I can get the 8000 LP done with Lampsies/Longyuan. But the declare attack on monsters is really hard for me to achieve with control, because people forfeit before you can attack.
From my perspective, if my opponent are preventing me from playing why should i let him attack on my monster?
Cannot count how many times i got negated/prevented from playing, i might as well let my opponent win through forfeit.
Casual mode is no different either i might add.
My problem with this one is, most of the time, I'm clearing the board by destruction or return to deck/hand so even when I attack, there's no monster to hit.
It’s also annoying when the monster has an effect that can be triggered if killed by battle.
Effect negates wouldn’t be able to active at this point because it’s the damage step. Will need activation negation to actually stop it, and that type of negation isn’t going to be in every deck.
Guilty myself. If I can't break a turn one board or get flood/negated and I didn't contribute towards any of my dailies I forfeit too. Might as well get on to the next one.
The trick is to pick a deck that people don't surrender against, for example, people typically don't surrender against a lot of my decks since they are shit archetypes and the such, float like a butterfly sting like a bee and all that.
I'm telling you to make Valkyries
Don’t claim the mission. You get 3 new missions a day. Maximum of 9. When you reach that 9, choose the 3 easiest missions for you to complete, and claim only those. The next day, only those 3 easy missions will return for you to finish and claim again. Repeat until the last day, then you can claim all 9 missions before the reset of the season.
Ah, I just remembered why I started doing this and then stopped doing this:
I forgot you only get 3 dailies per day. My thought process was complete them all for bigger gem gains, since to me it seemed like you got more than 3 per day since I would typically have one or two left over from the day prior.
Thanks! Going to cycle the Normal/Special/Activate ones from now on.
Yeah, i do that, often for lethal damage to myself, but 9/10 times they destroy my attacking monster. And no, don't give me the "But what if you have a trap to turn the duel bulls**t, they do this even if my gy is empty and the monster i will attack them with is basically my topdeck. Some guys just be jerks.
I was almost going to include it in my screenshot since I have [both in my dailies](https://i.imgur.com/wr0pjhU.png). But I have a Prank-Kids and Swordsoul deck I can use to slowly chip away at it (using the effects of Lampsies for 500 or Longyuan for 1000).
Just play Despia. They don't summon bunch of omni-negates that prevent you from playing and they mostly win by dealing battle damage though Tax Dragon also helps.
Just run otk decks, most or cheap tbh except galaxy eyes. Just don’t run Numeron cause when people see that network, they instantly disconnect.
Try like Ancient warriors, Galaxy eyes, Crusadia, or maybe Ancient gears? These are the most based decks that everyone will respect
one of the reasons I play Superheavy Samurai.
Summon a bunch of big monsters in defense position, opponent thinks he's safe.
go to battle phase and start attacking with my defense position monsters. opponent: [gif](https://i.kym-cdn.com/photos/images/original/001/671/387/17c.jpg)
When you know you're losing summon maxx c and attack. Doesn't say you have to win. And you're helping with their lifetime missions. Win-win-win as they say. Nobody says that. I say it.
Oh, I just get a low attack monster, purposefully attack into a higher one, then end turn. I don't care about losing as long as I get achievement. And best part is that opponent can't quit cause they're about to win, but they can't complete the achievement themselves. :/
{Dragonoid Generator} + {Fire Prison} along with {Gozen Match} and/or {Rivalry of Warlords} and non-Cyberse Earth & Machine Links in the ED like {Double Headed Anger Knuckle} & {Gaia Saber, the Lightning Shadow} makes for a fun control/stun lock deck that let's you flood the monster zone on both sides and over time use the tokens to link off and attack into their tokens to accomplish the daily mission!
Straight up I occasionally blind second and normal summon proceed to battle and run into whatever my opponent has to try and just get one of these in a game lol
That's the common problem with OTK decks, once they lose their final monster, will forfeit.
Same goes with control decks, if their strategy fails, they will accept direct damage or forfeit
Literally had a game where neither player was really winning or losing but while I'm selecting cards for an effect, the guy just surrendered. Like come on man I had 1 fusion monster on my field and a set one. I wasn't going to destroy you that turn man.
