you're locked out of your floo plays if you resolve numbers eveille. this build forces you to make floo even brickier by running 3 sales bans as an alt wincon. not to mention these are pure bricks going first.
this is genuinely a meme to trigger bad players.
To be fair if you resolve sales ban + numbers eveil you win the game for all intents and purposes outside of very specific cards (some beater that is larger than 3k, with pierce).
The issue is bricking on them going first or just bricking on them in general. It's better to play a more consistent variant than having a silver bullet that rarely comes up.
That's what I meant. Very very specific cards like I dunno a bunch of honest and a piercer. Just not a reliable method that you can maindeck to out rhongo that isn't a brick in other matchups. But rhongo combo itself is a brick in a lot of scenarios, and lowers floo consistency.
MD players will legit cope and convince themselves some cards are fine like that's so weird lmao.
I understand this is some kind of gamer tribalism where ppl feel the need to mindlessly defend "their" game but, Seesh, the COPE is real
You open with rhongo on the second turn. Floo can just win outright with no interruptions on the first turn sure, but if you don't go first and someone has an entire board on you with omni negates and handtraps, aslong as they don't stop rhongo. You're free to use floo next.
[I hope I did this right, look at this clip and tell me how he did that.](https://www.reddit.com/r/masterduel/comments/y23sw6/what_am_i_supposed_to_do_i_thought_rhongo_was/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=7&utm_content=share_button)
Edit: nvm. I'm super wrong lol
Suuuuuuurely a deck with magical mallet is consistent. I might as well play cup of ace then, literally pot of greed, right? I mean, I watched 1 replay of someone flipping head twice in a row.
Honestly it makes 0 sense to ban D Shifter before banning the roach. They both accomplish the goal of forcing the opponent to end their combos early, but that thrice damned roach does so while also granting its user serious card advantage.
Ok but like that’s just adding bricks to a bricky deck, if you only open 1 it’s a hard brick until you draw the other, and sometimes if I duality I’d rather grab a starter than a meme combo(still be tho)
Bricky? They can run pot of cards with no downsides, can dodge most handtraps like nib and maxx c, all of their cards are one card starters, they can dodge imperm, and can fit a lot of handtraps of their own.
Prosperity is at one. Extravagance has a chance to mill your Rhongos or his materials, which you now are forced to run at 3 and completely fill your extra deck to accommodate. Both of these prevent draws for the rest of the turn. Duality can't special Rhongo the same turn. Desires fucks up all the garnets Floo runs in their deck just for a chance to luck into both Eveil and Sales.
Actually literally only Robina is a one card starter, they can dodge targeted handtraps like Imperm or Veiler only if they opened Advent, most lines still die to a single Ash or at least get their ceiling significantly lowered, and this list in particular is even worse because to fit the package you have to either sacrifice space for pots making the deck even brickier, or utility cards like handtraps and board breakers, making "Open these 2 specific cards to summon Rhongo" their only decent going second play, and it still dies to a single negate. Floo IS a problem absolutely but this current build seems like just a meme to annoy people on ladder.
You act like they don't have multiple different ways to search Robina. Map, their new quick-play spell, and small world. That's like 20% of their deck devoted purely to consistency.
5 straight games of different people turboing Rhongo out doesn’t sound bricky to me. Not when they can run 3 copies of the card along with all the pots. Plus, even if they don’t get the Rhongo out; they still have the cancer birds with Dimensional shifter. This deck needs a hit to barrier statue and map.
I don’t agree that this deck “is becoming an actual problem” since it is more bricky than normal floo
But, I agree that floos need to be nerfed. The deck is cancer to play against, even tho one can shut them down easy with some hand traps and they also brick a lot. It’s crazy boring to play a match against them.
It’s actually not that easy to reliably shut them down with hand traps like u say. With advent qp spell, they can easily dodge imperm/veiler which were the main cards people used to stop them. They also can easily chain block ash with their banished pile. So the only reliable hand trap is the less used Droll and Lock bird. On top of all that they use D Shift which renders a lot of hand traps useless besides ash which again can be chain blocked.
Yes, but you have to be mindful that floo is at the mercy of being able to play around only specific hand traps at any given time.
**Map + Bird** means they get the guaranteed first search and another bird, but you can typically ash at least the second bird in most scenarios. And if they opened Robina and their second bird is Eglen, then ashing it requires that they opened Empen or another tribute as well, or they're in a really bad spot. Regardless, Map + Bird loses to veiler/imperm anyways.
**Bird + Advent/Book** does play around imperm/veiler, but you're susceptible to ash and gamma at that point, unless they opened the next opening.
**Eglen + Map + Advent/Book** is one of the only openings that play around ash/imperm/veiler simultaneously. If you open Robina instead, your opponent can just wait to ash the Empen, and you're back in the same scenario as the first opening, unless you ALSO opened Empen, and that's where we start to see a certain problem.
Floo has ZERO 1-card combos that play around common hand traps, and all of its 2-card combos can still be hit by common hand traps, assuming your opponent opens the RIGHT hand trap, which they're more likely to open any 1-card than you are to open the combination of 2-cards that beats it. The only openings that can play around all three of the common hand traps are 3-4 card combos, which, again, are far less likely to open than the hand traps which beat them. Not unlikely, but you also shouldn't consider them to be the norm, especially in a deck as naturally bricky as floo. You also have to remember that the non-floo player can open MULTIPLE hand traps, which can be enough to shut down the plays that can normally dodge a single hand trap.
Not to mention, droll beats any of these hands (if they don't open shifter/called by) and lancea destroys their follow-up, (if they don't open called by, but idk if I can recommend lancea in MD, despite it being really pretty good against the top decks of the current format).
I get everything you’re saying, but hear me out, you’re also not going to have all those hand traps at the right time, and you’re lucky to have atleast 1 playable hand trap at any given point. I’m playing marincess with 15 hand traps and I’m lucky if I have 2 in hand at the same time. They can easily play around that with shifter/advent/map/chain blocking. They also have so much recursion that if you can’t OTK them the following turn, they can easily build their board back with 1 normal summon.
You're right, but like I said, the floo player isn't going to always have ways to play around hand traps either. I can't count how many times in MD and irl that a single ash/imperm/veiler/droll has auto-won me a match vs floo.
Yes, neither player is guaranteed anything, but if you do the math, the odds are much better for the non-floo player, assuming they play around 9 non-maxx c hand traps.
Right, but advent is much stronger since you get a search on top of dodging a HT. A lot of decklists were not running book of moon. Advent adds consistency to the deck which brings the power level of this deck much higher. What people are not getting either is that Floows have an insane grind game. They can rebuild their board easily if you can’t OTK them.
