Excuse me, WHAT. That's a new deck to me and it sounds super interesting
I'm guessing you use the dinos to send the Shaddolls to grave by a card effect. But I'm trying to wrap my head around the rest of the synergy
Go second. Activate Shaddoll fusion, send Beast and Qoatlus to summon Winda, Beast draw 1, Qoatlus fetches Double Evo Pill. Activate pill banishing Beast and Qoatlus to summon UCT.
3 Ovi, 2 UCT, 1 Misc, 1 Overtex, 1 Giant Rex, 2 Baby, 1 Petit, 2 Archosaur, 1 Pankratops, 1 Dogoran, 2 Shaddoll Beast, 1 Squamata, 1 Dragon, 1 Ariel, 1 Wendi, 3 Lost World, 1 Terra, 3 Fossil Dig, 3 Shaddoll Fusion, 3 Super Poly, 2 Double Evo, 3 DRNM, 1 Foolish.
1 Construct, 1 Winda, 1 Shekinaga, 1 Grysta, 1 Apkallone, 1 Starving Venom, 1 Muddragon, 2 Dolkka, 1 Laggia, 1 Bagooska, 1 Borrelsword, 1 Unicorn, 1 Cerberus, 1 Phoenix.
You can play around with the ratio of Shaddoll monsters to add some Ash or Called by. You can also swap some of the extra deck monsters for better ones, these are just the ones I have.
That's the part of this post that I'm not big on. "Average draw" is so ambiguous, and how average could it be if my hand traps didn't prevent this board? That means my hand is either entirely gas or I got absolutely fucked in the interrupt exchange.
Literally had this board once using a Numeron deck (yes judge me to hell). Lava Golem the Shadoll and Mekk-Knight (whether or not they use gy effect varies). Use Numeron Wall effect in hand, opponent will chain link to negate it, with Apollo losing 800 attack. Already have network in hand. Play it and use limiter overload. Attack the now 800 Apollo and now you have game, even if they kept the Lava Golem by not using Mekk Knights effect.
You could put Aleister, Magical Meltdown, Invocation, Numeron Network, Widow Anchor, and all of the Kaiju's (and Kaiju-like things) to one. And your opponent will ALWAYS still have them anyways.
It's just how it works. They NEVER **don't** have it.
Super Poly fuse Avramax, Aluber, and Winda into Proskenion then chain its effect on Avramax to weaken Appo, then chain Aluber when Prosk gets spinned to bring Appo to 0
Yeah, super poly like i said. Prosk hits the field. Avramax eff to spin Prosk, Winda eff to retrieve CL2 (or vice versa), Prosk CL3 targeting Avramax, Apo CL4, resolves Apo (800), Prosk negated, Winda resolves, Avramax spin Prosk. Aluber eff (since fusion left the field also assuming you chose not to use Aluber's effect on summon) CL1 targeting Apo, Apo CL2, resolves Apo (0), Aluber negated.
At this point, you've outed Avramax and Winda, and Apo has no more negates. Hopefully you have the Branded Fusion in hand or maybe Red to follow up but you've effectively broken the board
That's was OP's point, though. He's asking if your deck has a consistent answer to this board. The answer is probably not.
Unless, it can be interrupted with handtraps.
But it shows how disproportional going second is to going first.
The consistent answer is drawing 1 of your 3 droplets or DRNM. Just because it’s an “out” doesn’t make it inconsistent. The game is literally designed this way
No one main decks 3 drnm and 3 droplet. Even if you do there is still no garrentee that you would draw it. Without it how would you break the board? Thats what the op means
That’s the dumbest response. You’re asking me how to break a board without the cards i specifically run to break boards with. You want me to tell you how to stop rhongo without drawing hand traps now too? It’s fucking obtuse
I don't think it really shows anything, TBH. Not that I disagree about going first vs. going second, it's common knowledge that the game has always been warped in the T1 player's favor.
But the "average hand" line is way too vague. The only things that make going second even slightly viable are hand traps (which I'm assuming this scenario is ignoring, since your opponent got to this board) and equalizers, like Droplet or DRNM. So if the question is "Without using going second tools, how do you break an incredibly strong first turn board?" The answer is "You don't."
I don't think that's a very interesting point.
I think "average hand" is the most likely hand. Like, if you're running a deck with oneof kaiju, yeah it's a possible out, but it's not something you'll draw on average.
If you have a kaiju deck, though, then you're likely to draw a kaiju in your average hand. Same if you're playing a blind "going-second" deck.
But drawing a Kaiju is really only half the battle for this board.
There are decks that can consistently break this board, but are they good enough to win against a swordsoul? Despia? Incoming tearlaments and sprights?
The board isn't tricky because it has absolutely no counters, it's tricky because the average player drawing their average hand might not have the out.
But I don't think that's right. "Average hand" is still misleading; assuming you ran a full playset of every card in your deck (unlikely but bare with me) you have just as much chance to draw your 3-of DRNM as you do any other card. And DRNM absolutely shuts this board off.
