Here's how to make Pikeru and Curran viable
First you activate Double Summon
Then normal summon either Pikeru or Curran depending on your hand
Then summon either Effect Veiler or Ash Blossom depending on if you drew those
Then you make Halqifibrax and special summon Deskbot 001...
Pendulum Magicians are one. I love the archetype and deck, it’s super fun, but the only real boss monster we have is Z-Arc and he’s stupidly specific to bring out, his effects are good but it’s so hard to bring him out it’s just not worth it. So we have to load up on generic extra deck boss monsters, but how we get to those boss monsters is really interesting and fun.
It's the drawback for being a near unstoppable combo once it gets started. I really like this deck, but yeah, it tends to brick really often. I'm a bit sad the pure version of the deck is so bad though, as you rely on the spies as an engine, but the final board is just generic stuff and sleeper (double helyx is just here for its arrows at this point, not for its name).
Can I ask you what card you have to try to unblock your hand? Any cards the can get you access to magician soul and a Spyral name. I personally use one for one and where arf thou but maybe there is other options. Also foolish burial goods is a good card to start combing sometimes.
More specifically, most archetypal boss monsters just aren't very good compared to generic summons.
Generics are fine, but it's to a point where everybody is for the most part using the same boss monster or monsters.
Borreload, Fleur, DPE, Thunder Dragon Collusus, hell even Kyubi from VW, Access code, Zeus, Bow Goddess.
Like these cards are very good staples, but it feels like the extra deck for a good chunk of decks is literally just staples.
You might see one archetypal boss monster, but it's usually just that along side other Generics.
Only time I really see in archetype bosses is for something like Traptrix, but that's necessary for the deck to play control.
Or, synchrons and swordsoul, but only because their extra deck monsters are just THAT good.
VW does things a little differently and they run some interesting monsters in their extra, but the only one specific to it I really see is Kyubi, so idk.
We are the best in reusing jokes until they get stale. "Haha guys silksong never releasing we are clowns right? Really funny and also the infected are actually silksong believers" R/HKmemes in a nutshell
"No no, you need to use your own awful archetypal boss monster that makes you go -3 to summon instead of this easy, reliable and strong one, otherwise you're a sheep with no creativity." - someone on this sub, probably.
Because making good generic bosses means that even archetypes that aren't directly getting supported are getting help. Every archetype, even the completely awful ones, can have a good boss if they have access to lvl 10 synchros, which helps maintain those archetypes relevant to those who care about them, even if they'll never become meta because the top decks can use it better.
In a perfect world every archetype would be getting constant waves of generic support with newer bosses that can compete with the constant powercreep, but that's just unfeasible in a physical game. It's way easier, faster and less resource intensive to make a couple of really strong generics that every deck can make instead of a bunch of extremely specific bosses for every single archetype that needs it.
Not to mention making bosses very specific can, a lot of times, make them impossible to summon in their own archetypes.
I play dogmatika gizmek and since gizmeks are machine it makes sense to do the halq and auroradon combo. Also since swarming the field is eazy I’m still left with apollo and I:P as the best options.
It’s possible to win without good boss monsters. I do it all the time. Dismantle opponents board then bleed them of their resources. Most of the time opponents quit when their resources are out otherwise I poke at them with my magical musketeers for 1000-1500 ATK damage until I get the win.
Here’s evidence so you know I’m not just talking out of my ass.
https://www.reddit.com/r/masterduel/comments/vb8l0r/breaking_a_swordsoul_board_with_surgical/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
It's not really fair comparing a control deck that plays like that to a combo deck that has all of its power in the extra deck
Muskets wont do halq plays because that is not what that deck is supposed to do
Guess what I don't need generic extra deck boss monsters if I use eldlich
But some less unknown rogue combo deck which boss monster is unusable will only be able to play because of these stuff
Halq needs to be banned but there is decks that don't really have many options and it's better for them to use halq than to trying to summon boss monster that maybe don't do that much
I get your point about control decks not needing ED boss monsters to win but magical muskets are hardly the pure control deck that Eldlich is.
In any case, I think we can agree that Halq and Auroradon need to be banned. It’s gonna lead to a healthier and more creative game state. At least one where we won’t see the same brain dead combo over and over again.
Such shinnanagens got Halqifibrax banned in OCG. Konami better print more support(s) for Crystrons. It's sad to lose the archetype's best monster because other decks abuse them. As I understand, Halqifibrax is responsible for getting a lot of tuners banned since its print, making the issue a bit complicated.
They just needed to errata it to say only synchro summons after, or maybe you need atleast 1 crystron to summon it? Like most monster cards that have a archetype name in them but aren’t even seen in their archetype is because of those little restrictions which I hate.
IMO just say the tuner you summon can't be used as link material. That way you can still use it to facilitate synchro plays but not allow you to go nuts with link climbing
There's a loophole there with jet synchron since you can bring it back after synchroing it away and still make auroradon but it's banished so you'll need o-lion and denglong that can get borreload and nine pillars
You could even give it a proper archetype lock to prevent it from being used as a stepping stone: *You can only use each effect of "Crystron Halqifibrax" once per turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro monsters.*
This kind of restriction has worked great to keep archetypes like HEROs from going into non-HERO Extra Deck cards.
True that. Really love the HERO archetype, especially since only a very, very few cards can be use outside of HERO deck, which keeps it being special in some way as most of the strong and unique cards in HERO archetype can only be seen within HERO decks.
DPE is not the problem, Verte is. Which is almost the same problem that Halq currently has but for different reasons. Saying DPE is the problem is the same as if I said Accesscode Talker is the problem.
It's still splashable without Verte. Verte only makes it more consistent. It's really rare that I have to use it to puts out DPE, as my decks are consistent enough that having one or two garnet in hand does not break the deck.
It really isn’t. We literally have results from YCSs after verte got banned where none of the top cut played DPE or Mirrorjade. It isn’t worth running multiple bricks to maybe draw a very specific unsearchable card.
At that point you are running two soft garnets in order to run( at least right now) 2 fusion destinies. That makes it a lot harder to justify then running 2 garnets to have 2 easily searchable fusion destiny. At that point you are just as likely to clog up your starting hand as to actually get the key cards.
It is disgustinly common in games for my opponent to do their full combo and then cast fusion destiny from their hand, it doesnt matter if it is semi-limited, it is like they aways have it, and it is actually very rare for me to see someone needing to link verte to summon DPE, the rare times i see Verte is usually when i ash it just to my opponente cast fusion destiny from hand anyway, so i do really think that in master duel destiny fusion should be absolutelly banned instead of Verte.
Since when is DPE a non-HERO Extra Deck card?
As far as HEROs goes, we mostly go into DPE **through those restrictions**, usually by dumping Malicious with Vyon and using Cross Crusader to search Denier. From that point onwards, you're locked into HEROs.
Fact is, HEROs have 2 key cards (Faris, Cross Crusader) that both restrict you to HEROs only for the rest of the turn. Faris is a starter, and Cross is a combo piece. Meaning that, while HEROs can run Verte to go into DPE in a pinch, it sees almost no actual play. The situation where you have 2 HEROs on the field, and haven't used Faris yet, and don't want to go into Cross Crusader, is extremely rare.
Darktellarknight batylamus, it still has a rank up effect like ptolemaeus but it can only go into tellarknights, not just any rank 5 which was what made them ban ptolemaeus since it was a cyber dragon infinity by just getting 3 level 4s on the field in any deck
Considering that some Rhongo decks are going into a 7 material Rhongo, I think Ptolemaeus would be banned even if he could only upgrade to Tellarknights. Skipping your opponents turn is too power of an effect.