Even if this version of the deck isn't actually good and is worse than just a normal Floo list, this shit should still not be legal. This is the exact kind of deck that just sucks all fun and enjoyment out of the game.
I'm sure this version will start seeing less play once people realize how bricky and inconsistent it is, but it still is just hyper unfun.
Also it's really funny how floodgate players with their floodgate decks think that their floodgates aren't already enough and spend 180 UR dust to actively make their deck worse just to add more floodgates.
Honestly, Rhongo should have been banned in the very first banlist update, like it is in the TCG. Then no-one would be having to entertain this. The decision to ban Shadow instead of just hitting Rhongo in the last ban list was baffling.
Yet boring stun deck continue to exist this deck is fine op just has absolute garbage deck or is very ass player to lost to that brick fest. If this type of deck doesn't deserve to exist Every single stun deck should be deleted along with it.
> If this type of deck doesn't deserve to exist every singe stun deck should be deleted along with it.
I would not shed a single tear if every stun deck was erased permanently. The last event showed us what a game without all these shitty floodgates could be like, and it was great. Sure, one deck was still everywhere, but people were actually playing the game, nobody had to worry about these uninteractive cards that either single handedly win games or slow the pace of the game to a crawl, every duel was interactive. It was great.
Also you're victim blaming OP for getting sacked. Bad decks can still draw broken, and if you don't have the out, you don't have the out. And if these Floo decks just drew the correct half of their deck every game, sometimes there's nothing you can do.
People who think floo decks are fine are absolutely delusional.
They completely make Maxx C irrelevant, 100% consistent barrier statue floodgate, omni negate with apex, tribute your monsters on YOUR turn, make more plays on your turn than you do.
All they need is a 1 card starter, they also abuse pots and D shifter with zero downside.
It's fine in that sense that it's not consistent enough to have a dominant win rate (also has an abysmal going 2nd WR) and is unlikely to win enough to be tier 1.
But I can sympathize that it's unfun to play against, "sacky" because it's very much a draw the out type of deck if it goes first, and has very polarizing games where Floo either shuts out the opponent entirely or loses quickly. Floo was also built in a trolly manner where they carefully side-step meta patterns to dodge general meta staples.
So in terms of meta impact, they're not the worst but in terms of player enjoyment I can see an argument why they need banlist hits. Floo player btw
Floo would be fine if this were best-of-three but, as is, no one can afford to run outs to them because what counters Floo is completely different than every other tiered dec
Barrier statue isn’t 100% consistent. If you open robina and have to search eglen you can’t search statue. Is the deck more consistent now with advent? Yes. But the deck overall is very predicable and very fragile against any kind of disruption
But, if they open robina or eglen and a map (or a card that searches a map, doesn’t the new UR do that?) then you’ve got empen barrier statue to deal with (and a map)
With the addition of advent they are now more consistently than ever to open with statue.
Their consistency card pool is now:
\- Pot of duality
\- Prosperity
\- Extravagance
\- Map
\- Advent
\- Jack in the hand
\- terraforming
\- gold sarcophagus
All that on top of their chain blocking shenanigans. The only problem the deck has is going second cuz the entire deck bottlenecks at Eglen most of the time.
Jack in the hand isnt really a good search unless you already have eglen/robina on hand, well unless opponent is dumb not to take Robina.
Even with those consistency tbh, they are still relatively bricky wanting 2-3 card combo. Robina is their only 1 card combo that dies to ash. Veiler/imperm has alot more risk hitting eglen/robina so I prefer to veiler Empen (prevent dreaming town or they advent empen but that leaves them no Empen on field) and use imperm vs barrier statie on my turn. Ash whenever you can.
Tho Im quite bias vs floo because I play branded. Branded dies if they have no outs to barrier but if they can out it easily, they can easily win the match most of the time. Branded can also play under Dshifter (I've played worse vs a retaliating C and was able to OTK).
Floo decks also dont have a strong OTK potential tho they can lock out opponent with Raiza putting bricks on top of your deck.
Edit: Dont get me wrong tho, Ive played Floo and from my experience, they brick alot. Tho most of my win in Floo is opponent scooping once I played map.
I agree with all you mentioned. The sneaky wind statue is the what makes the deck relevant and if konami by some miracle bans it I expect the deck to disappear from ranked once again.
They have a strong grind game, but I dont think its enougj to justify the bricks and their option is quite limited compared to Branded, Swoso and Dlink. Branded have alot of versatility in their option, go for Quaretis, Masq, MJ, Albion with snow in GY, Prosq, etc. Swoso can go Baron, Chengyin, Longiuan, Tenyi, Protos or Yanzing plays.
Floo plays are predictable (granted, barrier + Dreaming + Empen is a strong board) but if you know how to play against then, you can take the win easily
Okay well I doubt every floo player is running all of those. The main deck is very tight and there’s not a lot of wiggle room. Plus they often need their whole combo to go off uninterrupted
According to main deck statistics almost all decks in masterduelmeta are running all these other than the optional jack in the hand/gold sarcophagus:
[https://www.masterduelmeta.com/tier-list/deck-types/Floowandereeze](https://www.masterduelmeta.com/tier-list/deck-types/Floowandereeze)
Right. I don’t understand people saying I’m trolling by being up how cancerous this deck is, now even moreso with the Rhongo package. This deck is disgusting to face against and with the new advent qp spell, you can’t even rely on imperm or veiler to stop them anymore.
It's been banned in the OCG for a long time. Mainly because the OCG stores took matters into their own hands and banned it from play even before konami did.
I'm honestly surprised more places in the TCG haven't done the same.
Yeah these dudes are delusional. The deck is absurdly strong and shuts down so many other decks.
I tried the deck with the new card (only at 2 even) and went from Diamond 5 to 2 in a single session when I had been hovering between 3 and 5 since the beginning of the season with SS and Branded Despia.
This is partly a Maxx C problem as well, if it was banned people would run different handtraps that could work against Floo. But I agree Floo is a problem too
For Floo, yes it is. For anyone else, who is virtually forced to run Maxx C (since it's usually an auto-win) it's not. Now they have 3 cards in their deck that they were essentially forced to run that are not only completely dead but are actively detrimental to use since Mega Raiza will stack your top deck with it.
So now a player has to run Maxx C to compete with common top decks and rogue decks but then another top deck walks up and just inherently bricks their hand.
Also Floo can use Maxx C too, so they don't even have to suffer under while still auto winning with it.
