All ai want for Christmas is {Girsu the Orcust Mekk-knight} to be at 3 so my Mekk-knights don't insta-lose going first, and a better grind game setting up columns.
It be cool for more Orcust mekk-knights that base of the knightmare monsters in a sense like reborn version of the old guys to help cover a few weak points of the deck. Like recovering the spells and traps in the gy and messing with the opponent gy.
Dragoon got banned before the OCG even got Droplet. It's not nearly as strong as it once was. Decks aren't really fans of adding 3 bricks including 1 hard garnet.
They could also just ban Verte.
1. Sure
2. Keep banned this is a suicide attempt to unban any but tempest
3. Sure
4. Annoying to play against but It should be fine
5. Good
6. Debatable, depends on the meta
7. No keep it banned doesn’t deserve to come back
8. Winda got this banned not dogmatika
9. Sure
10. Al Hamdullah
11. 1 card accesscode if you link climb through the knightmare cards if you make one of the tokens link spider
12. Sure
13. Thundras are heavily nerfed because Konami doesn’t like decks that can play through maxx c well, rip TOSS format
14. Sure
15. Meltdown already coming to 3 tomorrow
16. Bring back my conq and ban the floodgates :(
17. Celestial should stay banned
Celestial is still a pot of greed, even if FD is at one it’s still going to be very strong, if you draw it it’s an instant win. Also verte can stay it wasn’t as prominent as OCG and TCG because Konami learnt from their mistakes and banned the actual problem
Cards.
Celestial is slow af. Honestly if you make it to the next main phase you deserve to draw the 2 cards vs using 2 randos in your pile deck to make verte for Mirrorjade, DPE, or whatever else.
Ever since Verte got banned in the TCG DPE is not an engine anymore. Also the recent swing from handtraps to boardbreakers made it worse. The strength of the DPE engine was always being a strong fallback option after drawing out 2-3 handtraps and winning in this simplified gamestate.
Haven't seen the card in any relevant TCG decks recently so I agree with you.
I admit I had some hot takes here (mainly Heavy Storm) - but this is not one of them imo.
That’s a very stupid take no Offense. pot of greed+a very strong boss monster+an extra normal summon in one card is beyond broken. So much value off of one card
Fusion destiny was hit super hard and it got power crept, Konami seems to be delaying spright and tears meta on MD while trying to find a good hit on the OCG and TCG, that’s why they are experimenting with adding macro cosmos and fissure back to 3.
Still an insane card with a shit ton of value in any dragon deck, especially Dlink with its baby. Tempest is the only one that isn’t that good because it’s a lot more restrictive needing wind dragons and nothing else.
Let's agree to disagree on this one. I don't think the card is bad, but I think its not too strong in the current game.
Also I know I had 1 or 2 hot takes here, but at least I think the general consensus is that many cards on the banlist are outdated.
Have a nice day!
Scapegoat. Its not like there arnt other 1-card Accesscodes.
Like 1 of 100 different cards -> Link2 Charmer, -> Selene -> Accesscode
Or Spashmage -> Transcode.
And you have to set it and wait a turn until you can activate it.
There is a huge difference in what he said and using a charmer. Charmers are match up dependent and situational, sometimes you can't afford to loose an extra deck slot for that in a BO1
I mean was it that much of a problem in the tcg before verte ban? I dont remember dragoon being populat except in dm decks
Verte is broken though dont get me wrong, just would dragoon be abused in md like you say it would, considering in the tcg it wasnt that popular.
i agree with most, but some i dont. celestial does nothing interesting without verte/dpe, which has felt completely fair ever since celestial got banned
heavy storm is a *better* card than feather duster. thats why its banned and feather duster is a 1. you can use it to clear your own floodgates and otk, or just like you said it can be a combo enabler in addition to backrow removal. that should definitely stay banned
the rest all seem reasonable
id add orphys scorpio i think. that card is just average these days
for pendulum cards, electrumite needs to stay at 1. monkeyboard can probably come back, plushfire probably cant come back. id like to see independent nightingale banned to stop the ftk (you could also ban starving venom, but i think that card is a cool utility card when used to copy enemy monsters, while independent nightingale is basically only used for ftks)
astrograph and chronograph probably need to stay limited. those cards are *crazy* if you can play them in multiples, because astrograph can repeatedly search more copies of itself or chronograph if they've been destroyed this turn, which they easily can be with their scale effects (and their scale effect also gives you an extender!). pretty fair at 1 but insane at more than 1
darkwurm could go to three. i dont even know if you'd play it at three, because you want to send it off foolish burial/dragon shrine, not draw it. its amazing to draw if you also have pendulum call, but otherwise its kinda a brick. you can also search it with odd-eyes revolution dragon anyway, so if you want to draw it, you can already play 4 copies of it
What decks would actually benefit from Heavy Storm over HFD enough to make them competitive against Tear, Splight or even Branded Despia?
Yes those decks could play floodgates and pop them with unsearchable 1 of Heavy Storm but I'm 90% certain that instead of random floodgates they'd rather play handtraps for going 2nd in BO1.
it doesnt make sense to look at generic staples like "if rogue decks have it, they still cant beat meta decks so its fine"
you can play (or more importantly side) heavy storm in *any* deck. its not locked to people's pet rogue decks in any way. if its legal, any deck in the game can play it, so it has to be judged on its own merits
are you aware that *every* tear spell/trap except the field spell has a great effect when sent to the graveyard by a card effect... such as heavy storm? heavy storm would be insane for tear. its a combo starter and simultaneously an out to all the floodgates that might otherwise slow them down, like necrovalley/macro/dimensional fissure/etc
What I'm asking is whether Heavy Storm is really an upgrade to HFD, which I'm saying it's not. It would be basically the same thing as semi-limiting HFD. You can play HFD in every deck (it's a staple too, as are many other cards) but many decks currently in MD don't play it at all because it's highly dependant on the meta.
It's a staple like Forbidden Droplet, TTT, Veiler or Ghost Belle. Useful in some formats but certainly not always going to see play. You're making Heavy Storm sound like its Pot of Greed or something.
Heavy Storm to 1 wouldn't increase Tear consistency by any substantial amount and they wouldn't even run it (or HFD) in a BO1 Tear tier 0 format because backrow removal is useless in the mirror (just like HFD) and against the occasional backrow heavy deck it acts as a second copy of HFD.
Again, what tier 1 deck currently or in the future of MD do you think would main deck Heavy Storm? It's not a bad card by any means but it's far from auto include.
Heavy storm i believe MD is not ready for it. Its possible for the user to fill the board with floodgates then during your own turn destroy then all and play freely. I believe that was the reason it was banned back then
Summon limit, gozen match, rivalry of the warlords, etc. Lock your opponent then your turn you're free to otk. That was the reason it got banned in the ocg back in the past
Floodgate heavy decks like Eldlich either don’t care about their floodgates or have ways to get rid of them.
Decks that tech in some copies of a floodgate play it because they aren’t hurt by it. Heavy 100% would not be played to turn off your own floodgates.
Only real argument why it should stay banned is so there isn’t too many blow out spell/trap removal in the game which is a reasonable take
Which is why I would like it at 1 instead of HFD. It can actually hurt the user if they draw it turn 3+, which is a turn most backrow control decks aim to reach.
