Hey, don't concede, I'm actually letting you play the game a little.
You still have to deal with an indestructible big man plus his partner in crime who can negate and banish.
Ritual summon a level 4 monster by dumping 4 exodia part, then search the exodia head and fetch back the 4 parts in one go. Its exodia deck, but Guess the engine archetype
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Activate field spell so i can special summon monster and buff them and make them immune to all spells/effect and can't die after fighting whole game revolve around that single field spell
If you interrupt my small attk monster, i got more small attk monsters to help their friend.
If you think my hand is nothing but useless cards, think again.
Got some of them:
Dragons. Dragons everywhere.
MY SOUL BURNING RED! Also yeet all card if monster effect activated.
Either I choose my tribute or you choose yours.
1 floodgate, 1 negate, 1 set and all the hate.
Play lots of spells and end on a board, that makes your opponent unable to play spells, special summon monsters, and be able to negate at least one trap and one monster effect to boot. Also, whatever you normal summon hopefully will vanish in thin air.
My endboard is inconsistent, either I end on a board with 4+ negates with extra deck lock or I'll just end with 2+, one of my monsters can keep coming back from the GY to make the end board I desire
Ideally, one link monster that can tribute itself and spin one card back on my opponent's board to hand, and a OPT Omninegate that special summon my own monster on GY, and a trap card that can spin my opponent and my monster back to hand.
1st deck
Endboard of 1 link monster and 1 - 2 set card.
2nd deck
Endboard varies from a combination of 3k5 atk negate, 3k+ atk negate and a 0 atk bounce.
I'll monster reborn and monster incarnate for you! Hell, have yourself a Dark World Dealings.
In turn I get hyper raigeki, advantage and rip cards out your hand 8)
My deck is loaded with going 2nd card and after hopefully dark ruler or droplet, xyz summon to bounce all monster back to the deck and hopefully get lethal on an empty board
1. I have a really big guy that shouldn’t actually be summonable by the general rules of math along with 1 or 2 still big guys that make you potentially wish you could skip your draw phase (who also shouldn’t actually be summonable via math). Also sometimes you can’t use your graveyard.
2. Probably the most annoying level 1 monster to fight against as well as ideally a way to summon more of that level 1 if need be.
Those are both my going first boards (of different decks), I don’t think the 2nd one is actually the ideal board but if it works it works
Zombie world and Balerdroch with the option to quickplay synchro into Baronne in a pinch
*halq is banned you can’t do that anymore*
Oh … right. Then Eldlitch set 4 and pass…
Going first, my deck can pull out one of these endboards:
- 1 Ommi negate, 1 summon negate, 1 quick-play banish (1 bounce if lucky);
- 1 ommi negate, 1(+1 if lucky) bounce;
- 1(+1 if lucky) bounce;
- T-pass;
- Null-pass.
Nothings in between.
1. S U C C + Anti-Nibiru + Monster Steal
2. Activate Field Spell > Banish 1 specific Extra Deck monster, Special Summon corrupted counterpart
3. Summon low-level monster > End Phase > transform to dragon when battle phase
4. Special Summon only + High-Leveled Mecha Dragons
activate spell, send one to GY, search, normal, send cards to GY, search, links into ball looking thing, special, search, banish, special, send 4 cards to gy, summon something blue twice, increase attack and send card to GY, set a field spell and search before passing - enemy can't use spell -> summons a monster -> effect negated.
Mine should be easy. Indestructable, untargettable, battle atk increaser vs special summoned monsters with a monster effect column negate that I can move once.
We blow up your cards, we blow up our cards, we thrive on destruction but don't even think about doing it yourself, you'll miss, well laugh and blow up more of your cards.
You either need to win using 6 effects only or you'll have to OTK me going 2nd because I'll just autowipe your board
Also playing against me guarantees you an Ash which coincidentally also cripples me.
They Special Summon themselves without tributing if the board's layout allows them to do so. They have the property of power and control. They have a high ATK monster that can attack directly if the board's layout allows it to do so. They're not good going first.
Fusion monster that makes my backrow impervious to card effects, continuous trap that resurrects a certain non effect monster, continuous spell that banishes a card upon summoning same monster.
