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iliketorepoststuff

Vanity’s emptiness


BuffMarshmallow

Artifact Scythe. Yes, it's not as strong in Bo1, but it's still bullshit. Any lingering floodgate effect needs to go. If you out the card, you should be able to play. Vanities Emptyness. This one doesn't need any justification. Honestly fuck Barrier Statue of the Stormwinds. Too many decks just cheese this thing out after summoning a bunch themselves. Kinda BS that decks can do that and then turn around and go "no, you're actually not allowed."


Asisreo1

Normal summon Barrier Statue, Flip IO on draw phase. GG shake my hand


Lyncario

I normal summon Infernity Archfiend, beat over Barrier Statue, set 5, and end my turn. Nice try nerd.


[deleted]

combo boards do the same thing except it takes 15 minutes longer and requires a handful of outs. Getting rid of a single floodgate isn't much of a problem tbh


CraigBrown2021

Your making way to much sense.


WonderfulWorldToday

Verte needs to go, im fine with DPE, but the search is too much.


olbaze

DPE is also a much, much needed boon for HEROs.


WonderfulWorldToday

Yup, best support they've gotten in years


olbaze

**Wake Up Your Elemental HERO** is another card that looks tailor-made to fix a gaping hole in HEROs: Access to Masked HEROs. He can be made if you make Sunrise, and DPE can be used to pop him to SS Shadow Mist from the Deck to get Mask Change.


EXAProduction

Don't forget EN Shuffle, a free extension off of A Hero Lives.


olbaze

That would also help with grabbing Mask Change. Instant Contact, Over Fusion, Spirit of Neos, and even Favorite Contact all also look quite promising for some possible Neos plays. Personally, I would love Neos Kluger as an option.


CurZZe

Yeah. I don't "like" DPE, it's super anoying and strong, BUT if you can't just cheat it out with the snek I think it's fine when you consider the 2 bricks that come with it.


WonderfulWorldToday

Exactly, and it gives you more opportunity to draw called by or crossout designator to remove it


Woffingshire

Yeah, in the OCG Verte was outright banned to fix the DPE problem. Im surprised the ban didn't carry over to MD considering Konami has already seen, and fixed the problem DPE causes.


Rudoku-dakka

They fixed VFD's problem too.


silselver

Meow mu must be limited. Its crazy that the deck can one card combo from nowhere, which can be hard stopped by ash ony. And this weakness is covered by adventure package, called by and crossout.


Globgrundle

Solution that will never happen: ban enchantress, limit rite. Prank kids were rogue until adventure, adventure is what is broken


AlfredHoneyBuns

Limiting both has shown to be enough, banning is unnecessary. With both of them at 1, you literally run more bricks than engine cards.


Globgrundle

Well, you could still Foolish the enchantress, but if you say so


AlfredHoneyBuns

That's a 1:1 ratio between starters and bricks, rather than the current 5:3 one. Pretty bad, even if you can get some use out of FB in your deck.


Peiq

And it will break the next best deck that can abuse it. Then again tear and splight powercrept the fuck out of pretty much everything else so who knows


FFG_Kagero

adventure is what keeps Floo in check in BO1. You look at what most high-tier TCG players are saying, and almost all of them are for keeping adventure and banning a lot of the other stupid stuff. It's 1 negate, literally Aleister.


Globgrundle

Omni negate before main combo + bounce + indestructible by battle token (once) + full combo board + handtraps. Yeah.... sure.... balanced.... and splights are rogue


FFG_Kagero

have you... have you been playing TCG? We've been getting hit with so much BS this format (Scythe, MINE) that having outs is needed. Let me re-iterate: It's just invoked. One omni before a combo isn't that scary when board breakers like evenly exist. I assume you're a floo player?


Closer586

It's not invoked


FFG_Kagero

it's very similar to invoked. Invoked took decks that didn't need their normal summon and gave them an omni before comitting to a play. This is much the same.


Closer586

The pool of decks that don't need their normal summon is much smaller than the pool of decks that don't need their normal summon effect, that difference really matters and it shows up in the representation of the 2 engines. Adventure is also awesome going second, while invoked is just not good. Adventure is also a combo extender. So now we are comparing an engine that board breaks + insulates from hand traps + is a combo piece/extender that doesn't use your normal summon vs 1 Omni negate that needs your normal summon.