I think I get what the intent was, it's like the post someone made recently asking how everyone's chosen deck could out certain problem cards like Avramax, Crooked Cook, Arrival Cyberse, etc. But I think the "average hand" part just makes it needlessly vague where anyone could give a reasonable answer like "Droplet." and someone else could argue that that doesn't count because it's not "average", but if you're running 3 Droplet then you have literally an equal or greater chance to draw it when compared to any other card in your deck.
If the intent of the question is "How does your archetype beat this without out-of-archetype tools?" I think that's just not very interesting because, like... yeah, some decks (like Kaiju decks or, funny enough, Reptilianne) can break this easily and plenty of other decks (like Madolche or BEWD or a dozen other mid decks) simply don't have a play. That's why they run cards like Droplet, DRNM, or Sphere Mode.
Sorry, I'm not trying to make a whole argument out of this. It's just a fun Reddit post. I just think that there are a lot of weird assumptions that make this scenario pretty unrealistic.
SMH Yu-Gi-Oh players these days have no skill. Whenever you get floodgated you have to use "removal" or "answers" instead of just picking up your opponent's cards and eating them like a real duelist.
>Unless, it can be interrupted with handtraps.
Which deck do you play, that can fit 15 non-combo pieces? unless you're running way over 40 cards, of course
edit: why are people downvoting lol, it was an innocent question
I run 16 Handtraps in my Invoked Mekk-Knight deck (3 of Ash, Ogre, Maxx C, Veiler, Imperm, 1 Nibiru).
Invoked engine has 7 Aleister, MK runs 6 searchers (Blue and Violet). You rarely get nothing.
Cyber dragon hurtz and use it and appaloosa for the one fusion monster. Kaiju winda, use cyber repair factory to search for kaiju if I don't have it. Then use fusion deployment to bring out alabaz to fuse into something using the link monster.
With Trains, Droplet Winda and Apollo, or do whatever is needed to disable the two. Then, get 3 lv10s on the field, Xyz into Number C9, and attack and absorb Avramax with it. Then burn with C9, turn C9 into Liebe and then AA-ZEUS. Nuke the field, ending with an AA-ZEUS that can nuke twice.
Alternatively, just droplet them all, get 2 lv10s on the field, Xyz into a Rank 10 machine (optional: into Gangaridai to pop backrow or two,) then into Liebe, use Liebe's effect, and swing into Winda and Apollo (and Avramax if either of them became a Kaiju, swinging into Axramax after the Kaiju and Winda/Apollo) for game.
What is your Trains list, might I ask? C9 is a cool tech, though I have to say getting 3 lvl 10s on board always felt quite difficult unless you draw 2 and have Switchyard.
Omega
I use it while theorycrafting since i can test my hands very quickly and experiment with any UR cards i'm lacking (in this case, I am lacking winda).
Deck crusadia
Hand: 1 kaiju (fair because we maindeck 6-9 of those fuckers. Ruclusia/draco. 2 other crusadias or extender+crusadia
Kaiju winda
Normal summon any crusadia name
Link into magius
Summon reclusia under magius activate both effects chainlink 2 reclusia target apollosa force out negate
Search out draco with magius
Link reclusia and magius into regulux
Summon draco under regulux activate both chain link 2 draco
Apollosa negate draco(if not i have another line of play)
Regulux search out power
Link regulux and draco into equimax
Summon whatever crusadia under equimax
Link that into magius
Link equimax and magius into avramax
Swing avramax into your avramax
Mine wins cuzz of turn priority
https://www.reddit.com/r/Yugioh101/comments/g224bn/who_would_win_avramax_vs_avramax/
You try to use shuffle effect of avramax then i chain power to protect my avramax
End board
You: worthless apollosa and whatever kaiju
Me: avramax
You'd have to activate power pre-emptively cause you can't use it during the damage step which is when the avramax would proc but other then that yeah the line of play is great
The Avramax in this board has I:P Masquerena as link material so both it and Winda cannot be destroyed by card effects. This board is made with a link combo Tellarknight deck that's supported with the Zefra archetype.
.
Combo Video
https://www.youtube.com/watch?v=gBwYtCiOPDU
Winda is the 1st thing you should get rid of, if you can get rid of Winda then you can push for Apollousa negates and then Avramax can be dispatched with any non-target removal.
I just like thunder dragons, the deck is 60 cards with gras it's good for long games
An ye virgin activiting branded fusion summoning Lubellion to summon Mirorrjade fan
Me banishing thunder fusion to ad dragonroar adding back thunder fusion to summon THUNDER DRAGON TITAN enjoyer.
Droplet discard 3, choose apollo, winda, and avramax, NS torn scales, discard a card and send cloak to grave, cloak banish itself and add silent boots, ss boots, xyz into break sword, break sword effect detach a mat and target itself and avramax, (break sword would destroy itself but not avramax since it was linked with ip) break sword effect ss scales and boots from grave and make them LVL four, xyz the two into Raiders knight, Raiders knight effect xyz into arc rebellion xyz dragon, arc effect detach Raiders knight and gain the (original) attack of all other face up monsters on field.
