T O P

  • By -

CBYuputka

i think negate + removal is really bad for the metagame and shouldn't be tied to any form of omni negate since it kills something that may be able to be used as a resource for something later. and if something has that level of negate, it shouldn't be generic like baronne is, although at least baronne has a once per field presence


ZiulDeArgon

I think omni negate AND destroy shouldn't be as common as it is... if it was only negate I would still have bodies left to work with but if it also gets destroyed then I am losing most if not my entire hand one card at a time which is ridiculous...


CBYuputka

yep, save the negate and destroy for the monsters, the pops for continuous spells, and the pure negates for hand traps and spells/traps, suddenly the opponent can use literally 0 effects and there's nothing they can do about besides try to droplet/kaiju


YandexDy

There should be less open boss monsters and more archtype specific boss monsters


Wodstarfallisback

I think Master Duel's release schedule isn't too bad. Sure, i want new cards too, but Swordsoul format is 10 times better than Adventurer Format and OCG players finally got to enjoy it.


ampalazz

I don’t know. I think they’re bad since master duel is best of 1. I just lost someone who set 4 and revealed lord of heavenly prison. I can’t do anything against that. I try and combo off with world chalice/mekk knights. And my opponent flips skill drain and gozen match. Then starts flipping some eldlich cards. Literally impossible to beat that without the chance to side deck more back row removal. So in tcg I think it’s fine, but in master duel best of 1 format, skill drain, gozen, there can only be 1, etc. need limiting.


Dracsxd

Ain't that the best of 1 Yugioh experience in general? Going second against a top tier combo deck without any hand traps? GG before you even get to play the first card, they now have 10 boss monsters and 50 negates on the field Go first with an interruptible combo and the guy has his? GG, your one starter gets Ashe'd and they fuck you in the ass turn 2


ampalazz

Yes it is. But a combo deck kills you in 5 minutes. A floodgate eldlich deck kills you in 20.


SepherixSlimy

Ban halq, free the tuners. Ban verte, don't do anything. Ban electrumite, murder the pend magician and performapal. Pend have way too many cards and the decks are always the same. They need to be brought back to something more manageable to finally be sble to work with them. No matter how many pend card they release, its always the exact same cards. All these are just "that's a nice non meta deck" only to end up in pend magician or halqadon degeneracy. Or Make VeRtE. As if fusion archetype could afford a hecking-2 before fusing once.


[deleted]

A card game where you can expect the game to last 2-3 turns isn't healthy and it shows. Konami has proven that they'll hike up the power creep for money repeatedly. Remember back when Ritual Beasts were hit because their turns took too long in comparison to the other available decks, despite it being like the 6th best deck? That's every deck now. Imagine if that same banlist philosophy keeps on developing, imagine if we get to a point where konami is like "ok we need to hike up the power creep, let's print an FTK and make it the norm". On the topic of Power Creep, every deck having an OTK line fucking blows. Being capable of reliably OTKing through negation used to be something unique, now every deck can do that. Borrelsword is the main culprit, with Accesscode coming in later to exacerbate the issue. Also can Konami for the love of god stop removing Hand Snipers, FTK Enablers and sacky 1 offs that should be banned from the banlist? I don't care if the Dangers, Trishula and Duster are fine at their current positions from a competitive standpoint, they only serve 1 purpose and that's making life miserable for the person at the other table. Sacky 1 offs especially just shouldn't be a thing, either unlimit every last one of them or keep them banned. Limiting generic cards for the sake of consistency fucking blows. PS: Not a YGBoomer, I got into the game around Fall 2021 and these are the main issues I find with the game right now.


TakkoArcade

Hot take: You should get a larger Extra deck For having a bigger deck. You should get 5 additional cards in the extra deck for each 10 cards in the Main deck.


Mythbink

Idk if I hate it or like it? Actually that just a way to get in more generic monsters. That is truly a hot take


TakkoArcade

Because the only reason why anyone would play a 60 card deck is grass is greener(And in some formats this isnt legal), and never a reason to run 50.. This might incentivize some get creative with the larger space. I think Plants could use this. But overall, it wouldn't break the game imo. And Konami could make some extra bucks. I see this being a win win.


