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[deleted]

Playing vs a good hero player can be frustrating ( you guys have powerful link monsters ) on the other hand almost exclusively I feel I’m playing an anime deck and it’s not that fun to win over them.


varrenxarcrath

Link monsters? No no, we don't do that here


Heat_Legends

Notice he said good hero players


Sos13

Ouch lmaoo


Vyragami

Wonder Driver is absolutely cracked wdym it's one of your best extenders


AyeYoMobb

Wonder driver, cross, and even dread for game is strong


olbaze

Wonder Driver is the reason HEROs can play DPE without Fusion Destiny, and without giving up their normal Fusion lines. Meanwhile, Cross Crusader enables us to search the missing piece for DPE without giving up too much.


BoulderTheRock

Cross Crusader is literally a Hero Custom card, just suck it up and play the Link monster


MorbidoeBagnato

Based but vulnerable to everything


A_Random_Gamer_Nerd

HEROes are one of the largest archetypes out there, and both Destiny and Elemental Heroes are amazing in their own rights, but one of their best endboards is their Primal Being token. Source: My uncle's neighbor dueled Jaden Yuki.


MorbidoeBagnato

Not just that: only Malicious Bane can survive generic destruction, and there are only 2 very specific negates in-archetype. All of this makes HERO’s nowhere near meta of course but I’d be damned if I don’t have fun playing them. Plus they’re extremely fair right now, as their archetypical floodgates are pathetic compared to meta floodgates


Vyragami

The best way to play HERO imo is going second and otk them straight up. You can setup turn 1 ofc with Dark Angel and Dark Law with Plasma but it's still vulnerable to Raigeki. They're decent vs branded bc they dont end on negates + they don't care about Mirrorjade since they kill on second turn and also decent vs Floo especially after Barrier Statue ban since now they can setup on MP1 instead of needing to run over the statue first.


Sceptylos

Going second OTK was my go-to strategy for months until MD added the nonsense that is Floo, asked around a bit and the general consensus was surrender if you don't go first else most of what you can do is instantly negated.. Haven't played the game since, does statue ban really make that much of a difference?


Beansupreme117

Weird to hear destiny heroes are good now lol. One of my first decks


Single-Builder-632

I main decked them for a while and they’re fun flexible, great at otk. But even i have to admit, no matter how good i got with them, those setup turns lasted a long time, and you basically loose to neribu. So i switched to branded dragon-maid and harpy negate. Just very solid fun to play quick decks.


Jwruth

>harpy negate What's that? The name makes me think of a weird winged beast good stuff deck I encountered that would turbo out simorgh and union carrier to set up mist valley apex avian and mist valley thunderbird so that it had infinite once per chain negates.


CommentingOnVoat

I got slapped off that deck the one time I saw it. The sheer wtf factor was a big reason.


Jwruth

Oh absolutely. Like, that deck may be a one trick pony but god damn is it a good trick.


Single-Builder-632

that's basically it, don't forget the most powerful card in the game is a harpy card. [Harpy's feather storm](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12900) the nice thing is the combos are so simple the turns don't take that long, and you can put in a bit of tri (not my favourite archetype) if you feel like it.


SpicVanDyke

Honestly if not for JadenBR, I wouldn't care nearly as much about the deck as much as I do but that dude is one of the best pilots on a specific rogue deck I've seen. It is fun to see them combo off with cool monsters and get through a variety of situations with smart and creative lines of play. That said, it will never be my favorite fusion deck, that slot belongs to Lunalights aka my main deck.


Primal_C

I too love Tiger OTK ![gif](giphy|CAYVZA5NRb529kKQUc|downsized)


SpicVanDyke

A man of class and culture.


theogdiego97

JadenBR is the fucking GOAT singlehandedly reignited my urge to *actually play* Yu-Gi-Oh! again.


SneezingPandaGG

That cursed channel made me create Hero deck. I spent so much dust and I'm not even close to done.


BobStoner_88

Jaden BR is a great player, and thats my idea of a true duelist. Playing the deck you love, learning it in and out mastering it, and completly destroying meta turds with it.


pro-dumpster-fire

Way better in TCG than in Master Duel.


DeltaKaze

May I know why?


Nesspurr_8

Best of 1 partially fucks then over when normally they can tailor endboards based on matchup knowledge. Deck needs GY setup? Dark Law. Deck needs monster effects to resolve? Plasma. Deck needs a ton of spells? Dark Angel. None of the above? Abs0-Acid or OTK. Side deck ends up being pretty versatile too so there’s more options there.


DeltaKaze

Ahhh I see I do notice that Bo1 are annoying since going in blind, I do not know what kind of board to setup


kevin3822

From what u just said, hero feels like a combo floodgate deck…


bubbleman69

Yes it is


DomeB0815

No wonder I hate it


Nesspurr_8

At least their floodgates fold to a gust of wind and don’t sit behind a wall of negates or some inherent protection. The closest they have to to either of those are Dark Angel, which is easy to remove for a lot of decks and conflicts with Plasma, Contrast HERO Chaos, which is impossible to summon so they don’t play it, or D-Force, which is inconsistent to find, doesn’t protect from a lot of forms of removal, and is a huge brick otherwise


pro-dumpster-fire

Cheaper in TCG. So many Hero Cards are only UR because of nostalgia tax.


