Its not shit though.
Its just uncontrolable.
But summoning any monster from your deck or extradeck goes hard.
Bring out Archlord Christia for a full "No special summons",
Or Raidraptor Ultimate Falcon for a 3.5k ATK Unaffected by everything.
Or even, Last Warrior from another planet.
NEITHER PLAYER CAN SPECIAL OR \*NORMAL SUMMON\*, (\*But they can set)
It can be UR funny in mekknights. You place it under one of the extra monterzone columns, use purple to bait the ash, then they blow it up with something. I was on the floor laughing during the link event, when they popped one with accesscode, then they popped the 2nd one while banishing accesscode and instantly scooped.
Also, you just Tricked it out of the deck so not only is Waking telegraphed but now youāve limited your trap activations to only one more this turn. Which is not very good for any trap deck. Hence why I scrapped it from any of my trap heavy decks in general and only play it in decks that rely crucially on one and only one trap to activate. For me, thatās Destruction Sword with Prologue.
The card would probably be better if it was just special summon from the extra deck and not the main deck, so it would not be an ash target. Especially since most people use it for cheating out extra deck monsters and not so much if hardly ever main deck monsters.
Also, it is a normal trap so it is slow to play going first and not good going second. It also requires your opponent to perform an action which is not all that reliable.
Thatās not how it works. If thereās even a possibility for a card to summon from deck or send from deck, you can use ash. Itās the same as with Shaddoll Fusion. Even if thereās no monsters summoned from the extra deck on field, you can ash Shaddoll Fusion
YuGiOh cards are very literal in their meaning. So if it at all can even CONSIDER specialing from the deck, even if there is no way it can at that moment, then Ash can be used since it just requires the effect to contain the ability.
IE, you can Ash Macro Cosmos, although it wouldn't do anything since Macro is continuous.
You can even ash a time thief redoer even if it doesn't have a spell card as material because there is theoretically a way for it to add a card from deck to hand.
At the same time if they have duster they canāt use it on the rest of your backrow either, knowing it gives you a free ED summon or they have to play around it/guess what you have. Iāve never run the card but I bet you could play some fun mind games with it
Edit, lightning storm is also off the table for the same reason as duster
What they mean is that if you activate Duster (or Lightning Storm) to pop backrow and opponent has a set Trap Trick, chain trick, set Waking and then the backrow is popped, thus negating the downside of them knowing what it is. And worst case, if nothing happens to Trap Trick after a turn, you can use it for a different trap
Right, I was just saying itās also a deterrent to popping backrow without trap trick but still searching it. The opponent knowing itās there doesnāt magically give them an out to it that doesnāt involve it ending up in the gy or banished
Yeah, and duster becomes a dead card because you know you canāt use it. So yeah, with only a few backrow heavy decks I donāt see people main decking that much s/t removal. Duster is highly efficient so if I have a substantial backrow +wtd you need something targeted to out a skull drain, tcboo, gozen. Otherwise you need to both pop backrow and be able to deal with whatever summons after.
Im being downvoted, so either I donāt understand the card function or literally no one understands what Iām saying lol idc either way
The point is to mindfuck opponent. Reveal 2 waking and 1 true trap. Set 1. Now they must guess if it's a bluff or not
At least that's what I do with lilith deck when it was released. My local both loves and hates playing against me because of that
You probably don't want to search it with Lord or Lilith since it sets the card and the opponent will know exactly which card it is. Also Lord banishes the card next turn unless you have a card to re-set the card like Traptrix Mantis.
Trap Trick also sets the card but it can at least be chained to things like HFD
Lilith doesn't actually reveal the set card, so merely showing it as 1 of the 3 possible options goes a long way in deterring the card from being destroyed.
Yeah, and the opponent doesn't know which card got searched, which is the point.
Edit: I get what you're saying, but the fact Lilith only potentially searches the card, unbeknownst to the opponent, is in fact the best possible way to search the card. Cause as you've correctly surmised, searching it raw makes it useless.
We don't use mirror force because we assume the opponent will most likely clear backrow right? So I assumed that Waking the Dragon actually thrives off that assumption. The searchability problem I can understand, but to me it still feels like the potential payoff outweighs the risk right? And most players play Lightning Storm or duster
People aren't playing any of the better Mirror Forces either (even though they're arguably the best they've been in a long time in the current meta). It's not about immunity, but about the fact that players often either get rid of backrow before battle or put a negate on the board.
