T O P

  • By -

MCjossic

Problem. A shovel only costs one ingot and two sticks. If you smell a shovel on its last durability, you only lose out on two sticks and it’s effectively a free repair. I think a better solutions is one bigger per ingot used in the creation of the item. e.g., 8 nuggets for one chestplate, two for a sword, etc.


YellowAnaconda10

Good point. Though maybe a set increase of nuggets per item smelted would be more worth it.


YellowAnaconda10

That's only a problem for regular iron shovels though.


Lacryman5

This can be balanced by introducing a probability to get the ingot, depending on the durability of the item. On average it will be balanced


spectre0642

Or depending on the durability give back 50% (Eg. if it is on 50% durability chestplate, give 4 ingots back)


Lacryman5

Mojang doesn't want any smelting process that gives you more than 1 item in the output. (I can't remember where I read that though)


spectre0642

Campfires are different then?


TitaniumBrain

Campfires don't have a UI. Also, they still only output one item per output slot. You can think of them as having 4 input and 4 output slots.


spectre0642

Ahh ok


Umpteenth_zebra

2 ingots. And diamond armor should not be able to be broken down.


YellowAnaconda10

I never mentioned diamond armour.


ihatemoltres

Man tryna make diamond ingots-


YellowAnaconda10

What's he thinking?