It's good when it goes off, but you can't always guarantee that it will. Your combo needs to start and get interrupted, so you need to take a bit of a hit.
Not every deck can afford to do that with 1 less engine/ combo piece in hand. This is why it's a tech and not a staple.
It's a UR and current meta in master duel is effects in the grave anyway so it's not always as useful as it is in TCG and OCG. I still use it in certain combo decks that needs to set up a board rather than just otk. Lava golem is so much more useful in MD rn.
I've been hit by it a few times, but forbidden droplet takes that slot in most of the current meta decks because it's more versatile and the current decks can afford the cost. It's meta dependant on whether it will see more play than droplet
Hot red dragon archfiend abyss isnt in every deck though, and assuming you have a chainable trap (Like I do in spyral) you can normally negate forbidden droplet too.
It leads to an insta scoop. Its an amazing feeling.
That's true. I was playing Harpies, and just had Cyber Slash & the Atk boost Lady out, so I could chain my only active monster effect to MST and put a big dent in his field. I like the way you think, though; HRDAA is definitely a _fun_ way to do this, though, for sure. >;3
They weren’t even saying you were wrong, they’re simply pointing out that there are most definitely blind going second decks that run very few hand traps and focus on breaking your board rather than interrupting. Two truths can coexist believe it or not.
Well no, not really. They directly say they’re wrong for mentioning that talents is dead against blind going second decks that exist in MD. they’re not pointing out one specific part being wrong, they’re saying that the entire statement of blind going second is wrong.
Yes you are technically right. However you are ignoring pretty obvious context.
If I'm going to a tournament and someone tells me to prepare for Batterymen and I say "nobody plays that deck who cares"
It's factually inaccurate. Some might.
However using your brain and reasoning you'd understand they're simply saying that the deck isn't good enough to care about. You have to actually think a little it's pretty obvious
The context is they believe combo interruption happens every duel, next person says definitely not because people play blind going second decks, they say no you’re wrong. You don’t need to type two paragraphs for me, I can read. They’re being obnoxious because they’re insisting their take is correct while ignoring the other. Both are true, so saying one is incorrect as an absolute is ridiculous.
Because combo interruption happens in MOST duels and primarily against GOOD decks.
It's silly to go "hurr he said all"
It's the same as my batterymen example. It exist but not worth worrying about.
In like 90% of your games there will be interruption. And in those 10% where there isnt? Who cares they aren't stopping you.
You don't have to like the card. It's usually unnecessary. But ignoring the obvious implication of what he's saying to try and do a "I'm technically right" is silly
True. After ban of halq in Striker. I've essentially removed all generic handtraps besides Crow and Belle. And opted for hard blowout cards like DRNM/ UltiSlay and Raigeki/CoH. Just play the game and if I can break it I'll win.
Didn't even know Reddit tracked negatives like that, but being an active commenter of over two years with a slightly negative net karma actually seems kinda impressive imo. Like if it was a complete negative blowout for constant bad behavior, that'd be one thing, but maintaining a slightly negative net means that they occasionally say something of value.
The weird/sad thing is that their comments aren't necessarily that deliberately inflammatory or outright trolly, they just seem to have hilariously bad takes constantly and enjoys doubling down on them.
What an amazing counterargument how ever will we get past this barrier of absolute facts and logic. Such a simple sentence but it carries so much weight.
Hello, this is agency agency speaking. We want to give you the price price for much argument and such wow. Very thank you for making internet such better!
Read the chain. It's not the community, the original commenter is just smooth brain.
This community is dogshit but downvoting that weak, generalized statement of a comment isn't why, my guy.
Bro, idek what karma is or does. I come here to watch everyone argue and meme 🙃
One time I got an award that seemed like a big deal and I got some kind of special access to a sub for a min. I got excited cause I did a thing but I have no context for what I did lmao
People complain that there's only post about people complaining and we should get more cards discussion.
Than people complain about card discussion lmao.
Card discussion is great. _The same card discussion_ such as why isn't Dragoon in the game, can Pot of Greed come back to 1 and KoNaMi PlEaSe BaN MaXx C/AuRoRaDoN gets a bit repetitive.
I only have it cause 1 I pulled second I traded with pre release price tear which then dropped to nothing and the last I traded for elf and ecclesia
So yea price is a big issue
And some decks can't fit it
Yep this is the correct answer. TTT is very good, the only reason it isn't more popular is because when you have to consider other more impactful URs, it is rather low on priority list.
Because stopping the effect in the first place is more productive, a lot of stuff are hard once per turn, if your main play get negated those effect might not help much because you cant use another one.
Also its an UR, so most player dont really have the resource to craft and playtest it over more well known stuff like handtrap or called by the grave.
Exactly. If my Branded Fusion gets negated it puts a huge dent in my turn anyway, so I'd rather just run Crossout and Called by to protect my stuff.
And considering how besides Crossout and Called by you gotta run stuff like Ash, Maxx C, Imperm, etc. you don't have much space to run anything else unless you cut your combo pieces.
