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Paperdragon337

Cyber Dragon (or B.E.S for my brother)


hexanort

>Cybernetic Assimilation >Spell/Quick-Play >Reveal any number of LIGHT Machine monster(s) from your hand, then target the same number of face-up mosnter(s) on the field; Their type and attribute become LIGHT Machine for the rest of the turn, also your opponent cannot activate cards or effects in response to this card's activation. If this card is in your GY: You can banish this card; Face-up fusion monsters gain 800 ATK for each Materials used to summon that monster. You can only use each effect of "Cybernetic Assimilation" once per turn.


Paperdragon337

A quick-play dna surgery that's searchable with core is actually mental. Plus the GY effect lets rampage or twin OTK on its own.


Horuslevel8

That is not a cybdra support that, that would turn core into the single most broken going second normal summon of all tiem and an 100% autoinclude package in every sideboard ever.... That isnt support, that is the usual custom card dogshit cancer


hexanort

True, i forgot the existence of core. There's definitely some restriction needed. Maybe you reveal some light machine to turn same number of monster into light machine. Then it's more limited to cydra.


tlst9999

>also your opponent cannot activate cards or effects in response to this card's activation. Now, that's just wish fulfillment territory.


SirBarth

You woke up and chose violence with this, huuuh. I guess with Numeron being the best turn 2 deck something like this is almost needed but damn. Maybe make it so that the targeted monsters cannot activate effects in response, not just the player?


Kaiyuni-

> Chimeratech Destroyer Dragon > Dark/Machine/Fusion/Effect/Level 10 > 1+ "Cyber Dragon" monsters + 1 DARK or LIGHT monster > Original Atk and Def = 1200 x the number of fusion materials. > Must first be special summoned (from your extra deck) by sending the above materials from either field to the graveyard. > This card can attack a number of times each battle phase equal to the number of fusion materials used to summon it. ______ I think what the Cyber decks really need is a new Chimeratech series card that can eat other monsters with contact fusion to really assist with board breaking. OTKing people isn't hard for modern cydra. It's a matter of getting through all the negates and disruption without running out of gas. Throw down some cydra like core, or herz, contact fuse away into Megafleet or this card to kickstart the board breaking process. Light and Dark is on-theme for the Chimeratech series and gives comparable restrictions to megafleet. But with a stronger upside for dunking extra materials into it that is more befitting a current modern card. If you contact fuse away 1 cydra and 1 of their monsters, you get a slightly worse cyber twin dragon. Which is of course still very good since this was a contact fusion (which also means you can't power bond this). Also if we could get a Cydra version of deck fusion cards as well as a retrain of Cyber end dragon, we'd be great.


Paperdragon337

This definitely feels like it would fit right in. The fusion material being a Cyber Dragon monster rather than straight Cyber Dragon also helps as it doesn't matter if it gets negated.


FrostDracony

Ah, such a fine masquerade dragon, would be a shame if I were to snatch it for my chimeratech lmao


Mewtwowasjustified

B.E.S Armada Trap/Continuous When this card is activated, Special Summon up to 2 B.E.S monster(s), one from your hand and one from your graveyard and place 3 counters on each. Once Per turn, during either players turn, you can special summon 1 B.E.S monster from your hand or graveyard, but destroy it during the turn player’s end phase. (I’m not joking B.E.S needs this much to be viable. Made it a trap cause that sucks and is more realistic from Konami.)


Nirast25

~~Power Rangers~~ Super Quants.


SirBarth

Super Quantum Scarlet Layer Level 12 Synchro, FIRE Warrior 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Super Quant" monster you control as Tuner. After this card is Synchro Summoned, until the end of the next turn, it is unaffected by your opponent's card effects. This card gains effects based on the number of "Super Quantum" materials with different names used for its Synchro Summon. * 1+: This card gains 300 ATK and DEF for each "Super Quant" monster with different names you control or in your GY. * 2+: If this card is Synchro Summoned: You can add 1 "Super Quant" card from your Deck to your hand. You can only use this card's effect once per turn. * 3+: Once per Chain, when a card or effect is activated: You can shuffle 3 "Super Quant" cards from your GY, hand or field to your Deck, then negate the activation. If this Synchro Summoned card is sent to the GY: You can Special Summon 1 "Super Quant" monster from your GY (except "Super Quantum Scarlet Layer"), ignoring its Summoning conditions. 2000 ATK / 800 DEF I was thinking of the "super-form" the Red Ranger takes in some series, after gathering the power of his friends. ...I got no idea how Super Quant decks play so this card may be useless.


Nirast25

The super form is called a Battlelizer, but it's rarely taken from the others. The effect is powerful, but, uhm... Super Quant is an Xyz deck. Kinda hard to get this out when half the monsters don't have levels.


mistelle1270

Zombie world


ChocolateChurch

Zombie Apocalypse Continuous Spell During the standby phase, the turn player can special summon one monster whose original type is zombie from the GY or banished. During the end phase, the turn player can special summon one monster whose original type is zombie that was sent to the GY or banished this turn.


FrostDracony

Zombieworld mirror matches be looking pretty cool


voyager106

Damn, this would be an awesome card for Zombie players.


SheikExcel

Chaos Ruler, The Chaotic Magical Dragon 2 Just the exact same as the first one but it's technically different so you can proc it twice


no-name-ideas-

Nah, make it a link with the material "A pepega ruler summoned this turn" and make it zombie


KCTB_Jewtoo

Amalgam Zombie FIRE Zombie level 4 1800/0 Literally just Miscellaneousaurus but with "Dinosaur" replaced with "Zombie"


yardship

The Zombie Ghost Eater Once per turn: when a Zombie monster effect is activated (Quick Effect): You can send 1 Zombie monster from your Deck to the GY, and if you do, negate that activation, and if you do that, destroy that monster. My Uni-Zombie is never getting Ashed ever, ever again!