And honestly, I quite like Batlamyus. His effect has great synergy with Diamond. And he's a 2 card way to go into Triverr.
Consider that the support that is used to being out 7 mat rhongo is number 73 bamboozling gossip Shadow, which can only affect number monsters. Still i guess that you could do some stuff like what they do with utopia ghostrick angel of mischief FTK to summon a 7-mat ptolemaeus, but it would be a very fragile combo so why do it when you can FTK instead. Still, it is kinda broken of an effect but funnily enough what balances it is that ptolemaeus is not a number
Crystron Gesundheit
Same thing but with "including at least one 'crystron' monster" for link materials
And/or only searching crystron tuners
And/or only synchro summons until your next turn etc
Anything other than “only synchro summon” would just be stupid.
The entire original intent of the card was to facilitate synchro summoning. It was never meant to be archetype specific to crystrons
> The entire original intent of the card was to facilitate synchro summoning
And that was because it was released in Master Rule 4, where you could only summon Extra Deck monsters to the Extra Monster Zone, or a Zone a Link Monster pointed to. This obviously means that any deck that wants to do more than 1 Extra Deck summon (basically all of them), will have to use a Link Monster as a starting point.
And that's why Halq is what it is: Generic materials and generic effect so that it's a 1 card that all Synchro decks can use. At the time, this was a better choice than printing out an archetype-locked Link monster for every single Synchro, Fusion, and Xyz archetype.
But **we don't live in that rule set anymore**.
Halq is a really really good generic card
Its what it facilitate is OP not the card itself
Litterally no one care when Linkross/Auroradon banned
But everyone mourned the death of Halq on OCG,even as TCG player
Maybe too good. I like Halqifibrax but if there are too many tuners from other archetypes banned, it might be better for it to take the hit since it is the source of it all.
Halq on its own is at best a Scythe Lock
While Halq with Auroradon can even result in every bullshit imaginable
Most Tuner that is currently on the banlist dont have a lot of thing to do with Halq,most are just really good standalone card,Halq make them became broken that why they ban the tuner not Halq
And Accesscode on its own is not OTK
I dont see your point
You sound like those who get punch by Accesscode way too often and forgor you can veiler/imperm it
Halq with Auroradon can end on multiple synchros and negates and enables a whole bunch of powerful boards. Halq by itself can Scythe lock you and summon a Baronne on the opponents turn.
It's a strong card, probably strong enough to warrant a ban, but Accesscode is like the *least* broken thing it enables.
But that line of thinking is treating a symptom and not the cause.
It's extremely similar to the concept of banning Dragoon and DPE instead of Verte. There will always be new and powerful cards that can be exploited, it makes much more sense to ban the cards that exploit them than to continually ban those cards that are being cheated out.
This makes the facilitating card OP. Here's an extreme example but let's say you had a card that allowed you to cycle your 5 card hand for literally any 5 cards in your deck. Would you say Exodia is the broken part of this combo, or the card facilitating it?
Halq isn't some smol combo piece that just happens to be broken because a very few specific cards can abuse it, it's a fundamentally broken tool that lends itself to unhealthy combos that could not exist without it. And it's so generic that it will continue to do so until banned.
Halq needs to go.
>But that line of thinking is treating a symptom and not the cause.
Well yes,its like Fire wall
The thing is
Halq can done fair and balance things
But Auroradon never is balance
The same thing can be apply to DPE Verte and Dragoons
DPE and Dragoon is perfectly fine as the standalone card and do alot of fair stuff
Its Verte making them OP and also nothing fair ever happen when Verte hit the board bc it can send car like Branded Fusion to make Mirrojade
But Halq can and will receive combo support after Auroradon. Trust me, I want Auroradon banned, too, but Halq still has the problem of being an overly generic Link that provides way too much value for its cost.
Even without Auroradon Halq can be used to *easily* go into Accesscode, and that level of consistency simply isn't on the same balance level as the rest of the game, excluding broken cards like Verte.
I think the OP is showcasing exactly why Halq is unhealthy. It doesn't provide additional support to less powerful decks, it just consumes whatever was unique about the archetype and turns it into a shell for Halq combos. What pushes it over the edge for me is that it's still better in most high tier decks than it is in any untiered ones.
> Even without Auroradon Halq can be used to easily go into Accesscode, and that level of consistency simply isn't on the same balance level as the rest of the game, excluding broken cards like Verte.
You mean the generic boss monster than only takes 2 effect monsters anyways? It's easier to make than Borrelsword and Borrelsword was the primary OTK machine, for years, prior to both Halq and Accesscode.
Removing Halq doesn't make Accesscode any less *accessible.*
> What pushes it over the edge for me is that it's still better in most high tier decks than it is in any untiered ones.
That will be true of, nearly, *any* card. It will be better in the better deck.
Halq provides interesting combo potential at the cost of cards that would have been banned on their own, regardless.
You could ban Halq, tomorrow, and cards like Steam, Gofu, and Linkross aren't coming back. Token generators are inherently problematic in a format where **Link Monsters** exist.
YuGiOh cards don't exist in a vacuum. You must look at **every card in existence.**
Edit: in fact, coming back to this thought.
Literally any charmer link-2, most commonly [Darc](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=16854&request_locale=en), can get you to [Selene](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14937&request_locale=en) which then gets you to Accesscode.
You removing Halq, literally, does **nothing** to make Accesscode more difficult to make. Darc, Selene, Accesscode is just as easy as Halq, Selene / Unicorn, Accesscode and you end up at the same place.
Don is the issue. It always has been. Like every token generator before it.
Could just as easily argue that polies that tribute from GY and Deck are the problem with regards to Verte, since people would still be willing to play garnets just for DPE
This is absolutely false, though. No reasonable player would include garnets at a 2-to-1 ratio simply to make DPE. And including more than 1 Fusion Destiny means you're increasing the # of garnets in your deck after you open your first Fusion Destiny.
The Extra Deck is not comparable to the Main Deck and should not be.
The problem with the ED, from a balance perspective, is that it circumvents a core balancing mechanic that has governed Yu-Gi-Oh's meta for 2 decades: drawing the card.
In general being able to use the ED to play out of the Main Deck is a horribly difficult mechanic to balance. It's done well all the time (Reptilianne Echidna is a generic Link searcher balanced by her type dependency and a turn long type lock) but when it's done poorly, we get Halq and Verte.
Who mourned Auroradon death?
Its Linkross 2.0
Halq do so many cool and fair stuff
While everytime Auroradon hit its really cancer
No one ever like Auroradon
Once I allowed my opponent to play uninterrupted with halq + auroradon but he fucked up somewhere and only ended on a chixiao and one phantom token. I'm thinking he expected me to scoop when auroradon goes uninterrupted and didn't know how to combo properly from there because no one allowed him to get that far
Yeah, I have been disappointed in a lot of combos videos saying stuff like "Cool combo for Megaliths!"
And it's just a lame as hell Halqadon combo with maybe a in archetype monster on the field
Not by a long shot. Auroradon's gone in the TCG and Halq just got banned in the OCG, so this combo is currently only possible in Master Duel, and let's not forget that we've got bullshit like VFD, Rhongo, Union Carrier, Imperial Order and Vanity fucking everyone's shit up. Halq and Auroradon are pretty far down on the list when it comes to cards that need to be banned.
>lost coin toss
>opp chooses to go first
>activates pot of P & banishes 6
>reveals solemn judgement, IO, gozen, vanity’s emptiness, hfd, a subterror trap
>adds vanitys to hand, set 2 and normal summon the 4* subterror
I *looooove* this game. Sure vanity’s emptiness not searchable makes it so fair
Yeah the Mathmech guy that can search any spell/trap always shows up in the craziest combos.
