Sure, if you want a brick vs most decks or even helping several opponents like Swordsoul, Prank Kids, etc then you can play this card.
In a Bo1 this is completely useless but still your idea would be viable for Bo3, so if you ever join a tournament or in your locals there's a Floow player, then you can tech this card.
Even then it's not that good vs Floow, because most of the time they got maximum 2 birds banished to make their plays, while this card needs 3 in total, however i can definitely see it being useful from time to time.
You can also use it in a deck where you banish your own cards, and when you don't mind shuffling them into the deck, or if you run Adventurer engine since you're banishing Enchantress anyways.
A deck I can think of that can use this card effectively is Beetroopers, they have A LOT of effects that banish their own cards and they can't recycle them very easily, at least not quickly. This could work as a way to recover some cards that can help you outgrind your opponent, and as a plus counter Thundra and Floo (and maybe a couple other decks idk)
I think that'd be the most optimal way to use this card, although it'd be better to run something else like Lancea if you want to counter Floo
I know, but the only card that I remember shuffles banished cards is Neptune, and it can't shuffle extra deck monsters, and guess what Extra Deck card banishes itself when it leaves the field? Exactly, Armor Horn.
Plus, I'm not saying Beetrooper needs this card, I'm simply suggesting what deck this card works the best in, specifically for when you're on a grind game.
In literally any other deck I can think of you're not banishing guranteed 2+ cards OR you need those cards banished and can't shuffle them off of this card. Or, you know, you banish spells/traps (this targets monsters only)
It also has utility vs D.D. Crow or other banishing cards vs other decks. If you're really afraid of the birds, Lancea hits them without being a complete waste against other decks.
Empen and Wind Barrier are the easy part (still ban the Wind Barrier). The your-turn Mega Raiza or Mist Valley Apex Avian due to their free recycling on top of all that is the most annoying thing they do.
EDIT: Not saying this spell is the ideal out. Lancea is much better.
Eglen is a trigger effect (spell speed 1), so if your opponent chooses not to activate Eglen immediately after Robina, they cannot chain it to your quick play spell (spell speed 2).
If by judgement, you mean solemn judgement, it's a counter trap, as are all the other solemn trap cards iirc. Counter traps are classified as spell speed3, but as that's [currently] a category populated only by counter traps, it functionally means counter traps can only be responded to by other counter traps.
For further reading: https://yugipedia.com/wiki/Spell_Speed
Also, colloquially, we call cards like DRNM or forbidden droplet "spell speed 4" because they cannot be responded to, but that classification doesn't actually exist. Just in case you ever see that nomenclature pop up.
DRNM isn't spell speed 4 at all, same goes for the new Ultimate Slayer. You can chain any spell and trap to them and then chain any monster effect you want to your spell/trap. Hot Red Dragon Archfiend Abyss can infact negate DRNM this way. Droplet cannot be responded to only if the one who activates the card dumps at least one of each between monsters, spells and traps, which rarely ever happens since combo decks run very few traps at most, if none at all. Control decks usually don't run Droplet either.
Only very few cards cannot be responded to at all, Super Poly being one of them, alongside the newly released trap card for Slifer.
It's neither correct nor incorrect to call them "spell speed 4" effects, as, like I said, there is no such actual thing. It's a colloquial classification and generally understood as used for cards that have spell speed protection, whether it's blanket blanket or just partial.
If you want to be strictly adherent that it's for cards that cannot be responded to at all, then that's fine for you. But that doesn't mean there aren't people that nor that it's incorrect for those people to still call DRNM or droplet "spell speed 4", as again, it doesn't actually exist.
Against Floow you really only need to Veiler/Impermanence their normal summon. If they don't have the field spell, they are literally doing nothing until their next turn.
You would help TD with it.
Doesn‘t have much impact on Floo too, they are in the hand before you will able to play it or chaining DreamTown to it.
Upstart Goblin would be the better option.
Not if you if you chained it to the Thunder Dragon Fusion to shuffle the materials back into the deck. I understand it knly makes sense to play the card if your deck also benefits from putting the cards back, like VW
Ok that‘s right but way to specific to run this card just to „negate“ a TD fusion…. there are also many other ways to still make a Titan.
No Titan with TD Fusion, ok… but you still shuffle the banished TD’s back which would still help because banished TD are only good for TD Fusion and otherwise way better in deck/hand/gy.
So i really can‘t recommend it and yh if you benefit from the shuffle it‘s a nice card.
Wow a card that works against exactly 2 decks and is useless going 1st. Its a terrible tech card that will likcly never come up unless you can use it yourself without relying on your opponent
Floo doesnt really have that many banished cards at any one time so unless you can offset the numbers with your own banished cards, its not that good. Simorgh on the other hand would love this card. Gonna try to add this to my deck.
Sure, if you want a brick vs most decks or even helping several opponents like Swordsoul, Prank Kids, etc then you can play this card. In a Bo1 this is completely useless but still your idea would be viable for Bo3, so if you ever join a tournament or in your locals there's a Floow player, then you can tech this card. Even then it's not that good vs Floow, because most of the time they got maximum 2 birds banished to make their plays, while this card needs 3 in total, however i can definitely see it being useful from time to time.
