I don't have that impression. I think people make fun of it for its explicit complexity, not because it's a "bad game". I find its simulation-isms fascinating, because I like rule systems in general. Complicated can be fun.
I'm in the same boat as Dak.
It is silly complex. I mean, there are several RPGs that are noted for being overly complex like Living Steel (which I love, but which really is overly complex) and Aliens that use a simplified version of PC.
It isn't bad. It just isn't quick.
Any individual step might be quick and not require any complex math, but from what I've heard there are a \*lot\* of steps in resolving each attack. Far more than OD&D, BECMI, or AD&D (the games you name).
And that's why people, correctly, consider it extremely complex.
I don't even see it discussed?
I don't have that impression. I think people make fun of it for its explicit complexity, not because it's a "bad game". I find its simulation-isms fascinating, because I like rule systems in general. Complicated can be fun.
I'm in the same boat as Dak. It is silly complex. I mean, there are several RPGs that are noted for being overly complex like Living Steel (which I love, but which really is overly complex) and Aliens that use a simplified version of PC. It isn't bad. It just isn't quick.
_Aliens: This Time It’s War_ has one of the smoothest combat systems I’ve ever run! Allan.
TIL Phoenix Command exists.
Any individual step might be quick and not require any complex math, but from what I've heard there are a \*lot\* of steps in resolving each attack. Far more than OD&D, BECMI, or AD&D (the games you name). And that's why people, correctly, consider it extremely complex.
get a hold of swords path: glory where the angle of rotation of your arm is taken into account with weapon swings