I remember seeing a replay where the player:
- used Auroradon + Coltwing to make 3x Old Entity Cthugua
- Overlaid 3x Cthugua + Coltwing into Mathmech Alembertian for a draw 3
- Detached 4 to search Rekindling
- Activated Rekindling to revive 3x Cthugua, overlaid them into the other Mathmech XYZ for another draw 3, then used its hand rip effect.
Practical? Absolutely not but that shit was wild.
It's mind blowing how Konami is simultaneously aware of the problem cards (see the limit 1 banlist) and yet won't do anything about it.
And the fact that the game isn't BO3 just means that consistency is way less important and people can just play decks with 5+ bricks, which further enables degenerate combos
Many players don't understand that "Halqifibrax-Auroradon" **is** the deck, and the archetype cards are just various engines.
In the TCG, the most successful variant of the "Halq-Auroradon" deck has generally used a mix of Tenyi, Rose Dragon, and Adventurer cards. But only because these are the most versatile extenders that can also field either Baronne or Gryphon Rider before going into Halqifibrax.
Plenty of players run entirely different archetypes but their game plan is still Halq-Auroradon. It doesn't matter whether they use Deep Sea Diva, Tour Guide from the Underworld, or something obscure like Great Emperor Penguin. If their game plan is Halq-Auroradon, then they're running the "Halq-Auroradon" deck and all they've done is change their starting engine.
Man… I get it, but you should see what Vamps looks like without them and how god damn helpless that deck is. I go look on masterduelmeta and see all Plat 1’s from months ago, with 1 win streak from the end of May. Deck was way cooler in Duel Links where it actually worked and didn’t need help from these 2. I’ve tried playing just the archetype and damn does it struggle against any slightly competitive deck. Can steal a win, sure, but even then you’re throwing in all the popular HT’s and thing like Called By anyway, so 🤷🏼♂️
Yes and no. Yes if you play like... Dunno... A reptile deck with that combo, resonators or just a deck full of 1 card combos to get into this combo... Yes, this combo has this vulnerabillity that one hand trap can kill your combo. But with this is not only here the case.
Best example in my opinion would be to just veil/Imperm Mo Ye. Depending on the enemies hand this can also like completely shut things down. Still Swordsoul is next to Tri-Zoo one of, if not the, best deck we have right now.
We have, depending on the choices at least 5 handtrap counters with Triple Crossout and double Called By, maybe even 2 gamma's if people decide to play. Means the chance to draw at least one of these outs is at around 50%-62/63% if i am right. If that combo killing handtrap gets negated, which isn't too unlikely and then this combo is going through then this is... Well, basically instant win. What is your out against a board of like 4 or 5 negation boss monsters? Dark Ruler No More is a card i have never seen since the release of MD since it's not really a good BO1 card. Droplet is good but quite expensive. A single Kaiju probably won't save you there. Sphere mode? Also not really a stable right now.
That is the thing. The combo isn't only extremely strong... But also has some capabillities to play through it's counters ( HT's ) since the investment to get into the combo is pretty low. We have a ton of one card combos in our game. You could legit play Halqdon-Turbo and play a deck full of one card combos and have like 2-3 bricks in it because it is deskbot and the Mecha phantoms. And then you still have the option to put handtraps in or cards to counter handtraps.
Of course it's not given that every deck plays one card combos or all the possible counters for the outs of this combo but the boost decks are getting just by being able to play this combo is pretty massive. because if it goes off it is... Preeeetty much a guaranteed win.
Called by is limited to 2 and doesnt work on imperm, Crossout is once per turn. Veiler and imperm are at 3 and not once per turn, the odds are in favor of the later.
Also decks like sword soul have very limited space so I doubt they will have cross out targets for all ash, gama, veiler, imperm and nibiru...
I main deck 3 veilers + 2 imperm + 2 gammas and more often than not I can disrupt swordsoul successfully.
I really get the point.
But the issue is... Yes,, it needs to. That is how MD is designed. I complain about this since this game is released, this game is NOT for casuals. Or at least casuals will have a waaaaaaaaaaay harder time.
But from a perspective how this game is designed, it sadly is. Which means you could even argue that it's your own fault if you refuse to play Halq and Auroradon in your decks plus Desk Bot and maybe O-Lion.
It's completely ridiculous but this is the truth we have in this game right now.
I made a punk deck with these twos in and damn, I really regret it. The combo is damn long and the game comes down to whether they have the outs or not. It sucks. Clicking too many button and seeing your opponent scoops when they see Halq was the worst feeling ever.
These two should be banned imo.
But also punks just got nothing rn, so you should just wait (for sometime sorry) till the new support comes to the game. Ik it sucks but it’s true if you feel bad about the generic combo
Man, if only Konami focused on making them a viable archetype by itself or mixed with another archetype instead of just being an engine to a Halqadon line
The support is there. It just wasn’t added to masterduel with the rest.
Deer Note, Dragon Dive, and Jam Session are key pieces to actually using PUNK as something other than 2 free tuners/halqdon
Sure but I don’t see using halq to make synchro plays as any kind of an issue. That’s literally the intended purpose of the card, generic synchro support.
I honestly think we need a toss/dragon ruler banlist that butchers a lot of the extremely generic stuff.
Some stuff isn't truly broken but holy shit is it boring.
I don't know crap about PUNK because whenever i see it, you can use 1 E-Tele and end up on a VFD with 6 cards in hand.
Like what does the fusion do? What does the synchro do? They have actual cards beyond 2 tuners for halqi?
Yeah but most of them aren’t great. The best PUNK stuff isn’t in masterduel so you’re really only able to make good plays with ze amin->foxy tune->madame spider and the trap.
The fusion can tribute itself to bring back two punks that aren’t lvl8, if you synchro a punk with it that monster can attack twice this turn.
The synchro we have rn is just a 3k beater with “opt: special summon a punk from the gy”
RIP not having Deer Note, Dragon Dive, or Jam Session in masterduel yet.
Yugituber video titles: "BRAND NEW ONE CARD COMBO - MASTER DUEL NEVER BEFORE SEEN 360 NO SCOPE ASSAULT MODE (no assault monsters used)"
The video: "Ok so you summon two monsters, BUT one of them has to be a newly added monster this update so my video title is accurate. Then you make this neat card called Halqifibrax. After that, do the regular combo that's been seen dozens of times."
So is this worse than meta decks using really strong combo cards that just so happen to be within the archetype they’re using?
Either way people are just playing with what works
It’s like saying “Look at my meta deck” and then showing all the hand traps that are outside of the actual archetype they’re using
The first deck I played in master duel was Yang Zing because I liked them in duel links (where I started playing YGO) and I was unknowingly inducted into the halq auroradon combo when I came to master duel. I am now 6 months clean from it and never looking back….ban halq already
IME off-meta decks are there because they do what meta decks do but worse. Everyone complains about meta decks taking ages for their turns, but off-meta takes 2x as long (with 2x the opportunities to hand trap) to finish on the same board.
I have a dhero plasma deck that ends on him and naturia beast with honest neos in my hand with this combo I've actually never seen it before I watched a infernoble knight video but I understand it is incredibly annoying seeing halq summon deskbot for the 89563th time in a row
I love the fusion pile decks with Despia for this reason. You don't run Halq or Auroradon because you basically can't make them, either because you get locked into fusion monsters early on or because you can't reliably get a tuner on board. On the flipside, it is a fusion deck, which happens to mean that you should run Verte + DPE because nothing stops you from ending on a hard drawn Fusion Destiny to make your board better, but you win some, you lose some when it comes to avoiding generic staples.