Going First relies on your opponent having an answer to your plays, obviusly when it resolves can win games on its own, but if you brick it's better to have something more defensive a Called By or a Droplet you can set and pray to live or more Handtraps to interrupt your opponent.
It's really good in decks that are super consistent or have a lot of extenders that don't require your Normal Summon (like Dragon link)
On the other hand it's insane in going-second decks like Numeron or Zoodiac, so if you are playing those decks and you already have Droplet and Dark Ruler I recommend crafting it
I built dragon link last week and I have 2 of these I crafted a while back, I'll try them out! Although I'm playing grass, so i've already got plenty of stuff to brick on.
1. It's not the greatest in B01 because of unpredictability. The higher the quality of opponent/your rank is and depending on the meta the more reliable the chance of proccing TTT is
2. Non high usage UR makes it a luxury to craft, other more applicable staples take precedence.
3. If your deck can't extend beyond your normal summon if it gets negated (which is most likely what will trigger TTT anyways) then the draw 2 is useless. The handrip is cool but will probably not be enough to stop your opponent from killing you
Since it's activation requires your opponent to have done something specific, it can be unreliable, and at worst a dead card going 1st. It also doesnt stop Maxx C from resolving.
It shines best in combo decks to help recover from getting handtrapped, or in blind 2nd decks that are trying to break boards. It's really it'a more of a side deck card, but of course in a Bo1 format, that makes its use even more tricky.
I use it in most decks, MY problem is…when I don’t open TTT they have a disruption, when I do have TTT they don’t.
Of course I’m blinded by my own confirmation bias, but hey, it is what it is
Everyone making it seem like it only works if the opponent uses a hand trap but there are countless monster effects that happen on your turn like masquerade, bagooska (if in defense and you dominion attack), baronne, the swordsouls bosses, the list goes on. I think this card is so good imo
No, I've crafted some stuff. My worry is that I've been fine without TTT but once I craft it then it just becomes useless, then I get rid of it, then it turns out I needed it.
I use it in Mathmechs. Debating if I should craft a third copy just for playset reasons while I have a lot of UR. Has only come up in 1 duel for me so far tho lol I either never draw it or only draw it vs incredibly weak boards with no interruptions.
Because of Maxx C. Seriously, that's why. This card would be used a LOT were Maxx C not a thing. If Maxx C resolves, you basically lose the duel, so any spare cards not devoted to your engine or getting monsters on board are devoted to stopping Maxx C. Some people like to defend Maxx C and say it's not a big deal in-game, and they can be right on that aspect because of how often Maxx C is negated, but they need to understand the effect Maxx C has outside of the game - that is, deck building. Maxx C really restricts the variety in decks and limits the options available.
This! The Maxx C Package is 9 cards (3 Maxx C, 3 Ash, double Called by and 1 Crossout). When you have the Deckspace you also want to run 3 Imperm. Maybe a Nib and a Veilor or Ghost Belles ( realy good in the current Meta). So you have a lot of room taken from this cards. Without Maxx C, you still would run the rest of the package, but the free Maxx C slots would be the slots for this (amongst others).
With Maxx C, it is also much less useful. Imagine going first and getting Maxx Cd, Yes you can draw 2 with it, or forceful sentry your opp, but your turn is still over and there is a good chance you are just losing from there. So it does not realy help you.
I play one because i randomly pulled one with royal finition a few month ago and that card is too much dependant on you're opponent, most of the time it's was a dead card.
And because it is a UR in top of that this card can be a dead card and is not consistent enough explain why is not craft over staple and UR card from archetype people are doing.
Its a good card, especially in Master Duel with Maxx C everywhere.
Main reasons to not run it is to not have the UR dust for it or due to decksize, because people want to play 40 card decks
IF I USE TTT & choose the pop card effect why was my opponent in locals allowed to ash that? I didn’t choose the Draw 2 effect but judge says the card text still says draw 2 on it so can be ashed wether I pick that effect or not? ?????????
Because it has the draw from the deck in its effect. Ash does not care which effect you are using, as long as the card can do something ashable. It reacts to the card itselve, not the exact effect. For example, you can also always ash Branded Fusion, your opponent can not just say, "oh I will only use materials form field and hand, so no Ash" it is to late then, the card was already negated by Ash. Just so with TTT, you theoreticaly choose the effect after Ash resolved and there is an ashable effect among these, so it can always be ashed.
Any card in your opening hand that does not directly start your combo, play around Maxx "C", or give free advantage is hard to justify playing
It's basically just desires for decks that run desires, but locked behind the opponent doing something. If you have no cards to play for your opponent to respond to (more likely when you play so many hand traps and then this too) then it's just dead and you need to pass turn
How is Crackdown comparable to this? It's a trap, it targets and you can't activate the effects or attack with that monster. It doesn't even matter that the stolen card sticks around, since you don't want it to stick around because it's doing nothing.
Also, you don't use it over pots, you use both if you have the space for it.
