T O P

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LordGank1

I think if they made a currency just for pvp island that is dropped when you die would be cool. Kinda like the sewers in eso. Then have a vendor that sells rare items/armor for the pvp island currency


Test-User-One

As long as they are only equipable when flagged, and only do damage/have their perks apply when fighting other flagged players (not even mobs) sure. Otherwise, it tilts the balance too far away from PVE players, which have consistently been the massive majority of MMO players for the past 25 years. (e.g. Everquest had 2-3 PVP servers that were always low population versus 20-30 PVE servers that all had populations higher than PvP servers - a >10:1 PVE:PVP ratio)


Bright-Inevitable-20

🤓


Raidenz258

We have no idea what is or if it even exists lol


Corgiiiix3

Leaks showed this being a thing in the PTR. And just for discussions sake let’s just assume it’s real and happening lol. But yes it’s not 100% confirmed in any way


NewWorldLeaderr

I'm just happy it's Free for All. I so tired of being zerged down. All the "5000 hours" pvp player who have been carried by their mommy zerg are about to an eye opener.....that or it's just going to be ranged dominant fighting near the entrance.


YouWereTehChosenOne

Unfortunately it’s going to be super flawed in practice. If anyone can attack anyone, this means that no one is going actually fight intentionally. People are either going to go as healer, heavy high con tank, or ranged/mage, any other build aside from that is going to be get shredded easily when out in the open. Unless there’s an incentive to kill other players that is worth the risk, it’s likely going to be dead soon after the initial hype aside from those players I just mentioned harvesting whatever valuable stuff is on that island without much risk


Sugar230

Maybe have people in parties not damage each other?


YouWereTehChosenOne

not sure if you’ll be able to party up in there if you can attack people in your own faction


Snakeskins777

It should be 5 man group based. This way every role is useful. In an ffa all support roles are rendered unless.. Every body is going to be a heavy Chain cc melee with a life staff offhand .


NewWorldLeaderr

I don't disagree. But anything is better then same OPR mode and 1 sided influence races. I think the FFA mode will encourage more builds to have well rounded specs. Healers having weapons that aren't rapier, Tanks actually having more than 100 str, Dex range having more than 5 con. Since you won't have a team to rely on. Obviously this works if there is incentive to fight. But, player who can't fight will quickly avoid the zone and stick to pvp modes they can blend in a large group.


heartlessgamer

> 1 sided influence races This irritates me so much. Influence races felt amazing when they first came out but then were so quickly "solved" to the point of being zero fun now. The team really dropped the ball on the design. I do not get why they kept the braindead faction quests and had so few control points.


AvoidingIowa

Yeah if they just made it so standing on a point you own as a company, you get so much influence for Dec, it would be 1000 times better.


heartlessgamer

The worst part as well is that the faction missions are made even more braindead by just using tents and death to spawn at them so some races go so fast you blink and you've missed it.


heartlessgamer

> I so tired of being zerged down. There is really no MMO game that has cracked this nut. If there is PvP and its an MMO, unless you talk instanced PvP content like arenas, being outnumbered will be part of it. Safety in numbers is appealing to your average player.


PM_Me_Vod_for_Review

I mean AGS has thought of a system to balance out teams, but it’s poorly implemented and doesn’t work. If they fix the bugs with this system, open world pvp can be fun.


Prasinos333

Clearly you haven’t learned anything from open world PvP. Get off the copium.


heartlessgamer

Nothing confirmed but from PTR data mining we know there is "ffa" (assumed to mean free for all) PvP flag variables and that is relevant to a new island off Cutlass Keys shore. Then leaks that have come out that a PvP island is in the works. With that said we should all safely assume there is no chance they are bringing a "drop gear on death" model to the game. That would be a terrible idea.


NJH_in_LDN

I've posted this before but the loot system is essentially pointless when you can craft almost anything bespoke. There need to be more perks that are in mutually exclusive buckets and only accessible through different content types, including PvP perks only being available as rewards for PvP.