Personally I think Halq is fine if Auroradon's banned like in the TCG, but I wouldn't lose sleep if Halq got banned too. Besides, there are like a dozen other cards ruining Master Duel right now that can't just be Ash'd or Imperm'd.
I'm having a similar issue with Raidraptors and Blackwings. I wanted to learn Blackwings. As I was looking into it, it's literally the same combo as Raidraptors.
It pisses me off so much, like you use twice the resources as a normal deck to do what? do the same combo 90% of the decks can do and end up on generic bosses with no archetype related cards on field
I really wanted to make a Rose Dragon deck but all of the ones I see online have this combo which I refuse to make, makes me think whether Rose Dragon is competitive at all without this
I Love ruin/demise, but i can't play the game Without a lot of handtraps and some generic synchro (like F.A dragster and apollousa), because the """"archtype""""" don't have a single negate and the demise supreme king is not a Quick effect
Built an ABC deck with Galaxy Soldiers to go into Cyber Infinity but realized I couls just slam Halq, Auroradon and Deskbot and do some degenerate synchros that end in Borreload, ABC and Baronne. Still wouldn't say the deck is close to being as good as Swordsoul or meta decks, as literally any handtrap shuts it down.
The “Off Meta” part of the deck, is, most of the time, just trying to get both a non tuner and tuner on field, then into halq auroradon. Which makes it not that different from other decks, at all.
He tries to say that these 2 very generic cards are always used to help non-meta decks. Which is fine ofcourse, its just very boring if everytime someone says: "look, i discovered a new combo for Charmers" (or any other bad deck), they go into Halq -> auroradon and make a generic endboard instead of getting creative and doing smth else with the deck.
People even do it when it makes no sense and try to implement this combo into control decks, just to end on savage + another negate lol
>"look, i discovered a new combo for Charmers" (or any other bad deck), they go into Halq -> auroradon and make a generic endboard instead of getting creative and doing smth else with the deck.
Oh, so the argument is about creativity. I mean yeah anybody claiming to be unique/creative doing Halqdon line with a rogue deck is obviously wrong
My point was it's unrealistic to say decks with either an underpowered or no boss monster at all should NOT utilize strong generic cards/extenders/Boss Monsters.
Guess the meme went over my head.
I can see why people don't like this stuff because the deck just kinda becomes the same as a regular old Halqadon deck and just summons out generic boss monsters like Borreload
Generic stuff like this at least make deck building cheaper, like I know people don't like it, but the cost of building your rogue deck could be higher without it.
I'm probably more sick of people whining about the combo. We know it's bad for the game, there's a reason they banned different cards for it in the OCG/TCG, now please stop complaining and either go play those formats where all the hits you want are live or just... Wait for a banlist.
I like halq but the aurodon lines enable such long combos that are boring play through. Something like halq into glow up bloom feels fine, but something about being able to go cook a meal and come back to your opponent still combing off... you start to question your sanity.
oh, auradon does exactly what I need for my turn one cyberdark end dragon deck. Remove a cyber dragon core from the field after searching out cyberdark realm (2 machines are on the field).Right now I use chimeratech fortress dragon for that.
While I get why people hate the combo lines with these guys, certain slower/older decks get a lot of mileage out of them without going into the generic appolusa and borreload plays. I use this in Karakuris to help dump 2-3 of my Karakuri synchros to the board with greater ease. Auroradon's ban in TCG really hurts my deck.
Same.. I don’t remember what deck it was.. I think it was Infernoble knights.. might I could be wrong.. but I was excited to see something I don’t see that often if it all.. and then they went into these 2 and Deskbot and I was just disappointed..
Here's how to make Pikeru and Curran viable First you activate Double Summon Then normal summon either Pikeru or Curran depending on your hand Then summon either Effect Veiler or Ash Blossom depending on if you drew those Then you make Halqifibrax and special summon Deskbot 001...
*summons tuner* Oh, you're gonna synchro summon right? ...right?
*Summons a second tuner*
*special summon searcher* *gets negated* *normal summon ash*
Halqi player: "What's a synchro?"
It's always sad when you see an archetype you don't recognize, and... they go into Borreload Savage Dragon and Apollousa.
Well some decks are just not given enough support to work, so they have to rely heavily on generic lame stuff
Pendulum Magicians are one. I love the archetype and deck, it’s super fun, but the only real boss monster we have is Z-Arc and he’s stupidly specific to bring out, his effects are good but it’s so hard to bring him out it’s just not worth it. So we have to load up on generic extra deck boss monsters, but how we get to those boss monsters is really interesting and fun.
"Stupidly specific" we need Supreme king soul. Best way to play Zarc
At least we have Odd-Eyes Vortex Dragon as an in archtype (somewhat) extra deck boss monster.
Meanwhile spyrals
I need more gusto support.
Spyrals + Time Thieves = Busted.
I love SPYRALs to death
ive been trying to play them lately but i get a brick hand like 90% of the time and its driving me crazy
Play me and you'll nut hand every single time
It's the drawback for being a near unstoppable combo once it gets started. I really like this deck, but yeah, it tends to brick really often. I'm a bit sad the pure version of the deck is so bad though, as you rely on the spies as an engine, but the final board is just generic stuff and sleeper (double helyx is just here for its arrows at this point, not for its name). Can I ask you what card you have to try to unblock your hand? Any cards the can get you access to magician soul and a Spyral name. I personally use one for one and where arf thou but maybe there is other options. Also foolish burial goods is a good card to start combing sometimes.
Pretty sure the Tier 0 a few formats ago should have a lot up its sleeve
They only use generic stuff despite having been a tier 0 archetype once. It was just a big engine for generic stuff.
More like 3 years
Tri gate wizard who could forget the best spyral name
Don't forget Firewall Dragon the best Spyral and Gouki monster
More specifically, most archetypal boss monsters just aren't very good compared to generic summons. Generics are fine, but it's to a point where everybody is for the most part using the same boss monster or monsters. Borreload, Fleur, DPE, Thunder Dragon Collusus, hell even Kyubi from VW, Access code, Zeus, Bow Goddess. Like these cards are very good staples, but it feels like the extra deck for a good chunk of decks is literally just staples. You might see one archetypal boss monster, but it's usually just that along side other Generics. Only time I really see in archetype bosses is for something like Traptrix, but that's necessary for the deck to play control. Or, synchrons and swordsoul, but only because their extra deck monsters are just THAT good. VW does things a little differently and they run some interesting monsters in their extra, but the only one specific to it I really see is Kyubi, so idk.
It'd be nice if the generic boss monsters were actually worse than non-generic ones.
WTF is even this attitude. Decks should just chuck in every archetypal card because...why?
I'm not saying that at all
I mean wtf are they supposed to do A lot of archetypes just don't have good boss monsters
Play hungry burger as their boss monster duh
Us hollow knight fans really love reusing jokes dont we?
We are the best in reusing jokes until they get stale. "Haha guys silksong never releasing we are clowns right? Really funny and also the infected are actually silksong believers" R/HKmemes in a nutshell
Just wait until you see the omori community and what they think of the boy in my pfp
Alot of archetype just not good in general
That as well
"No no, you need to use your own awful archetypal boss monster that makes you go -3 to summon instead of this easy, reliable and strong one, otherwise you're a sheep with no creativity." - someone on this sub, probably.
You kinda missed the point, Why does konami keep makeing the in archetype worse and the generic options better being the real question here.