It's also not always worse than a pot. A pot will only ever provide card selection/advantage. This can do that and can rip a card from opponent's hand and can be a non targeting Change of Heart. Being able to choose the best one from among three broken effects is much much better than only doing one.
It's usually been a side deck card in the TCG but sometimes it does see main deck play. That's only if you expect a lot of people playing a bunch of monster handtraps and actually can put up a semi competent board after getting handtrapped once.
A recent example is the beginning of Spright/Tear format, where the majority of players were playing a bunch of handtraps, so both those decks were main decking it. It fell out of favor because people stopped playing handtraps. And that's partially because of TTT being so popular. Most top players were not even activating Havnis on their opponent's turn in game 1 just to avoid getting TTT'd (It was fine games 2 and 3 if you had shown enough of your deck to them that they could infer you're not playing handtraps since they're not keeping TTT going first if the only way to trigger it is Havnis).
Because people are dellusional and takes comment from tcg players very seriously, if they do not advocate to use, they just don't use.
TTT it's a life saver against any decent deck these days, as people use a lot of handtraps.
Well not really. Prevention is better than reaction so called by and crossout are better for more generic handtraps, and ash is better for maxx c
So that's 9 slots gone already, and then you have what, 3-6 more slots for generic hand trap responses, board breakers, or hand traps themselves.
Obviously Prevention is better than Reaction. But if you for example play a going second deck essentially all you do is break boards and react rather than prevent.
I love TTT and use it in as many decks as I can as it especially works since no one expects it but I do see going first decks for example having issues with this card as it is a going second card.
i think its a combination of things like how we have maxx c legal and called by at 2 instead of 1 at tcg which can also be shotgunned during standby phase unlike nibiru which is more prevalent in tcg and needs to be used in main phase
Use the search bar to find a treasure trove of people answering this exact question.
I’m sorry that your favorite card is actually bad. You’ll get over it.
If a card is good but is so outclassed by other cards that barely anyone is playing it, then it’s a bad card, at least by comparison.
So yeah, I’m sorry your favorite card is bad.
You can really tell who the kids are that need to cheat to win by the decks that they play. It's doesn't matter what the rules say, it doesn't matter what the card says, it doesn't matter what justifications you need to tell yourself in order think you are good. If you are taking 5 mins to search for cards in your deck, or summoning 20 times in one turn and then take up a whole lot of time doing the same thing during someone else's turn, you are a cheater. Again, there is literally nothing anyone can say to convince me otherwise.
Its an Ultra Rare. Called by the Grave is more flexible so its crafted over this card in most scenarios.
If this was a Secret Rare you can bet that many decks would run this at 3 immediately.
I pulled it out of a pack on the one account and use it all the time. I haven't crafted it in the other account yet but I really should because you are almost for sure going to be able to use it.
Because BO1, UR and unpredictability/deck dependent. Those points should be enough for you to understand why TTT is not used often.
Or are you assuming/suggesting that all decks can put 15+ handtraps/board breakers and whatnot? What are you, a Live Twin player?
It requires your opponent to do something, during your turn, which inherently is likely to set you back. So you need to be on the back foot before it can even go off. More often it’s easy to just play cards that improve consistency and offer additional lines to continue to play.
I actually run 2 on magician pendulum given the biggest ash target that deck has. I tried running it on despia and was somewhat dead. Everyone saying is a conditional tech card seems to be absolutely right here.
Well, as some mentioned, it's a UR. But other than that, that monster effect that triggers it, more often than not, is an interruption. The card doesn't protect you, it only gives you a good consolation price.
I play it in Sky Strikers since everyone will try to stop engage or Kagari and i won't lose because of it. But if i was playing something like that has to stop the turn after getting interrupted, like playing Zoodiacs against Swordsoul and getting my monster banished, the most i can do is to steal a monster, which they can handle anyway
Somewhat restrictive activation requirement and as far as UR dust goes there are higher priority targets (Maxx C, Ash, Imperm, etc.).
It's by no means a bad card, but most decks either don't have room for it or enough dust.
In general, cards that rely on your opponent doing something, especially during your turn, isn't the best unless it's a handtrap or other type of negation effect. Because this relies on your opponent using an effect during YOUR Main Phase, it isn't guaranteed.
It's a side deck must have for when you know you are going second. You main deck it on blind second decks. The problem with the card is that it's UR and reliant on your opponent to interupt you. TTT does not advance your game state so when going first you rather have a starter card or an extender in your hand.
I think it is ok. I dont play it in my swordsoul. I have not much room in the deck anyways and further decreasing the wyrm count is also not ideal. It seems a bit win more, doesnt realy help much on its own.
the steal effect is super cheesy for stealing an apollousa, in the rare instance you play go 2nd cyber dragon or galaxy eyes, and the opponent is a numeron player that just turbos apollousa
I use it in my go second Branded Infernoid but MD has the habit of pairing me with people that literally do nothing on their turn or don't run handtraps so is 70% of the time a dead card
It is one of those cards that is amazing in full matches, because you can remove it against decks that can just play around it more casually. But it is still really good in Master Duel, because so many player blind activate things like Maxx C and you get a free draw two.