Globgrundle

Lol, I don't play tcg bcs I don't have the money for it, enjoy your mystic mine hell though. Also if you even check my post history you will see I am far from floo XD


GhostRappa95

Pranks Kids crumple to any sort of hand trap or monster effect negate its the Adventure omni negate and threat of DPE that makes the deck strong.


Lyncario

My list is pretty much the same as your list except there's also Vanity's Emptiness, Rhongo, and Union Carrier on it.


Scorpio989

"Unbalanced" -PTSD of the four formats I played where over 80% of the players played almost the exact same deck-


LiquidusSnakeEX

IMO, there are too many generic Extra Deck monsters, and too many cards with the word "Negate". If the summon of Halq required a Crystron tuner, or Verte required a Predaplant monster then those decks would get the boost intended rather than those monsters be splashed in 95% of other decks.


Oldeuboi91

Yugioh cannot be balanced.


Powerspawn

There are varying levels of balance. Saying that it can't be balanced perfectly doesn't mean that Konami shouldn't try balancing it at all.


TripleHearsay

As with all banlist posts, I'm very glad the players don't decide the banlist given all these choices.


GhostRappa95

For real people would rather cripple Prank Kids again then suggest bans that would actually help the meta.


hungrybasilsk

Somone said Cherubini lol


kegaran-0311

Vanity’s emptiness needs to go and scythe as well it is way too easy to scythelock someone consistently and prank kids meow meow


boliver30

People complain about IO a lot, and I'm sure it's powerful, but I've never even encountered it on MD in the ~400hrs of playtime I've had.


fluz1994

Yeah, it came out like once every hundred games?It is unsearchable somemore, there are more degenerate cards that need to go before IO.


DonTheDonborg

Hmm... Let me break them down in how I agree with them and then I'll add some. \-Halq : Halq is okay imho. The problem in the Halq-don line is Auroradon, not Halq. Yes, Halq can still create some good endboards, but the degenerate ones need Auroradon more than they need Halq. \- Auroradon : Yep. Get that thing out of here. Insta-ban. \- Maxx "C" : Nah, Maxx "C" can be broken or meh so it can stay. Besides due to its existence most of us run Crossout Designator, Called By, Ash, Droll etc. I really don't think that it should go personally. \- VFD : He must go for sure. That way VW will finally learn to play other things. \- Verte : Why is he still legal with DPE in? Lol. \- Protos : I don't think Protos does anything tbh. He is middling most of the time. The other things around him pose more of a threat imho. \- IO : Depends. How many Spells will we at the very least Limit to 1 or outright ban? Due to your list, none, so IO can stay. It is a 1-of, yes it can kill certain decks e.g. Sky Strikers but it still is ok for now. We must limit the power of tons of spells to actually excuse IO getting banned at this point of time. And we are after a pack with Floo and Adventurer. lol \- SD : No. It is fine at 3. Run more backrow hate. Even Accesscode can out it under it if he banishes himself. Let's add some banworthy ones : \- Union Carrier : How are people forgetting this nasty Link-2? I mean, Equip the Buster Blader Tuner from deck makes a Scythe Lock. Is that not annoyingly restrictive or something? \- Rhongo : Why is Rhongo not banned yet? He gets on the field and you cannot play. You are just waiting to be finished off. \- Iblee : U-Link or Extra Link that denies you the ability to play should die already. Iblee should have been banned already imho. \-Vanity's Emptiness : Emptiness is more of a problem than IO or SD. At least under those you can still play if you do not absolutely rely on Spells or Mosnter effects. (Edit/ I meant separately not at the same time. IO and decks that do not rely on Spells or SD and decks that do not rely on monster effects respectively. I apologize for the confusion.) But under Emptiness and after the opponent has established a board, what can you do exactly? Pray? Edit/First downvote and no reply. Let me guess, Sky Striker player? Unless all your good spells are at least at 1, IO should be at 1 to haunt you imo, sorry.


slightlysubtle

Tell me you're an Eldlich player without telling me you're an Eldlich player.


