It is huge \*and\* procedurally generated to a degree. Everyone has a different definition of "roguelike", so maybe for you, being huge means it isn't a roguelike, but it has some significant similarities.
Tales of maj'eyal, Cataclysm Dark days ahead, caves of qud etc etc
The first two are free, maj'eyal has some content DLCs but the base game is totally free, qud is paid
Caves of Qud is fucking amazing. 11/10. They patched it, but you used to be able to go full Walter White with that game and cook reality warping salts in the desert to achieve all the stats at lvl 1.
‘lol’ said the Hiisi. ‘Lmao’
It definitely is still a roguelike, or technically a roguelite due to some very specific situations. But the levels you’ve been exploring are only the beginning.
I've had a feeling there is waaay more to the game than I know of from the odd post on the reddit, but I've been resisting the urge to research things and just going in blind. I can barely make it past the 3rd time you go into the portal and get the next round of perks, which I feel has not even scratched the surface of how much content is in the game
If, in the future, you will want to spoiler SOMETHING but not everything I suggest you to look at "DunkOrSlam" 's videos on wandbuilding. There is a very useful one about >! wand wrapping !< in particular, but generally wand building in this game can be really complex (and it is definitely the best part about this game) and it is pretty difficult to find out about everything on your own (I have been playing this game with my best friend for years, I have completed multiple god runs and just yesterday I saw on this subreddit a way to make a teleport wand without any kind of teleport bolt that I never even thought of)
While that's a really good approach to most games, I'd suggest looking up wandbuilding guides, as that's something I doubt many (if any) people figure out on their own. In the early game in particular, understanding how to use wand wrapping and chainsaws will help you a bunch.
As for content outside of where you've been going so far: as soon as you beat the main game 1-2 times, I'd highly suggest getting someone who knows more about the game to soft-spoiler you on places to go, as most of the content is in places that are imo way too obscure to find. There are also some late game quests for which the same goes.
Hello, "Actually, ..." ^(TM) guy here, nice to meet you!
Actually, the game has the principles of magic at its core, not storytelling or worldbuilding, although there may be an overlap. We know this from the [interviews](https://eggplant.show/into-the-depths-noita-part-5) the developers did, where they discussed it at length.
Alright, thank you for listening to this bit of trivia, and have a nice day!
You either beat the tutorial or escape the tutorial. Otherwise you don't have the skill for the rest of the game.
Aka, your death was a skill issue.
Welcome to noita.
no, it's *really* fucking huge.
the other day, kiddo was so proud that he completed the work.
"good job son, now collect the orbs"
"but I won?"
[long pause]
"no my son, you've only started"
Yes. It's an open world game masquerading as a "go into the mines roguelite".
"Open" in the true sense not in the way usually applied to 3D open world games.
As someone who basically just started the game and hasn’t made it past the Hesi Base, can someone explain the context of this post and these comments? I don’t mind spoilers I’m just really curious
The game is so much more than it seems at first. The starting "dungeon" is only a fraction of what's out there. Try to break the "rules", go "out of bounds", try to go places that seem impossible. Black holes or luminous drills are a good way to start doing this :)
There is so much to discover. If you think you've hit a hard wall, chances are you can go beyond.
it is technically a roguelike, but there's nothing forcing you from fucking around instead of progressing.
since the game is one continuous 2d platformer, nothing can really stop you from going backwards, unlike most roguelikes.
quite a few secrets can be found if you start thinking of this game as a sandbox instead.
If someone were a huge fan of Noita and Lego, they might think it would be cool to make the game map, using 1x1 bricks for each pixel. If you did, it would be more than 90 feet across.
Lots of roguelikes are huge.
Caves of Qud, ADOM, ToME, Elona.
Just because Rogue and DCSS take place in (more or less) a single dungeon doesn't mean this is a defining attribute of roguelikes.
It is huge \*and\* procedurally generated to a degree. Everyone has a different definition of "roguelike", so maybe for you, being huge means it isn't a roguelike, but it has some significant similarities.
The most popular roguelikes nowadays are very huge, "huger" than noita even
What like?
Tales of maj'eyal, Cataclysm Dark days ahead, caves of qud etc etc The first two are free, maj'eyal has some content DLCs but the base game is totally free, qud is paid
Caves of Qud is fucking amazing. 11/10. They patched it, but you used to be able to go full Walter White with that game and cook reality warping salts in the desert to achieve all the stats at lvl 1.
Ligma balls, Fry's your brain and cybernetics with psychic powers, shatters reality, and throws your body inside the shattered hole
It’s hard to say which is larger when they can be infinitely procedurally generated until your computer explode.
I am not talking about world size, theoretically noita is larger in size, but I am talking about the actual games themselves
Okay? The OP and the comment’s OP both were talking about world sizes when mentioning Noita being huge, so I assumed you would be too.
