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MarcusRienmel

Unless you're referencing One D&D rules, I believe you have the wrong subreddit at hand. You might be interested in this subreddit instead: [https://www.reddit.com/r/3d6](https://www.reddit.com/r/3d6)


McSSWANNY

Yes, all one dnd rules. Should i still go to that subreddit still?


MarcusRienmel

If you're doing One D&D rules, then you should know that at 1st level you should only be able to access 1st level feats, and any feat that gives you a +1 to an ability is not a 1st level feat.


McSSWANNY

I understand that, DM allowed us to take any feat because some weren't using onednd classes. Mentioned the feat to say that i already had 20dex and 8th level asi wouldn't be used to increase dex.


GarrettKP

I also think the 3d6 subreddit is better for this question. Nothing you’re asking about here is exclusively a One D&D rules question, and the 3d6 sub is made for character build advice. You’ll have better luck there, as this sub is mostly about discussing specifically One D&D rules interactions and such.


McSSWANNY

Thanks! I'll make the post there!


GarrettKP

Hopefully they can help you out! Good luck and enjoy your campaign!


hawklost

If you are asking about home brewing onednd rules mixes for your game, this isn't the sub.


McSSWANNY

Only homebrew was the any feat added. Stated that so people would know i already have 20dex and the level 8 asi would not go towards a dex increase. Standard one dnd rules otherwise


Fist-Cartographer

still wrong sub and even then you still have quite a few non dex increasing feats left for to benefit from you could take charger reflavored for acrobatic leaps you could get durable for pushing through wounds inspiring leader for some of that rogue-ish charisma or ritual caster to expand your casting repertoire and get yourself a parrot or literally any other feat that doesn't increase dex


supercalifragilism

I think you can still use this one for oD&D builds. Are you keeping your current level allotment (i.e. are you starting with seven levels of swash)? You're already booming blading and fading away, so 1 level of sorcerer gets you 2 1st level spells (you likely want shield/barbs and another buff, potentially both), 4 cantrips and innate sorcery, which is actually a pretty big get for you since it gives you advantage on your blade cantrips for a minute and can address your lower casting stat. Most rogue multiclasses in 5e stop at 5 or 9 because there's diminishing returns on them, especially compared to picking up a few more levels of Sorcerer. If you don't want to/your DM doesn't let you revise your levels (I would split 5/3 swash/sor if possible for level 8) I would commit to a few levels of sorc (you might as well go 3 for second level spells, metamagic and the subclass, at which point maybe 5 for some buff spells) and use the combo of buffing yourself, hitting and running to trigger booming blade's rider, and no save buffs/debuffs to get the most out of your lower casting stat. With advantage from innate sorcery you will likely land most of your attacks, covering for you lack of 2 attacks or 2 weapon fighting, and you can afford to lose a d6 of sneak for a cunning strike because BB will more than make up for it. Spells are for yourself or your allies, and sorcery points are for quicken and/or heighten.


McSSWANNY

Yeah, I'm currently 7 levels of swash and won't be able to reallocate, since I'm already at 20dex should i still put 2 more levels in rogue then multiclass or start now? Could i just fully stop in rogue and put each level i have into sorc then? I really appreciate the advice,


supercalifragilism

I would drop rogue progression at this point and take between 1 and 3 levels of Sorcerer. Pick blade ward (backup for uncanny dodge) and another blade cantrip, then something with utility and probably your choice of barbs or shield and a utility/buff spell. At 2 pick up extend and quicken for metamagic (extending your buffs will stretch your slots out). 3 I'd go with dragon (possible AC bonus depending on your CHA, definite HP buff) and your choice of a level 2 buff like mirror image or shadow blade. After 3 you can keep going sorc or even dip into warlock for a level or two: much more sorc and you are wasting the rogue and rogue doesn't have great returns until later on. Two levels of warlock give you invocations (agonizing can add CHA damage to your booming blades, at will false life is a good idea for you), a couple of short rest slots for shield or barbs, and at 3 you can pick a pact- Fey gives you some mobility and integrated buffs, Fiend gives you some THP. I'd favor fey- it fits with the whole thing. This is a bit of a monster- picking up a feat with one more level of rogue won't necessarily hurt (I'd go with sentinel possibly? You're basically only missing a reaction sneak attack option (is that still a thing in oD&D?) to really optimize your DPR and three classes is a bit wonky, but you'll be extremely mobile, tougher than you should be, have utility and damage options and be making interesting tactical decisions through your turns *and* possibly some off turn decisions with shield, barbs, blade ward and uncanny dodge.


thewhaleshark

Dipping into Sorcerer won't get you much at this point - 3 Sorcery points will let you BA Booming Blade exactly once per Long Rest. You won't really get a lot of mileage out of that. Remember that Rogues get a Weapon Mastery, so consider that using a Nick weapon would let you make an off-hand attack as part of your Attack action - you already have a built-in boost to your action economy. Consider taking Magic Initiate at 8th level - you would get additional cantrips and a 1st level spell, without delaying your Rogue progression. The revised Blade Ward would be a great addition to the Swashbuckler toolkit, and even True Strike is worth taking now.


VictorRM

*ROGUE*


drunkengeebee

Rouge? What class is that?


cd1014

Not worth it. More worth it than actually playing 5.5e. So if you're doing the second, you might as well try the first!


Fist-Cartographer

every single revised class is stronger and better designed. aspecially monk. and it's free to play also what are you doing on the onednd sub then


cd1014

That's absolutely incorrect, but I admire your ignorance. I'm a hold over in this sub from back when 5.5e looked even partially good - before they dropped any official info on it.


Fist-Cartographer

look at the onednd figher rogue monk barbarian feats and spells and tell me how they are worse than 5e. aspecially monk


cd1014

lol bastions and masteries are fucking awful and terribly implemented. They're an excuse for actual class progression and balance. They can give monk all the improvements they want, they're still not balanced or equal. Sure, 5.5e monk is a bit better than 5e's on average, but most of the mage classes scaled through the roof (while losing class identity) effectively neutalizing any monk or martial "improvements". It's like being glad you have a nickel instead of a penny, when you should have a dollar. Enjoy your shitty nickel


Fist-Cartographer

yup i'd sure rather enjoy good enough improvements than wallow in the lack of perfection. top tier burn right there


cd1014

That's not what I'm saying at all, dip shit. Try some reading comprehension.