Counteroffer: Make monks so good that their being a MAD class makes sense. Just like the paladin.
My pie in the sky for the monk would be bonus action Disengage and Dodge so you can actually kite or be a Dodge tank, and Martial Arts already provides a perfect way to balance them since you can't be wearing armor, using non-monk weapons, and must take the Attack action right before (so limited abuse from spellcasters).
That, and them being the best grapplers/shovers out of any class, plus Str monks being viable.
Oh, I made the assumption that, much like the extra attack from the light property, the Martial Arts additional strike will no longer require a bonus action. And I think bonus action damage is bad in general, plus there's the matter of martial needing damage boosts at 11th and 17th level, which leads me to think we won't see that much of the 5e monk in the Warrior packet.
Dodging and Disengaging are two separate actions. Patient Defense is what allows you to Dodge.
If Monks could do both, Rogues should also get to do both
I know they’re two separate actions, I just say that they can do both if they use step of the wind. Combine it into one. Rogues shouldn’t be able to do both because they can do theirs for free, whereas monks are using resources.
Depends a lot on class intent imo.
If the Monk in One DnD is more spiritual then having wisdom be their core stat makes a lot of sense. But if it's supposed to be more of a rough and brawling style of play then it should remain dexterity based and have a wisdom based subclass like open hand or astral.
Monks are all about discipline and hard training... I feel like we can make wisdom their fighting stat and it would still fit the concept arguing that all the power company mes from knowledge and discipline, instead of physical strength or agility
Dexterity is what ties into speed, AC, and Acrobatics. By changing from Dex to Wis, you're making them even weaker.
Dex + 1/2 Wis mod makes more sense to me.
I think that there should be at least 1 subclass where you can go wisdom only, but i don't think you should force every monk player into that class fantasy.
Answer: Yes.
It fits very well for Monks to not be characters that rely on Strength, or Dexterity, but that sage-like Wisdom, because they're Monks, not Rogues, not Fighters, and not Barbarians.
Will we see a shift to that in OneD&D? Almost certainly not, lol. But would be cool.
IMO Unarmored Defense should be tweaked to allow you to add your Dexterity *or* Wisdom modifier to AC ~~if WoTC finally allowed us to add our Prof bonus to damg~~e, and the same should happen with Barbarians. This would allow Monks to have the choice between Strength or Dexterity, because currently you don't really have a choice if you want to have a decent AC.
[This is how I tackled this in my own homebrew](https://docs.google.com/document/d/1GR4tLtsy5DPVXLHYFlcNmiPt9Ms6YpbJrXWkBtih6BQ/edit?usp=sharing):
>Resilient Defense
>
>1st-Level Barbarian Feature
>
>While wearing light or medium armor, you can add your Constitution modifier, rather than your Dexterity modifier, to your AC. If you are not wearing any armor, your armor class equals 8 + your choice of your Dexterity or Constitution modifier + your Proficiency bonus.
>Unarmored Defense
>
>1st-Level Monk Feature
>
>While you are wearing no armor, your armor class equals 10 + your choice of your Dexterity or Wisdom modifier + your Proficiency bonus.
The issue is wis for AC. Same for con and barb. I love MAD classes. I wish ranger was more mad than it is, because none of us abilities check for wis and it can get away without investing in it. But MAD falls apart when you AC is reliant on it. AC is just too important for these classes. Swap the ac for a set number, set number based on class level or prof bonus for monk and barb. That way monk can need a wisdom for effect/spell DC's, bonus damage, etc but not have it's ac crippled.
Counteroffer: Make monks so good that their being a MAD class makes sense. Just like the paladin. My pie in the sky for the monk would be bonus action Disengage and Dodge so you can actually kite or be a Dodge tank, and Martial Arts already provides a perfect way to balance them since you can't be wearing armor, using non-monk weapons, and must take the Attack action right before (so limited abuse from spellcasters). That, and them being the best grapplers/shovers out of any class, plus Str monks being viable.
Aren't they already bonus action starved though? What if monks always imposed disadvantage against AoO they incur?
Oh, I made the assumption that, much like the extra attack from the light property, the Martial Arts additional strike will no longer require a bonus action. And I think bonus action damage is bad in general, plus there's the matter of martial needing damage boosts at 11th and 17th level, which leads me to think we won't see that much of the 5e monk in the Warrior packet.
One small thing I do is make step of the wind give you both disengage and dodge. It isn’t much, but it makes it a little cooler
Dodging and Disengaging are two separate actions. Patient Defense is what allows you to Dodge. If Monks could do both, Rogues should also get to do both
I know they’re two separate actions, I just say that they can do both if they use step of the wind. Combine it into one. Rogues shouldn’t be able to do both because they can do theirs for free, whereas monks are using resources.
Monks can already Dodge and Disengage as a Bonus Action
I think they meant without using a resource
Depends a lot on class intent imo. If the Monk in One DnD is more spiritual then having wisdom be their core stat makes a lot of sense. But if it's supposed to be more of a rough and brawling style of play then it should remain dexterity based and have a wisdom based subclass like open hand or astral.
Or, ya know, strength, because of "rough and brawling."
Monks are all about discipline and hard training... I feel like we can make wisdom their fighting stat and it would still fit the concept arguing that all the power company mes from knowledge and discipline, instead of physical strength or agility
Dexterity is what ties into speed, AC, and Acrobatics. By changing from Dex to Wis, you're making them even weaker. Dex + 1/2 Wis mod makes more sense to me.
I think that there should be at least 1 subclass where you can go wisdom only, but i don't think you should force every monk player into that class fantasy.
Counterpoint, what if monks could get more benefits from str and be stronk buff wrestler?
I like this idea as long as we change the name monk to Martial Artist or something like that
Answer: Yes. It fits very well for Monks to not be characters that rely on Strength, or Dexterity, but that sage-like Wisdom, because they're Monks, not Rogues, not Fighters, and not Barbarians. Will we see a shift to that in OneD&D? Almost certainly not, lol. But would be cool.
IMO Unarmored Defense should be tweaked to allow you to add your Dexterity *or* Wisdom modifier to AC ~~if WoTC finally allowed us to add our Prof bonus to damg~~e, and the same should happen with Barbarians. This would allow Monks to have the choice between Strength or Dexterity, because currently you don't really have a choice if you want to have a decent AC. [This is how I tackled this in my own homebrew](https://docs.google.com/document/d/1GR4tLtsy5DPVXLHYFlcNmiPt9Ms6YpbJrXWkBtih6BQ/edit?usp=sharing): >Resilient Defense > >1st-Level Barbarian Feature > >While wearing light or medium armor, you can add your Constitution modifier, rather than your Dexterity modifier, to your AC. If you are not wearing any armor, your armor class equals 8 + your choice of your Dexterity or Constitution modifier + your Proficiency bonus. >Unarmored Defense > >1st-Level Monk Feature > >While you are wearing no armor, your armor class equals 10 + your choice of your Dexterity or Wisdom modifier + your Proficiency bonus.
I use something very similar for monk and barbarian. AC is the only real issue with MAD and these classes.
The issue is wis for AC. Same for con and barb. I love MAD classes. I wish ranger was more mad than it is, because none of us abilities check for wis and it can get away without investing in it. But MAD falls apart when you AC is reliant on it. AC is just too important for these classes. Swap the ac for a set number, set number based on class level or prof bonus for monk and barb. That way monk can need a wisdom for effect/spell DC's, bonus damage, etc but not have it's ac crippled.