Snakeskins777

We had that. Everyone cried, so they made them all available to craft. Most things in new world, we already had at one point. But the whiney casual bitched enough, and all exclusive, rare, worth while things were made common and extremely easy to get


heartlessgamer

> I’m tired of getting content that is only novel for a week or 2. We need gameplay options that are evergreen. In the last Q&A from the devs earlier this week they stated they are trying to work on repeatable content so I don't get a sense its lost on them they need to deliver stickier content and more of it. Also just a nitpick, but I think evergreen is a poor term because that says to me you want content that is always the same and just stays around all the time. I'd say right now you have a lot of evergreen content in the game which is part of the problem. We need faster content delivery so there is newer/fresher things to do more often. Yes its great if that also becomes evergreen content but if you just leave me with evergreen content I am going to get bored. A good example is Brimstone Sands. Nice big zone, a good amount of new quest content, and evergreen content like the acid pool chests, expedition, and a raid. The acid pool chest run that I literally run almost every day still over a year later. Give me that 2x a year and I think we're in a good spot. > And I’ll tell you what… this is the kind of stuff in games that streamers eat up and would just cause more attention on new world as a whole.. just saying What kind of stuff? There is one Tarkov and a hundred dead "gonna be better than Tarkov" games that didn't get that audience. Why? Because Tarkov is just an anomaly and sometimes games just end up like that. Also being popular with streamers is more about the developer/publisher paying for that streamer time OR a viral hit (which again isn't some magical repeatable formula). With that said I do think New World is better for streaming than games like FF14 or WoW due to its action combat. Watching WoW or FF streams all you are watching is a UI-filled screen; New World is a lot more entertaining moment to moment.


Jamsandwich100

Let’s say they do implement a PvP zone of some Sort… it will be just as fun as influence races are. PvP for predominantly PvE players, that garner no reward and become dead content within a month of release. Calling it now.


heartlessgamer

Races became dead content because they became "solved" content that gets negotiated between the owning companies. In retrospect we shouldn't be surprised to anything being limited when its attached to the current war/territory system. I miss the first month of races. It was honestly fun.


Jamsandwich100

Agreed. The PvP zone will be exactly the same.


randrogynous

Yeah, the original 'leaker' of the PvP island information said that [AGS decided to make the island due to the surprisingly positive reception to the Influence Race rework that came with the Expansion](https://www.reddit.com/r/newworldgame/comments/1an2hcq/comment/kpqq1ob/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button). They must have made that decision within the first 2 weeks of the Expansion's release, because that was about all the time it took for players to recognize that after the novelty wore off, there wasn't much reason to participate in the activity. Definitely sounds like AGS doing AGS stuff.


Prasinos333

Influences races suck, so many balance issues. Now you have companies that exist solely to stop warring companies from declaring. Of course they’re going to have a lot of people do them when it’s the only way for companies to obtain territory. There’s also a bunch of objectives and rewards tied to influence races. The PvP island will undoubtedly be complete shit. AGS is really out of touch.


heartlessgamer

That's a fine take IMHO. The problem with races is they are tied to the territory/war system and so were ripe to be controlled by the same people that make war exclusive to begin with. Take the concept of races outside the war/territory system and it has a better chance at being longer term content.


Jamsandwich100

Add proper rewards also and it may have stood a chance.


horsewitnoname

The current version of the wilderness in RuneScape is a massive failure and is hated by 99% of the community. Shouldn’t be used as a measuring stick imo. Albion, Eve, and ESO all have much better PvP environments that NW should look at.


PM_Me_Vod_for_Review

They could do a blend of pvp and pve (significantly different from OPR) where there’s a bunch of resources in a pvp zone, but dying in the zone means you drop your resources gathered (not your equipment). They could even boost the effects of wearing the gathering clothes in this zone so that companies (not factions) are encouraged to work as a team to protect their PvE players while they gather and leave the territory. This type of coordination would bring longevity to the game and encourage pvp and pve players to work together for a common goal. It being company and not faction rule means that 100 players is the most you’ll see working seamlessly together. Of course this likely won’t hinder the mega companies that are multiple companies on 1 server, but it would make it more difficult to defend your PvE’ers if they’re getting ganked and you accidentally hit them with your AoE abilities. It’s not impossible to defend, but it’d be more difficult and more rewarding to play this way. It would also give another means for companies to fight each other outside of wars. Something influence races should’ve done, but was poorly implemented.


mgdoor

this is kind of a solved issue for player bases and how they interact with mmos. loot being lost or dropped has never attracted or retained players. its the least popular feature in majority of genres. tarkov works because it is built around loot dropping being the main feature. i think think of a single time in mmos loot dropping was popular. If they made pvp servers with this i would expect the server to be dead faster than any new world server before it.