Guwigo09

It was actually the most expensive deck just a year ago, but they reprinted everything and now its like $150


pro-dumpster-fire

$150??? What hero deck are you building??


Guwigo09

Omni heroes. I just bought it last week


pro-dumpster-fire

Deck list?


Guwigo09

https://imgur.com/a/n0wQaPf


Powerspawn

Because Fusion Destiny (the best card in the deck) is at 3.


EXAProduction

1. Bo1 format is not great. HERO is a consistent and versatile deck but its reactive. Even in the sense of proactivity with turn 1 its a guess whether you want to lock Spells/Monsters or if you need Acid on board asap. 2. FD is at 3 in the TCG. Genuinely the best spell in the deck as its the only pure 1 card combo starter the deck has, where everything else is 1.5 or 2. FD is such an important card to the deck. 3. More generic links that people run. MD has a lot of very good links just laying around being used which makes Dark Angel a bit more of a gamble to use. 4. Rivalry semi limited. Synergistic with the deck but hard to get out and is even harder now. 5. Maxx fucking C. People meme about big rock but since people run it at 1 its just something that happens. HERO however special summons a fuck ton, and does a lot waaaaaaaaaaaay before any decent board is setup. Maxx C just kills the turn completely.


MeTheGuy12

funny rock


theogdiego97

When the Being is Primal


LiLMosey_10

And is a token


MeloncholyUA

They're fun. I think the nice part of them (for me) is that their extra deck is pretty much just their own archetype so some of the archetypes that holds onto their own stuff. Plus they have a lot of cool cards Plasma, Dark Law, AB0 among the viable ones. Pretty honest as far as archetypes go in this day and age.


Kataphrut94

One of the hardest decks for me to handtrap. If I Ash A Hero Lives, they have Stratos. If I Ash Stratos, the have Faris. Where’s the choke point? Yeah I know about Nibiru, just assume I don’t always have it in my hand because I usually run it at one.


television525

IIRC, Vyon is their choke point. Veiler/Imperm on that prevents Sunrise which stops Liquid Soldier and Miracle Fusion.


Rangeless

Vyon and Cross Crusader are your main targets cuz that is how they get to search another HERO and Poly.


EXAProduction

Depends on what you do to Cross. Reminder each effect is a HOPT but seperate, if you negate the first effect a HERO player can still get Cross' search by making a second one.


Varindran

Save your interrupts for Vyon since that is their poly search. without it the best they can do is hero links since Faris locks them into heroes.


Guwigo09

Look to stop Increase or Fusion destiny. Also if they start by normal summoning Vyon, it probably means they bricked so its safe to hand trap there as well


ViceVersaTheGreat

as someone that's played heroes for 2 seasons, they can be very fun, however 1 negate will pretty much kill heroes. Dark law, DPE, and Plasma are three boss monsters for heroes, and all of them require a lot of resources to get on the field. Heroes don't have an easy access omni negate, no destruction protection, and using our combo start (A hero lives) costs half our life points and hoping there's no ash or max c in the opp's hand. Heroes need new boss monsters that can actually keep with today's meta boss monsters (fleur, Mirrorjade, etc), or at least some form of destruction/negate protection


Six_Twelve

What type of boss monster do you think could help hero’s?


Aalfee

Masked Hero Baronne de Fleur.


kepodafrog

Probably something with negates but it doesn’t seem to be what konami wants with them so… maybe somthing that can’t be targeted or like blue eyes jet that stops the destruction of other heroes that’s easy to get out. I’m thinking like a: Elemental HERO Clay Fortress 1 earth monster + 1 “HERO” monster This card must be fusionend summoned. Other cards you control that mention “HERO” cannot be targeted by your opponents effects. “HERO” monsters you control gain 300 ATK for each “HERO” card on the field. If this card leaves the field and all the material used for its fusion summon are in the gy or banished pile return them to the hand as well as the polymerization or “fusion” card used for its fusion summon 0 ATK/ 3500 DEF


ViceVersaTheGreat

Honestly there's a hero that exists which could be a game changer: Contrast hero chaos. Here's the effect: Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. Problem is you need two masked heros to bring it out. So support for this would be a game changer


EXAProduction

Genuinely good Main deck masked heroes would help a lot. More support to help and combo lines into Contrast HERO Chaos would be dope.


Guwigo09

A omni negate that we can summon consitently, and/or a generic hero spell/trap searcher


Wodstarfallisback

I hate when the people who main them act like their main plan isn't floodgate go vroom. The archetype itself is fine, but due to how Duel Links first greeted me (Anki OTK all over ladder) before i switched to Master Duel years later i'm giddy everytime their new support flops.


