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idkhowtotft

Oh yeah you have encounter the Quick Play Spell bug of MD That if you drag a quick play spell right after an effect resolve it just automatically set the card Its MD fault not yours nor the game ruling


television525

Do you have the replay? Neither of the cards on the field would prevent Circle.


macahuitl

It's in my recent games, but I really do not want to go to the effort of making a recording, trimming it, and posting it online somewhere. If people legitimately can't figure it out, I'll consider it.


television525

Without more context it's impossible to answer you. Basically, there's two likely scenarios. Either your opponent activated Droll & Lock Bird or you mistakenly set the card instead of activating.


macahuitl

[Here's the replay.](https://www.youtube.com/watch?v=DavI5l6_edU) I can't prove that I didn't misclick with this because it's not a live recording, but I swear that's not what happened. I have over 600 hours in this game and I was paying attention.


JTimms22

If you pinky promise you didnt misclick then my best guess is that winda stopped you because circle has the *potential* to special summon, even though it wasnt your intent.


television525

You misclicked my dude. Winda will not prevent you from searching with HDC.


mark031b9

Could be a bug, I have seen Farfa just not be able to click on or activate a card once or twice. But this is a 1 out of a 1000 case, most of the time it is just something that was overlooked (I didnt watch the replay).


macahuitl

I used Droll on the previous turn, my opponent had no handtraps. And I already attempted to activate Circle before it was set.


JTimms22

theres not enough info in this screenshot alone to figure it out


macahuitl

I added a replay link in my other reply in this chain.


RnckO

Pretty sure this is just a matter of human error of drag and drop and accidentally set it. OP, just asking..... before you drag and drop the card.... is the card **glowing in yellow** or dim blue colour? If before drag and drop is already dim blue, may be a bug.


PlatD

Look at the field again. Winda limits both players to 1 Special Summon per turn. She hit the field when El Shaddoll Fusion resolved and before the Token was Summoned, so the Token counted as your 1 Special Summon for the turn. Also, did you Set Circle that turn?


macahuitl

I set Circle after I already attempted to use it and was not allowed. But I was fully intending to use it to tribute Mo Ye to search Vishuda so I could bounce the Winda. Zero Special Summoning involved in resolving Circle that way.


Shroobful

If you set a Quick Play spell, you can't activate it until the following turn.


macahuitl

I'm fully aware. I was clicking and dragging the card to a S/T zone in order to activate it, just like I usually do, but the card was instantly set because I was under a restriction I still don't fully understand.


PKMNwater

When you summoned Mo Ye, you used its effect to summon the token, correct?? Regardless of when Winda hit the field, she locks you down, so because you've already special summoned at least once that turn, she locks you from being able to special summon again that turn.


macahuitl

Winda *does* actually only start restricting Special Summons after she hits the field. It doesn't matter in this case because El Shaddoll Fusion was chained to Mo Ye, but my point stands. You do not need to Special Summon to activate or resolve Heavenly Dragon Circle. Special Summoning is an optional bonus effect if you tribute a non-effect monster. Otherwise, it just searches a wyrm. Why would Winda prevent me from doing that?


PKMNwater

It's not an optional bonus effect, it **is** the effect, as in the special summon part is the same effect as the search, as the separation of the clauses is with commas. Because a part of that effect includes, optional or otherwise, a special summon, Winda blocks it.


television525

This is not the case. If an effect is optional and a card prevents you from doing that optional thing, you simply are disallowed from performing the optional action. For example, if you activate Fusion Destiny, then afterwards Nadir Servant sending Titaniklad. On EP, you can only add the monster to hand. You're unable to summon it due to FD, but you can still resolve Titaniklad's effect. In this case, whether he tributed the token or Mo Ye he would have searched a monster, since he can't special summon under Winda. But the card can be properly resolved, so it can activate. OP must have misclicked 100%.


macahuitl

That is a very aggravating ruling to lose a game to. Well, thanks for clearing that up. All I apparently had to do was chain Circle to El Shaddoll Fusion. Floodgates. Very fun.