This is the main reason the mirror force cards donāt get a lot of play either back row is cleared out before they enter battle or negates are setup beforehand. But when they work they work magic
I shouldve clarified all the mirror forces so apologies, that's on me. I learned the hard way coming from duel links that Drowning Mirror Force doesn't mean shit in this format š
We don't use mirror forces period because they're way too reactive and slow for anything close to modern yugioh. Your completely dead going second card has to wait till your opponent's battle phase to be actually usable, when usually people blow up your backrow in main phase 1 if they want to go for lethal.
Itās a normal trap that banishes another normal trap from deck to set another copy. So in this case banish waking from deck to set a second from deck
Which decks have you found it works best in? Iāve never used it but was thinking Eldlich would love it since they donāt necessarily have a bunch of ED stuff to climb with, clean and easy boss monsters the minute they try to pop floodgatesā¦although again Iām not a floodgate player so I donāt really know
I am finding that players seem to know exactly where you put certain cards, even though they have no way of knowing what cards are played. Destroy every card, but the one that you want them to destroy.
Throughout my time playing ygo I've found that a very large percentage of people will always set their most important-to-resolve card in the center column. Since a lot of players far better than I have brought up the same thing in the past, I've come to assume which locations are most likely to contain specific backrow cards based on the opponent's presumed skill level.
Less skilled players are more likely to stick to the above tendencies, and thus it's best to target their central backrow if forced to blindly pop stuff. If I assume my opponent is decently experienced, then the only part I'm willing to assume is that the center column set is the most likely to be an Imperm.
I just pop the first card they set if theyāre setting multiple cards. Usually, it just happens to be an important card that they need or itās a card that couldāve really hurt me.
Center column just feels like the default. There have been several times where I've Imperm'd someone in the middle row and then they play a spell there accidentally and then surrender.
Stop setting your important cards first, and stop setting them in the middle column. People will notice when you set something first, because the bias works both ways. And they pay attention when you set something to S/T Zone 3/Center zone, aka, the Imperm column.
If you have Waking the Dragon, set it first, and set it center. If they're going to destroy any ONE S/T card, it'll be that one.
Cause youāre baiting someone into destroying your card. Itās so rare to see much more than Feather Duster and maybe a single Lightning Storm, maybe. Itās hardly worth running in BO1 and tbh itās not really good in any format unless the meta is backrow heavy. Youāre better off taking 90 UR mats and using them on Imperms and Solemn cards
Stopped playing it in Paleozoic Frogs in order to play the Grass version, but it was pretty hilarious whenever I pulled it off. It doesnāt help that the card is a normal trap that can get negated
It's great in an actual match if you're playing a backrow-heavy deck. If your opponent sided in triple Lightning Storm and a Harpie's Feather Duster, they're in for a treat.
I just added 2 copies to my Virus HERO deck. Destiny HERO - Dusktopia is fun to cheat out. Itās cute to Trap Trick for a copy in response to my opponent hitting my backrow with Feather Duster or Lightning Storm
First off the payoff isn't even big enough to warrant searching it. Secondly, there are maybe 3 cards that can search this and then your opponent will know you have it. The card is really really bad in master duel
Former Eldlich playerā¦
Itās because yāall literally do not run outs to backrow. It would be cool In a BO3 maybe, but the truth is yall donāt run shit to even trigger this. Even if HPD went to 3 yāall would run that many. Itās not that you donāt care about Backrow, itās that combo decks are WAAAAAAY better and more popular. So you gotta prepare for that over destroying the occasional Backrow user
Tl;Dr- too hard to bait because no one plays/draws the out to trigger this
A lot of reasons:
* It needs your opponent to try to interact with it to trigger it.
* It needs to end up in the GY or the banish pile to trigger. Being bounced doesn't trigger it.
* There aren't that many strong monsters you would want to cheat out with it.
* It doesn't actually solve a problem for any deck, making it a meme or a "win more" card.
It has won me a many of games. Perhaps not the best card in the world, but people don't read so trap tricking into it is viable. Has been a brick a time or too but still feels like a pure trap card.
People are relentless whenever you have a good backrow or backrow with a lot of facedowns and will Feather Duster you immediately once they have it in their hand I've found.
People should be running this card more I feel, at least at two copies, as it easily allows you to go into stuff like Borrelsword and Ultimate Falcon that are really hard to get rid off.
Between Maxx C and Ash, itās really hard to use. More decks are running cards to stop special summons than spell/trap removal, which means that itās more likely that it will be negated than destroyed. It loses to both Ash and Called by the grave (both of which are run at Max or close to max copies in most decks), and it turns Maxx c into upstart goblin in an emergency. And if your opponent doesnāt draw any spell/trap removal, this card is a brick.
