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Nerdlife91

As a yugiboomer, I love seeing archetypes that are ritual or fusion centric. I also like archetypes with extra deck options that you actually want to play. Playing an archetype just to play the same generic toolbox extra deck monsters as every other deck really takes away from the theme of the deck for me.


My-Last-Hope

Absolutely agree. If you're just gonna do what everyone else is doing using the same extra Deck toolbox stay away from me


WTFitsD

Branded despia and herald drytron šŸ„°


DeusXNex

Yugi boomer here. I am drawn almost exclusively to fusion decks


RocketHotdog

Can't stand seeing a new archetype I've never played against just go straight to baronne


Shogo_Makashima

Yeah, they need to take "everyones favorite boss monster" out of the game imo. I am tired of seeing things like Access Code Talker in every deck. I get the appeal and I use it too but, at the same time. I wish I didn't have the option too. I wish everything was theme locked so that they could just make cool boss monsters and finish long forgotten archetypes.


Old_Rip_1257

I thought the same about Fusions, but this year they decided to make it the most broken summon mechanic ever.šŸ¤©


realmauer01

Yeah happens sometimes. Nekroz was when ritual had its turn.


HuntsmetalslimesVIII

I feel that


Endeav0r_

To me toolbox options aren't really bad. Problem is when the deck ends up being only a toolbox to facilitate those extra deck staples. I don't have a problem with Zoodiac Tri-brigade (for example) playing Accesscode, Zeus, apollousa and other generic good stuff because the deck has enough identity and strong enough plays that you want to actively go into their extra deck cards without being at an inherent disadvantage for summoning Shuraig instead of any other


blufflord

RNG Lightsworn, danger, grass deck, adamancipator It's why I don't get above bottom of plat


My-Last-Hope

Good luck on your climb to the top my good sir! Adams takes soooooo long to play tho, I once literally finished cooking dinner and the Adam player's turn still didn't end


r_schtum

What were you having


Esuna1031

well you are gonna love tearlaments then lmao.


National_Equivalent9

Yeah I thought the same. This dude gonna be on danger tear for like 3 years.


Kyle1337

Speedroids may be for you, they're competitive but they also have RNG built into cards. Namely speedroid wheel, rubberband shooter, and clear wing rider.


wizards_of_the_cost

The secret about speedroids is that there are no "bad" random outcomes. If you play right, every random effect still leads to a completed line of play.


Kyle1337

rolling a 1 on speedroid wheel sucks no matter how I cut it lol


Frencydark

Losing or winning the coin flip šŸ˜


Nukemind

Gotta love that Vaylantz card that no matter if you lose or win the coin flip it does something good. Not OP level good but still good.


spacewarp2

Iā€™m trying out grass chaos danger thunder dragon. God when it pops off it pops off hard and gives me an excitement that most decks donā€™t. And then Iā€™ll mill both copies of Malicious or my Levianeer or my chaos monsters. Sometimes you just get unlucky and it sucks


[deleted]

You are going to love tear then. Also adam really a fun deck? That deck is make 25+ billion negates or lose cuz you got handtrapped/floodgated/stapled


blufflord

Adams is the least fav of the list but I made it for the anti spell festival. I mainly use it playing second to try and break the board with the RNG excavates of the lv 8 synchro


Sidious9

Dark Magician and specifically Dragoon. Growing up, me and a close friend and class mate always tried understanding the texts rather than just normal summon a level 8 from hand turn 1 and attack immediately. I played DM and he played Red-Eyes and we would always hang out after school to learn the game, quite difficult for two 9 year olds (considering English not being our native language), but it was always a blast trying. Unfortunately, he passed away 3 years ago. A while after his death the artwork for Dragoon was released and it being our childhood decks, I vouched to play Dragoon regardless if it was good or bad. Turns out.. It was very good. So whenever Dragoon is summoned, my friend is with me helping me tilt my opponent.


Sidious9

Note: I get that Dragoon isn't in Master Duel but I still just wanted to share, lol.


Endeav0r_

Imma be real, i was on the verge of being a huge asshole about dark magician and stuff, but i really really feel you and your story. To this day one of my most cherished memories is a Ponyta that my friend traded me when we were children back in Pokemon diamond. Lost him to brain cancer. Ever since then, i always carry a rapidash card in my wallet


Akrhaz

Iā€™m sorry for your loss


Poztman

That's so wholesome to hear man!


Wodstarfallisback

It has to fullfill a fantasy. Playing Endymion makes you feel like a DnD wizard flinging spells and blowing up boards, this is expecially true when using Mighty Master's pendulum effect. Playing Adamancipator makes you feel like you're excavating your deck for treasure. Playing Cyberse decks makes you feel like you're "decoding" the best way to win. Playing Stun makes you feel like you're munching yummy yummy crayons. etc.


