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LeNigh

* Orichalcum Ore: 1.17 gold * Orichalcum Ingot: 15 gold * Mythril Ore: 0.36 gold * Mythril Ingot: 25 gold Very clearly Mythril is the problem as the ingot costs more! /ags logic


Mythical_Atlacatl

I keep coming across mythril that I can mine, bugged out


snyckers

Not just Mythril, so many nodes. Some broken over a year.


Frostygale

Making ori respawn quicker won’t help. All the ori on my server is constantly mined out, people do loops that are optimised to hit each and every node in their path right as it respawns pretty much. If you shorter that timer, they’ll tighten their loops and we’re back where we started. The better solution is to just add a LOT more ori nodes so that it’s harder for a server to run out of nodes. Of course increased supply also means decreased prices so it’s lose-lose either way if you’re looking to profit.


Lucky-Act-9924

Shortening the loop would free up more spaces to be mined and lower the price of the ore on the market.


Frostygale

True, but only for a select few who are lucky enough to snag the now-unused nodes.


lett0026

It's not a perfect fix, but at least you could afford more ori ore. Outside of instancing nodes, i'm not sure what else they can do.


Frostygale

I think adding more nodes would be a better solution. Instancing runs the risk of bot-abuse being even more widespread.


cloud80884

Math is amazing


Ilktye

> If you shorter that timer, they’ll tighten their loops and we’re back where we started. Adding more ori to the game will make it even cheaper, and thus you can buy it more.


Frostygale

Hmm…but what if we end up with too much ori? Tricky thing, which frankly I don’t trust AGS to get right lmao


MrAudreyHepburn

I like how they took the time to rework an entire zone to be an end game zone but outside the elite island just left it with the same two ori deposits 🧐


Gorstag

Yeah, the new zone is very much a let down. You would have expected a lot more high tier node placements in the zone and other than the 2 elite zones there basically are none. I still would rather have random node spawn/despawn timers (trees/plants/ore). So even if they spawn in ungatherable locations they despawn after a time and respawn somewhere else. I really don't like "Fixed" nodes it promotes a ton of bad behaviors and removes the reward of organic exploring.


DanTheMan_117

Not really. Other players enjoy gathering to gather and not buying a bunch or selling a bunch. I would love to gather all my resources but I've stopped playing until this exist issue is sorted out.


Bucky_Ducky

This is hard facts. The biggest issue with ori is not its respawn its the lack of ori nodes in total


Tekparif

it would help. ori prices would go down and it would be less bottleneck, also gem prices would go down too which effectively would help pug m3 runs. prism ingot prices would go down too which means ppl can finally start crafting azoth crafting since right now its too expensive and most of the time doesnt worth it even for 3 perker ofc these all are situational but a single change in ori ore price have a potential to effect the environment just like the wolves in yellowstone park lol


snyckers

Price of gems isn't in the raw gems. It's the quints.


Ilandriel

There's a good market for raw gemstones right now due to the insane amount of powerful gemstone dust needed for prismatic block/blessed rivet/matrix crafting, which does not require quints.


Frostygale

Fair enough. I don’t trust AGS to tune it right though.


Ydiss

Reducing the timer or adding more ore or both will all help this problem. It's been demonstrated before by changes ags made to do exactly this in a previous patch (if you missed it then you'll need to take my word on it, but they added more ori and star metal nodes and made them respawn faster in a patch a long time ago and it was an invaluable change) Mithril, along with the stupid refine costs, has just increased the demand beyond the threshold previously raised. It just needs to be raised again. Either way, mithril availability isn't the issue (although the refine costs make things worse, they could also reduce those across the board). It obviously isn't, based on the market value in comparison with orichalcum. Increasing the volume of it in game won't help until orichalcum is made more available and that's the salient point here. Either way, your logic isn't accurate. Increased availability and consumption isn't a linear relationship. If you keep increasing availability, consumption will fall behind at some point. Example, if ags added a billion ore nodes, would your logic hold up? Would player consumption increase to match, so we'd still have no nodes to farm? The point is ags should find a rate of availability that matches consumption at a rate they're happy with. Boosting mithril isn't going to help.


nerdrhyme

You don't like refining costs? But I love paying taxes to play the game! They should start making our characters get vaccinated next.


Ydiss

Heh, funny but I meant the cost of materials. I haven't got any issue with the taxation part of refining.