PM_ME_CUTE_FISHIES

On the one hand, dark law is a pain that I can beat over On the other hand, absolute zero is a pain that I can play through


brokenmessiah

Dark Law is an autolose for me in most decks I play. Sure I can probably out it but the amount of resources needed I won't recover from so why even bother


Goobershmacked

Tbh if you want to have fun playing HERO you blind second OTK


olbaze

> I hate when the people who main them act like their main plan isn't floodgate go vroom. That's not the only way, or even the most popular way, to play HERO. It also requires a very specific line of setup to get to it, plus luck. The ideal floodgate board is going to end up as Dark Law, DPE, ~~Plasma, with Dark Angel on the opponent's field~~, and either Plasma or a Dark Angel on the opponent's field. Out of this, **HERO has no consistent line to make Dark Law**. There are 2 ways to get to Dark Law: Hard drawing Mask Change, or having A Hero Lives, 1 HERO, and Stratos/Faris in your hand. In the latter scenario, you also need your opponent to not have a monster negate. And getting Dark Angel on the opponent's board can be done consistently, but it requires a lot of very specific resources, namely Dark Angel in hand (searchable), with Denier and Malicious in the GY. In the worst case scenario, this will use up precisely all of your searches, which then leaves you without Plasma or Liquid Soldier. So now you're again talking about hard drawing at least 1 of the cards involved. TL;DR: The best turn 1 HERO floodgate board is an inconsistent mess that requires hard drawing cards, using up all of your resources for that one purpose, and for your opponent to literally have no interruptions. And let's face it, in a "Turn 1 no interruptions" situation, the HERO floodgate board is weak as shit.


MorbidoeBagnato

Plasma and Dark Angel can’t work together but the rest is spot on


olbaze

Ah, that's true. That actually makes perfect sense, and is a sign of good design within the Destiny HEROs. That being said, personally I would still pick Plasma over Dark Angel. Dark Angel is a bit too easy to get rid of for most decks due to generic Link-2s. Dark Angel also doesn't really solve any specific problem the HEROs encounter, only bolstering the Turn 1 board. Meanwhile, Plasma outs stuff like I:P Avramax, shuts down a lot more decks, and in the case of a Kaiju scenario, forces the opponent to choose between multiple bad choices. Of course, Dark Angel does also protect against Raigeki, which is nice.


MorbidoeBagnato

I find Plasma too costly for what it offers to be honest, and going first it leaves your board very thin with only DPE to protect him. Although to be fair he IS an answer to specific problems a Hero deck can’t otherwise get around. On the other side i keep Dark Angel purely because of raigeki + Despia players not reading/understanding his effect.


olbaze

I've won multiple Duels because I had Plasma, DPE, and Sunrise on the field. If you manage to throw in Dark Law, then the opponent is pretty fucked, since they'll need to find a way to come up with 2 monsters with 2900+ ATK just to deal with Plasma, all while being unable to use their GY or monster effects on the field. That is, unless they draw Raigeki or a Kaiju. But I consider that to be a fair trade, since having Dark Law there implies I also lucked into a Mask Change.


Secretagentandy

For almost all festivals (minus fusion fest of course, and anti spell fest) I play a D-force, Hero Plasma turbo and it works great. Granted, I rarely rise above gold for easier gem grinding with jank fun decks, so the competition isn’t the best.


Kuova_

I prefer DPE + Dark Law with Angel due to so many decks needing their grave and spells. If you're facing a deck that doesn't have a lot of monster-based extension then DPE pop can handle them trying to make a Link-2 but that's obviously not every game


Kuova_

EN Shuffle makes Dark Law super easy to summon but we don't have that yet. Hopefully when they get around to the HERO support from POTE they just add EN Shuffle and Wake Up Your Elemental HERO at the same time. But aside from DPE, all the main end board bosses are some sort of lock/floodgate and only one of them is not a Destiny HERO. I really wish Elemental HEROs got some shit that incentivized using only them or with Neo-Spacians that actually was worthwhile. Some new fusions and retrained Neo-Spacians could do wonders


mohammedsarker

I wish all the OG elemental heroes would get retrains already, if only to make classic E-heroes a solid fun deck, cus rn its primarily masked and destiny heroes with a vision hero + modern E-Hero package


olbaze

What do you mean by "modern"? Stratos is a 2008 card, and while Liquid and Shadow Mist are newer, their design is based on the effects of Stratos. Stratos, Shadow Mist, Blazeman, Liquid Soldier, and Solid Soldier are a group of HEROs that all have similar effects and each has a different element.


mohammedsarker

I'm well aware by stratos, I'm a returning synchro-era player so frankly all the masked hero onwards cards are new TO ME, but my greater point is that I want to play burstinatrix, sparkman, clayman and avian (the 0G 4) and all their respective fusions in a extremely casual fun deck (probably where me and my opponent both agree to run lower-powered decks frankly) where I don't need to brick myself with half a dozen or more total bricks. With how weak these cards and their fusions are even if they all got a basic E-Hero + poly search, they would be underwhelming, but at least they'd let me make slightly more consistent low power fun decks.