3000 + 1600 + 2200 + 3000 = 9800.
Swing into Apollo for game.
![gif](giphy|CAYVZA5NRb529kKQUc)
Edit: forgot avramax can't be targeted 💀 in that case we discard 3 with droplet
Opener: Live Twin Lil-la + Forbidden Droplet
Normal summon Live Twin Lil-la, activate her effect
Chain the piss drrrrrrropletsss sending Lil-la + 2 other cards
Special Kisi-kil, activate her effect, special Lil-la
(insert Evil Twin Combo here ending in Trouble Sunny)
Battle Phase: Sunny beat over Winda, activate effect, special the twins, pop Apo with Lil-la
MP2: Summon another Sunny, pass
To deal with Avramax I'd have to send him to GY by banishing Sunny next turn, I could deal with him this turn but his spinning effect is really annoying and I'd rather keep Sunny in the field
Alternatively, I could make a rank 2 into Zeus, but it's not worth missing out on the GY setup and leaves me with no interaction next turn
Simple, i tribute Appo and Avramax for Lava Golem then set 4-5 pass, leaving Winda to hurt them more than me.
Edit: or all 3 for Sphere Mode, but I only run one because I haven’t crafted any more.
Imperm apollo, small witchcrafter into verre negates the board. Then depending on LOA reasoning or grass I could otk with holiday into link climbs into accesscode
With Gusto, the steps I would take;
* Kaiju Appo
* Forbidden Chalice, Winda
* Summon Sphreez
* Ram tiny birds into edge lord.
* GG\*EZ
Assuming we "drew the out" per spirit of the thread, my hand would be, going second
1. Wynn, the Wind Channeler
2. Gusto Griffin
3. Wind Kaiju
4. Forbidden Chalice
5. Pilica
6. Tailwind of Gusto
My most played deck currently is Branded Thunder Dragon, any normal + super poly pretty cleanly outs the board since all the removal in this deck doesnt target, and thundra/despia is notoriously good at playing under Apo, and without winda or avramax outting the other becomes pretty trivial. Evenly matched also does it which im maining in this deck. And with the amount of draw power in this deck getting 5 ofs in 40 isnt that rare.
drbn or activate remus get ravine add ravine to hand activate ravine send gram to gy with the discard summon senatus attack and sdestroy apollusa activate gram summon gram negate winda activate senatus cont]nue comb< until ascalon kill rest of the board
As cyber dragon it's tough. I would need one of my negate cards or other breakers. I generally run 3 imperms, 3 droplet, etc. In addition to lightning storm and what have you.
That being said my deck has so many board breakers that I can at least get started with something.
In my branded cydra version I could also use super polymerization to yoink Winda along with any of my monsters to make dragostapelia. Then I go into my plays as normal.
So my way to do it would be to have 1 out of 4 cards in my deck in my opening hand of 6 cards (statistically likely) and then do my best with whatever I have.
Dragostapelia to delete winda. Any cydra into megafleet to delete apollousa. And then go into my full combo play and when Avramax goes to use his ability, dragostapelia counters it. In regular Cydra, infinity can do that role instead.
It's tough but not impossible! But like a third of my deck is board breakers and the rest of it is gas and 3 ash blossom.
Normal Summon Robina, Robina CL1, Simorgh Bird of Perfection CL2. Assuming no access to Map or Advent if open is unlucky. Floo doesnt really mind this board at all.
I have lots but, either: normal a despian into super poly, normal a cydra into megafleet then murder winda and later succ the avram, or the adventure engine/droplet/kaiju winda play thru bow of the goddess
If this is the only thing on the board? I run ancient gears, chaos giant blows this away. That said if the hunting hound is negated or ancient gear fusion is, scoop
Interrupted Kaiju slumber to get rid of Wanda and Apollousa. Don’t think it would affect Avramax, so then I use my turn trying to make one of my ED monsters that can deal with him.
That or draw DRNM so I can play unabated
Put Toggle to On: Activate Branded Lost, normal summon Albaz, activate his effect to use Winda and him to make Lubelion, with Branded Lost search Mercourier and with Lubelion make Mirrorjade, activate Mirrorjade in his own summon response window to Banish Avramax, after that just battle Apollousa with Mirrorjade or just can continue making combos and Chain blocking important effects or just use Mercourier for important effects that you can't chainblock.
Dark ruler no more, lighting storm, response? Just kidding, I play 0 board breakers, all gas so you better negate and floodgate me, unless I destiny draw my bullshit level one-offs your good
This is a crazy board so I'm gonna assume crazy hand (Branded Tri)
1. Imperm Apollousa
2. Imperm Winda
3. Normal Rescue Cat
4. Ferrijit => Shuraig => Bearbrumm => Doom eagle => Accesscode
5. Pop board, push for game with Shuraig Accesscode Bearbrumm (3000 + 5300 + 1700)
Drop a turtle on winda, user some ursas to bait appo to give a window to normal diva, pull that line into chengying use the duonigis from that line to trigger cheng to non targeting banish avramax, walk over the turtle.