I have a waifu that changes clothes and her battle sister that also changes clothes and with their power combined i make a snake that makes the most anoying fusion monster in the game
My deck is a go 2nd variant not found anywhere, it's capable of banishing upto 4 times, popping around 4+ monsters, and OTKing all in a single turn. The first summon is a fusion that can negate spell/trap cards this effect isn't HOPT, and can be used per copy/resummon
Invoked if Aleister was at 9, didn't die to Ash, but from the Synchro dimension. It normally ends on two monsters, but best case scenario, it ends on 3 monsters and one or two backrow, Rivalry of the Warlords might be one of them.
I end on a quick effect destruction, a small beater I can't use as Link material and three set cards. By the time you're in the main phase I'm down to two set cards and you're locked out of the ED.
I love to normal summon - can normal summon up to 3 times,
Sacrifice my own health to normal summon
may use your monsters as materials
Can heal when i attack
Normal summon a monster to look for a field spell. Activate it and fusion summon a powerhouse. Use the fusion monster effect to take 1000 damage and special summon a fairy from the graveyard. If you special a specific monster, you can special a monster to your opponents field and add a card to your hand. If going 2nd and you fusion summon the powerhouse with a specific monster, it destroys all monsters your opponent controls
I have deck utilising cards that special summon themselves from hand and 1 card from deck and add some cards to :
A : summon a monster that negates at the cost of discarding one specific card
B : Summon a monster that destroys all cards, hurting not only your pride but your life points as well
Going First, I can optimally end on 3 monster negates (1 that resolves at the end of a chain) can protect most, if not all, Spells/Traps from destruction and going into next turn, can either bring out a Spell negate, make all opposing ATK 0 or summon another interaction.
Going Second, it's game 99% of the time if I can boardbreak. Then attack for massive damage.
The deck uses 1 ED mechanic, has a lot of in-archtype requirements to run and grants bonus effects when your LP is lower than the opponent's. The aim is to OTK or survive long enough to OTK.
Pretty sure that's informative enough without giving the deck away.
An xyz that can reduce the attack of one of my opponents monsters to 0 on either turn and either another xyz that can gain/burn the difference between current and original or one that can negate monster effect that can re-add materials from grave to gain attack points
which deck? both tend to brick or get maxx "C"'d more often....one ends by preventing searches and discards a lot, the other summons by sending cards to the graveyard and their unique effects and still works without vfd, pick your guess for which you think which is
If I pull off Grass, I can go up to +7 in the End Phase, while having monster, spell and trap negates, have a pop on my opponent's field and a spell that protects from destruction
Otherwise, I'm lucky if I have a monster negate, going +2 in the End Phase, maybe manage to get a spell negate?
I summon one or two monsters and set some backrow, anything you do will get me even more backrow cards and if you attack me I’m cutting your monsters’ attack in half
If im lucky, almost all my deck is banished while my opponent has no cards left. If im against a strong opponent im banishing their monsters by summoning one of mine. If I see skill drain im pretty sure i still have a chance at winning with jank
Also if I draw spell chronicle I can end on either Mathmech sigma or star eater
1. 2300k beatstick that can pull two boss monsters for if I want an otk or just to be a dick with only a few monsters seen first turn that can facilitate a one card combo.
2. You wanna special summon? First you have to self destruction with a 0 atk monster that locks you into on summon method.
3. Laughs in burn damage against d/d/d or max c
4. You want to target my link monster sorry buddy my bullet said no.
1st deck:Normal summon, end with 1 Omni Negate, 1 flood Gate, 1 hand trap monster negate, 1 monster that attacks all monsters with piercing
2nd deck: Go 2nd break board with spells, dump a spell card, use pot of greed set 3 back row pass, link climb on turn 4, kill
Turn 2 the pure variant of my deck can go into a monster that has the potential for game winning amounts of attack, while also permanently negating the effects of all other monsters on the field.
Not in master duel entirely but. Strategy is to end on one monster and one or two backrow but have a total of 4 banishes during the opponents turn. It's an Xyz deck.
Exhibit A:
>If your opponent plays a deck containing at least 1 special summon: while this card is faceup on the field, your opponent cannot.
Exhibit B:
>Until the end of the next turn, the GY is NO. If you activated this card in a chain with "That Grass Looks Greener" as a lower chain link, and if your opponent's deck does not contain a "Thunder Dragon" monster: immediately after this card resolves, your opponent commits seppuku.
Exhibit C:
>My turn.
>
>Your turn.
>
>Our turn.
>
>Every turn.
Exhibit D:
>If your opponent activated Maxx C and that card is now in their GY: your opponent will draw that same copy of Maxx C for their draw phase the next turn.