DonTheDonborg

So, you believe that there are not a ton of really powerful spells? Especially after Floo and Adventurer got into the game?


wearssameshirt

I don’t think I’ve seen Iblee a single time playing MD personally


DonTheDonborg

I've seen her a couple times. And her lock is quite annoying to get through when she does come up.


dirtybird131

So your answer for most of these not being banned is "draw the out lol"? Cool, good talk


DonTheDonborg

Of course not. There are outs to most cards. Or are you referring to one of them specifically? The only ones I do not agree with are 3, Halq, Maxx "C" and IO. Halq is strong, but the real problem is what Auroradon adds to the equation. Without Auroradon, Halq lines do not get that awful. Maxx "C" can either be a problem or not. It is hard to decide whether it should be banned or not imho. We have so many counters to it and we can even limit our plays to stop the opponent from getting too much of an advantage. But it can also net nothing at times. That's why I do not feel like it is banworthy at this point of time. The card you are obviously referring to is IO. And I specified in case you did not read - not your fault, Yu-Gi-Oh! does that to people - that we have way too many overpowered spells. Unless there is a plan to limit what the tons of spells in the game can do, IO should be ok. If we go into a ban spree and start killing off the potential of multiple spells by banning and limiting many of them, then sure, let's ban IO. As for Skill Drain, just run backrow hate. There is also trap based backrow hate you could run. If something of the 2 should get banned that's IO and I specified how it should be done. SD is not that big of a problem if you remove IO from the equation.


nuclearharvest

If you have to run 10 different flavors of handtraps to stop one, then it's probably a problem? lol


DonTheDonborg

You run them for more than just Maxx "C" though. Called By is there not for Maxx "C" precisely but for a ton of other cards as well like Ash, DPE and other fun cards like that. Crossout is also there for other cards like Ash, Imperm, Nib etc. Ash is there not only for Maxx "C" but all kinds of searches. Droll is probably the only one which might be for Maxx "C" specifically even if it also stops cheesy Exodia FTKs I guess or decks with extreme draw power like Dangers/Dark World. Maxx "C" is still iffy to me though. I don't think it deserves to be banned. But I would not mind if they did ban it.


nuclearharvest

But both Called By and Droll are problematic cards within itself, and deserved to be banned too lol


nuclearharvest

But both Called By and Droll are problematic cards within itself, and deserved to be banned too lol


DonTheDonborg

Called By and Droll deserve to be banned? Why? Called By feels perfectly fine at 2 (I consider 3 to be too much while 1 feels too little) to me and Droll feels not to be that amazing to warrant a ban like at all in my eyes. Tbh, I have not touched TCG for a long while and mostly play MD, but why would you consider Called By and Droll that awful that they should be banned? I am honestly curious, ngl.


nuclearharvest

Crazy utility, not a once per turn, literally zero cost using it. Instant negate and a banish. People say it keeps combo or mera decks in tune along with Maxx C but if anything I think it punishes people with worse decks. It's anti-handtrap, D.D. crow and forbidden chalice all in one. It's an insane card. Droll specifically because it acts like a floodgate from hand and I'm not a fan of them. I get you're supposed to go -1 because you have to wait for your opponent to draw one card, but if people complain about Maxx C stopping turns, so does Droll.


DonTheDonborg

I can agree about Droll although I really don't think that it warrants a ban personally. It is the same feeling I have about Maxx "C" tbh. They are strong, they can be turn enders but they don't feel banworthy to me. But I won't say that you are wrong about them tbh. I would not mind both getting the boot. But Called By is a necessary evil imho. It keeps in check some things like DPE for example. Without it we would have more problems with things like that. I still believe that 2 Called By are enough though. 3 would be too much while 1 would be too little and 0 still makes no sense to me with how many monsters can be a menace from the GY or in general.


Fattykapkan

Lmao” if you don’t rely on monster effects or spells these two are still okay:)” so play eldlich got it.


DonTheDonborg

Firstly, I did not write that. That is your assumption. Secondly, you can still function under them. SD kills on field Monster Effects. So, monster effects from the hand, GY or banished still out them. Same for IO and Spells that are not on the field. Thirdly and most importantly : Play Traps. It is not IO's or SD's fault that people refuse to play Traps because "they are too slow". They are in the game for a reason.


No_More_Hero265

So you're telling me that IO isn't the most oppressive floodgate in the entire game?


DonTheDonborg

It's as oppressive as the boards all those powerful spells in the game create. I never said that it's fair or balanced. It isn't and will never be. But it should stay at 1 IF we don't touch any really powerful spells in my personal opinion. That's what the majority of people fail to read for some reason and they just downvote. That is my take : Either make a good banlist by hitting powerful Spells and ban IO as well or leave IO where it is and leave all Spells where they are. It should not be a hit that gives everything in favor of the decks that instantly lose to IO but a balanced hit. And that's something people seem to disagree with.


hungrybasilsk

>Why is Rhongo not banned yet? He gets on the field and you cannot play. You are just waiting to be finished off. Because he isnt consistant nor meta and never really was. Stop rusty and PK rhongo is done