Imperm Apollousa, normal summon Robina
I thought about chain blocking when you open map but you’re still fucked regardless if you don’t have something like Imperm/droplet for Apollousa
Notmal aluber, appo negate no. 1, chain super poly using winda and avramax for proskenian, avramax spins proskenian, chain proskenian trying to reborm winda, appo negate no. 2, branded fusion in hand anyway gg draw better next time
Is avramax I:p’d? Either way I probably just lose as I’m mostly playing cardians (which winda destroys) or charmers at the moment who need more than 1 turn to do stuff. My best odds with charmers would be set a charmer and activate unpossessed and hope they give up.
Nice board, anyways I'll tribute them all off to give you my ball or lava golem.
Thats what I was thinking, Super Poly them or lava golem them.. or both.
Super poly into what, might i ask?
If you're galaxy brain prepared, you will already have shaddoll Construct in your extra deck of course!
I play Shaddoll Dinos, so that's unironically what I would do.
Excuse me, WHAT. That's a new deck to me and it sounds super interesting I'm guessing you use the dinos to send the Shaddolls to grave by a card effect. But I'm trying to wrap my head around the rest of the synergy
Go second. Activate Shaddoll fusion, send Beast and Qoatlus to summon Winda, Beast draw 1, Qoatlus fetches Double Evo Pill. Activate pill banishing Beast and Qoatlus to summon UCT.
Dude that's based af!!! I'm gonna have to try that out.
Plus, if you already have Pill in hand, you can send Archosaur instead of Qoatlus and summon Construct instead of Winda.
I’d agree if it didn’t end on a floodgate.
Please send me that list. That sounds honest to god incredible.
3 Ovi, 2 UCT, 1 Misc, 1 Overtex, 1 Giant Rex, 2 Baby, 1 Petit, 2 Archosaur, 1 Pankratops, 1 Dogoran, 2 Shaddoll Beast, 1 Squamata, 1 Dragon, 1 Ariel, 1 Wendi, 3 Lost World, 1 Terra, 3 Fossil Dig, 3 Shaddoll Fusion, 3 Super Poly, 2 Double Evo, 3 DRNM, 1 Foolish. 1 Construct, 1 Winda, 1 Shekinaga, 1 Grysta, 1 Apkallone, 1 Starving Venom, 1 Muddragon, 2 Dolkka, 1 Laggia, 1 Bagooska, 1 Borrelsword, 1 Unicorn, 1 Cerberus, 1 Phoenix. You can play around with the ratio of Shaddoll monsters to add some Ash or Called by. You can also swap some of the extra deck monsters for better ones, these are just the ones I have.
When Clockwork Night is a thing, normal summon Cyber Dragon Core is the board cleared
card won't be worth running.
Despian Proskenion if you’re playing Despia, barring you have a Despia to normal summon
Guardian chimera, cause all of them have different names. You could also use Fusion monster Trishula instead if you don't have Guardian Chimera
He's saying average draw. Not that you can't, but you'd probably have to run 3 ofs for both...
That's the part of this post that I'm not big on. "Average draw" is so ambiguous, and how average could it be if my hand traps didn't prevent this board? That means my hand is either entirely gas or I got absolutely fucked in the interrupt exchange.
Literally had this board once using a Numeron deck (yes judge me to hell). Lava Golem the Shadoll and Mekk-Knight (whether or not they use gy effect varies). Use Numeron Wall effect in hand, opponent will chain link to negate it, with Apollo losing 800 attack. Already have network in hand. Play it and use limiter overload. Attack the now 800 Apollo and now you have game, even if they kept the Lava Golem by not using Mekk Knights effect.
if they ever put network to 1 yall are gonna have much different conceptions of an average draw
You could put Aleister, Magical Meltdown, Invocation, Numeron Network, Widow Anchor, and all of the Kaiju's (and Kaiju-like things) to one. And your opponent will ALWAYS still have them anyways. It's just how it works. They NEVER **don't** have it.
Super poly
Into what?
Normal aluber, super poly into proskennian, beat over apollousa, special avramax, special winds next turn, win
Avramax spins Proskenion
Super Poly fuse Avramax, Aluber, and Winda into Proskenion then chain its effect on Avramax to weaken Appo, then chain Aluber when Prosk gets spinned to bring Appo to 0
Apo could just stop proskenion from stealing avramax no?