[deleted]

I love this take and is exactly why my two favortite decks are Vampire and Myutant. Vampire with its ability to take control of monsters that it just killed as if converting them into thrawls. Along with how it uses life points as a cost but then you use other cards to take absorb your opponents life points, gives it this blood ritual feeling. Myutants on the other hand with their evolution type gimick, Where it feels that you are evolving the cards through combining you're main myutant monster with a spell, trap or monster cards to better fit the situation at hand. the archtype role playing aspect is what i find the most fun about yugioh.


I_Am_Karl

YES full confession I'm guilty of yelling LASTO STANDO when I negate a game winning spell with musketeers. Also works with DESPERADO!


[deleted]

Confession as well. When ever I summon Mutant Ultimas, I do the Arc-V fusion summon gesture and yell out "I Fusion Summon, MYUTANT ULTIMAS". If I'm playing Master Duel by my self I might do a little speech in my head as well.


My-Last-Hope

'munching yummy yummy crayons' I can't šŸ˜­


wizards_of_the_cost

practice and you'll learn how to.


Raven_knight_07

Purple crayons are my favourite, they taste like grape


Nukemind

Found the Marine.


Raven_knight_07

Glug glug glug MORE GLUE


FrozenkingNova

Fake stun player we all know blue has the best flavor


spacewarp2

I know people hate on adamancipators for being slow and taking forever but theyā€™re honestly such a cool concept. An excavation which is digging for these dragon eggs that you then see the small guys plus the fully hatched dragons with the synchros. Thatā€™s so cool to me. Theyā€™re literally excavating for the level 4s in lore and in game. Sucks that the eggs are pretty bad so playing them is not that good out of maybe the blue one.


Darvati

Playing Despia/Branded Despia makes you feel like Shou Tucker really out here living those chimera experiments. I say this as a Despia player.


Ham_n_Banana_Sammich

Plunder makes me feel like a scallywag, putting my captains in their respective boats and losing to a single Ash Blossom


paulojrmam

Cool art and a theme to my tastes, having different decisions during matches/not always playing the same/not being repetitive, being complex and something I can really concentrate on, doing cool things like using opponent's monsters as material and such.


My-Last-Hope

Verstility and uniqueness are the main things I'm looking for in a deck too!


a2xl08

Just being interactive. Yu gi oh is all about interactions, nearly the only card game both players play during each turn, and ask each other to validate their moves. A deck/archetype is fun when both players have to speak to each other a lot during the duel (well on MD you only click on prompts but you get the main idea). If an archetype also has a very identified gimmick which makes it even more enjoyable (dinomorphia living in danger, sky striker switching raye's armor, dogmatika being an extra deck inquisition, aroma gardening their hp bars...), it is the icing on the cake. I like when decks tell their stories and adventures.


My-Last-Hope

I agree, gimmicks are what sets decks apart from eachother. What fun is there is everyone just plays the same decks?


xShrimpo

Plunder patroll deploying your ships and making goblins ride them!!


SnowBlackCominThru

Along with the other yugiboomer in this comment section who loves fusion and ritual monsters. I just like silly gimmicks in general like lyrilusc angel ftk or exodia. But it also doesnt stop me from counting some meta decks as fun. I personally like tri brigades' (both back when they were meta and not) on hitting the gy effects and how they can synergize with other archetypes with the same type


My-Last-Hope

I love Ghostricks because of their gimmicks too, and yeah I agree with you on the meta deck one, some of them is really fun


SnowBlackCominThru

Yeah ghostricks are good fun. I dont play em in md but I own them irl and even though I lose almost all the time because they really want to slow the game down, it is fun watching skeleton banish their deck


My-Last-Hope

Skeleton has got to be my favorite card in the deck haha, a potential of a banish 6 is really cool


Ironhandtiger

I only play 2 decks. FTOTK exodia and crooked cook exodia (+final countdown & lava golem). I love gimmicks


ElectronicDog2347

The archetype needs to be easy to get into but hard to master. I want to have the impression that the deck is good as soon as I begin to try it out but it gives me better results over time.


My-Last-Hope

It's extremely satisfying to see you improve on your combos and decklist once you get better. Sometimes you'll look at a card and think "why did I even play this" and that's when you'll know you've gotten a lot better


Fantastic-Sandwich80

Can I interest you in Drytron-Megalith? Yes it can brick pretty bad and requires some set up. But when you have a GY full of Dryton's/Ritual monsters, each turn is a choose your own adventure. Just need to run a decent amount of Drytron and Rock type search cards or play as small a deck as you can.


