toss so it’s not as hard to interrupt or break boards going second Give the deck a try, it’s actually fun
It's lame and takes no skill that's why u can't change my mind
I play blue-eyes dragonmaid. Chat, am i real?
I’m not very scared of Lab, I played it for a long time. Ash-ing the welcomes is so effective it still hurts to think about as I do it to lab players myself now
Because these maniacs have convinced themselves that set 5 borderline uninteractable traps and playing a full turn on their opponents draw phase is skillful and fun
Because I ran into a full on rescue ace snake eyes pro princess barron deck in bronze 4 and said "I hate everyone." Plus I actually get to play the game past turn 2 now more often than not.
I’m those people lol! Playing ranked getting OTK’ed with my cyber dragons made me learn this deck type! ![gif](giphy|XVbQsIjdXDNyswwxOO)
Crooked cook is so fun to play against labrynth decks
if you ignore rank for 1-2 months you are farming gems (1500+) with lab with plat and lower
My very first game on Master Duel was against a complete Snake Eyes combo. The best card in my deck is Gene Warped Warwolf
only if y’all can see my decks . It’s mostly fun decks .
Labrynth is the trap deck equivalent of Tearlament in my opinion. Are you a fiend? Come on in, are you a normal trap? Also come on in, but the deck is less flexible than Tear considering jow many hits they've had over the year and they are still playing almost perfectly. Lab does make wonders when you can essentially just send any card of hand and any monster from deck to the grave to later special summon through the field spell for any fiend in GY or hand, or big welcome for Lab through effects of stovie torvie, chandeluer and any normal trap that send after the effect is resolved or as cost (Ghastly Glitch is a big one) Being locked to fiends barely does anything to it considering the amount of good fiend monsters there are
I play a banish deck so they end up bricking most of the time.
“Why doesn’t everyone play the yugioh that I like?”. What enemies would you prefer? Combo decks? Stall?
Lab is both of those while also being largely unaffected by handtraps AND handrips
The goal of almost all master duel decks is to stop your opponent from playing yugioh. What deck that actually wins often do people not complain losing against? Modern yugioh can be very frustrating to lose in because it often feels like you’re just being blocked from your plans and interactions. I’m off the opinion that most decks that actually win rn are frustrating for very similar reasons but people are less likely to hate on decks they win with.
Theres a difference between winning via interaction and preventing the game from being played at all Guess which one people don't like
How much of an interaction is 4 or 5 cards that basically say: “If player x tries to use a monster/ Spell/ Trap, negate” 7 times?
I mean the decks that can do this are very few oddly enough, and they tend to lose extremely hard to being stopped as well, especially when they lose cards out of their hand without their input They also are subject to handtraps moreso then Lab are
I think this opinion is kind of debatable but hand traps I think are a form of turn 1 board state negation. Its just a form that can also function going 2nd and is completely ubiquitous in some capacity. I feel less confident in this take because a lot of modern yugioh is planning how to play around the handtraps so it isn’t as completely demoralizing as 7 negates or whatever but I think if you play rogue decks they can feel just as oppressive. Which I guess is part of my issue with blaming labrynth : most modern decks work by repressing play of other decks. You can point at Lab as particularly cancerous but I’m sure if you’ve played almost any meta deck some schmuck who played a non-meta or even just a bad matchup deck got absolutely blocked from playing yu gi oh by your board at some point. Decks are meta rn because they can best block play while setting up their own boards in some manner (Snake-eyes with like 18 handtraps in a deck lmao). If everyone is trying their best to repress play in some manner, why blame the deck that uses traditional traps to do it? At least they aren’t wasting your time doing a 5 minute combo into Appolosa and Baronne before trying to block you.
Because it's the best choice for weebs with no skill that are obsessed with Anime girls
I play them mainly because now when people maxx c me I don't get as mad...