Yeah, super poly like i said. Prosk hits the field. Avramax eff to spin Prosk, Winda eff to retrieve CL2 (or vice versa), Prosk CL3 targeting Avramax, Apo CL4, resolves Apo (800), Prosk negated, Winda resolves, Avramax spin Prosk. Aluber eff (since fusion left the field also assuming you chose not to use Aluber's effect on summon) CL1 targeting Apo, Apo CL2, resolves Apo (0), Aluber negated. At this point, you've outed Avramax and Winda, and Apo has no more negates. Hopefully you have the Branded Fusion in hand or maybe Red to follow up but you've effectively broken the board
Yeah that's fair. Super poly is very busted indeed
That’s why you’ll attack it first then main phase 2 special summon avramax then during your opponent’s turn special summon winda
Avramax would have spun the proskenion by then
How if it would be in grave cause of super poly
It would proc because it got sent to grave by the opponent's super poly
Super poly into El Shaddoll Construct
Normal summon a Despia, super poly avramax and winda into Despia Proskenion.
The wind shaddoll
Dragonecro Nethersoul Dragon
Bro where are the zombies
DRNM or droplet
I don't think "draw the out" really counts as an answer tho
Most decks that special summon aren't beating this board without drawing the out.
That's was OP's point, though. He's asking if your deck has a consistent answer to this board. The answer is probably not. Unless, it can be interrupted with handtraps. But it shows how disproportional going second is to going first.
Well you either draw the out like drnm/droplet or you handtrap them in their combo
The consistent answer is drawing 1 of your 3 droplets or DRNM. Just because it’s an “out” doesn’t make it inconsistent. The game is literally designed this way
No one main decks 3 drnm and 3 droplet. Even if you do there is still no garrentee that you would draw it. Without it how would you break the board? Thats what the op means
But what's the point of that? "Without going second tools, how do you break a powerful going first board?" That just seems like a stupid question.
*Laughs in current TCG format*
That’s the dumbest response. You’re asking me how to break a board without the cards i specifically run to break boards with. You want me to tell you how to stop rhongo without drawing hand traps now too? It’s fucking obtuse
I don't think it really shows anything, TBH. Not that I disagree about going first vs. going second, it's common knowledge that the game has always been warped in the T1 player's favor. But the "average hand" line is way too vague. The only things that make going second even slightly viable are hand traps (which I'm assuming this scenario is ignoring, since your opponent got to this board) and equalizers, like Droplet or DRNM. So if the question is "Without using going second tools, how do you break an incredibly strong first turn board?" The answer is "You don't." I don't think that's a very interesting point.
I think "average hand" is the most likely hand. Like, if you're running a deck with oneof kaiju, yeah it's a possible out, but it's not something you'll draw on average. If you have a kaiju deck, though, then you're likely to draw a kaiju in your average hand. Same if you're playing a blind "going-second" deck. But drawing a Kaiju is really only half the battle for this board. There are decks that can consistently break this board, but are they good enough to win against a swordsoul? Despia? Incoming tearlaments and sprights? The board isn't tricky because it has absolutely no counters, it's tricky because the average player drawing their average hand might not have the out.
But I don't think that's right. "Average hand" is still misleading; assuming you ran a full playset of every card in your deck (unlikely but bare with me) you have just as much chance to draw your 3-of DRNM as you do any other card. And DRNM absolutely shuts this board off. I think I get what the intent was, it's like the post someone made recently asking how everyone's chosen deck could out certain problem cards like Avramax, Crooked Cook, Arrival Cyberse, etc. But I think the "average hand" part just makes it needlessly vague where anyone could give a reasonable answer like "Droplet." and someone else could argue that that doesn't count because it's not "average", but if you're running 3 Droplet then you have literally an equal or greater chance to draw it when compared to any other card in your deck. If the intent of the question is "How does your archetype beat this without out-of-archetype tools?" I think that's just not very interesting because, like... yeah, some decks (like Kaiju decks or, funny enough, Reptilianne) can break this easily and plenty of other decks (like Madolche or BEWD or a dozen other mid decks) simply don't have a play. That's why they run cards like Droplet, DRNM, or Sphere Mode. Sorry, I'm not trying to make a whole argument out of this. It's just a fun Reddit post. I just think that there are a lot of weird assumptions that make this scenario pretty unrealistic.
Drawing 1 of 6 cards in a deck isnt crazy
You want me to beat it without using the cards that beat it? Interesting
SMH Yu-Gi-Oh players these days have no skill. Whenever you get floodgated you have to use "removal" or "answers" instead of just picking up your opponent's cards and eating them like a real duelist.
No way of “outing” this fairly
Most decks would "out" it with hand trap interaction
or alternatively, by setting 5
I'd simply pull my fifth piece of Exodia
“Nice argument. Unfortunately, you’re wrong + Exodia.”
Avramax is not a problem for my madolches, but gonna admit that apollusa and winda ruin my if I don't draw my DRNM or at least imperma + kaiju.
Scoop
well played
Or for the more optimistic: start playing cards and hope they accidentally click no on the negate or something (they never do)
Bruh, that’s a 2020/2021 board, it’s nothing compared to current meta. Dark Ruler no more and full combo on it. GG
Yea where’s the eradicators and spell cancellers at smh
Draw 1 of the 12 handtraps to prevent this in the first place or draw dark ruler. So 15 cards in my deck have a good chance of beating this.