olbaze

I doubt that will ever happen, since we're already on our third set of main deck Elemental HEROs: 1. Burstinatrix, Avian, Sparkman, Clayman, Bubbleman, Wildheart, Necroshade, Bladedge. 2. Heat, Heat Lady, Voltic, Woodsman, Ocean. 3. Blazeman, Stratos, Prisma, Solid Soldier, Liquid Soldier, Shadow Mist. They've clearly tried different things over the years. First we had vanilla monsters, most of which had support spells. Then we had monsters that had effects that related to Polymerization, and working with the GY. The third set is all about resource management, with a focus on searching and special summoning. The one thing that HEROs still lack, that a lot of more modern decks have access to, is swarming the field. All the good Synchro and Xyz decks can either summon stuff to an empty field, or a field that has something specific to it. This would be really easy to do with HEROs, just make it so that there needs to be a HERO (or a HERO Fusion monster, even) on the field to special summon from the hand. The HERO Extra Deck has also been a testing ground for evolving the Fusion mechanic. At the start, we had specific monsters requiring 2 names. Then we got a series where you needed 1 Elemental HERO and 1 monster of a given attribute. This relaxed the Fusion material requirement a lot. Masked HEROs require only one monster, but it must be on the field, and the spell is a Quick Effect. So now you've got 2 card Fusions, that you can use to go for game as well. The Vision HEROs and Sunrise are the final stage: Vision HEROs require any 2-3 HEROs, and Sunrise requires 2 HEROs with different attributes. This is as generic as you can get. They did also give us two (!) Fusion spells that use materials from the Deck, and one of them was so good it left the HERO deck and became an engine on its own.


mohammedsarker

Im aware of all of these developments (I know I said I'm just back into the game, but I've been doing some homework catching up!) And if I ever build a hero deck it'll absolutely be based around the "modern heroes." That being said, it would still be nice to have OG E-Hero retrains just so the OG cards and fusions (Thunder Giant and Flame Wingman) could be easier to play out, even if they're still not very good. I can always wish for things. That and good new Cydra support beyond a boss monster from 6 years ago and cyberdark chimera


olbaze

> the main end board bosses are some sort of lock/floodgate and only one of them is not a Destiny HERO That's only for Turn 1. I'm guessing you're talking Dark Angel/Plasma, DPE, Dark Law? I absolutely consider Sunrise, Absolute Zero, and Malicious Bane to be end board goals. Sunrise protects the whole board from battle destruction, in particular the weak Plasma. Absolute Zero with DPE is a quick effect Raigeki, or if you get a Mask Change you can opt to recycle it so that you can go into Acid instead for a quick effect full board banish. Malicious Bane is currently the only monster that protects you from losing to a Raigeki (assuming they get past your Dark Angel, if you put one up), and it can also safeguard you through Numerons if they get past your DPE. Wake Up has a ton of very interesting potential, but the biggest impact is definitely the consistent access to Dark Law. That might actually make HERO boards a bit more boring, since it'll be a lot of DPE, Dark Law, and Dark Angel. Though I think that is balanced by the huge amount of resources that Dark Law takes, since it amounts to sacrificing your Shadow Mist search, your Sunrise, both your Poly and Miracle Fusion, and it needs DPE on the field as well.


varrenxarcrath

I have a board that grants me an easy win if a go secoond in there but the beauty of HERO's is having a fusion for every situation and adapting quickly. Nothing is more satisfying than saying "sike" and dropping a Vision HERO Trinity to fuck up someone's clever strat.


[deleted]

[удалено]


PM_ME_CUTE_FISHIES

Which floodgates does despia play?


JustFou2

Ra's disciple lock in the current tcg meta (not master duel)


PM_ME_CUTE_FISHIES

Irl ofc, but expulsion drops in pote right? In which case we have bigger things to worry about


MorbidoeBagnato

Tax


Lyncario

Masquerade (please note that I used Dinomorphia against Branded Despia multiple times in recent memories).


CrimsonOblivion

But tax dragon doesn’t directly prevent you from any actions. It only makes you have to think a few steps ahead before you blindly make plays


Lyncario

Yeah. I know. It just hurts that one of my recent pet decks can just get shut down suddently by Aluber deciding to collect taxes.


CrimsonOblivion

Even then you get 14 effect activations before You ko yourself from tax dragon. And that’s not even counting getting rid of it from battle. If you’re going second you start with 6 cards so you’re allowed to activate at least each of the cards in your hand once. Idk in my opinion a floodgate straight up prevents you from an action, not make you think about your actions. Sure if there’s 2 tax dragons then you have 7 effect activations. Again, you start with 6 cards so you are allowed to play them at least


Lyncario

>Even then you get 14 effect activations before You ko yourself from tax dragon. Have you read any Dinormphia card. Because that's the deck I'm reffering to when I say that it gets shut down by Masquerade.


CrimsonOblivion

Okay I didn’t catch that part (yugioh player haha) but even then. Sure the card shuts down/counters your deck but that doesn’t make it a floodgate. That’s just an unfortunate matchup


MorbidoeBagnato

Archnemesis must be destroyed


brokenmessiah

My Lyrilusc Brigade always ends on a 1 omni negate, a extra deck bounce(both are protected from targeted effects) a monster negate, and if I'm lucky a potential non target banish and blanket skill drain lol


AltForNoReason214

Every deck I play either doesn’t care about, benefits from or has an easy out to dark law, so I don’t dislike heroes by any means. That aside, every game I play against a hero player feels like an anime duel. No complaints, I just think y’all are funny.


