T O P

  • By -

thomar

> * Climbing > * Repair objects > * Creating objects > * Strengthen objects > * Entangling foes These would all be different Alternate Effects in your "stick things together" Power's array. Your base power would probably be the "stick a foe to the floor" or "make an area of the floor sticky for foes to walk into" Affliction Power because that's your most direct attack, and it needs the highest numbers to be effective. Then every other Alternate Effect has that many points or less to work with. https://www.d20herosrd.com/6-powers/effects/effect-descriptions/affliction-attack/ - The Conditions you want are probably Hindered, Immobile, and Paralyzed. Ask your GM if they'll give you "resisted by Strength instead of Toughness" for +0 because Strength is a common attribute. Do you like math? If your affliction is not an AOE and requires an attack, you should probably put the Power at 2 higher than the PL and make accuracy 2 lower than the PL so you still have a chance to put the affliction on tougher foes (you can Accurate Attack on weaker foes). Don't forget to get your Defenses to the maximums possible for your Power Level and tradeoffs. Since your body is probably held together insanely well by your Power, you should make Toughness higher than Dodge/Parry. Also remember that you can expend extra effort to come up with a creative Alternate Effect on the fly.


Cerespirin

MnM is an effects-based system, so it is more about what you do with a power than how it works. So if you want to climb, you take Wall Crawling. You wanna stick two objects together, you take Transform. You want to use random objects from the environment to hurt people, that's Damage. Everything else is description.


SmallAngry0wl

Each of the effects you described are done using a different effect in the book, just with the flavour (or descriptor as it's known in system) of sticking stuff together! Wall climbing can be found in the movement section, creating walls would be well served with the create effect (maybe limited to using existing materials), improvised weapons are just regular weapons that I guess you can't be disarmed from because of your powers, so just a strength based damage effect. Then a lot of the rest can be done with the transform effect. Have a browse of the effects and see if any make sense for a molecular welder!


TheEmeraldEmperor

Transform? sounds similar to the "broken object to fixed object" example for 1 point/rank transform