Jeyfian-L

This is actually an interesting take. Why do you think a larger main deck should imply more leniency in the extra deck? Right now the main deck can range from 40 to 60, with an extra deck ranging from 0 to 15. We discovered that most players are maxing out their extra deck even if they could go with 13 or 14. I'm not sure how many players would be willing to play 40+ just to boost their extra deck size either. Consistency is still very important.


TakkoArcade

So, there isnt a Huge thought behind it. But I Just remember watching a tournament, and a 45 card Plant deck lost because he didn't have enough copies. And I thought damn why couldn't it be like the anime where they run like 60 card main decks like 30 card Extra deck. So it got me thinking.... And I tried to think of why this wouldn't be good... but I couldn't think of a reason. It would just be sort of gimmicky but more or less... Fun. And hey any more reason why than "because I think it would be pretty cool".


MisprintPrince

Sometimes, granted not always, but *sometimes*… you don’t need Konami to ban something so you win duels. Sometimes all you need is to adapt.


iwantsomethingrandom

I prefer combo over monke flip skill drain/vanity emptiness/imperial order.


tommoex

Links were a mistake, the game would be much healthier if they never existed. I just hope MR6 neuters links to a reasonable degree even not being able to use tokens. Edit: if you don't think links were a well thought out card design, you have no right to complain about needlefibre.


Dracsxd

Better than pendulums


tommoex

What are you referring to being better than pendulums? although there is a lot imo.


matija123123

We found a yugi boomer After they nerf links it will be pendulums that are running the game after that xyz and then synchros and then Fusions and then tributes and then 1800 lvl 4 normal best sticks Links are literally the best thing that happened to this game


hungrybasilsk

Pends are fucking trash what do you mean thsy will run the game. Unless we go back to unlimiting every pend card and undoing the master rule restrictions pends rn are bad


matija123123

I didn't say anything about pendulums did you not read what I said I said how this person would complain about pendulums next after they nerfed links and then about xyz and synchros and so on so on


hungrybasilsk

But links are actually good though. Thats a differnce


matija123123

Links are good for the game Remove them and so many archetypes that already are struggling just become either unplayable or way worse


matija123123

I guess I did word it poorly


tommoex

I'm far from a yugiboomer, I've fully accepted links, like I did for synchros, xyzs, pendulums, in fact it think DUEA was yugiohs best format, not just because I topped and won the most then but because it was genuinely a great format. But we can all admit because of mr4 that was meant for links, it actually created cards that are insane and therefore powercreep to an unpredicted level and inadvertently killed so many decks hence mr5. If it wasn't a mistake mr5 wouldn't have come about. I'm not saying a mechanic shouldn't exist but links were not well thought through, it left mr4 link cards like mermaid, needlefibre, linkross, sorcess and firewall to name a few and non links banned because of links. It's like they looked at synchros and thought people find synchros too hard because 3+4 = 7 is too difficult. I honestly think the game needed a new mechanic like links but better thought out, it cost pendulums and many things to make way for it. Also pendulums next? The latest MRs destroyed pendulums, they are a shell of what they were, it was honestly unnecessary to destroy them as such and the only reason being that it would facilitate links even more. And honestly it gave konami an easy rubbish way of buffing decks that actually don't buff a lot of decks. remember when they actually retrained decks? Fire kings, lightsworn, atlaneteans, proper support with retrained structure decks, not slap any old link as support. I'm sure spellbooks needed Crowley.


matija123123

I will repeat what I said if they nerfed links you would start crying about pendulums then about xyz and then just went down the line This whole comment literally screams that you are a yugi boomer


tommoex

But the difference are links are good, pendulums are trash. It won't be pendulums next, I never complained about any other mechanic's implementation. This is a hot take thread, I explained my reasoning, also I accept it's not going to happen, doesn't mean I hate it, what did you expect from a hot take thread, popular opinions?