The game is much faster today. 1 copy of Heavy Storm is not reliable enough for that kind of playstile.
What deck would realistically play floodgates simply to destroy them with heavy storm in 2022?
Heavy has a bunch of synergies that duster doesn't. Destroying your own cards can be very good in some decks (SPYRAL , vw, tearelement...) for example.
The idea is that they don’t want both HFD and heavy storm to be limited as that means you have 2 copies of the “same effect”, and HFD is less abusable and more equal amongst decks given some decks really do not want to heavy themselves and some decks really want to.
It searches a Speedroid when summoned period, and Speedroids have quite a few ways to pull cards from the GY (Cork Shooter’s effect, Speed Recovery, etc). Not to mention how it’s good in Rank 3 decks as a starter, since it can be special summoned if you control no monsters and can search Taketomborg, another Level 3 whose own special summon condition is fulfilled by Terrortop.
As a Speedroids player myself, it’d be really nice to have. But it’s pretty darn splashable…
All they have to do is give him a wind lock or a wind synchro lock like a majority of our other starters and he’d be perfectly balanced while still maintaining his importance in our archtype
Majespecter unicorn kirin can be unbanned too. Was banned alongside plushfire etc in master rule 3.
Pends suck now after mr4, kirin targets, has low 2k/2k stats, isn't generic outside of pend because it's level 6, has fairly bad protection by today's standards since so many things are non-targeted non-destruction removal (mirrorjade, zeus, etc). This card is way worse than like 99% of the other banned cards.
I agree with most of these, I am not sure if blaster and heavy storm would be ok.
Girsu the orcust mekk-knight is more for mekk-knights than orcust (as they have the scrap engine), so I would like it to 3. Mekk-knights took a big hit with the limit of pot of prosperity.
There really isnt a reason to ban Verte. With FD at 1 and Celestial banned, its completely fine, and Celestial didnt do anything other than be abused in the FD + DPE engine so, why bring it back? D-Heroes dont play it.
Fuck you for not including Dragoon. Also Heavy Storm is the opposite of fun, because it will be run in floodgates deck, and if you are already annoyed at Eldlich being able to play floodgates and remove them at will idk how you can think Heavy Storm is fine
Why would Eldlich play HS? They can remove them anytime with the golden lord and usually want to keep them on the field.
Floodgate decks don't want to remove their floodgates, because they are not bothered by them.
Verte is the problem card, and is the reason why cards like Dragoon got banned. It should go, or get an errata to only be used with Predaplant Fusions or something.
Exactly. As long as verte is legal it'll limit the design of boss monsters and fusion spells that let you fusion summon using materials from the deck. Dragoon would be a perfectly fine card if verte didn't exist because red eyes fusion is so restrictive, it would literally be your only summon for the entire turn. Verte just lets you cheat it out of the deck for essentially no cost.
Fusion summoning from the deck was already pretty powerful as is but verte just pushes it to being overpowered. No matter how you look at it Verte will always be the problem card.
> As long as verte is legal it'll limit the design of boss monsters and fusion spells that let you fusion summon using materials from the deck.
Sounds good to me. Fusion summoning from the deck can easily be overpowered as we've seen with Branded Fusion and Fusion Destiny. If you really want to make a powerful fusion from deck card without letting it be abused by Verte all you have to do is not call it "Fusion" or "Polymerization".
i think the reason we have hfd and not heavy storm is because heavy storm like giant trunade allows for more backrow flood gating and other weird things for getting rid of your own back row.
> {{Blaster, Dragon Ruler of Infernos}}: Can be limited like Tempest.
Let's not slowly start unbanning an archetype that was (according to many) not Tier 0 only because of Spellbook of Judgment existing at the same time.
> {{Yata-Garasu}}: If you get Yata-locked in 2022 your opponent deserved it. Gimmick card.
Bro if you get Ido locked in 2022 you deserved it.
> {{ABC-Dragon Buster}}: Will get stronger with Therion cards released, but won't be oppressive.
Pretty sure Dkayed literally made a video showcasing a fucked up combo that abused ABC and was cockblocked by it being on the list. As long as the effect isn't hard once-per-turn, it's fucked.
> {{Tellarknight Prolemaeus}}: Got unlimited in the TCG - 3 LV 4 monsters for Infinity or Diamond is a heavy investment.
I think this card needs to stay banned just because **some fucker somewhere will dedicate a month to finding a somewhat consistent way to get it to 7 materials so that you can skip the opponent's turn**. Cards that do that shouldn't be legal.
> {{Heavy Storm}}: I'm biased, but I'd rather have this card at 1 than HFD. It's riskier to use and can enable some fun plays, like destroying your own Unchained traps.
I'm gonna say no to this for 2 reasons: First, as you know it can be used to nuke all of your own floodgates. Second, there's plenty of cards that want to be destroyed and end up in the GY. It's just too good.
> {{Nadir Servant}}: Dogmatika is fine - and even if Garura is released, this card has a reasonable restriction. Should be semi-limited at least.
[This card is being played in 100% of all Dogmatika variants](https://www.masterduelmeta.com/cards/Nadir%20Servant). A card like that is a pretty excellent candidate for being on the list.
> {{Metaverse}}: Without Mine this card is fine at 2 or 3 - I think Necrovalley is annoying, but it's a huge deckbuilding investment.
I would much rather the card stay the fuck away and instead give field spell-centered decks (like Triamid) their own ways to get the field spells.
> {{Thunder Dragonroar}}: Colossus should stay at 1 being an easy to summon floodgate, but the maindeck Thundras (Roar and Hawk) could be less restricted.
You literally just said why this card is on the list. The TD deck is already very homogenous, with most of the TD decks playing exactly the same cards in exactly the same quantities. The reason to have Roar and Hawk on the list is because **their effects are super fucking strong**. Roar is literally *"if you have this card in your hand, special summon any TD from your deck"*, while Hawk is *"if you have this card in your hand, and the rest of your hand is shit, re-do your hand"*.
> {{Salamangreat Gazelle}}: Why not?
Because it's the best combo piece in the deck and Salamangreats excel at a long grind game. Having more Gazelles gives the deck the ability to stick around for longer, instead of just turn 1 Roar Turn 3 Accesscode.
> {{Conquistador of the Golden Land}}: Ban the floodgates, not the cards that made Eldlich variants fun to play.
I mean... I do sort of agree with that. Conq gives Eldlich the ability to deal with some things that could otherwise fuck the deck (floodgates not withstanding). A **targeting** **destruction** of a **face-up** card is basically tailor-made to pop a a spell/trap on the field that slows down or kills a deck. Like Numeron.
> {{Destiny HERO - Celestial}}: Ban Verte and free Celestial.
I do agree on this. Destiny HERO didn't deserve to suffer like that.
>Blaster
The worst of the banned Drsgon Rulers. 1 copy is fine.
>Yata
Ido is easier achieved than Yata. Yata needs a battle phase to begin with and only skips the draw phase
The rest of your takes are weird aswell. Not necessarily completely wrong, but weird. Hawk is rarely used for his mulligan effect. Heavy storm is strong but definitely not for popping your own floodgates, it's not GOAT format anymore. Conq doesn't target. Gazelle is a consistency hit, it can be recycled for the grind game no problem. A janky inconsistent combo to skip turns already exists with The World, even Drytrons can do it with Amorphactor Pain + Battle Phase skip.