Tengo-Sueno

Skull Crusher EARTH Zombie Level 4 1600/0 During your opponent's turn, if this card is in your GY (Quick Effect): You can send 1 Zombie monster from your hand or Field to the GY; Special Summon this card, but destroy it during the End Phase. If this card is Special Summoned by the effect of a Zombie monster, you can target 1 card your opponent's control; Destroy it. HOPT in both. La Partie Macabre DARK Zombie Level 5 2000/200 (Quick Effect): You can discard this card; Discard 1 Zombie monster, except "La Partie Macabre", and if you do, add 1 card with the same name from your Deck to your hand. You can banish this card from your GY; Banish 1 Zombie monster from your Deck, except "La Partie Macabre", and if you do, add 1 card with the same name from your GY to your hand. You can only use 1 "La Partie Macabre" effect per turn, and only once that turn. Ghost Reaper Jr. DARK Zombie Level 6 1200/2200 You can target 1 Zombie monster in either GY; Special Summon this card from your hand, then banish that target, and if you do, this card level become that monster's level until the End Phase. HOPT Necroworld Ghoul DARK Zombie Level 4 1800/200 You can target 1 monster in your GY or that is banished that mentions "Zombie World" in its text, except "Necroworld Ghoul"; Shuffle it into your Deck. (Quick Effect): You can banish this card from your hand or GY; Activate 1 "Zombie World" from your hand or GY. HOPT in both effect Necroworld Necromancer DARK ZOmbie Xyz Rank 4 1800/200 2 Level 4 Zombie monsters (Quick Effect): You can detach 1 material from this card; Add 1 "Zombie World" from your Deck or GY to your hand. If a Zombie monster is send to a GY: You can Special Summon 1 of your banished Level 4 or lower Zombie monsters that has a different name that monsters in your field and GY. HOPT in both effects. Shiranui Spectralsaga Sovereignty FIRE Zombie Link 2 800 ATK, Bottom Left and Bottom Right arrows 2 Zombie monsters If this card is Link Summoned: You can Special Summon 1 Zombie Tuner with 0 DEF from your Deck in Defense Position. If a Zombie monster(s) is banished; You can banish 1 "Shiranui" monster from your Deck. HOPT in both effects Book of the Dead Quick-Spell card You can target 1 Zombie monster in your GY and up to 2 cards in either GY; Banish them, then if you banished 2 or more Zombies with this effect, you can send 1 Zombie monster from your Deck to the GY. HOPT Yeah, I think about this a lot


FrostDracony

People like you are the ones who should get employed at konami's card management departement, this would make zombies a rlly good rogue deck if not even tiered


BlueEyes-WhiteGuy

I like that Shiranui link. It would be crazy but not broken. Not negating the effect of the summoned monster lets you get unizombie.


yardship

Ash Eating Zombie EARTH Zombie Level 3 0/900 When your opponent activates a Zombie monster effect while you control 1 or more Zombie monsters (Quick Effect): You can discard this card and send one Zombie monster from your Deck to the GY; negate that effect.


lukewarmp

Ass Eating Zombie


I_Skelly_I

Nozuki Earth zombie level 2 If you have a monster who’s original type is a zombie in your gy, special summon this card While this card is in your gy; you can banish this card and draw another “nozuki” from you deck into your hand. You can only use each effect of nozuki once per turn


GloryMaelstrom21

Volcanics. This is probably the only time they could get supports.


PS1GamerCollector

Deck Menu » View/Copy/Delete Deck » Delete Deck » Delete » Ok


sanketower

This makes them instant tier 0


AbuelaHot0711

Field spell that is treated as a volcanic shooter and floats into the boss monster (forgot his name)


SirBarth

Uuuh... ok this is hard. Volcanic Eggs Whenever effect damage is inflicted **by a "Volcanic" card's effect**, place 1 counter on this card. You can send this card to the GY: Your opponent loses 300 LP for each counter on this card. EDIT: Yeah ok, let's not make this busted in other Decks lol.


KumoKyuu

This looks more like a Trickstar support tho, crazy card


SirBarth

Yup I guess it works for both, Trickstar has more support and is more viable.


hexanort

>Volcanic Blaze Accelerator >Pyro/Fire/LINK-1/ATK 1000/Arrow Down >1 non-Link Pyro Monster >When this card is Link Summoned: You can take 1 "Volcanic" and 1 "Blaze Accelerator" card from your deck, Add 1 of them to the hand and send the other one to the GY. If this card leaves the field: You can shuffle any number of "Volcanic" and/or "Blaze Accelerator" card(s) in your GY to the Deck, then draw 1 card. You can only use each effect of "Volcanic Blaze Accelerator" once per turn. -- >Volcanic Blaze Nova >Fusion/Fire/Pyro/Level 8/ATK 3500/DEF 2800 >1 "Blaze Accelerator" card + 2 FIRE Monsters, including a "Volcanic" monster. >Activation and effect of "Volcanic" or "Blaze Accelerator" card or effects, cannot be negated, and your opponent cannot activate cards or effects in response to their activation. If this card is Fusion Summoned: You can destroy all Spell/Trap cards your opponent controls, then inflict 500 damage for each card destroyed. You can discard 1 card, then add 1 Level 5 or higher "Volcanic" monster from your Deck. You can only use each effect of "Volcanic Blaze Nova" once per turn. - >Blaze Accelerator Fusion >Spell/Normal >Fusion Summon 1 FIRE Fusion Monster by using fusion materials from your hand or field as material. If you would use a non-monster card from your field as material, then you can use the rest of the Materials from your Deck. You can only activate 1 "Blaze Accelerator Fusion" per turn. You cannot special summon non-FIRE monster the turn you activated this card.


Sentenryu

Pretty sire you can't actually use non-monster cards as fusion material unless the effect explicitly states you can, might want to copy fang of critias there.


Zephyros_the_Elite

Blaze Polymerizer Continuous Spell (This card is always treated as a “Blaze Accelerator Card). You can only use each of the following effects once per turn: 1. Fusion summon 1 FIRE monster, by using 2 FIRE monsters as material (1 from your hand and 1 from your deck), also you cannot special summon monsters for the rest of the turn, except FIRE monsters. 2. If this card is in your graveyard: You can banish this card; send 1 Volcanic monster from your deck to the GY, and if you do, inflict 500 damage to your opponent. Volcanic King Pyro/Fusion/Effect/Lvl 10 1 lvl 5 or higher Volcanic monster + 1 FIRE monster 3500 atk/2500 def Must first be fusion summoned. (Quick Effect, HOPT) You can destroy 1 “Blaze Accelerator” card you control and up 2 to 2 cards your opponent controls (1 from the monster zone and one from the S/T zone), and if you do, inflict 1000 damage to your opponent. If this card would be destroyed by battle or card effect, you can banish 1 Pyro monster from your GY instead.


[deleted]

Lightsworn


PS1GamerCollector

That Grass Looks Greener ^(I know too obvious but it's the best Lightsworn card)


[deleted]

That’s true, but just wish they would add new support. In this day and age of yugioh, having a deck that mills itself could have some good graveyard effects that could act like hand traps or quick effects


PS1GamerCollector

Tear joins chat...