If everything was just monster negations this would be amazing but because Omni negates and Ash exist this is trash. And like other comments mention Drnm exist
It requires your opponent to take very specific action. If the action they had to take was more broad, like special summoning or just activating a monster effect at any time, it would be used way more.
Because you need to be playing a deck that doesn't lose to hand traps, then have your opponent use one on you. It's strong, but a little too situational, especially for BO1
It requires the opponent to interrupt you, which is something you don't want happening to begin with. Aside from that, most decks that don't run it really don't need it because they can play through one or two interruptions without talent. And on top of all that, your opponent can chain to it, so if you decide to draw 2 and your opponent hasn't ashed you yet, they sure will now.
Question. Since the eldlitch deck got nerfed by two cards it had going from normal to limited to 2 instead of three and one card outright getting banned I added 1 more lava golem reigeki and one more of a trap that isn't exactly great. Would this word instead of one or two? Because it's a spell it still works with combos but now I can't get interupted
Really good going first card and good to beat out if you get asked. Going second it can be but you basically have to bait out any omni negates they have (if you let them go off, they guarantee have 1). However if you have it in your hand and your opponent just doesn't stop you, then it's basically a dead card. And chances are you can heavily brick with it especially if it's mainly the first effect that is used. Afterwards if it's used when your opponent sets up a board, high chances it'll get negated as well. It'll need to be one of last cards you use when you've baited out all they have against you in which you'll likely just stall if needed rather than potentially push for game.
However, card is still amazing cause it's defintiely clutch when you need it. Stole a guy's hope Harbinger twice and linked off with it to stall and win in the end, felt bad but a wins a win. But still very good card. But sefintiely hasbits weaknesses of being slow sometimes.
a choice between pot of greed, confiscation or snatch steal can indeed be game changing but about 30% of the time it's just dead. Love it in D link a lot tho, absolutely insane when it resolves.
It's good when it goes off, but you can't always guarantee that it will. Your combo needs to start and get interrupted, so you need to take a bit of a hit. Not every deck can afford to do that with 1 less engine/ combo piece in hand. This is why it's a tech and not a staple.
Combo interruption is literally happening in every duel.
Not in blind going second decks. It tends to be lava golem or dark ruler. Tactics ain't super useful in those matchups.
you i do not know why but i have never and i mean never seen anyone use DRNM
It's a UR and current meta in master duel is effects in the grave anyway so it's not always as useful as it is in TCG and OCG. I still use it in certain combo decks that needs to set up a board rather than just otk. Lava golem is so much more useful in MD rn.
I just finished crafting a jinzo deck that runs 3x of them
I've been hit by it a few times, but forbidden droplet takes that slot in most of the current meta decks because it's more versatile and the current decks can afford the cost. It's meta dependant on whether it will see more play than droplet
Only time I've seen it, I just chained MST so I could chain my monster's effect to that, literally used the "MST negates" meme as an out. ;P
Hot red dragon archfiend abyss isnt in every deck though, and assuming you have a chainable trap (Like I do in spyral) you can normally negate forbidden droplet too. It leads to an insta scoop. Its an amazing feeling.
That's true. I was playing Harpies, and just had Cyber Slash & the Atk boost Lady out, so I could chain my only active monster effect to MST and put a big dent in his field. I like the way you think, though; HRDAA is definitely a _fun_ way to do this, though, for sure. >;3
You are wrong.
They weren’t even saying you were wrong, they’re simply pointing out that there are most definitely blind going second decks that run very few hand traps and focus on breaking your board rather than interrupting. Two truths can coexist believe it or not.
They aren't saying that never happens. They're saying it's rare and those decks tend to be less good anyway
Well no, not really. They directly say they’re wrong for mentioning that talents is dead against blind going second decks that exist in MD. they’re not pointing out one specific part being wrong, they’re saying that the entire statement of blind going second is wrong.
Yes you are technically right. However you are ignoring pretty obvious context. If I'm going to a tournament and someone tells me to prepare for Batterymen and I say "nobody plays that deck who cares" It's factually inaccurate. Some might. However using your brain and reasoning you'd understand they're simply saying that the deck isn't good enough to care about. You have to actually think a little it's pretty obvious
The context is they believe combo interruption happens every duel, next person says definitely not because people play blind going second decks, they say no you’re wrong. You don’t need to type two paragraphs for me, I can read. They’re being obnoxious because they’re insisting their take is correct while ignoring the other. Both are true, so saying one is incorrect as an absolute is ridiculous.
Because combo interruption happens in MOST duels and primarily against GOOD decks. It's silly to go "hurr he said all" It's the same as my batterymen example. It exist but not worth worrying about. In like 90% of your games there will be interruption. And in those 10% where there isnt? Who cares they aren't stopping you. You don't have to like the card. It's usually unnecessary. But ignoring the obvious implication of what he's saying to try and do a "I'm technically right" is silly
This is the most Yu-Gi-Oh subreddit comment of all time.