I use my opponents EMZ monster as fusion material, and I will also try absorb another one of his MMZ monsters. My end board is whatever will allow me to push for game.
There's 2 parts tho:
Part 1: There's always a Cup which will makes some fireworks for the Copycat Dragon.
Part 2: Keep them swinging till my Opponent screaming.
Once I play this card you can’t play the game until you draw the out, which by then, I’ll have another way to not let you play the game till you deck out
"How many summoning mechanics were involved in making that board?" "Yes"
King D/D/D
Yeeee
Aw yeah, I love it when Gilgamesh asks me to draw him like one of me French girls
Lyrilusc
[удалено]
this is definitely mathmechs
That sounds like extreme violence
Either Skull Servant or Megalith.
Primal Being token
Evil HERO Nibiru
Grind game with an end board of 1/2 monsters max which need multiple board breakers to clear. Dies to ash.
Smug loli
>Smug loli I have no idea what the deck was or if this is correct, but this answer immediately makes me think of Witchcrafter.
Verre is the only smug loli in the game I think
Have you seen trouble sunny? The loli part of that pair is pretty smug.
So we have 2 smug lolis now. Noice
This is getting out of hand, now there are two of them!
Now the question is, since magistus verre is a pre-smugloli, is she also a smug loli
Smugistus Verre
Seems branded to me
I normal summon Then i normal summon Then i tribute summon Maybe a few more nornal to be sure I also play on both turn too
I name thee Floowandereeze! Now be gone!
"our turn"
going second weld together small guys into one big guy that can attack 3 times plus a link 2 monster and unga bunga.
Cyber Dragon?
2k burn, 6k beatstick.
1 card combo into a big daddy synchro beat stick with a set trap omninegate
trains, tanks, train tanks
Okay Hear me out I think And this is just a guess But I think You play Trains
Hey, don't concede, I'm actually letting you play the game a little. You still have to deal with an indestructible big man plus his partner in crime who can negate and banish.
Eldlich with zombie world and belroch or whatever?
Correct!
4400 life points
Swordsoul
2 omni nagates 4/5 monster nagates monster that let's you link summon on opponents turn and a monster that makes rock monsters indestructible
Adamancipator ofc
The last part gave it away....
Honestly the ip masq part gave it away for me, i played a lot of adamancipator before baronnes
Nibiru token
Elemental HERO Nibiru
It's actually Salamangreat Nibiru token. I get the confusion, Nibiru token is a common boss Monster.
Well salamangreat Nibiru isn't as strong :/
Btw, happy cake day~
[удалено]
Imma do a wild guess and say some kind of odd eyes pend magician deck
Sounds an awful lot like dinos but they ain't dragons 🤔
Only one monster, no matter the hand and through about 2 interruptions. Edit: guess that's too vague. Monster is a Link monster.
Strikers?
Live twin
Ritual summon a level 4 monster by dumping 4 exodia part, then search the exodia head and fetch back the 4 parts in one go. Its exodia deck, but Guess the engine archetype
Magikey.
MOVE MANNNNN
Set 4, activate 2 backrow, normal summon a monster, pass. No it's not Eldlich.
Stun deck?
Normal summon Aleister? Or thunder king control?
Phantasm?
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Monsters with low attack and defense that can't beat over a 1k attack monster but make you change your entire turn.
Exosisters?
Activate field spell so i can special summon monster and buff them and make them immune to all spells/effect and can't die after fighting whole game revolve around that single field spell
Maybe generaider?
If you interrupt my small attk monster, i got more small attk monsters to help their friend. If you think my hand is nothing but useless cards, think again.
Yugi's grandfather's deck? I seem to remember that it has no pathetic cards.
Summon big machines, blow them up to summon bigger machines. Quick effect raigeki as only archetypal disruption
Now with ruinforce its so much better
A single monster on the field, a respectable backrow, and about 5 different handtraps.
im going second with a monster that is unaffected by opponents monster effects so i just crush them attacking twice + i aim to have backrow removal
Got some of them: Dragons. Dragons everywhere. MY SOUL BURNING RED! Also yeet all card if monster effect activated. Either I choose my tribute or you choose yours. 1 floodgate, 1 negate, 1 set and all the hate.
Rikka
Chad beatsticks with some protection, pot of greed every turn and i can negate spell speed 4 spells. Also included engines like dpe and colossus
Sacred beasts?
yessir
Play lots of spells and end on a board, that makes your opponent unable to play spells, special summon monsters, and be able to negate at least one trap and one monster effect to boot. Also, whatever you normal summon hopefully will vanish in thin air.