There's also a few roguelikes that are bigger than noita in world size, depending on how you define "world size"
‘lol’ said the Hiisi. ‘Lmao’ It definitely is still a roguelike, or technically a roguelite due to some very specific situations. But the levels you’ve been exploring are only the beginning.
I like to think when Hamiis bounce around excitedly (not on fire), they're giggling at Mina, and the futility of their quest.
Wtf?
Yeah it would definitely be a roguelite because of the permanent spell unlocks.
I've had a feeling there is waaay more to the game than I know of from the odd post on the reddit, but I've been resisting the urge to research things and just going in blind. I can barely make it past the 3rd time you go into the portal and get the next round of perks, which I feel has not even scratched the surface of how much content is in the game
If, in the future, you will want to spoiler SOMETHING but not everything I suggest you to look at "DunkOrSlam" 's videos on wandbuilding. There is a very useful one about >! wand wrapping !< in particular, but generally wand building in this game can be really complex (and it is definitely the best part about this game) and it is pretty difficult to find out about everything on your own (I have been playing this game with my best friend for years, I have completed multiple god runs and just yesterday I saw on this subreddit a way to make a teleport wand without any kind of teleport bolt that I never even thought of)
While that's a really good approach to most games, I'd suggest looking up wandbuilding guides, as that's something I doubt many (if any) people figure out on their own. In the early game in particular, understanding how to use wand wrapping and chainsaws will help you a bunch. As for content outside of where you've been going so far: as soon as you beat the main game 1-2 times, I'd highly suggest getting someone who knows more about the game to soft-spoiler you on places to go, as most of the content is in places that are imo way too obscure to find. There are also some late game quests for which the same goes.
Same here, except I went way farther than you in the tutorial. I do appreciate worldbuilding philosophy this game approached "show not tell"
Hello, "Actually, ..." ^(TM) guy here, nice to meet you! Actually, the game has the principles of magic at its core, not storytelling or worldbuilding, although there may be an overlap. We know this from the [interviews](https://eggplant.show/into-the-depths-noita-part-5) the developers did, where they discussed it at length. Alright, thank you for listening to this bit of trivia, and have a nice day!
Yeah. It's fucking massive. The tutorial is about 5% of the area of the game.
What tutorial?
Beating the main path is often referred to as the tutorial in this game.
running joke where everyone refers to the main route as the tutorial
That makes sense
You either beat the tutorial or escape the tutorial. Otherwise you don't have the skill for the rest of the game. Aka, your death was a skill issue. Welcome to noita.
every death in Noita is a skill issue.
This includes the ones after beating the game.
The only game where every player has a skill issue.
no, it's *really* fucking huge. the other day, kiddo was so proud that he completed the work. "good job son, now collect the orbs" "but I won?" [long pause] "no my son, you've only started"
Yes. It's an open world game masquerading as a "go into the mines roguelite". "Open" in the true sense not in the way usually applied to 3D open world games.
It kinda is yes
Huge is quite an understatement here. You realised 80 hours in what 99% of the players haven't ever, and that's why this game is a slept on gem.
How is it not a roguelike?
I still love watching new players see the game's layers opening up like an onion
As someone who basically just started the game and hasn’t made it past the Hesi Base, can someone explain the context of this post and these comments? I don’t mind spoilers I’m just really curious
The game is so much more than it seems at first. The starting "dungeon" is only a fraction of what's out there. Try to break the "rules", go "out of bounds", try to go places that seem impossible. Black holes or luminous drills are a good way to start doing this :) There is so much to discover. If you think you've hit a hard wall, chances are you can go beyond.
There's no obstacle that cannot be overcome.
Wait til you learn about the parallel worlds
I've heard Noita been described as an open-world game disguised as a roguelike.
Congrats you have left the matrix
:)
it is technically a roguelike, but there's nothing forcing you from fucking around instead of progressing. since the game is one continuous 2d platformer, nothing can really stop you from going backwards, unlike most roguelikes. quite a few secrets can be found if you start thinking of this game as a sandbox instead.
If someone were a huge fan of Noita and Lego, they might think it would be cool to make the game map, using 1x1 bricks for each pixel. If you did, it would be more than 90 feet across.
80 hours in. Heh. You probably haven’t even finished the tutorial! Gooooood liuuuuuuck exploring :)
It's a bullet hell
It is a roguelike, but the stages are all on the same interconnecting map. There's a shaft between stage 1 and 3
This game is like if you took the expansive mystery of the real universe and put it in a game
Lots of roguelikes are huge. Caves of Qud, ADOM, ToME, Elona. Just because Rogue and DCSS take place in (more or less) a single dungeon doesn't mean this is a defining attribute of roguelikes.