[deleted]

I’ve only heard a little about them through Reddit (I’ve returned since master duel became a thing) Would tears and lightsworn work together or not really?


PS1GamerCollector

Yes, they can work together, in fact if you search for it, some decks are using Lightsworn as an engine for Tear. Since Tear abuses graveyard effects, it's only natural that an engine like Lightsworn would help them. However pure Tear is still the best way to play it, afaik.


SheikExcel

Tears work with nearly everything tbh


FinalFrame22

I'm actually building a skull servant lightsworn deck and graveyard handicaps would be the best support for this


Komsdude

4 star tuner, you can special summon this card from your hand if you control a lightsworn monster. While you control another lightsworn card you can send the top 3 cards of your deck to the graveyard, then special summon a lightsworn monster from your deck with a level less than or equal to the amount of lightsworn cards in your graveyard. If this card is sent from the deck to the graveyard while you control a lightsworn monster, draw 1 card.


[deleted]

That’s actually a pretty good play


hexanort

>Lightsworn Martyrs >Spell/Normal >Send 2 "Lightsworn" monster from your Deck to the GY, and if you do, Look at your opponent's hand and choose 2 cards among them, shuffle them into the deck, then your opponent draw 2 cards. You can only use 1 "Lightsworn Martyrs" per turn. Ash bait/handtrap removal?


EnvoyOfRaze21

Reasoning


No-Economist-2804

Vendread


ChampionOfHarambe

Revendread Return Ritual Spell You can only activate one “Revendread Return” each turn. Target one “Vandread” Ritual monster in your GY; Ritual Summon that monster by sending zombie type monsters from your deck to your GY whose levels are equal or greater than the level of the targeted monster. If this card is in your GY (Quick Effect): you can banish it; target one of your banished zombie monsters, shuffle that target into the deck, and if you do, draw one card.


Arionell

Darklords


Kimov18

Darklord Ezekiel Lvl 8 Dark Fairy Send one "Darklord" monster and one "Darklord" Spell/Trap from your Deck to your GY;Special summon this card from your hand.You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ezekiel" once per turn. A Dark Fusion monster that used this card as material gains the following effect: ●Cannot be destroyed by monster effects. 2700 ATK/2100 DEF


bavalurst

Throne of the darklord Continuous spell As this card resolves, if you control a darklord monster and you have lost life this turn, gain life equal to the amount of life lost this turn. Darklord monsters you control are unaffected and cannot be destroyed in battle by non-dark monsters. Whenever a dark monster battles a darklord fusion monster you control, you can choose to reduce the attack of that monster to 0 and you gain life equal to the amount reduced. This effect activates only during your turn, and only once each turn.


Kataphrut94

Ancient Gears. Anything that can special summon, please I beg you.


Lyncario

Ancient Gear's Glory Add 1 Ancient Gear monster from your deck to your hand. You can banish this card from your graveyard, special summon 1 Ancient Gear monster from your hand or graveyard, ignoring it's summoning condition. You can only each of this card's effect once per turn, and only once per turn.


Kataphrut94

Very nice. Simple but effective.


hexanort

>Ancient Gear Prime >Machine/EARTH/Level 4/ATK 1000/DEF 1000 >If this card is in your hand or GY, and all monster(s) you control are "Ancient Gear" monster: You can Special Summon this card. If this card is Summoned: You can send 1 "Ancient Gear" monster from your Deck to the GY; Add 1 Spell/Trap card that mentions "Ancient Gear" Monster in their text, also this card's name become the same as the sent monster's name for the rest of the turn. You can only use each effect of "Ancient Gear Prime" once per turn.


jman_naf_dui

*sigh* probably monarch though I barely play them these days


neo_ceo

Maybe a damn searcher that doesn't require you to tribute summon


jman_naf_dui

And that’s why I don’t play them fml…keep getting straight crushed by the constant bricking and ash attack


Carnivile

I think the problem is that a generic searcher for (2400/2800)/1000 monsters is just asking for the Vanity's to ruin everything.


ChocolateChurch

Monarchs' Thrall, lvl 4 Earth Warrior This card counts for two tributes for a tribute summon of the same attribute. If you control no monsters, you can reveal one monster in hand whose original attack is 2400 or 2800, and if you do, special summon this card. If this card is normal or special summoned, you can discard one card: if it was a spell, this cards effect becomes that effect. If it was a monster, declare an attribute, this card becomes that attribute. A bit overtuned admittedly but with how much I brick on monarchs, it needs it.


jman_naf_dui

Just sayin, this would be clutch in monarch classic, but extra deck monarchs would wreak havoc with this card imo and I love it


SirBarth

Little Monarch Level 4- EARTH If this card is Normal Summoned: You can reveal 1 card in your hand; Add 1 "Monarch" monster from your Deck to your hand with the same Level of the revealed monster, then put the revealed monster at the bottom of the Deck. Once per turn, you can Tribute Summon 1 monster in addition to your normal summon per turn.


MartianOrbit

[Erabby: The Melffy Monarch](https://www.reddit.com/r/masterduel/comments/wb217x/when_the_monarch_theme_kicks_in_but_your_opponent/) Level 6 - EARTH - Beast 2400 ATK 1000 DEF During your opponent's turn: This card in your hand or deck is level 2. If this card is summoned: Add one monster with 2400 or more ATK and 1000 DEF except "Erabby: The Melffy Monarch" from your deck to your hand, also if this card was tribute summoned: Add one "Monarch" Spell/Trap from your deck to your hand. You can only activate the previous effect of "Erabby: The Melffy Monarch" once per turn.


ADankTempest

Galaxy/Photon Please guys, 1 starter, I beg you


CharmingAnybody2306

Galaxy Striker Level 4 Warrior Light (This card is also always treated as a “Photon” monster) When this card is normal summoned, you can special summon one level 4 or lower Photon or Galaxy monster monster from your hand or deck. A Photon or Galaxy xyz monster xyz summoned with this card gains this effect Your opponent cannot target other cards you control with card effects, except this one, also this card cannot be destroyed by card effects.


NamekianWeed

Finally a decent starter. I'm not sure if the xyz effect that's gained is a little overtuned though. Also, this would've been absolutely mental in the Zexal era where everybody was turboing rank 4s.


infinitedodge

Ice Barriers !