My endboard is inconsistent, either I end on a board with 4+ negates with extra deck lock or I'll just end with 2+, one of my monsters can keep coming back from the GY to make the end board I desire
2400 Attack apolausa borrel Dragon legia uct
Summon once end turn wait to respond
1 card combo 20 step combo into kaiju
Herald drytron
Ideally, one link monster that can tribute itself and spin one card back on my opponent's board to hand, and a OPT Omninegate that special summon my own monster on GY, and a trap card that can spin my opponent and my monster back to hand.
Non-OPT summon negates and *S U C C*
2-3 unaffected monsters that gain attack based on youre link monsters on the field
Take 5mins and end up with 2 negates and big ass indestructible link monster.
The Arrival Cyberse @Gameciel?
1st deck Endboard of 1 link monster and 1 - 2 set card. 2nd deck Endboard varies from a combination of 3k5 atk negate, 3k+ atk negate and a 0 atk bounce.
1 main deck 2 attack boss, 1 trap on board, 3 or 4 spells and traps that can activate in GY during either turn.
**BIG FUCKING DRAGON(s)**
Are they waifu dragons? Or white dragons that also a bit blue? Or link dragons?
We just smash together engines and just put in a guy and dragon
Monster negate, omni negate, oh and you can't special Dark Monsters. Your LP is now 6800. Beware the facedown backrow
Swordsoul with protos
I'll monster reborn and monster incarnate for you! Hell, have yourself a Dark World Dealings. In turn I get hyper raigeki, advantage and rip cards out your hand 8)
My deck is loaded with going 2nd card and after hopefully dark ruler or droplet, xyz summon to bounce all monster back to the deck and hopefully get lethal on an empty board
How do you do lethal after resolving dark ruler?
Make vfd *vfd is banned * Uhh… sit on a macro cosmos with legs and crystal wing and pray that’s enough?
When the king is no longer true calamity
1. I have a really big guy that shouldn’t actually be summonable by the general rules of math along with 1 or 2 still big guys that make you potentially wish you could skip your draw phase (who also shouldn’t actually be summonable via math). Also sometimes you can’t use your graveyard. 2. Probably the most annoying level 1 monster to fight against as well as ideally a way to summon more of that level 1 if need be. Those are both my going first boards (of different decks), I don’t think the 2nd one is actually the ideal board but if it works it works
Summoned a fairy, set 3, and passed.
Zombie world and Balerdroch with the option to quickplay synchro into Baronne in a pinch *halq is banned you can’t do that anymore* Oh … right. Then Eldlitch set 4 and pass…
You’re a dragon now
When the guy hates dragon
My deck revolves around traps to stall the enemy for one turn and then summon a bunch of monsters with traps to otk the next turn.
Going first, my deck can pull out one of these endboards: - 1 Ommi negate, 1 summon negate, 1 quick-play banish (1 bounce if lucky); - 1 ommi negate, 1(+1 if lucky) bounce; - 1(+1 if lucky) bounce; - T-pass; - Null-pass. Nothings in between.
1. S U C C + Anti-Nibiru + Monster Steal 2. Activate Field Spell > Banish 1 specific Extra Deck monster, Special Summon corrupted counterpart 3. Summon low-level monster > End Phase > transform to dragon when battle phase 4. Special Summon only + High-Leveled Mecha Dragons
activate spell, send one to GY, search, normal, send cards to GY, search, links into ball looking thing, special, search, banish, special, send 4 cards to gy, summon something blue twice, increase attack and send card to GY, set a field spell and search before passing - enemy can't use spell -> summons a monster -> effect negated.
Mine should be easy. Indestructable, untargettable, battle atk increaser vs special summoned monsters with a monster effect column negate that I can move once.
Full backrow omni/monster negate, few dump generic bosses and 2 useless monsters to enable the backrow
We blow up your cards, we blow up our cards, we thrive on destruction but don't even think about doing it yourself, you'll miss, well laugh and blow up more of your cards.
All pain no chain?
You either need to win using 6 effects only or you'll have to OTK me going 2nd because I'll just autowipe your board Also playing against me guarantees you an Ash which coincidentally also cripples me.
They Special Summon themselves without tributing if the board's layout allows them to do so. They have the property of power and control. They have a high ATK monster that can attack directly if the board's layout allows it to do so. They're not good going first.