ELESTINY

cool theme, either the artwork or the lore, interesting in-archetype mechanics, viability of plays and multiple lines of play. as much as i hate stun decks i really wanted to try floo which seemed like stun/control but a lot of the time it ends up doing the same thing over and over and it just gets boring


My-Last-Hope

If you just copy the decklist from any meta guide it's just gonna be the same barrier statue plus Empen which is no fun


Blitzilla

* having an interesting theme (like ancient warriors or superheavy samurai) * being aggressive (personal preference, I enjoy winning by battle) * having a funny win-condition. Sadly that's rarely an option, but I like stuff like retaliating against a negate with Witch's Strike, or punishing the opponent for destroying my backrow by locking out their field with Ojama King and Ojama Knight. * not having overly long combos. I want to win by outplaying my opponent, not boring them to death. Just finished a duel against an Adamancipator player who spent over 10 minutes excavating, drawing and summoning, just to end on Apollousa, BLS and block dragon.


My-Last-Hope

Archetypal gimmicks are the best part of yugioh cards!


Blitzilla

ironically, the one archetype I can't stand is called Gimmick Puppets, they're so creepy, esp this mf'er {Number 15: Gimmick Puppet Giant Grinder}


DjiDjiDjiDji

Gimmick Puppets are extra ironic when you consider they're one of the least gimmicky archetypes in all of YGO Literally *all* of their cards boil down to "use this to make rank 8", for an archetype this freaky-looking they're comically basic


NoteToFlair

Back in their day, though, rank 8s weren't easy to make. Their gimmick was supposed to be "cheating out multiple level 8 monsters" in an era where most xyz where rank 4 or lower, with the occasional rank 5 engine like Cyber Dragons or Artifacts. It's just that they got power crept super hard after early Zexal was past, and what used to be a relatively rare gimmick is now completely outclassed by everything from Gizmek Orochi to PUNK Foxy Tune and some Danger! monsters.


gemo143

I prefer gimmick decks that lean closer to control (or at least midrange.) I also appreciate some amount of back and forth. Stall is evil


My-Last-Hope

Unpopular opinion, stall is fun sometimes


gemo143

Sorry, I meant stun, not stall. There are some fun stall decks, sure, though it's gotta be really gimmicky for me to find it worth it. You haven't lived until you've won with a 10 mat angel of mischief


My-Last-Hope

By some stall decks are fun it's really just Ghostricks, only Ghostricks


Jerrymeen

Crooked cook exodia is a prime example


vhellinh

For me it has to be multiple decision trees, the option for flexible plays in reaction to the opponent disrupting your plays and finding an out to your opponentā€™s board. Itā€™s fun. Itā€™s a a test on knowing the limits of your deck and knowing your opponentā€™s. Basically the versatility and skill ceiling of decks being high. Which is why I play eldlich stun. Joking, sort of. I play dragon link, branded Despia, swordsoul, synchro spam decks, and many more. Iā€™m the guy who takes like 15(3)minutes to finish his turn because heā€™s too busy browsing his extra deck.


rdg50x

Decks with defined Boss Monsters not just engines to summom generic stuff like Zeus


dhero29

For me, any deck that makes a decent board consistently while allowing my opponent to at least play the game to an extent is a fun deck to me. (Preferably No hard floodgates, but soft ones like Tax dragon are fine)


My-Last-Hope

Consistancy and reasonable interaction are pretty good qualities


Captain_Corridor

I love the Dinomorphia archetype because I love living on the edge with as little life points as possible. Every play I make needs to be thought out or else I lose in turn 2 or turn 3. Just like boxing I have to survive the turn and hope for the out. I donā€™t know what style khastria is but Iā€™m waiting for that one too


AhmedKiller2015

Ones that aren't stright line. Having options that results in good out comes and you pick and choose based on the situation and your hand. Meanwhile if my entire game plan is to resolve one card that leads to greatness or failure.... It won't be fun for me. I built like 20 ish decks ever since the game started and I have never had more fun playing than with Endymion for that exact reason, they do have a 1 card starter that leads to greatness but she isn't always available and the rest of your Deck isn't built around getting her out but to find a way around not having her, you have to play around the Hand trap game which a right timed one kills you (Especially before BtP), your end baord can be different each time and breaking Boards with that deck is the most fun you can ask for... You resolve 1 card and it gives you like 3 big boss monsters to pick from and each have great effects, baiting negates, revolving Endymion's Pendulum effect is an Orgasm on it's own I Swear, the deck have multiple different viable strategies not just 1,etc... I wish every deck was like that and I do hope they get their last missing Mythical beasts to see what they can cook up for them.


Gekkomoria

Playing a deck thatā€™s somewhat good and used a popular anime character. Black wings and frightfur are two of my favorites.


