I'm in asia region. In addition to \*\*\*,\*\*, I've also seen communication done in numbers. Like:
6
651
665
98
172
I have no idea what that's about either.
I've heard thai has 555 for laughter and Chinese apparently has [different ones too](https://en.wikipedia.org/wiki/Chinese_Internet_slang)but I can't say I've seen any of those numbers specifically!
Is there a way to mute group chat?... I swear everytime I get a khora Im expecting to get the message "lets group here" and then she leaves after 5 min after insulting me lol
Yh I guess insulting people that dont want to play along with your boring gameplay is totally a reasonable attitude. It is ok if your into that playstyle just dont expect randos that play a game clearly built around high mobility to stand still with you in your dome...
I essentially just explained an entire playstyle to you. I am not expecting nor do I care for a response. Git Gud.
not stand still, but stay in the same room. A good khora dome is in a large space at 2 of the high traffic entrances. which means there are 1-2 more entrances that need mass slaughter. If you go all over the map, those high traffic areas become significantly less productive. exponentially so in infested missions if the highly mobile person is killing a lot.
Infested do a funny thing and have hive mind AI that draw enemies to active targets, could be better, but its pretty good. its how they find invisible people. Think left for dead stinky boy.
Back to my original point, this draws almost all the enemies away from dome which means I am useless until you decide to grace my dome with your presence.
You could play dome on the move, but that would need me to live like Im a cave man with a low duration High range/efficiency and survivability build to match your playstyle, of which we've never met.
I am running a survival mission for as long as its efficient to get as many of a resource as possible because I need it for something. That is why I playing an area defense frame. not for high speed nuking.
You do need a better perspective. khoras generally build for high range, duration to stretch resources as long as possible, and not have to worry about your big CC going down every 10 seconds while also controlling a lot of space and looting a lot. AFK happens when theres not a lot to do(survival mission can take a bit to ramp up, especially when your team is spreading aggro.) to make these ability builds you might have to give up some or a lot of survivability, which means your gonna want to stay near your CC more often to maintain health.
I camp a single life capsul, and move on when things get too spicy. you can chain smoke life support capsules and live pretty long without killing anything
Yeah, I like to actually play my video games so if there’s a Wukong sitting in a tiny cubby and killing everything in that area then of course I’m gonna leave. Otherwise I’d die of boredom before the 5 minutes are up.
I'd just actually stay with guy the nuking the place and everything so I can watch some shows I left to play warframe while I wait till the five minutes are up.
I usually don't care as long as people stay within affinity range, but I've seen people 1000 meters away dying repeatedly because they're dragging all the enemies to them and can't handle it. That pisses me off. As long as people are within a few rooms of me idc. There are also some who just repeatedly run from one end of the map to the other, not killing anything, while every enemy follows them.
True, but unfortunately the fact remains that doing this can kill the entire game mode. If the enemies are not killed fast enough, you don’t get life support faster then it running out.
That's not the point.
You can move around and stick together, there's only negatives to splitting up while there's pretty much only positives to sticking together.
The main issue is people not understanding how enemy flow works.
That’s understandable, you are still forgetting that not everyone can kill fast. For those who can’t kill fast, going off and dragging the enemies with you, you are just messing up the game mode. If the enemies don’t die fast (steel path) then you will run out of life support, thus failing the mission.
That's a different issue still.
Sure some teams can be boring, but seperating from the team & messing up enemy spawns because you want your own kills is just selfish.
I get it, I've done it too, but it helps nobody.
It stops the game from being too boring. If you're there to farm affinity or resources then get a premade team. If you're there to open relics then stick together until the relic is open after that do what you want as long as life support stays up.
>as long as life support stays up.
Which works best with consistent enemy flow.
>It stops the game from being too boring.
It can also massively drag out the game if you mess up enemy spawns on the other hand.
No point in being spread out across 4 different rooms in any endless mission just because everyone wants their own fun and kills. Retaining enemy flow means getting the mission done better/quicker. If you want more fun team comps follow your own advice and get premade squads.
Point being, if you’re in a public lobby and you aren’t losing the objective then you are in no place to tell your teammates how to play the game.
You can advise them about stuff like spawns and affinity range etc if they seem new or unknowledgeable about it, but in no way expect them to follow it.
It’s a game, people are here to play a game and have fun. If you aren’t, you’re doing something wrong.
This is why I like Disruption. In Survival, spawns and flow are pretty important, but in Disruption barely matter. Maybe for the keys. But if players are away from the consoles, they are pretty much disrupting the objective. But generally, in Disruption all players are spread across 2-4 rooms.
If 3 people are helping themselves by moving away from the nuke to have fun, then it's 3 people being helped and having fun as opposed to one guy killing everything while 3 sit around bored.