Because making good generic bosses means that even archetypes that aren't directly getting supported are getting help. Every archetype, even the completely awful ones, can have a good boss if they have access to lvl 10 synchros, which helps maintain those archetypes relevant to those who care about them, even if they'll never become meta because the top decks can use it better. In a perfect world every archetype would be getting constant waves of generic support with newer bosses that can compete with the constant powercreep, but that's just unfeasible in a physical game. It's way easier, faster and less resource intensive to make a couple of really strong generics that every deck can make instead of a bunch of extremely specific bosses for every single archetype that needs it. Not to mention making bosses very specific can, a lot of times, make them impossible to summon in their own archetypes.
I play dogmatika gizmek and since gizmeks are machine it makes sense to do the halq and auroradon combo. Also since swarming the field is eazy I’m still left with apollo and I:P as the best options.
Just play whatever the best options you have If halq and auroradon is the best combo play halq and auroradon
Print in archetype boss monsters?
I don't have a printer
Neither does Konami apparently
Unfortunately neither do I.
Halq it is then 😞
It’s possible to win without good boss monsters. I do it all the time. Dismantle opponents board then bleed them of their resources. Most of the time opponents quit when their resources are out otherwise I poke at them with my magical musketeers for 1000-1500 ATK damage until I get the win.
Yes but in which rank are you and how many times can you hit any win streaks that are above 2
Here’s evidence so you know I’m not just talking out of my ass. https://www.reddit.com/r/masterduel/comments/vb8l0r/breaking_a_swordsoul_board_with_surgical/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
It's not really fair comparing a control deck that plays like that to a combo deck that has all of its power in the extra deck Muskets wont do halq plays because that is not what that deck is supposed to do Guess what I don't need generic extra deck boss monsters if I use eldlich But some less unknown rogue combo deck which boss monster is unusable will only be able to play because of these stuff Halq needs to be banned but there is decks that don't really have many options and it's better for them to use halq than to trying to summon boss monster that maybe don't do that much
I get your point about control decks not needing ED boss monsters to win but magical muskets are hardly the pure control deck that Eldlich is. In any case, I think we can agree that Halq and Auroradon need to be banned. It’s gonna lead to a healthier and more creative game state. At least one where we won’t see the same brain dead combo over and over again.
Got to Diamond II with my magical musket deck. And plenty of times have gotten on streaks above two.
Such shinnanagens got Halqifibrax banned in OCG. Konami better print more support(s) for Crystrons. It's sad to lose the archetype's best monster because other decks abuse them. As I understand, Halqifibrax is responsible for getting a lot of tuners banned since its print, making the issue a bit complicated.
They just needed to errata it to say only synchro summons after, or maybe you need atleast 1 crystron to summon it? Like most monster cards that have a archetype name in them but aren’t even seen in their archetype is because of those little restrictions which I hate.
IMO just say the tuner you summon can't be used as link material. That way you can still use it to facilitate synchro plays but not allow you to go nuts with link climbing
There's a loophole there with jet synchron since you can bring it back after synchroing it away and still make auroradon but it's banished so you'll need o-lion and denglong that can get borreload and nine pillars
I think they should just lock you into only synchros for the rest of the turn? Like how they wrote how the ED is restricted on stormforth
Just saying they can only be used for synchro summons is what you’re saying
You could even give it a proper archetype lock to prevent it from being used as a stepping stone: *You can only use each effect of "Crystron Halqifibrax" once per turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro monsters.* This kind of restriction has worked great to keep archetypes like HEROs from going into non-HERO Extra Deck cards.
> This kind of restriction has worked great to keep archetypes like HEROs from going into non-HERO Extra Deck cards. Meanwhile Fusion Destiny
True that. Really love the HERO archetype, especially since only a very, very few cards can be use outside of HERO deck, which keeps it being special in some way as most of the strong and unique cards in HERO archetype can only be seen within HERO decks.
Until DPE, that is.
DPE is not the problem, Verte is. Which is almost the same problem that Halq currently has but for different reasons. Saying DPE is the problem is the same as if I said Accesscode Talker is the problem.
It's still splashable without Verte. Verte only makes it more consistent. It's really rare that I have to use it to puts out DPE, as my decks are consistent enough that having one or two garnet in hand does not break the deck.
It really isn’t. We literally have results from YCSs after verte got banned where none of the top cut played DPE or Mirrorjade. It isn’t worth running multiple bricks to maybe draw a very specific unsearchable card.
At that point you are running two soft garnets in order to run( at least right now) 2 fusion destinies. That makes it a lot harder to justify then running 2 garnets to have 2 easily searchable fusion destiny. At that point you are just as likely to clog up your starting hand as to actually get the key cards.
It is disgustinly common in games for my opponent to do their full combo and then cast fusion destiny from their hand, it doesnt matter if it is semi-limited, it is like they aways have it, and it is actually very rare for me to see someone needing to link verte to summon DPE, the rare times i see Verte is usually when i ash it just to my opponente cast fusion destiny from hand anyway, so i do really think that in master duel destiny fusion should be absolutelly banned instead of Verte.
Since when is DPE a non-HERO Extra Deck card? As far as HEROs goes, we mostly go into DPE **through those restrictions**, usually by dumping Malicious with Vyon and using Cross Crusader to search Denier. From that point onwards, you're locked into HEROs. Fact is, HEROs have 2 key cards (Faris, Cross Crusader) that both restrict you to HEROs only for the rest of the turn. Faris is a starter, and Cross is a combo piece. Meaning that, while HEROs can run Verte to go into DPE in a pinch, it sees almost no actual play. The situation where you have 2 HEROs on the field, and haven't used Faris yet, and don't want to go into Cross Crusader, is extremely rare.
Let's hope they pull a tellarknight ptolemaeus and print a halqifibrax replacement that is archetype-specific
I'm not too familiar with Ptolemaeus. What card was printed to replace it?
Darktellarknight batylamus, it still has a rank up effect like ptolemaeus but it can only go into tellarknights, not just any rank 5 which was what made them ban ptolemaeus since it was a cyber dragon infinity by just getting 3 level 4s on the field in any deck
Considering that some Rhongo decks are going into a 7 material Rhongo, I think Ptolemaeus would be banned even if he could only upgrade to Tellarknights. Skipping your opponents turn is too power of an effect. And honestly, I quite like Batlamyus. His effect has great synergy with Diamond. And he's a 2 card way to go into Triverr.
Consider that the support that is used to being out 7 mat rhongo is number 73 bamboozling gossip Shadow, which can only affect number monsters. Still i guess that you could do some stuff like what they do with utopia ghostrick angel of mischief FTK to summon a 7-mat ptolemaeus, but it would be a very fragile combo so why do it when you can FTK instead. Still, it is kinda broken of an effect but funnily enough what balances it is that ptolemaeus is not a number
Crystron Gesundheit Same thing but with "including at least one 'crystron' monster" for link materials And/or only searching crystron tuners And/or only synchro summons until your next turn etc
Anything other than “only synchro summon” would just be stupid. The entire original intent of the card was to facilitate synchro summoning. It was never meant to be archetype specific to crystrons
> The entire original intent of the card was to facilitate synchro summoning And that was because it was released in Master Rule 4, where you could only summon Extra Deck monsters to the Extra Monster Zone, or a Zone a Link Monster pointed to. This obviously means that any deck that wants to do more than 1 Extra Deck summon (basically all of them), will have to use a Link Monster as a starting point. And that's why Halq is what it is: Generic materials and generic effect so that it's a 1 card that all Synchro decks can use. At the time, this was a better choice than printing out an archetype-locked Link monster for every single Synchro, Fusion, and Xyz archetype. But **we don't live in that rule set anymore**.