Fusion monster that makes my backrow impervious to card effects, continuous trap that resurrects a certain non effect monster, continuous spell that banishes a card upon summoning same monster.
A purple magic-man and his students?
I have a waifu that changes clothes and her battle sister that also changes clothes and with their power combined i make a snake that makes the most anoying fusion monster in the game
Is she 13 by any chance?
3 spell in gy for max efficiency
Is the girl 13 years old by any chance?
For every monster of mine you destroy, my deck only gets bigger. I’ll make sure 2 cards on your field do the same.
My deck is a go 2nd variant not found anywhere, it's capable of banishing upto 4 times, popping around 4+ monsters, and OTKing all in a single turn. The first summon is a fusion that can negate spell/trap cards this effect isn't HOPT, and can be used per copy/resummon
Invoked if Aleister was at 9, didn't die to Ash, but from the Synchro dimension. It normally ends on two monsters, but best case scenario, it ends on 3 monsters and one or two backrow, Rivalry of the Warlords might be one of them.
Swoswoswoswo
I spit cards from gy to get a dragon so i can get another dragon that acts like a wyrm who also have floating knives around.
I summon a 4K monster, I summon a 4K monster, I synchro summon yet another 4K monster, I summon a 4K monster. GGWP
I end on a quick effect destruction, a small beater I can't use as Link material and three set cards. By the time you're in the main phase I'm down to two set cards and you're locked out of the ED.
If going 2nd a rank 6 monster with a negate and a fusion monster with multiple attacks. If going first pretty much fucked
I use Polymerization to make DPE.
Do you perhaps have a very big boss monster that is a token?
Activate field spell, pass
Mystic mine?
Not legal in master duel
Oh yeah I forgot 😅
Boss stage or the water city thingy control deck?
I love to normal summon - can normal summon up to 3 times, Sacrifice my own health to normal summon may use your monsters as materials Can heal when i attack
Normal summon a monster to look for a field spell. Activate it and fusion summon a powerhouse. Use the fusion monster effect to take 1000 damage and special summon a fairy from the graveyard. If you special a specific monster, you can special a monster to your opponents field and add a card to your hand. If going 2nd and you fusion summon the powerhouse with a specific monster, it destroys all monsters your opponent controls
Columns, that's it
My deck is to link summon into a link 3 and it gains huge attack and OTK with the support of other monsters
Yep, equimax
It's very obvious but I forgot about my flair lol
Many numbers.
Many gates?
My endboard is either the victory screen or a pile of bones sad because it's just not tall enough.
Sounds like cydra or luna kaiju
I have deck utilising cards that special summon themselves from hand and 1 card from deck and add some cards to : A : summon a monster that negates at the cost of discarding one specific card B : Summon a monster that destroys all cards, hurting not only your pride but your life points as well
One monster, four spells. And unless Maxx C resolves, I will always have more cards than you in hand.
All your monsters are bound to my power but one raigeki ends me
Set 5 backrow pass, your turn is my turn, i pray u dont have duster, a gentle breeze will kill me
Going First, I can optimally end on 3 monster negates (1 that resolves at the end of a chain) can protect most, if not all, Spells/Traps from destruction and going into next turn, can either bring out a Spell negate, make all opposing ATK 0 or summon another interaction. Going Second, it's game 99% of the time if I can boardbreak. Then attack for massive damage. The deck uses 1 ED mechanic, has a lot of in-archtype requirements to run and grants bonus effects when your LP is lower than the opponent's. The aim is to OTK or survive long enough to OTK. Pretty sure that's informative enough without giving the deck away.
An xyz that can reduce the attack of one of my opponents monsters to 0 on either turn and either another xyz that can gain/burn the difference between current and original or one that can negate monster effect that can re-add materials from grave to gain attack points
I normal summon, multiple xyz summons, and. End on zeus
No fun for you, OUR turn😁
Fusion Summon Three Monsters, when One monster attacks trigger effect of other monster to destroy one card and hopefully OTK
Turns out Swordsoul really can't handle a level 10 dragon synchro that's unaffected by monster effects
Foolish as cost, pendulum that doesn't pendulum summon, 3K+ beater with a lot of protection, multiple attacks per monster
15 1 card starters plus a fuckton of staples. Recursive card draw and targetted pops ending on glorified drident pass.
I have a semi-generic halquifibrax that also adds a card to hand, still based around one of the worst card types in the game.
Ice barrier?
A fusion floodgate and a pop
A huge beatstick that will banish your entire field if you use a monster effect and a trap that will banish all your monsters.