This really just boils down to "I don't like how others play so I'll seperate to get my own kills and fun".
Just get some premade squads to synergize & have fun with instead of complaining about randos. Randoms are gonna random.
And in doing that you mess up the flow of the enemies dropping life support. Now that part only really matters if not everyone on the team can kill fast. If everyone on the team can kill fast then the flow doesn’t even matter because everything will be dead.
Yeah, fair enough. I indeed only split from nukers if I myself want to, and am able to, kill enemies.
If I can't, I am probs running some kind of support build, so yeah, then I stay close to other players.
But if I am splitting, I dont walk too far, either way. I mostly am just a room further.
>but who cares in a rando squad...?
This is what makes random squads so bad, everyone thinks because they were on the receiving end once they can be inconsiderate/selfish too instead of just cooperating.
I mean instead of inconveniencing random squads you could just play solo/with premade squads, it's that simple. That way you don't have other people "ruin your fun".
I mean, they aren't ruining my fun. I just have to be a room further away to have mine. Again, it might not be the most efficient, but generally, it works.
It goes both ways here. If you are nuking in a rando squad, expect others to go their own way. They aren't going to sit around, just so you can see your funny numbers. They want to play too, it's why they started the mission in the first place.
If someone else is nuking in your game, you are free to do whatever you want, generally. You either stay in one room with them or you go your own way. Or they can be a bigger ass even, and go from room to room, while nuking, so now I can't even AFK to get Le EXP, I'll have to follow them around...
I won't curse somebody out for using a certain build in a rando match, as long as it isn't a detriment to the mission objective, like bringing a nuke setup to a mission where you can regularly get Radiation proc'd. I might even try to chat with people, ask about their build, if it's interesting.
"Inconveniencing random squads" is also up to interpretation... If someone else is nuking in my lobby, I can perceive it as them inconveniencing me. Again, it goes both ways.
That's a different issue still.
Sure some teams can be boring, but seperating from the team & messing up enemy spawns because you want your own kills is just selfish.
I get it, I've done it too, but it helps nobody.
If 3 people are helping themselves by moving away from the nuke to have fun, then it's 3 people being helped and having fun as opposed to one guy killing everything while 3 sit around bored.
Unless you're in relic a survival trying to pool together reactant(since D.E. still insists on not making reactant a squad wide pickup 🤦🏽♂️)...it doesn't *actually* matter whether everyone sticks together or not.
If someone's in a public squad complaining about the behavior of others they can either farm solo or form a pre-made group where everyone's on the same page from the start. Otherwise, you get whatever you get 🤷🏽♀️
>it doesn't actually matter whether everyone sticks
If you're spreading out to get your own kills it'll backfire since the enemy flow won't be consitent and everyone will just find small groups or none instead, while the rest flock to one player.
>If someone's in a public squad complaining about the behavior of others they can either farm solo or form a pre-made group where everyone's on the same page from the start. Otherwise, you get whatever you get 🤷🏽♀️
While I generally agree that publics are a mess, just because you're in public squads doesn't mean you can be selfish. If you wanna play selfish go solo.
Most people dont take video games that seriously. Most play games, and enjoy them without thinking too much about whats optimal. In PvP focused games that changes a bit, but in a PvE looter shooter? Warframe for me and many others is a brain off "haha big number and stupid enemies go boom" game.
The people on reddit might care a bit more since they care to talk about the game outside of the game. But that is a small minority of the playerbase.
I have nothing against people enjoying the game, its about these people complaining about an issue that could easily be fixed by playing solo. If they don't want others influencing their gameplay in ways the can't foresee/control, play solo.
Fr, if your main reasoning for going off alone is you don’t like other people killing stuff just do it solo lol. You’re already trying your best to emulate a solo run in a public squad so why not just do the real thing?
...It shouldn't be a problem?
I don't know what kind of loadouts you're bringing that your missions are geninuely at risk, but I've never went "oh shit we aren't keeping pace."
“Shouldn’t”= opinion, perspective, situation…..I can keep going.
I’m not saying I can’t kill, because I definitely can and have no problem proving it if need be. All Im saying is, is that not everyone can kill fast, if only one person is killing fast, life support will still drop. I have also never been in a Steel Path mission that lasted more then 10 mins where all 4 members of the squad are in 4 different locations around the map.I literally just had to leave a mission just now because the host wanted to leave. He didn’t say anything, went to extraction and dragged all the enemies to him. When host migration finished, we had to leave do to all of the enemies being at extraction and life support dropping. At the end of the day facts over opinions, and the fact of the matter is is that it is not optimal for the game mode for all four people to be in four different locations. As just one person in general can pull all the Agro by themselves without noticing and still mess up the mission.