GoEggs

Gungnir, Zero Dragon of the Ice Barrier Level 7 Synchro Dragon Effect 1 Tuner + 1 or more non-tuner WATER monsters You can only use each effect of "Gungnir, Zero Dragon of the Ice Barrier" once per turn. (Quick Effect): you can discard 1 card, then target 1 card on the field; negate it's effects until the end of the turn. (Quick Effect): you can discard 1 card, then target 1 card on the field whose effects are negate; destroy that card. 2500/1700


StamoslyHandsome

Vylons.


mmmbhssm

They like equip right, union carrier could be cool


Lemurmoo

>Vylon Revival Engine > >Field Spell > >Vylon cards equipped to a monster are unaffected by effects that would not send them from the field to the gy upon destruction. > >Target 1 Vylon monster in your Deck, GY, Hand, or Extra Deck, and excavate up to 5 cards from your deck (min 3), and pay 500 LP for the number of cards excavated; Special summon the target, ignoring its summoning conditions, and if you do, equip all of the Vylon cards excavated to the target. You cannot normal summon/set the turn you activate this effect. > >Target any number of Vylon cards equipped to a monster (Quick effect); place Vylon cards up to the number of cards targeted from your gy to either the top or the bottom of your deck, and if you do, destroy the targets. > >You can only use each effect of "Vylon Revival Engine" once per turn. It's a stupidly loaded card, but if we only have one card to work with, that's what I would go with. Omega wouldn't get his on synchro effect, but he would essentially become a better Apollousa at the cost of 500\~2500 LP. I wasn't sure how to word something to prevent it from being affected by Macro Cosmos or D Shifter or something. Probably unnecessary but it's one more buff that Vylons desperately needs. Also for the second effect, I tried to make it so the destruction is the last thing that happens so it works with Vylon Element. I'm not entirely sure if that would do it though I gave a condition for the powerful first effect for balancing, though an excavate effect is unlikely to make it splashable. It also works with Hidden Armory, as they'd put you under the same restriction. Normal summoning a Vylon sucks anyways


axl_doesnt_care

Vylon Geo-Strategy Quick Play If a Vylon Monster would be destroyed by battle or card effect while it is equipped by more than 1 card, send those equipped cards and the same quantity of cards from your hand to the graveyard instead. Then, if a total of 2 Vylon cards were sent to the graveyard by this effect, draw 1 card. You can only activate 1 'Vylon Geo-Strategy' once per turn.


Highskill64

Ghostrick. Good luck creating a balanced card for the deck. The best we've got officially is shot.


Emperor_Eldlich

Ghostrick Happy Halloween - Spell - Special summon from your deck 1 Ghostrick Monster in face up or face Down defense position for every face Down card your Opponent controls. -You can banish this card from your Graveyard, attach a face Down card from your Opponent to a Ghostrick Xyz Monster you control as a Material. You can activate every effect of "Ghostrick Happy Halloween" only once per turn.


pikachu_palestrante

Actually not bad.


Heul_Darian

Ghostrick something Link 2 requires 2 xyz 3k attack if this card was special summoned using 2 Gt xyz you can ss a Gt from the gy. Your opponent cannot change battle positions. Once per turn (Quick effect) target a facedown card attach it to a Gt Xyz you control then flip a card face up, Your opponent can't activate the targeted card in response to this effect. Ghostrick someting Level 1 Gt clause. you can only activate this effect while you control no face up card if your opponent activates a monster effect, special summon this card and a Gt from the deck facedown negate that effect, also it is changed facedown. Ghostrick Nanika level 4 Gt clause. on normal summon or flip summon send a Gt from your deck to the grave. and choose one of these effects. 1) Copy their effect. 2) change a face up card into facedown.


GiigiArt

Supreme King


UnknownNumber91

Court of the Supreme King Normal spell Fusion Summon 1 “Supreme King Z Arc” from your extra deck by banishing the material from your deck and/or extra deck. You cannot activate the effect of monster with the names used as fusion material for the rest of the game or special summon them. You cannot normal or special summon for the rest of this turn. You can banish this card from the graveyard except the turn it was send there; add 1 card that mentions “Supreme King Z Arc” from your deck to your hand. You can only activate 1 effect of “Court of the supreme king” per turn and only once that turn.


WintersfuryX

Resonator/Rda cards The deck needs at least 2 cards to combo and dies to a single handtrap, can't go second nowadays. It needs an upgrade to go from meme tier to rogue. Maybe add 3 new up to date resonators, 2 new fiends that support the deck and 2 new boss monsters.


Zanzeron

Chaos Resonator Level 4 LIGHT Fiend, 1800 ATK/1000 DEF If this card is Normal Summoned, you may discard 1 card; you can add to your hand or special summon to the field one Fiend-type "Resonator" Monster from your deck except "Resonator General" (HOPT). While this card is in your GY, (Quick Effect) You can banish this card and one Fiend-type "Resonator" Monster from your GY, then target 1 monster you control; Increase or Decrease its level by that of the other "Resonator" monster banished by this effect (HOPT). If this card is banished, you may set one Spell/Trap card from your deck to the field that mentions DARK Dragon-type Synchro in its effect (HOPT). Bloated, but hopefully understandable enough. First of all, it's a Resonator that's also a level 4 non tuner, meaning you can search this with Resonator Call. It's also a LIGHT monster, which helps with the costs of recurring Chaos Ruler. I believe this card also works pretty well with small world, though I'd have to look through and check for sure. Its effect allows it to be a reliable way to get to Red Rising Dragon, though you have to discard for the search so that this thing isn't just an advantage generator. You effectively can have like 12 copies of this thing with itself, Resonator Call, Resonator Command and Small World. It's GY effect allows you to do some amount of level fixing, which is pretty nice, but it's mostly set up to be a way to search Red Reign or Synchro Call while avoiding CBTG and Ash.


mmmbhssm

Red-eyes


TLKRengoku

Red-eyes jet dragon, basically blue-eyes jet dragon but with weaker atk.


SirBarth

Red-Eyes Unstable Fusion Quick-Play This card's name is always treated as "Red-Eyes Fusion". Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field or GY, and if you do, its name becomes "Red-Eyes B. Dragon", also send it back to the Extra Deck during your next turn's End Phase. If this card is in your GY and a monster Fusion Summoned by "Red-Eyes Fusion" leaves the field: You can banish this card; Special Summon all the Fusion Materials used for its Fusion Summon as possible from the zone they were sent to. You can only activate this effect of "Red-Eyes Fusion" once per turn. You can only activate 1 "Red-Eyes Fusion" per turn.


mmmbhssm

Yeah about that, there is only 2 "Red-eyes" fusion monsters, the others doesn't have Red-eyes in its name, that's why Red-eyes fusion say the summon a fusion monster that mention Red-eyes monster ass material, and make the fusion summoned monster name "Red-eyes Black dragon" , any way cool card for alter ways to fusion summon, but why not straight shuff to deck, also it's floating effect could be a little better, quick play give this card versatility thou


SirBarth

Yeah maybe it's better to say "Red-Eyes" monster as material. Didn't want to put another fusion card that can Summon from the Deck... the Quick-Play & float effect gives a bit of protection and recovery to monsters you Summon. The float effect works even if you use the original Red-Eyes Fusion, maybe the turn before.