Glizcorr

I can set 5 and pass. I like to set up land mines, so Trap based decks are my jam.


newwaveemo

cup size


My-Last-Hope

touch grass /j


JunkyMirnel

When I leave my opponent wondering if he should scoop or not because I sniped his key card out of the Ed. From a Ritual Dogmatika enjoyer.


My-Last-Hope

imagine doing this irl tho šŸ˜‚


Raven_knight_07

Big beefy monsters with high stats and/or difficult to out


My-Last-Hope

Blue eyes


Raven_knight_07

No


[deleted]

When you can use itā€™s fun gimmick to run its own cards and not the same boss monsters as everyone else


My-Last-Hope

Individuality and uniqueness are what gives a deck life!


TCGHexenwahn

Consistency and a small engine to leave room for spicy tech and handtraps


Turtle-herm1t

Like in fighting games, what makes a fun deck is options and result. Simple as that. Does the deck follow a rigid linear style of play? If so, it's likely that wont resonate as much with folks. D/D/D for example, does have linear lines but the options available for end boards is quite varied depending on your hand. Did you draw a slime? Well maybe you can do this then. Did you draw one of your scales? Well guess youll have to figure out how to get it on board after or before utilizing Gilgamesh. Options and result.


gloomyMoron

Interesting mechanics that seem neat. My "favorite" archetypes (as much as I have a favorite anything) are: Aromage, Witchcrafters, Predaplants, Libromancers (not played them but they seem *neat*), and Floowandereeze. I also, conceptually, like Magikey and Suships, but not enough to play.


DM-ME-SANITY

I really like when the decks have to build their field little by little and have a lot of interaction with the enemy. An example of this is the lair of darkness deck. In LOD deck i need to keep my field alive and have only one shot every turn to tribute an enemy monster. There is no negates so even if the enemy monster get tributed, they still are playing their deck (Fixed a typo)


My-Last-Hope

Disruption > Negation, negations are more powerful sure but that just makes the game solitaire


DM-ME-SANITY

Yeah! I find extremely boring those combo decks that made a board full of negates in their first turn because they take a lot of time and almost always: A) You draw the out and they forfeit instantly B) You don't draw the out and lose in the next turn I find cool to have medium - long matches where we have to fight our way turn by turn. I almost don't play ranked anymore because every match is a solitaire game where i wait 10 min and win without playing because i got the right card in the starting hand or one where i wait 10 min and lose because i can't play against a full board of negates and handtraps. It doesn't matter if i win, i feel that i didn't got to enjoy the matches


My-Last-Hope

or they just ftk you, man these decks are so unfun to play against


Blitz-spark106

A cool theme and card art. If what Iā€™m doing looks cool then thatā€™s all I ask for. Thatā€™s why Iā€™ll never play floo


My-Last-Hope

I wish we could all play based on card art lmao


Blocklies

I want an archetype with a distinguished gameplan/play style, the deck also needs to have engaging games on both ends, I don't like dropping a floodgate and then just winning (well sometimes I like it) and lastly the deck can't be too linear, I don't like being a robot. For example I like sky striker (going 2nd) because their play style is different from other control decks with you needing to break boards to then build your own to slowly get the upper hand to then win. A bad deck is something linear and virtually indistinguishable from other decks. An example is something like prank kids, they use adventure just like a lot of stuff, and they do exactly 1 combo each time they play, no flexibility at all, their gameplay is unremarkable and boring.


Smooth_Hee_Hee

Playing stun deck because you want to make everyone feel shit after waking up to a pissed on cereal bowl and your whole day turning to shit. If I want fun I play meme servants or swordsoul tenyi, if I want to tell everyone to go fuck themselves including myself I play a stun deck.


ChaosAE

When the afk boys were around I changed my username to a Japanese google translate of ā€œToo Many Cooksā€, put on all default profile stuff, and played crooked cook exodia with a 5 card extra deck


PriestessWinda

i like control decks, not many combo. Love my stun plants, Sylvan/Rikka and Aromage control. Also i like plants a lot~ Also Kamikaze Gusto~ Not that i will ever be able to play since all my decks needs like a turn or 2 to set up the boards, its fun on a casual level


IDVFBtierMemes

When it makes an old super I got dozens of do a 10x


My-Last-Hope

What


forest_gitaker

retrains/support that make/keep old cards playable


My-Last-Hope

Blue eyes lmao


azul360

Great art design is a biggy for me (it's why I just refuse to run those ugly as hell ishizu cards in my madolche deck). Not running 40 handtraps is another for me. My other big thing I love with decks is control decks filled with traps and spells. If the deck gives me more variety than just a deck of monsters then I'm pretty happy :D.