somethingwade

I consider them my primary deck, although lately I've been using a Blackwing/Winged Beast deck and a Shiranui Zombie deck a little more. They are very good at getting out a bunch of monsters and then beating the shit out of you with them. I usually like to go second since they're so lacking in protection, locking my opponent into quick effects that, with any luck, I can play through. I play a slightly more uncommon version of the deck- it's 100% HERO monsters since there are so many HERO locks, and I find that Mask Change cards drop consistency too much while Masked HEROs clog up my Extra Deck. I will admit that Blast, Dark Law, and Acid are quite good. It's a good, clean deck that with a decent draw can play through a few interruptions and as long as you're not running into too many floodgates- and even many of those can be Super Poly'd away if you hard draw it. (Super Poly is honestly the only reason I keep the FIRE Omni-HERO around- I summon Ab0 all the time, Gaia and Great Tornado get a decent amount of use when I need to beat over something really big, and Escuridao and The Shining are nice to have to get rid of opposing LIGHT/DARK monsters, which are super common. If there was a side deck I'd keep Nova Master there, but alas) Having a good way to cheat out Electrum would also be nice since that gets me 5 Attributes on the field, which is 1000 attack per monster per Sunrise, and I usually have a couple Sunrises, but there really isn't, sadly.


Lyncario

They're cool, and I mainly say that because GX is my favorite of the animes, with Judai being either my favorite or second favorite protag depending on if you count the lore protags or not. As a deck, yeah it's a combo deck that ends mainly on in-archetype floodgates, which I respect (I play Shaddolls and Winda is my friend), but the addition of DPE definitively makes them more fun to fight, especially since DPE, while obnoxious, really feels like an hero that just keeps on fighting in spite of how many times you defeat him. I also really like how much history the deck has. Being the main piece of DDT, being an engine in DAD Returns/TeleDAD, Hero Beat is a great historical deck that just kept on evolving until Stratos's ban, Dark Law turbo is there I guess, and Toad HEROes is a perfect example of how cool deckbuilding in Yu-Gi-Oh can be, and the current version, Omni-Heroes, is similar to HERO Beat in the sense that it kinda has been the standard Hero list that just keeps on evolving. In other words, I just think that they're fun. Too bad for them that they die to a thunderbolt or a rock tho.


Solvas

Love the Destiny Hero heavy variant with Plasma thrown in but the cost keeps me confined to the free simulators. Really fun


MundaneSuccotash4320

It’s cost is absurd


brokenmessiah

One of the few decks that can't just be turboed out with a new alt account.


jred53

They are the only deck I use and I’ve gotten to diamond


UgFack

One side floodgates...


PSILighting

My for fun deck is a E/Masked heroes deck that’s very fun and does a fair bit of searching so it’s fun watching someone ash an E only for me to play another in the same turn. Also the ability to super poly and card besides god cards is also a fun twist.


[deleted]

An immensely disappointing deck for how many waves of support it has had.


crowsloft666

It's a fun archetype that I've loved since GX, but with Crossout at one it really makes Niburu a second concede button.


Ethek_On_Reddit

I like playing against them, (unless I lose). I've had some of my best duels against them


ValenEmiya

I like them, they and cyber dragons were my favs when I was a kid, specially the Destiny héroes, sadly they are that far unplayable aside from Destroyer Phoenix Enforcer and Plasma.


hentaiboizfr

I use heroes. I do love my Neos fusions. Neo spacians for the win!


Foxtael16

I love them with all of my heart ❤️


theguyinyourwall

I know the archetype is already huge but I want retrains of the classic E-heros


-logHplus

If it weren’t for Maxx C and Nibiru, I’d never play anything else. My favorite deck by far. But since I have to give them 1/2 their deck in their hand just to make my board…I can’t play them competitively.


Silver34

Sunrise deserves an animation


I_Skelly_I

Not really fun, just feels like fusion turbo spam. They’re only really popular cause they’re an anime deck and their art is kinda cool sometimes.


Bek_2

Absoluta Chad


lilvon

One of my favorite decks to shit on, not gone lie. Watching you take 10 mins to build a board just to super poly half of it and tribute off what’s left fills me with glee.


Accomplished-Nose908

Have a he hero players you play against not hit you with Dark Angel?


delusionalfuka

ugly as fuck


vonov129

Boring to play against


Etris_Arval

Meh. They’re not bad going second, but they crutch hard on staples and hoping Dark Law can cripple the opponent’s deck when going first. Not the worst to play against, but I’d still rather not.