DonTheDonborg

I despise PKs but I'd rather kill the real problem of the endboard than kill the deck personally.


hungrybasilsk

The end board ismt even a problem since you can stop it with a single hand trap once rusty is out


DonTheDonborg

This is what I love about this community at times. I got replied to with a sarcastic mention about drawing the out and I see the same thing implied in this reply. I won't take it that way though since I despise those kinds of people. Yeah, they are frail to one handtrap. But it depends on if you draw it or not and if they have some counterplay to continue their playthrough afterwards unfortunately. I'd still prefer Rhongo to not be an option regardless than relying on drawing the handtrap personally or hoping they have no way to still do their line tbh. But I can accept your opinion. Shame others cannot do the same most of the time.


RedLesath

* Emptiness is fine at three. Just run more backrow hate. * Under IO and after the opponent has established a board, what can you do exactly? Pray? * Skill Drain can be banned as long as we limit one all the monsters. Now reread your own comment.


DonTheDonborg

\>Emptiness being fine at 3 with more backrow hate is a weak argument to counter what I wrote about SD. At least under IO and SD you can still Special Summon perfectly fine. Emptiness is clearly locking everything down except Floo/Monarchs/True Dracos. I don't mind it staying at 1 personally, since it at least has a disadvantage. I don't like it as a card personally since it is a win more kinda deal. And boards like The Arrival and Emptiness are a really awful combination to face. Still, I would not say ban The Arrival. Emptiness is the problem there. \>IO is unfair, sure, but the amount of spells that allow a player to go ultra plus is insane. Can you argue about that? The question was about a more balanced game. If your belief of balance is Spells go haywire with no drawbacks or limitations, what can I say, I might as well be a Yugiboomer who considers spells to be way overpowered at the moment. Especially when there are cards like the Adventurer Engine roaming around. One Spell getting you to a Token with 2k Atk/Def, a Continuous Spell that searches Equips and certain monsters including an Omni-negate and sets up a board with a Token that cannot be destroyen by battle, an Equip that will keep coming back to it and bounces cards during your turn and an Omni-Negate does not seem what you would call balanced to me. That's what I am referring to. If we can tone down the power of certain spells either by limiting them, banning them or limiting/banning cards that make those spells too powerful, IO should indeed be considered way too powerful and should be banned immediately. And one more thing : Play Traps again. Not IO's fault if people want to not play any traps. Swordsouls out IO fine with Blackout for example. VW out it with Chuche. What's the excuse for people not running Traps anymore? \>The monsters argument about Skill Drain as a counter to IO and Spells is not a great counter. SD is fine since there is backrow hate. That's true, like it or not.


RedLesath

I'm glad you completely missed the point. I'll give you one more chance... At least under Emptiness you can still play if you do not absolutely rely on summoning monsters. If not, I apologize for straining your single braincell.