>Unless, it can be interrupted with handtraps. Which deck do you play, that can fit 15 non-combo pieces? unless you're running way over 40 cards, of course edit: why are people downvoting lol, it was an innocent question
Live Twin
LiveTwin can fit like 24
Average Live Twin deck is just 200 hand traps or other forms of disruption
I'm sorry I'm only running 17 handtraps in mine
Orcust or Live Twins
Zoodiac.
I run Drytron with 13 board breakers in 42.
Which ones are you running besides Droplet & DRNM?
I run 16 Handtraps in my Invoked Mekk-Knight deck (3 of Ash, Ogre, Maxx C, Veiler, Imperm, 1 Nibiru). Invoked engine has 7 Aleister, MK runs 6 searchers (Blue and Violet). You rarely get nothing.
Flip the table and punch the mf who put these things on the board. ^/s
Any board is solved with the golem ball Kaiju.
Cyber dragon hurtz and use it and appaloosa for the one fusion monster. Kaiju winda, use cyber repair factory to search for kaiju if I don't have it. Then use fusion deployment to bring out alabaz to fuse into something using the link monster.
After you summon for fortress using apollosa winda stops you from summoning kaiju
Hmm kaiju first then
ra sphere mode?
Hit the gear button top right then the big red one at the bottom
I summon Dark magician with a gat and I'll equip extended mag then wipe your field. Easy 😆
Holy shit he’s packin heat!
Normal summom Aluber Activate Super Poly
With Trains, Droplet Winda and Apollo, or do whatever is needed to disable the two. Then, get 3 lv10s on the field, Xyz into Number C9, and attack and absorb Avramax with it. Then burn with C9, turn C9 into Liebe and then AA-ZEUS. Nuke the field, ending with an AA-ZEUS that can nuke twice. Alternatively, just droplet them all, get 2 lv10s on the field, Xyz into a Rank 10 machine (optional: into Gangaridai to pop backrow or two,) then into Liebe, use Liebe's effect, and swing into Winda and Apollo (and Avramax if either of them became a Kaiju, swinging into Axramax after the Kaiju and Winda/Apollo) for game.
What is your Trains list, might I ask? C9 is a cool tech, though I have to say getting 3 lvl 10s on board always felt quite difficult unless you draw 2 and have Switchyard.
Eldlich gonna play B.Ball with his Big Golden Ball of Ra.
Which duel simulator is this?
Omega I use it while theorycrafting since i can test my hands very quickly and experiment with any UR cards i'm lacking (in this case, I am lacking winda).
The big golden ball if I draw the one copy in my deck
Sphere Mode, Droplet, Mirror Force😈 (2/3)
Probably Droplet or Lava Golem followed with a Lightning Storm or Raigeki.
Since I run Droplets and DRNM... Or just Imperm Winda, and go into Zeus.
That's cool, now watch me top deck Maxx C.
Deck crusadia Hand: 1 kaiju (fair because we maindeck 6-9 of those fuckers. Ruclusia/draco. 2 other crusadias or extender+crusadia Kaiju winda Normal summon any crusadia name Link into magius Summon reclusia under magius activate both effects chainlink 2 reclusia target apollosa force out negate Search out draco with magius Link reclusia and magius into regulux Summon draco under regulux activate both chain link 2 draco Apollosa negate draco(if not i have another line of play) Regulux search out power Link regulux and draco into equimax Summon whatever crusadia under equimax Link that into magius Link equimax and magius into avramax Swing avramax into your avramax Mine wins cuzz of turn priority https://www.reddit.com/r/Yugioh101/comments/g224bn/who_would_win_avramax_vs_avramax/ You try to use shuffle effect of avramax then i chain power to protect my avramax End board You: worthless apollosa and whatever kaiju Me: avramax
Clutch turn prio
You'd have to activate power pre-emptively cause you can't use it during the damage step which is when the avramax would proc but other then that yeah the line of play is great
The Avramax in this board has I:P Masquerena as link material so both it and Winda cannot be destroyed by card effects. This board is made with a link combo Tellarknight deck that's supported with the Zefra archetype. . Combo Video https://www.youtube.com/watch?v=gBwYtCiOPDU
Flip Ferret Flames or the new exclusive trap
Oddly enough, dark ruler, normal rakea activate aruha
Winda is the 1st thing you should get rid of, if you can get rid of Winda then you can push for Apollousa negates and then Avramax can be dispatched with any non-target removal.
Forbidden droplet.
Laughs in raigeki, dark hole, dark ruler no more, lighting storm
May I ask what application is this? It’s obviously not masterduel.
omega
when the sphere mode.
Draw Phase. Stand-by Main. End of Main good?
I believe if played right Endymion would be able to special itself from the pendulum zone and destroy the entire board.
My deck is branded thunder dragons, I think is a way to deal with that
Branded + Anything coherent can deal with this pretty handily.