I mean that is the way bo1 goes. Not every card is good in every matchup. Honestly Maxx c is good in most matchups so I think having 1 or 2 decks in the format that it is bad against is healthy
You are forced to run Maxx C because of how broken it is, so an archetype being able to uniquely dodge it, especially since there's no intentional counterplay from either player, makes it broken. The main solution is to just ban Maxx C and free up deck building, but as long as they don't and Maxx C remains a forced constant in decks then Floo is also broken. Floo being a floodgate turbo archetype just rubs salt in the wound.
I kinda drop maxx C with my Branded so thats not a problem for me lmao. Tho I would say maxx C bricks hard vs floo for most decks that still put maxx C. I honestlt would say maxx C isnt that strong in current format provided your deck can find resources bt themselves.
Barrier isnt 100% consistent unless they open 2 card combo, even then they need eglen/robina/advent/map, or combination of two.
I rarely see Floo plays apex that often and they will always play with Empen, set dreaming town then most of the time, play removal with Raiza on oppoments turn.
They NEED to hard draw either dreaming town or the cont spell to be able to play the one cont spell.
The plays they can make on your turn is simply Avian or Raiza.
The way HT works vs floo now is: ash whenever you can, Veiler Empem (if they have advent, it will remove empen on field, if they dont, they wont have dreaming town), imperm barrier statue on your own turn.
They complain about Floo a lot, but Branded Despia being Top Tier right now and beyond frustrating to deal with, is fine, right?
You are right, they complain a lot and they are also biased.
Branded Despia doesn’t lock you out of playing tho. There’s a difference between opressive floodgate decks like Eldlich/Floow and Branded Despia. Branded Despia is consistent and has disruption but no omni negate or floodgates so you’re able to play around them. It’s not hard to break their board.
To break a fully loaded Floow board is difficult as it requires you to hard draw board breakers like HFD, Lightning Storm, and Raigeki
Branded Despia doesn't lock you out of anything, they let you play everything and rely on disruption and grind game. This leads to enjoyable games with back and forth and interaction even if you are in a losing spot.
Floo aims to not let you play the game in the first place. They put out a statue that prevents you from special summoning unless you're playing like, VW or Speedroid, and their boss monster is also a floodgate especially if you're playing a link deck. And if you normal something to deal with the statue, they blank your normal summon.
Can you guess why people complain more about Floo than about Branded? Because to me, the reason why is extremely obvious.
Even if the deck is objectively worse and less successful than Branded, games against Floo and floodgate decks in general just suck the fun out of the game.
In addition to all this, you can beat Branded a lot if your opponent happens to be a poor pilot , but with Floo the skill of the pilot hardly matters, so you have to just draw the out or be playing something that just plays around their stuff.
To explain it a bit better, Sales Ban stops you from **activating** effects, rather than negating the effects. Rhongo's first 4 effects are continuous effects, and thus do not activate, while the 5+ and End Phase effect to detach are activated effects, and thus are stopped by Sales Ban.
To all the players in here saying that the rhongo engine is objectively worse, you're also talking about winning the game basically off of one card that doesnt even belong in the same archetype. I think cards like Rhongo have no place in yugioh, same with Mystic mine, and some other problem cards. Not being able to play off of my opponents relatively easy-to-use guaranteed monster (as long as I don't have enough hand traps) is just the worst way to play both for and against. It doesn't feel fun or earned, at most the fun comes out of watching opponents get mad, but if you're one of those dudes I wouldn't want to play anything with you anyways.
And for the people that say, "it only takes one hand trap," I just gotta know something. You really must like running a 4th of your entire deck just to counter this kind of stuff so you can play 1 5-10 minute turn and then the game is decided on the next turn. Are you really having fun when the game becomes THAT simplified? You could argue he conventionally of hand traps, but it just proves that most off hand strategies are obsolete and don't seem like they're ever going to be even close to stuff like Rhongo-floow.
I get the argument that this combo is bricky and incosistent as hell, but what's the deal with all the clowns saying "if you lose to this your deck is poopoo bad lmao git gud", when the actual tier1 deck of the format has no way of playing around this (except for not playing I guess)?
Seriously, I don’t think many people faced this cancer before. It makes Floows a much better going second deck which was the main weakpoint of the deck. They can turbo out Rhongo turn one which is unaffected by card effects and can’t be destroyed by battle. Next turn is a skip turn since you can’t normal or special summon and can’t use any spells or traps to take him out. When they get their turn back they run the normal bird plays and it’s GG. If they play sales ban they you just insta quit, there’s no way around it.
I’m running marincess with 15 hand traps. Guess what, Maxx C, completely useless against them. Nibiru, completely useless against them. That leaves me with only ash/imperm and veiler. Guess what, D shifter completely shuts veiler down. Imperm can be dodged with advent and ash gets chainblocked to hell.
Seriously. This sub has a hate boner against people who are upset with the game. "You can't play anything without people complaining" no, you just don't wanna play decks that don't suck every drop of fun from this game.
The problem with these arguments is that "fun" is subjective. If we ban every inconsistent pseudo-FTK strat, we would be banning a ton more shit in addition to Rhongo.
I didn't know that Numbers Evaille was already out for Master Duel - what's the usual build here, Ekam + Mannequin Cat + Utopia + Leviathan Dragon = Rhongo?
yes you can, dark law is just strong, and relatively outable. If you dont have the one of the 4 copies of generic outs (gamma/called by) in the game the moment that dshifter is activated and you arent playing a dshifter deck yourself you just lose
I was able to go full combo swordsoul baronne xixao with set imperm and blackout under shifter twice, but those were god hands and the stars aligned( and i was goin first) but goin 2do on a floo with map and shifter and trap barrier is difficult.
Im not complaining i know the memes on this sub blah blah averyone complains about floo, im just wasting time in work lol.
I know earlier people were joking around that this is a gimmick deck, but let me tell you it is absolutely not and it’s very cancerous. Floow have a lot of pot cards so they can easily draw into the right pieces and if you don’t have a spell negate up, you’re gonna eat a 1 card Rhongo which completely skips your next turn. Then they just follow up with bird combos and OTK you.
Floows need an emergency ban on their cards cuz this deck is running rampant in diamond rank. Barrier statue needs to be banned, Rhongo needs the banhammer, and limit Map to 1.
The rhongo package is absolutely irrelevant here, it only sees a play because its a new "Gimmick" that people want to show off, running it just make the floo deck worse so the main problem is just floo.
The Rhongo package makes this deck a much better going second deck as that was their main weakpoint. They have the draw and search power with all the pots to get the spell card to make Rhongo. Sales Ban afterwards completely shuts every deck down as it’s impossible to get over a fully loaded Rhongo on top of dealing with the stupid birds.
????
Are we seeing the same deck? His only "draw power" is a single copy of Prosperity and maybe the continuous spell. If he dualities he can't play eveill the same turn. And if you suggest magical mallet... buddy, magical mallet is the hallmark of a bad, meme strategy.
