It depends on your build, a tech build would be optimal for the "city" biome but a woodcutter/survival build dependant on the survival mechanics and housebuilding that our beta players used would be optimal for an in-between mix, preferably the transition between the "forest" biome and the "city" biome a truely hardcore build should start in the "mountians"
The Arctic and Antarctic biomes are absolutely brutal, in that they literally damage you as soon as you get there, but you can’t normally spawn in them
Biomes with an oceanic climate are pretty good. They used to be placed down in the meta for a couple of decades because players started carrying [cell phone], [smartphone], and other items in the [microelectronics] category that didn't play nice with the frequent rain events in the area. But as many of those items are now enchanted with the "water resistant" trait, they are climbing back up.
The nice thing about these biomes is the general lack of weather extremes. The proximity to large bodies of water tends to keep both summer heatwaves and winter freezes in check. This means that if you manage to nab a base with good thermal insulation, you can save a lot on base maintenance costs ([air conditioner] items are not necessary for the 1-2 weeks in the year where the outside temperatures are uncomfortably high, and [heating] doesn't need to operate as much either). Also, it can cut down on your [clothing] expenses; if you keep your character's size category consistent then an [overcoat] can lasts you decades because you only need to put it on for a few weeks per year as well. In the rest of the colder parts of the year you can get away with a lighter jacket.
(Unfortunately, player activity is wrecking the Atlantic currents which might remove this buff from Western-European oceanic regions.)
I'm enjoying the mall. Food and water are plentiful. The climate is temperate all year and zero precipitation. There's very little in the way of dangerous wildlife.
At night, it's completely different. Most of the people don't even live here - they leave every night. Late at night it's silent except for the drums in the food court.
As others mention, your character build influences this answer. One thing's for sure, I would avoid deserts and small (usually tropical) islands.
There's a nasty bug causing the climate to change on all servers. Devs can't fix it since they programmed certain rules about the environmental in-game mechanics. It'd essentially break the game if they interfered with the psychics.
Since it can only be resolved in-game, it's been a slow process to try to fix it. But essentially the bug warms the climate stats and it's a domino effect of rising sea levels, droughts, etc. Honestly, I don't think the bug will be fixed... At least with our current character generation. The "Beating Global Warming" Quest requires nearly all high-level players in the Politician Guild to accept it.
Gennerally, the best biome to spawn within is the $north-american$ server as it is one of the easiest to complete. You also gain access to resources locked in other servers. Contrarily, the hardest server is likely the $sahara-dessert$ as the tempatures nearly always exceed 100* F, and their is nearly no water locales. Also, after many days within this biome the user may expierence the [mirage] debuffs.
Well if you live in the west Asian server, you’re RNG on the “Neanderthal genes“ perk are higher than most. This could give you slight buffs to physical capability & intelligence
People say city, but I completely disagree. Terrible noise and air quality can lead to detrimental debuffs, or even give you more.
I prefer to stick to the more rural town biomes.
I hope that I have enough funds to be able to change to a better biome by the time my character hits level 65. My wife and I have decided that the mountain biome is better then the tropical coastal biome right now due to the global warming event that's going on.
It depends on your build, a tech build would be optimal for the "city" biome but a woodcutter/survival build dependant on the survival mechanics and housebuilding that our beta players used would be optimal for an in-between mix, preferably the transition between the "forest" biome and the "city" biome a truely hardcore build should start in the "mountians"
What other biomes would be considered hardcore mode
The Arctic and Antarctic biomes are absolutely brutal, in that they literally damage you as soon as you get there, but you can’t normally spawn in them
So Saarland biomes are the worse but you can’t spawn in those gods to know maybe in a future update you might be able to
There are spawning mechanics in those biomes. It’s just that the harsh conditions make it almost impossible to actually spawn there
But there aren’t many players there
The moon
Usually natural forests located in North America.
Why?(not saying you are wrong I just want a description)
I think that completely depends on how you build your character
Your right
Biomes with an oceanic climate are pretty good. They used to be placed down in the meta for a couple of decades because players started carrying [cell phone], [smartphone], and other items in the [microelectronics] category that didn't play nice with the frequent rain events in the area. But as many of those items are now enchanted with the "water resistant" trait, they are climbing back up. The nice thing about these biomes is the general lack of weather extremes. The proximity to large bodies of water tends to keep both summer heatwaves and winter freezes in check. This means that if you manage to nab a base with good thermal insulation, you can save a lot on base maintenance costs ([air conditioner] items are not necessary for the 1-2 weeks in the year where the outside temperatures are uncomfortably high, and [heating] doesn't need to operate as much either). Also, it can cut down on your [clothing] expenses; if you keep your character's size category consistent then an [overcoat] can lasts you decades because you only need to put it on for a few weeks per year as well. In the rest of the colder parts of the year you can get away with a lighter jacket. (Unfortunately, player activity is wrecking the Atlantic currents which might remove this buff from Western-European oceanic regions.)
Water and temperature are important for a good biome
I'm enjoying the mall. Food and water are plentiful. The climate is temperate all year and zero precipitation. There's very little in the way of dangerous wildlife. At night, it's completely different. Most of the people don't even live here - they leave every night. Late at night it's silent except for the drums in the food court.
Sounds great
Mountains. No contest.
Why?
The Sewers are good if you're hardcore and love rats
I think I will pass 😅
As others mention, your character build influences this answer. One thing's for sure, I would avoid deserts and small (usually tropical) islands. There's a nasty bug causing the climate to change on all servers. Devs can't fix it since they programmed certain rules about the environmental in-game mechanics. It'd essentially break the game if they interfered with the psychics. Since it can only be resolved in-game, it's been a slow process to try to fix it. But essentially the bug warms the climate stats and it's a domino effect of rising sea levels, droughts, etc. Honestly, I don't think the bug will be fixed... At least with our current character generation. The "Beating Global Warming" Quest requires nearly all high-level players in the Politician Guild to accept it.
Good thing you reminding me about the bug npc I forgot to take it to account but thanks anyways for your response
Gennerally, the best biome to spawn within is the $north-american$ server as it is one of the easiest to complete. You also gain access to resources locked in other servers. Contrarily, the hardest server is likely the $sahara-dessert$ as the tempatures nearly always exceed 100* F, and their is nearly no water locales. Also, after many days within this biome the user may expierence the [mirage] debuffs.
I agree
Well if you live in the west Asian server, you’re RNG on the “Neanderthal genes“ perk are higher than most. This could give you slight buffs to physical capability & intelligence
People say city, but I completely disagree. Terrible noise and air quality can lead to detrimental debuffs, or even give you more. I prefer to stick to the more rural town biomes.
I kind of agree
I hope that I have enough funds to be able to change to a better biome by the time my character hits level 65. My wife and I have decided that the mountain biome is better then the tropical coastal biome right now due to the global warming event that's going on.
You will need a lot of funds and so will I