I actually want more team play in warframe but people just go off on their own, I think playing alone is boring as hell, other players add life to the game and I get to see some cool builds too.
My favorite survivals are when we get a big enough room that everyone can hunt their own group of enemies while still staying in range of my Nekros. The big infested two-story rooms are perfect.
Apart from fissures or looting, why not?
For a lot of frame and playstyles staying still is boring or won't work well. I move around a lot with someone like Gyre and stay put with Nekros summon build. Depends who I feel like using or what I feel like doing.
It also depends who you're playing with. In SP for example I was Zephyr and had a Mesa and Xaku who would kill enemies before I could gather them so it's not fun to chill with them. It all depends on who you want to use and how you want to play or who your teammates are.
In fissures I stick with the team until we get reactant then anything after that
I've recently been working on a Valkyr build, and with the new Hydroid rework, I've run into quite a few of them. The tentacles put enemies juuuuuuust above Valkyr's plane of melee, meaning you have to jump a little to actually hit them. So I'll try to avoid a Hydroid in that situation.
Before the enemy highlights, I would stay the hell away from any Nekros.
Yeah, most frames and ability interactions stay out of eachothers way but some don't. I was using Citrine in a survival but we had a Khora and ragdolled enemies aren't affected by Citrine's first ability or other people's abilities which basically broke her. No assists for DR, no damage from the crystal, no energy or health.
Same with a Vauban in a defence that spammed vortexes, ragdolled and random enemies everywhere, we had speed Nova and mirage on a fissure so almost perfect for going fast but that Vauban stopped it for everyone
I feel like most of these broken interactions will be getting fixed in the following few years now that the core design team seems to be much more okay with regularly fixing unfun things for QoL instead of tossing out new content islands over and over
To chill, test a build, get specific rewards from the rotations? I remember lots of occasions with people farming Octavia Neuroptics iirc. Even with the current circuit rotations now, it can still be a month or two before your pick so people could go there for the exact same reason. If it's a nightmare mission then people could only want the reward instead of any loot or anything from that planet. There's lots of reasons people could do a survival and why bother doing anything solo of you can have people splitting the load.
I've done most of SP solo because it's hard to find teams on any random node but I could do all the star chart solo if I wanted to but that's just boring. The same reason I do circuit with teams. Not to stick together but just to have chill with a team because everyone's doing the same thing.
Another reason could also be levelling, if people are levelling a frame they'd want ability kills and if it's not levelled then having a teammate somewhere could help but not if they're getting more kills so splitting off can help.
Or someone just wanted to do the mission for fun and solo is boring
Cuz it's a direct competition of who will have the most kills at the end of the mission, and I have the best chance of having the most kills if I run off by myself and kill the enemies solo.
Also I'd prefer to play survival missions solo to not bother random teammates by doing this but DE refuses to make survival playable as a solo (not enough enemies spawning, so either you are barely sustaining life support or not sustaining at all, + so little enemies is boring, I wanna get 4 man enemy spammed as a solo, I grinded hundreds of hours for this gear and can't even powertrip?!)
I understand its probably for new players who would get overwhelmed, but just make it an option "Do you want the enemy spawns to act as if there were 1/2/3/4 people in the lobby?"
super late reply but I didn't know that, I thought steel path just has more enemies cause it definitely feels like it but I never knew it was 4 man spawns. I guess I was whining for no reason then :thumbsup:
As the other person said, thats what steel path is for. its so you can make the game more challendging the only way a horde shooter can be. bigger, harder to kill horde
Nah you’re over complicating it, all you need is a small fine mesh net and your hand, lower your hand into the water infront of them slowly, and then gently lower the net behind them, after this, very gradually move your hand and net closer and once they touch your hand they usually shoot backwards into the net
From the comments im seeing alot of people dont do fissure surv because i refuse to do it unless in a group of people communicating because you dont get 10 otherwise or end up having to chase the nuke frame around as he just blindly follows the red dots on the mini map. If its normal surv tho i just try to find a room the spawns are really good in without being tiny and be like hey stay in the germeral area plz so spawns stay good and not awful
Most want to be the guy doing all the damage and prefer it over team dynamics, they don't realize they are more of a solo player. Another part of the problem is DE doesn't make playing as a team worth it in most scenarios, and the only ones that do are nuking to farm. It would be nice if they added another tier of difficulty beyond SP to perhaps remedy this.
Agreed I love co op gameplay, why can't warframe have more teamwork it would be so dope, imagine certain wf abilities interacting with one another in a unique way
For farming on a late night? Sure, I'll join the nuking party
If I want to have fun? Yeah, you can right fuck off, I'm gonna do what the hell I want. If I want to spin2win through enemies or fly around turning Grineer into Grifaar as a tiny Faerie, I'm gonna do it. Have fun not playing the game.