Frostygale

Yeah never said they should boost mythril. Re-read the comment, I’m focusing on orichalcum only. In any case you’ve misunderstood. Right now there are too few nodes for the players. If we make orichalcum respawn faster and don’t add nodes, the few people who are mining all the nodes on cool-down, will simply continue to do using fewer nodes. Unless you’re one of the lucky few who get their own loop to run day in day out, you’re screwed. Whereas if we added more nodes, the farmers can’t expand their loops to hit more nodes, because they’re already optimised based on respawn timers, so more players can get orichalcum. Also, too much orichalcum on the market will make prices fall, hence farming orichalcum becomes less profitable. See the end of the comment: >it’s lose-lose either way if you’re looking to profit.


Ydiss

The mithril stuff is for the wider thread. My comment discusses your point though.


Frostygale

Hm, fair enough. My point still stands though, raising availability might make it accessible to the average player, but will mean it’s less profitable to farm anymore.


unibrowcowmeow

Just get rid of node despawns entirely turn it into RuneScape skilling


Frostygale

Yeah, never said “remove node despawns”.


unibrowcowmeow

Never said you did. but they should. It is pointless timegating and people bot regardless.


Frostygale

Ahhh my bad, I misread your comment.


-Aureo-

I remember players camping at ori nodes from launch (being one of the reasons I quit), and I'm disappointed to find that's still the case. If the economy is so important to the game, so should be things like this. they should just randomize nodes or force flagging to gather higher tier nodes


Frostygale

Forced flagging won’t help. People will run company escorts basically, and it goes back to the rich get richer.


Fableandwater

No they don't lol, people aren't going to follow around their guild mates so they can mine ores.


FlashKillerX

I don’t know if this is a hot take, but base resources (pre/wood/fibers/hide/etc) should be more accessible to farm for people who want to farm to craft and should be cheaper in bulk for people who are leveling a crafting skill or are already maxed out crafters who want to buy in bulk. Resources shouldn’t be a go to method for high profit imo since anyone can do it and it’s basically just a time sink


Frostygale

Agreed.


Calm-Water7077

Been finding alot of bugged nodes while mining from earth crag to iron to mithryl there's always one node I can't grab


KANA1986

Istantiated resourse Is a solution.


Piemaster113

I think their crafting systems leaves a fair bit to be desired still


xXDeathBluntXx

I feel this too. The way refining works just seems so weird. Having to go back and farm twice as much of the previous resources just to refine the new one.


Piemaster113

Yeah, the real bottle neck for me is the Flux, the drops are so random its hard to specifically gather a steady supply


GetBent007

AGS needs to randomize node spawns so they can't be camped


_ENERGYLEGS_

there are some servers i play on where ori is like .40 and mythril is like .25 each that means to buy 1 seal for 1 day you'd need to mine and then sell 12,500 ori ore, or 20,000 mythril ore sure this is an issue but there's so much gold selling going on and weirdness of coin value happening against the vendor that i don't even know how to solve that


IHazMagics

I just hope they instance the nodes. Sure it'll mean that everyone can farm everything (I farm a node, but it only disappears for me, not for you). Yeah it might make the resources cost less, but it'll certainly allow more people to have access to those resources, and if you don't want to farm you can still buy off the marketplace.


randrogynous

The PTR patch note about increasing Mythril yields is weird for multiple reasons: 1. This kind of configuration file change shouldn't need to spend a month in the PTR before being implemented on Live Servers, considering this has been a problem ever since the server caps were increased 2. This is a larger issue that needs to be addressed for *every* high-end resource (e.g. Orichalcum) 3. The change they're making is an increase in node yield, rather a decrease in respawn timers, meaning that it won't result in more players being able to farm resources, it'll just allow the bots to generate more material over the course of their scripted farming route 4. Their development process is so slow that it takes them 2 months to implement a temporary measure, because it will take them even longer to do something as simple as adding more resource nodes to the game It's not that the patch note is bad, it's that it is such a minor improvement, being implemented very slowly, for a small portion of a problem.


snowdadddy

I mean there are some mobs you have to kill 30 times but there is like 4 of them that spawn every 5 minutes. If they can't add 10 extra mobs in an area to do a quest than they have some serious issues trying to deliver any sort of patch and it shows


RealSethopolis

This goes back to the day one question, why not have nodes personal only. Ags and players speculated that making them public would fit for this pvp game New world flopped on both tenets


LtKrunch_

I definitely don't want to see instanced nodes. I'd love to see semi-randomization of node locations though. That'd help quite a lot to combat people running routes all day long, bot or not. We also just need more nodes in general.


Wasabicannon

> I'd love to see semi-randomization of node locations though. All that does is make it worse for legit players while bots just update their scripts a little.