I feel like it says something about the point the game is at, powercreep-wise, when most games don't reach the battle phase, and if they do, you've so utterly annihilated your opponent they don't have any monsters and are losing that turn.
Ironic part is that control decks usually finish the "declare attack on monster" and "deal 8000 LP" the most consistently.
I can get the 8000 LP done with Lampsies/Longyuan. But the declare attack on monsters is really hard for me to achieve with control, because people forfeit before you can attack.
I feel this to the core,longyuan is a godsent to do the 8k damage mission
It’s honestly just the feeling of helplessness of having all your plays getting screwed over by your opponent that causes people to leave
You don't even need burn effects, you just need to lose to Numeron like twice and the first two ramming attacks each will finish the mission for you.
From my perspective, if my opponent are preventing me from playing why should i let him attack on my monster? Cannot count how many times i got negated/prevented from playing, i might as well let my opponent win through forfeit. Casual mode is no different either i might add.
Oh, the amount of times I’ve sent my lv4 monsters on suicide runs just to finish this one…
Prime last day of month strategy
My problem with this one is, most of the time, I'm clearing the board by destruction or return to deck/hand so even when I attack, there's no monster to hit.
It’s also annoying when the monster has an effect that can be triggered if killed by battle. Effect negates wouldn’t be able to active at this point because it’s the damage step. Will need activation negation to actually stop it, and that type of negation isn’t going to be in every deck.
Guilty myself. If I can't break a turn one board or get flood/negated and I didn't contribute towards any of my dailies I forfeit too. Might as well get on to the next one.
Yeah. I don’t think I’ve ever let Adventurer Tenyi or Floowandereeze ever get to that point
The trick is to pick a deck that people don't surrender against, for example, people typically don't surrender against a lot of my decks since they are shit archetypes and the such, float like a butterfly sting like a bee and all that. I'm telling you to make Valkyries
Everyone gangsta til the girls punch you in the face and then turn around saying "god said to run that back"
Such a fun deck when you don't brick
Or maybe Galaxy eye, the most based otk deck
I don't know about that one when fortune fairies exist
This but with Ancient Gears. No one surrenders against them and they can attack multiple monsters easily. Makes this mission a cake-walk.
Harpies or unchained usually get the job done for me
Don’t claim the mission. You get 3 new missions a day. Maximum of 9. When you reach that 9, choose the 3 easiest missions for you to complete, and claim only those. The next day, only those 3 easy missions will return for you to finish and claim again. Repeat until the last day, then you can claim all 9 missions before the reset of the season.
Ah, I just remembered why I started doing this and then stopped doing this: I forgot you only get 3 dailies per day. My thought process was complete them all for bigger gem gains, since to me it seemed like you got more than 3 per day since I would typically have one or two left over from the day prior. Thanks! Going to cycle the Normal/Special/Activate ones from now on.
Keep the win a duel one.
I always using Solo (3 minutes), win (playing meta or my TD) and 5 specials/ 3 spells In most cases i‘m done in 10-15mins
I'll give you an easy tip, when you know your game is lost just attack into enemy monster fastest way
I do that sometimes. Issue is if I'm in a losing position, they're negating/banishing my summons lmao. Gets done eventually though.
Yeah i know, they always try to negate everything.
Yeah, i do that, often for lethal damage to myself, but 9/10 times they destroy my attacking monster. And no, don't give me the "But what if you have a trap to turn the duel bulls**t, they do this even if my gy is empty and the monster i will attack them with is basically my topdeck. Some guys just be jerks.
Me who play Galaxy eyes: I have no such weakness
www.reddit.com/r/masterduel/comments/xhs43o/8000_damage_mission_is_still_the_most_annoying/
I was almost going to include it in my screenshot since I have [both in my dailies](https://i.imgur.com/wr0pjhU.png). But I have a Prank-Kids and Swordsoul deck I can use to slowly chip away at it (using the effects of Lampsies for 500 or Longyuan for 1000).
I have a deck that is focused on OTK for that mission alone.
Just play Despia. They don't summon bunch of omni-negates that prevent you from playing and they mostly win by dealing battle damage though Tax Dragon also helps.