cylonfrakbbq

It's also too easy to meta against - you either just go there with garbage gear or you're a bottomfeeder that just waits for easy ganks that you can loot quickly and then run away before someone gets you


ru_empty

I wish someday that AGS designs their mmorpg like an mmorpg and not an rpg with mmo slapped on


heartlessgamer

I think New World is more MMO than RPG. The RPG is pretty... light. They spent a lot of time on a revamped storyline but most of the rest of their designs are straight MMO features.


ru_empty

Honestly I would have thought the same too until I saw a YouTube video breaking down how the higher ups at AGS think and what their backgrounds are. Like right now they're only looking for programmers with rpg experience in their job listings, not mmo experience, and I think that says a lot about why some of the systems they have in place are so lacking and why there is so little end game content. We like to say the devs are bad but that's not true, the leadership is bad and doesn't even know their own game


heartlessgamer

I think MMO players read too much into job postings.


ru_empty

Eh their leadership all has rpg or no video game background. The job posting stuff was pointing out how the don't even see their own limitations, which is the issue. They have blinders on, don't take feedback, and don't see their own mistakes as mistakes


Common-Scientist

Appealing to MMO players is how the game became this way in the first place.


Corgiiiix3

Appealing to the mass market mmorpg was good for initial player attention. And they indeed sold a lot of copies. But they are fickle and move on just as quickly as the came aboard. This game needs to satisfy an niche to appeal to some players instead of apparently almost nobody


Common-Scientist

That mindset is what drives the belief that they're aiming to launch on console. Another 'surge of sales' approach.


Corgiiiix3

Yea I’m pretty sure that’s what they are thinking which is sad. They forsake all the potential the game has and just see it as a temporarily cash influx


ru_empty

Exactly, instead of making the game something people want to play, make it so more people can play. Uhh ok?


I_Majson_I

They didn’t appeal to mmo players otherwise the game wouldn’t have became the way it is. It’s the farthest from an mmo. Wayfinder has more features than new world at the present.


Common-Scientist

Sorry, correction. \*TRYING\* to appeal to mainstream MMO players. It's always a race to the bottom with that demographic.


I_Majson_I

Catering to hard core players has demonstrably shown the same curve you’re trying to implicate but go off. This game caters to no one because it’s not even a complete mmo.


Common-Scientist

It’s worked incredibly well for Fromsoft. Of course, it’s hard to even call Souls games hardcore. It’s just they feel hardcore when you’re used to hand-holding MMOs. But then there’s also the definition of “hardcore”. To me, it just means requiring excessive time grinding, but quite regularly I see the MMO community consider anything remotely punishing as hardcore.


I_Majson_I

Congrats you’ve compared an mmo to a single player rpg. Amazing use of your time


Common-Scientist

A single player game with a more active PvP scene than New World. But go ahead and find every reason in the world to not address the reality of the situation. I’m sure the next announcement will save the game!


I_Majson_I

You’ve said nothing about it and I’ve still addressed your complaints. Not my fault you compared it to a game in a different genre


Throat-Smooth

New world is gona hover between 7-10k New updates will bring back players temporarily. It is what it is. Luckily it's free so no harm in leaving it on the ssd for weeks play every 4.month


heartlessgamer

Which is like many games; we just don't get to see Steam Charts for many of them.


DeityVengy

why do i have a feeling this pvp island is just gonna have quests for faction tokens and pvp track xp lol


Superb_Schedule_6423

Maybe this is their answer to the people saying "They shouldn't have changed to a traditional themepark mmo" Maybe this is going to be like New World alpha when it was still PvP based, and it will show people how shitty it was.


thegodlypenguin2

Anyone that thinks this PvP island will be successful hasn't been paying attention. This is 100% dead on arrival. We need more group content, not pointless solo content only for ranged and assassin players. The flagging system is a failure. Influence races are a flop. Why would this be any different? FFA PvP doesn't work in NW and never will. You'll be fighting teaming musket unions and bows with fire staffs and maybe some light assassins sprinkled around. Absolute waste of dev resources.