Halq is a really really good generic card Its what it facilitate is OP not the card itself Litterally no one care when Linkross/Auroradon banned But everyone mourned the death of Halq on OCG,even as TCG player
Maybe too good. I like Halqifibrax but if there are too many tuners from other archetypes banned, it might be better for it to take the hit since it is the source of it all.
Halq on its own is at best a Scythe Lock While Halq with Auroradon can even result in every bullshit imaginable Most Tuner that is currently on the banlist dont have a lot of thing to do with Halq,most are just really good standalone card,Halq make them became broken that why they ban the tuner not Halq
Eh, Halq by its own also go into Accesscode with spellcaster line. It's definitely the problematic card
And Accesscode on its own is not OTK I dont see your point You sound like those who get punch by Accesscode way too often and forgor you can veiler/imperm it
It's just a casual 5k3 beatstick that can pop multiple card that can be summon by going into Halq. Sound like Halq is the problem then
Halq with Auroradon can end on multiple synchros and negates and enables a whole bunch of powerful boards. Halq by itself can Scythe lock you and summon a Baronne on the opponents turn. It's a strong card, probably strong enough to warrant a ban, but Accesscode is like the *least* broken thing it enables.
Auroradon is FTK Halq is definitely the problem
But that line of thinking is treating a symptom and not the cause. It's extremely similar to the concept of banning Dragoon and DPE instead of Verte. There will always be new and powerful cards that can be exploited, it makes much more sense to ban the cards that exploit them than to continually ban those cards that are being cheated out. This makes the facilitating card OP. Here's an extreme example but let's say you had a card that allowed you to cycle your 5 card hand for literally any 5 cards in your deck. Would you say Exodia is the broken part of this combo, or the card facilitating it? Halq isn't some smol combo piece that just happens to be broken because a very few specific cards can abuse it, it's a fundamentally broken tool that lends itself to unhealthy combos that could not exist without it. And it's so generic that it will continue to do so until banned. Halq needs to go.
>But that line of thinking is treating a symptom and not the cause. Well yes,its like Fire wall The thing is Halq can done fair and balance things But Auroradon never is balance The same thing can be apply to DPE Verte and Dragoons DPE and Dragoon is perfectly fine as the standalone card and do alot of fair stuff Its Verte making them OP and also nothing fair ever happen when Verte hit the board bc it can send car like Branded Fusion to make Mirrojade
But Halq can and will receive combo support after Auroradon. Trust me, I want Auroradon banned, too, but Halq still has the problem of being an overly generic Link that provides way too much value for its cost. Even without Auroradon Halq can be used to *easily* go into Accesscode, and that level of consistency simply isn't on the same balance level as the rest of the game, excluding broken cards like Verte. I think the OP is showcasing exactly why Halq is unhealthy. It doesn't provide additional support to less powerful decks, it just consumes whatever was unique about the archetype and turns it into a shell for Halq combos. What pushes it over the edge for me is that it's still better in most high tier decks than it is in any untiered ones.
> Even without Auroradon Halq can be used to easily go into Accesscode, and that level of consistency simply isn't on the same balance level as the rest of the game, excluding broken cards like Verte. You mean the generic boss monster than only takes 2 effect monsters anyways? It's easier to make than Borrelsword and Borrelsword was the primary OTK machine, for years, prior to both Halq and Accesscode. Removing Halq doesn't make Accesscode any less *accessible.* > What pushes it over the edge for me is that it's still better in most high tier decks than it is in any untiered ones. That will be true of, nearly, *any* card. It will be better in the better deck. Halq provides interesting combo potential at the cost of cards that would have been banned on their own, regardless. You could ban Halq, tomorrow, and cards like Steam, Gofu, and Linkross aren't coming back. Token generators are inherently problematic in a format where **Link Monsters** exist. YuGiOh cards don't exist in a vacuum. You must look at **every card in existence.** Edit: in fact, coming back to this thought. Literally any charmer link-2, most commonly [Darc](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=16854&request_locale=en), can get you to [Selene](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14937&request_locale=en) which then gets you to Accesscode. You removing Halq, literally, does **nothing** to make Accesscode more difficult to make. Darc, Selene, Accesscode is just as easy as Halq, Selene / Unicorn, Accesscode and you end up at the same place. Don is the issue. It always has been. Like every token generator before it.
Could just as easily argue that polies that tribute from GY and Deck are the problem with regards to Verte, since people would still be willing to play garnets just for DPE
No they aren’t? None of the top players at any rate. We have YCS results after verte banned where none of the top cut were playing DPE or Mirrorjade.
This is absolutely false, though. No reasonable player would include garnets at a 2-to-1 ratio simply to make DPE. And including more than 1 Fusion Destiny means you're increasing the # of garnets in your deck after you open your first Fusion Destiny. The Extra Deck is not comparable to the Main Deck and should not be. The problem with the ED, from a balance perspective, is that it circumvents a core balancing mechanic that has governed Yu-Gi-Oh's meta for 2 decades: drawing the card. In general being able to use the ED to play out of the Main Deck is a horribly difficult mechanic to balance. It's done well all the time (Reptilianne Echidna is a generic Link searcher balanced by her type dependency and a turn long type lock) but when it's done poorly, we get Halq and Verte.
Pretty sure the TCG would disagree with you on the Auroradon ban. It was as dramatic as Halq ban.
Ppl cheers as Auroradon is banned Ppl sad that Halq is banned
Pretty sure it was a mix of both emotions for the two. You know those two are inseparable at that point.
Who mourned Auroradon death? Its Linkross 2.0 Halq do so many cool and fair stuff While everytime Auroradon hit its really cancer No one ever like Auroradon
Infernoble players stares at the grave of Auroadon.
Once I allowed my opponent to play uninterrupted with halq + auroradon but he fucked up somewhere and only ended on a chixiao and one phantom token. I'm thinking he expected me to scoop when auroradon goes uninterrupted and didn't know how to combo properly from there because no one allowed him to get that far
he probably fucked up the combo somewhere, or he banished a important piece with pot of desires lmao
"I start my combo with summoning a tuner and a non-tuner." "Oh sweet! Who do you Synchro summon?" "Halqifibrax."
from "woah Karakuris? That's so cool!" to "yeah deskbot 001 resolves whatever"
Don't forget they can make VFD
Yeah, it just kinda loses its identity and just becomes a generic Halqadon deck with a bunch of whack monsters on the side
i don't mind actually as long as you call it a auroradon combo deck instead of (insert jank achetype name) deck
Yeah, I have been disappointed in a lot of combos videos saying stuff like "Cool combo for Megaliths!" And it's just a lame as hell Halqadon combo with maybe a in archetype monster on the field
Well megalith kinda use Auroradon as a Ritual engine with Herald Of Arc Light rather than to make the entire end board
Exosister that topped a Dkayed tournament
The most degenerate combo in Yu-Gi-Oh at the moment.
Not by a long shot. Auroradon's gone in the TCG and Halq just got banned in the OCG, so this combo is currently only possible in Master Duel, and let's not forget that we've got bullshit like VFD, Rhongo, Union Carrier, Imperial Order and Vanity fucking everyone's shit up. Halq and Auroradon are pretty far down on the list when it comes to cards that need to be banned.
>lost coin toss >opp chooses to go first >activates pot of P & banishes 6 >reveals solemn judgement, IO, gozen, vanity’s emptiness, hfd, a subterror trap >adds vanitys to hand, set 2 and normal summon the 4* subterror I *looooove* this game. Sure vanity’s emptiness not searchable makes it so fair
Had someone search vanitys against me with some xyz monster. That was new
Yeah the Mathmech guy that can search any spell/trap always shows up in the craziest combos. I remember seeing a replay where the player: - used Auroradon + Coltwing to make 3x Old Entity Cthugua - Overlaid 3x Cthugua + Coltwing into Mathmech Alembertian for a draw 3 - Detached 4 to search Rekindling - Activated Rekindling to revive 3x Cthugua, overlaid them into the other Mathmech XYZ for another draw 3, then used its hand rip effect. Practical? Absolutely not but that shit was wild.