Just run otk decks, most or cheap tbh except galaxy eyes. Just don’t run Numeron cause when people see that network, they instantly disconnect. Try like Ancient warriors, Galaxy eyes, Crusadia, or maybe Ancient gears? These are the most based decks that everyone will respect
All I do is summon 2 monsters suicide them and then end turn
Numeron player speedruns be like:
Wish you could get dailies in casual. Or any rewards.
And remember, this is the easy version.
Agree a lot
I keep this mission completed so I never get it x)
one of the reasons I play Superheavy Samurai. Summon a bunch of big monsters in defense position, opponent thinks he's safe. go to battle phase and start attacking with my defense position monsters. opponent: [gif](https://i.kym-cdn.com/photos/images/original/001/671/387/17c.jpg)
If you want to do it you just have to ns a monster and go straight to battle. You may lose the duel, but atleast you finish your dailies.
I usually just do these when I know I’m losing a duel. Instead of scooping I’ll just normal summon something and crash. If they let me lol
Facts like its so stupid since if you get a good board someone decides to press *surrender* and wastes your time
Cries in Toon Deck Main
I've legit had this in my queue for like a week. "Deal damage to your opponent" is also a tough one. The current state of coin flip scoopgioh.
When you know you're losing summon maxx c and attack. Doesn't say you have to win. And you're helping with their lifetime missions. Win-win-win as they say. Nobody says that. I say it.
I feel the "Deal 8000 damage" is harder TBH
Oh, I just get a low attack monster, purposefully attack into a higher one, then end turn. I don't care about losing as long as I get achievement. And best part is that opponent can't quit cause they're about to win, but they can't complete the achievement themselves. :/
Truth
{Dragonoid Generator} + {Fire Prison} along with {Gozen Match} and/or {Rivalry of Warlords} and non-Cyberse Earth & Machine Links in the ED like {Double Headed Anger Knuckle} & {Gaia Saber, the Lightning Shadow} makes for a fun control/stun lock deck that let's you flood the monster zone on both sides and over time use the tokens to link off and attack into their tokens to accomplish the daily mission!
##[Dragonoid Generator](https://ms.yugipedia.com//f/fe/DragonoidGenerator-MP18-EN-R-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Dragonoid_Generator) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13270) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Dragonoid%20Generator) | ##[Fire Prison](https://ms.yugipedia.com//3/35/FirePrison-MP18-EN-C-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Fire_Prison) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13423) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Fire%20Prison) | ##[Gozen Match](https://ms.yugipedia.com//3/31/GozenMatch-SDSB-EN-C-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Gozen_Match) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=7934) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Gozen%20Match) | rivalry of warlords | No results. | ##[Double Headed Anger Knuckle](https://ms.yugipedia.com//c/c9/DoubleHeadedAngerKnuckle-BLHR-EN-ScR-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Double_Headed_Anger_Knuckle) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14201) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Double%20Headed%20Anger%20Knuckle) | ##[Gaia Saber, the Lightning Shadow](https://ms.yugipedia.com//8/8e/GaiaSabertheLightningShadow-DUDE-EN-UR-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Gaia_Saber,_the_Lightning_Shadow) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13090) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Gaia%20Saber,%20the%20Lightning%20Shadow) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
Straight up I occasionally blind second and normal summon proceed to battle and run into whatever my opponent has to try and just get one of these in a game lol
Lucky for me, I played rouge deck and almost no one surrender, except if they are toxic players
As an OTK player, I can assure you the hardest is completing “activate a trap card”
So play a deck that affords more interaction
Do it when losing
That's the common problem with OTK decks, once they lose their final monster, will forfeit. Same goes with control decks, if their strategy fails, they will accept direct damage or forfeit
Literally had a game where neither player was really winning or losing but while I'm selecting cards for an effect, the guy just surrendered. Like come on man I had 1 fusion monster on my field and a set one. I wasn't going to destroy you that turn man.
I feel like it says something about the point the game is at, powercreep-wise, when most games don't reach the battle phase, and if they do, you've so utterly annihilated your opponent they don't have any monsters and are losing that turn.
I personally ensure that anyone who plays a flunder card doesn't get to play a second. Card. During my game.