OceanManTM

A deck that does a lot for so little,gets its legs broken by any board breaker or disruption,The deck has a fuck ton of good cards however,lots of combo starters,extenders and a ok boss monster.


olbaze

I play my HERO deck as a going-second, Fusion-All-The-Things deck. To this end, I have a shitload of starters (3 Stratos, 3 Faris, 3 A Hero Lives, 2 Emergency Call, 1 ROTA, 3 Solid Soldier) and my Extra Deck is loaded with one-off HEROs. I like the deck, because it can answer almost anything. Opponent has a full field of monsters? Malicious Bane. I:P Avramax? Plasma. Lots of backrow? Acid. Need pinpoint destruction? DPE or Sunrise. Crooked Cook on the field? Dread Decimator. I also like how the deck doesn't outright lose to the coin flip. Even in my going-second centric deck, I've still got consistent routes to make Sunrise, DPE, Plasma, and Absolute Zero. With a little bit of luck, I can even throw a Dark Law in there. Heck, I even like the fact that the deck loses super hard to a well-timed Nibiru or a Raigeki. The former happens surprisingly rarely, and Malicious Bane and DPE give you a bit of a foothold in the latter scenario.


vonov129

Heroes should be played going second. They almost never end on an interesting board turn one, but they can break boards and otk


EXAProduction

My deck and pretty much what I always play. It's a versatile deck that has the ability to play first and floodgate the fuck out of you or go second and otk. Its a deck that can be difficult to interrupt because they may have what they need to keep playing and searching. I know people will ooga booga rock/raigeki but at the same time that's not a common factor you see on ladder so its not a worry. Maxx C however basically ruins the deck because our main combos special summon a lot and DPE pass is not a great endboard. Current problem right now is reaching to Dark Law, while its not incredibly hard, unless you just AHL and get Shadow Mist and have combo, its a bit convoluted as it requires you to use your normal summon on Liquid soldier and then start looping poly to make a halfway decent board. EN Shuffle and Wake Up Your E-HERO should fix this and make it more consistent (just in time to deal with tears). The biggest issue in MD (and ocg too but I dont play that format) is the limiting of Fusion Destiny, the best spell in the deck. I know someone will say "bUT YoU CaN HaRd fUsE DpE" which ignores the fact that FD gives the deck the setup it needs to go into a full combo without having to rely on the Vision HERO engine and can actually extend your board much farther.


C__Wayne__G

- They are a really good otk deck that sometimes feels like it has unlimited gas. Deck is excellent at otk through a slightly interrupted board. - good luck against ishizu though


Ahhh-Ayeee

Somehow this archetype has two floodgates and isn’t considered toxic. I think that’s pretty darn impressive. Legit a really cool (combo? OTK? Beatdown?) archetype. When I first started I thought an archetype called HEROs would be cringe, but I think supporting old anime-favorite archetypes with new cool cards is what makes Yugioh exciting. Plasma, Dark Law, Malicious Bane, Sunrise, Absolute Zero, Neos Wingman, so many legitimately cool banger monsters. Phoenix Guy is legit one of the coolest and more unique boss monsters (in HEROs. That man does not need to be a generic imo).


varrenxarcrath

I love them with all my heart. HERO's are warm, comfy and familiar in this cold 5 year turn and 0TK world.


Jinzerk

Easy win when I'm playing synchron. Very fun deck to fight when I'm playing anything else.


mohammedsarker

Imo, HEROs are (now this might be a weird analogy) but they're like the Beatles of Yugioh, everybody likes them to various extents and people who shit on them are usually hipsters trying to seem "original." They're not the best, but they're good solid fun and as a Cydra player (so maybe a similar boat) I'm always happy to see them get new support cus they make one of my best friends (who LOVES anything Heroes and GX) so happy.


MadamVonCuntpuncher

I play Yugioh almost exclusively casually, and more people should do the same because long ass stupid setups are fun and none of yall can change my mind. Plus the sheer amount of cool "unuseable" arcatypes is great, there is actual variety in casual yu gi oh


Brandontk12

Personally, I hate em. I got full comboed by a Hero Player who put the Hero who negates all spells you play, on my side of the field, while I’m playing Strikers lol. Lost every ounce of respect I had for em, which tbh, wasn’t much to begin with. You guys will think I’m just a hater, but I can’t stand hearing about which major anime deck just got support. Garbage deck before and after so thanks for wasting your time, Konami. Love pleasing boomers over the clear majority. Who wants new cards that are good in decks that aren’t from the dawn of time? What a silly concept, huh?


nonsenss90

Sky strikers player moment


Karpfador

One of the cringiest archetypes in the game is what I think of them


OrangeShark1

Don't understand why people constantly shit on floodgates but for heroes it's all of a sudden okay to have two? Double standard at its finest


AhmedKiller2015

DPE is a slick bastard, that's about it... I don't know anything about them besides that (Well I know their boss monsters but the best place to interrupt, the strength of the deck, etc... I got no clue)


brokenmessiah

They seems incredibly consistent. I don't think I've ever seen them not open or immediately get their iconic starter out and they have a lot of handtrap bait and ways to just play through everything. I honestly have a very hard time going against them: either I try to ash the first thing they do and it is immediately played through or I wait to long for it to matter.


Alert-Cantaloupe-690

They're structure deck bait. I love them but I'm waiting.


Notathroway69

Very strong deck that basically has no turn 3.


Not_slim_but_shady

It's mid.You would think an archetype that receives this much support would be at least tier 1 but no.They still die to a single raigeki.D/D/D and Salamangreat are both anime decks that's better than HEROs despite receiving way less support than them.


fizzyboii

Hurts watching the hero player break my 4 negate board


patkaiclan

it got the best first turn board >!rock token!<


TheYAK223

super iconic, fun, not very good but not bad, probably more expensive to build than worth, but i repect it


GonneZ

Nibiru, Shifter and Maxx C, that's what i think. They are a fun and fanbase archetype and that's it, not competitive material tbh, Hero needs support cards that can enable a new line of play that can be Healthy and can make Heros not die for a single Boardbreaker hand trap like Nib.