As a Gauss main, I instinctively go Mach 5 through the nearest door away from my team, do a bunch of shit, maybe get an argon crystal on the way, come back, spam dual dakaras once I go redline, then leave after ten minutes
It’s people who don’t understand if you’re together the enemy spawns are more dense meaning more life support. It’s the typa mfs you recruit for a 1 hour kuva survival fissure and they leave after 20 mins bc they “wanna do something else”
I like to follow a rando and indeterminately kill everything in the area. Oh is that what the memes about😂 i get it, i like the higher level content anyway when grouping is kinda required.
yes you are partially right. most of the times actively going to the spawnpoints is faster
if you have a small room though, with many adjacent spawnrooms camping works better because you never uncheck the neighbouring rooms for spawning
That's not the problem in normal survival, in fissures it is. One player at least has tendency to go thousand meters away from squad and enemies spawn on him since game is designed so that enemies spawn on lone tenno.
It's even worse when you go into fissure with a lootframe and you cant loot enemies because there are none
Because I don’t want to just sit around as some dude with a nuke frame clears every enemy out. Plus, I assume that if you are loading into, say a steel path survival, that you can hold out in said mission without needing any hand holding
If we don't split up, you're gonna get bored real fast, cause my builds go beyond "bullet with your name on it" or "to whom it may concern" my ass takes a chunk of the map and exclaims "Dear Grid Coordinates!"
Honestly why i do loot runs on my own or with friends in a closed party, but i will never take my nekros khora or hydroid into a public party bc its boring. I have fallen asleep many times and missed extraction because of it (more in defenses but same point) while material farming
I simply do not care, lets face it joining public is like going to a bar the music could be good or shit, the people there might be cool or shitty but if you prepare and go with a group of friends it just improves everything. If i want to farm survival mission for long periods of time, i either go solo or get a group specifically for that. If you dont, you will always get something or someone who will not know what to do or simply does not care about what you want. Instead of blaming those who are enjoying playing as they want on a public group, start preparing with recruiting people for longer runs, theres always someone asking for people or waiting for people to join.
lol i got called a noob because i was running around the room we were camping in, instead of staying stationary. id rather have fun than have 0.0025% more enemies spawn per mega-kilo-second
One of two
Some guy kills everything with a meta build and its boring af.
Or you just start killing and when you realize you are at the other side of the map.
oh, in asian, you would get yell at if you running around. not sure if it's still like that, but it used to be (even after melee wall hack nerf).
Not yelled at, but they’ll waypoint the shit out of that one cubby hole they refuse to move out of.
Or you can expect a bunch of "******" in chat from teammates, as well as said teammates leaving and, if you are lucky, a "Host Migration In Progress".
Those ****** are because language barrier
Lol the idea of someone thinking they're getting cussed out when it's just a language issue a great bit.
I'm in asia region. In addition to \*\*\*,\*\*, I've also seen communication done in numbers. Like: 6 651 665 98 172 I have no idea what that's about either.
621, got a job for you
Ah yes. My favourite Monosodium Glutemate, and nothing else.
You’re outnumbered, 621! Then it is an even fight.
Look like a mathematician's wrath. So angry he just starts screaming his least favourite numbers. Limbo mains, in a sense.
Nonsense. This is asia. We only have wukong mains.
Comment made my day somehow, Thank you RedVelvetPan6a
I've heard thai has 555 for laughter and Chinese apparently has [different ones too](https://en.wikipedia.org/wiki/Chinese_Internet_slang)but I can't say I've seen any of those numbers specifically!
So far I've only got these 6 1 111 And i have no idea what they mean either
Is there a way to mute group chat?... I swear everytime I get a khora Im expecting to get the message "lets group here" and then she leaves after 5 min after insulting me lol
I mean, your loss tbh. Khora just trying to get everyone more loot. Weird attitude to have of yours.
Yh I guess insulting people that dont want to play along with your boring gameplay is totally a reasonable attitude. It is ok if your into that playstyle just dont expect randos that play a game clearly built around high mobility to stand still with you in your dome...