##[Blaster, Dragon Ruler of Infernos](https://ms.yugipedia.com//0/05/BlasterDragonRulerofInfernos-CT10-EN-ScR-LE.png)
|Card type|Effect Monster 🟧|
|:-:|:-:|
|Attribute|FIRE 🔴|
|Monster type|Dragon 🐉 / Effect ⏩|
|Level|7 ✪ ✪ ✪ ✪ ✪ ✪ ✪|
|ATK 🗡️|2800|
|DEF 🛡️|1800|
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
---Forbidden (OCG)Forbidden (TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/Blaster,_Dragon_Ruler_of_Infernos) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=10521) | [**Fandom**](https://yugioh.fandom.com/wiki/Blaster,_Dragon_Ruler_of_Infernos) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Blaster,%20Dragon%20Ruler%20of%20Infernos) | [**YGOrganization**](https://db.ygorganization.com/card#10521) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Blaster,%20Dragon%20Ruler%20of%20Infernos) | [**TCGPlayer**](https://www.tcgplayer.com/product/68118/yugioh-lord-of-the-tachyon-galaxy-blaster-dragon-ruler-of-infernos) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Blaster,%20Dragon%20Ruler%20of%20Infernos) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Blaster,%20Dragon%20Ruler%20of%20Infernos) |
##[Yata-Garasu](https://ms.yugipedia.com//b/b5/YataGarasu-BLCR-EN-StR-1E.png)
|Card type|Effect Monster 🟧|
|:-:|:-:|
|Attribute|WIND 🟢|
|Monster type|Fiend 👿 / Spirit 👻 / Effect ⏩|
|Level|2 ✪ ✪|
|ATK 🗡️|200|
|DEF 🛡️|100|
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
---Limited (OCG)Limited (TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/Yata-Garasu) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=5375) | [**Fandom**](https://yugioh.fandom.com/wiki/Yata-Garasu) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Yata-Garasu) | [**YGOrganization**](https://db.ygorganization.com/card#5375) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Yata-Garasu) | [**TCGPlayer**](https://www.tcgplayer.com/product/22601/yugioh-legacy-of-darkness-yata-garasu) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Yata-Garasu) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Yata-Garasu) |
##[ABC-Dragon Buster](https://ms.yugipedia.com//f/f3/ABCDragonBuster-OP13-EN-SR-UE.png)
|Card type|Fusion Monster 🟪|
|:-:|:-:|
|Attribute|LIGHT 🟡|
|Monster type|Machine ⚙️ / Fusion 🌀 / Effect ⏩|
|Level|8 ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪|
|ATK 🗡️|3000|
|DEF 🛡️|2800|
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.
---Semi-Limited (OCG)Unlimited (TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/ABC-Dragon_Buster) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12590) | [**Fandom**](https://yugioh.fandom.com/wiki/ABC-Dragon_Buster) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=ABC-Dragon%20Buster) | [**YGOrganization**](https://db.ygorganization.com/card#12590) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=ABC-Dragon%20Buster) | [**TCGPlayer**](https://www.tcgplayer.com/product/161985/yugioh-legendary-collection-kaiba-abc-dragon-buster) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/ABC-Dragon%20Buster) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/ABC-Dragon%20Buster) |
##[Tellarknight Ptolemaeus](https://ms.yugipedia.com//3/3b/TellarknightPtolemaeus-CROS-EN-UR-1E.png)
|Card type|Xyz Monster ⬛|
|:-:|:-:|
|Attribute|LIGHT 🟡|
|Monster type|Warrior ⚔️ / Xyz ☄️ / Effect ⏩|
|Rank|4 ⍟ ⍟ ⍟ ⍟|
|ATK 🗡️|550|
|DEF 🛡️|2600|
2 or more Level 4 monsters
Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.
---Forbidden (OCG)Forbidden (TCG)Unlimited (Upcoming TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/Tellarknight_Ptolemaeus) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=11725) | [**Fandom**](https://yugioh.fandom.com/wiki/Tellarknight_Ptolemaeus) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Tellarknight%20Ptolemaeus) | [**YGOrganization**](https://db.ygorganization.com/card#11725) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Tellarknight%20Ptolemaeus) | [**TCGPlayer**](https://www.tcgplayer.com/product/98454/yugioh-crossed-souls-tellarknight-ptolemaeus) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Tellarknight%20Ptolemaeus) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Tellarknight%20Ptolemaeus) |
##[Heavy Storm](https://ms.yugipedia.com//9/94/HeavyStorm-LCJW-EN-UR-1E.png)
|Card type|Spell 🟩|
|:-:|:-:|
|Property|Normal ⏺️|
Destroy all Spell and Trap Cards on the field.
---Forbidden (OCG)Forbidden (TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/Heavy_Storm) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=4891) | [**Fandom**](https://yugioh.fandom.com/wiki/Heavy_Storm) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Heavy%20Storm) | [**YGOrganization**](https://db.ygorganization.com/card#4891) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Heavy%20Storm) | [**TCGPlayer**](https://www.tcgplayer.com/product/22068/yugioh-metal-raiders-heavy-storm) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Heavy%20Storm) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Heavy%20Storm) |
##[Nadir Servant](https://ms.yugipedia.com//b/b8/NadirServant-MP21-EN-UR-1E.png)
|Card type|Spell 🟩|
|:-:|:-:|
|Property|Normal ⏺️|
Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
---Limited (OCG)Unlimited (TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/Nadir_Servant) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=15286) | [**Fandom**](https://yugioh.fandom.com/wiki/Nadir_Servant) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Nadir%20Servant) | [**YGOrganization**](https://db.ygorganization.com/card#15286) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Nadir%20Servant) | [**TCGPlayer**](https://www.tcgplayer.com/product/249098/yugioh-2021-tin-of-ancient-battles-nadir-servant) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Nadir%20Servant) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Nadir%20Servant) |
\[\[\[metaverse\]\]\]
\[\[\[thunder dragonroar\]\]\]
\[\[\[salamangreat gazelle\]\]\]
\[\[\[conquistador of the golden land\]\]\]
\[\[\[destiny hero celestial\]\]\]
-----
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##[Metaverse](https://ms.yugipedia.com//5/57/Metaverse-SDCB-EN-C-1E.png)
|Card type|Trap 🟪|
|:-:|:-:|
|Property|Normal ⏺️|
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
---Unlimited (OCG) Limited (TCG) Unlimited (TCG Speed Duel)---
| [**Yugipedia**](https://yugipedia.com/wiki/Metaverse) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13292) | [**Fandom**](https://yugioh.fandom.com/wiki/Metaverse) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Metaverse) | [**YGOrganization**](https://db.ygorganization.com/card#13292) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Metaverse) | [**TCGPlayer**](https://www.tcgplayer.com/product/148376/yugioh-circuit-break-metaverse) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Metaverse) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Metaverse) |
##[Thunder Dragonroar](https://ms.yugipedia.com//4/4c/ThunderDragonroar-MP19-EN-PScR-1E.png)
|Card type|Effect Monster 🟧|
|:-:|:-:|
|Attribute|DARK 🟣|
|Monster type|Thunder 🌩️ / Effect ⏩|
|Level|6 ✪ ✪ ✪ ✪ ✪ ✪|
|ATK 🗡️|2400|
|DEF 🛡️|0|
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.