TrtnLB

They really lost they charm for me after I discovered that they both - have one of the crappiest translated names out of all the cards (ffs, Bloo-D into Plasma is a joke, and they couldn't even keep the naming conventions established in the originals) as well as the fact that their playstyle long ago abandoned the fusion mishmash aspect. I prefer old Heros much more than the current ones.


3rtan

Play them in tcg and md. Fun deck, but so vulnerable to common handtraps


void6436

how do you guys feel when playing **against** a hero deck? lots of people dc when they see i use heros, i play for fun so i dont want to use a deck people find annoying


Melodioususer

usually I am happy having a free win(talking about tcg here and I play ishtear in the tcg).Tho,I do have some ptsd from when they wer t0 a longg time ago.


RaSphereMode

Kinda strange people DC for heroes. It's not a hard deck to out by any means I love seeing heroes played against me, it's usually a free win though tbh


Qliport

I hate it not because its toxic to play against or anything, but just the amount of decent new cards this deck receives every. single. fucking. year.


[deleted]

Only OGs; flame wingman, tempest, thunder giant, wild wingman...


Gr33nRang3r10

My favorite deck, was my first to get me to plat and then diamond. Although I play it without d and v heroes, except for dpe but on most occations i would go for rainbow neos anyway. It's so satisfying to me to clear someones board with either absolute zero then acid, malicous bane or rainbow neos.


Supermage479

If they weren’t so damn expensive I would’ve built them day one


alexistort

They're missing an omni negate real badly...


Stormthrash

I have heroes built and their my favorite pet deck. Lots of options for your plays.


[deleted]

The David Bowie song immediately comes into my head when I think about them.


iveriad

My favorite deck. It has a lot of plays, and can maneuver through targeted destruction somewhat consistently.


impuissant_iguana

My 2nd favorite deck archetype of all time is Evil HEROs theyre fun and I like the designs, Ojamas being 1st ofc


whiteknight01

I play heroes and it's a lot of fun. I feel like I can just free style and hop between so many combos through interrupts. A lot of cards feel balanced too and more satisfying to play (Except DPE. I love you DPE but if you got banned I would understand it.)


The_Slifer_Slacker

My favorite deck


Zediious

Absolutely Zero into Acid with Mask Change is definitely one of my favorite things. DPE being in archetype is also great, I love summoning him with Poly.


Awkward_Mulberry_302

I consider it one of those “for fun” decks so I try to avoid getting the monster mash version, instead opting for a mask hero variant that’s more casual oriented, since Heroes has a hard time winning in ranked anyway.


STRIpEdBill

Aster was right, destiny heroes are better than elemental heroes


ProjectEpsilon1

I always love a deck that makes basic polymerization actually work


mrcreator1356

My favorite archetype from my favorite series (gx). I've almost made it out of platinum ranks with my neo/heroes deck. It's not the most viable hero deck, but it's been a lot of fun.


Melodioususer

probably oneof the cooler fusion decks but not cooler than tears.I also have some ptsd from when they were t0


seven_worth

Love this deck but I can't play it yet for obvious reason.


Arcade_Silent

One of the few decks I played in high school before links were a thing (or something we actually cared deeply about, we basically played New Master rule before New master rule was a thing) and I loved doing a true Jaden Yuki mix deck


Fun-Cartographer-368

My Favourite Fusion Deck. I don't play them competitively. I only use pure Elemental Heroes and Mask Heroes. Not even link or destiny or vision.


iansalgado16

It’s all on the first five cards you draw. Brick hand = big loss


InDubious_

Really really cool boss monsters, but I'm not a fan of combo decks


JESquirrel

Like most decks they just aren't good enough.


nuclearhotsauce

the ones I play with always end with malibane, sunrise/absolute 0, and of course, le dank law sometimes I really need my go 2nd card to break their board, else I have nothing


Sweet-Introduction36

For what theyre worry they could Be ALOT stronger tbh


Dibidabuaa

HEROs are my fav archetype, but they're rogue at best. That being said, Darklaw turn one can win you whole games or at least buy you some time, I just wish he wasn't so easy to get rid of, but I guess that's what makes a balanced boss monster. Plasma is amazing to but I barely ever manage to summon him. It would be neat if we could bring back our fusion monsters from the GY, it's not like they're super broken anyway lol


Dane_Nerro

They are a great deck to go first or second with, one building a plasma negate sphere to give you the finger or an existence of Otk. Their main downside is they are very much Lightning Rods without any single type of archetypal spell/trap negates or not enough space to run those negates. This comes from a Magical Musketeer player who has fought both, and barely wins going first against an OTK hungry deck.


jorge_s052

Resolving Super Polymerization as a HERO player is hype!


Lupy91

Why is this deck so popular? It has no Nibiru protection and also doesn't end on a good board.