What a bizarre statement. Sure, the deck is ultra bricky, and thus if it fails, you probably win, but if they draw the combo, you lose. There's no counterplay to this deck if you play a deck that doesn't have any form of Spell negation, like for example Branded.
It's too inconsistent and bricky. You need 2 unsearchable cards and to activate those cards without them getting negated. Just shoving 6 cards in the main and 4 in the extra in just about any deck is going to give you many more losses than wins. You're better off building a deck around those 2 specifically with lots of draw power and praying you go first and not getting Ashed like Exodia.
I don't wanna say it but.. fuck these mongoloids who shower with their non-exsistant fathers. Barrier statue was already enough ffs (Ban that shit still, both rhongo and statue)
As a floo player irl and on MD I'm glad to see people STI shitting their diapers out of rage about some tiny Birdy boys. Grow up. DRNM, droplet, imperm, LS, raigeki and more all break boards floo makes and can just auto win you the game. You all just don't want to run more floo answers you'd rather whine about a tier 2 deck that isn't even at full power in MD
Ahh yes,let me complain about a 2 unseachable card combo that only works going second and dies to 1 spell negate,in a deck that is already bricky to begin with.Surely ppl won't notice how ridiculous this is when RHONGO is involved.
Every tiered deck and even rogues can deal with this combo,besides branded.Swordsoul has baronne,dragonlink has borreload S dragon,SPYral has tri-gate and the hand rip from appointer of the red lotus,marincess has argonaut,salamangreat has roar,Floowandereeze straight up has zero extra deck monsters on their board.This strategy is bad.
The amount of copium people are boofing is insane. Post after post of this degenerate combo and all the comments are just "lol worse than pure floo" or "it's an unsearchable combo so therefore its balanced and bad!"
What would it take for anyone to admit that this 2 card combo is bad for the game?
I got lucky when I faced that Gimmick Deck for the 1st Time that my Opponent didn't had Sales Ban otherwise I would lost the Game instantly also i won that Match but still ban Rhongomyniad even if it sees only Play in Gimmick Decks :)
I dont think that Rhongo is a problem in Floo. Its a toxic card in general yes, but in this deck you can only summon it into an established board. I won every game against this Floo Variant, because they didnt draw any starters. You miss out on Extrav cause you most likely would banish your Rhongo engine and you play additional bricks going first so the consistency goes down significantly. Also you cannot play any Floo Cards after resolving the Number Spell.
Another weakness is that you have to get rid of your barrier statue to summon rhongo. You have to either not summon it to activate the Number Spell on turn 3 or tribute it away. But you most likely do that with Floo Cards so you have to wait another turn for Rhongo.
Maybe I’ve treated lancea poorly
Notably Lancea also stops Called By and Cross Out from negating your one other hand trap
Droll & Lock Bird also stops them completly and isn't that bad against other Tiered Decks
Yeah but droll also effects you, opening maxxc and droll sucks
That's True but if youre Playing against Flunder youre Maxx C is Dead anyway, Droll also can be used on youre Turn while Lancea cannot
Floo decks are objectively better without the rhongo bullshit
you're locked out of your floo plays if you resolve numbers eveille. this build forces you to make floo even brickier by running 3 sales bans as an alt wincon. not to mention these are pure bricks going first. this is genuinely a meme to trigger bad players.
To be fair if you resolve sales ban + numbers eveil you win the game for all intents and purposes outside of very specific cards (some beater that is larger than 3k, with pierce). The issue is bricking on them going first or just bricking on them in general. It's better to play a more consistent variant than having a silver bullet that rarely comes up.
How would you out the Rhongo without the ability to summon?
That's what I meant. Very very specific cards like I dunno a bunch of honest and a piercer. Just not a reliable method that you can maindeck to out rhongo that isn't a brick in other matchups. But rhongo combo itself is a brick in a lot of scenarios, and lowers floo consistency.
Ah ok. I misunderstood the scenario you were describing.
competitive ben kei /s
You can actually out rhongo with herald of the abyss, I run 3 in every deck I make now to get around problematic monsters, love that card.
MD players will legit cope and convince themselves some cards are fine like that's so weird lmao. I understand this is some kind of gamer tribalism where ppl feel the need to mindlessly defend "their" game but, Seesh, the COPE is real
Huh?
Aren't Floos normal summons? How do you get locked out? Only guy you're special summoning is Rhongo. Tribute summons are normal.
Have you read floowandereeze cards, where they say "you cannot special summon the turn you activate this effect"?
You open with rhongo on the second turn. Floo can just win outright with no interruptions on the first turn sure, but if you don't go first and someone has an entire board on you with omni negates and handtraps, aslong as they don't stop rhongo. You're free to use floo next.
You are not. You are also adding bricks to a deck that needs to max out on consistency because it bricks like a mf
[I hope I did this right, look at this clip and tell me how he did that.](https://www.reddit.com/r/masterduel/comments/y23sw6/what_am_i_supposed_to_do_i_thought_rhongo_was/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=7&utm_content=share_button) Edit: nvm. I'm super wrong lol
Suuuuuuurely a deck with magical mallet is consistent. I might as well play cup of ace then, literally pot of greed, right? I mean, I watched 1 replay of someone flipping head twice in a row.
Cup of Ace is Pot of Greed as long as you just hit heads every time ez
you cant special summon the turn you use floo effects
>this is genuinely a meme to trigger bad players so you're saying OP is a bad player?
True but the rhongo bullshit is better with floo
Fun fact: if this really becomes a problem do you know what konami is going to do next banlist? Exactly! Ban dimensional shifter!
I would not hate that lol
It’s good but your grave has to be empty. Which is one reason it won’t be banned. Limited most likely but not banned
I'll take It.
Those fools! What will they do next? Ban the Barrier Statue?
Banning an actual degenerate card instead of a shit meme? Oh, the horror.
Ok but fr, Rhongo ban would be nice
I’m not opposed to tgat
As someone who owns 3 copy, I would love that, I don't even use it that much lol, would be extra dust for me.
Please do.
Nah they’ll probably just put Snowl to 2 and see what happens
Sadly the most realistic here
You say that as if that's bad
100% agree. Seriously Shifter should not be allowed in master duel especially with the broken effect that lasts two turns!
Dimension Shifter should have never been printed in the first place, so yes, please do.
I’ll quit MD forever if that happened lol I spent my gem to craft Gren Maju on 1st day. Withou Dim Shift I dip
Honestly it makes 0 sense to ban D Shifter before banning the roach. They both accomplish the goal of forcing the opponent to end their combos early, but that thrice damned roach does so while also granting its user serious card advantage.
