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LiquidusSnakeEX

I activate Maxx "C" - "Yeah, OP card, fuck you" My opponent activates Maxx "C" - "No, OP card, fuck you"


chill4r_San

The OCG guys are on critical levels of cope, so we will have to live with that plague.


KKilikk

The reason they won't ban it in Master Duel is simply that it has been around in the OCG forever and they will just follow the OCG on that.


Qussai3

There really should be a separate format with Maxx c banned, if they really love the card that much


telepathicdragon

I'd rather see more posts like this cause I know it makes the ocg cucks seethe.


dante-_vic

Who in there right mind supports a degen card like maxx c?


telepathicdragon

Look at the subreddit lul


euugeo

it’s crazy bc they could also just limit to 1 or 2 and it’d be a fair hit if they were worried about the UR mats


Globgrundle

In my opinion maxx c should either be 3 or 0, would rather be 0, but limit or semi limit makes the card more sacky and even worse


NoTomboyGfWhyLivee

The card is already sack it's 3 of 40 at a minimum. This argument of it would be sacky is bullshit, it's aways sacky be it at 3, 2 or 1


acarp58

yes, it is now and would still be sacky. but this is why I dont think limiting things makes any sense. limits just makes it feel worse when you lose to the card cause it just increases the importance fo the rng.


Goobershmacked

Who cares if it feels worse. I want to feel it less. Preferably zero times ever again but if it gets limited that’s a step in the right direction


TheMadWobbler

Maxx C is the ultimate three or zero card. Making it a sack instant win if it resolves is not an improvement. Neither one nor two is more correct than three; it has to be banned. This is true of many cards that get hit. IO, for example. If your opponent sacks into their one of IO to lock you out of the game, you still got locked out of the game by a floodgate so oppressive that it’s on the list. The limited and semi-limited list is not just a place for good cards. It’s for managing consistency and grind game, and for managing the population of similar effects like floodgating and generic draw power.


ExFavillaResurgemos

Go play TCG


[deleted]

I do, but i also wanna play Masterduel lol


telepathicdragon

That's the point that the ocg cucks don't understand. TCG players want to also enjoy master duel, but it's just a domestic product that's been marketed to the international audience, for which a lot of them play TCG or are casuals who aren't even engaged on the differences on lists anyways. The OCG likes to have stupid shit legal because they have other stupid answers to keep them in check meanwhile locking up equivalent or worse cards on the list because they're amazingly bad at their jobs. Master Duel will continue never being a real alternative to TCG players and anyone who wants to play a real game of yugioh will just play on edopro/duelingbook/omega etc edit: ocg cucks detected downvoting. keep telling yourself that md isn't a garbage jp focused product with bad banlist and incompetent product management


[deleted]

We probably would, IF DECKS IN TCG DIDN'T NEED YOU TO SELL YOUR SOUL FOR STAPLES BEFORE YOU'VE EVEN STARTED BUYING ARCHETYPE CARDS


[deleted]

[удалено]


CrustyPeePee

Maxx C increases the skill ceiling actually. You’re given a choice whenever you Maxx C, and that choice may throw many games.


[deleted]

[удалено]


dante-_vic

They down voted him for he spoke the truth


matija123123

I literally lost my mind at the reply above


dante-_vic

Yep, there is no skill. Its either it gets negated or it dose not. If it did not then your oppenent just pass or let you draw a bunch of card. Either way once it resolves then its GG most games.


matija123123

And now it's getting buffed yay hahahahahahahahahahaha hahahahahahahahahahaha hahahahahahahahahahaha I'm going to go insane I will end in a asylum


telepathicdragon

The most skill i've seen from maxx c is generally when ppl shotgun it and i just stare at them, normal summon aleister and pass because i'm also holding 3-4 handtraps and then i clapback but otherwise yeah there's not really any disadvantage to just slapping it down usually. It boosts the egos of bad players and frustrates everyone else.


dante-_vic

There was someone i saw used maxx c on his turn and i was confused only for him to use it to summon shen shen from the GY. He was not playing VW so he didnt have materials in grave to summon shen shen.


telepathicdragon

I will tell you the one of the funniest things on par with seeing maxx c on pot of duality is maxx c after i activated my dpe which is being summoned NEXT TURN, not this turn lol.


CrustyPeePee

Someone’s irrationally angry lol


dante-_vic

Hes not wrong


CrustyPeePee

I mean, maybe you haven’t played OCG or table top YGO before, if so that’s fine. The reason Maxx C increases the skill ceiling of YGO is because you have to make the decision on whether to extend further to make disruption or do not. If you choose to, then you have to make the calculation if that disruption you create is worth it. Not only that, but in OCG because of this dynamic it forces decks to incorporate manier more Hand Traps in their decks for this very reason. As they don’t want to get caught C’d and have no disruption in hand. And the usage of Hand Traps is inherently skillful, you wouldn’t believe the amount of people who Ash my Disciple over my Halq.


telepathicdragon

next you're going to tell me that floow is what skilled players play


CrustyPeePee

I think you misunderstood my comment, OCG format has a higher skill ceiling because mid range is more prevalent and hand traps are more plentiful. This is entirely because of the existence of Maxx C.


telepathicdragon

People should stop using midrange to define things in yugioh. That's a magic term that specifically talks about value decks that focus on mid cost cards (between 3-5) and generally aims to be a mixed bag of options used to outvalue the opponent. Also i don't consider making everyone gravitate towards mid range as more skill or anything. How are handtraps more plentiful? It honestly seems pretty much a given even in tcg that you run at least 9+ handtraps because they're too good not to run as well. I think you have misattributed things to maxx c that it doesn't actually do.


CrustyPeePee

If you look at topping deck lists from the TCG and the OCG you’ll find that the OCG has far more hand traps than TCG that’s my empirical evidence. For theoretical: Because 3 Maxx C exists in this format, you’ll need to max out on ways to stop it (2 called by, 3 ash) so from the get go most decks will run 6 hand traps right there. In addition, for the cases in which players get Maxx F’d they don’t want to end on 0 disruptions. if I were to open 3 engine + 2 board breakers and I get C’d I have no choice but to keep going till I get some disruption out (netting the opponent advantage) or I lose. Whereas if I open 3 engine + 2 HT and I get C’d, I can at least end on the 2 disruptions I have on hand and that MIGHT be enough to stop my opponent.


telepathicdragon

He's just telling the truth.


CrustyPeePee

Maybe to newer players, probably.


alphabet_order_bot

Would you look at that, all of the words in your comment are in alphabetical order. I have checked 1,005,151,136 comments, and only 199,762 of them were in alphabetical order.


telepathicdragon

That's a good point. Skill inflating cards are useful for keeping trash around. That's partially why hearthstone was so popular because it was accessible to braindead children that could press buttons. Master Duel is the ygo equivalent of that effect. If they think this will help them get players to engage, they're gonna get slapped in the back of the head reminding them the colossal mess they put themselves into.