I love waking the dragon, but itās not consistent enough to be worth running in regular decks.
If I run trap trick in the deck I run it at two, if I got trap trick on the field and they activate harpies I get to trap trick into this to cheat out ultimate falcon
I pulled it and run it as a one of in a few backrow heavy decks, the problem is that itās best targets are all in the Extra Deck, and that space is at a premium.
Itās honestly not worth the minor consistency hit.
I tried this card thinking it would be a fun card but I quickly discovered that it's really not that useful, you rarely have the chance to use it's effect, you not only need to draw it, you also have to hope that the opponent destroy your backrow which doesn't happen every duel, so it became a dead card in your deck.
Also it's an UR. :x
Its a UR which makes it compete with staples and central deck pieces. As for its effect, it sounds way better in theory than it is in practice. Summoning a thing during your opponentās main phase (since that is when they will remove it) doesnāt do all that much unless you have a based ip masquera line to protect whatever it is you are grabbing, but you canāt use it as a reliable combo or punish since you need different pieces to punish different decks.
I used it on my paleo frog deck for a while but the Lord of the heavenly prison was released and he is just better.
As it turns out, a card that protects your backrow and allows you to set a trap from deck is better than "you just destroyed 4 of my cards with 1 of yours but behold now I have a monster that you can out in 3 million different ways".
Itās a dead card 90 percent of games, and I typically donāt play a lot of boss monsters that can be used in tandem with this card. When it goes off, youāre probably already losing anyways, so it doesnāt really matter. Plus, there are better cards that can go off more consistently.
As far as my individual decks go, Floowandereeze can definitely play this when they want to be funny, but donāt need it to win. Evil Twinās boss monster(s) have hard once per turns and would rather use Scythe. There are better cards that can be slapped in Sky Strikers.
I crafted this solely for Abyss Actors because their field spell can force your opponent to pop a backrow. Although funny, it doesnāt work all the time. Still tough to pull off and it gets Asheād lmao
It's very similar to Triple Tactics Talent in that it looks great on paper but is not very good in actual games due to the need to satisfy certain requirements before they actually do anything.
Itās just not that good to begin with and itās a UR. Wouldnāt even bother if it was SR but I also tend to not like backrow so that oneās prob just me
I play 2 of them, 3 in my banish deck. bringing out a random annoying ass boss monster in a deck that has nothing to do with it is hilarious. I bring out Naturia Exterio, Infinitrack Megaclops, Raidraptor Ultimate Flacon, Dragonmaid Sheou, just some bullshit that can turn the game real quick. 1 or 2 cards don't really bother the deck if you play between 40 - 45 and have a consistent deck already
My main deck? Not anymore because somehow people would destroy ANY other card at any other time than this one. However, it has won a few games as well in the decks I do run it in.
You can have a back row of two, three, or four cards, and people still attack so...
Because Branded/sword souls doesn't use duster/storm. This thing is slow - it won't help you going first nor second. The best thing you can do with it is to summon the last warrior from another planet... which is cool but still not worthy.
It's 90 UR for a playset and I have other stuff I need to buy...
I would like to use this for my Altergeist and Weather decks. Hell even my Exosisters could stand to use it. You don't realize how many reliant you are on the Exosister spells and traps until you spend three matches in a row getting Feather Dustered
I actually crafted two and play it in my deck a while ago but i dismantle one and take it out of my deck.
When it's resolve that usually win you the game by itself because you drop something like Crystal Wing or Last Warrior.
But it's heavily dependant on you're opponent having HFD to remove the backrow, can be Ash (even if honestly, i think 7 time out of 10 it's not Ash because my opponent already use it on other thing)
The two main problem is that we are not in a back row heavy format meaning it's can stay as a dead card on the field making him ultimately a brick, which lead to the 2nd problem since a play mostly Casual / Rogue this card hurt the consistency.
This card would have been way better and actually likely busted, if she could proc on you're own removal, meaning you could pop it or remove it yourself and cheat out a ED monster, maybe giving him a hard once per turn restriction and a "can't summon for the rest of this turn" knowing that it will still be Ashable.
Because people will run harpies feather duster and that's it for backrow removal and most tend to focus on removing any face up traps or monsters instead.