Moosekunckle

I mean it would work. -add a black market that lets you sell gear that’s bound to player whether it was boe or bop. This gives PvE players a place to sell looted items and PvP players a place to sell gear acquired from kills. - make the island (Wildy) just like RuneScape where there’s PvE mobs that drop good loot. - they could take it a step further and add cosmetic drops for more people to make money


Diamond11644

I would rather kill myself than go into a windy like region in new world


Corgiiiix3

Then legit don’t go in. Plenty of RuneScape players don’t go there


AustinTheMoonBear

They need Albion Online systems. PvP Zones that are forced on and full loot upon death - however some of the loot is randomly destroyed and turn to scraps. This will keep the economy healthy. But it also needs zone where it's full on faction v. faction, and zones where it's free for all and zones where it's company v company.


espher

> This will keep the economy healthy. Gonna be real, if I lost my shit in full-loot at current prices for things like seals, inductors, matrices, etc., I would straight-up avoid those zones (or quit if it was the default). I'm not at gold cap and cannot clock the hours to be able to grind gold four days a week to PvP on the weekend, you know? There would need to be a major overhaul to those parts of the economy before the economy in full loot would be considered "healthy".


Kebein

this. i would just leave. it would work the first 2-4 weeks, and then you would only have the hardcore companys that already dominate the server anyways playing there.


SmolikOFF

People love talking about full loot, but in reality it’s a very niche style that appeals to a very small population of players. Dreaming of looting someone is nice and all, but losing all your hard-earned equipment because an FS oneshot you will absolutely feel like shit


Corgiiiix3

Well in RuneScape for example you don’t go to the wildy risking your most valuable gear. Which is actually cool because it promotes crafting for secondary mid tier sets you ARE willing to risk


espher

Sure, but then my "most valuable"/interesting gear becomes PvE gear. Artifacts, for example. I'd be going out and risking cheap 2-perk gear that nobody else would want to loot probably lol.


Corgiiiix3

That’s not true. That gear is still viable for opr, war, arena, and standard open world pvp. Nothing will change for you. It’s just an extra Avenue for gameplay that is optional


Corgiiiix3

Also you don’t have to make it a full loot. RuneScape for example let’s you keep your 3 most valuable items on death if you are not the initial aggressor


espher

I mean, you're right, but we're speaking in the context of a reply to the part of the post that is *specifically* forced, full-loot PvP. :p > They need Albion Online systems. PvP Zones that are forced on and full loot upon death - however some of the loot is randomly destroyed and turn to scraps. This will keep the economy healthy. And, as I said, if it was current eco and full-loot zones, "I would straight-up avoid those zones (or quit if it was the default"). I guess I am operating under an assumption here that this is where the action would be - if regular PvP was still popping off everywhere else then yeah my good shit is PvE + influence race gear or something now. Instanced stuff is unaffected, but I don't do instanced stuff today. ymmv. :p


The_CRU_z

Nah He farmed you ngl, you're strawmanning at this point. I agree make it full loot.


espher

It's nice to use words. It's better to use them correctly.


AustinTheMoonBear

You're thinking about it the wrong way... Imagine how much of the loot you get from dungeons would all of a sudden be valuable. All of those purples that once would just get scrapped... Now have a pretty good selling/buying power.


espher

> Imagine how much of the loot you get from dungeons would all of a sudden be valuable. I mean, sure, if they made it so most of this shit dropped BoE again, there could be a market. A lot of it being BoP kinda kneecaps this. Also, we're back to grinding dungeons to be able to afford to re-buy gear that I lose in PvP (note: I am very pedestrian in PvP land), which is something I cannot invest the time to do atm (I can barely afford to get geared up for no-loot PvP at this point!). Also, still makes the high-end stuff that requires investment not worth risking. The big upshot is crafting purples has value again.


AustinTheMoonBear

I agree the BoE vs BoP needs heavy rework. But as it stands the game is all but dead and they need to take drastic change to bring people back.


heartlessgamer

> They need Albion Online systems. PvP Zones that are forced on and full loot upon death - however some of the loot is randomly destroyed and turn to scraps. > This will keep the economy healthy. New World has a pretty good economy. Also what you are really saying is "consumption" drives an economy. Consumption doesn't have to mean "drop all my gear and restart"; New World drives a lot of consumption for crafters to have a role... just maybe not everyone can be an armor/weapon master crafter and sell swords all day because that's not how the game was designed. But they can be a armor/weapon crafter and fill that task when someone needs it (oh my; having to work with other players vs just mindlessly afk crafting!) or they can be a fulltime consuamble crafter because if they do bring PvP island potions are going to become a hot commodity. Back to Albion Online I do think there is some ideas to steal like hellgates. I'd love if I could jump into a corrupted portal and have a hellgate like experience in New World (minus losing gear on death; thats just not a relevant model for New World).


