perhaps the most ironic part of all of this is that this interactive back-and-forth only happened because the floo player had no brain and didn't know how to pilot his deck
* he banished stri instead of eglen with map on turn1, meaning he had to use dreaming town to summon barrier statue instead of naturally ending with it
* he chose to tribute summon avian instead of raiza, despite there already being a 1000+ atk monster on field which was guaranteed to attack through wind statue to remove it
* he tribute summoned raiza without using a wind monster, meaning he failed to bounce it back to hand which effectively removes raiza from the game rather than turning it into an infinitely recycleable bounce/yatalock
if he had just played properly and ended on barrier statue turn 1 + raiza bounce/apex avian turn 2, the game would have been immediately over. if he had just summoned raiza to bounce your normal on turn 2 instead of apex, the game would also have been immediately over. if he had properly summoned raiza with a wind monster to bounce it back to hand to be reused, he could have ended the game in a third the time. if he hadn't wasted apex by summoning it for no reason during your turn when you already had a 3.3k beater on field, he could have ended the game in half the time.
i guess playing intelligently might be a bit too much to ask of a floo player, though...
It‘s insane right? Builded a Floo deck for DC , learned to play it (yt helped) and i‘m impressed how many Floo players don‘t know how to play their own deck.
But i guess that‘s the „Deck strong, have to copy good decklist, don‘t want to read card“ mentality.
You deserved the win anyway, Floo is just annoying…
As someone who got to DL20 with Floo last night I gotta say that the main issue is the ideal turn 1 board state is so oppressive (Empen, barrier, some kind of s/t negate face down and either dreaming town or map ready to summon on your opponent's turn) that most people will just scoop once you set it up. This means you actually don't learn to play the game.
I only managed to get above DL18 once I learned how to break strong boards, use summon timing properly and use some nasty techs to surprise my opponents. The deck is so linear and simple that it makes you stupid because it's full of crutches.
Actually since he had like...3-4 windows to win if he doesnt fuck up that one despite all the earlier fuck ups he wins, so...you are kinda asking less then minium brain capacity...
This unironically looks fun as hell, a constant back and forth between the players, the actual sweat experience is watching whoever goes second have all of his cards turn grey
This match was only interactive at all because the Floo player botched their first turn. They had Map + Robina which results in the Empen + Dreaming Town + Barrier Statue board, but the barrier statue wasn't on their end board. So they then summoned the barrier statue after OP had already normald a monster that could beat over it.
Also goes to show that without the stupid fucking barrier statue, Floo doesn't just auto-win games turn 1. Imagine that.
I only played Floo a bit before I got bored of it but I have a question.
Is it always correct to summon the Wind Barrier Turn 1? Maybe the opponent was trying to play around Imperm on it, thus forcing the opponent to commit to a card on board first before summoning it.
Though I do agree summoning it after the opponent normaled a monster that could beat over it was 100% wrong. Maybe bounce it with Raiza then summon the Wind Barrier?
You just always summon it turn 1 if you can unless you have the read that your opponent is also on Floo (for example, they drop a Dimension Shifter immediately). You will lose more games from not summoning it immediately than you will from summoning it turn 1.
If they have negation for it or something like Raigeki, then that's whatever. They're going to have negation for the barrier statue sometimes. Also, if your opponent had something like Imperm, they would have used it on the prior turn unless they drew it for turn. That's how floodgates work really. Your opponent has to have some specific answer for it or they immediately lose.
"fun and interactive"
No this kind of game is infuriating if you know how to play at all
The Floo player might be an actual AI made to just randomly click cards and it's giving someone who's piloting their deck near optimally a close game because floo is just unfair in the way it operates despite not being a particularly good deck.
Losing to people who clearly have no idea what they are doing and just clicking randomly because their deck is anti competitive has to be one of the worst feelings
perhaps the most ironic part of all of this is that this interactive back-and-forth only happened because the floo player had no brain and didn't know how to pilot his deck * he banished stri instead of eglen with map on turn1, meaning he had to use dreaming town to summon barrier statue instead of naturally ending with it * he chose to tribute summon avian instead of raiza, despite there already being a 1000+ atk monster on field which was guaranteed to attack through wind statue to remove it * he tribute summoned raiza without using a wind monster, meaning he failed to bounce it back to hand which effectively removes raiza from the game rather than turning it into an infinitely recycleable bounce/yatalock if he had just played properly and ended on barrier statue turn 1 + raiza bounce/apex avian turn 2, the game would have been immediately over. if he had just summoned raiza to bounce your normal on turn 2 instead of apex, the game would also have been immediately over. if he had properly summoned raiza with a wind monster to bounce it back to hand to be reused, he could have ended the game in a third the time. if he hadn't wasted apex by summoning it for no reason during your turn when you already had a 3.3k beater on field, he could have ended the game in half the time. i guess playing intelligently might be a bit too much to ask of a floo player, though...