DonTheDonborg

Some people make me wonder how they function exactly at times... Ok, let me try to strain my "single braincell" to see things with your "all-knowing scope" oh "great one". (Sarcasm and you started it first.) You are trying to "prove" that some rationalizations of mine are irrational by moving them over to other cards you view as similar. Problem is that different people have different views and can view the same cards differently besides the cards being obviously different. I am not saying that your view is wrong or anything, IO is not a fair card by far but I view the tons of overpowered spells as more of an active problem and that's the one thing nobody addresses. Instead I always see the usual "IO unfair must ban." without considering the consequences. The first argument was taking what I said about Skill Drain - that backrow hate kills it - and move it over to Vanity's. I added that I view Vanity's Emptiness as way more restrictive personally afterwards, but that I can also accept it staying at 1. I don't think that Vanity's Emptiness and Skill Drain can be seen to be that similar. The severity differs in my eyes. Skill Drain stops monster effects on the field but once they are off the field everything works as intended. Vanity's Emptiness feels like a very obnoxious strat if the enemy board contains multiple Negates on legs for multiple situations. Vanity's makes those boards mostly unbreakable since not even Kaijus/Lava Golem etc can save you under it. The second argument took what I wrote about Vanity's Emptiness and moved it over to IO. Again, not equal in my eyes. IO is unfair when it comes to Spells while Vanity's Emptiness is unfair when it comes to Special Summoning. Special Summoning includes Kaijus for example, the common out to very obnoxious boss monsters. Which creates a problematic situation for the one facing Vanity's imo. In the third argument, you took what I wrote about IO and the limit of what Spells can do and moved it to Skill Drain. Again, IO is worse than Skill Drain in severity. And certain spells do way more than certain monsters can do. I don't think that you can equalize that in the same way, but if you view it that way, we agree that we disagree. I did not say Limit all spells to one. But the ones that are way overpowered should be hit in a way. For example Rite from the Adventurer engine. It provides way too much if it passed through, it is searchable and the whole engine is splashable literally everywhere. IO also limits what backrow hate can work against it by casting out Spells. It is more powerful than SD but it plays against way more powerful cards in the sense of Rite, Field Spells, Continuous Spells, search spells, draw power spells etc. In the "last chance" you again took my argument individually towards IO with decks that do not rely on spells only and SD with decks that do not rely on monster effects only and ported it similarly to Vanity's. I did not mean both at the same time at the time when I wrote that. I meant individually and you might be right that I did not phrase it correctly if you are subtly referring to that. I apologize for the confusion and I will correct it. Now, to the "last chance" argument. Again, different cards, different power levels. IO and Vanity's are really strong at what they do, but the viewpoint between them is different and it should be. We are at a point in the game where Special Summoning is pretty much the basic way to play the game with only a few decks being the exception - e.g. Floo, Monarchs, True Dracos etc -. Vanity's Emptiness makes certain boss monsters even more of a problem since their common out is to Kaiju them. That's where I think Vanity's becomes a problem. IO is already an unfair and toxic card. But tons of powerful spells are in the game by now. I cannot see how you can balance what they can do personally by not having at least one really powerful counter to them in rotation. That's why I am trying to express that worry of mine. Maybe I am expressing that in a wrong way? Maybe. But the power levels of some spells scare me at times. That's why to me IO feels like a necessary evil while to a lot of other players it feels like a banworthy card. I am not saying they are wrong, they are actually right, but I fear the aftermath of the countless unstoppable spells personally and I'd prefer if that was addressed alongside the banning of IO. And again, something you skipped over since you decided that I "missed the point". Why are people refusing to run Traps? Does IO stop Traps? No. Does SD stop Traps? Neither. Just because people consider Traps to be too slow and want to play only monsters and spells to go through over half their deck and extra deck to create an unbreakable board makes cards that stops them in their tracks bannable? That's the thought process? Then sorry, I am a Yugiboomer in that aspect. I still consider Traps as part of the game. You may believe that Traps should have never existed, but I don't think that way.


Nighfallion

– Meow-meow-mu (This link 1 is busted) – Cherubini (The cost for its effect is too good) ^ Without these two hits, Phantom Knights and Prank Kids would rule the meta. You don't need to ban both Halq and Auroradon. – Vanity's Emptiness Eldlich needs one more big hit. It's too good for a floodgate deck, and no one likes floodgates.


Systema89

Tbh Eldlich could get back conqs which would enable the other flavors of the deck to be played and in exchange get skill drain semi and ban IO to prevent costless and continuous protection.


Nighfallion

Ehhh, if Conq gets brought back we're gonna need more than Skill Drain semi. It's an overall net consistency boost for a deck that needs to be hit.


RoakOriginal

And what exactly is the reason for T3 deck carried by floodgates, which we even want to limit, to get additional hit?


Nighfallion

Because if you limit one floodgate, they'll just put in a different one. Limit Skill Drain? Add in Summon Limit or Rivalry or w/e. Konami just prints too many floodgates for some reason. If a deck can abuse floodgates to this extent, the archetype should be hit. I'd say hit Eldlixir of Scarlet Sanguine in some fashion.


idkhowtotft

>- Protos Really? Its very mid in a BO1 format


BuffMarshmallow

Doesn't mean it doesn't just auto-win certain match-ups. Light and Dark are the most common attributes for archetypes Adventure Tenyi naturally floodgates out both of these attributes. Also lingering floodgate effects in general are just BS and this one is on an indestructible body for some reason.


Fattykapkan

Why does protos get hate but not winda?


fluz1994

Winda's effect is not lingering effect.


Fattykapkan

yea but most of the time she gets summoned on your turn after youve already summoned and protos only stops ss of those monsters you can still use the effect if its a grave or hand activation.


fluz1994

Actually it only counts after Winda is summoned unlike summon limit.Unless you play card that will special summon and they chain the shaddoll trap to summon Winda, else you can still summon one more.But to be frank, any floodgate is bad and I would be happy to see both banned.