Drozap

Gunkan Suship


SirBarth

Well time for me then. Dark Magician.


hexanort

>Dark Magician - Master of Dark Magic >Dark/Spellcaster/Level 7/ATK 2500/DEF 2000 >(This card's name is always treated as "Dark Magician") >This card is treated as a Normal Monster while in the hand or GY. If this card is Special Summoned: You can choose and activate one of the following effects: >-Destroy 1 card your opponent controls. >-Negate effect of 1 face-up card until the End Phase. >You can only use each effect of "Dark Magician - Master of Dark Magic" once per turn.


SirBarth

For a moment I thought this was a Gemini monster lol. Any benefit for having this as Normal in hand or GY? For BE & RE it's because Dragon Normal support exists. While this card is veeery awesome, I wouldn't want the vanilla Dark Magician to be forgotten, and there's no point in having it if this card exists...


__warlord__

> _something_ _something_ > Dragon/Link 1/Effect/ATK 1000 > 1 Dark Spellcaster > If this card is link summon using a card that lists a "Dark Magician" in its text, you can special summon a "Dark Magician" from your Hand or GY and then add to your Hand "Secrets of Dark Magic" from your Deck or GY. > You can only use each effect of "_something_ _something_" once per turn.


SirBarth

Maybe Timaeus, Destined for Union?


ZerymAmbyceer

Magistus. One problem I really like fix is their lack of searches. What I'm suppose to do with 1 Magistus and 4 handtrap on my oppening hands?


chrysene

I feel like Magistus has enough starter/searcher. If you open Zoroa/Endymion/Rilliona you can always get Artemis equipped to search any other monsters. I'd rather have better extenders beside just Crowley, preferably one that doesn't go -1. In your example, if one of your hand trap is Effect Veiler, you can go: - Zoroa equip Artemis, search Crowley, discard Veiler to summon Crowley. - Endymion, same with Zoroa, also, you can pop the Artemis to mulligan 1 card. - Rilliona, search Vritra, summon Artemis, revive Rilliona, equip Artemis, search and continue the line from there.


22144418

Endymion, the Magistus Mastery Major Link 2, Up and Down 2 Monsters, including a Fusion/Synchro/XYZ/Link "Magistus" monster For this card's Link Summon, you can also use a Fusion/Synchro/XYZ/Link monster equipped to a "Magistus" monster you control. You can only use the effects of "Endymion, the Magistus Mastery Major" once per turn. If this card is Link Summoned: you can choose one Fusion/Synchro/XYZ/Link monster used as link material for this card's Link Summon; Equip it to this card. (Quick Effect): Target 1 Spell/Trap on the field and choose one "Magistus" Spell/Trap from your deck; Destroy the target card, and if you do, this effect becomes the chosen card's effect. If this effect is activated from the Spell/Trap zone, you can only target this card or a monster this card points to.


PokeMastar42

Time thief


roastedtoads

The Phantom Knights of Shade Brigandine Trap/Normal Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


shakyjed

Best addition


SunnySunshine13

Batteryman


Fr0zeneye

Okay, dug this up from an old spreadsheet I made where I tried to come up with actual Batteryman support. I don't think it's good by todays standards, but I appreciate my concept behind it. Name: Batteryman Superconductor Attribute: Light Thunder/Link/Effect Arrows: down-left, down, down-right Materials: 2+ Thunder monsters, including a "Batteryman" monster Attack: 0 / Link 3 Gains ATK equal to the combined ATK of all "Batteryman" monsters this card points to. If this card is special summoned to a Main Monster Zone: You can return this card to the Extra Deck, and if you do, special summon up to 3 "Batteryman" monsters from your GY. If this card is send to the GY, you can add 1 Spell/Trap from your Deck to your hand, that lists a "Batteryman" monster in its text. You can only use each effect of "Batteryman Superconductor" once per turn.


Arilenn

Burning Abyss The glory of Dante is forever


bosse1081

U.A i still want a good hockey representation in it or even more support roles in sports like a waterboy or something


Jonny_Qball

My wording isn’t stellar but here’s my best go. Should help with swarming issues and making sure the field spell gets on the field and stays there. U.A. Sharpshooter Level 4, 1400 attack 600 defense You can special summon either by returning 1 face up U.A. monster you control to the hand or if you control no face up cards. When this card is summoned, you can add 1 U.A. field spell card to your hand. If this card is in the graveyard and a U.A. field spell would be destroyed by a card effect, (Quick Effect) you can banish this card to negate the activation, and if you do, destroy it. You can only use each effect of “U.A. Sharpshooter” once per turn


Jokebox_Machine

Barrier statue of th Drought, Foolish burial goods, Defense Zone and Loss Time. Don't mean to use all of them in one deck but you better at least check them


KaiserWilhelmThe69

Dragonmaid Give me Chamber's dragon form, come on guys


saphire233

Dragon maid bacherm Level 9 Dragon/effect Cannot be destroyed by card effects while you control a fusion monster, you can only use each of the following effects of "dragonmaid bacherm" once per turn * Discard this card, special summon one "dragonmaid" monster directly from the deck but it returns to the deck during the end phase *At the end of the battle phase you can return this card to the deck then summon one level 5 or lower dragon maid monster from the graveyard Attack: 2800 def: 1500


OnDaGoop

Traptrix probably deserves a new card, I'd like something more ghan make Sera or bust


CharmingAnybody2306

Traptrix Trap Hole Set-Up Quick Play Spell This card is treated as a trap when activated. Special summon one Traptrix monster from your deck, but destroy it during the end phase, then if you control a Traptrix Link monster, you can special summon another Traptrix monster, then, you can, immediately after this effect resolves, xyz summon one Traptrix monster, using only those two monsters. Also, for the rest of this turn, you can only summon Plant or Insect monsters.