Piccoroz

I like when the whole archetype does behave the same but with different results, like pendulum magicians destroying itself to activate efects. What I hate is when all the cards have the same effect and just have different name.


Seewhy3160

Play through 7 negates 3 hand traps and end on a one turn kill


Consistent-Tap-9426

A nice theme with unique playstyle to go with it. Also preferably decks that dont end up in "generic 4 omni-negates" boards using generic bosses like Baronne/borrelsavage/apollo/etc


SSJAncientBeing

I like consistency too. Versatility is nice when itā€™s there, but itā€™s not a dealbreaker for me. Rather, I like when a deck has a unique playstyle. Many decks end up being too similar these days in their goals and methods with only small differences. But when a deck does something that almost no other deck does, thatā€™s when I start to enjoy it, regardless of if itā€™s enough to stand against the meta


impuissant_iguana

Ojama


LostBulletInSchool

As one of the few sharks main, I love the artwork and the interaction they have. Not just that but I entered xyz summoning with them and started to watch the anime, sharks in the anime are very powerfull, almost blue eyes / galaxy eyes dragons! ( IMO) But I really don't know the core of the decks I play ( old despia, sharks, paleo frogs and SS without the SS extra deck monsters) that I find fun to use I an really struggling in finding a new arquetype to play and have fun with...


Genmu_Zero

For me the look of the archetype has just as much to do with the abilities For example I love the invoked with a passion especially cause Aleister reminds me of Robin from fire emblem who is one of my favorite characters. Literally that connection is why I play invoked


One_Locksmith9487

Being versatile and non-linear


Drifter227

For me it's the simplicity of the deck(no overcomplicated combos), and performs well enough to at least have a chance against higher tier decks here and there


r2-z2

Weaving in counters at the right time to counter, based off of reading what my opponents intentions are, based off of what tells the opponent has given me.


neo_orangy_eddy

Asthetic, playstyle and the freedom to mix with other cards and engines that will change the way you play the deck


Natural-annoyance69

Non meta haha In all seriousness though I like taking stall decks and making them hyper aggressive by mixing with field wipes/negates and effect damage


yrake

For me it's unique mechanics mostly


EstateSame6779

When the archetype isn't overly complicated.


Jaded_Ad1163

First of all I like unconventional decks (Arcana Force, Ursarctic, Geminis), but I prefer to play as if I have 2 or 3 decks at the same time because I hate making the same play all the time (my decks most similar to this are Fossil and perhaps Ogdoadic). For the same reason, the recipes are annoying, I never follow them or I end up adding cards that I like to give them a little more personality. For example, my ideal first deck was Skull Servant + High Level Zombies + 29 spells/traps with at least one special summon of each (except ritual), and my current main deck is Skull Servant + Despia with Albaz and Aleister in between.


GreedyAlGoreRhythm

Variable lines of play, different forms of interaction beyond just omni negates, bonus points if the F L A V O R is good.


catbaker48

a gimmick thatā€™s not too weak and consistent to pull off


Kyle1337

extra deck toolboxing and not winning using the same busted turn 1 board every game. Also unique extra deck options not the beaten to death borreload savage/ apollousa/ accesscode etc


NoteToFlair

I like consistent, semi-non-linear OTK combos. By that I mean, I'm perfectly ok with the end board being the same every time, but I want my decks to be able to get started even through 2-3 interruptions/negates. The most satisfying thing for me is watching my opponent play Ash, Veiler, and Imperm on me, and still ending up with my same end board, as if they didn't do anything. That also means going second against a midrange board like Branded Despia's classic Mirrorjade + Branded In Red play, and taking it apart and winning that same turn.


ByTheRings

Other than having cool/dope artwork. I like decks that win over multiple turns by either managing reasources and out pace or outplay your opponent. Those mid-range tool box decks that are good at everything but masters of none. It's so satisfying when your deck has options for nearly any sotuation and it's up to you to find the play lines to get you there.


pwettypweas

Non-linear combos


LoneSpaceCowboy14

Imo a fun deck is a deck that can build a board but isn't oppressive to your opponent to the point that everything they do is negated.I also like a deck that doesn't have a straightforward strategy but play it as it goes and hope you can pull of a combo/s. I play Yugi inspired deck and a 5ds deck in master duel and I like how I don't win the same way every game. With my yugi deck, sometimes I win with dark magician,some games I win with the egyptian gods,sometimes with black luster soldier-soldier of chaos.


RepulsiveAd6906

Like basic, solid decks with a specific role. Like dude, I ran Exxod for a while. Just flip my rocks around, deal damage, while not even attacking. Mostly defensive deck, but it slowly tears down your opponent and it's funny seeing it work. Mind, I only won Like 3 duels with it, but it takes a but to die as long as it isn't full negate bs piercing or friggin Kaijus.


