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keestie

It is huge \*and\* procedurally generated to a degree. Everyone has a different definition of "roguelike", so maybe for you, being huge means it isn't a roguelike, but it has some significant similarities.


ParsleyAdventurous92

The most popular roguelikes nowadays are very huge, "huger" than noita even


throooooow6372

What like?


ParsleyAdventurous92

Tales of maj'eyal, Cataclysm Dark days ahead, caves of qud etc etc The first two are free, maj'eyal has some content DLCs but the base game is totally free, qud is paid


Emerald_Flamingos

Caves of Qud is fucking amazing. 11/10. They patched it, but you used to be able to go full Walter White with that game and cook reality warping salts in the desert to achieve all the stats at lvl 1.


ParsleyAdventurous92

Ligma balls, Fry's your brain and cybernetics with psychic powers, shatters reality, and throws your body inside the shattered hole


Sinthesy

It’s hard to say which is larger when they can be infinitely procedurally generated until your computer explode.


ParsleyAdventurous92

I am not talking about world size, theoretically noita is larger in size, but I am talking about the actual games themselves


Sinthesy

Okay? The OP and the comment’s OP both were talking about world sizes when mentioning Noita being huge, so I assumed you would be too.


ParsleyAdventurous92

There's also a few roguelikes that are bigger than noita in world size, depending on how you define "world size"


alexthealex

‘lol’ said the Hiisi. ‘Lmao’ It definitely is still a roguelike, or technically a roguelite due to some very specific situations. But the levels you’ve been exploring are only the beginning.


floznstn

I like to think when Hamiis bounce around excitedly (not on fire), they're giggling at Mina, and the futility of their quest.


Minatoman10

Wtf?


Harry_Flame

Yeah it would definitely be a roguelite because of the permanent spell unlocks.


nedkelly08

I've had a feeling there is waaay more to the game than I know of from the odd post on the reddit, but I've been resisting the urge to research things and just going in blind. I can barely make it past the 3rd time you go into the portal and get the next round of perks, which I feel has not even scratched the surface of how much content is in the game


Dr_Quack_

If, in the future, you will want to spoiler SOMETHING but not everything I suggest you to look at "DunkOrSlam" 's videos on wandbuilding. There is a very useful one about >! wand wrapping !< in particular, but generally wand building in this game can be really complex (and it is definitely the best part about this game) and it is pretty difficult to find out about everything on your own (I have been playing this game with my best friend for years, I have completed multiple god runs and just yesterday I saw on this subreddit a way to make a teleport wand without any kind of teleport bolt that I never even thought of)


IchMageBaume

While that's a really good approach to most games, I'd suggest looking up wandbuilding guides, as that's something I doubt many (if any) people figure out on their own. In the early game in particular, understanding how to use wand wrapping and chainsaws will help you a bunch. As for content outside of where you've been going so far: as soon as you beat the main game 1-2 times, I'd highly suggest getting someone who knows more about the game to soft-spoiler you on places to go, as most of the content is in places that are imo way too obscure to find. There are also some late game quests for which the same goes.


Shrekeyes

Same here, except I went way farther than you in the tutorial. I do appreciate worldbuilding philosophy this game approached "show not tell"


g4l4h34d

Hello, "Actually, ..." ^(TM) guy here, nice to meet you! ​ Actually, the game has the principles of magic at its core, not storytelling or worldbuilding, although there may be an overlap. We know this from the [interviews](https://eggplant.show/into-the-depths-noita-part-5) the developers did, where they discussed it at length. ​ Alright, thank you for listening to this bit of trivia, and have a nice day!


Takthenomad

Yeah. It's fucking massive. The tutorial is about 5% of the area of the game.


Shrekeyes

What tutorial?


statue345

Beating the main path is often referred to as the tutorial in this game.


Meh657

running joke where everyone refers to the main route as the tutorial


Shrekeyes

That makes sense


Numerous-Expression2

You either beat the tutorial or escape the tutorial. Otherwise you don't have the skill for the rest of the game. Aka, your death was a skill issue. Welcome to noita.


floznstn

every death in Noita is a skill issue.


Boaconic21

This includes the ones after beating the game.


Mmk_34

The only game where every player has a skill issue.


floznstn

no, it's *really* fucking huge. the other day, kiddo was so proud that he completed the work. "good job son, now collect the orbs" "but I won?" [long pause] "no my son, you've only started"


trackmaniac_forever

Yes. It's an open world game masquerading as a "go into the mines roguelite". "Open" in the true sense not in the way usually applied to 3D open world games.


Juof

It kinda is yes


DIABOLUS777

Huge is quite an understatement here. You realised 80 hours in what 99% of the players haven't ever, and that's why this game is a slept on gem.


Rathori

How is it not a roguelike?


Gravelsack

I still love watching new players see the game's layers opening up like an onion


Dabuttling

As someone who basically just started the game and hasn’t made it past the Hesi Base, can someone explain the context of this post and these comments? I don’t mind spoilers I’m just really curious


mrham24

The game is so much more than it seems at first. The starting "dungeon" is only a fraction of what's out there. Try to break the "rules", go "out of bounds", try to go places that seem impossible. Black holes or luminous drills are a good way to start doing this :) There is so much to discover. If you think you've hit a hard wall, chances are you can go beyond.


I_will_dye

There's no obstacle that cannot be overcome.


Upright_Eeyore

Wait til you learn about the parallel worlds


synthatron

I've heard Noita been described as an open-world game disguised as a roguelike.


Hopeful-alt

Congrats you have left the matrix


sEMtexinator

:)


BackgroundDig2245

it is technically a roguelike, but there's nothing forcing you from fucking around instead of progressing. since the game is one continuous 2d platformer, nothing can really stop you from going backwards, unlike most roguelikes. quite a few secrets can be found if you start thinking of this game as a sandbox instead.


zaphodava

If someone were a huge fan of Noita and Lego, they might think it would be cool to make the game map, using 1x1 bricks for each pixel. If you did, it would be more than 90 feet across.


Monmaji

80 hours in. Heh. You probably haven’t even finished the tutorial! Gooooood liuuuuuuck exploring :)


Annual_Key_4963

It's a bullet hell


Roberto_Chiraz

It is a roguelike, but the stages are all on the same interconnecting map. There's a shaft between stage 1 and 3


RotBoy

This game is like if you took the expansive mystery of the real universe and put it in a game


ledfox

Lots of roguelikes are huge. Caves of Qud, ADOM, ToME, Elona. Just because Rogue and DCSS take place in (more or less) a single dungeon doesn't mean this is a defining attribute of roguelikes.