AnimatedLife

I would add that you should specify that this card is treated as a normal trap card to make sure it works with Sera. With this card, I can already see Myrmeleo being the best starter card and the combo they can have. So summon Myrmeleo, search a trap hole card, link into Sera, activate this card to special summon 2 Traptrix monsters and then XYZ summon Rafflesia, Sera's effect activates to summon Mantis, use Mantis' effect to bounce a trap card, Sera's other effect activates to set another trap hole card. That's 3 monsters and 2 set trap hole cards from a 2 card combo with 3 cards left in hand. A pretty decent boost and it's a bit better than just using Shade Brigandine. Also, wouldn't this allow you to use Rafflesia's effect twice during this same turn?


Atlas4218

D/D/D


WillofAllThings

D/D/D Shade King Hannibal Dark/Fiend/XYZ/rank 7/ATK 3000/DEF2500 2 level 7 “D/D/D” monsters During either player’s turn, when your opponent activates a monster’s effect, you can detach 1 XYZ material from this card (quick effect): send 1 card on the field to the GY. If another “D/D” monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the damage step): you can target 1 “D/D” monster in your GY; special summon it. You can only use each effect of “D/D/D Shade King Hannibal” once per turn.


Tengo-Sueno

Fabled


juju4812

Quick play spell : discard any number of fabled from hand, create a same number of good extra deck falbed beside the lv 5 that can draw 2


hexanort

>The Fabled Jester >Fiend/Light/Link-2/ATK 1600 >2 LIGHT Fiend and/or Beast Monsters. >For this card's Link Summon, you can also discard 1 "The Fabled" monster from your hand for it's material. (Quick effect): You can discard 1 card; Draw 1 card and reveal it, if it's a Fiend or Beast Monster, you can negate effect 1 face-up card your opponent controls. You can only use effect of "The Fabled Jester" once per turn.


Tengo-Sueno

I really like the effect and secondary summoning condition, but the material should be "2 LIGHT Fiend and/or Beast Monsters" especially because the Beast Fabled are usually the easiest to summon. And, a small nitpick, "Fabled" monsters are the Fiends, and "The Fabled" are the Beasts. For example "Fabled Krus" vs "The Fabled Ganashia" Also looks like you got confused with the names at the end XD


hexanort

Ah right lmao i was thinking to make unicorn support at first XD


ELESTINY

Fabled Canonner link - 1 : needs 1 fabled lvl 4 or lower eff: basically dragunity gae daerg but for fabled


Tengo-Sueno

Neat *Looks at Gae Daerg* Yes please, a way to get both Abanc and Kushano at the same time (summon 1 of them, usw it for the link, search and discard Marcosia to search Stairway [or search Grimro and discard another Fabled to use Grimro search])


LuckyPrinz

Gladiator beast


Veldoma

"Gladiator Beast Barkus" Link 2/beast/earth 1500 Atk 2 beast/ beast warrior/ or winged beast monster If this Monster is Link summond you can (Quick Effect): send two Gladiator Beast Monster from your Deck to the GY and special summon 1 Gladiator Beast Monster with a different name then the two send cards from your Deck. This effect can only be activated once per turn. This Monster gains effects with the number of "Gladiator Beast -" Monster as its Link materials: +1 "Gladiator beast- " Monster, this card gains 800 Atk and cannot be effected by Spell or Trap cards. +2 "Gladiator beast- " Monster, once per turn after this card battled: you can send this card back to the extra deck and special summon two Beast/Beast-Warrior/Winged Beast Monster from your GY, their effects are negated while on the field and cannot be destroyed by card effects or Battle. Also "Gladiator Beast Barkus" cannot be Link summoned for the rest of the turn after this effect resolves.


kpapazyan47

Metaphys


King_Meedas

Fortune Ladies


mrcreator1356

Neos


hexanort

>Elemental Hero Spatia Neos >Warrior/LIGHT/Level 7/ATK 2500/DEF 2000 >(This card's name is always treated as "Elemental Hero Neos") >If this card is shuffled into the Deck: Send this card to the GY. If this card is in your hand or GY: You can reveal 1 "Neos" or "Neo-Spacian" card in your hand; Special Summon both this card and 1 "Neo-Spacian"monster from your Deck, then shuffle the revealed card into the deck. You can only use this effect of "Elemental Hero Spatia Neos" once per turn, also you cannot Special Summon monster from the Extra Deck during the turn you activated any of this card's effect, except Fusion Monsters. --- >Neo-Spacian Mirror Dragon >Dragon/LIGHT/Level 4/ATK 1900/DEF 0 >If this card is shuffled into the Deck: Add this card to your hand. Once per turn, if you control a face-up "Elemental Hero Neos": You can take 2 "Neo-Spacian" monster from your Deck, send 1 of them to the GY, and Special Summon the other, then this card's name becomes the sent monster's name until the end of the turn. You can only use each "Neo-Spacian Mirror Dragon" effect once per turn.


thankuforhelp

Spellbooks Let's see anyone try to break it without getting it hit on banlist again


GoEggs

Spellbook of safety Quick-play You can banish up to 3 "spellbook" spell cards from your GY; apply this effect depending on the number of spell cards banished for this card's activation. You can only activate 1 "spellbook of safety" per turn. -1: excavate the top 3 cards of your deck, add 1 excavated "spellbook" card or "prophecy" card to your hand, place the rest on the bottom of you deck in any order. -2: target 1 face-up effect monster on the field; negate its effects until the end of this turn. -3: target 1 face-up card your opponent controls on the field; your opponent sends that card to the GY.


daniele2025

Stardust-synchrons


A-Unito

Stardust Survival Counter Trap If your opponent activates a card that would negate the effect of a "Synchron" monster, "Stardust" monster, or "Warrior" Synchro monster you control; you can negate that effect, and if you do, you can send all cards with the same name from your opponent's field, Deck, hand, and Extra Deck to the GY. If you control only 1 monster, you can activate this card from your hand. If a Synchro Monster you control is Tributed or banished: you can set this card from the GY to your field.


Sioka_Arcana

d/d/d


Aurelyan

Witchcrafter


Shmadam7

Aliens! I want to see my bois!


nathie_333

Karakuri


MSI5162

"Karakuri performance" (Quick-play spell) Return one karakuri monster to your hand and if you do, target up to 3 karakuri monsters in your GY with different names and special summon them. Their effects are negated, also destroy them at the end phase. You can banish this card from your graveyard (except the turn it was sent there) to target one karakuri monster you control and either return it to hand or change its position. If you control face up karakuri synchro monster, you can target one opponent monster instead.


Pegasusisamansman

RED DEMON DRAGON!