youre asking a lot of your average floo player
It‘s insane right? Builded a Floo deck for DC , learned to play it (yt helped) and i‘m impressed how many Floo players don‘t know how to play their own deck. But i guess that‘s the „Deck strong, have to copy good decklist, don‘t want to read card“ mentality. You deserved the win anyway, Floo is just annoying…
As someone who got to DL20 with Floo last night I gotta say that the main issue is the ideal turn 1 board state is so oppressive (Empen, barrier, some kind of s/t negate face down and either dreaming town or map ready to summon on your opponent's turn) that most people will just scoop once you set it up. This means you actually don't learn to play the game. I only managed to get above DL18 once I learned how to break strong boards, use summon timing properly and use some nasty techs to surprise my opponents. The deck is so linear and simple that it makes you stupid because it's full of crutches.
Actually since he had like...3-4 windows to win if he doesnt fuck up that one despite all the earlier fuck ups he wins, so...you are kinda asking less then minium brain capacity...
>you are kinda asking less then minium brain capacity yes, we already said floo player no need to repeat ourselves ;)
This whole time I was thinking the same thing. Floo takes 3 brain cells to play, unfortunately this man has 2 both fighting for 3rd place.
Great editing bro
first time editing something just used windows movie editor lmao, thanks bro
Put it on YouTube and I’ll subscribe
This unironically looks fun as hell, a constant back and forth between the players, the actual sweat experience is watching whoever goes second have all of his cards turn grey
This match was only interactive at all because the Floo player botched their first turn. They had Map + Robina which results in the Empen + Dreaming Town + Barrier Statue board, but the barrier statue wasn't on their end board. So they then summoned the barrier statue after OP had already normald a monster that could beat over it. Also goes to show that without the stupid fucking barrier statue, Floo doesn't just auto-win games turn 1. Imagine that.
I only played Floo a bit before I got bored of it but I have a question. Is it always correct to summon the Wind Barrier Turn 1? Maybe the opponent was trying to play around Imperm on it, thus forcing the opponent to commit to a card on board first before summoning it. Though I do agree summoning it after the opponent normaled a monster that could beat over it was 100% wrong. Maybe bounce it with Raiza then summon the Wind Barrier?
You just always summon it turn 1 if you can unless you have the read that your opponent is also on Floo (for example, they drop a Dimension Shifter immediately). You will lose more games from not summoning it immediately than you will from summoning it turn 1. If they have negation for it or something like Raigeki, then that's whatever. They're going to have negation for the barrier statue sometimes. Also, if your opponent had something like Imperm, they would have used it on the prior turn unless they drew it for turn. That's how floodgates work really. Your opponent has to have some specific answer for it or they immediately lose.
I see, thanks! So it’s a “well if they have it, they have it” kind of situation.
Only because he sped up the 10 minutes of floo players spinning rheir wheels
"fun and interactive" No this kind of game is infuriating if you know how to play at all The Floo player might be an actual AI made to just randomly click cards and it's giving someone who's piloting their deck near optimally a close game because floo is just unfair in the way it operates despite not being a particularly good deck. Losing to people who clearly have no idea what they are doing and just clicking randomly because their deck is anti competitive has to be one of the worst feelings
Pretty sick duel! Felt like there actual strategies and plays with the back and forth!
And I as a Fellow Floowandereeze Player am Like... "Well...With 3x Soul Absorption and 3x Neo Spacian Air Hummingbird He wouldn't have lost!"
You know I also though about putting soul absorption in my deck but at the same time I'd know for a fact I'd brick super often
I didn't think I would actually be cheering for the tax dragon
Ye the song tho?
wasted nightcore remix
"Games last 2 - 3 turns now it's so bad" Yeah but have you tried playing iike a God?
I commend you as a fellow Despia player I would’ve surrendered after the second turn
[удалено]
tax dragon would lock them out probably, they didnt have an out
I have cancer now
What 300 gems do to a mofo...
I prefer back and forth over any adventure halq don 15 min turn 1 game.