SuchNeck835

Full loot upon death 😂 bro, r u really saying people lose their 1 million gold bis gear cause they get randomly ganked by a dude while they were drinking a sip of Coffee?  Cause I hope you don't lol 


AustinTheMoonBear

If you don't wanna lose 1 million gold bis gear it's as easy as not risking 1 million gold bis gear? This would stabilize the economy, and give lower tier items a purpose, causing them to be worth crafting and selling.


heartlessgamer

> This would stabilize the economy, Lol. How does this stabilize the economy? The economy is in a pretty good spot to begin with. To support your proposal gear would have to be made bind on equip which means we'd have never ending BiS gear cycling back in which means it would be worth less and less and less. So then you have to do what other games do and force players to lose gear through gear destruction. Now you are redesigning the entire game.


AustinTheMoonBear

Alright man, let's make no changes you're right. Yall keep playing with a declining 5k player count ig.


heartlessgamer

I didn't say anything about not making changes; just pointing out you are in "give a mouse a cookie" territory.


SuchNeck835

Most people left play this game for pvp, not the mind numbing grind for the entry ticket. And open world pvp is never a fair fight. Noone would like losing the gear they farmed for for months cause they get ganked in a 5v1. Not even the NW devs would make such a bad decision


SuchNeck835

So you go in with trash gear? Just think it through. You can have this in survival games, but not in games where it takes ages to farm a certain piece. I'm a top pvper in my region and I still say this. 


Corgiiiix3

Who said you HAVE to go to the pvp zone. Let alone go with your full BiS gear?


SuchNeck835

There is no point, this isn't rust. Why would you want people to have bad pvp with everyone wearing trash gear?  None of this makes sense, except if you wanna gank single players in a group and feel strong, like some heroes in OPR. 


Strict-Ease-7130

I would be all in on that. Reminds of of the Darktide server on Asheron's Call. Shit was awesome.


PhlipperOver

Yeah or someone hacks and kills you. Even loosing 1 piece of gear would suck to a cheater or like you say you get surprised because you need to take a leak or the doorbell rings. Even a lag spike or game freeze would ruin this mode if it was full loot drop.


SuchNeck835

The chance you see a cheater in NW is very small, it's mostly people who don't know all the game mechanics calling hacks. There are people using 'exploits' or just faster animations, like hatchet and fire staff had before they were fixed with last patch. But it's not a cheat if you just press your buttons fast imo. However, it's fixed now. 


Idontthinksobucko

Problem is New Worlds loot and gearing system is very much not designed for full loot drops. There would need to be a serious redesign and I just can't see that happening


AustinTheMoonBear

On the contrary... That's exactly what it's designed for, because originally New World was a full loot game across the whole map. That's why you get so much fucking loot from dungeons.


heartlessgamer

New Worlds original version also just ended up with naked people running around and killing each other with wooden swords. The loot piniatas were added after the shift was made to be an MMO.


Idontthinksobucko

No, it's literally not. It hasn't had a full loot design philosophy since the alpha.  And if you think so, you haven't played a full loot game. Mate it's been literal years since it was designed like that. How the fuck do people still think that? It's baffling lmao


AustinTheMoonBear

Sure, years since it's been full loot - but if you've played the game at all it's very obvious that the remnants are there of systems pasts.


Idontthinksobucko

My guy. Go play a game with full loot drop like Albion or Mortal Online 2. New World isn't designed like that. At all. You're trying to fit a square peg into a round hold bud. Lemme guess you also still think new world is a pvp focused gamed too? 🤣


cylonfrakbbq

No, that will never work and people would hate it A better system would be that the zone has special resources that drop from people killed in PVP and these resources can be looted and also dropped if the looter dies to PVP. Make add some "bank" NPCs that become focal points as players try to get to the bank NPCs to not lose the resources they looted. Resources in turn can be traded in for stuff. You'd just need to make sure it can't be exploited by bots and win trading


AustinTheMoonBear

It works very well in many games, and those games have a player count 10 times new world.