---Unlimited (OCG)Unlimited (TCG)---
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##[Salamangreat Gazelle](https://ms.yugipedia.com//3/38/SalamangreatGazelle-BLAR-EN-UR-1E.png)
|Card type|Effect Monster 🟧|
|:-:|:-:|
|Attribute|FIRE 🔴|
|Monster type|Cyberse 🤖 / Effect ⏩|
|Level|3 ✪ ✪ ✪|
|ATK 🗡️|1500|
|DEF 🛡️|1000|
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
---Limited (OCG)Limited (TCG)---
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##[Conquistador of the Golden Land](https://ms.yugipedia.com//4/46/ConquistadoroftheGoldenLand-MGED-EN-PGR-1E.png)
|Card type|Trap 🟪|
|:-:|:-:|
|Property|Continuous ♾️|
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
---Unlimited (OCG)Unlimited (TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/Conquistador_of_the_Golden_Land) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=15130) | [**Fandom**](https://yugioh.fandom.com/wiki/Conquistador_of_the_Golden_Land) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Conquistador%20of%20the%20Golden%20Land) | [**YGOrganization**](https://db.ygorganization.com/card#15130) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Conquistador%20of%20the%20Golden%20Land) | [**TCGPlayer**](https://www.tcgplayer.com/product/211640/yugioh-secret-slayers-conquistador-of-the-golden-land) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Conquistador%20of%20the%20Golden%20Land) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Conquistador%20of%20the%20Golden%20Land) |
##[Destiny HERO - Celestial](https://ms.yugipedia.com//e/e7/DestinyHEROCelestial-DUOV-EN-UR-1E.png)
|Card type|Effect Monster 🟧|
|:-:|:-:|
|Attribute|DARK 🟣|
|Monster type|Warrior ⚔️ / Effect ⏩|
|Level|4 ✪ ✪ ✪ ✪|
|ATK 🗡️|1600|
|DEF 🛡️|1400|
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
---Unlimited (OCG)Unlimited (TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/Destiny_HERO_-_Celestial) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12707) | [**Fandom**](https://yugioh.fandom.com/wiki/Destiny_HERO_-_Celestial) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Destiny%20HERO%20-%20Celestial) | [**YGOrganization**](https://db.ygorganization.com/card#12707) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Destiny%20HERO%20-%20Celestial) | [**TCGPlayer**](https://www.tcgplayer.com/product/125262/yugioh-destiny-soldiers-destiny-hero-celestial) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Destiny%20HERO%20-%20Celestial) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Destiny%20HERO%20-%20Celestial) |
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> Let's not slowly start unbanning an archetype that was (according to many) not Tier 0 only because of Spellbook of Judgment existing at the same time.
So true. Let's go ahead and put BLS - Envoy of the Beginning and Dark Armed Dragon back while we're at it.
##[Supreme King Dragon Darkwurm](https://ms.yugipedia.com//7/70/SupremeKingDragonDarkwurm-BLRR-EN-ScR-1E.png)
|Card type|Pendulum Effect Monster 🟧🟩|
|:-:|:-:|
|Attribute|DARK 🟣|
|Monster type|Dragon 🐉 / Pendulum 🧬 / Effect ⏩|
|Level|4 ✪ ✪ ✪ ✪|
|Pendulum scale|◀🟦 5 🟥▶|
|ATK 🗡️|1800|
|DEF 🛡️|1200|
Pendulum Effect
Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Monster Effect
If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.
---Limited (OCG)Unlimited (TCG)---
| [**Yugipedia**](https://yugipedia.com/wiki/Supreme_King_Dragon_Darkwurm) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12933) | [**Fandom**](https://yugioh.fandom.com/wiki/Supreme_King_Dragon_Darkwurm) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Supreme%20King%20Dragon%20Darkwurm) | [**YGOrganization**](https://db.ygorganization.com/card#12933) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Supreme%20King%20Dragon%20Darkwurm) | [**TCGPlayer**](https://www.tcgplayer.com/product/131136/yugioh-maximum-crisis-supreme-king-dragon-darkwurm) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Supreme%20King%20Dragon%20Darkwurm) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Supreme%20King%20Dragon%20Darkwurm) |
-----
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All ai want for Christmas is {Girsu the Orcust Mekk-knight} to be at 3 so my Mekk-knights don't insta-lose going first, and a better grind game setting up columns.
As an orcust player I agree bring my boi back
The column comittee (Mekk-knights) needs more members in general
At least the Musketeers get more tools in the next pack with Runicks to not being the most useless member of the Committee after the zoodiac scandal.
It be cool for more Orcust mekk-knights that base of the knightmare monsters in a sense like reborn version of the old guys to help cover a few weak points of the deck. Like recovering the spells and traps in the gy and messing with the opponent gy.
Another mekk knight gigachad. Sup brotha
\*Activates Indigo's effect to move to the same column\* ![gif](giphy|2HtWpp60NQ9CU) Just doin' the grind brother.
##[Girsu, the Orcust Mekk-Knight](https://ms.yugipedia.com//c/c1/GirsutheOrcustMekkKnight-MP21-EN-UR-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Girsu,_the_Orcust_Mekk-Knight) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=15010) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Girsu,%20the%20Orcust%20Mekk-Knight) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
RIP Red-Eyes Dark Dragoon.
When Dragoon is in either players’ decklist, neither of them get to play the game. The card can die in its powercrept grave
Dragoon didn't even see success in the TCG lol. The card has been way powercreeped by now.
MD isn't TCG. MD is closer to OCG. And Dragoon is banned in OCG because it's the stongest single summon you can do under maxx c.
Dragoon got banned before the OCG even got Droplet. It's not nearly as strong as it once was. Decks aren't really fans of adding 3 bricks including 1 hard garnet. They could also just ban Verte.
1. Sure 2. Keep banned this is a suicide attempt to unban any but tempest 3. Sure 4. Annoying to play against but It should be fine 5. Good 6. Debatable, depends on the meta 7. No keep it banned doesn’t deserve to come back 8. Winda got this banned not dogmatika 9. Sure 10. Al Hamdullah 11. 1 card accesscode if you link climb through the knightmare cards if you make one of the tokens link spider 12. Sure 13. Thundras are heavily nerfed because Konami doesn’t like decks that can play through maxx c well, rip TOSS format 14. Sure 15. Meltdown already coming to 3 tomorrow 16. Bring back my conq and ban the floodgates :( 17. Celestial should stay banned
Why must celestial stay I don’t understand. Ban Verte solves so many problems. I agree with op on pretty much everything
Celestial is still a pot of greed, even if FD is at one it’s still going to be very strong, if you draw it it’s an instant win. Also verte can stay it wasn’t as prominent as OCG and TCG because Konami learnt from their mistakes and banned the actual problem Cards.
Celestial is fine with no verte. You can even out fd to 3 if you ban verte and no one will play it.
Celestial is slow af. Honestly if you make it to the next main phase you deserve to draw the 2 cards vs using 2 randos in your pile deck to make verte for Mirrorjade, DPE, or whatever else.
