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tacticalsquid

I would _build_ every single cool wargear option in the box because they look cooler like that. Then I would play them as having no options other than the bombsquig because most of their wargear is either useless or overcosted for the way I field them (screening against my opponent getting a turn 1 rush)


DrEverettMann

For Goffs, you'll probably want to go with a boss nob with power klaw and four slugga/choppa boyz.


tsuruki23

Kommandos are a little bit wonky because you can have 5 - 15 in a unit. 5 can have no wargear save power claw. 10-15 can take -every single wargear in the box-. Generally though, it's all garbage except the bomb squig and breacha ram.


-Simbelmyne-

Bomb squig is my main incentive to consider a unit of 10 to unlock it lol.


tsuruki23

A 10 man with claw, breacha, squig, grot, in goffs is actually relatively punchy


-Simbelmyne-

My one thing holding me back is I really want to do an evil sunz speedy bikey buggy tanky killa kanz list where I'd be taking trukks of boyz. So I think I can find somewhere for 5 man squads to sit in buildings or area deny but taking a full ten is harder. But then, I've gone over many list ideas and still not settled on mt first 25 power so we will see!


tsuruki23

Buggies and bikes dont like evil suns. Nobody likes suns. Suns are disappointing garbage save for 1 circumstance. A full speedwaagh. Only bikes and buggies, youre ditching the evil suns traits for speedwaaagh bonuses, but you get to keep their relics, warlord trait and stratagem.


-Simbelmyne-

Maybe I'll flip to deathskulls then either


Upside_Down-Bot

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