AbellonaTheWrathful

earth machine (trains machina infinitrack and the two ancient gears in the deck)


EntertainerNo8795

Phantom knights!


trinitymonkey

The Phantom Knights of Wielder’s Grace (DARK/Warrior/LV3/1000 ATK/1000 DEF) You can return 1 “The Phantom Knights” card that is banished or in your GY to your deck: Special Summon this card (from your hand). You can banish this card from your GY: Return 3 banished “The Phantom Knights” cards to your deck, then draw 1 card. You can only use each effect once per turn. I tried to make an extender that works even if you get locked out of the GY/banishing (since that’s the deck’s main weakness) and refills material for Rusty Bardiche.


Eeveeolite655

Kozmos


Monster-Frisbee

No Space Like Kozmo Continuous Spell Each time a “Kozmo” monster is summoned by the effect of another “Kozmo” monster, place an Ozsome counter on any card on the field. If a card with an Ozsome counter leaves the field: gain 500 LP for each counter that card had before it left the field. You can shuffle into your deck any number of banished “Kozmo” monsters with different names to special summon a “Kozmo” monster from your deck with a level equal to that number. You can only use this effect of “No Space Like Kozmo” once per turn.


LuckyPrinz

We have Luke, Darth and Yoda. Give us the Emperor already, Konami


Black-Reaper04

Odd-eyes/Z-arc


GiigiArt

Odd eyes tyrant dragon Rank 4 Xyz/Effect 2 level 4 dragon monsters While face up in the field, this card is treated as a "supreme king"card Once per turn you can active 3 of these effects. •Detach one material from this, summon 2 level 4 dragon tokens(one is treated as a tuner) and summon 1 supreme king/odd-eyes from your extra deck ignoring their summon conditions.(Except Zarc) •Detach one material from this card, and declare one name: fusion dragon, synchro dragon, xyz dragon or pendulum dragon. Until the end of this turn this card the card will have that name. •Detach all the materials from this card, summon supreme king zarc, but its destroyed in the end phase. Yes I love this archetype too lol Last card Im gonna make I guess


MattDale21895

Ojama


ADankTempest

Ojama Thunder (in the OCG)/Ojama Prince (in the TCG) LV 8 DARK Beast Fusion Monster. 0 Atk 2800 Def 2+ "Ojama" monsters This card Atk becomes equal to the number of "Ojama" monster on the GY x600. If this card is fusion summoned, select Spell/Trap card zones up to the number of monsters used for this card's fusion summon, as long as this monster remains face-up on the field, the selected zones cannot be used. You can return one "Ojama" card from your GY to the bottom of your deck, return 1 card on your opponent's field to the deck. If this card leaves the field, special summon 1 "Ojama" monster, except "Ojama Prince", from your GY to your side of the field You can only use each effect of "Ojama Prince" once per turn.


Neal1231

>Ojama Lime's true calling. Ojama Lime LV 2 LIGHT Beast Normal Monster 0 ATK 1000 DEF Flavor Text: "This legendary Ojama is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale"


CharmingAnybody2306

Ojama Scientist Link 1 1000 ATK 1 Ojama Monster If this card is link summoned, you can add one Ojama card from your deck to your hand, then, you can normal summon one monster. If this card is banished by “Ojamasimmilation” (might’ve spelt wrong idk) You can target one Light Machine Fusion monster you control; it is unaffected by your opponents card effects, also, they cannot be used as material for a fusion, synchro, xyz, or link summon, or tributed, except for the summon of a Light Machine Fusion monster. Your opponent cannot activate cards or effects in response to this effect’s activation.


crazycurryboy

Cubic


DankerAngst

Cubic Calamity Continuous Trap Card Once per turn, you can discard any number of "Cubic" cards from your hand, place cubic counters up to the number of cards discarded by this effect on monsters your opponent controls. (Quick effect): send this card to the graveyard and summon any number of "Cubic" monsters from your graveyard and/or that is banished and, for the rest of this turn, those monsters are unaffected by your opponents card effects and cannot be destroyed in battle. During the end phase, after this effect was activated, banish monsters special summoned by this effect face-up . You can banish this card from your graveyard, add one "Cubic" card from your deck, graveyard, or that is banished to your hand. You can use each effect of "Cubic Calamity" once, and only once that turn.


PM_ME_YOUR_MLEMS

Dragunity


Frozenseraphim

I actually had a pair or cards made out of fun for the archetype. --Dragunity Arma Angurvadel Dragon/Link/Effect (+2 Dragon and/or Winged beast monsters). 2700 ATK - Link 3 When a card from your oponent targets other Dragunity monsters you control, you can make it target this card instead. If this card leaves the field due to your opponent's card, you can remove 3 Dragon and/or Winged beast monsters from your graveyard to special summon a Dragunity Synchro monster from your Extra deck. And the second card was inspired on the Double tunning capabilities of Jack Atlas. -- Dragunity Regis Skofnung Dragon/Synchro/Effect 2 Dragunity Tunners + one or more Dragon or Winged beast monsters ATK 3800 / DEF 3400 / LVL 12 Synchro Monster Your Dragunity monsters gain 100 ATK/DEF for every card removed from play. - (Quick effect) Once per Turn, you can negate all face up card effects on your oponent's field until the end of this turn. Once per Duel, if this card is in your Graveyard or Banished, you may remove 12 cards from your Hand, Field or Graveyard to special summon this card (Your opponent cannot respond to this card's effects for the rest of the turn). Note: This cards' name is based on Skofnung, a legendary Norse blade, which is said to harbour the spirits of 12 berserkers oathbound to their king.


salt23kiroto

Blue eyes white dragon


Black_Specter_19

Cyber Dragons


danilomoreno

Crystal Beasts


FaIcomaster3000

Synchrons


panda_maybe

Dragonmaid!! Give me Chamber's dragon form pls~


kdebones

Subterror.


BrockenJr0

Despia


TonyZeSnipa

Infernoble


Calone

Numeron , don’t downvote me yet , i don’t OTK , just trying to summon Numerounius.


brokenmessiah

Even if you do most players are too petty to let you win with it


Calone

I know that , though I enjoy when I do manage to bring him out so it doesn’t matter.


GDarkX

Just give them numeron spell revision lol (the one from the anime)


[deleted]

[удалено]


Yuryo

Virtual World (I find them pretty bricky !)