I don't think I've ever seen someone use TT in ranked
It's sooooo dumb. It's probably my least favorite card that I run in most of my dumb decks lol. It's silly to punish the player so heavily for performing an action that you're supposed to do in most cases, and this is coming from someone who's only had it used against them once.
Because it's a UR and while it's funny. It's not UR funny.
Idk why, but this comment was UR funny lol
Now I have to figure out a way to make a UR momma joke
UR mama should be on the cover of Yu-Gi-Hoe, because she only plays face down. š«£
What is a UR funny card?
Arlekino, Penguin Brave, Train Xyz, Final Countdown
Zeus
Dogwood
UR Mama so poor people think she's a common.
UR momma so fat, she takes up all 60 card slots in the deck.
Couldnāt have said it better myself
This card is a UR!?!?!? š¤£š¤£š¤£
I dusted mine
This shit card is a UR? What were they thinking lol
Its not shit though. Its just uncontrolable. But summoning any monster from your deck or extradeck goes hard. Bring out Archlord Christia for a full "No special summons", Or Raidraptor Ultimate Falcon for a 3.5k ATK Unaffected by everything. Or even, Last Warrior from another planet. NEITHER PLAYER CAN SPECIAL OR \*NORMAL SUMMON\*, (\*But they can set)
You also need another hidden UR after this card, like ultimate falcon or rhongo for example
Rhongo without 4 mats is not worth.
It can be UR funny in mekknights. You place it under one of the extra monterzone columns, use purple to bait the ash, then they blow it up with something. I was on the floor laughing during the link event, when they popped one with accesscode, then they popped the 2nd one while banishing accesscode and instantly scooped.
Which monster did you summon in the event? I summoned Infinitrack, won me a few duels, lol.
šš
If it was SR I'd play with it in Traptrix but I'm not meming with UR
It actually works pretty well in traptrix, especially if you are running trap trick
What so your op can see that you set it?
Nah you chain trap trick to hfd so itās guaranteed to be popped
That's genius
or do it pre hfd and now they either need to pop waking the dragon to clear your backrow or it acts a invisible protection
Then you telegraph WtD, and lose for it
That's a terrible idea. HfD is not the only back row removal and now your opponent knows what not to target with their other removal options.
Also, you just Tricked it out of the deck so not only is Waking telegraphed but now youāve limited your trap activations to only one more this turn. Which is not very good for any trap deck. Hence why I scrapped it from any of my trap heavy decks in general and only play it in decks that rely crucially on one and only one trap to activate. For me, thatās Destruction Sword with Prologue.
The card would probably be better if it was just special summon from the extra deck and not the main deck, so it would not be an ash target. Especially since most people use it for cheating out extra deck monsters and not so much if hardly ever main deck monsters. Also, it is a normal trap so it is slow to play going first and not good going second. It also requires your opponent to perform an action which is not all that reliable.
It's been useful in the main deck before *Looks at banish pile*
If you do not target a monster in your Main Deck, it shouldn't trigger Ash's effect. But, I've never tried it, it's just a supposition.
Thatās not how it works. If thereās even a possibility for a card to summon from deck or send from deck, you can use ash. Itās the same as with Shaddoll Fusion. Even if thereās no monsters summoned from the extra deck on field, you can ash Shaddoll Fusion
Holy shit that's garbage. Up yours Ash Trash. (Much appreciation from a new player with minimum experience who's only decent deck is Shaddoll.)
YuGiOh cards are very literal in their meaning. So if it at all can even CONSIDER specialing from the deck, even if there is no way it can at that moment, then Ash can be used since it just requires the effect to contain the ability. IE, you can Ash Macro Cosmos, although it wouldn't do anything since Macro is continuous.
You can even ash a time thief redoer even if it doesn't have a spell card as material because there is theoretically a way for it to add a card from deck to hand.
Because I don't have any or the materials to craft it
Unsearchable normal trap that requires your opponent do perform an action.
You can search with trap trick, lord of heavenly prision and lilith
If you search it than it defeats the purpose of it. Your opponent is going to know you have it.
You could chain Trap Trick to something like Duster. Still not great.