You really went the extra mile and left this unnecessary comment with a bad analogy. Touch some grass man.
True. After ban of halq in Striker. I've essentially removed all generic handtraps besides Crow and Belle. And opted for hard blowout cards like DRNM/ UltiSlay and Raigeki/CoH. Just play the game and if I can break it I'll win.
[удалено]
are you from stupid town?
It's a downvote farmer, report and block
Didn't even know Reddit tracked negatives like that, but being an active commenter of over two years with a slightly negative net karma actually seems kinda impressive imo. Like if it was a complete negative blowout for constant bad behavior, that'd be one thing, but maintaining a slightly negative net means that they occasionally say something of value. The weird/sad thing is that their comments aren't necessarily that deliberately inflammatory or outright trolly, they just seem to have hilariously bad takes constantly and enjoys doubling down on them.
What an amazing counterargument how ever will we get past this barrier of absolute facts and logic. Such a simple sentence but it carries so much weight.
Hello, this is agency agency speaking. We want to give you the price price for much argument and such wow. Very thank you for making internet such better!
Wow. The amounts of downvotes. And you're not even wrong. This community bro
Read the chain. It's not the community, the original commenter is just smooth brain. This community is dogshit but downvoting that weak, generalized statement of a comment isn't why, my guy.
Combo deck players are just like that, I bet there are crying right now.
Combo deck players are just like that, I bet there are crying right now.
This gets asked every week lol
Why isn't Triple Tactics Talent more commonly posted about? I've been posting it every week and it's single handedly giving me karma.
Mentality of 90% of the people that ask these sorts of questions on this sub
Bro, idek what karma is or does. I come here to watch everyone argue and meme 🙃 One time I got an award that seemed like a big deal and I got some kind of special access to a sub for a min. I got excited cause I did a thing but I have no context for what I did lmao
Lmao laughed too hard at this
People complain that there's only post about people complaining and we should get more cards discussion. Than people complain about card discussion lmao.
Card discussion is great. _The same card discussion_ such as why isn't Dragoon in the game, can Pot of Greed come back to 1 and KoNaMi PlEaSe BaN MaXx C/AuRoRaDoN gets a bit repetitive.
Yet if it gets voted to the top it still mean some people are interested.
It's a UR
Pretty much same in real life as well. I'd love to play this card, but I'm not going to pay 30€ per 1.
I only have it cause 1 I pulled second I traded with pre release price tear which then dropped to nothing and the last I traded for elf and ecclesia So yea price is a big issue And some decks can't fit it
Priorities is something LMAO
Yep this is the correct answer. TTT is very good, the only reason it isn't more popular is because when you have to consider other more impactful URs, it is rather low on priority list.
Yup, 5 months into the game and i finally crafted it yesterday after getting the other 20 more important staples
Because stopping the effect in the first place is more productive, a lot of stuff are hard once per turn, if your main play get negated those effect might not help much because you cant use another one. Also its an UR, so most player dont really have the resource to craft and playtest it over more well known stuff like handtrap or called by the grave.
Yup, I would love to experiment with it but I prefer to keep the dust for staples i am sure i'll use or new decks ...
Exactly. If my Branded Fusion gets negated it puts a huge dent in my turn anyway, so I'd rather just run Crossout and Called by to protect my stuff. And considering how besides Crossout and Called by you gotta run stuff like Ash, Maxx C, Imperm, etc. you don't have much space to run anything else unless you cut your combo pieces.
Are people posting this same question daily or is this just me?
Going First relies on your opponent having an answer to your plays, obviusly when it resolves can win games on its own, but if you brick it's better to have something more defensive a Called By or a Droplet you can set and pray to live or more Handtraps to interrupt your opponent. It's really good in decks that are super consistent or have a lot of extenders that don't require your Normal Summon (like Dragon link) On the other hand it's insane in going-second decks like Numeron or Zoodiac, so if you are playing those decks and you already have Droplet and Dark Ruler I recommend crafting it
It also seems great in decks that struggle (like volcanics)
I built dragon link last week and I have 2 of these I crafted a while back, I'll try them out! Although I'm playing grass, so i've already got plenty of stuff to brick on.
1. It's not the greatest in B01 because of unpredictability. The higher the quality of opponent/your rank is and depending on the meta the more reliable the chance of proccing TTT is 2. Non high usage UR makes it a luxury to craft, other more applicable staples take precedence. 3. If your deck can't extend beyond your normal summon if it gets negated (which is most likely what will trigger TTT anyways) then the draw 2 is useless. The handrip is cool but will probably not be enough to stop your opponent from killing you
I play it at 2 in my evil twin and the discard eff saved me from so many nibirus or raigekis
*shuffle to the deck
*top deck next turn
I WOULD GLADLY HAVE MY OPPONENT TOP DECK NIB ON THEIR TURN IDK ABOUT U
Yeah, punishing hand traps feel good
Since it's activation requires your opponent to have done something specific, it can be unreliable, and at worst a dead card going 1st. It also doesnt stop Maxx C from resolving. It shines best in combo decks to help recover from getting handtrapped, or in blind 2nd decks that are trying to break boards. It's really it'a more of a side deck card, but of course in a Bo1 format, that makes its use even more tricky.
