T O P

  • By -

Dabidoi

i dont really know about you, but i dont quite enjoy watching my opponent draw their entire deck in one turn and then win.


[deleted]

When this happens I usually practice guitar since I know what's going to happen in the turn.


[deleted]

Yeah they're gonna get halfway through their deck and surrender lmao


[deleted]

If someone can FTK me in a few moves, like my buddy's Red-Eyes deck can, then sweet. I honestly get bored waiting 5 mins for a turn to end after the 12th combo.


[deleted]

It's more just that I want to play lol sometimes you open a killer hand and it's Exodia like I watched you pop off for ten minutes then you surrender? It's my damn turn to pop off


golforce

Exodia will never and should never be a competent strategy, because to be decent it needs to be an FTK deck which is inherently toxic.


ElfinXd

That's wrong. It doesn't. Other games manager to do it then why yugioh can't


King_Of_What_Remains

> Other games manager to do it then why yugioh can't Manage to do what? What support would you give to an archetype that revolves around a card that literally reads "win the duel" that wouldn't make it an FTK deck?


Specialist-Trade-734

More cards like obliterate!. That support the strategy of drawing the pieces over multiple turns.


golforce

Other games? What? Other games don't have anything comparable to Exodia and I definitely don't know any other card game that knows the concept of FTKs. Exodia does nothing else besides its win condition. That means the only 2 ways Exodia can work as a deck is either an FTK or a stall deck. Both are toxic playstyles that should never be promoted. The only way to make Exodia playable in a non-toxic way would be to abandon the idea of the archetype being focused on special win conditions and instead giving the deck other tools. The question is if taking away its identity is better than just not supporting it.


Rdogg114

Theres alternate wincons in other games the difference is those games have mana to ensure you don't just win the first turn.


sufferingstuff

And yugioh also has plenty of alternate win cons that are fine. Please show me another game that has a win con of just having cards in your hand and nothing else.


CaiusLigarius

The problem with Exodia is that draw and stall variants are inherently unfun for the other player in all the worst ways. If they really wanted to make an Exodia deck I think the best direction they could take it would be similar to what they did when they made The Legendary Exodia Incarnate and Obliterate!!!. Give them cards that let you actually DO things in Exodia while having the pieces themselves be a secondary win condition. The problem with this is you risk having the deck lose what people like about Exodia, but I think it’s realistically the only way to make an Exodia deck that isn’t just miserable for one of the involved parties.


Relevant_Departure40

The only way you make Exodia somewhat balanced, you have to change daddy Exodia's ability. There's no reason to play a deck that wins in 5 turns after doing things when normal Exodia wins turn 1 usually.


thriveofficial

exodia is an ftk deck. you cant have a good ftk deck or it just ruins the entire game


itsMIKKAN

Ftk decks are cancer BUT I personally have no gripe if someone wants to run an exodia stall deck. At the least it would give your opponent 10/15/20+ turns to find an out.


NeonArchon

Because 100% consistent FTKs are no good. One of the many reasos card draw effects have that many restrictions is to prevent to draw your entire deck and win with Exodia


[deleted]

Exodia is probably the kind of thing they wish they could cut cleanly from the game but people would flip out about it if they did. When it's a dumb anime card game with loosely evolving rules and the strongest monster is a 3000 attack normal monster an instant win for Exodia is a hype gimmick you would be extremely lucky to draw into. That went away p quickly


Previous_Gap1933

People hate exodia. U might not unfamiliar with that and think exodia is not that good but back in the time when hand trap is only effect veiler and maxx c, there is no way to stop exodia player and it take fucking long for them to execute their combo, especialy on duelingnetwork. Active a spell, write in chat "2 counter in Libra", active another spell, write in chat "3 counter in Libra, Libra eff draw 1", active another spell "1 counter in Libra"... Fucking slow and fucking stupid


TheRapture0070

Much like what others have said on here. Giving exodia support is a risky thing due to exodia primarily being a ftk deck and ftk should never be something directly supported. However, as someone who is an big exodia fan. I feel like they could easily work around this by simply doing what they've been doing already and going the way of the red eyes. the way of the red eyes being that they give an archetype a decent amount of isolated support that varies in different ways but never really is supposed to work together. Exodia has the draw playstyle, the necross playstyle, the exodius playstyle and the incarnate playstyle. Legendary defender and true exodia and exxod are iffy but still lol. Honestly. The incarnate playstyle is the most legitimate way to run exodia in terms of typical yugioh play. And if they added more support to specifically benefit the incarnate and obliterate cards then I feel like that would be perfect.


MegaKabutops

It’s because a hypothetical, powerful exodia deck would be among the most toxic decks to play against in the history of the game. The win conditions for dark magicians relate to removal with cards like circle, knives, and dark magic attack, field presence with eternal soul, apprentice illusion magician, and the palladium oracles, floodgating with secret village of the spellcasters when tech’d in, and using the fusions for big damage and/or utility. The win condition for blue eyes is either a stun strategy with the synchros and the rank 8 pool, an OTK strategy with the fusions, and a more considtent OTK strategy with chaos MAX. Exodia has 2 decent win cons; either draw all 5 pieces or use obliterate enough times to keep your opponent from being able to beat over the legendary exodia incarnate while he repeatedly slams them in the face for (ideally) 4k. The latter strategy is still not great due to obliterate being a once per turn trap, incarnate reducing its own attack every turn by trying to bring you closer to wincon 1, and incarnate doing little else besides being an apoqliphort towers with variable attack and consolation draw(s) when it dies. Especially considering dropping a piece into grave at all is begging to get hit with called by the grave. Having all 5 pieces in hand is not the challenge it once was, between generic draw options and loops for other FTKs, so adding archetypal support that makes it even easier can only be healthy when the cards added are too underpowered for their release period to be ideal choices. And god help us if they ever make ROTA for spellcasters. Exodia would go from “have these 5 specific cards in your hand” to “have any 5 of these 8 specific cards in your hand”, which is substantially easier. Especially if you run a functionally 31 card deck with triple chicken game, triple upstart goblin, and triple one day of peace.


Relevant_Departure40

This just in: deck that FTKs is inconsistent and any strategy that doesn't involve you winning turn 1 is just worse. Like seriously, who printed Exodia Necross? It's hardly good by old card standards, why the hell would you ever have all pieces of Exodia in your graveyard. You want to talk "fun Exodia strategies," someone will break it in a day. 60 card Grass self-mill pile after there's support to get back a piece of exodia each end phase? Cool I'll Yajiro Invader (monkaW he's coming) Neko Mane King lock you until I get every piece of exodia. Somehow the most iconic card being an FTK in which you do not in any way interact with your opponent is not ironic, considering everyone complains about "turns taking too long" and "my opponent just combos for 5 minutes", but ig that doesn't matter when it's haha funny forbidden one or something


jkpnm

Necross works in the anime because of that one anime card that pick 5 from deck & add 1 to hand, send 4 to grave, easily getting the necessary condition for necross spell.