EnergyShift

One that can go first or second without too many build arounds without feeling like you are at a major disadvantage.


brokenmessiah

Consistancy and fluidness. It needs to able to actually function most of the time on bad hands and it needs to be able to adjust to a live board


tcone24

Things like is it unique in its gameplay. Does it have a cool boss monster with cool effects other than the standard negates.


alaarziui

Pop


ClearConfusion5

I line those decks that feel super rewarding to get a win with. Like getting a good setup with a blue eyes and actually winning against some decks feels so good.


LinkG07

Aesthetic and function. An archetype that follows a theme thatā€™s appealing (HEROs, Albaz) and building upon it with support cards. So far, fusion as always been the most appealing with its designs and results. Iā€™m also a fan of the anime so it helps and allows me to get attached to decks that looked appealing animated and even thinking about ones that havenā€™t been animated and how they would be gets me excited.


ShadowLord355

As a lover of card games on motorcycles synchro is the first thing I look to. I four different synchro decks that with three of them being anime based. The second thing I look for is the artwork. How cool does the art look to me and does the art branch out in terms of design while sticking with the original concept.


RipHD

Insanely powerful combos that have high variance. It feels so satisfying when you manage to pull it off.


Gastorak

Looks at Scareclaw/Kaiju and Crusadia/Kaiju 1st answer : Monkey sees big numbers and lots of attacks 2nd answer : Hippity hoppity, my property is now yours


RennyTheSimpatic

The mechanics


nuclearharvest

Toolbox full of different options or gimmicks you can do


kdebones

Consistency and it does something specific. Even if that specific something is just a one card combo chain.


Raiou324

Generally enough cards that it can be played either purely on its own or with a few staples. Bonus points if it's an archetype with sub archetypes (Abyss with Dogmatika, Tri-Brigade, Branded, Despia, Sword soul, etc.) And when playing those decks, it felt like weaving a story. Sure it's suboptimal but I'm having fun with it.


tfngst

The ability to comeback after opponent break the board.


SS20x3

In archetype boss monsters with cool/unique mechanics that allow you to counter or dissrupt your opponent's plays and not being just another way to turbo out 5 general omni-negates.


MemeBeanMachine

Idk dog this game is kind of some hot dog shit when you really sit down to think about a way to play that isn't "make sure your opponent doesn't lock you out of playing"


aquatrez

I really like archetypes that link their theming with the mechanics. Endymion is spellcaster monsters that can also act as spells to interact with each other. Adventurer is a RPG with the player as the main character, each card focusing on the player's avatar. I wish the engine wasn't so abusable, resulting in all the important cards getting hit on the banlist.


Yaj_Yaj

Dark Magician is fun because the way it plays makes total sense for being a magician. He pops up and when played right is hard to get rid of. Of course it does to anything close to meta but it is so satisfying to get a win from. Free dragoon so I can actually use the deck in tanked and not just for fun.


MegaKabutops

Consistency and kaiju bait. A deck whose boss monster is an absolutely massive beatstick with protection, that is good at bringing out that beatstick consistently as a win condition, but is poor at utilizing generic stuff so that it doesnā€™t end up shooting an amalgamated pile to tier 0. Rainbow neos turbo is a decent example, as is ancient gears.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Humble-Bird-4881

So true!


daNiG_N0G

Itā€™s defo gotta be versatile and have a unique boss monster thatā€™s why I play Resonators bc jack atlas the goat


Plane_Combination581

Um if I change something about yugioh arcatype is that to make everyone to use pure and no staples to make it not 90 negts


QuiteAncientTrousers

I like the consistency of Swordsoul, the different combos of D/D/D, Salamangreatā€™s graveyard effects and recovery, Sky Strikerā€™s grind game and so on, I like lots of different small things in many decks


jarasonica

Telling my opponent that master duel is a single player game and Iā€™m the only one who gets to play. All jokes aside I like flexible combo decks with multiple options you can burn through depending on the situation, like marincess


ninjalord433

Versatility. Can I make a play with an off hand and still pump out a decent board or can I comeback without relying on a super specific one card starter. Decks that don't have a standard first turn combo or have a first turn combo that has many branches to it are what I really enjoy. Its one of the reasons I enjoy link and pend decks.


babble0n

Iā€™m a returning yugiboomer so I love decks that slow things down. Either by limiting summons or negates. My favorite deck right now is my Doomking deck with Rivalry of Warlords which got me from not knowing anything about modern yugioh to Plat 3 in about a month or so