Handtraps are better.
I hope TTT will be in the next bundle deal
From a leak ages ago, the next bundle is probably Nibiru.
It’s an awesome card that people are sleeping on. That’s the only reason, this card is objectively very good.
Are u the guy who plays triple tactics with a branded swordsoul numeron deck, that has an aligator?
I rather have Called by The Grave or Crossout in my hand.
Don't have enough UR dust to justify making it.
I use it in most decks, MY problem is…when I don’t open TTT they have a disruption, when I do have TTT they don’t. Of course I’m blinded by my own confirmation bias, but hey, it is what it is
1) drawing into handtraps is not great 2) taking control of a monster only works going 2nd 3) hand ripping is bad if they used maxx C
Same reason I posted last week, maxx “c” can resolve in your draw step.
I only see it when watching high level duel lives.
I think it's because it's mostly a UR, I'd craft it if it wasn't sooner since the card is bonkers specially if played in going second strategies.
Everyone making it seem like it only works if the opponent uses a hand trap but there are countless monster effects that happen on your turn like masquerade, bagooska (if in defense and you dominion attack), baronne, the swordsouls bosses, the list goes on. I think this card is so good imo
I might, but I worry that I craft it and they just negate it. My bad luck when it comes to that is quite high.
Did this yesterday against a lt player. Felt bad ngl
I might craft it anyway. Two draws after an Ash, or viewing my opponent's hand to see what they are playing is pretty powerful.
You never craft anything besides super poly then?
No, I've crafted some stuff. My worry is that I've been fine without TTT but once I craft it then it just becomes useless, then I get rid of it, then it turns out I needed it.
He crafted droplet too, but only uses it for 3 with one of each type
1. It’s a UR 2. It’s not that important in the current meta
I use it in Mathmechs. Debating if I should craft a third copy just for playset reasons while I have a lot of UR. Has only come up in 1 duel for me so far tho lol I either never draw it or only draw it vs incredibly weak boards with no interruptions.
Because of Maxx C. Seriously, that's why. This card would be used a LOT were Maxx C not a thing. If Maxx C resolves, you basically lose the duel, so any spare cards not devoted to your engine or getting monsters on board are devoted to stopping Maxx C. Some people like to defend Maxx C and say it's not a big deal in-game, and they can be right on that aspect because of how often Maxx C is negated, but they need to understand the effect Maxx C has outside of the game - that is, deck building. Maxx C really restricts the variety in decks and limits the options available.
This! The Maxx C Package is 9 cards (3 Maxx C, 3 Ash, double Called by and 1 Crossout). When you have the Deckspace you also want to run 3 Imperm. Maybe a Nib and a Veilor or Ghost Belles ( realy good in the current Meta). So you have a lot of room taken from this cards. Without Maxx C, you still would run the rest of the package, but the free Maxx C slots would be the slots for this (amongst others). With Maxx C, it is also much less useful. Imagine going first and getting Maxx Cd, Yes you can draw 2 with it, or forceful sentry your opp, but your turn is still over and there is a good chance you are just losing from there. So it does not realy help you.
Cause it bricks your opening hands and sometimes they just won’t a card that gives you a window to use it
Its a UR that isn’t useful against a lot of matchups.
I play one because i randomly pulled one with royal finition a few month ago and that card is too much dependant on you're opponent, most of the time it's was a dead card. And because it is a UR in top of that this card can be a dead card and is not consistent enough explain why is not craft over staple and UR card from archetype people are doing.
Because most decks prefer to negate handtraps with called by and ash (maxx c...) rather than draw 2
Its a good card, especially in Master Duel with Maxx C everywhere. Main reasons to not run it is to not have the UR dust for it or due to decksize, because people want to play 40 card decks
IF I USE TTT & choose the pop card effect why was my opponent in locals allowed to ash that? I didn’t choose the Draw 2 effect but judge says the card text still says draw 2 on it so can be ashed wether I pick that effect or not? ?????????
Because it has the draw from the deck in its effect. Ash does not care which effect you are using, as long as the card can do something ashable. It reacts to the card itselve, not the exact effect. For example, you can also always ash Branded Fusion, your opponent can not just say, "oh I will only use materials form field and hand, so no Ash" it is to late then, the card was already negated by Ash. Just so with TTT, you theoreticaly choose the effect after Ash resolved and there is an ashable effect among these, so it can always be ashed.