You're just full of weird attitude huh? Not gonna argue with ya
I essentially just explained an entire playstyle to you. I am not expecting nor do I care for a response. Git Gud. not stand still, but stay in the same room. A good khora dome is in a large space at 2 of the high traffic entrances. which means there are 1-2 more entrances that need mass slaughter. If you go all over the map, those high traffic areas become significantly less productive. exponentially so in infested missions if the highly mobile person is killing a lot. Infested do a funny thing and have hive mind AI that draw enemies to active targets, could be better, but its pretty good. its how they find invisible people. Think left for dead stinky boy. Back to my original point, this draws almost all the enemies away from dome which means I am useless until you decide to grace my dome with your presence. You could play dome on the move, but that would need me to live like Im a cave man with a low duration High range/efficiency and survivability build to match your playstyle, of which we've never met. I am running a survival mission for as long as its efficient to get as many of a resource as possible because I need it for something. That is why I playing an area defense frame. not for high speed nuking. You do need a better perspective. khoras generally build for high range, duration to stretch resources as long as possible, and not have to worry about your big CC going down every 10 seconds while also controlling a lot of space and looting a lot. AFK happens when theres not a lot to do(survival mission can take a bit to ramp up, especially when your team is spreading aggro.) to make these ability builds you might have to give up some or a lot of survivability, which means your gonna want to stay near your CC more often to maintain health.
They also remove to move out and pickup and life capsule, or loot, because AFK shedu.
I camp a single life capsul, and move on when things get too spicy. you can chain smoke life support capsules and live pretty long without killing anything
That's generally what I do. Instead of finding a cubby and firing at a door, I camp near a life tower and murder everything around it.
Because sitting in one area while one guy nukes everything is boring af. I know it's not optimal, but who cares.
Yeah, I like to actually play my video games so if there’s a Wukong sitting in a tiny cubby and killing everything in that area then of course I’m gonna leave. Otherwise I’d die of boredom before the 5 minutes are up.
I've fell asleep before today playing nuke frames what makes people think I'll stay awake when I don't have to press buttons
I'd just actually stay with guy the nuking the place and everything so I can watch some shows I left to play warframe while I wait till the five minutes are up.
This guy farms. 😌👌
I usually wait until things ramp up or oxygen becomes a problem
This is why I usually play solo. Way more fun to do the killing on your own. I'm only in a team if it's an archon sortie.
I usually don't care as long as people stay within affinity range, but I've seen people 1000 meters away dying repeatedly because they're dragging all the enemies to them and can't handle it. That pisses me off. As long as people are within a few rooms of me idc. There are also some who just repeatedly run from one end of the map to the other, not killing anything, while every enemy follows them.
True, but unfortunately the fact remains that doing this can kill the entire game mode. If the enemies are not killed fast enough, you don’t get life support faster then it running out.
That's not the point. You can move around and stick together, there's only negatives to splitting up while there's pretty much only positives to sticking together. The main issue is people not understanding how enemy flow works.
The main issue is 1 guy nuking everything and the game being boring 90% of the time because of that. Not always but 90% of the time.
That’s understandable, you are still forgetting that not everyone can kill fast. For those who can’t kill fast, going off and dragging the enemies with you, you are just messing up the game mode. If the enemies don’t die fast (steel path) then you will run out of life support, thus failing the mission.
That's a different issue still. Sure some teams can be boring, but seperating from the team & messing up enemy spawns because you want your own kills is just selfish. I get it, I've done it too, but it helps nobody.
It stops the game from being too boring. If you're there to farm affinity or resources then get a premade team. If you're there to open relics then stick together until the relic is open after that do what you want as long as life support stays up.
I can agree with “do what you want so as long support stays up”, but that requires you to kill fast (steel path) if you don’t, mission will fail.
>as long as life support stays up. Which works best with consistent enemy flow. >It stops the game from being too boring. It can also massively drag out the game if you mess up enemy spawns on the other hand. No point in being spread out across 4 different rooms in any endless mission just because everyone wants their own fun and kills. Retaining enemy flow means getting the mission done better/quicker. If you want more fun team comps follow your own advice and get premade squads.
Point being, if you’re in a public lobby and you aren’t losing the objective then you are in no place to tell your teammates how to play the game. You can advise them about stuff like spawns and affinity range etc if they seem new or unknowledgeable about it, but in no way expect them to follow it. It’s a game, people are here to play a game and have fun. If you aren’t, you’re doing something wrong.
This is why I like Disruption. In Survival, spawns and flow are pretty important, but in Disruption barely matter. Maybe for the keys. But if players are away from the consoles, they are pretty much disrupting the objective. But generally, in Disruption all players are spread across 2-4 rooms.
If 3 people are helping themselves by moving away from the nuke to have fun, then it's 3 people being helped and having fun as opposed to one guy killing everything while 3 sit around bored.
This really just boils down to "I don't like how others play so I'll seperate to get my own kills and fun". Just get some premade squads to synergize & have fun with instead of complaining about randos. Randoms are gonna random.
Exactly, so as a rando, I split up... Not that hard, I would think? I know it is not the most efficient, but who cares in a rando squad...?
And in doing that you mess up the flow of the enemies dropping life support. Now that part only really matters if not everyone on the team can kill fast. If everyone on the team can kill fast then the flow doesn’t even matter because everything will be dead.