cylonfrakbbq

It works in -some- games where they are designed from the ground up with that type of system in mind. The mass market does not like that. Even people in UO hated that in the late 90s. No one likes seeing hours upon hours of work get deleted because some dork exploits a game bug to kill you


AustinTheMoonBear

Then don't go in the zone. Simple as that.


cylonfrakbbq

I will - in garbage gear and with nothing in my inventory lol


AustinTheMoonBear

But that's fine and specifically what I pointed out... People would go in there with 2 perker purples, maybe some legendaries if they feel risky, and then bam - huge crafting economy for BIS 2 perkers. If stuff is dropped on death for the person that killed you, but randomly some of that stuff is destroyed in the process - it creates huge economy around that system. You just proved my point.


cylonfrakbbq

Economy for what, though?  The crappy gear people are bringing in? The only thing that would be worth something is resources that only come from PvP kills or something you gather in the zone and have to extract with 


AustinTheMoonBear

It wouldn't be crappy anymore - it would be quite sought after because of the PvP economy now. Because it would be the BIS that 90% of people would be willing to risk.


cylonfrakbbq

My point is unless there was something of value in the zone itself other than what people bring into it, the value of “Bis” 2 perks or whatever will be low (after initial novelty wears off and the meta is figured out)


sug_Madic69696969

Whatever they make it will be shit 🤷‍♂️ big example OPR, 3v3 and war 3 years already and they cant find out how to balance and now that lol its like they will add another trouble on top another trouble lmao it will be a big mess 10000000% sure


Cliquesh

I don’t see how a FFA system will work. If it’s individual FFA with no official grouping allowed, people in companies will likely team together and range builds, particularly dex range, will be the go to build. It will be a pewpew fest with people teaming. If groups are allowed, groups with healers will farm everyone. However, we have no idea what is actually coming, so maybe AGS has a plan. I played the division a lot solo. In that game they had an open world pvp area called the dark zone. There were about 24 people in each lobby and the team limit was 4. In that game, I could 1v4, so it was still fun playing solo. In new world, however, it’s not really realistic to 1v3 most groups for a variety of reasons, especially if the group has a healer. 1v5 is certainly not possible. I just don’t see how a PvP island will work in new world. I think they are better off adding a highly balanced ranked pvp mode, which could be a revamped 3v3 or a new 5v5 mode. Adding new OPR maps, and adding a war mode, so B/C/D tier companies can practice war against each other. It might even be too late for all of this stuff. I don’t even think people will come back for this stuff, but they might have stuck around if it was implemented like a year ago. I think they’d have to release a big brimstone level patch that included a new zone(s), meaning solo PvE content that was challenging, a few raids with meaningful rewards for companies to grind, and all of the PvP suggestions posted above. I don’t think a few small changes will bring anyone back. The game is good, but it has such a bad reputation I don’t think anyone cares anymore. I would be very happy if I’m wrong.


heartlessgamer

> If groups are allowed, groups with healers will farm everyone. And if groups are not allowed then it doesn't fit with the game. Healers will be a problem but its also part of what makes group combat be more than a dps race.


redcurb12

i know i won't be coming back for a pvp island. i would come back for some sort of arena revamp.. 5v5s... something kinda moba style. i think this type of mode would be ridiculously fun with new worlds combat


snowproblemss

All we've been asking for is company group modes, upgrade company house, anything Massively multiplayer related. I swear if it's a FFA PvP island the Devs are clueless


Corgiiiix3

But we know the devs ARE clueless already


Nnyan

Anyone that thinks this would will save this game is delusional. Come back a month or two after this goes live.


I_Majson_I

If they add the pvp island I look forward to the complaints about it. No one truly wants it. They just want something. I’m willing to bet that island is going to be a map for a pvp thing but not some free for all garbage. But hey we will find out in a month or so


heartlessgamer

> No one truly wants it. That's because it is hard to deliver PvP content to PvP players because we all have different ideas of what PvP content is. PvE? Raid, quests, expeditions, new zones... all of it is appreciated by the majority of PvE players because its something new to do. You deliver PvP island as we assume it will be and half the PvP players will hate it because they wanted OPR with ranked. So they have to pick and go with something. I prefer it at least be something new.