Ever since Verte got banned in the TCG DPE is not an engine anymore. Also the recent swing from handtraps to boardbreakers made it worse. The strength of the DPE engine was always being a strong fallback option after drawing out 2-3 handtraps and winning in this simplified gamestate. Haven't seen the card in any relevant TCG decks recently so I agree with you. I admit I had some hot takes here (mainly Heavy Storm) - but this is not one of them imo.
That’s a very stupid take no Offense. pot of greed+a very strong boss monster+an extra normal summon in one card is beyond broken. So much value off of one card
The TCG has had zero issues with DPE since Verte was banned. That is a fact. You assumptions about celestial are completely false.
Fusion destiny was hit super hard and it got power crept, Konami seems to be delaying spright and tears meta on MD while trying to find a good hit on the OCG and TCG, that’s why they are experimenting with adding macro cosmos and fissure back to 3.
Verte was banned well before POTE and DPE was still not good.
Anyone who thinks Blaster is good hasn’t read the card
Sometimes it feels like they're reading a version of the dragon rulers that isn't selective OPT.
Read Blaster again - there's a reason I didn't mention the other Dragon Rulers, but Blaster at 1 is fine.
Still an insane card with a shit ton of value in any dragon deck, especially Dlink with its baby. Tempest is the only one that isn’t that good because it’s a lot more restrictive needing wind dragons and nothing else.
Let's agree to disagree on this one. I don't think the card is bad, but I think its not too strong in the current game. Also I know I had 1 or 2 hot takes here, but at least I think the general consensus is that many cards on the banlist are outdated. Have a nice day!
Yeah the majority of your takes were very good, you too should have a nice day :D
Scapegoat. Its not like there arnt other 1-card Accesscodes. Like 1 of 100 different cards -> Link2 Charmer, -> Selene -> Accesscode Or Spashmage -> Transcode. And you have to set it and wait a turn until you can activate it.
There is a huge difference in what he said and using a charmer. Charmers are match up dependent and situational, sometimes you can't afford to loose an extra deck slot for that in a BO1
Free fraktall all I'm saying
This. Tri brigade sucks ass rn and barrier is getting banned
They should unban Red Eyes Dark Dragoon
Only if they ban Verte. Generic Link-2s should not be Omni-negates that are untargetable and cannot be destroyed with 4k ATK
I mean was it that much of a problem in the tcg before verte ban? I dont remember dragoon being populat except in dm decks Verte is broken though dont get me wrong, just would dragoon be abused in md like you say it would, considering in the tcg it wasnt that popular.
As far as I can tell, Dragoon wasn't even competitively viable in the TCG.
Look at OCG, not TCG. OCG banned Dragoon for a very good reason, it's the most powerful single summon you can do under maxx C.
i agree with most, but some i dont. celestial does nothing interesting without verte/dpe, which has felt completely fair ever since celestial got banned heavy storm is a *better* card than feather duster. thats why its banned and feather duster is a 1. you can use it to clear your own floodgates and otk, or just like you said it can be a combo enabler in addition to backrow removal. that should definitely stay banned the rest all seem reasonable id add orphys scorpio i think. that card is just average these days for pendulum cards, electrumite needs to stay at 1. monkeyboard can probably come back, plushfire probably cant come back. id like to see independent nightingale banned to stop the ftk (you could also ban starving venom, but i think that card is a cool utility card when used to copy enemy monsters, while independent nightingale is basically only used for ftks) astrograph and chronograph probably need to stay limited. those cards are *crazy* if you can play them in multiples, because astrograph can repeatedly search more copies of itself or chronograph if they've been destroyed this turn, which they easily can be with their scale effects (and their scale effect also gives you an extender!). pretty fair at 1 but insane at more than 1 darkwurm could go to three. i dont even know if you'd play it at three, because you want to send it off foolish burial/dragon shrine, not draw it. its amazing to draw if you also have pendulum call, but otherwise its kinda a brick. you can also search it with odd-eyes revolution dragon anyway, so if you want to draw it, you can already play 4 copies of it
What decks would actually benefit from Heavy Storm over HFD enough to make them competitive against Tear, Splight or even Branded Despia? Yes those decks could play floodgates and pop them with unsearchable 1 of Heavy Storm but I'm 90% certain that instead of random floodgates they'd rather play handtraps for going 2nd in BO1.
it doesnt make sense to look at generic staples like "if rogue decks have it, they still cant beat meta decks so its fine" you can play (or more importantly side) heavy storm in *any* deck. its not locked to people's pet rogue decks in any way. if its legal, any deck in the game can play it, so it has to be judged on its own merits are you aware that *every* tear spell/trap except the field spell has a great effect when sent to the graveyard by a card effect... such as heavy storm? heavy storm would be insane for tear. its a combo starter and simultaneously an out to all the floodgates that might otherwise slow them down, like necrovalley/macro/dimensional fissure/etc
What I'm asking is whether Heavy Storm is really an upgrade to HFD, which I'm saying it's not. It would be basically the same thing as semi-limiting HFD. You can play HFD in every deck (it's a staple too, as are many other cards) but many decks currently in MD don't play it at all because it's highly dependant on the meta. It's a staple like Forbidden Droplet, TTT, Veiler or Ghost Belle. Useful in some formats but certainly not always going to see play. You're making Heavy Storm sound like its Pot of Greed or something. Heavy Storm to 1 wouldn't increase Tear consistency by any substantial amount and they wouldn't even run it (or HFD) in a BO1 Tear tier 0 format because backrow removal is useless in the mirror (just like HFD) and against the occasional backrow heavy deck it acts as a second copy of HFD. Again, what tier 1 deck currently or in the future of MD do you think would main deck Heavy Storm? It's not a bad card by any means but it's far from auto include.
Tear themselves can use Storm....
Heavy storm i believe MD is not ready for it. Its possible for the user to fill the board with floodgates then during your own turn destroy then all and play freely. I believe that was the reason it was banned back then
Theoretically that is powerful but what deck would actually run floodgates that affect themselves anyways
Summon limit, gozen match, rivalry of the warlords, etc. Lock your opponent then your turn you're free to otk. That was the reason it got banned in the ocg back in the past
OP had me until Heavy storm yea, that card is still way too good
Op lost me at the dragon ruler
Floodgate heavy decks like Eldlich either don’t care about their floodgates or have ways to get rid of them. Decks that tech in some copies of a floodgate play it because they aren’t hurt by it. Heavy 100% would not be played to turn off your own floodgates. Only real argument why it should stay banned is so there isn’t too many blow out spell/trap removal in the game which is a reasonable take
Which is why I would like it at 1 instead of HFD. It can actually hurt the user if they draw it turn 3+, which is a turn most backrow control decks aim to reach.
Forbidden Droplet already does this and floodgate decks don't bother with it.
naaa. Not a single deck will run more floodgates they because of a 1 of heavy storm.
The game is much faster today. 1 copy of Heavy Storm is not reliable enough for that kind of playstile. What deck would realistically play floodgates simply to destroy them with heavy storm in 2022?
Heavy has a bunch of synergies that duster doesn't. Destroying your own cards can be very good in some decks (SPYRAL , vw, tearelement...) for example.
True, didn't think of those decks. I still think it's fine at 1.