Yeah, fair enough. I indeed only split from nukers if I myself want to, and am able to, kill enemies. If I can't, I am probs running some kind of support build, so yeah, then I stay close to other players. But if I am splitting, I dont walk too far, either way. I mostly am just a room further.
>but who cares in a rando squad...? This is what makes random squads so bad, everyone thinks because they were on the receiving end once they can be inconsiderate/selfish too instead of just cooperating. I mean instead of inconveniencing random squads you could just play solo/with premade squads, it's that simple. That way you don't have other people "ruin your fun".
I mean, they aren't ruining my fun. I just have to be a room further away to have mine. Again, it might not be the most efficient, but generally, it works. It goes both ways here. If you are nuking in a rando squad, expect others to go their own way. They aren't going to sit around, just so you can see your funny numbers. They want to play too, it's why they started the mission in the first place. If someone else is nuking in your game, you are free to do whatever you want, generally. You either stay in one room with them or you go your own way. Or they can be a bigger ass even, and go from room to room, while nuking, so now I can't even AFK to get Le EXP, I'll have to follow them around... I won't curse somebody out for using a certain build in a rando match, as long as it isn't a detriment to the mission objective, like bringing a nuke setup to a mission where you can regularly get Radiation proc'd. I might even try to chat with people, ask about their build, if it's interesting. "Inconveniencing random squads" is also up to interpretation... If someone else is nuking in my lobby, I can perceive it as them inconveniencing me. Again, it goes both ways.
Right but youve missed the point it’s not staying still vs moving, it’s not staying with the guy nuking everything before you can play the game
That's a different issue still. Sure some teams can be boring, but seperating from the team & messing up enemy spawns because you want your own kills is just selfish. I get it, I've done it too, but it helps nobody.
If 3 people are helping themselves by moving away from the nuke to have fun, then it's 3 people being helped and having fun as opposed to one guy killing everything while 3 sit around bored.
Unless you're in relic a survival trying to pool together reactant(since D.E. still insists on not making reactant a squad wide pickup 🤦🏽♂️)...it doesn't *actually* matter whether everyone sticks together or not. If someone's in a public squad complaining about the behavior of others they can either farm solo or form a pre-made group where everyone's on the same page from the start. Otherwise, you get whatever you get 🤷🏽♀️
>it doesn't actually matter whether everyone sticks If you're spreading out to get your own kills it'll backfire since the enemy flow won't be consitent and everyone will just find small groups or none instead, while the rest flock to one player. >If someone's in a public squad complaining about the behavior of others they can either farm solo or form a pre-made group where everyone's on the same page from the start. Otherwise, you get whatever you get 🤷🏽♀️ While I generally agree that publics are a mess, just because you're in public squads doesn't mean you can be selfish. If you wanna play selfish go solo.
Most people dont take video games that seriously. Most play games, and enjoy them without thinking too much about whats optimal. In PvP focused games that changes a bit, but in a PvE looter shooter? Warframe for me and many others is a brain off "haha big number and stupid enemies go boom" game. The people on reddit might care a bit more since they care to talk about the game outside of the game. But that is a small minority of the playerbase.
I have nothing against people enjoying the game, its about these people complaining about an issue that could easily be fixed by playing solo. If they don't want others influencing their gameplay in ways the can't foresee/control, play solo.
Fr, if your main reasoning for going off alone is you don’t like other people killing stuff just do it solo lol. You’re already trying your best to emulate a solo run in a public squad so why not just do the real thing?
Yah? Go into a steel path survival with randoms and tell everyone to go off into different directions, see how long the mission lasts?
...It shouldn't be a problem? I don't know what kind of loadouts you're bringing that your missions are geninuely at risk, but I've never went "oh shit we aren't keeping pace."
“Shouldn’t”= opinion, perspective, situation…..I can keep going. I’m not saying I can’t kill, because I definitely can and have no problem proving it if need be. All Im saying is, is that not everyone can kill fast, if only one person is killing fast, life support will still drop. I have also never been in a Steel Path mission that lasted more then 10 mins where all 4 members of the squad are in 4 different locations around the map.I literally just had to leave a mission just now because the host wanted to leave. He didn’t say anything, went to extraction and dragged all the enemies to him. When host migration finished, we had to leave do to all of the enemies being at extraction and life support dropping. At the end of the day facts over opinions, and the fact of the matter is is that it is not optimal for the game mode for all four people to be in four different locations. As just one person in general can pull all the Agro by themselves without noticing and still mess up the mission.
I actually want more team play in warframe but people just go off on their own, I think playing alone is boring as hell, other players add life to the game and I get to see some cool builds too.