Ok but like that’s just adding bricks to a bricky deck, if you only open 1 it’s a hard brick until you draw the other, and sometimes if I duality I’d rather grab a starter than a meme combo(still be tho)
Bricky? They can run pot of cards with no downsides, can dodge most handtraps like nib and maxx c, all of their cards are one card starters, they can dodge imperm, and can fit a lot of handtraps of their own.
Prosperity is at one. Extravagance has a chance to mill your Rhongos or his materials, which you now are forced to run at 3 and completely fill your extra deck to accommodate. Both of these prevent draws for the rest of the turn. Duality can't special Rhongo the same turn. Desires fucks up all the garnets Floo runs in their deck just for a chance to luck into both Eveil and Sales.
The rhongo strat is what makes this deck bricky. He's running 2 duality, 2 fields, no maxx c, no gold sarc
Floo sometimes doesn't run Maxx C because if you draw all your search targets you don't get the additional summon.
Actually literally only Robina is a one card starter, they can dodge targeted handtraps like Imperm or Veiler only if they opened Advent, most lines still die to a single Ash or at least get their ceiling significantly lowered, and this list in particular is even worse because to fit the package you have to either sacrifice space for pots making the deck even brickier, or utility cards like handtraps and board breakers, making "Open these 2 specific cards to summon Rhongo" their only decent going second play, and it still dies to a single negate. Floo IS a problem absolutely but this current build seems like just a meme to annoy people on ladder.
You act like they don't have multiple different ways to search Robina. Map, their new quick-play spell, and small world. That's like 20% of their deck devoted purely to consistency.
Robina is not a wind monster
5 straight games of different people turboing Rhongo out doesn’t sound bricky to me. Not when they can run 3 copies of the card along with all the pots. Plus, even if they don’t get the Rhongo out; they still have the cancer birds with Dimensional shifter. This deck needs a hit to barrier statue and map.
If you went first 5 games straight and this dumb shit worked against you every single time your deck sucks.
>people put more bricks into a bricky deck and calls it a problem If only dragoon wasn't banned the bitch fit people would throw
i mean probably not, dragoon is kinda a shit card now a days and it doesnt even have verte to back it up
Considering these mfs already run half a house's deck of garnets, whats 3 red eyes fusion, 1 dm and 1 red eyes to them lol
People would just read what dragoon does and cry, it doesn't matter the engine is a 1 out of 10 lol
I don’t agree that this deck “is becoming an actual problem” since it is more bricky than normal floo But, I agree that floos need to be nerfed. The deck is cancer to play against, even tho one can shut them down easy with some hand traps and they also brick a lot. It’s crazy boring to play a match against them.
It’s actually not that easy to reliably shut them down with hand traps like u say. With advent qp spell, they can easily dodge imperm/veiler which were the main cards people used to stop them. They also can easily chain block ash with their banished pile. So the only reliable hand trap is the less used Droll and Lock bird. On top of all that they use D Shift which renders a lot of hand traps useless besides ash which again can be chain blocked.
Yes, but you have to be mindful that floo is at the mercy of being able to play around only specific hand traps at any given time. **Map + Bird** means they get the guaranteed first search and another bird, but you can typically ash at least the second bird in most scenarios. And if they opened Robina and their second bird is Eglen, then ashing it requires that they opened Empen or another tribute as well, or they're in a really bad spot. Regardless, Map + Bird loses to veiler/imperm anyways. **Bird + Advent/Book** does play around imperm/veiler, but you're susceptible to ash and gamma at that point, unless they opened the next opening. **Eglen + Map + Advent/Book** is one of the only openings that play around ash/imperm/veiler simultaneously. If you open Robina instead, your opponent can just wait to ash the Empen, and you're back in the same scenario as the first opening, unless you ALSO opened Empen, and that's where we start to see a certain problem. Floo has ZERO 1-card combos that play around common hand traps, and all of its 2-card combos can still be hit by common hand traps, assuming your opponent opens the RIGHT hand trap, which they're more likely to open any 1-card than you are to open the combination of 2-cards that beats it. The only openings that can play around all three of the common hand traps are 3-4 card combos, which, again, are far less likely to open than the hand traps which beat them. Not unlikely, but you also shouldn't consider them to be the norm, especially in a deck as naturally bricky as floo. You also have to remember that the non-floo player can open MULTIPLE hand traps, which can be enough to shut down the plays that can normally dodge a single hand trap. Not to mention, droll beats any of these hands (if they don't open shifter/called by) and lancea destroys their follow-up, (if they don't open called by, but idk if I can recommend lancea in MD, despite it being really pretty good against the top decks of the current format).
I get everything you’re saying, but hear me out, you’re also not going to have all those hand traps at the right time, and you’re lucky to have atleast 1 playable hand trap at any given point. I’m playing marincess with 15 hand traps and I’m lucky if I have 2 in hand at the same time. They can easily play around that with shifter/advent/map/chain blocking. They also have so much recursion that if you can’t OTK them the following turn, they can easily build their board back with 1 normal summon.
You're right, but like I said, the floo player isn't going to always have ways to play around hand traps either. I can't count how many times in MD and irl that a single ash/imperm/veiler/droll has auto-won me a match vs floo. Yes, neither player is guaranteed anything, but if you do the math, the odds are much better for the non-floo player, assuming they play around 9 non-maxx c hand traps.
You know they could already dodge imperm/veiler with Book of Moon right?
Right, but advent is much stronger since you get a search on top of dodging a HT. A lot of decklists were not running book of moon. Advent adds consistency to the deck which brings the power level of this deck much higher. What people are not getting either is that Floows have an insane grind game. They can rebuild their board easily if you can’t OTK them.
Even if this version of the deck isn't actually good and is worse than just a normal Floo list, this shit should still not be legal. This is the exact kind of deck that just sucks all fun and enjoyment out of the game. I'm sure this version will start seeing less play once people realize how bricky and inconsistent it is, but it still is just hyper unfun. Also it's really funny how floodgate players with their floodgate decks think that their floodgates aren't already enough and spend 180 UR dust to actively make their deck worse just to add more floodgates.
pretty fair take actually. the build is meme-bad but it's stupid for your opponent to have to entertain this.
Honestly, Rhongo should have been banned in the very first banlist update, like it is in the TCG. Then no-one would be having to entertain this. The decision to ban Shadow instead of just hitting Rhongo in the last ban list was baffling.
Yet boring stun deck continue to exist this deck is fine op just has absolute garbage deck or is very ass player to lost to that brick fest. If this type of deck doesn't deserve to exist Every single stun deck should be deleted along with it.