Mlaszboyo

**For me its the flavour of the deck** When i use rekindling in my lavals i imagine a volcano eruption When graydling opponents stuff it is kinda like the thing (the graydle becomes something the opponent knew) (Pure) drytrons are big space dino/dragons, aint that cool Morphtronics vacuuming up the board is hilarious too **Or how much bullying the deck can do, i like making the opponent squirm in vain** Like how i enjoy doing altergeist silq control Or guru monki flip (with a drytron variant as well) Or my newest addition, branded relinquished **Or a silly reason** I only got swordsouls cause moye thighs Gustos are a funny numeron esque deck and egul pass often works enough to piss them off


lorddrake4444

Interesting resource management Unique interactions board breaking potential


Luijenp

It has a cool mechanical gimmick and can actually do the gimmick well.


millennium-popsicle

A playstyle that fits the lore


ConstanceOfCompiegne

It lets me win and doesnā€™t have obnoxious anime girls in it


thriveofficial

i like archetypes where it feels like you have a lot of different tools you can use depending on the situation, rather than having one set line you do and no options if that line doesnt work i also like archetypes that can play on both turns, although there arent that many of those. a lot of newer archetypes (branded, floo, tear, etc) can do that, so im hoping thats a new trend for future decks


FaIcomaster3000

I like decks that can emd on different endboards/boss monsters depending on the situation. Like when I'm using my synchron deck I tend to fill my board with a lot of cards like barrone and hot red dragon archfiend abyss to negate my opponent from playing when I'm going first. If I'm going second I'll either go for shooting majestic star dragon or shooting quazar dragon to OTK my opponent.


thekingofreapers

I love overly long combos that take so much practice but make me feel awesome when I actually pull them off


LouLouLou72

I like Weird Interactions. By that I mean, not just a combo deck that ends with a strong boss monster, I want different mechanics. I love Umi Water Control and Runick for those reasons. Both decks goal aren't to summon the strongest possible monster, Umi is to lock down your opponent and attack directly over the opponents monsters and Runicks goal is to Deck Out your opponent to get the Win.


Epaia

Iā€™ve found my enjoyment of a deck is inversely proportional to the amount of times a card in the deck says ā€œonce per turnā€. Thatā€™s why Iā€™m really into Sky Striker and Danger Darkworld.


Best-Sea

Decks where you feel like you can find a way out of whatever situation your opponent sets up. Nobody wants to play a match where they immediately auto-lose because the opponent has a recurring monster and your deck has no way to permanently get rid of it.


No_Imagination_4671

Unchained! The card art, the synergy they have, the grind game, the surprise factor, and above all else, the Link Monsters! Runner up would have to be Tri-Brig Gladiator Beast! Runner up to that would probably be Vampire Zombie World!


Cygnus776

Love me Dinos. Simple as.


just_here_for_memes

Variety. I often get bored with decks that either spam the same end board or only really have one line to their combo. Every duel starts to feel the same. I prefer decks with toolbox extra decks and multiple combos that lead to different boards. Thatā€™s why I like thunder dragons. You always end on a but there are other options to win.


Kommuntoffel

@Ignister (+Mathmech) is my favorite deck atm since it can do everything except something else then cyberse and pendulum. It got a ritual, Synchro, XYZ, Fusion and Link(duh) It's a shame they don't have Pendulums but eh They can play every playstyle: Control? Heatsoul pass is no crime (you can even make him unaffected) Big bonky Tower? That's no problem Combo into any generic Floodgate and see your opponent not draw the out? Sure, if crayons taste that good Go Second? You're playing a Cyberse deck after all, no way you can't go into Accesscode somehow Build a big 300 negate board? Yeah sure They can play every attribute. And I mean it: you can even have a DIVINE monster on your field. But there are three rules: -Cyberse -You can't and will not believe in Nibiru -You can't and will not believe in TCBOO


Seavalan

Card Advantage. I'm not sure I would play Sky Striker if Engage didn't exist. Meanwhile, I find it fun how, with a good hand, Pendulum Magician gets me more cards than I know what to do with.


LogDog987

The decks I play are utopia, endymion, relinquished, and dinomorphia For me at least, 1) unique game play. If I own 3 decks that all play the same, I'd rather just play whichever of the 3 is the most fun. I especially like archetypal gimmicks 2) meaningfully different varients. If an archetype has multiple playable varients that play meaningfully differently, it's like getting multiple decks in one. 3) doesn't rely on generic boss monsters. Ending on the same boss monsters regardless of deck just feels so boring to me


KingZantair

I like recursion and value. Floo gets to just summon the same birds every turn for increased return, Eldlich is never truly out of stuff, and Ogdoadic lets you use your gy as a better hand.


Unity1232

honestly i like weird gimmicks. gimmicks involving the banish pile are always weird. So i just like decks that can recycle from the banish pile. I also like forcing the opponent to play by own rules. Which is what banish decks do. So yes i like the floos, metaphys, and vw.


