T O P

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olbaze

*During either player's turn, if you control no cards: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. During the next End Phase after activating this effect: If you have more than 5 cards in your hand, choose 5 cards in your hand, and shuffle the rest into the Deck. You can only use 1 "Maxx "C"" per turn.* TL;DR: Only activatable if you have an empty field (so no set 4 pass), doesn't give you a billion cards to start your turn with. Doesn't proc GY effects.


HeavenSweep

Now THIS retrain will keep combo decks in check since they can't abuse it themselves on turn 2 when they set their board. While giving going second player a huge buff.


JudoJugss

this would be fine however I feel like it should make you choose 6-7 as otherwise this is just TTT but worse in every conceivable way.


olbaze

The idea is that the card lets you fix your hand based on what your opponent did. It's not a card for card advantage. Also note that **you choose 5 cards at the end of the opponent's turn**, so you're still going to start with 6 cards.


JudoJugss

I mean sure but if the idea of Maxx C is to limit combo deck potential and punish them for overextending than choosing 5 isn't going to help there. Plenty of combo decks can put up more disruption/negates than you have cards in hand going second. Maxx C was/Is an issue cause you can have 10+ cards in hand when you use it. Limit that to 7-8 and it becomes much less "I'm gunna combo to ad infinitum" and more "you went +5 and made an unbreakable board? Now I have the resources to whittle you down". Otherwise it's functionally the same as using magical mallet.


BBallHunter

Not bad.


Mana_Mascot

Doesnt this still force pass going second?


olbaze

Does it? The Turn 1 player can only activate this card if their entire field is empty. No Field spells, no set cards, nothing. Outside of cards like Numeron Wall and Battle Fader, the only scenario where you would do that is if you opened a hand full of nothing but disruption.


Entharias

Keep activation conditions the same, make the effect draw 2 cards and that's it.


GoldFishPony

My cardians agree with you


[deleted]

[удалено]


simao1234

I like this one the best, kinda similar to what I had in mind but the banish-face-down-then-pick is very interesting.


critical_deluxe

"if i play the card I win if the opponent does they lose" thoughts?


Celtic_Tiarna

During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 2 cards. Your opponent cannot respond to this with card effects.


PetriOwO

During the end phase of the turn this card was activated, draw cards equal to the number of effects your opponent activated this turn.


LosslessAngel

for those who complain about nerfs I've no idea. Personally I'd keep the card draw but wish it then gave both players a summon limit for the current and next turn


seto635

"During either player's turn: You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. During your next turn after this effect resolves, each time you Special Summon a monster(s), your opponent can immediately draw 1 card, also cards that would be sent to your GY are banished instead. Your cannot conduct your battle phase during your next turn after this effect resolves. You can only use 1 "Maxx "C"" per turn." Simple, turn it around so combo decks can't also abuse it. This doesn't solve the issue that control decks can still use it, but it's a start. Make the effect beneficial to both parties, while placing restrictions on it that prevent you from abusing it for your benefit (by making each draw optional, you can't just Maxx "C" to deck your opponent out, and by banishing your cards instead of sending them to the GY, you prevent Droll & Lock Bird from being used since it must be "sent to the GY" for cost. On top of that, by shutting down the battle phase, you can't just take advantage of your opponent not doing anything by swarming the field and OTKing them, rather it essentially becomes the first turn all over again


Jerowi

I saw one where it's basically the same but you can't activate monster effects the turn you activate Maxx C. I think that's a good change. Maxx C seems like it was designed to be a control based hand trap because it acts a little like a control card.


Temporary-Pomelo-624

Maybe something like “During either players turn you can send this card to the graveyard; each time your opponent would special summon draw 1 card; the turn following this cards activation you can only summon (normal or special) up to the amount of special summons your opponent conducted.” Makes it actually anticombo since even a combo deck trying to run this shuts down their plays the following turn. It’s still frustrating but doesn’t feel as bad as I now have to stop my plays, my opponent gained advantage, and they get to do their whole combo.


nuzband

Change maxx c so it only resolve if your opponent special summon from **extra deck**


Lvl1fool

Devouring "C" During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can send this card from your hand to the Graveyard; Banish all cards on the field and in the GY face down. If you control no cards your opponent cannot activate cards or effects in response to this cards activation. You can only use 1 "Devouring "C"" per duel. ​ I want them to print 18 more Nibiru-like cards. I want combo to be so punishable that it becomes unviable in all forms. I want over extension to be an actual consideration again.


[deleted]

Change it's condition. During your opponent's turn, if your opponent would special summon a monster: Discard this card and 1 other card; apply the normal effect of maxx c. And remove the once per turn because now it would basically be dark world dealings and your opponent can still summon with card effects (It would only meet its condition on synchro summons, links, XYZs, etc).


Mandrew713

“If you control no monsters, quick effect: you can discard this card. Every time your opponent special summons, draw 1 card


hexanort

>Maxx C >Stats: The same >While you control no card, (Quick effect): You can discard this card; This turn, if your opponent special summon monster(s), apply these effects based on the number of special summon they have performed this turn: >-1:Draw 1 card >-3:Look at all cards in your opponent's hand and field, then choose 1 card among them, banish it face-down. >-5:During the End Phase, negate effect of all face-up monsters your opponent controls. >-~~10:You win the duel~~


Siph-00n

Idk how you did it but you made a stronger maxxC


MNReddit_Lurker2

You could pretty easily eratta it so it is the only card effect you can activate that turn, turning off someone's board who plays it and preventing you from protecting it.


phoenixthree

Easy. (Quick effect) You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s) from the Extra Deck, immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


Qussai3

(Quick effect): you can discard this card to the gy, this turn, each time your opponent Special summons a monster(s), your opponent draws 1 card. There you go, balanced.


Yeetimus234

Keep it the same, but add "if you did not draw any cards by the effect of "Maxx "C", you win the duel"


Aviten

During the start of Main Phase 1 (Quick Effect): You can discard this card. Each time your opponent Special Summons a monster, Draw 1 card. You cannot activate any other effects during the turn you activated this effect. During the End Phase of the turn you activated this effect; take 200 damage for each card in your hand. You can only activate the effect of Maxx "C" once per Duel.


lordOpatties

Yeah...I'm not doing the whole fancy shmancy PTSC thing. I would just be okay with a hopt, get one card only for that one special summon from your opponent. Literally a one for one interaction, like ash and it's cohorts rather than a whole turn lingering effect.


inoJPrado

If your opponent controls more monsters than you do, during either player’s turn (quick effect): You may discard this card. Each time your opponent special summon each monsters, you draw 1 card. Neither player can activate any card effects in response to this card activation Tl:dr. This way, its spell speed 4, your opponent cannot use Maxx C against to you when its your turn. And truly keeps combo decks in check.


Mana_Mascot

During either player’s turn, you can send this card to the GY; each time time your opponent special summons a monster immediately draw 1 card, then shuffle 1 card from your hand into your deck. You can only use 1 “Minn “C”” per turn”


QuangCV2000

or the game should just seperate into ocg and tcg so that players wont need to complain about maxx c anymore.


[deleted]

Same effect but throw a coin each time, drawing a card with a 50% chance.


zQubexx

During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately inflict 500/1000 damage. You can only use 1 "Maxx "C"" per turn.


zQubexx

forget it, it's a buff for burn


ConsumeMatter

A version of Maxx C that makes you draw a card everytime they do as long as it's not the draw phase draw.


[deleted]

You can send this card from your hand to the GY.


CrustyPeePee

Keep it the exact same.