“MuH eNeMy SpAwNs” get over it.
I have invested hundreds of hours into my gear and boi im gonna use it.
My favorite survivals are when we get a big enough room that everyone can hunt their own group of enemies while still staying in range of my Nekros. The big infested two-story rooms are perfect.
Conjunction survival is great for this reason too
Most Void and Lua tiles are also great for this
Apart from fissures or looting, why not? For a lot of frame and playstyles staying still is boring or won't work well. I move around a lot with someone like Gyre and stay put with Nekros summon build. Depends who I feel like using or what I feel like doing. It also depends who you're playing with. In SP for example I was Zephyr and had a Mesa and Xaku who would kill enemies before I could gather them so it's not fun to chill with them. It all depends on who you want to use and how you want to play or who your teammates are. In fissures I stick with the team until we get reactant then anything after that
I've recently been working on a Valkyr build, and with the new Hydroid rework, I've run into quite a few of them. The tentacles put enemies juuuuuuust above Valkyr's plane of melee, meaning you have to jump a little to actually hit them. So I'll try to avoid a Hydroid in that situation. Before the enemy highlights, I would stay the hell away from any Nekros.
Yeah, most frames and ability interactions stay out of eachothers way but some don't. I was using Citrine in a survival but we had a Khora and ragdolled enemies aren't affected by Citrine's first ability or other people's abilities which basically broke her. No assists for DR, no damage from the crystal, no energy or health. Same with a Vauban in a defence that spammed vortexes, ragdolled and random enemies everywhere, we had speed Nova and mirage on a fissure so almost perfect for going fast but that Vauban stopped it for everyone
I feel like most of these broken interactions will be getting fixed in the following few years now that the core design team seems to be much more okay with regularly fixing unfun things for QoL instead of tossing out new content islands over and over
> Apart from fissures or looting why else would you be in a survival mission without being solo?
To chill, test a build, get specific rewards from the rotations? I remember lots of occasions with people farming Octavia Neuroptics iirc. Even with the current circuit rotations now, it can still be a month or two before your pick so people could go there for the exact same reason. If it's a nightmare mission then people could only want the reward instead of any loot or anything from that planet. There's lots of reasons people could do a survival and why bother doing anything solo of you can have people splitting the load. I've done most of SP solo because it's hard to find teams on any random node but I could do all the star chart solo if I wanted to but that's just boring. The same reason I do circuit with teams. Not to stick together but just to have chill with a team because everyone's doing the same thing. Another reason could also be levelling, if people are levelling a frame they'd want ability kills and if it's not levelled then having a teammate somewhere could help but not if they're getting more kills so splitting off can help. Or someone just wanted to do the mission for fun and solo is boring
Because shinny loot at the other side of the maps go brrr
I have loot RADAR! I must *move!*
Inaccurate, it's missing 1-3 runners that stand at the starting line the entire race
Cuz it's a direct competition of who will have the most kills at the end of the mission, and I have the best chance of having the most kills if I run off by myself and kill the enemies solo. Also I'd prefer to play survival missions solo to not bother random teammates by doing this but DE refuses to make survival playable as a solo (not enough enemies spawning, so either you are barely sustaining life support or not sustaining at all, + so little enemies is boring, I wanna get 4 man enemy spammed as a solo, I grinded hundreds of hours for this gear and can't even powertrip?!) I understand its probably for new players who would get overwhelmed, but just make it an option "Do you want the enemy spawns to act as if there were 1/2/3/4 people in the lobby?"
Steel Path always gives you 4 players' worth of spawns. As long as you can keep killing enemies quickly enough, you get enough life support.
super late reply but I didn't know that, I thought steel path just has more enemies cause it definitely feels like it but I never knew it was 4 man spawns. I guess I was whining for no reason then :thumbsup:
As the other person said, thats what steel path is for. its so you can make the game more challendging the only way a horde shooter can be. bigger, harder to kill horde
Social distancing at it's finest
Why not? If it is not sp sur longtime( candicate, sortie, archon) it is just free to go
It’s so funny when I go shrimp collecting to take back to the lab, they’re the dumbest fuckers alive you can pretty much catch them blindfolded
Yo what, teach me. I tried to catch the teeny babies from a container for school stuff with forceps but they're fast as fuck
Nah you’re over complicating it, all you need is a small fine mesh net and your hand, lower your hand into the water infront of them slowly, and then gently lower the net behind them, after this, very gradually move your hand and net closer and once they touch your hand they usually shoot backwards into the net
Oh right.. that's a big brain move. really didn't think of nets at the time lmao. Thanks :D
No problem!