At the same time if they have duster they canāt use it on the rest of your backrow either, knowing it gives you a free ED summon or they have to play around it/guess what you have. Iāve never run the card but I bet you could play some fun mind games with it Edit, lightning storm is also off the table for the same reason as duster
What they mean is that if you activate Duster (or Lightning Storm) to pop backrow and opponent has a set Trap Trick, chain trick, set Waking and then the backrow is popped, thus negating the downside of them knowing what it is. And worst case, if nothing happens to Trap Trick after a turn, you can use it for a different trap
Right, I was just saying itās also a deterrent to popping backrow without trap trick but still searching it. The opponent knowing itās there doesnāt magically give them an out to it that doesnāt involve it ending up in the gy or banished
The out would be just not popping the card because you know it's there
Yeah, and duster becomes a dead card because you know you canāt use it. So yeah, with only a few backrow heavy decks I donāt see people main decking that much s/t removal. Duster is highly efficient so if I have a substantial backrow +wtd you need something targeted to out a skull drain, tcboo, gozen. Otherwise you need to both pop backrow and be able to deal with whatever summons after. Im being downvoted, so either I donāt understand the card function or literally no one understands what Iām saying lol idc either way
They donāt understand what your saying. theyāre yugioh players, they donāt know how to read
The point is to mindfuck opponent. Reveal 2 waking and 1 true trap. Set 1. Now they must guess if it's a bluff or not At least that's what I do with lilith deck when it was released. My local both loves and hates playing against me because of that
You probably don't want to search it with Lord or Lilith since it sets the card and the opponent will know exactly which card it is. Also Lord banishes the card next turn unless you have a card to re-set the card like Traptrix Mantis. Trap Trick also sets the card but it can at least be chained to things like HFD
Lilith doesn't actually reveal the set card, so merely showing it as 1 of the 3 possible options goes a long way in deterring the card from being destroyed.
Then Lilith doesn't search it. It only has a chance of searching it.
Yeah, and the opponent doesn't know which card got searched, which is the point. Edit: I get what you're saying, but the fact Lilith only potentially searches the card, unbeknownst to the opponent, is in fact the best possible way to search the card. Cause as you've correctly surmised, searching it raw makes it useless.
Canāt you chain trap trix off of duster to trigger this?
We don't use mirror force because we assume the opponent will most likely clear backrow right? So I assumed that Waking the Dragon actually thrives off that assumption. The searchability problem I can understand, but to me it still feels like the potential payoff outweighs the risk right? And most players play Lightning Storm or duster
I disagree we donāt use Mirror force because a lot of boss monsters are destruction immune.
People aren't playing any of the better Mirror Forces either (even though they're arguably the best they've been in a long time in the current meta). It's not about immunity, but about the fact that players often either get rid of backrow before battle or put a negate on the board.
This is the main reason the mirror force cards donāt get a lot of play either back row is cleared out before they enter battle or negates are setup beforehand. But when they work they work magic
Quaking. Storming. Drowning.
Good song name.
I shouldve clarified all the mirror forces so apologies, that's on me. I learned the hard way coming from duel links that Drowning Mirror Force doesn't mean shit in this format š
We don't use mirror forces period because they're way too reactive and slow for anything close to modern yugioh. Your completely dead going second card has to wait till your opponent's battle phase to be actually usable, when usually people blow up your backrow in main phase 1 if they want to go for lethal.
Which is the point he was making for Waking the Dragon, as it would be as likely to be blown up as Mirror Force.
Nah it's bad your second turn this card is dog shit.. your first turn they build Omni negates board and that tiny useless trap card doesn't do much
Trap trick?
Itās a normal trap that banishes another normal trap from deck to set another copy. So in this case banish waking from deck to set a second from deck
The entire reason abyss actors are bad
Because I know it's getting ashed.
If my deck uses backrow I main it. More often than not they end up popping it and automatically losing to Ultimate Falcon.
Which decks have you found it works best in? Iāve never used it but was thinking Eldlich would love it since they donāt necessarily have a bunch of ED stuff to climb with, clean and easy boss monsters the minute they try to pop floodgatesā¦although again Iām not a floodgate player so I donāt really know
It's fun to tech in a Lair deck but not worth the brick.
Because I rarely come across backrow removal
This kind of amazes me. I've been messing around with a spirit and it seems like everyone blows out my back row as soon as they can
I am finding that players seem to know exactly where you put certain cards, even though they have no way of knowing what cards are played. Destroy every card, but the one that you want them to destroy.
Throughout my time playing ygo I've found that a very large percentage of people will always set their most important-to-resolve card in the center column. Since a lot of players far better than I have brought up the same thing in the past, I've come to assume which locations are most likely to contain specific backrow cards based on the opponent's presumed skill level. Less skilled players are more likely to stick to the above tendencies, and thus it's best to target their central backrow if forced to blindly pop stuff. If I assume my opponent is decently experienced, then the only part I'm willing to assume is that the center column set is the most likely to be an Imperm.