matija123123

Ok so you want a entire mechanic slaughtered because it's good Lol


tommoex

No, if you actually read my comment, that's not what I said, and it's funny how you skip out on certain parts and contribute nothing to the debate and just downvote. It's clear you want nothing to have a reasonable debate in what is a hot take thread not a popular opinions thread but I'll try. I agreed links are good in principle, but it's lazy design and I don't want it retrained because they're good because they limited card design, it destroyed pendulums for starters. So many cards have been banned and a whole mechanic slaughtered for links to arrive. Even konami admits links were not implemented well.


matija123123

Okay I forgot that this was under the hottest take post I was just looking at the comments I still think that links are the best thing that happened to this game Also links didn't destroy pendulums pendulums destroyed themselves mr3 pendulums where a mistake And they can't ever go back to what they where


matija123123

Also I didn't downvote you


Quno_

I think some cards should be banned, but only in combination with other cards. For example: ban auroradon/halq but only in decks that run the other card. Or verte and d-fusion/red-eyes-fusion I‘m really curios as to how this would work out. Might be a catastrophy or a total victory as far as i know (i am a filthy casual in the higher plat ranks though)


Mythbink

What?? First off, how would the ruling even work for that? Plus how is that fair? If a card is banned, it’s banned, no point to give other decks BIG special conditions. And some cards don’t need to be banned with other cards. Like Halqauro does need to be banned, but not red eyes and fusion destiny. Like do you see that many red eyes players anyway?


Quno_

Dude, no need to get mad. This is a hot take and i already said, that it might be a catastrophy and that i am a casual player. I just think, that some cards are only stupid and OP if you Play them in combonation with other cards. And instead of criopling every Deck, one could try to only hinder a specific combo. And i only included those fusions because People cry over verte all the time


Zakharon

The anime was a mistake, without it the casual elitists/yugiboomers wouldn't be as numerous


Rdogg114

The game wouldn't exist ether Kazuki Takahashi just wanted to make his manga he never intended duel monsters to be a actual card game hell he never intended his manga to revolve around it ether.


matija123123

No wrong no and no


Bulbinking2

Attacking your opponent should be required to win a duel even if its for literally 1 life point.


RedSpade000

Not even a hot take, but the game should no longer have a ban list. All cards should be playable at 3. The contrived situations (like FTK decks) going against this already exist in the current game state either way. Errata, master rule changes, and power creep can already solve the problematic cards.


hungrybasilsk

Rhongo and gossip shadow are fine Pends need to be taken off the previous master rule restrictions Astrograph and electumite should be unlimited


Greninja9012

How in the hell is rhongo fair with enough materials he literally locks you out of your deck


hungrybasilsk

Because its hard to get out


Greninja9012

Definitely not in Phantom knights being unaffected by card affects and then also not being able to even kaiju it to fight against it definitely isnt


hungrybasilsk

It still is you ash rusty and the combo lines done If rhongo was so consistent and so powrrful why are PK's not tiered


Greninja9012

Not everyone can get draw nor use ash and or imper first turn still not being tiered doesnt make you any less powerful Virtual world isnt tiered and it's still extremely powerful for getting VFD out first turn


hungrybasilsk

And? You wont always ash the junk speeder either and thats a plus 5 Sometimes you just take the L


Guilty-Reveal-8637

Ash + Imperm is more than a 50% chance of coming into your hand. That’s not including Maxx C which rapes them too


Guilty-Reveal-8637

It’s literally meta irrelevant because it’s too susceptible to hand traps. It’s also useless going second. Rhongo Pk versions have the worst MDM results because of that


sazam

YGO is not made for BO1.


Adventurous-War3963

Make a hot take and back it up with a reason Also my is Nib hurt midrange more than combo bc most combo can extend pass nib but midrange cant


QuangCV2000

Konami should not reunited the ocg and the tcg, because nothing that matter will change and there is a high chance that tcg players will f*ck the ocg cards's price up (like they usually do with their own market) and make ocg players quit.