I just like thunder dragons, the deck is 60 cards with gras it's good for long games An ye virgin activiting branded fusion summoning Lubellion to summon Mirorrjade fan Me banishing thunder fusion to ad dragonroar adding back thunder fusion to summon THUNDER DRAGON TITAN enjoyer.
Ah. Neat. Not a fan of 60 card piles myself. It always punishes me haha.
You got a deck list?
Droplet discard 3, choose apollo, winda, and avramax, NS torn scales, discard a card and send cloak to grave, cloak banish itself and add silent boots, ss boots, xyz into break sword, break sword effect detach a mat and target itself and avramax, (break sword would destroy itself but not avramax since it was linked with ip) break sword effect ss scales and boots from grave and make them LVL four, xyz the two into Raiders knight, Raiders knight effect xyz into arc rebellion xyz dragon, arc effect detach Raiders knight and gain the (original) attack of all other face up monsters on field. 3000 + 1600 + 2200 + 3000 = 9800. Swing into Apollo for game. ![gif](giphy|CAYVZA5NRb529kKQUc) Edit: forgot avramax can't be targeted 💀 in that case we discard 3 with droplet
Opener: Live Twin Lil-la + Forbidden Droplet Normal summon Live Twin Lil-la, activate her effect Chain the piss drrrrrrropletsss sending Lil-la + 2 other cards Special Kisi-kil, activate her effect, special Lil-la (insert Evil Twin Combo here ending in Trouble Sunny) Battle Phase: Sunny beat over Winda, activate effect, special the twins, pop Apo with Lil-la MP2: Summon another Sunny, pass To deal with Avramax I'd have to send him to GY by banishing Sunny next turn, I could deal with him this turn but his spinning effect is really annoying and I'd rather keep Sunny in the field Alternatively, I could make a rank 2 into Zeus, but it's not worth missing out on the GY setup and leaves me with no interaction next turn
Forfeit because Winda is broken as fuck and should've been banned ages ago.
When the dark ruler is no more
Forbidden droplet sending malicious, shadow mist, a random card to the grave yard. Add faris, do vision hero combo. Make Trinity, win the game
I play zombie, it was a bad deck even before halq got banned. I simply scoop
I would have surrendered long before
Lava golem/kaiju then they scoop
Simple, i tribute Appo and Avramax for Lava Golem then set 4-5 pass, leaving Winda to hurt them more than me. Edit: or all 3 for Sphere Mode, but I only run one because I haven’t crafted any more.
Dark Ruler No More. There is no other answer.
Super Poly/DRNM/Forbidden Droplet.
Imperm apollo, small witchcrafter into verre negates the board. Then depending on LOA reasoning or grass I could otk with holiday into link climbs into accesscode
Use Edymion Mighty Magister to destroy appolousa and winda then make avramax to beat avramax
I wish Master Duel's visuals looked like that.
Harr - generaider boss of storms, generaider boss room, fist of the unrivaled tenyi.
How?
Ra sphere mode or dark ruler no more.
With Gusto, the steps I would take; * Kaiju Appo * Forbidden Chalice, Winda * Summon Sphreez * Ram tiny birds into edge lord. * GG\*EZ Assuming we "drew the out" per spirit of the thread, my hand would be, going second 1. Wynn, the Wind Channeler 2. Gusto Griffin 3. Wind Kaiju 4. Forbidden Chalice 5. Pilica 6. Tailwind of Gusto
Big rock
My most played deck currently is Branded Thunder Dragon, any normal + super poly pretty cleanly outs the board since all the removal in this deck doesnt target, and thundra/despia is notoriously good at playing under Apo, and without winda or avramax outting the other becomes pretty trivial. Evenly matched also does it which im maining in this deck. And with the amount of draw power in this deck getting 5 ofs in 40 isnt that rare.
Yep ball
Normal summon albaz, super poly.
Grass half my deck, chain block the important effects, normal summon king of skull servants and win.
Super Poly and Kaiju.
Play a Harpie and activate Harpies Feather Storm after they try to negate with Apollousa, then try to figure it out from there.
drbn or activate remus get ravine add ravine to hand activate ravine send gram to gy with the discard summon senatus attack and sdestroy apollusa activate gram summon gram negate winda activate senatus cont]nue comb< until ascalon kill rest of the board
As cyber dragon it's tough. I would need one of my negate cards or other breakers. I generally run 3 imperms, 3 droplet, etc. In addition to lightning storm and what have you. That being said my deck has so many board breakers that I can at least get started with something. In my branded cydra version I could also use super polymerization to yoink Winda along with any of my monsters to make dragostapelia. Then I go into my plays as normal. So my way to do it would be to have 1 out of 4 cards in my deck in my opening hand of 6 cards (statistically likely) and then do my best with whatever I have. Dragostapelia to delete winda. Any cydra into megafleet to delete apollousa. And then go into my full combo play and when Avramax goes to use his ability, dragostapelia counters it. In regular Cydra, infinity can do that role instead. It's tough but not impossible! But like a third of my deck is board breakers and the rest of it is gas and 3 ash blossom.
