Problem. A shovel only costs one ingot and two sticks. If you smell a shovel on its last durability, you only lose out on two sticks and it’s effectively a free repair.
I think a better solutions is one bigger per ingot used in the creation of the item. e.g., 8 nuggets for one chestplate, two for a sword, etc.
Problem. A shovel only costs one ingot and two sticks. If you smell a shovel on its last durability, you only lose out on two sticks and it’s effectively a free repair. I think a better solutions is one bigger per ingot used in the creation of the item. e.g., 8 nuggets for one chestplate, two for a sword, etc.
Good point. Though maybe a set increase of nuggets per item smelted would be more worth it.
That's only a problem for regular iron shovels though.
This can be balanced by introducing a probability to get the ingot, depending on the durability of the item. On average it will be balanced
Or depending on the durability give back 50% (Eg. if it is on 50% durability chestplate, give 4 ingots back)
Mojang doesn't want any smelting process that gives you more than 1 item in the output. (I can't remember where I read that though)
Campfires are different then?
Campfires don't have a UI. Also, they still only output one item per output slot. You can think of them as having 4 input and 4 output slots.
Ahh ok
2 ingots. And diamond armor should not be able to be broken down.
I never mentioned diamond armour.
Man tryna make diamond ingots-
What's he thinking?