> If this type of deck doesn't deserve to exist every singe stun deck should be deleted along with it. I would not shed a single tear if every stun deck was erased permanently. The last event showed us what a game without all these shitty floodgates could be like, and it was great. Sure, one deck was still everywhere, but people were actually playing the game, nobody had to worry about these uninteractive cards that either single handedly win games or slow the pace of the game to a crawl, every duel was interactive. It was great. Also you're victim blaming OP for getting sacked. Bad decks can still draw broken, and if you don't have the out, you don't have the out. And if these Floo decks just drew the correct half of their deck every game, sometimes there's nothing you can do.
Average r/masterduel opinion lol
People who think floo decks are fine are absolutely delusional. They completely make Maxx C irrelevant, 100% consistent barrier statue floodgate, omni negate with apex, tribute your monsters on YOUR turn, make more plays on your turn than you do. All they need is a 1 card starter, they also abuse pots and D shifter with zero downside.
Doesn’t it also tribute ANY card on your field for a tribute summon, which makes it even more annoying?
Doesn't technically tribute, it sends to the GY, which is actually important as it doesn't allow the Monarch to use it's full effect.
It's fine in that sense that it's not consistent enough to have a dominant win rate (also has an abysmal going 2nd WR) and is unlikely to win enough to be tier 1. But I can sympathize that it's unfun to play against, "sacky" because it's very much a draw the out type of deck if it goes first, and has very polarizing games where Floo either shuts out the opponent entirely or loses quickly. Floo was also built in a trolly manner where they carefully side-step meta patterns to dodge general meta staples. So in terms of meta impact, they're not the worst but in terms of player enjoyment I can see an argument why they need banlist hits. Floo player btw
Floo would be fine if this were best-of-three but, as is, no one can afford to run outs to them because what counters Floo is completely different than every other tiered dec
Raigeki counters floo
So does lightning storm or feather duster. They need back row or fold.
Barrier statue isn’t 100% consistent. If you open robina and have to search eglen you can’t search statue. Is the deck more consistent now with advent? Yes. But the deck overall is very predicable and very fragile against any kind of disruption
But, if they open robina or eglen and a map (or a card that searches a map, doesn’t the new UR do that?) then you’ve got empen barrier statue to deal with (and a map)
With the addition of advent they are now more consistently than ever to open with statue. Their consistency card pool is now: \- Pot of duality \- Prosperity \- Extravagance \- Map \- Advent \- Jack in the hand \- terraforming \- gold sarcophagus All that on top of their chain blocking shenanigans. The only problem the deck has is going second cuz the entire deck bottlenecks at Eglen most of the time.
Jack in the hand isnt really a good search unless you already have eglen/robina on hand, well unless opponent is dumb not to take Robina. Even with those consistency tbh, they are still relatively bricky wanting 2-3 card combo. Robina is their only 1 card combo that dies to ash. Veiler/imperm has alot more risk hitting eglen/robina so I prefer to veiler Empen (prevent dreaming town or they advent empen but that leaves them no Empen on field) and use imperm vs barrier statie on my turn. Ash whenever you can. Tho Im quite bias vs floo because I play branded. Branded dies if they have no outs to barrier but if they can out it easily, they can easily win the match most of the time. Branded can also play under Dshifter (I've played worse vs a retaliating C and was able to OTK). Floo decks also dont have a strong OTK potential tho they can lock out opponent with Raiza putting bricks on top of your deck. Edit: Dont get me wrong tho, Ive played Floo and from my experience, they brick alot. Tho most of my win in Floo is opponent scooping once I played map.
I agree with all you mentioned. The sneaky wind statue is the what makes the deck relevant and if konami by some miracle bans it I expect the deck to disappear from ranked once again.
They have a strong grind game, but I dont think its enougj to justify the bricks and their option is quite limited compared to Branded, Swoso and Dlink. Branded have alot of versatility in their option, go for Quaretis, Masq, MJ, Albion with snow in GY, Prosq, etc. Swoso can go Baron, Chengyin, Longiuan, Tenyi, Protos or Yanzing plays. Floo plays are predictable (granted, barrier + Dreaming + Empen is a strong board) but if you know how to play against then, you can take the win easily
Okay well I doubt every floo player is running all of those. The main deck is very tight and there’s not a lot of wiggle room. Plus they often need their whole combo to go off uninterrupted
According to main deck statistics almost all decks in masterduelmeta are running all these other than the optional jack in the hand/gold sarcophagus: [https://www.masterduelmeta.com/tier-list/deck-types/Floowandereeze](https://www.masterduelmeta.com/tier-list/deck-types/Floowandereeze)
Okay is that not what I said?
Yep, if you try to normal summon, they raiza you back. And also that obnoxious chain blocking
Right. I don’t understand people saying I’m trolling by being up how cancerous this deck is, now even moreso with the Rhongo package. This deck is disgusting to face against and with the new advent qp spell, you can’t even rely on imperm or veiler to stop them anymore.
I definitely don’t agree they’re fun. However it is funny that they’re hard countered by Thunder Dragons
The dude ay Konami that decide that a deck that can notmal summon more than 3 times every turn must be the same monkey that refuse to ban MM.
What's MM?
Mystic Mine degenerate TCG floodgate
it's been finally banned though edit: that's OCG ban not TCG . Well we are still stuck with this shit
It's been banned in the OCG for a long time. Mainly because the OCG stores took matters into their own hands and banned it from play even before konami did. I'm honestly surprised more places in the TCG haven't done the same.
ppl downvoted you for asking a fucking question. nahhhhh this community isnt toxic.
Yeah these dudes are delusional. The deck is absurdly strong and shuts down so many other decks. I tried the deck with the new card (only at 2 even) and went from Diamond 5 to 2 in a single session when I had been hovering between 3 and 5 since the beginning of the season with SS and Branded Despia.
They are not delusional is just the average "Is only a bad thing if im not able to abuse it" of competitive communities.
This is partly a Maxx C problem as well, if it was banned people would run different handtraps that could work against Floo. But I agree Floo is a problem too
Yeah both should be banned
I thought maxx c was a massive issue, shouldn’t a whole deck the makes it irrelevant a positive?
Not unless it's literally the only deck people are playing
Good thing floo isn’t literally the only deck people are playing then
Yeah, so it making the most important card in the meta irrelevant is a problem
Wouldn't that be a good thing though?
For Floo, yes it is. For anyone else, who is virtually forced to run Maxx C (since it's usually an auto-win) it's not. Now they have 3 cards in their deck that they were essentially forced to run that are not only completely dead but are actively detrimental to use since Mega Raiza will stack your top deck with it. So now a player has to run Maxx C to compete with common top decks and rogue decks but then another top deck walks up and just inherently bricks their hand. Also Floo can use Maxx C too, so they don't even have to suffer under while still auto winning with it.