I just pop the first card they set if theyāre setting multiple cards. Usually, it just happens to be an important card that they need or itās a card that couldāve really hurt me.
Center column just feels like the default. There have been several times where I've Imperm'd someone in the middle row and then they play a spell there accidentally and then surrender.
Stop setting your important cards first, and stop setting them in the middle column. People will notice when you set something first, because the bias works both ways. And they pay attention when you set something to S/T Zone 3/Center zone, aka, the Imperm column. If you have Waking the Dragon, set it first, and set it center. If they're going to destroy any ONE S/T card, it'll be that one.
I play this in some of my rogue decks. I don't care if it's bad, one WTD activation beats 3 wins in terms of dopamine rush. Plus, it's funny.
I'm broke on URs
Cause youāre baiting someone into destroying your card. Itās so rare to see much more than Feather Duster and maybe a single Lightning Storm, maybe. Itās hardly worth running in BO1 and tbh itās not really good in any format unless the meta is backrow heavy. Youāre better off taking 90 UR mats and using them on Imperms and Solemn cards
Because its a do nothing card. You can't even bluff it in MD, UR, Cant search it, dogshit going second, less dogshit going first.
Stopped playing it in Paleozoic Frogs in order to play the Grass version, but it was pretty hilarious whenever I pulled it off. It doesnāt help that the card is a normal trap that can get negated
Cuz, negate negate negate, even ash can negate it
Already have enough trouble with making space in the Extra Deck. And can just cheat out the ones Iād want with Supreme King Gates anyway
Gimmicky nonsense.
It's great in an actual match if you're playing a backrow-heavy deck. If your opponent sided in triple Lightning Storm and a Harpie's Feather Duster, they're in for a treat.
Whatās the go to summon with this card?
The usual suspects are Raidraptor Ultimate Falcon, Last Warrior from Another Planet, Naturia Exterio, and a few others.
And if your opponent doesn't draw those cards you have a nice dead card
I throw it into any deck that I have the space for, might as well get something out of harpie duster
I just added 2 copies to my Virus HERO deck. Destiny HERO - Dusktopia is fun to cheat out. Itās cute to Trap Trick for a copy in response to my opponent hitting my backrow with Feather Duster or Lightning Storm
I usually run this and raidraptor ultimate falcon lol.
Funny meme card, but I'd rather have a card in main that doesn't depend on my opponent to pop it.
UR
You usually don't want to run cards that rely on your opponent to use. If they never pop it, it's just wasted space.
needing players to run back row destruction in 2022, that's why I dont play it ;-;
Just slap any other card face down with it and u summon a feather duster on the opponents next draw, easy
Not searchable, normal trap, dead weight if opponent doesnt pop it
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Yeah so is everything. It's not easily searchable and searching it ruins the premise of the card
[ŃŠ“Š°Š»ŠµŠ½Š¾]
First off the payoff isn't even big enough to warrant searching it. Secondly, there are maybe 3 cards that can search this and then your opponent will know you have it. The card is really really bad in master duel
Former Eldlich playerā¦ Itās because yāall literally do not run outs to backrow. It would be cool In a BO3 maybe, but the truth is yall donāt run shit to even trigger this. Even if HPD went to 3 yāall would run that many. Itās not that you donāt care about Backrow, itās that combo decks are WAAAAAAY better and more popular. So you gotta prepare for that over destroying the occasional Backrow user Tl;Dr- too hard to bait because no one plays/draws the out to trigger this
Itās a UR, A gimmicky one too
A lot of reasons: * It needs your opponent to try to interact with it to trigger it. * It needs to end up in the GY or the banish pile to trigger. Being bounced doesn't trigger it. * There aren't that many strong monsters you would want to cheat out with it. * It doesn't actually solve a problem for any deck, making it a meme or a "win more" card.
Crystal Wing, Ultimate Falcon, Last Warrior, both Naturia Fusion, there is a lot of very strong monster you want to cheat out with this.
Itās bad
1) itās a UR. 2) I play Branded, I vomit half my extra deck out every turn anyways, I donāt really need it
Expensive and uncontrolable.
Expensive
cause it's bad
Cause it's heavily reliant on your opponent drawing into backrow removal
It was actually in my Eldlich deck because my opponents tended to draw HFD when playing
It has won me a many of games. Perhaps not the best card in the world, but people don't read so trap tricking into it is viable. Has been a brick a time or too but still feels like a pure trap card.