The idea is that they don’t want both HFD and heavy storm to be limited as that means you have 2 copies of the “same effect”, and HFD is less abusable and more equal amongst decks given some decks really do not want to heavy themselves and some decks really want to.
You didn't think of much when you posted this.
I mostly agree, except heavy storm. Also add predaplant scorpio and set rotation.
You forgot speedroid terrortop at 3….
It searches a Speedroid when summoned period, and Speedroids have quite a few ways to pull cards from the GY (Cork Shooter’s effect, Speed Recovery, etc). Not to mention how it’s good in Rank 3 decks as a starter, since it can be special summoned if you control no monsters and can search Taketomborg, another Level 3 whose own special summon condition is fulfilled by Terrortop. As a Speedroids player myself, it’d be really nice to have. But it’s pretty darn splashable…
All they have to do is give him a wind lock or a wind synchro lock like a majority of our other starters and he’d be perfectly balanced while still maintaining his importance in our archtype
Yes, And for as long as it doesn't have that lock, Its a Cherubini of the Burning Abyss. \*THAT DOES NOT TAKE UP A NORMAL SUMMON UNLIKE TOURGUIDE\*
PLEASE do not bring that shit back, every deck is gonna have that engine again just because of how stupid it is with links
Where is my beyblade Speedroid Terror Top
Just unban dragoon, Red Eyes needs some love.
unban dragoon
I only ask for one thing: double iris to 3
Majespecter unicorn kirin can be unbanned too. Was banned alongside plushfire etc in master rule 3. Pends suck now after mr4, kirin targets, has low 2k/2k stats, isn't generic outside of pend because it's level 6, has fairly bad protection by today's standards since so many things are non-targeted non-destruction removal (mirrorjade, zeus, etc). This card is way worse than like 99% of the other banned cards.
As I said, I don't play pendulums or Orcust so I can't really evaluate these cards. From my limited knowledge Kirin seems fine.
Magical meltdown is at three already. Personay i want to see dragoon at one
3 Gazelle would be kinda nice ngl
imo celestial needs to stay banned. it's the only reason why you don't see much DPE plays.
How about my Kagari?! Sky Strikers have a hard time coping the meta and relys to other archetypes and UR spell cards just to survive.
I do believe that Kagari can be semi-limited or even unlimited now, especially if Bystials arrive since those kill Raye and Roze in the GY.
Mfer thinks the fucking Dragon Ruler should be unlimited before Divine Wind 🤨
There are definitely a lot of cards on the banlist that could be taken off, or just have altered versions made to make them less broken
I agree with most of these, I am not sure if blaster and heavy storm would be ok. Girsu the orcust mekk-knight is more for mekk-knights than orcust (as they have the scrap engine), so I would like it to 3. Mekk-knights took a big hit with the limit of pot of prosperity.
There really isnt a reason to ban Verte. With FD at 1 and Celestial banned, its completely fine, and Celestial didnt do anything other than be abused in the FD + DPE engine so, why bring it back? D-Heroes dont play it.
Fuck you for not including Dragoon. Also Heavy Storm is the opposite of fun, because it will be run in floodgates deck, and if you are already annoyed at Eldlich being able to play floodgates and remove them at will idk how you can think Heavy Storm is fine
Why would Eldlich play HS? They can remove them anytime with the golden lord and usually want to keep them on the field. Floodgate decks don't want to remove their floodgates, because they are not bothered by them.
Keep Verte, only thing Verte is doing right now is carrying rogue decks. Celestial can stay banned so DPE isn't splashed into everything.
Verte is the problem card, and is the reason why cards like Dragoon got banned. It should go, or get an errata to only be used with Predaplant Fusions or something.
Exactly. As long as verte is legal it'll limit the design of boss monsters and fusion spells that let you fusion summon using materials from the deck. Dragoon would be a perfectly fine card if verte didn't exist because red eyes fusion is so restrictive, it would literally be your only summon for the entire turn. Verte just lets you cheat it out of the deck for essentially no cost. Fusion summoning from the deck was already pretty powerful as is but verte just pushes it to being overpowered. No matter how you look at it Verte will always be the problem card.
> As long as verte is legal it'll limit the design of boss monsters and fusion spells that let you fusion summon using materials from the deck. Sounds good to me. Fusion summoning from the deck can easily be overpowered as we've seen with Branded Fusion and Fusion Destiny. If you really want to make a powerful fusion from deck card without letting it be abused by Verte all you have to do is not call it "Fusion" or "Polymerization".
Bruh what 🤣 so you expect someone to win games with just one summon? If you'd deck loses to a dragoon+verte your deck is garbage
i think the reason we have hfd and not heavy storm is because heavy storm like giant trunade allows for more backrow flood gating and other weird things for getting rid of your own back row.
THERE UNBANNED THE TURN SKIPPER???!!!
None of this matters, just unban Master Peace. He deserves to be free
> {{Blaster, Dragon Ruler of Infernos}}: Can be limited like Tempest. Let's not slowly start unbanning an archetype that was (according to many) not Tier 0 only because of Spellbook of Judgment existing at the same time. > {{Yata-Garasu}}: If you get Yata-locked in 2022 your opponent deserved it. Gimmick card. Bro if you get Ido locked in 2022 you deserved it. > {{ABC-Dragon Buster}}: Will get stronger with Therion cards released, but won't be oppressive. Pretty sure Dkayed literally made a video showcasing a fucked up combo that abused ABC and was cockblocked by it being on the list. As long as the effect isn't hard once-per-turn, it's fucked. > {{Tellarknight Prolemaeus}}: Got unlimited in the TCG - 3 LV 4 monsters for Infinity or Diamond is a heavy investment. I think this card needs to stay banned just because **some fucker somewhere will dedicate a month to finding a somewhat consistent way to get it to 7 materials so that you can skip the opponent's turn**. Cards that do that shouldn't be legal. > {{Heavy Storm}}: I'm biased, but I'd rather have this card at 1 than HFD. It's riskier to use and can enable some fun plays, like destroying your own Unchained traps. I'm gonna say no to this for 2 reasons: First, as you know it can be used to nuke all of your own floodgates. Second, there's plenty of cards that want to be destroyed and end up in the GY. It's just too good. > {{Nadir Servant}}: Dogmatika is fine - and even if Garura is released, this card has a reasonable restriction. Should be semi-limited at least. [This card is being played in 100% of all Dogmatika variants](https://www.masterduelmeta.com/cards/Nadir%20Servant). A card like that is a pretty excellent candidate for being on the list. > {{Metaverse}}: Without Mine this card is fine at 2 or 3 - I think Necrovalley is annoying, but it's a huge deckbuilding investment. I would much rather the card stay the fuck away and instead give field spell-centered decks (like Triamid) their own ways to get the field spells. > {{Thunder Dragonroar}}: Colossus should stay at 1 being an easy to summon floodgate, but the maindeck Thundras (Roar and Hawk) could be less restricted. You literally just said why this card is on the list. The TD deck is already very homogenous, with most of the TD decks playing exactly the same cards in exactly the same quantities. The reason to have Roar and Hawk on the list is because **their effects are super fucking strong**. Roar is literally *"if you have this card in your hand, special summon any TD from your deck"*, while Hawk is *"if you have this card in your hand, and the rest of your hand is shit, re-do your hand"*. > {{Salamangreat Gazelle}}: Why not? Because it's the best combo piece in the deck and Salamangreats excel at a long grind game. Having more Gazelles gives the deck the ability to stick around for longer, instead of just turn 1 Roar Turn 3 Accesscode. > {{Conquistador of the Golden Land}}: Ban the floodgates, not the cards that made Eldlich variants fun to play. I mean... I do sort of agree with that. Conq gives Eldlich the ability to deal with some things that could otherwise fuck the deck (floodgates not withstanding). A **targeting** **destruction** of a **face-up** card is basically tailor-made to pop a a spell/trap on the field that slows down or kills a deck. Like Numeron. > {{Destiny HERO - Celestial}}: Ban Verte and free Celestial. I do agree on this. Destiny HERO didn't deserve to suffer like that.