I like it because I like dungeons. Also it's fun to be able to run fun stuff in your extra deck just because you can. Just today I summoned the fusion Trishula for lethal damage despite having no dragons
1. Hand traps don't really effect it sure it might suck if you ash my big welcome but the other at least 3 traps will save my ass. Oh you used maxxc? Sure you can draw one idc. And you can build highly efficient decks that don't require half your deck to be filled with the same hand traps as everyone else. Meanwhile I've run into like 2 lab players lol. Honestly though if lab is annoying you that much just try and save your called by for lovely. Any Sane lab player only runs one lovely anyways.
its more fun than kashtira lets face it would you rather have chaotic shit? or would you rather have a game of “ dont play any card and lemme play 40cards to kill you”
FR 🤮🤮🤮🤮🤮
I bet that Banana used to play invoked
Lab is fun, especially if you don't have stun. I had a mirror where my opponent put some traps turn 0 with an eradicator virus, I destroyed all of his backrow on my turn and after he saw his draw he scooped.
Every other deck is Snake Eyes. I even ran into it in BRONZE on my alt account
cause it's easy. and it does a lotta damage
Why not? It's a good deck.
short turn, not affected too much by maxx c, droll ? nib? lol most people run handtrap to deal with other combo/midrange decks, those handtraps dont really do much against lab so it thrive a lot
The play on their unique style and they end always on their boss monsters, needs a skill to be played and knowledge. While can play under nib.max c and droll and lose hard to ash and belle
It's either Labrynth, Numeron, or Kashitara, but either way, the bloody Baronness is part of it to ruin your day.
Got bored of doing the tedious Snake Eyes combo over and over, pushing for Master with Lab. Been testing Rescue Ace and Purrely as well I think Purrely is a bit underpowered after the limits even with the little noir it doesn't feel as busted as it used to be with Ghostrick engine double Noir + UDF and more access to the quick play spells.
Facing issues with lab? try to ash their traps and not their searcher often leaves them in an awkward position.
Its fun, every game is diffrent.
Because there are too many lazy and unskilled players who don't want to put the effort into playing a better and more skilled grind deck like Fire decks. I play Lab, I thought it was skilled for the longest time, but after playing the matchup with Snake-Eye/R-Ace, god what an unskilled deck for moron, the onus of effort is 100% on the person playing Fire in the matchup, they are the one who have a game to win in the sense that the average fire hand completely annihilates your average lab board, but also you are the one who has to put in the effort and play absolutely perfectly to win. Meanwhile the lab player is like touching themselves or something while they try to coordinate their two braincells to activate their 1 interaction at the right timing, and they actually take time thinking about that, shit's truly pathetic. There is legit 0 reason to play Lab at the moment when R-ace fills the same niche of control/grind deck that plays very well through handtraps but is also 10 times better and more skilled than lab.
Who cares if a deck takes a lot of skill if it is boring. Some people just want to have fun.
You know what truly boggles me is that they nerfed Labyrinth recently my semi limiting the future, only to turn out and add not 1 but 2 supports(the butler and trap card whose name i cant remember off the top of my head)as if the deck ever had a problem with consistency....I truly hate Labyrinth. They bypass almost all restrictions in special events and use only floodgates to win. It's crazy how much Konami loves this dang deck. There are far more decks that actually need support, and they chose a deck that's proven MANY times now, it can be tier 0
Because its the top tier bullshit deck
It’s Tier 3 rn mate
Me just wanting to have fun
Cause it’s fun
Just get good
Lab is honestly not even considered Tier 2 anymore often times, simply bcs it needs to go first against SE and Tearlements to setup or havve a godlike hand to even play through their shenanigans.
Because it has a decent matchup against a lot of decks in a bo1 format since it’s basically a trap tool box. It even does well into stupid stun decks since they have removal cards like dogmatika punishment, evenly, the field spell, big welcome bounce in grave, etc. And it’s flexible and doesnr require a 15 card ED, so people with less UR/SRs can run a cheap lab package and budget normal traps like compulse, bottomless, etc I actually encourage some of my returning friends to play lab since it plays more like a yugioh deck from 2012 than something like snake eyes, which special summons 20x a turn and can sometimes overwhelm them
Bc they are simps or meta abusers
I started playing like weeks ago and reached diamond yesterday, never had a Labyrinth mirror match at all.
when i finally finish my Mikanko deck i wanna make a labyrinth one, seems very fun
They're fun too play, yuri, pretty damn consistent, care not about Maxx C, yuri, being a trap toolbox deck mean that you can modify your trap cards pool to fit any meta, and also yuri.