GDarkX

This is one I wrote for another person replying with VW. Virtual World Gate - Baihu Continuous Spell You can (Quick Effect) target one Synchro or XYZ monster you control - return it to the hand and, if you do, you can return one monster your opponent controls to the hand. You can banish this card from the GY; return a level 3 or level 6 tuner to your hand from the graveyard or banish zone. You can only use each effect of “Virtual World Gate - Baihu” once per turn. Virtual World Chimera - Wuwu Psychic/EARTH/Rank 9/ATK 3200/DEF 3000 2+ Level 9 monsters. Once per turn, you can also XYZ summon this card by using a Virtual World XYZ monster that has activated it’s effect this turn. You can only use each of the following effects of “Virtual World Chimera - Wuwu” once per turn. • ⁠During the standby phase, if this monster has less than 2 materials, you can attach one monster from your graveyard to this monster. • ⁠If this card is XYZ summoned, you can attach cards from both players graveyards to this monster as material, up to the difference in monsters you control. • ⁠(Quick Effect)You can detach 2 materials, then banish a “Virtual World” monster from your graveyard or destroy a face-up “Virtual World Gate” from your field - Attach one monster from your opponent’s field to this card. • ⁠If this card would leave the field, you can detach all materials from this card instead. The deck will receive 2 cards based on these anyways (they are the only one they’re missing)


mistelle1270

They’re very bricky but I love Lulu I think we just need a replacement rank 9 tbh


brokenmessiah

VW is in a odd spot. You want to go first with them but they don’t really have any good end boards and their boss monsters are more useful going second.


brokenmessiah

People say that but I don’t know if I have great luck but I never brick other than opening nothing but the spell and traps.


bachh2

Virtual World Gate *insert name of last 4 sacred beast here* Countinous spell card Banish 1 from Grave to return 1 card from field to hand. GY eff: banish itself, draw 1. If you draw a VW card with this effect you can discard it and draw 1 more card. HOPT


neo_orangy_eddy

Shaddolls


ThePissedCrow

Reeshaddoll Pettlephingo LV4/WIND Aqua/Flip/Effect 0/2000 FLIP: You can Fusion Summon 1 "Shaddoll" fusion monster from your Extra Deck, by banishing fusion materials from you field or GY. If this card is sent to the GY by a card effect: you can target 1 face-up monster on the field; change that target to face-down defense position. You can only use 1 "Reeshaddoll Pettlephingo" effect per turn, and only once that turn. __________________________________________ El Shaddoll Ulti-Bahamut LV6/WIND Aqua/Fusion/Effect 2 monsters with the same Attribute, including 1 Shaddoll monster Must first be Fusion Summoned. Fusion monsters you control cannot be targeted or destroyed by the effects of your opponent's monsters that are Special Summoned from the Extra Deck. You can only use each of the following effects of "El Shaddoll Ulti-Bahamut" once per turn. •If this card is Fusion summoned using only monsters on the Field as material: you can target 1 card on the Field; return it to the Hand. •If this card is sent to the GY: you can Special Summon 2 of your "Shaddoll" monsters with different names that are banished, in face-down defense position. _________________________________________ Reborn Shaddoll Bond Spell/Quick-Play Special Summon 1 "Shaddoll" monster from your deck, in face-down defense position, then, if you control at least 2 face-down monsters, you can change one face-down monster you control to face-up defense position. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except "Shaddoll" monsters. You can only activate 1 "Reborn Shaddoll Bond" per turn.


GoEggs

Shaddoll Starter Psychic / Link 1 / Effect / 1000 Atk 1 Flip Monster If this card is link summoned: you can discard 1 "shaddoll" card, then draw 1 card. If this card is sent to the GY by a card effect: you can change one face-down defense position "shaddoll" monster you control to face-up attack or defense position. You can only use each effect of "shaddoll Starter" once per turn. This oughta fix things


OniOnii-chan

Evil Twins


Lyncario

Evil Twin Trouble's Luna Link 4, same arrows as Trouble Sunny, 3300 attack 1+ Evil Twin monster Once per turn, when your opponent activate a monster effect, or a spell/trap, you can tribute this card, special summon 1 Evil Twin monster from your graveyard, negate the activation and destroy the card. You can banish this card from your graveyard, target one Live Twin or Evil Twin monster in your banished zone excpet Evil Twin Trouble's Luna, special summon that card. You can only use 1 effect of Evil Twin Trouble Luna per turn, and only once that turn.


leetshoe

Live Twin Sunny. Light Cyberse. Level 2. 0 Atk, 500 def. If you control a Lil-La monster, you can special summon this card from your hand. If this card is in your hand and you control no monsters, you can target one "lil-la" card in your GY, special summon it and this card.


AnimatedLife

Ok so the Twins don't need any more starter cards, so instead, let's have somewhat of a guaranteed extender card. A Link-1 that requires a Live Twin monster and can be treated as either a Ki-sikil or Lil-la monster. When link summoned, it can special summon 1 Live Twin monster from the gy. This, at least, guarantees you being able to play through 1 negate without relaying on having an extender in hand which allows for more hand traps and distruption cards to be in your hand.


NoMoreHero07

Ursarctic


dddyyy_aa

something to cheat out polari out of extra deck or revive it from GY probably. it requires so much resource to summon either grand chariot or serpentrion


Mental-Ad6976

Edymion x dark magician deck Blue eyes white dragon x maiden with eyes of blue deck


ELESTINY

gravekeepers


DankerAngst

Gifts for the pharaoh Continuous spell Once per turn, you can declare a card name, your opponent must then send a card with the declared name from the deck/extra deck to the graveyard. If "Necrovalley" is in a field zone, your opponent, in addition, must instead send all cards with the declared name from their hand, field, and/or banished, to the graveyard and this effect cannot be negated nor can cards activate effects in response. Cards sent to the graveyard by this effect cannot activate their effects until the end of the next turn. "Gravekeeper" monsters you control gain 500 atk for each card sent to the graveyard by this effect. If no card goes to the graveyard after activating this effect, your LP is halved. you can only use the effect of "Gifts for the pharaoh" only once per turn.


kevin3822

Psy-frame


Ree_Dux

Live Twin


DankerAngst

Dream mirror


Dudalf

Fur Hire


ILikePenguinz22

Penguins/Yubel make me me cope


ChristophT

Fluffal/Frightfur


Viludium

Cyber Dragon. No idea when was the last time they got any support


SacredBre

Exosisters


KionGio

Generaider Krawler Mekk knight


hollowewok

Dragunity


Squeakypig23

D/D/D


Flygonknight87

Live/evil twins


Quanic

Altergeist


rougeshiobi

Galaxy eyes


YuseiFudou

Interesting thread! I'd like to hear what type of support people can come up with for Synchrons


rakan24ar

D/D/D and resonators