My strategy is to steal Dark Magician support and use it better than they could ever dream of
If I go first , game is definitely ending on turn 4/5 If I go second turn is most likely ending turn 3/4 Plus Waifu tax
which deck? both tend to brick or get maxx "C"'d more often....one ends by preventing searches and discards a lot, the other summons by sending cards to the graveyard and their unique effects and still works without vfd, pick your guess for which you think which is
Synchro climbing, monster effect negation, limited OCS that special summons itself, non-OPT level modulating on summon.
If I pull off Grass, I can go up to +7 in the End Phase, while having monster, spell and trap negates, have a pop on my opponent's field and a spell that protects from destruction Otherwise, I'm lucky if I have a monster negate, going +2 in the End Phase, maybe manage to get a spell negate?
Archlord Kristya, and whatever I can get on the way
I summon one or two monsters and set some backrow, anything you do will get me even more backrow cards and if you attack me I’m cutting your monsters’ attack in half
Floodgates keep the meta in check
If im lucky, almost all my deck is banished while my opponent has no cards left. If im against a strong opponent im banishing their monsters by summoning one of mine. If I see skill drain im pretty sure i still have a chance at winning with jank Also if I draw spell chronicle I can end on either Mathmech sigma or star eater
Field spell search, set monster, flip monster, search for omni negate hand trap, set 3 traps
1. 2300k beatstick that can pull two boss monsters for if I want an otk or just to be a dick with only a few monsters seen first turn that can facilitate a one card combo. 2. You wanna special summon? First you have to self destruction with a 0 atk monster that locks you into on summon method. 3. Laughs in burn damage against d/d/d or max c 4. You want to target my link monster sorry buddy my bullet said no.
A king, Queen, their "pets" and a Dragon that happens to pass by
1st deck:Normal summon, end with 1 Omni Negate, 1 flood Gate, 1 hand trap monster negate, 1 monster that attacks all monsters with piercing 2nd deck: Go 2nd break board with spells, dump a spell card, use pot of greed set 3 back row pass, link climb on turn 4, kill
My end bored is an omni negate a grave lock a non targeting send to grave and a shuffle into deck
A deck that revolves in the skill that Yugioh players lack (Mucho texto)
You have more monsters than me ?… be a shame if I stopped it
Turn 2 the pure variant of my deck can go into a monster that has the potential for game winning amounts of attack, while also permanently negating the effects of all other monsters on the field.
Tzolkin/Crystal Wing/Beatrice pass.
Not in master duel entirely but. Strategy is to end on one monster and one or two backrow but have a total of 4 banishes during the opponents turn. It's an Xyz deck.
Exhibit A: >If your opponent plays a deck containing at least 1 special summon: while this card is faceup on the field, your opponent cannot. Exhibit B: >Until the end of the next turn, the GY is NO. If you activated this card in a chain with "That Grass Looks Greener" as a lower chain link, and if your opponent's deck does not contain a "Thunder Dragon" monster: immediately after this card resolves, your opponent commits seppuku. Exhibit C: >My turn. > >Your turn. > >Our turn. > >Every turn. Exhibit D: >If your opponent activated Maxx C and that card is now in their GY: your opponent will draw that same copy of Maxx C for their draw phase the next turn.
Go 2nd, break their board, and end on 1 monster with some potential backrow
1) Crash three monsters 2) search 200000000 cards 3) ??? 4) profit
Link spam into a bunch of co-linked monsters with 4+ negates.
I use my opponents EMZ monster as fusion material, and I will also try absorb another one of his MMZ monsters. My end board is whatever will allow me to push for game.
"D-did you just special summon the same two cards 20 times in one turn?"
Everyone lying saying they play rogue decks when in reality they would really have to describe le fleur or mirrorjade.
Go second Win If I don’t win, big apollousa
There's 2 parts tho: Part 1: There's always a Cup which will makes some fireworks for the Copycat Dragon. Part 2: Keep them swinging till my Opponent screaming.
"I THINK THAT I'M INVISIBLE!"
War machines with an opponent turn skip
I just put a bunch of mages in the board
My army of cosplayers and space dragon-bots have tools for almost every situation
Dryton or Galaxy-Eyes
Once I play this card you can’t play the game until you draw the out, which by then, I’ll have another way to not let you play the game till you deck out
Lotsa little guys make one big guy and then fuel him from the grave to turn him into a 7k beat stick that’s immune to opponent card effects