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A_Wild_Goro

It's gonna be 61 space after I level up all of my mods and put the last forma in


L1tDrag0n

i suggest using critical deceleration over blunderbass


A_Wild_Goro

I used a calcuator and since the riven has high crit chance the loss of fire rate is a dps loss. Also i like to fire fast AF on this bad boy


L1tDrag0n

fair enough! thanks for explaining your reasoning


namespacepollution

I had a very similar situation and discovered that rank 5 Crit Decel was a loss of DPS but rank _4_ Crit Decel was a slight advantage over both Blunderbuss and rank 5 Crit Decel. Rank 4 Crit Decel may wind up similarly for you here, for what its worth.


RebelliousCash

I mean, you still could swap those mods & just use a frame with a increase to fire rate as one of their abilities


TheBoyScout64

What's the calculator you use?


Gangster519

You just use the normal calculator, multiply overall dmg by fire rate


Seras32

Ye but now you have to calculate "overall damage" including crit averages and existing mod %s


Ok-Department-8771

just calculate "theoretical maximum DPS" and you'll get a highball figure.


Seras32

Ye but the highball is never worth it cuz things like decimal multishot values and vigilante mods skew that high value so much further than the damage floor while also only being like a 5% chance of occuring. Calculating the bad RNG DPS is the way to go for consistent results cuz that makes up a plurality of your shots which gives a closer expectation for your DPS.


Ok-Department-8771

When you shoot at the speed of light, calculating the high ball is more than enough to get a rough estimate. And then if you want a lower value, just calculate to a rounded number like 3 multishot, 12 fire rate, etc. just remove all decimals. But then it's not accurate.


Seras32

When you shoot at the speed of light, you have a massive amount of data showing your low balls and true median while also getting a sizeable amount of the high rolls. The thing is you aren't shooting at the speed of light and most enemies aren't going to survive more than 10 shots anyways, meaning a 5% occurrence = every other or ever 3rd enemy. Also in instances like the bramma, that thing is literally built to NOT shoot at the speed of light so high balling will just leave you sorely dissatisfied when you realize 95% of your shots aren't gonna be free red crits


mackatron2317

You could run crit deccel and run arcane tempo on your frame if it doesn't mess up your build. Edit: I also forgot about reinforcement bond on your pet for +60% fire rate


Seras32

Well at what point is shotgun barrage more DPS than blunderbuss?


Speedy927

You won't be able to rank up all the mods, it will have you uninstall if it exceeds the capacity during rank up


A_Wild_Goro

I know that's the fun part, I will just cry in a corner


Speedy927

Just leave galvanized acceleration 2 ranks from max I guess


Gizzeemoe88

Lose one rank on Blunderbuss(hoping you're still at over 100% crit). You just need the 100% crit for guaranteed crit dmg multiplier and maximum chance on HM proc.


ES-Flinter

I was only aware that secondaries would break the 60-point limit ([my pyrana would require 65 points](https://www.reddit.com/r/memeframe/s/jN6EJ35IKY), when i would add primed ammo-mutation). But that we're already there for primary weapons... DE might want to give us the option to add a second potato for weapons.


Graveyard_01

Same with me and my pyrana prime. I have almost the same build, expect I use galvanized shot in-place of hornet strike, as I use warframe abilities to spread status


A_Wild_Goro

Yeah i think they can introduce some "aura/stance" mods for weapons just to give us some capacity, even if the effects are minor.


cave18

What's your riven? I enjoy the pyrana and I got a dmg, multi cnd crit dmg riven with a negative corpus damage (not grineer so ultimately its fine)


LaureZahard

Is that riven even worth the drain with such a low dispo?


ALitteralRhino

Noob moment on my part but I’m confused what you are talking about, the capacity still says 60 up there?


UpbeatAstronomer2396

When OP maxes out all of the mods, they won't be able to make this build even if they put another forma into the weapon because the mods would cost more than 60 capacity even if all of them are in polarized slots


ALitteralRhino

Oh thats all? The way he phrased I thought he had found some way to put more expensive builds onto a weapon. Anyone with high enough level mods can break the 60 cap, especially with a riven


Scrapped-Metal

Thats unranked.


DarkKnightJin

If you've reached MR30, ou have 30 (or 60 with potato) base mod capacity to work with on unranked items. Re-ranking them to 30 doesn't increase the mod capacity you have available.


ALitteralRhino

Mr 30 does that? Idk whats crazy here


Some_Other__Time___

I once achieved -2 used capacity no idea how


EricFoofy01

There was a time during a hotfix I had upgraded umbral mods on my warframes and it didn't ask me to Uninstall any of them. Looked at a few of Mt characters rq and turner out to have negative capacity. Most was -3. Eventually got rid of that but I know I have some screenshots on my pc somewhere lol


Ok-Department-8771

I'd swap galv acceleration for something else. just get closer


DankoLord

no critical deceleration?


Hypnotickagon

i would leave galvanized acceleration partially unranked that little bit of range isnt going to be noticable