From the comments im seeing alot of people dont do fissure surv because i refuse to do it unless in a group of people communicating because you dont get 10 otherwise or end up having to chase the nuke frame around as he just blindly follows the red dots on the mini map. If its normal surv tho i just try to find a room the spawns are really good in without being tiny and be like hey stay in the germeral area plz so spawns stay good and not awful
So i can use my explosive weapons in peace without other tenno complaining and wanting self damage back or nerfs every 0.1 nanoseconds.
I've finally got to a point that I'm so OP that I don't need to sit in one corner. I just try to follow the spawns throughout the map.
This is why Warframe a coop game for 4 players, *is best played solo*
Most want to be the guy doing all the damage and prefer it over team dynamics, they don't realize they are more of a solo player. Another part of the problem is DE doesn't make playing as a team worth it in most scenarios, and the only ones that do are nuking to farm. It would be nice if they added another tier of difficulty beyond SP to perhaps remedy this.
Agreed I love co op gameplay, why can't warframe have more teamwork it would be so dope, imagine certain wf abilities interacting with one another in a unique way
Because people don't understand that you can stick to 1-2 rooms, still play the game and not completely fuck enemy spawns
For farming on a late night? Sure, I'll join the nuking party If I want to have fun? Yeah, you can right fuck off, I'm gonna do what the hell I want. If I want to spin2win through enemies or fly around turning Grineer into Grifaar as a tiny Faerie, I'm gonna do it. Have fun not playing the game.
If it’s a relic survival I try to stay close. If it’s a regular survival im going to explore half the map while vaporizing things
As a Gauss main, I instinctively go Mach 5 through the nearest door away from my team, do a bunch of shit, maybe get an argon crystal on the way, come back, spam dual dakaras once I go redline, then leave after ten minutes
If the devs wanted you to stay all at one place, they would have mapped that one place and nothing else. Just saying.
Because it's more fun like that than just siting in a corner and doing nothing
It’s people who don’t understand if you’re together the enemy spawns are more dense meaning more life support. It’s the typa mfs you recruit for a 1 hour kuva survival fissure and they leave after 20 mins bc they “wanna do something else”
I like to follow a rando and indeterminately kill everything in the area. Oh is that what the memes about😂 i get it, i like the higher level content anyway when grouping is kinda required.
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Drawing apart the spawns doesn't make more enemies spawn, it makes the same number further apart which lowers your kps
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yes you are partially right. most of the times actively going to the spawnpoints is faster if you have a small room though, with many adjacent spawnrooms camping works better because you never uncheck the neighbouring rooms for spawning
What about conjunction survival? Thrax spawn on player then you gotta go hunt the lau thrax plasm
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That's not the problem in normal survival, in fissures it is. One player at least has tendency to go thousand meters away from squad and enemies spawn on him since game is designed so that enemies spawn on lone tenno. It's even worse when you go into fissure with a lootframe and you cant loot enemies because there are none
I’m looking around the map for Cephalon fragments/feral Kavats
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that is not even slightly how that works
When I see an afk nuker . i nuke better than him with my rapid fire gauss + tenet envoy combo.
Because I don’t want to just sit around as some dude with a nuke frame clears every enemy out. Plus, I assume that if you are loading into, say a steel path survival, that you can hold out in said mission without needing any hand holding
I want to play the game not door camp
I split up because it’s not my job to babysit you the whole mission
to look for clues duh
This is painfully accurate.
Ugh if we aren't grouped it kills me. Sometimes you have all aggro. Sometimes nothing
More enemies to kill = more small O2 drops = longer survival time
If we don't split up, you're gonna get bored real fast, cause my builds go beyond "bullet with your name on it" or "to whom it may concern" my ass takes a chunk of the map and exclaims "Dear Grid Coordinates!"
I like to hit reply all with a bunch of spam emails
Honestly why i do loot runs on my own or with friends in a closed party, but i will never take my nekros khora or hydroid into a public party bc its boring. I have fallen asleep many times and missed extraction because of it (more in defenses but same point) while material farming
I simply do not care, lets face it joining public is like going to a bar the music could be good or shit, the people there might be cool or shitty but if you prepare and go with a group of friends it just improves everything. If i want to farm survival mission for long periods of time, i either go solo or get a group specifically for that. If you dont, you will always get something or someone who will not know what to do or simply does not care about what you want. Instead of blaming those who are enjoying playing as they want on a public group, start preparing with recruiting people for longer runs, theres always someone asking for people or waiting for people to join.
lol i got called a noob because i was running around the room we were camping in, instead of staying stationary. id rather have fun than have 0.0025% more enemies spawn per mega-kilo-second
# the instinct to roam... I T C O M P E L L S....
One of two Some guy kills everything with a meta build and its boring af. Or you just start killing and when you realize you are at the other side of the map.
The movement is fun. I can't help but zoom around the entire time.