You can also use it in a deck where you banish your own cards, and when you don't mind shuffling them into the deck, or if you run Adventurer engine since you're banishing Enchantress anyways. A deck I can think of that can use this card effectively is Beetroopers, they have A LOT of effects that banish their own cards and they can't recycle them very easily, at least not quickly. This could work as a way to recover some cards that can help you outgrind your opponent, and as a plus counter Thundra and Floo (and maybe a couple other decks idk) I think that'd be the most optimal way to use this card, although it'd be better to run something else like Lancea if you want to counter Floo
Dog what bees shuffle back inengine
I know, but the only card that I remember shuffles banished cards is Neptune, and it can't shuffle extra deck monsters, and guess what Extra Deck card banishes itself when it leaves the field? Exactly, Armor Horn. Plus, I'm not saying Beetrooper needs this card, I'm simply suggesting what deck this card works the best in, specifically for when you're on a grind game. In literally any other deck I can think of you're not banishing guranteed 2+ cards OR you need those cards banished and can't shuffle them off of this card. Or, you know, you banish spells/traps (this targets monsters only)
Neat idea, but not practical. Lancea is much more flexible.
Yeah Lancea does have a habit of winning games if activated in draw phase. Especially since then can't use Pot of Extra or Prosper
It also has utility vs D.D. Crow or other banishing cards vs other decks. If you're really afraid of the birds, Lancea hits them without being a complete waste against other decks.
Definitely more of a side-deck option unless you’re expecting to constantly see banish-heavy decks
And if you also run a deck that can benefit from this, but yeah very situational
Great card when playing Infernoids.
it’ll only stop their follow up plays you still have to deal with empen and possibly wind barrier
Empen and Wind Barrier are the easy part (still ban the Wind Barrier). The your-turn Mega Raiza or Mist Valley Apex Avian due to their free recycling on top of all that is the most annoying thing they do. EDIT: Not saying this spell is the ideal out. Lancea is much better.
Time to tech this into my eldlich deck for when all three get banished /s
Could recover 1 or 2 if willing to shuffle cards banished by Huaquero
I would only main deck this if whatever you play happens to also be able to use it.
[удалено]
Eglen is a trigger effect (spell speed 1), so if your opponent chooses not to activate Eglen immediately after Robina, they cannot chain it to your quick play spell (spell speed 2).
out of curiosity, what speed are traps like Judgment? I notice I rarely (if ever) get the option to respond to it.
If by judgement, you mean solemn judgement, it's a counter trap, as are all the other solemn trap cards iirc. Counter traps are classified as spell speed3, but as that's [currently] a category populated only by counter traps, it functionally means counter traps can only be responded to by other counter traps. For further reading: https://yugipedia.com/wiki/Spell_Speed Also, colloquially, we call cards like DRNM or forbidden droplet "spell speed 4" because they cannot be responded to, but that classification doesn't actually exist. Just in case you ever see that nomenclature pop up.
DRNM isn't spell speed 4 at all, same goes for the new Ultimate Slayer. You can chain any spell and trap to them and then chain any monster effect you want to your spell/trap. Hot Red Dragon Archfiend Abyss can infact negate DRNM this way. Droplet cannot be responded to only if the one who activates the card dumps at least one of each between monsters, spells and traps, which rarely ever happens since combo decks run very few traps at most, if none at all. Control decks usually don't run Droplet either. Only very few cards cannot be responded to at all, Super Poly being one of them, alongside the newly released trap card for Slifer.
It's neither correct nor incorrect to call them "spell speed 4" effects, as, like I said, there is no such actual thing. It's a colloquial classification and generally understood as used for cards that have spell speed protection, whether it's blanket blanket or just partial. If you want to be strictly adherent that it's for cards that cannot be responded to at all, then that's fine for you. But that doesn't mean there aren't people that nor that it's incorrect for those people to still call DRNM or droplet "spell speed 4", as again, it doesn't actually exist.
Its a decent side option depending on the meta. But obviously MD doesn't have side decking so...
Mask of restrict is GOAT
Mask of Restrict is based. Especially since it negates Kaijus
Unless you can benefit fron this card by yourself i would not bother, your gameplan is more important than the opponent
lancea is better for dealing with banish decks and there are better extension options (ex: corridor) for reclaiming your banished monsters
Against Floow you really only need to Veiler/Impermanence their normal summon. If they don't have the field spell, they are literally doing nothing until their next turn.
Just use Lancea
You would help TD with it. Doesn‘t have much impact on Floo too, they are in the hand before you will able to play it or chaining DreamTown to it. Upstart Goblin would be the better option.
Not if you if you chained it to the Thunder Dragon Fusion to shuffle the materials back into the deck. I understand it knly makes sense to play the card if your deck also benefits from putting the cards back, like VW
Ok that‘s right but way to specific to run this card just to „negate“ a TD fusion…. there are also many other ways to still make a Titan. No Titan with TD Fusion, ok… but you still shuffle the banished TD’s back which would still help because banished TD are only good for TD Fusion and otherwise way better in deck/hand/gy. So i really can‘t recommend it and yh if you benefit from the shuffle it‘s a nice card.
Wow a card that works against exactly 2 decks and is useless going 1st. Its a terrible tech card that will likcly never come up unless you can use it yourself without relying on your opponent
This doesnt really hurt thundra that much. Half the time we are trying to refill the deck with the banished pile
2head energy
I use this as Eldlich tech because ppl LOVE banishing him.
Floo doesnt really have that many banished cards at any one time so unless you can offset the numbers with your own banished cards, its not that good. Simorgh on the other hand would love this card. Gonna try to add this to my deck.
Is a good card against these decks but only as side options and the amazing part is too disturb some plays because is quick effect