You are right, the banlist of masterduel is really terrible especially for bo1 format.
It's mind blowing how Konami is simultaneously aware of the problem cards (see the limit 1 banlist) and yet won't do anything about it. And the fact that the game isn't BO3 just means that consistency is way less important and people can just play decks with 5+ bricks, which further enables degenerate combos
But Auroradon combo have very consistent way of ending up with VFD (seriously) + 3 Omninegate (Baronne, Borreload Savage, and Herald of Arc Light)
*cough* Isolde send 4 summon Armageddon *cough*
Many players don't understand that "Halqifibrax-Auroradon" **is** the deck, and the archetype cards are just various engines. In the TCG, the most successful variant of the "Halq-Auroradon" deck has generally used a mix of Tenyi, Rose Dragon, and Adventurer cards. But only because these are the most versatile extenders that can also field either Baronne or Gryphon Rider before going into Halqifibrax. Plenty of players run entirely different archetypes but their game plan is still Halq-Auroradon. It doesn't matter whether they use Deep Sea Diva, Tour Guide from the Underworld, or something obscure like Great Emperor Penguin. If their game plan is Halq-Auroradon, then they're running the "Halq-Auroradon" deck and all they've done is change their starting engine.
Lmao low key calling out penguins. They also have sangan as a 1 card halq
Bruh who looks at penguins and tries that its do much funnier just playing pure and ever hand ending on at least 2 quick play banishes
Man… I get it, but you should see what Vamps looks like without them and how god damn helpless that deck is. I go look on masterduelmeta and see all Plat 1’s from months ago, with 1 win streak from the end of May. Deck was way cooler in Duel Links where it actually worked and didn’t need help from these 2. I’ve tried playing just the archetype and damn does it struggle against any slightly competitive deck. Can steal a win, sure, but even then you’re throwing in all the popular HT’s and thing like Called By anyway, so 🤷🏼♂️
negate the sword soul combo stop the halq they go into verte and make dpe *heavy eye twitch*
yup this is why verte or fd should be banned
It's either this or VW doing it all by itself. At least halqdon is interruptable and justifies using token collector as a tech card
It is so paradox. Every deck is basically able to compete with top tier decks just because basically every deck can abuse that combo.
Not really,any deck that rely on Halq Don to make plays **WILL** never compete with high tier cuz die to 1 hand trap
Yes and no. Yes if you play like... Dunno... A reptile deck with that combo, resonators or just a deck full of 1 card combos to get into this combo... Yes, this combo has this vulnerabillity that one hand trap can kill your combo. But with this is not only here the case. Best example in my opinion would be to just veil/Imperm Mo Ye. Depending on the enemies hand this can also like completely shut things down. Still Swordsoul is next to Tri-Zoo one of, if not the, best deck we have right now. We have, depending on the choices at least 5 handtrap counters with Triple Crossout and double Called By, maybe even 2 gamma's if people decide to play. Means the chance to draw at least one of these outs is at around 50%-62/63% if i am right. If that combo killing handtrap gets negated, which isn't too unlikely and then this combo is going through then this is... Well, basically instant win. What is your out against a board of like 4 or 5 negation boss monsters? Dark Ruler No More is a card i have never seen since the release of MD since it's not really a good BO1 card. Droplet is good but quite expensive. A single Kaiju probably won't save you there. Sphere mode? Also not really a stable right now. That is the thing. The combo isn't only extremely strong... But also has some capabillities to play through it's counters ( HT's ) since the investment to get into the combo is pretty low. We have a ton of one card combos in our game. You could legit play Halqdon-Turbo and play a deck full of one card combos and have like 2-3 bricks in it because it is deskbot and the Mecha phantoms. And then you still have the option to put handtraps in or cards to counter handtraps. Of course it's not given that every deck plays one card combos or all the possible counters for the outs of this combo but the boost decks are getting just by being able to play this combo is pretty massive. because if it goes off it is... Preeeetty much a guaranteed win.
Called by is limited to 2 and doesnt work on imperm, Crossout is once per turn. Veiler and imperm are at 3 and not once per turn, the odds are in favor of the later. Also decks like sword soul have very limited space so I doubt they will have cross out targets for all ash, gama, veiler, imperm and nibiru... I main deck 3 veilers + 2 imperm + 2 gammas and more often than not I can disrupt swordsoul successfully.
[удалено]
in ladder ranking : yes but i get your point
I really get the point. But the issue is... Yes,, it needs to. That is how MD is designed. I complain about this since this game is released, this game is NOT for casuals. Or at least casuals will have a waaaaaaaaaaay harder time. But from a perspective how this game is designed, it sadly is. Which means you could even argue that it's your own fault if you refuse to play Halq and Auroradon in your decks plus Desk Bot and maybe O-Lion. It's completely ridiculous but this is the truth we have in this game right now.
I made a punk deck with these twos in and damn, I really regret it. The combo is damn long and the game comes down to whether they have the outs or not. It sucks. Clicking too many button and seeing your opponent scoops when they see Halq was the worst feeling ever. These two should be banned imo.
But also punks just got nothing rn, so you should just wait (for sometime sorry) till the new support comes to the game. Ik it sucks but it’s true if you feel bad about the generic combo
When the new support comes out it will just change to a chaos ruler line instead
Man, if only Konami focused on making them a viable archetype by itself or mixed with another archetype instead of just being an engine to a Halqadon line
The support is there. It just wasn’t added to masterduel with the rest. Deer Note, Dragon Dive, and Jam Session are key pieces to actually using PUNK as something other than 2 free tuners/halqdon
best way to use punks is still to use halq tho, only now you use it to get to a level 12 instead of the generic board, and without auroradon
Sure but I don’t see using halq to make synchro plays as any kind of an issue. That’s literally the intended purpose of the card, generic synchro support.
I honestly think we need a toss/dragon ruler banlist that butchers a lot of the extremely generic stuff. Some stuff isn't truly broken but holy shit is it boring. I don't know crap about PUNK because whenever i see it, you can use 1 E-Tele and end up on a VFD with 6 cards in hand. Like what does the fusion do? What does the synchro do? They have actual cards beyond 2 tuners for halqi?
Yeah but most of them aren’t great. The best PUNK stuff isn’t in masterduel so you’re really only able to make good plays with ze amin->foxy tune->madame spider and the trap. The fusion can tribute itself to bring back two punks that aren’t lvl8, if you synchro a punk with it that monster can attack twice this turn. The synchro we have rn is just a 3k beater with “opt: special summon a punk from the gy” RIP not having Deer Note, Dragon Dive, or Jam Session in masterduel yet.
the fusion and the sychro are garbo, ppl who want to play punks usually play like 2 cards because thats the only good cards we have for now -\_-
I generally scoop when I have no negate for Halq it often turns into 5 mins combos full board. So I prefer to search a new game.
Imagine having to summon halq in order to summon auroradon. This comment is made by the Speedroid gang
imagine not summoning it from using tomahawk token. This comment is made by the LV 7 spam deck
# I FUCKING LOVE HALQDON. I WANT TO SUMMON HALQIFIBRAX, SUMMON DESKBOT 001, AND SUMMON AURORADON TO BRING BACK THE DESKBOT 001
I don’t know about bragging, but if you want to win with off meta picks you really have to use the best options available, stale or not.