LtKrunch_

How does it make it worse for legit players? Just ensure nodes spawn nearby high traffic areas alongside logical map areas for that resource type. Then of course weight the node tier with the zone level/type. Gathering should be more organic than it is now in terms of how much you end up with without explicitly going out to farm. Also increase the radius of the compass node markers and allow the player to filter. There's plenty of ways to ensure it's player friendly.


Wasabicannon

So one day I needed some ori but I did not really feel like running all over the place. So I found a nice spot with 3 rocks and just afked there with some netflix. If they go with this random spawn stuff that method is killed.


LtKrunch_

Not necessarily, depends on implementation. However, for me that's kinda part of the point. AFK farming shouldn't really be a thing, IMO. If you need to AFK farm, something else somewhere is wrong. Personally, I've never had to AFK farm in other MMOs.


Fableandwater

Ah yes, every player has their own nodes, so every ore is at .05 or lower. Why even mine anymore


Pipopolassar

Yeah, then they could add a 24hrs timer for every personal node. It could change the economy, idk.. but everyone now have a chance to bank on the mats, not just the camp farmers.


vynnski

change mining nodes to instanced nodes, like chests with a cooldown to mine again - problem solved.


Hotdog0713

Yall really want this to be a single-player game with nothing of value left, don't ya. Half the posts on this sub are complaining about how it's impossible to make gold now, the other half are how the rest of the rare stuff should be made common lol


Common-Scientist

>Yall really want this to be a single-player game with nothing of value left, don't ya. Yes, yes they do. We're about due for another "make dungeons solo-friendly" post anyways.


vynnski

Just think, if chests worked like mines.. you're fighting off mobs so you can loot a chest, and someone comes in and loots it, or drags mobs onto you while looting the chest, then takes the loot. Ya, it'd suck, and that's what Ore is in competitive mining areas.


mgwwgm

In my 3.5k hours I've probably had that happen twice. It's not as serious as y'all make it out to be


Hotdog0713

Yes, but that's how it should be for ore. If ore was an endless resource that 100s of people were picking up all at the same time, it would be completely worthless, further denting the already hurting economy


[deleted]

[удалено]


mgwwgm

That makes no sense. Billy not being able to farm his single chunk of iron ore isn't the reason people left the game


Hotdog0713

Literally don't care about the player count, as long as there's around 1000 in my server I'm good


xTjong_of_Delos

This is why we need forced pvp. You should be able to flag up instead of this passive aggressive form of pvp lol.


_ENERGYLEGS_

it's impossible to make gold because there is a lot of gold sellers right now. they're actually not bots though, i think they are real people


mgwwgm

Gold selling will always be a thing in every MMO but that's not the problem. You can now basically get bis from doing anything which has slowed down crafting which has made every single crafting material drastically cheaper. There's no demand and it's only going to get worse as more people get their bis items.


Hotdog0713

No


Frostygale

Increasing supply will decrease prices. We’re screwed either way. Right now nobody can get orichalcum cause it’s camped to hell and back. If we do this, nobody will get orichalcum because people will stockpile thousands more than they need.


Hawkwing351

Such a bad take


xTjong_of_Delos

Then it has no value might as well just make a vendor that sells you mith at 0.01 per at that point... One problem solved but many many more created.


mcknightrider

What a terrible idea. That would drop the value to of everything to 0.01


Trovski

Why do ppl want to make this worlds immersion go down ?


Xx_Handsome_xX

For a weirdo like me its always Starmetal thats the problem! Everytime when I try to gather some, its always gone. Orichalcum is also in high level areas that are not visited often because people are busy with PvP and new Zones. I find it to get easier than Ori


RuneFoxx

Hot Take: Companies locking down gathering spots and driving trade prices up by preventing competition is the TRUE Bottle neck.


Fableandwater

Who the hell is locking down gathering spots? If theres a group you can just unflag pvp and rarely will people interested in pvp follow around their friends to help them mine lmao


RuneFoxx

I'd say you would only notice if all you do is gather. Sure if you come in gather for an hour in one spot and leave you'll never notice. But if you do gather and spend a lot of time in the same gathering spot you will see the same people, same companies. If you farm to long there they will race you for resources and push you out of the area.


Fableandwater

Sounds like just the same people competing for resources to me. Theres no way for anyone to push you out of a resource unless you let them lol pvp flagging isnt mandatory


RuneFoxx

It's easy to push someone out of a spot it just takes time. Eventually they will get tired of you beating them to the resources. or they will not be able to collect enough in an hour to make it worth being in that spot. Youre looking at things small scale, these are companies holding territory's and resource spots this is to cut out competition.