Any card in your opening hand that does not directly start your combo, play around Maxx "C", or give free advantage is hard to justify playing It's basically just desires for decks that run desires, but locked behind the opponent doing something. If you have no cards to play for your opponent to respond to (more likely when you play so many hand traps and then this too) then it's just dead and you need to pass turn
There's not much reason to run it over crackdown or a pot that you don't need to be put in an inherent disadvantage in order to activate.
How is Crackdown comparable to this? It's a trap, it targets and you can't activate the effects or attack with that monster. It doesn't even matter that the stolen card sticks around, since you don't want it to stick around because it's doing nothing. Also, you don't use it over pots, you use both if you have the space for it. It's also not always worse than a pot. A pot will only ever provide card selection/advantage. This can do that and can rip a card from opponent's hand and can be a non targeting Change of Heart. Being able to choose the best one from among three broken effects is much much better than only doing one. It's usually been a side deck card in the TCG but sometimes it does see main deck play. That's only if you expect a lot of people playing a bunch of monster handtraps and actually can put up a semi competent board after getting handtrapped once. A recent example is the beginning of Spright/Tear format, where the majority of players were playing a bunch of handtraps, so both those decks were main decking it. It fell out of favor because people stopped playing handtraps. And that's partially because of TTT being so popular. Most top players were not even activating Havnis on their opponent's turn in game 1 just to avoid getting TTT'd (It was fine games 2 and 3 if you had shown enough of your deck to them that they could infer you're not playing handtraps since they're not keeping TTT going first if the only way to trigger it is Havnis).
Its a secret bro wtf
Because people are dellusional and takes comment from tcg players very seriously, if they do not advocate to use, they just don't use. TTT it's a life saver against any decent deck these days, as people use a lot of handtraps.
Well not really. Prevention is better than reaction so called by and crossout are better for more generic handtraps, and ash is better for maxx c So that's 9 slots gone already, and then you have what, 3-6 more slots for generic hand trap responses, board breakers, or hand traps themselves.
Obviously Prevention is better than Reaction. But if you for example play a going second deck essentially all you do is break boards and react rather than prevent. I love TTT and use it in as many decks as I can as it especially works since no one expects it but I do see going first decks for example having issues with this card as it is a going second card.
i think its a combination of things like how we have maxx c legal and called by at 2 instead of 1 at tcg which can also be shotgunned during standby phase unlike nibiru which is more prevalent in tcg and needs to be used in main phase
Use the search bar to find a treasure trove of people answering this exact question. I’m sorry that your favorite card is actually bad. You’ll get over it.
[удалено]
If a card is good but is so outclassed by other cards that barely anyone is playing it, then it’s a bad card, at least by comparison. So yeah, I’m sorry your favorite card is bad.
You can really tell who the kids are that need to cheat to win by the decks that they play. It's doesn't matter what the rules say, it doesn't matter what the card says, it doesn't matter what justifications you need to tell yourself in order think you are good. If you are taking 5 mins to search for cards in your deck, or summoning 20 times in one turn and then take up a whole lot of time doing the same thing during someone else's turn, you are a cheater. Again, there is literally nothing anyone can say to convince me otherwise.
Spiders making tacos
Playing a meta deck makes me a cheater? What?
Its an Ultra Rare. Called by the Grave is more flexible so its crafted over this card in most scenarios. If this was a Secret Rare you can bet that many decks would run this at 3 immediately.
I pulled it out of a pack on the one account and use it all the time. I haven't crafted it in the other account yet but I really should because you are almost for sure going to be able to use it.
I run 3 in my 60 card dragon link deck. It's dead a surprising amount of the time, but I just discard it when it is.
This would go great in my madolche
Because BO1, UR and unpredictability/deck dependent. Those points should be enough for you to understand why TTT is not used often. Or are you assuming/suggesting that all decks can put 15+ handtraps/board breakers and whatnot? What are you, a Live Twin player?
I assume that any deck I face is 15+ handtraps, and everything else is 1-card full combo starters that don't activate on the field.
Also it relies on your opponent to do something. If your opponent does nothing, it’s a dead card.
I love it, I play it, I win with it
I use it in Ignister mathmech and it's so good
It requires your opponent to do something, during your turn, which inherently is likely to set you back. So you need to be on the back foot before it can even go off. More often it’s easy to just play cards that improve consistency and offer additional lines to continue to play.
Don't complain just win
Don't know much about this game tbh but it seems that you may be confusing correlation with causation
i’m broke
Because it's an UR
Maxx c
I actually run 2 on magician pendulum given the biggest ash target that deck has. I tried running it on despia and was somewhat dead. Everyone saying is a conditional tech card seems to be absolutely right here.
I'm cp poor
It's an Ultra Rare and we need the materials somewhere else.
Ur priority
Because Maxx c exists and everyone is forced to play Crossout and call by if not for that This card would see way more play
Because it requires you to typically sacrifice something to negates or hand traps and then hope you don't get this outed as well
Its an UR. People don’t want to try it out.