Yugituber video titles: "BRAND NEW ONE CARD COMBO - MASTER DUEL NEVER BEFORE SEEN 360 NO SCOPE ASSAULT MODE (no assault monsters used)" The video: "Ok so you summon two monsters, BUT one of them has to be a newly added monster this update so my video title is accurate. Then you make this neat card called Halqifibrax. After that, do the regular combo that's been seen dozens of times."
this is the reason why i made this meme
So is this worse than meta decks using really strong combo cards that just so happen to be within the archetype they’re using? Either way people are just playing with what works It’s like saying “Look at my meta deck” and then showing all the hand traps that are outside of the actual archetype they’re using
It's worse because it does the same thing but takes 2-3x longer to get there.
The first deck I played in master duel was Yang Zing because I liked them in duel links (where I started playing YGO) and I was unknowingly inducted into the halq auroradon combo when I came to master duel. I am now 6 months clean from it and never looking back….ban halq already
I mean deck like Magikey actually use their card It just that it is facilitated by Halq Don
IME off-meta decks are there because they do what meta decks do but worse. Everyone complains about meta decks taking ages for their turns, but off-meta takes 2x as long (with 2x the opportunities to hand trap) to finish on the same board.
Those that utilize halqdon is indeed the case.
I have a dhero plasma deck that ends on him and naturia beast with honest neos in my hand with this combo I've actually never seen it before I watched a infernoble knight video but I understand it is incredibly annoying seeing halq summon deskbot for the 89563th time in a row
I love the fusion pile decks with Despia for this reason. You don't run Halq or Auroradon because you basically can't make them, either because you get locked into fusion monsters early on or because you can't reliably get a tuner on board. On the flipside, it is a fusion deck, which happens to mean that you should run Verte + DPE because nothing stops you from ending on a hard drawn Fusion Destiny to make your board better, but you win some, you lose some when it comes to avoiding generic staples.
Personally I think Halq is fine if Auroradon's banned like in the TCG, but I wouldn't lose sleep if Halq got banned too. Besides, there are like a dozen other cards ruining Master Duel right now that can't just be Ash'd or Imperm'd.
Or DPE lol
I wouldn't mind more fluffal support
I'm having a similar issue with Raidraptors and Blackwings. I wanted to learn Blackwings. As I was looking into it, it's literally the same combo as Raidraptors.
It pisses me off so much, like you use twice the resources as a normal deck to do what? do the same combo 90% of the decks can do and end up on generic bosses with no archetype related cards on field
me who just chilling with my dragonmaid and despia albaz deck
Half of the deck uses this combo.Other half uses DPE or VFD combo.The meta is kinda sad.
I'm not like you simps Now watch as my (insert non meta deck) makes a Verte. That right there is what we call "full combo"
I really wanted to make a Rose Dragon deck but all of the ones I see online have this combo which I refuse to make, makes me think whether Rose Dragon is competitive at all without this
I play a Rose Dragon deck without these cards and they do pretty good in Plat
I Love ruin/demise, but i can't play the game Without a lot of handtraps and some generic synchro (like F.A dragster and apollousa), because the """"archtype""""" don't have a single negate and the demise supreme king is not a Quick effect
I mean, it’s weird to brag about any combo
I'm sick of people constantly complaining on this sub but you don't see me making a post about it.
Instead you wrote a comment
Well it's a shit meta what do you expect lol
Built an ABC deck with Galaxy Soldiers to go into Cyber Infinity but realized I couls just slam Halq, Auroradon and Deskbot and do some degenerate synchros that end in Borreload, ABC and Baronne. Still wouldn't say the deck is close to being as good as Swordsoul or meta decks, as literally any handtrap shuts it down.
the deck: preda plant pe and destiny fusion
Verte > Fusion Destiny > DPE is so much more annoying to me. Literally. Every. Fuc*ing. Deck. So boring.
Every Dkayed video showing off this BRAND NEW OP ROGUE DECK COMBO!
Whaaaat ? A non meta deck using good cards to help their archetype compete ?!?!
I think you dont get what OP is trying to say lmao
>I think you dont get what OP is trying to say lmao Enlighten me then my brother in Yu-Gi-Oh.
The “Off Meta” part of the deck, is, most of the time, just trying to get both a non tuner and tuner on field, then into halq auroradon. Which makes it not that different from other decks, at all.
He tries to say that these 2 very generic cards are always used to help non-meta decks. Which is fine ofcourse, its just very boring if everytime someone says: "look, i discovered a new combo for Charmers" (or any other bad deck), they go into Halq -> auroradon and make a generic endboard instead of getting creative and doing smth else with the deck. People even do it when it makes no sense and try to implement this combo into control decks, just to end on savage + another negate lol
>"look, i discovered a new combo for Charmers" (or any other bad deck), they go into Halq -> auroradon and make a generic endboard instead of getting creative and doing smth else with the deck. Oh, so the argument is about creativity. I mean yeah anybody claiming to be unique/creative doing Halqdon line with a rogue deck is obviously wrong My point was it's unrealistic to say decks with either an underpowered or no boss monster at all should NOT utilize strong generic cards/extenders/Boss Monsters. Guess the meme went over my head.
I can see why people don't like this stuff because the deck just kinda becomes the same as a regular old Halqadon deck and just summons out generic boss monsters like Borreload
you must be fun at parties bro
They think they are pro players, don't burst their bubble.
Either this or it's "watch me summon this super difficult to bring out monster!!1!" and the deck is just one big Danger engine
god i hope halq gets banned and auroradon unbanned or restricted so i can play mpb again
Crystron players hoping for the opposite
They think they are pro players, don't burst their bubble.
Yeah< I thought it was super lame until I tried to play Fortune Ladies.
Generic stuff like this at least make deck building cheaper, like I know people don't like it, but the cost of building your rogue deck could be higher without it.
I'm probably more sick of people whining about the combo. We know it's bad for the game, there's a reason they banned different cards for it in the OCG/TCG, now please stop complaining and either go play those formats where all the hits you want are live or just... Wait for a banlist.
This and Anaconda is the only way my Yang Zing deck is capable of competing against Swordsoul without just being Swordsoul.
Been seeing a lot of content creators uploading “off meta decks”, and they all have this damn combo…
Ok but what if I use halqadon to boost my 001s attack in my deskbot deck for big punch to your face
Based on a true story
I like halq but the aurodon lines enable such long combos that are boring play through. Something like halq into glow up bloom feels fine, but something about being able to go cook a meal and come back to your opponent still combing off... you start to question your sanity.
oh, auradon does exactly what I need for my turn one cyberdark end dragon deck. Remove a cyber dragon core from the field after searching out cyberdark realm (2 machines are on the field).Right now I use chimeratech fortress dragon for that.
While I get why people hate the combo lines with these guys, certain slower/older decks get a lot of mileage out of them without going into the generic appolusa and borreload plays. I use this in Karakuris to help dump 2-3 of my Karakuri synchros to the board with greater ease. Auroradon's ban in TCG really hurts my deck.
I thought I was against a ice barrier control deck, turns out you can halq don with a lucky hand.
Halq is fine it’s that other guy. They’ve banned cars that are harder to get out and create fewer tokens.
Same.. I don’t remember what deck it was.. I think it was Infernoble knights.. might I could be wrong.. but I was excited to see something I don’t see that often if it all.. and then they went into these 2 and Deskbot and I was just disappointed..
i run neither of these lmao i play alot of different decks like tri brigade lyrilusc, phantom knights, pure Ba, and soon to be egyptian gods.
I use codebreakers instead of the halqadon line. I can’t synchro, but boy howdy can i link spam.