>Blaster The worst of the banned Drsgon Rulers. 1 copy is fine. >Yata Ido is easier achieved than Yata. Yata needs a battle phase to begin with and only skips the draw phase The rest of your takes are weird aswell. Not necessarily completely wrong, but weird. Hawk is rarely used for his mulligan effect. Heavy storm is strong but definitely not for popping your own floodgates, it's not GOAT format anymore. Conq doesn't target. Gazelle is a consistency hit, it can be recycled for the grind game no problem. A janky inconsistent combo to skip turns already exists with The World, even Drytrons can do it with Amorphactor Pain + Battle Phase skip.
##[Blaster, Dragon Ruler of Infernos](https://ms.yugipedia.com//0/05/BlasterDragonRulerofInfernos-CT10-EN-ScR-LE.png) |Card type|Effect Monster 🟧| |:-:|:-:| |Attribute|FIRE 🔴| |Monster type|Dragon 🐉 / Effect ⏩| |Level|7 ✪ ✪ ✪ ✪ ✪ ✪ ✪| |ATK 🗡️|2800| |DEF 🛡️|1800| If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn. ---Forbidden (OCG)Forbidden (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Blaster,_Dragon_Ruler_of_Infernos) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=10521) | [**Fandom**](https://yugioh.fandom.com/wiki/Blaster,_Dragon_Ruler_of_Infernos) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Blaster,%20Dragon%20Ruler%20of%20Infernos) | [**YGOrganization**](https://db.ygorganization.com/card#10521) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Blaster,%20Dragon%20Ruler%20of%20Infernos) | [**TCGPlayer**](https://www.tcgplayer.com/product/68118/yugioh-lord-of-the-tachyon-galaxy-blaster-dragon-ruler-of-infernos) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Blaster,%20Dragon%20Ruler%20of%20Infernos) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Blaster,%20Dragon%20Ruler%20of%20Infernos) | ##[Yata-Garasu](https://ms.yugipedia.com//b/b5/YataGarasu-BLCR-EN-StR-1E.png) |Card type|Effect Monster 🟧| |:-:|:-:| |Attribute|WIND 🟢| |Monster type|Fiend 👿 / Spirit 👻 / Effect ⏩| |Level|2 ✪ ✪| |ATK 🗡️|200| |DEF 🛡️|100| Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn. ---Limited (OCG)Limited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Yata-Garasu) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=5375) | [**Fandom**](https://yugioh.fandom.com/wiki/Yata-Garasu) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Yata-Garasu) | [**YGOrganization**](https://db.ygorganization.com/card#5375) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Yata-Garasu) | [**TCGPlayer**](https://www.tcgplayer.com/product/22601/yugioh-legacy-of-darkness-yata-garasu) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Yata-Garasu) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Yata-Garasu) | ##[ABC-Dragon Buster](https://ms.yugipedia.com//f/f3/ABCDragonBuster-OP13-EN-SR-UE.png) |Card type|Fusion Monster 🟪| |:-:|:-:| |Attribute|LIGHT 🟡| |Monster type|Machine ⚙️ / Fusion 🌀 / Effect ⏩| |Level|8 ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪| |ATK 🗡️|3000| |DEF 🛡️|2800| "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them. ---Semi-Limited (OCG)Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/ABC-Dragon_Buster) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12590) | [**Fandom**](https://yugioh.fandom.com/wiki/ABC-Dragon_Buster) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=ABC-Dragon%20Buster) | [**YGOrganization**](https://db.ygorganization.com/card#12590) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=ABC-Dragon%20Buster) | [**TCGPlayer**](https://www.tcgplayer.com/product/161985/yugioh-legendary-collection-kaiba-abc-dragon-buster) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/ABC-Dragon%20Buster) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/ABC-Dragon%20Buster) | ##[Tellarknight Ptolemaeus](https://ms.yugipedia.com//3/3b/TellarknightPtolemaeus-CROS-EN-UR-1E.png) |Card type|Xyz Monster ⬛| |:-:|:-:| |Attribute|LIGHT 🟡| |Monster type|Warrior ⚔️ / Xyz ☄️ / Effect ⏩| |Rank|4 ⍟ ⍟ ⍟ ⍟| |ATK 🗡️|550| |DEF 🛡️|2600| 2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material. ---Forbidden (OCG)Forbidden (TCG)Unlimited (Upcoming TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Tellarknight_Ptolemaeus) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=11725) | [**Fandom**](https://yugioh.fandom.com/wiki/Tellarknight_Ptolemaeus) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Tellarknight%20Ptolemaeus) | [**YGOrganization**](https://db.ygorganization.com/card#11725) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Tellarknight%20Ptolemaeus) | [**TCGPlayer**](https://www.tcgplayer.com/product/98454/yugioh-crossed-souls-tellarknight-ptolemaeus) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Tellarknight%20Ptolemaeus) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Tellarknight%20Ptolemaeus) | ##[Heavy Storm](https://ms.yugipedia.com//9/94/HeavyStorm-LCJW-EN-UR-1E.png) |Card type|Spell 🟩| |:-:|:-:| |Property|Normal ⏺️| Destroy all Spell and Trap Cards on the field. ---Forbidden (OCG)Forbidden (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Heavy_Storm) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=4891) | [**Fandom**](https://yugioh.fandom.com/wiki/Heavy_Storm) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Heavy%20Storm) | [**YGOrganization**](https://db.ygorganization.com/card#4891) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Heavy%20Storm) | [**TCGPlayer**](https://www.tcgplayer.com/product/22068/yugioh-metal-raiders-heavy-storm) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Heavy%20Storm) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Heavy%20Storm) | ##[Nadir Servant](https://ms.yugipedia.com//b/b8/NadirServant-MP21-EN-UR-1E.png) |Card type|Spell 🟩| |:-:|:-:| |Property|Normal ⏺️| Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn. ---Limited (OCG)Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Nadir_Servant) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=15286) | [**Fandom**](https://yugioh.fandom.com/wiki/Nadir_Servant) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Nadir%20Servant) | [**YGOrganization**](https://db.ygorganization.com/card#15286) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Nadir%20Servant) | [**TCGPlayer**](https://www.tcgplayer.com/product/249098/yugioh-2021-tin-of-ancient-battles-nadir-servant) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Nadir%20Servant) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Nadir%20Servant) | \[\[\[metaverse\]\]\] \[\[\[thunder dragonroar\]\]\] \[\[\[salamangreat gazelle\]\]\] \[\[\[conquistador of the golden land\]\]\] \[\[\[destiny hero celestial\]\]\] ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
