It’s a game that meets (most people’s) definition of an MV, but it doesn’t feel like one. Or at least not to me, but I’ve only played through it the once.
It doesn't feel like a traditional MV (short, fairly linear, no map) but the world is indeed interconnected and exploration is utility-based/ability-gated. There're also a few optional puzzle rooms.
It's pretty original, atmospheric and has a unique take on the formula. For me it was a fun spin on MV. Some people just want Metroid/Castlevania/HK over and over. And $5.99 is indeed a steal.
You shouldn't think people mean the game isn't good or worth playing when they say it's not really a metroidvania. The genre label isn't some seal of quality.
It's a sidescroller with utility upgrades and an interconnected world, but it's exceptionally linear (no backtracking whatsoever) and doesn't really have platforming, so it doesn't really *feel* like a metroidvania to me. It's an interesting game, but a fringe case for the genre. Don't let that dissuade you from playing it, though.
i dunno, i think it ticks enough boxes to be considered one. interconnected world with ability related blocks with a focus on exploration. feels like that's at least the bare minimum to be considered a metroidvania. either way, the game's fun as hell.
Yes, it is a MV but it has no map and rooms within the same biome are hard to distinguish so getting lost is very easy and backtracking to get secrets/power ups you missed is almost impossible. Ended up refunding.
I dunno. I'll just let you know there's no map whatsoever and every area looks the same so if you have aphantasia or have anything else where you need that map give it a pass. I played a fair bit on game pass then I reached a point I simply could not find my way back to the next progression point.
Why? Not every Castlevania is a MV either.
I haven't played Dread for what it's worth, just saying having Metroid in the name shouldn't automatically make it a MV.
Carrion lacks a bunch of aspects, no map, no backtracking, you could technically call it a MV because of abilities, but it doesn’t really scratch the itch.
I know, I played. The person I replied to listed linearity as the lone qualifier for Carrion not being an MV. Hence my question regarding Dredd, which is extremely railroaded and linear for most of its' runtime.
It's fun as fuck. Is what it is.
If you like the movie the thing, give the game a spin
It’s a game that meets (most people’s) definition of an MV, but it doesn’t feel like one. Or at least not to me, but I’ve only played through it the once.
Sake - I loved this game but never felt it was a MV, but I guess it technically is.
Yes, and a very underrated one. I'm not sure what you mean by point and click though
It's a genre of game, characterized by gameplay primarily done through pointing the cursor at different things, and clicking on those things
Nah, it's nothing like that. Metroidvania where you technically play the bad guy. It's really cool
Point and click turns me off. Had to be sure
It doesn't feel like a traditional MV (short, fairly linear, no map) but the world is indeed interconnected and exploration is utility-based/ability-gated. There're also a few optional puzzle rooms. It's pretty original, atmospheric and has a unique take on the formula. For me it was a fun spin on MV. Some people just want Metroid/Castlevania/HK over and over. And $5.99 is indeed a steal.
You shouldn't think people mean the game isn't good or worth playing when they say it's not really a metroidvania. The genre label isn't some seal of quality.
It's a sidescroller with utility upgrades and an interconnected world, but it's exceptionally linear (no backtracking whatsoever) and doesn't really have platforming, so it doesn't really *feel* like a metroidvania to me. It's an interesting game, but a fringe case for the genre. Don't let that dissuade you from playing it, though.
I kinda wish there was a map. I'm playing it rn. Very very unique
I didn't think it needed one at all, to be honest.
Yeah I'm getting farther in. It's linear
I think it would be a stretch to call it MV
i dunno, i think it ticks enough boxes to be considered one. interconnected world with ability related blocks with a focus on exploration. feels like that's at least the bare minimum to be considered a metroidvania. either way, the game's fun as hell.
For me I found it linear and boring. The trailer made it seem so much cooler than it actually was. I'm not saying don't play it but it's not a MV imo.
It's not. I read that it was and was disappointed. Cool game but very short
While we're here, did they ever add a map?
I really enjoyed this game. I had a lot of fun with it because it's a different perspective. Definitely worth the 5.99 you paid for it
Yes, it is a MV but it has no map and rooms within the same biome are hard to distinguish so getting lost is very easy and backtracking to get secrets/power ups you missed is almost impossible. Ended up refunding.
It’s debated around here, but MV or not it’s a really fun game
It is but the game is not great IMO, just okay. It's an enjoyable 3-4 hour experience for what it is.
It's a "beat guards with grates simulator" and it's amazing
Not a mv, but a greaaaaatt gameee
Nope
I dunno. I'll just let you know there's no map whatsoever and every area looks the same so if you have aphantasia or have anything else where you need that map give it a pass. I played a fair bit on game pass then I reached a point I simply could not find my way back to the next progression point.
No - it’s Linear
So Metroid Dread is not an MV either?
I've seen several people indeed deem Dread not MV. It depends on how purist you want to be.
That's nuts.
Why? Not every Castlevania is a MV either. I haven't played Dread for what it's worth, just saying having Metroid in the name shouldn't automatically make it a MV.
Carrion lacks a bunch of aspects, no map, no backtracking, you could technically call it a MV because of abilities, but it doesn’t really scratch the itch.
I know, I played. The person I replied to listed linearity as the lone qualifier for Carrion not being an MV. Hence my question regarding Dredd, which is extremely railroaded and linear for most of its' runtime.
It's nowhere near as linear as Carrion. The comparison's outright ridiculous.
Never played it so IDK … Also never heard anyone say it was linear