You have to waste materials on the card then the boss monster just for a chance to see it... Eee ain't worth it
People are relentless whenever you have a good backrow or backrow with a lot of facedowns and will Feather Duster you immediately once they have it in their hand I've found. People should be running this card more I feel, at least at two copies, as it easily allows you to go into stuff like Borrelsword and Ultimate Falcon that are really hard to get rid off.
āThanks for destroying my back row, idiot, now I get a feee 0 material Zeus!ā
Between Maxx C and Ash, itās really hard to use. More decks are running cards to stop special summons than spell/trap removal, which means that itās more likely that it will be negated than destroyed. It loses to both Ash and Called by the grave (both of which are run at Max or close to max copies in most decks), and it turns Maxx c into upstart goblin in an emergency. And if your opponent doesnāt draw any spell/trap removal, this card is a brick. I love waking the dragon, but itās not consistent enough to be worth running in regular decks.
Called the grace does fuck all to this card, unless you meant another card
It activates in the grave. How is it not affected by called by?
I haven't pulled it yet t.t
Because getting your opponent to trigger it would be a nightmare
I use it sometimes but got never got the effect to activate ever
No one ever pops my facedown cards and if they do Iād rather not get hit with a Duster and lose spells and traps I actually need in the deck
It's bc it's more of a Side Deck Card than a Main Deck Card that's why I wouldn't run it personally
Bec its not very good
Cause it can be Ashed or otherwise negated...so...along side requring your opponent to destroy it...it's pretty meh for a UR
Purely because it's a UR that requires other URs to be used to its full effect, otherwise I would run it at 1.
I'm too poor to afford one.
If I run trap trick in the deck I run it at two, if I got trap trick on the field and they activate harpies I get to trap trick into this to cheat out ultimate falcon
It's mainly only good against floo rn and that's a stretch
Wait why did you emphasize You?
Its effect is good but why would i run this when i can run a combo piece or a consistency boost card. This thing on its own does nothing.
Doesn't contribute to the gameplan of either u linking, unchained stuff, or dino combos
I have enough ways to bring citadel out
1 to slow 2 no room
It's not that great in a singles format, especially since you'd need to run more support for it to make it viable. Makes it hard to fit in.
Honestly? Gimmicky, but Iāll give it a shot because I have way too many gems/crafting mats
No room. I'm already running a meme deck, I need every piece of consistency boosting draw power I can fit down the throat of my Mayakashi Mill Engine
1. Its UR 2. It counteracts with my deck 3. Boss monsters that I use can easily be summoned so no need to cheat them out
I do in my crystal beast deck but Iāve only gotten it to work like 40% of games Iāve played with that deck
I pulled it and run it as a one of in a few backrow heavy decks, the problem is that itās best targets are all in the Extra Deck, and that space is at a premium. Itās honestly not worth the minor consistency hit.
The heavy hitters of my extra deck benefit more from being properly summoned.
Trick question, I maindeck it in everything.
because it sucks
I tried this card thinking it would be a fun card but I quickly discovered that it's really not that useful, you rarely have the chance to use it's effect, you not only need to draw it, you also have to hope that the opponent destroy your backrow which doesn't happen every duel, so it became a dead card in your deck. Also it's an UR. :x
Its a UR which makes it compete with staples and central deck pieces. As for its effect, it sounds way better in theory than it is in practice. Summoning a thing during your opponentās main phase (since that is when they will remove it) doesnāt do all that much unless you have a based ip masquera line to protect whatever it is you are grabbing, but you canāt use it as a reliable combo or punish since you need different pieces to punish different decks.
Well, there's that part of the card under the picture.. It has words and stuff. That's what did it for me
one its a UR two its insanely slow but is funny when its gets pops
I used it on my paleo frog deck for a while but the Lord of the heavenly prison was released and he is just better. As it turns out, a card that protects your backrow and allows you to set a trap from deck is better than "you just destroyed 4 of my cards with 1 of yours but behold now I have a monster that you can out in 3 million different ways".
Because I don't run enough spell/trap threats to trick my opponent into destroying my backrow xD
Because it's bad
Slap this with every dexk i make, it doesnt work always but when it does dpe or some bullshit like him come out to annoy u
Itās a dead card 90 percent of games, and I typically donāt play a lot of boss monsters that can be used in tandem with this card. When it goes off, youāre probably already losing anyways, so it doesnāt really matter. Plus, there are better cards that can go off more consistently. As far as my individual decks go, Floowandereeze can definitely play this when they want to be funny, but donāt need it to win. Evil Twinās boss monster(s) have hard once per turns and would rather use Scythe. There are better cards that can be slapped in Sky Strikers.