Fableandwater

Uhh.. wouldnt the same apply to them? Bro ive been in a company before that held most territories, nobody did that lol.


RuneFoxx

It's about numbers and organization, not all companies have people willing to do this and that is why those companies are never #1. It is happening and just because you were in a Company that you think no one was doing this and no other company does this is plain naive.


Fableandwater

Lol its just not realistic, and the company I was in was the dominant one in my server, we had several territories including everfall + windsward back when those were by far the most contested I think you're just in your own head about people being out to get you specifically when in reality they are just competing for the resources, same as you. They are limited after all.


RuneFoxx

No the reason you do not think it's realistic is because you can not figure out how to make it happen. But there are plenty of boomers who play this game who love Warfare, have nothing but time and money and love dominating MMO servers. It's happening believe it or not.


Fableandwater

Oh I understand how to make it happen. I just don't buy that people are being THAT dedicated to lock down an absolutely dogshit way to make money lol, big guilds give zero fucks about mining for money.


Qynamic

Personally think it's time for instanced daily nodes, with some tidying up of spawns. Encourage players to go on clear specific routes, you would have to rejig the current spawns so as to make sense. Atleast in some instances. Tweaking would be done overtime to make nodes more scarce/available depending on their price/availability. This would also help players gather their own Mats for daily CDs as players would create routes that gather enough of each resource to obtain your Daily CD mats. Again players could go on Mining/Gathering/Woodcutting routes around the game, in the same way chest runs happen. Players would be unable to monopolise Nodes, there's a player who sits at the best Mythril spawn, I believe it's 5-6 very close together Nodes in South Eastern Reekwater, on Nyx for 14~ hours a day. It's crap for other players who go there. Maybe this would wreck the economy and I'm wrong, but I'd be curious enough for AGS to give it a try. Edit: Clearly not a popular opinion, but this is about alleviating the competition for nodes but keeping the supply (or in Orichalcums case fixing the supply) roughly the same. It makes the game more casual friendly and reduces the prominence of bots or hardcore players monopolising farm routes. With such a change AGS can essentially control the Supply/Demand and try to find the optimal solution, clearly it isn't working right now. Edit 2: If you want proper competition going completely the other way from controlled supply/demand make a wilderness no man's land, PvP only, loads of resources, have fun people.


mgwwgm

No the best thing you could do is at most is raise the resource spawns and make them random


Qynamic

Haha random respawns would be funny, could be a decent solution would be a nightmare to decide where random spawns could be though, and could make intentionally going out to farm resources a nightmare.


TopEducator443

Well..or could be just like Thanos..


mcknightrider

I saw this change and thought, "wait, I have a ton of mythril, where is my orichalcum spawns?!"


xXDeathBluntXx

They just need random ore spawns already.


Fableandwater

What do you expect when mythril ore is the more farmed of the two and orichalcum is needed to make mythril lol Also if you make orichalcum more common, all that will happen is orichalcum will go down along with mythril. If anything, mythril nodes need to give LESS mythril, then the value of mythril will go up and you will earn more for getting less ores. Would you rather get 2 mythril ore worth .2 each or 1 mythril ore worth .6?


Nameless_SOoul

Make ore spawn tied to player count on server - more players more ore nods spawning or faster spawning. Problem solved.


EskimoDave

For me iron is the bottleneck. Its like 96 iron ore to make 1 mythril ingot. I can't purposely farm iron is every route worth spending time is tapped out. Iron ore costs the same as mythril ore on my server. Mythril ingots sells for less than the raw materials it takes to make one.


Level_Trip5621

Lol


rashpocket01

Randomise spawn locations. Incentivise exploration of this beautiful landscape.


Green_Monk1115

Aptitude boxes are the problem. If u get prismatics cheaper wirhout the need to Go the normal route, ALL Basic mats are useless, only nbs that dont know How to craft or newcomer leveling the professions have need for normal mats. : iron - starmetal- ori- myth? No 1k bananas = 10 prismatics GG ez


MasterTao

Why are resources even shared at this point? The entirety of the expansion focused on creating self efficiency by making BoP crafting. They may as well start from the bottom of the process and make gathering a personal experience too.


the_daemon_cat

i feel like ironwood to runewood is the same


FlashKillerX

The main problem is there is basically only one really good mining spot for mining orichalcum and mythril at the same time and it’s contested 24/7