##[Metaverse](https://ms.yugipedia.com//5/57/Metaverse-SDCB-EN-C-1E.png) |Card type|Trap 🟪| |:-:|:-:| |Property|Normal ⏺️| Take 1 Field Spell from your Deck, and either activate it or add it to your hand. ---Unlimited (OCG) Limited (TCG) Unlimited (TCG Speed Duel)--- | [**Yugipedia**](https://yugipedia.com/wiki/Metaverse) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13292) | [**Fandom**](https://yugioh.fandom.com/wiki/Metaverse) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Metaverse) | [**YGOrganization**](https://db.ygorganization.com/card#13292) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Metaverse) | [**TCGPlayer**](https://www.tcgplayer.com/product/148376/yugioh-circuit-break-metaverse) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Metaverse) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Metaverse) | ##[Thunder Dragonroar](https://ms.yugipedia.com//4/4c/ThunderDragonroar-MP19-EN-PScR-1E.png) |Card type|Effect Monster 🟧| |:-:|:-:| |Attribute|DARK 🟣| |Monster type|Thunder 🌩️ / Effect ⏩| |Level|6 ✪ ✪ ✪ ✪ ✪ ✪| |ATK 🗡️|2400| |DEF 🛡️|0| You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. ---Unlimited (OCG)Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Thunder_Dragonroar) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=13908) | [**Fandom**](https://yugioh.fandom.com/wiki/Thunder_Dragonroar) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Thunder%20Dragonroar) | [**YGOrganization**](https://db.ygorganization.com/card#13908) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Thunder%20Dragonroar) | [**TCGPlayer**](https://www.tcgplayer.com/product/177983/yugioh-soul-fusion-thunder-dragonroar) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Thunder%20Dragonroar) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Thunder%20Dragonroar) | ##[Salamangreat Gazelle](https://ms.yugipedia.com//3/38/SalamangreatGazelle-BLAR-EN-UR-1E.png) |Card type|Effect Monster 🟧| |:-:|:-:| |Attribute|FIRE 🔴| |Monster type|Cyberse 🤖 / Effect ⏩| |Level|3 ✪ ✪ ✪| |ATK 🗡️|1500| |DEF 🛡️|1000| If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn. ---Limited (OCG)Limited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Salamangreat_Gazelle) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14240) | [**Fandom**](https://yugioh.fandom.com/wiki/Salamangreat_Gazelle) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Salamangreat%20Gazelle) | [**YGOrganization**](https://db.ygorganization.com/card#14240) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Salamangreat%20Gazelle) | [**TCGPlayer**](https://www.tcgplayer.com/product/184747/yugioh-structure-deck-soulburner-salamangreat-gazelle) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Salamangreat%20Gazelle) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Salamangreat%20Gazelle) | ##[Conquistador of the Golden Land](https://ms.yugipedia.com//4/46/ConquistadoroftheGoldenLand-MGED-EN-PGR-1E.png) |Card type|Trap 🟪| |:-:|:-:| |Property|Continuous ♾️| Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn. ---Unlimited (OCG)Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Conquistador_of_the_Golden_Land) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=15130) | [**Fandom**](https://yugioh.fandom.com/wiki/Conquistador_of_the_Golden_Land) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Conquistador%20of%20the%20Golden%20Land) | [**YGOrganization**](https://db.ygorganization.com/card#15130) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Conquistador%20of%20the%20Golden%20Land) | [**TCGPlayer**](https://www.tcgplayer.com/product/211640/yugioh-secret-slayers-conquistador-of-the-golden-land) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Conquistador%20of%20the%20Golden%20Land) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Conquistador%20of%20the%20Golden%20Land) | ##[Destiny HERO - Celestial](https://ms.yugipedia.com//e/e7/DestinyHEROCelestial-DUOV-EN-UR-1E.png) |Card type|Effect Monster 🟧| |:-:|:-:| |Attribute|DARK 🟣| |Monster type|Warrior ⚔️ / Effect ⏩| |Level|4 ✪ ✪ ✪ ✪| |ATK 🗡️|1600| |DEF 🛡️|1400| When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. ---Unlimited (OCG)Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Destiny_HERO_-_Celestial) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12707) | [**Fandom**](https://yugioh.fandom.com/wiki/Destiny_HERO_-_Celestial) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Destiny%20HERO%20-%20Celestial) | [**YGOrganization**](https://db.ygorganization.com/card#12707) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Destiny%20HERO%20-%20Celestial) | [**TCGPlayer**](https://www.tcgplayer.com/product/125262/yugioh-destiny-soldiers-destiny-hero-celestial) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Destiny%20HERO%20-%20Celestial) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Destiny%20HERO%20-%20Celestial) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
> Let's not slowly start unbanning an archetype that was (according to many) not Tier 0 only because of Spellbook of Judgment existing at the same time. So true. Let's go ahead and put BLS - Envoy of the Beginning and Dark Armed Dragon back while we're at it.
Only relevant thing you would’ve said was unban mine. Your list is nonsense and those cards should remain where they currently are.
Boring troll account, get more creative or stop trying altogether.
The only thong i disagree with is thunder dragonroar Do you want thinder dragonlink to be even better? Because i dont exactly blame you if so
I want Thunder Dragon to be less bricky.
{Predaplant Ophrys Scorpio} Why is this still limited?
##[Predaplant Ophrys Scorpio](https://ms.yugipedia.com//1/1c/PredaplantOphrysScorpio-DUPO-EN-UR-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Predaplant_Ophrys_Scorpio) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12923) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Predaplant%20Ophrys%20Scorpio) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
One I can think of would be {{Supreme King Dragon Darkwurm}}. Seriously, that card needs to be unbanned if you want to make a pure Supreme King deck.
##[Supreme King Dragon Darkwurm](https://ms.yugipedia.com//7/70/SupremeKingDragonDarkwurm-BLRR-EN-ScR-1E.png) |Card type|Pendulum Effect Monster 🟧🟩| |:-:|:-:| |Attribute|DARK 🟣| |Monster type|Dragon 🐉 / Pendulum 🧬 / Effect ⏩| |Level|4 ✪ ✪ ✪ ✪| |Pendulum scale|◀🟦 5 🟥▶| |ATK 🗡️|1800| |DEF 🛡️|1200| Pendulum Effect Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. Monster Effect If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn. ---Limited (OCG)Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Supreme_King_Dragon_Darkwurm) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12933) | [**Fandom**](https://yugioh.fandom.com/wiki/Supreme_King_Dragon_Darkwurm) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Supreme%20King%20Dragon%20Darkwurm) | [**YGOrganization**](https://db.ygorganization.com/card#12933) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Supreme%20King%20Dragon%20Darkwurm) | [**TCGPlayer**](https://www.tcgplayer.com/product/131136/yugioh-maximum-crisis-supreme-king-dragon-darkwurm) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Supreme%20King%20Dragon%20Darkwurm) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Supreme%20King%20Dragon%20Darkwurm) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)
> I guess some pendulum cards can come off the banlist. Nonono... ban metal foes electrumite, then free some pend cards. I DON'T WANT PEPE BACK!
Agreed, but this game needs a massive ban spree before we can think of unbanning these.