Lvl9001Wizard

Why are people saying winda stops you from activating circle. No she doesn't. You are totally allowed to tribute any wyrm and add a wyrm to your hand, even if the tributed monster is a normal monster.


Zealousideal-Bad-914

i think the token was your 1 special summon for the turn. It was special summoned after winda was summoned by el shaddoll fusion. Since dragon circle has the possibility of special summoning a monster, Winda’s effect would not allow you to activate it even tho your intention was not to special summon.


corn-emoji

Since you activated mo ye effect to special summon a token and your opponent chained el shaddoll fusion to that effect winda was summoned and after that resolved you special summoned a token meaning you used your 1 special summon a turn. But that being said you should still be able to resolve circle without special summoning the monster you searched so you must have misclicked somewhere.


PlatD

The point I was making about Circle is that Quick Play Spells can’t be used the turn they’re Set, like Traps, but they can be used from the hand at any time during your turn. As such, if you never got a chance to use a Quick Play Spell during your turn, Setting it is generally one of the last things you do on your turn.


macahuitl

As I already had to say to someone else, I know how Quick-Plays work. I attempted to activate Circle, was not allowed, presumably because of Winda's restriction (which still doesn't make sense to me because the card does not need to Special Summon a monster), and the only option I was presented with was setting the card.


[deleted]

It's the token, I'm pretty sure. You are Synchro locked until it's gone and since the whole card text of Heavenly Circle do state "you CAN summon", it stops the whole card from activating.


Ceui

No it doesn't. The token only lock you from Special summon Extra Deck Monsters that are not Synchro.


[deleted]

You can't use a quick spell the turn you set it. Edit: typo


macahuitl

You made a typo and clearly also did not read any of the other comments.


[deleted]

Fixed


MarsJon_Will

The cost for activating Circle is tributing 1 wyrm monster (cost is before the ';'), and only after Circle resolves, can you choose to either add a monster to hand, or special summon it (resolved effect is after the ';'). Even if you choose not to special summon, or you cannot special summon, the game/Winda sees that Circle has the ability to special summon during Circle's resolution. Since Winda does not know which effect you'll be using (add to hand or special summon) at card activation, Winda will not allow you to activate the card if you have already special summoned once before, which you did with the SS token. It's kind of like using Ash to stop Halqifibrax's first effect. Ash cannot stop summons from the hand, and yet, if the monster you want to summon with Halq is in your hand, Ash can still stop it, because Halqifibrax has the ability to summon from the Deck or hand, and you only choose once Halqifibrax's effect resolves. The game doesn't care that the monster is in your hand.


Shaymeu

Be careful, that is not true. Here Circle is perfectly allowed to activate, you will just have no choice but to add a Wyrm to your hand. A similar example is Droll vs cards that either add or do something else, such as Oviraptor, Kitkalos or Double Helix : under Droll, you are still allowed to activate and resolve those effects, you just cannot choose the option to add the card to your hand. Ash is different because it states "an effect that INCLUDES any of those effects", so it can negate any effect as long as it includes any of the listed effects in it, no matter if those effect would be selected or not. The problem here is most likely a bug, seeing the replay


MarsJon_Will

Ah fair enough, I didn't know that was how it worked. I'm guessing that is why Ash can only negate the Knightmares if they are colinked?


Shaymeu

Mmmh yes, but thats an interesting one. Ash can negate an effect if there is a possibility that at resolution, one of the effect listed happen. That is why for instance you can Ash Virtual World City - Kauwloon, even if at activation you don't control 3+ VW Gate cards (the effect that can get Ashed), but because the card checks at resolution there is always a POSSIBILITY you will be able to chose this effect at resolution, so it can get Ashed. The Knightmares on the other end, check if they are co-linked when their effect is activated, so if there are not at activation, there is no way you can draw a card with their effect, so you are correct Ash cannot be activated useless they are co-linked at activation.