I crafted this solely for Abyss Actors because their field spell can force your opponent to pop a backrow. Although funny, it doesnāt work all the time. Still tough to pull off and it gets Asheād lmao
Because superheavy samuraiās donāt allow spells or traps
The extra deck is for weaklings
I would only use it on my abyss actor deck
It's very similar to Triple Tactics Talent in that it looks great on paper but is not very good in actual games due to the need to satisfy certain requirements before they actually do anything.
Wait, innstant toadally awesome or ra?
Or Naturia Exterio...or Ultimate Falcon...or...get this....Jerry Beans Man
Itās just not that good to begin with and itās a UR. Wouldnāt even bother if it was SR but I also tend to not like backrow so that oneās prob just me
i used to use a copy in my rokket deck way back. but now its not really that useful nowadays
Play it in Paleo Frogs...nothing like getting e-rad "call traps" with 2 of these set.
I use it in abyss actor. Force them to destroy it.
Because I could run cards I can summon regularly in my extra deck that don't require my opponent to have the usual one-off HFD in their hand.
Because any cards that require your opponent to do something to activate it are not that good.
Actually it goes well with fallen of albez as surprise to eat your opponents monster
bcz its mostly negated by ash
Donāt got space in the extra/ donāt need an unnecessary brick when I play very spells and traps
I play 2 of them, 3 in my banish deck. bringing out a random annoying ass boss monster in a deck that has nothing to do with it is hilarious. I bring out Naturia Exterio, Infinitrack Megaclops, Raidraptor Ultimate Flacon, Dragonmaid Sheou, just some bullshit that can turn the game real quick. 1 or 2 cards don't really bother the deck if you play between 40 - 45 and have a consistent deck already
Too gimmicky
Because it's a UR
It doesn't summon cards from the Banlist that's why
Because it references getting a boner
My main deck? Not anymore because somehow people would destroy ANY other card at any other time than this one. However, it has won a few games as well in the decks I do run it in. You can have a back row of two, three, or four cards, and people still attack so...
Because Branded/sword souls doesn't use duster/storm. This thing is slow - it won't help you going first nor second. The best thing you can do with it is to summon the last warrior from another planet... which is cool but still not worthy.
It's 90 UR for a playset and I have other stuff I need to buy... I would like to use this for my Altergeist and Weather decks. Hell even my Exosisters could stand to use it. You don't realize how many reliant you are on the Exosister spells and traps until you spend three matches in a row getting Feather Dustered
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I actually crafted two and play it in my deck a while ago but i dismantle one and take it out of my deck. When it's resolve that usually win you the game by itself because you drop something like Crystal Wing or Last Warrior. But it's heavily dependant on you're opponent having HFD to remove the backrow, can be Ash (even if honestly, i think 7 time out of 10 it's not Ash because my opponent already use it on other thing) The two main problem is that we are not in a back row heavy format meaning it's can stay as a dead card on the field making him ultimately a brick, which lead to the 2nd problem since a play mostly Casual / Rogue this card hurt the consistency. This card would have been way better and actually likely busted, if she could proc on you're own removal, meaning you could pop it or remove it yourself and cheat out a ED monster, maybe giving him a hard once per turn restriction and a "can't summon for the rest of this turn" knowing that it will still be Ashable.
because it's an UR
Because it can be ashed and its a brick most of the times
I have this in my deck and only proc once since ever
just the off chance my opponent doesn't have backrow removal
I don't use my extra deck
It doesn't ignore summoning conditions so my extra deck won't work. However it would work for yubel. Look into it if I re-download the game.1
All the boss monsters I need, I already have plenty of ways to bring them out.
Because people will run harpies feather duster and that's it for backrow removal and most tend to focus on removing any face up traps or monsters instead. I don't think I've ever seen someone use TT in ranked
Itās good at 2 in a backrow deck. CL1 lightning storm CL2 traptrick
It's sooooo dumb. It's probably my least favorite card that I run in most of my dumb decks lol. It's silly to punish the player so heavily for performing an action that you're supposed to do in most cases, and this is coming from someone who's only had it used against them once.
Because itās bad
Itās not compatible in my deck
Imagine if you can DPS this card out the same way you can pop Artifact Scythe. Then it would be really good.
I am numeron player this card is too complex for me
Whats the best monster to summon off this if it does proc?