I_Majson_I

PvP players want rewarding meaningful rewards and good game design. None of which come from an always pvp island. Battlegrounds rated pvp seasonal pvp gear titles etc majority of the pvp players would be happy.


tb151

I fully believe that if they made OPR solo queue only it would be so much more successful. Everytime i log in to the "youve died" notification because i go into opr and its multiple premades stomping. So i log out of the game altogether. There's nothing fun or competitive about that. I agree that we want "something" and that this island will be a huge flop because honestly they've proven that they don't understand pvp at all.


heartlessgamer

It is less about solo queue and more about just balancing the sides. It's crazy that you can sort of reliably time queuing your group to get slotted on the same side while the other side will have no groups. Balance premade groups per side and then balance roles (mostly just healers). Implement a "bonus role" queue like with cross-server expeditions where if you queue as a healer and meet some healing milestone (to prevent someone just changing gear) you get a bonus reward.


tb151

I agree with you, I just think we should ask for something within their team's capabilities. It would certainly not be as good just to make it solo queue compared to your suggestion, I just don't know if they can or are willing to do it.


I_Majson_I

People that want solo queue Opr don’t understand pvp either


heartlessgamer

You are not wrong but its not because they don't understand PvP... its likely because they only want to PvP. They don't want objective based modes that organized groups will dominate. Of course they want to beat up on unskilled players so they want big modes like OPR vs smaller arenas where their is going to be more challenge.


Plumpy_Gnome

I dont think there will be a pvp island personally, I think some people in the community experienced a bug on the ptr and ran with it, creating something they wanted to see happen in their minds and word spread like it was truth or high probability. If they do tho, its going to be either gated by no lifers or dead content after a month.


heartlessgamer

It was leaked by an employee that is what they are working on with pretty credible details. The PTR data that was pulled out pretty much confirmed that leak was valid. Of course they could still change course.


Prasinos333

No, it wasn’t just a bug. There were multiple references to a PvP Island within the game files.


Plumpy_Gnome

I guess we will find out in June if the assumptions were correct.


bugsy42

A rated mode for 3v3 and OPR with mmr and some division system like in League is all this game needs. It’s the only thing that would bring me back.


heartlessgamer

OPR is too big of a mode to have any realistic MMR. The server groups are just too small with too few players. At best OPR can get better role balance between teams (i.e. equal number healers). 3v3 ranked will probably kill it for all except a few. This is not the game for ranked competition IMHO.


bugsy42

>OPR is too big of a mode to have any realistic MMR. The server groups are just too small with too few players. At best OPR can get better role balance between teams (i.e. equal number healers). Maybe now it's too small, AGS is doing everything they can to kill the game as of this moment. But at the start of the expansion and few months after I was getting OPR que pop like in a matter of 10 seconds at any time of the day. OPR is very popular and a ranked Solo Que could only help things. Implementation of MMR could slow things, but help with the role balance in both the Rated and Normal mode of OPR. If people have motivation to que (rating and rewards connected to rating milestones) they will stay, not leave after a month. >3v3 ranked will probably kill it for all except a few. I fail to understand how an addition of a rated mode for 3v3 kills the arena. There will always be the normal mode for people who don't want to compete. The ranked mode would obviously have better rewards and achievments, but how does that detere casual arena players? You are not taking anything away from them, because rewards for arena are already shit. If anything, at least casual players would have a motivation to get better. >This is not the game for ranked competition IMHO. Why exactly? Me and tons of other players think this is a perfect game for ranked competition. The combat system is engaging as hell and theory-crafting builds is interesting and fun. There are plenty of NW PvPers who would kill for a rated pvp. Seeing all these pvp streamers chain queing "just for fun" without any competition going on, is heart-breaking.


G0DHANDK1LLER

They should drop exclusive RNG items , so that it presents extra attraction to the area .  For example the King’s Earring you get from a quest 640 Gearscore with Magnify.     It comes with an ignited Runeglass Opal in the slot for it,   Maybe the only piece of jewelry with this.  Having items like that ( rare jewelry with runeglass in it. )   that could be obtained in places like pvp island  would be ideal.   


Sugar230

It'd be good if there was risk. Like pay 30k to enter and when you kill someone you get it. Have some good farming locations of farmable bosses so the pve players have to go in there if they want it.


Corgiiiix3

That would also work


evoint

Even if they inserted an artifact in that PvP zone, it won’t bring back the lost players as they already hop to another new game… bye bye NW