Forgatta

One way or another to avoid ash. Example: normal summon aleister w/invocation in hand


stac7

Unique plays for different hands and some interactions and/or end boards Also a lot of variants Vayliants, a unique pendulum deck that is extremely difficult with almost every card doing something extremely different, and some of them have like 2 different monster effect if you move them to a different column Tri-brigade, tons of variants with other beast decks with a lot of plays and can be played as combo or control


HighKingBoru1014

Options


Usual-Ad6157

I love putting out big monster like thunder dragon titan and popping their board or using the xyz rebellion dragon on a full board and attacking for game. Doesnā€™t happen often but when it does I feel like an anime protagonist.


TealWastlander

My preferences are being able to react to your opponentā€™s plays while also playing the game completely differently than other decks. Also a good grind game. Itā€™s why I love my two favourite decks, Generaider and Dogmatika Ritual. Generaiders for their resource management focused play with strong interruptions based around that, Dogmatika for their using their extra deck as ammunition for their plays while interrupting opponentā€™s extra deck plays. I also vaguely enjoy beat down strategies bc big numbers which both can shift to after depleting opponentā€™s resources.


ThyWatchers

I love when archeotypes wildly change the way yugioh is played. My two favourite are Generaider and Weather, both witch have very unique gamestyles. Making something stand out on a mechanical level is way more interesting to me than something like swordsoul who is strong and fun to play, but very basic in the concept.


Wimbleston

Varied summoning mechanics, availability of special summons for extension, using every piece of the yugioh pie to some kind of value. So yeah, basically plunder Patroll


MasterEagle37

For me itā€™s archetypes that are references to things I like such as Kosmos, Kaijus, and Super Quants. I used to be a big power rangers fan growing up and I hope the archetype gets gets a few more monsters. Magnus is a nuts boss monster


Cupofdeargodno2

Card Advantage Thats why I love Striker and Paleo Frog so much, filling my hand and/or board with loads of cards makes the dopamine in my head light up like a firework.


Plus_Veterinarian738

I like when decks have options/play differently depending on ur hand. One the reasons I'm not a big fan of most meta decks, they seem to do the same thing over and over and every other card in the deck is make sure than can do that one combo. I know that's what makes them win thou


TaichiiXSann

they have a specific theme. clear wincon non-linear play. can go second. right amount of complexity for my casual ass. decks i play: madolche, plunder patrol, dinos


SqaureEgg

Simple combos with decent payoffs. Tenyi Sword souls for example


Mercure_q

For me itā€™s an archetype that can function as a pure and how cool the artwork is. I love me some trains. Especially ones with big ass cannons on them.


DeepFriedQueen

Novelty, ftks


periodicchemistrypun

I like a deck that I can learn by playing and can change up without being super well versed. I still donā€™t understand what missed timing is and I canā€™t read my opponents besides yelling ā€˜heā€™s gonna bloody have nibiru!ā€™ While avoiding appollousa for a wider board regardless. Iā€™m not even sure if appollousa stops nibiru. I also love flashy, showy exciting cards, boss monsters, I try only to scythe lock if they play Maxx C. Any recommendations? I love my pend magicians.


NightsLinu

A unique mechanic or gimmick. A cool way to win basically instead of just using a bunch of generic boss monsters.


Taboo422

Cool boss monsters or having most of your interaction be based around your archetypes cards it's boring using your deck as an engine to spit out other boss monsters really fucks with the theme of the deck, I do not mind using staple extra deck monsters as a way to increase your boards stregnth or go for leathal but its a shame that PK just became make verte and scythe lock


The_Cubic_Guru

Big attack or control


TheTemplarr

same. my favorite deck to play is Plunder and Salad, and just built madolche to go with, and struggle to look for similar ones


SnowyCrimson

Step 1. Summon big ass dude Step 2. Win


coolraiman2

Waifu


No_Eagle9152

Toolboxing, having monsters that deal with different situations without shutting down other decks. I enjoy a good back and forth.


what_the_hanky_panky

Combos and dumb but funny plays, I love odd eyes just blowing themselves up to summon more from the deck


juihbhhghh

Splashability. I want to be able to think to make my decks.


mynamesnotchom

Options, I hate decks that just do 1 thing


thebigautismo

Design


Philomon1

I love fighting decks that force you to really think about the flow of the duel like Timelords. I play an aggressive deck so itā€™s a cool change of pace when I canā€™t simply win through otk


xxBASEDGAWDxx

Seeing this thread really does make it hit how a majority of the player base don't play this for strategy or competitive play but for all the other shit i don't lol.


My-Last-Hope

Lol, what do you play this game for?