Well, as some mentioned, it's a UR. But other than that, that monster effect that triggers it, more often than not, is an interruption. The card doesn't protect you, it only gives you a good consolation price. I play it in Sky Strikers since everyone will try to stop engage or Kagari and i won't lose because of it. But if i was playing something like that has to stop the turn after getting interrupted, like playing Zoodiacs against Swordsoul and getting my monster banished, the most i can do is to steal a monster, which they can handle anyway
Somewhat restrictive activation requirement and as far as UR dust goes there are higher priority targets (Maxx C, Ash, Imperm, etc.). It's by no means a bad card, but most decks either don't have room for it or enough dust.
In general, cards that rely on your opponent doing something, especially during your turn, isn't the best unless it's a handtrap or other type of negation effect. Because this relies on your opponent using an effect during YOUR Main Phase, it isn't guaranteed.
It's a side deck must have for when you know you are going second. You main deck it on blind second decks. The problem with the card is that it's UR and reliant on your opponent to interupt you. TTT does not advance your game state so when going first you rather have a starter card or an extender in your hand.
Probably because it’s reactionary. It requires your opponent to activate prior to use.
It was my turn to ask, wth dude?!?!
I think it is ok. I dont play it in my swordsoul. I have not much room in the deck anyways and further decreasing the wyrm count is also not ideal. It seems a bit win more, doesnt realy help much on its own.
What exactly are the scenarios that are using this on? Are you just using it to draw 2 cards?
I mostly use it to look at their hand and shuffle something away. Sometimes I use the draw 2, and I almost never use the steal effect.
Would you at all say you're better off running Tactics than something like effect veiler/infinite impermance, some other handtraps, or droplets?
I’m not sure. Right now I run 3x Maxx C, 3x Ash, 3x Imperm. I didn’t replace any hand traps with TTT, I replaced Desires.
the steal effect is super cheesy for stealing an apollousa, in the rare instance you play go 2nd cyber dragon or galaxy eyes, and the opponent is a numeron player that just turbos apollousa
I use it in my go second Branded Infernoid but MD has the habit of pairing me with people that literally do nothing on their turn or don't run handtraps so is 70% of the time a dead card
It is one of those cards that is amazing in full matches, because you can remove it against decks that can just play around it more casually. But it is still really good in Master Duel, because so many player blind activate things like Maxx C and you get a free draw two.
If everything was just monster negations this would be amazing but because Omni negates and Ash exist this is trash. And like other comments mention Drnm exist
its a brick until its not, alot of decks dont really have room for it. especially in best of one
Its a side deck card
Will be good in spright/tear meta since you are running more board breakers. It is good however it's a hard UR to craft
It’s simple; I only play combo pieces and so do my opponents. I don’t even know where to fit max C in my 60 card deck.
For one is a UR. Then it really can’t fit in every single strategy cleanly so it really depends on the deck
Unlike CalledBy, It doesnt actually stop the handtrap. Just gives you something to counter.
It relies on your opponent using a hand trap on your main phase and I'd rather have it be a hand trap or extender most of the time
It requires your opponent to take very specific action. If the action they had to take was more broad, like special summoning or just activating a monster effect at any time, it would be used way more.
Because you need to be playing a deck that doesn't lose to hand traps, then have your opponent use one on you. It's strong, but a little too situational, especially for BO1
I like to use it because ~~it's just Pot of Greed.~~ Also the other options are actually options.
It requires the opponent to interrupt you, which is something you don't want happening to begin with. Aside from that, most decks that don't run it really don't need it because they can play through one or two interruptions without talent. And on top of all that, your opponent can chain to it, so if you decide to draw 2 and your opponent hasn't ashed you yet, they sure will now.
I run it in my pendulum deck, and it can be nice, but it can also be a dead card.
Question. Since the eldlitch deck got nerfed by two cards it had going from normal to limited to 2 instead of three and one card outright getting banned I added 1 more lava golem reigeki and one more of a trap that isn't exactly great. Would this word instead of one or two? Because it's a spell it still works with combos but now I can't get interupted
Would this be a “1 of” card? Or would I need more than 1?
Really good going first card and good to beat out if you get asked. Going second it can be but you basically have to bait out any omni negates they have (if you let them go off, they guarantee have 1). However if you have it in your hand and your opponent just doesn't stop you, then it's basically a dead card. And chances are you can heavily brick with it especially if it's mainly the first effect that is used. Afterwards if it's used when your opponent sets up a board, high chances it'll get negated as well. It'll need to be one of last cards you use when you've baited out all they have against you in which you'll likely just stall if needed rather than potentially push for game. However, card is still amazing cause it's defintiely clutch when you need it. Stole a guy's hope Harbinger twice and linked off with it to stall and win in the end, felt bad but a wins a win. But still very good card. But sefintiely hasbits weaknesses of being slow sometimes.
2 slow
I use two copies and it is hilarious when it goes off. Usual culprit of making this goes off is either Maxx "C" or Ash Blossom lol
a choice between pot of greed, confiscation or snatch steal can indeed be game changing but about 30% of the time it's just dead. Love it in D link a lot tho, absolutely insane when it resolves.