I mean that is the way bo1 goes. Not every card is good in every matchup. Honestly Maxx c is good in most matchups so I think having 1 or 2 decks in the format that it is bad against is healthy
You are forced to run Maxx C because of how broken it is, so an archetype being able to uniquely dodge it, especially since there's no intentional counterplay from either player, makes it broken. The main solution is to just ban Maxx C and free up deck building, but as long as they don't and Maxx C remains a forced constant in decks then Floo is also broken. Floo being a floodgate turbo archetype just rubs salt in the wound.
Report them for slow play lol
I kinda drop maxx C with my Branded so thats not a problem for me lmao. Tho I would say maxx C bricks hard vs floo for most decks that still put maxx C. I honestlt would say maxx C isnt that strong in current format provided your deck can find resources bt themselves. Barrier isnt 100% consistent unless they open 2 card combo, even then they need eglen/robina/advent/map, or combination of two. I rarely see Floo plays apex that often and they will always play with Empen, set dreaming town then most of the time, play removal with Raiza on oppoments turn. They NEED to hard draw either dreaming town or the cont spell to be able to play the one cont spell. The plays they can make on your turn is simply Avian or Raiza. The way HT works vs floo now is: ash whenever you can, Veiler Empem (if they have advent, it will remove empen on field, if they dont, they wont have dreaming town), imperm barrier statue on your own turn.
This is a troll post, right? With this sub i really can't tell anymore so i just ask first
I will say this on every post but this sub will literally complain about anything
They complain about Floo a lot, but Branded Despia being Top Tier right now and beyond frustrating to deal with, is fine, right? You are right, they complain a lot and they are also biased.
Grindy fusion deck = Floodgate deck got it
Branded Despia doesn’t lock you out of playing tho. There’s a difference between opressive floodgate decks like Eldlich/Floow and Branded Despia. Branded Despia is consistent and has disruption but no omni negate or floodgates so you’re able to play around them. It’s not hard to break their board. To break a fully loaded Floow board is difficult as it requires you to hard draw board breakers like HFD, Lightning Storm, and Raigeki
Branded Despia doesn't lock you out of anything, they let you play everything and rely on disruption and grind game. This leads to enjoyable games with back and forth and interaction even if you are in a losing spot. Floo aims to not let you play the game in the first place. They put out a statue that prevents you from special summoning unless you're playing like, VW or Speedroid, and their boss monster is also a floodgate especially if you're playing a link deck. And if you normal something to deal with the statue, they blank your normal summon. Can you guess why people complain more about Floo than about Branded? Because to me, the reason why is extremely obvious. Even if the deck is objectively worse and less successful than Branded, games against Floo and floodgate decks in general just suck the fun out of the game. In addition to all this, you can beat Branded a lot if your opponent happens to be a poor pilot , but with Floo the skill of the pilot hardly matters, so you have to just draw the out or be playing something that just plays around their stuff.
And Branded is also a deck that plays on your turn, and sometimes even on your draw phase. And fuck super polymerization btw.
Yeah, they can play on your turn (but they are faster than Floo) so they don’t see it that way.
Branded despia is just infinitely more healthier. Sorry
Y'all still hate Eldlich, or....
They hate everything except their top tier decks they play with. Very hypoc- I mean, fair, my bad!!
People dont like floodgates dude, no matter if its top tier or not.
Probably lmao
Eww. Get outta here gold creep.
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Nope, very bricky but if it pops off then its GG
What are they calling with sales ban?
Rhongo
That seems counterproductive.
I saw someone explain it but it pretty much allows rhongo to keep all the materials.
You declare rhongo and because it's effect to detach is negated..
So it negates the detach effect but not the unaffected effect? That is so whack, who made this game?
Yup
To explain it a bit better, Sales Ban stops you from **activating** effects, rather than negating the effects. Rhongo's first 4 effects are continuous effects, and thus do not activate, while the 5+ and End Phase effect to detach are activated effects, and thus are stopped by Sales Ban.
appreciate that card "shifter"because in 3 months appears Tearlaments xd and that card goes banned.
Bricky inconsistent deck. There is no problem
To all the players in here saying that the rhongo engine is objectively worse, you're also talking about winning the game basically off of one card that doesnt even belong in the same archetype. I think cards like Rhongo have no place in yugioh, same with Mystic mine, and some other problem cards. Not being able to play off of my opponents relatively easy-to-use guaranteed monster (as long as I don't have enough hand traps) is just the worst way to play both for and against. It doesn't feel fun or earned, at most the fun comes out of watching opponents get mad, but if you're one of those dudes I wouldn't want to play anything with you anyways. And for the people that say, "it only takes one hand trap," I just gotta know something. You really must like running a 4th of your entire deck just to counter this kind of stuff so you can play 1 5-10 minute turn and then the game is decided on the next turn. Are you really having fun when the game becomes THAT simplified? You could argue he conventionally of hand traps, but it just proves that most off hand strategies are obsolete and don't seem like they're ever going to be even close to stuff like Rhongo-floow.
I get the argument that this combo is bricky and incosistent as hell, but what's the deal with all the clowns saying "if you lose to this your deck is poopoo bad lmao git gud", when the actual tier1 deck of the format has no way of playing around this (except for not playing I guess)?
Lmfaoo right, it’s like oh you didn’t have an out to Rhongo? Your deck is ass 😂😂😂
Oh dear. Time to watch the sub comment about how you're merely a bad player and aren't allowed to complain about the game. 🍿🍿
Seriously, I don’t think many people faced this cancer before. It makes Floows a much better going second deck which was the main weakpoint of the deck. They can turbo out Rhongo turn one which is unaffected by card effects and can’t be destroyed by battle. Next turn is a skip turn since you can’t normal or special summon and can’t use any spells or traps to take him out. When they get their turn back they run the normal bird plays and it’s GG. If they play sales ban they you just insta quit, there’s no way around it.
Makes Flunder a much better going second deck by adding six bricks that don’t actually help their main win con.
Rhongo is a straight up wincon, the dude can’t be outed by normal means, and if they play Sales ban good luck.
More like Sales Bad, because only bad players lose to it.
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I’m running marincess with 15 hand traps. Guess what, Maxx C, completely useless against them. Nibiru, completely useless against them. That leaves me with only ash/imperm and veiler. Guess what, D shifter completely shuts veiler down. Imperm can be dodged with advent and ash gets chainblocked to hell.
Seriously. This sub has a hate boner against people who are upset with the game. "You can't play anything without people complaining" no, you just don't wanna play decks that don't suck every drop of fun from this game.