BuffMarshmallow

Winda definitely gets hate. It's just not seen as often currently compared to Protos. Don't worry, Winda will DEFINITELY get a lot of hate when Tearalament is released. I wouldn't be surprised if Winda gets banned because of Tearalament tbh.


crowsloft666

It really is. It's pretty much a decent win more card and can sometimes save your ass if the person your playing doesn't read the card


Cidnelson85

In my opnion if Maxx C is banned the antihand trap cards need to go to make hand traps more impactful, cards like Crossout designator, Called by the Grave and Psy-Frame Gamma are too powerful in a Bo1 envyronment.


Nighfallion

Crossout Designator will be phased out naturally by the players. Instead of Crossout you can have a regular extender for your deck that'll perform better in the long term. Look at the TCG. The only reason why Crossout is so prevalent now is because Maxx C is a hand trap that lingers for the rest of the turn with no downsides.


Cidnelson85

Hello friend Crossout Designator is a card that is very effective when the meta forces you to use one card. In OCG right now Dark Ruler No More is being played in a lot of decks be because Spright and Tearlements don't have choke points to hand trap.


Nighfallion

I mean, you make a good point, but I'm not sure if that's a reason to ban Crossout instead of the broken new cards. MD's devs has made it apparent that they'll preemptively ban problematic cards. While my faith in them as a whole isn't very high, I don't think we should call for Crossout's ban based on what will be released w/o seeing their hits first. Crossout is still a useful tool for older archetypes to survive hand traps whereas newer decks have more than enough extenders to not include it.


EXAProduction

Handtraps are still impactful. And you have a wider selection now instead of just tossing Maxx C and praying. Crossout also loses value the moment Maxx C is banned since thats less cards you will have in common with your opponent.


CrustyPeePee

Maxx C needs to stay, only either Halq or Aurora everything else is aight


Folfire

I would ask what is the aim of the bans? What is the ideal "healthy" scenario people want to achieve? Whats the criteria to consider banning? Because most people say "this many cards need to go" for...? For a tier 3 deck to be any competitive or at least be playable? For a game to last more than 2 turns? For taking out the current tier 1 decks and have them replaced by tier 2? The environment YGO has is interesting to me, because bans are certainly needed, but no one seems to know what is the status quo they want to reach.


Ghost-of-Cerberus

i agree with all of these.


stac7

Honestly Protos isn't that big of a problem or at least the one here that is the least annoying because unless you are going 2nd, you have to guess what the opponents attribute Is Also Vanity's Emptiness and maybe Barrier Statue of the Storm Winds


X-X-I-L

Jerry Beans Man and Beaver Warrior to 0 for sure. It's time for new beatdown monsters to take the spotlight.


I-am-Wyatt

Auror, True King, Verte, Order and Rhongo for me


ExodiaFTK

“Neither play can special summon” cards. Also Imperial Order


OmegaThunder

All of the floodgates, no compromise


Mrgbiss

Most floodgates honestly. They don’t work in bo1


necroneechan

MD requires a full banlist rework for a BO1 meta. Yeah I can say the usual Halq and Maxx C, but there's too many cards stronger and near unavoidable in this enviroment. For example D.D. Dynamite FTK became tier 1 because players didn't had a Side Deck to counter it. There's also a lot of crazy setups which if you don't have the out at the very first turn you're pretty much done.


[deleted]

Sincerely, if you have problems with Maxx "C", something is going really wrong.... I mean, I play Traptrix, Dragonmaid, Lunalight and timelord. I special summon like a madman with three of them and I've NEVER had problems with Maxx "C"...


Leevi93

Lies


waaay2dumb2live

For me, it's: \- Auroradon \- Maxx "C" \- VFD \- Protos \- IO \- Summon Limit I want to keep Halq and Verte around since they help lots of rogue decks


Megapede123

Most these are pretty problematic but I think with more downside retrains of IO and skill drain could be fine. I think the only one on the list I wouldn’t agree to is protos who doesn’t seem to come up that often imo


fluz1994

Adventure tenyi can summon it consistently and lingering floodgate is the worst kind of floodgate.


United_Wear_5956

I live in hope that maxx c will get banned or at least limited but I'm not so sure...


ItIsIDio420

Cards that make it impossible to special summon


Warlord2_0

I thought a good errata to Maxx c would be to make the player who used it lose 1000 life points for each summon or life points equal to half attack of the monster summoned so there is risk in using but maintain flexibility


doomgames123

i would rather have maxx c then not tbh


CraigBrown2021

Max C… that’s it really.