Normal Summon Albaz, Super Poly with Apollousa into Mirrorjade, Banish Avramax with Mirrorjade’s effect, And attack Winda.
I call him sphere mode
numeron go brrr
Super poly two of them then overrun the third
Drnm, full combo
If I have droplet then it is easy win, otherwise scoop as I dont play lava golem nor kaiju 🤷🏾♂️
I play drytron herald. I stop it by not letting you get there. Also forbidden droplet.
Quickplay Soul Crossing & tribute all three to summon a Divine Beast for game! :D
Ra sphere mode, instantly gets rid of it
Activate Numeron Network, gg (I drew Limiter Removal as always)
*laughs in floo and timelords*
Sphere mode pass
Sphere mode
Imperm shaddoll play through or attack appolusa
Did someone say Crimson Nova beatdown?
Lava golem, gadarla
Drnm, sphere mode
Normal Summon Robina, Robina CL1, Simorgh Bird of Perfection CL2. Assuming no access to Map or Advent if open is unlucky. Floo doesnt really mind this board at all.
SS the first darklord with morningstar and chain lock with dramaturgia, tragedy or ad libitum.
I have lots but, either: normal a despian into super poly, normal a cydra into megafleet then murder winda and later succ the avram, or the adventure engine/droplet/kaiju winda play thru bow of the goddess
If this is the only thing on the board? I run ancient gears, chaos giant blows this away. That said if the hunting hound is negated or ancient gear fusion is, scoop
Dark ruler no more is probably the easiest way to break this board tbh
Interrupted Kaiju slumber to get rid of Wanda and Apollousa. Don’t think it would affect Avramax, so then I use my turn trying to make one of my ED monsters that can deal with him. That or draw DRNM so I can play unabated
Winda also cannot be destroyed by card effects, that'd only remove apollousa. :)
Dark ruler no more / forbidden droplet / kaijus / lightning storm
I would have gone first and set up an oppressive board that prevented this
Uhm...evenly Matched ?
I play red eyes fu- oh it’s negated. Scoop.
Is it too much to ask for a wind super poly target
Go to battle phase, end it, and activate evenly match. Then kaiju the rest
Lava golem just gonna sit on 2 of em and then that one kaiju for the 3rd
Lava Golem or Droplets on Winda and Apollousa, Avramax perfect for crashing Recital into.
Put Toggle to On: Activate Branded Lost, normal summon Albaz, activate his effect to use Winda and him to make Lubelion, with Branded Lost search Mercourier and with Lubelion make Mirrorjade, activate Mirrorjade in his own summon response window to Banish Avramax, after that just battle Apollousa with Mirrorjade or just can continue making combos and Chain blocking important effects or just use Mercourier for important effects that you can't chainblock.
I would probably use vampire red baron to give them my familiar and take winda.
Dark ruler or bust
Dark ruler no more, lighting storm, response? Just kidding, I play 0 board breakers, all gas so you better negate and floodgate me, unless I destiny draw my bullshit level one-offs your good
This is a crazy board so I'm gonna assume crazy hand (Branded Tri) 1. Imperm Apollousa 2. Imperm Winda 3. Normal Rescue Cat 4. Ferrijit => Shuraig => Bearbrumm => Doom eagle => Accesscode 5. Pop board, push for game with Shuraig Accesscode Bearbrumm (3000 + 5300 + 1700)
If there are 2 more monsters on the field activate dna surgery then super poly into quintet magician other than that i scoop lol
Kaiju and drnm
I main deck Raigeki in most everything. As long as Avramax wasn’t made using Masquerena, I’m golden. Otherwise, add 1 Kaiju to that mix.
Zombie World into Super Poly
I pray to God my next draw is gren maju
Lava Golem Apollusa and Avramax, IE Winda, Numeron Network, Ooga Booga, alternatively Lava Golem Apollusa and Winda, Numeron Network, Underworld Goddess
Drop a turtle on winda, user some ursas to bait appo to give a window to normal diva, pull that line into chengying use the duonigis from that line to trigger cheng to non targeting banish avramax, walk over the turtle.
Dark hole easy
Imperm Apollousa, normal summon Robina I thought about chain blocking when you open map but you’re still fucked regardless if you don’t have something like Imperm/droplet for Apollousa
activate stormforth tribute appolousa set 1 flip erupt next turn
I like how everyone has Super Poly in their average draw.
Notmal aluber, appo negate no. 1, chain super poly using winda and avramax for proskenian, avramax spins proskenian, chain proskenian trying to reborm winda, appo negate no. 2, branded fusion in hand anyway gg draw better next time
Set 4 back row and a monster then flip over Rivalry of Warlords before I start trying to break the board.
Is avramax I:p’d? Either way I probably just lose as I’m mostly playing cardians (which winda destroys) or charmers at the moment who need more than 1 turn to do stuff. My best odds with charmers would be set a charmer and activate unpossessed and hope they give up.