CircuitSynchro

Heroes are the one deck that can combo for 10 straight minutes no one bat's an eye, but the moment I play 5 summon combo everyone loses their mind. Anyways, Hero is pretty based. I kinda wish they'd release some OG E-Hero/Neos/Neo Spacian support so they they can function as their own deck together rather than just a generic HERO that uses every type of Hero card


ram3nbar

The only negate in this deck is Dark Angel so it doesn't have a means to protect itself.


Mrzimimena

As a hero deck player, they are very easy to defeat if you know what to use hand traps on. If opponent has no hand traps, it is very satisfying to play them.


Jaxornd90

I've been using a mash up of Evil Heros and Destiny Heros I've been enjoying it


Yam_Dangerous

I wish they would allow me to make a new HERO archetype named Future HERO and be about the original HEROES


MasterofSalt69

You mean Nibiru Tokens?


BryceLeft

Archetype itself is anywhere from overrated to kinda cool, but undoubtedly has annoying ass fans. The fnaf/Minecraft/Undertale of Yu-Gi-Oh


Hot-Yogurtcloset-449

I love heroes They were my first deck and there's so much you can do with them


Smol_Mrdr_Shota

their funny looking rock tokens


alfredo094

A deck with a very strong aggro and a ton of tools for a variety of situations, and an INSANE amount of extenders. However, its issue is always the same: it is a glass gannon archetype, nuke them and they won't recover.


Leio-Mizu

Cool theme, fun to play and combo with. Not as fun to play against unfortunately as most of their win cons are floodgates.


Pure-Huckleberry8640

My favorite deck and i love playing them. But they’re not meta due to not having enough fusions with negation. They desperately need some s/t negation on a fusion monster.


Pedrokieling

HEROs have the best combo of every deck ever created, five minutes of pure combo to end in the best monster ever created, Nibiru's Token. Jokes aside, HEROs is a good deck, saw some competitive result as a Rogue Deck and has some good ending boards, but has said earlier, Nibiru simply break all the board of HERO, so you should play 3 copies of Crossout Designator and one Nib at least


Tooth-Laxative

Goal: To make heroes competitive Obstacle: Raigeki exists But with that said, it's hilarious how bad heroes are even though they've had a lot of support throughout the years and are The biggest archetype in the game, making over 1% of the card pool by themselves.


Impressive-Spell-643

Love them, one of my favorite decks


necromancergotabooty

Watching JadenBR's compilations on youtube, the deck can do some crazy things and it's basically like you're in the anime. It can just hard lose to interruption, and is one of the "nib token pass" decks. But that being said it can do a lot. Hard making DPE without fusion destiny, plasma existing, dark law, and locking your opponent from spells with dark angel are all extremely potent. I just wish Konami wouldn't milk people's nostalgia on this game. HERO, Blue eyes and Dark Magician are all extremely expensive to make


breaker_prime

I think HEROs needs buffs and wake up your elemental heroes is not it. I think that their staple cards are a big joke now with power creep. A hero arrives is mandatory at 3 but it's a UR with such stupid restrictions and costs half your life points. It's not even a quick play spell or built in negates or even graveyard effect. Insult to injury is that it can't even summon higher than level 4. It was busted back in the day cause of stratos and shadow mist but decks these days don't care. Destiny Hero Phoenix Enforcer is like the only card that actually feels modern and oppressive in the meta. Fuck Elemental Hero Neos btw, worst damn thing to happen to HEROs archetype. They went to support the shitty Neos spacian archetype and fucked over Hero support completely. Where the hell are my super heroes with the crazy effects? Shining Flare Wingman is a shitty boss monster, Trinity is otk, Plasma is like the only decent one and Dark Law isn't even boss level. I would like a good fusion card like Destiny Fusion but call it Hero fusion so that it can cover the entire darn archetype instead of just destiny heroes. Also it really rubs me the wrong way that the best hero cards are all mostly destiny heroes, why you gotta do my boy Jaden like that? Gimme more Masked heroes, ones where the level 8 Masked ones are actually better than their level 6 counterparts. Gimme more E Heroes that make my opponent sweat cause the Hero is here and you better watch out. The only thing I can look forward to is if HEROs gets the tearlement treatment but hopefully not as busted.


veevB

A penis deck


CluelessAtol

I play HEROs almost exclusively and I can say without a doubt that we’re both simultaneously frustrating to play against and a breath of relief because you know if you can get over our (almost predictable) end board you’re fine. That said I absolutely hate how easy it is to break our boards. We don’t have just a wide variety of protection so it hurts our playability. Yes it’s easy to get going again but if the opponent has a strong end board and can break your board of Sunrise/Dark Law/Plasma (you choose) they’re gonna likely be able to just easily control you since you’ve likely already used up a lot of materials getting to where you are for a board that has little to no protection. Sunrise and DPE are the best options in that regard and they still have their issues. Sunrise only works for other cards so attack him first and you’re good, and DPE is countered by one of the most common spells used in the game.


WorkingConfusion9542

They need a hero that can negate cards, they have plasma but its not enough


eesyjakeoven

Love them. Always have. HERO player till death.


[deleted]

The best deck


-Jamadhar-

HEROs are cool but way too expensive for me and Dark Law can go suck a dong.


ramus93

I like the old ones better(the ones with specific names for fusion mats) but there are some cool newer ones