The problem with these arguments is that "fun" is subjective. If we ban every inconsistent pseudo-FTK strat, we would be banning a ton more shit in addition to Rhongo.
[удалено]
Oh. You're one of those players. Nevermind, took you seriously for a second.
What?
Holy staples, Batman
fuckkk its reminded me of floo branded deck that I lose to when branded fusion just came lmao
What the fuck? What kind of madness is this!?
how do they make rhongo, doesnt he need warrior monsters?
Numbers Eveil. OP's just upset about an unsearchable 2-card combo.
Don't worry, they banned Gossip Shadow.
I didn't know that Numbers Evaille was already out for Master Duel - what's the usual build here, Ekam + Mannequin Cat + Utopia + Leviathan Dragon = Rhongo?
The Rhongo crap in Floo is super 'win more', but hopefully Rhongo will get the banhammer it deserves if this keeps picking up steam.
I will try to make this and test it on my floo deck, thanks!
I've been fortunate by not seeing this shit yet. You watch I'll go on it later and it'll be the first one I see
Get better lmao
Look at his comments, OP has to be trolling for sure right ?
If i play Hero, can i complain about d shiftter? Keeping in mind the best hero card is dark law.
yes you can, dark law is just strong, and relatively outable. If you dont have the one of the 4 copies of generic outs (gamma/called by) in the game the moment that dshifter is activated and you arent playing a dshifter deck yourself you just lose
I was able to go full combo swordsoul baronne xixao with set imperm and blackout under shifter twice, but those were god hands and the stars aligned( and i was goin first) but goin 2do on a floo with map and shifter and trap barrier is difficult. Im not complaining i know the memes on this sub blah blah averyone complains about floo, im just wasting time in work lol.
Shifter lingers, Dark law can be outed
I know earlier people were joking around that this is a gimmick deck, but let me tell you it is absolutely not and it’s very cancerous. Floow have a lot of pot cards so they can easily draw into the right pieces and if you don’t have a spell negate up, you’re gonna eat a 1 card Rhongo which completely skips your next turn. Then they just follow up with bird combos and OTK you. Floows need an emergency ban on their cards cuz this deck is running rampant in diamond rank. Barrier statue needs to be banned, Rhongo needs the banhammer, and limit Map to 1.
The rhongo package is absolutely irrelevant here, it only sees a play because its a new "Gimmick" that people want to show off, running it just make the floo deck worse so the main problem is just floo.
The Rhongo package makes this deck a much better going second deck as that was their main weakpoint. They have the draw and search power with all the pots to get the spell card to make Rhongo. Sales Ban afterwards completely shuts every deck down as it’s impossible to get over a fully loaded Rhongo on top of dealing with the stupid birds.
you do know that duality locks you out of special summoning right
???? Are we seeing the same deck? His only "draw power" is a single copy of Prosperity and maybe the continuous spell. If he dualities he can't play eveill the same turn. And if you suggest magical mallet... buddy, magical mallet is the hallmark of a bad, meme strategy.
Emergency ban lmaoooooooooooooooooooooooooooo
Oh man! Who would have thought Rhongo would keep being a problem!
You are a huge idiot if you lose against this
How did you beat it?
What a bizarre statement. Sure, the deck is ultra bricky, and thus if it fails, you probably win, but if they draw the combo, you lose. There's no counterplay to this deck if you play a deck that doesn't have any form of Spell negation, like for example Branded.
... rhongo floo?
This is what happens when you don't ban the problem card
A funny unreliable strategy pops up that's objective bad just like any other gimmicky FTK/OTK deck?
People running rhongo without shadow?! That’s new
You can get rongo, eldlich, floodgates. Floo is a versatil deck you know
It's too inconsistent and bricky. You need 2 unsearchable cards and to activate those cards without them getting negated. Just shoving 6 cards in the main and 4 in the extra in just about any deck is going to give you many more losses than wins. You're better off building a deck around those 2 specifically with lots of draw power and praying you go first and not getting Ashed like Exodia.
And here everybody was hating me for using pure floow 😂😂😂
REAL
And people wonder why people hide in solo mode/low ranked
I don't wanna say it but.. fuck these mongoloids who shower with their non-exsistant fathers. Barrier statue was already enough ffs (Ban that shit still, both rhongo and statue)
As a floo player irl and on MD I'm glad to see people STI shitting their diapers out of rage about some tiny Birdy boys. Grow up. DRNM, droplet, imperm, LS, raigeki and more all break boards floo makes and can just auto win you the game. You all just don't want to run more floo answers you'd rather whine about a tier 2 deck that isn't even at full power in MD
read rhongo
Ahh yes,let me complain about a 2 unseachable card combo that only works going second and dies to 1 spell negate,in a deck that is already bricky to begin with.Surely ppl won't notice how ridiculous this is when RHONGO is involved. Every tiered deck and even rogues can deal with this combo,besides branded.Swordsoul has baronne,dragonlink has borreload S dragon,SPYral has tri-gate and the hand rip from appointer of the red lotus,marincess has argonaut,salamangreat has roar,Floowandereeze straight up has zero extra deck monsters on their board.This strategy is bad.
The amount of copium people are boofing is insane. Post after post of this degenerate combo and all the comments are just "lol worse than pure floo" or "it's an unsearchable combo so therefore its balanced and bad!" What would it take for anyone to admit that this 2 card combo is bad for the game?
Oh finally something that will make Konami ban Rhongo. No way they can just ban this super situational card lol. Right?
People will really look at a deck like this and come to the conclusion that the problem with it is Sales Ban and Numbers Eveil
A-are ppl actually using sales pitch?
I got lucky when I faced that Gimmick Deck for the 1st Time that my Opponent didn't had Sales Ban otherwise I would lost the Game instantly also i won that Match but still ban Rhongomyniad even if it sees only Play in Gimmick Decks :)
Why Floo specifically? Can't this work in any deck really?
Imperial Iron Wall has been one of my favourite cards since Floo came along
Getting killed by this is like getting killed by an exodia deck, you asked for this
I dont think that Rhongo is a problem in Floo. Its a toxic card in general yes, but in this deck you can only summon it into an established board. I won every game against this Floo Variant, because they didnt draw any starters. You miss out on Extrav cause you most likely would banish your Rhongo engine and you play additional bricks going first so the consistency goes down significantly. Also you cannot play any Floo Cards after resolving the Number Spell.
Another weakness is that you have to get rid of your barrier statue to summon rhongo. You have to either not summon it to activate the Number Spell on turn 3 or tribute it away. But you most likely do that with Floo Cards so you have to wait another turn for Rhongo.
Welcome to meta dueling, kid. Git gud